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External Txt Image Preloader


I have a sort of image gallery that loads images that are defined in a *.txt

That all works fine, but because there are up to 30 different image galleries eac one has to be preloaded seperately.

My question is.

Is it posible to make a preloader with a bar that goes from 0% loaded to 100% loaded in combination with a external txt loader?

I use this code to get the images from the txt:





for (i=1; i<=max_aantal; i++) {
_root.Gallery["win"+i]._visible = false;
}

newLoad = new LoadVars();
newLoad.onLoad = function(success) {
if (success) {
for (i=1; i<=aantal; i++) {
loadMovie(newLoad[projectnummer+"link"+i], Gallery["win"+i]);
}
}
};
newLoad.load("myLinks.txt");
loadVariablesNum("myLinks.txt",0);
Gallery.gotoAndPlay(1);




FlashKit > Flash Help > Flash Newbies
Posted on: 07-07-2004, 09:19 AM


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External Image Preloader
Hello Flashers,

I got a question about external image preload.
I got it the way to make them load in a MC imageholder and to navigate in it.
How can i integrate a preloader that when i click the next button
That a preloader shows up while loading the image.
And also that when there are no more images that the loader says :no more ,....
But second part is not so important.
I Just dont know how to preload those jpgs. I tried to integrate a preloader i got but it doesnt work.

Does anyone have a tut or example for this?

Anything would be very apreciated

Cya,
Sky

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Preloader For External Image?
I would like to make thumbnails of images and then have buttons to make them bigger. I have linked all my images externally but when it loads them up it is laggy, so to fix this I thought maybe a preload for each image would be nice. How would I go about doing this?

Thanks in Advance

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External Image Preloader
I would like to have a preloader for my externally linked images that i have on my flash file. I have about 60 externally linked images that i would like to have preloaders on so that they dont lag, could you help me out? Thanks

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External Txt Image Preloader Bar
I have a sort of image gallery that loads images that are defined in a *.txt

That all works fine, but I want a preloader bar while loading the images. The code has to get the bytesize of the images I think and then calculate how long it's going to take.

My question is.

Is it posible to make a preloader with a bar that goes from 0% loaded to 100% loaded in combination with a external txt loader?

I use this code to get the images from the txt:





for (i=1; i<=max_aantal; i++) {
_root.Gallery["win"+i]._visible = false;
}

newLoad = new LoadVars();
newLoad.onLoad = function(success) {
if (success) {
for (i=1; i<=aantal; i++) {
loadMovie(newLoad[projectnummer+"link"+i], Gallery["win"+i]);
}
}
};
newLoad.load("myLinks.txt");


__________________

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Preloader For An External Image
I want to have a button in my movie so that when i click it, it loads an image into the movie, but i want it to have a preloader so that everyone knows how big the file is etc.. is there a tut or something around.

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External Image Preloader
OK, so i have a flash file that is set up to automatically load an external image from a website. And then it plays an animation of it coming from the side. That is not the problem. The problem im thinking is with some slower users they may see the animation play out, as there is a boarder set up to display, but there will be nothing inside the boarder, because their connection is so slow that it didnt load the image on time. So is there any way to have a progress bar display the download progress, and when it get to 100% have it play out the animation? Sorry if im rambling haha

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External Image Preloader PLEASE HELP :(
http://www.chilota.com/test/intro/intro2.html

Each frame <script> loads its own .jpg image, and all the instances stars with alpha value of 0 then 100 - 0 .

The problem :

the animation plays smooth on my computer, but I need a preloader that can load all the image in advance so the movie can play smoothly on the internet.

Source Files :
RAR = http://www.chilota.com/test/intro/intro ex.rar
ZIP = http://www.chilota.com/test/intro/intro ex.zip

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External Image Preloader Help?
Hey,

Can anyone tell me how to attach a preloader to a mx.control.Loader,,, so when Click a thumbnail for an image a preloader can be called and displayed and load the external image??? Help Please!

Here is the AS on my buttons if it helps


Quote:




on (release){
unloadMovie(imageHolder);
loadMovie("images/thumbnails/FullSize/12.png",imageHolder);
}

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I have seen people make external objects preload, but only when the external object is called upon. How do I do this?? Ive seen it for external movies, im pretty sure you can do it with images too.

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Movie & External Image In 1 Preloader?
Hi to all,

i'm trying to load a jpg dynamicaly into my flash movie and
integrate the preload process/state into
my existing preloader. (using the Smooth Prealoder)

My problem is, the preloader only recognizes the mainmovie
(the size of the main swf / 17 KB) and ignores the size of the jpg.
The result, when the movie has finished loading,
it starts playing without having finished
preloading the jpg.

Here's my try:
Code:
stop();
function preLoad(what):Void {
var percent:Number = 0;
var total:Number;
var loading:Number;
var per:Number;
var loader_mc:MovieClip = createEmptyMovieClip("l",500);
loader_mc.onEnterFrame = function() {

// here i'm trying to load that jpg
// but the preloader ignores it :-(

createEmptyMovieClip("looper", 10);
looper.loadMovie("1.jpg",1);

loading = getBytesLoaded();
total = getBytesTotal();
percent -= (percent - ((loading / total) * 100)) * .25;
per = int(percent*1.5);
load_mc.loadBar._width = per;
if (percent > 99) {
delete this.onEnterFrame;
play();
}
};
}
preLoad(this);
So how can i make the preloader preloading the movie
AND the jpg and THAN starts to continue to frame 2??

Thanks in advance!

regards
mod

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Movie & External Image In 1 Preloader?
Hi to all,

i'm trying to load a jpg dynamicaly into my flash movie and
integrate the preload process/state into
my existing preloader. (using the Smooth Prealoder)

My problem is, the preloader only recognizes the mainmovie
(the size of the main swf / 17 KB) and ignores the size of the jpg.
The result, when the movie has finished loading,
it starts playing without having finished
preloading the jpg.

Here's my try:
Code:
stop();
function preLoad(what):Void {
var percent:Number = 0;
var total:Number;
var loading:Number;
var per:Number;
var loader_mc:MovieClip = createEmptyMovieClip("l",500);
loader_mc.onEnterFrame = function() {

// here i'm trying to load that jpg
// but the preloader ignores it :-(

createEmptyMovieClip("looper", 10);
looper.loadMovie("1.jpg",1);

loading = getBytesLoaded();
total = getBytesTotal();
percent -= (percent - ((loading / total) * 100)) * .25;
per = int(percent*1.5);
load_mc.loadBar._width = per;
if (percent > 99) {
delete this.onEnterFrame;
play();
}
};
}
preLoad(this);
So how can i make the preloader preloading the movie
AND the jpg and THAN starts to continue to frame 2??

Thanks in advance!

regards
mod

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Okay... I now know that I can load a jpg dynamically from the server at runtime using the loadMovie() method. But the loading of this image is not included in my preloader for the rest of the swf and therefore my swf movie plays before my image is loaded.

How can I include the loading of a loadMovie() in my preloader for the mainmovie?

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Loaded External Image Question: Use Default Image If Loaded Image Not Found?
Hello,

I use the following code to load an external logo into a Flash Movie.

Quote:




var myRequest:URLRequest=new URLRequest(logoPath);
var loader:Loader = new Loader();
loader.load(myRequest);
holder_mc.addChild(loader);




What if the logo file is not find? I wish that if the logo is not found, another default logo will be used, i.e.

if (logoPath is here) {
var myRequest:URLRequest=new URLRequest(logoPath);
} else (logoPath is not here) {
var myRequest:URLRequest=new URLRequest("defaultlogo.png");
}

How can I do that?

Thanks and best regards

Alex

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Hé,

I'm not posting here very much, so hi to anyone new.
I tried search for a solution to my problem, but I couldn't find one.

I'm using a button to load an external image:

code: on (Release) {
_root.temp.loadMovie("img.jpg");
}

Don't worry, both img.jpg and _root.temp (a box-shaped MC) excist.

When I press the button, _root.temp should be swaped by the image. Instead, it disappears, but no image appear. I have absolutely no idea what I'm doing wrong! I'm using Flash MX btw.

Here are my files:

http://www.cmd.tech.nhl.nl/users/regne200/test/

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Make External Image Appear In Image Holder
Hi

I used a bit of code from one a link from someones sig a while back (think they had a kitten in their avatar) and you basically created a object which you could then use to load external images (but it worked with movies too) but I cant find it I thought I saved the scene I tried it on.

Any help would be great

Thanks alot

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Large Movie Preloader /External Preloader Question...
I have a fairly large movie (about 380KB) with a status bar preloader in the first frame. The problem is that I load a few of the MC's in the movie into ScrollPanes and then don't work unless I export them on the first frame (these MCs make up about 200KB). Therefore, there is no flash shown until it has loaded up about half way.

I tried to use an External Preloader, but that loaded the MC on level 1, and no buttons or functions within the entire movie worked properly.

My question is, is there a way to either use the external preloader and swap (or reload) the movie on level 0, or does anyone know a way to load the MCs on another frame other than 1, but before they load to the Scroll Pane? Any other ideas would also be appreciated.

Thanks!

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I'm fairly new to all of this stuff, so bear with me . . .
I want to load an external swf into a main swf movie. (This much I can do).

I would like a separate preloader movie in the main swf movie to display the amount loaded.(I've found tutorials for that, so that's not the issue.)

The problem is that I want the external swf not to start playing until it is completely loaded.

If I put a stop on the first frame of the external swf, that will keep it from playing, but, I'm not sure how to get the external swf to recognize that the load is complete.

I could put a preloader in the external swf, but I'm trying not to so that I can reuse the preloader for other external swf files without having to put it in each one.

Maybe I put a preloader without a visual component on each external swf?

Any help would be greatly appreciated.

Thanks.

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Preloader For External Swf That Pauses External Swf Until Completely Loaded
I'm fairly new to all of this stuff, so bear with me . . .
I want to load an external swf into a main swf movie. (This much I can do).

I would like a separate preloader movie in the main swf movie to display the amount loaded.(I've found tutorials for that, so that's not the issue.)

The problem is that I want the external swf not to start playing until it is completely loaded.

If I put a stop on the first frame of the external swf, that will keep it from playing, but, I'm not sure how to get the external swf to recognize that the load is complete.

I could put a preloader in the external swf, but I'm trying not to so that I can reuse the preloader for other external swf files without having to put it in each one.

Maybe I put a preloader without a visual component on each external swf?

Any help would be greatly appreciated.

Thanks.

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Generic Preloader For External Swfs From Within An External Swf
Hi,

I have a full flash site that has a main interface.swf that loads in external swf's as holders for their relevant page contents. E.G. using loadMovie I load portfolio.swf into the mainLoader (movieclip) within interface.swf. Within portfolio.swf I load in a further series of external swf's based on button click events, for these I want to use a generic preloader to prevent having to put a preloader in each individual swf.

I have found some code on O'Reilly (http://web.oreilly.com/news/action_0501.html) which seems to offer what I need but I'm having problems implementing this, I'm pretty sure this is down to incorrect targeting due to the fact I am not preloading from _root.

This is what i've been working with:

code:
// ON THE MC I'M LOADING INTO
onClipEvent (enterFrame) {
// If the host clip contains an external .swf file...
if (this._url != _root._url) {
// ...call our preload() function, which displays the
// loading .swf file's download progress.
_parent.preload(this);
}
}

// AND THE PRELOAD FUNCTION ITSELF
function preload (theClip) {
if (!theClip.doneLoading) {
// If we have all the frames, make a
// note that download is complete.
if (theClip._framesloaded > 0
&& theClip._framesloaded == theClip._totalframes) {
theClip.doneLoading = true;

// Optionally start the clip once it's done loading...
// theClip.play();
} else {
// Optionally pause the clip until it's loaded...
// theClip.stop();
}

// Display loading byte counts in text fields.
bytesLoadedOutput = theClip.getBytesLoaded();
bytesTotalOutput = theClip.getBytesTotal();

// Strip out the file name of the .swf loading into the
// clip and display it in a text field.
var lastSlash = theClip._url.lastIndexOf("/");
clipURLOutput = theClip._url.substring(lastSlash + 1,
theClip._url.length);

// Set the width of the loading bar.
var percentLoaded = (theClip.getBytesLoaded()
/ theClip.getBytesTotal());
preloadBar._width = preloadBarBG._width * percentLoaded;
}
}


When testing the preloader never seems to get started, my movies just play and seem to ignore this code.

Any ideas would be much appreciated.

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mx2004

hello all, i have a button which loads an external jpeg from a folder. what i want is to have it so when the command to load the external jpeg is sent, an external preloader preloads it in the placeholder. this preloader will be generic so it can be applied to load before any image selected in any folder, for updating purposes. anyone know where to start with action script, or how to set it up,

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Hi I'm using Flash 8 and AS 2.

I'm trying to make a watermark grid for an image viewer I'm working on. So far I've managed to load an external image (in this case a .png file) into multiple containers and put it into a 5 wide by 4 tall grid based on the image and stage size.

My code works, but it is a bit bulky and tedious, and will get worse if I ever want to use a smaller image with a larger grid.

Is there a way for me to simplify my code (so I don't have to copy tons of code for each line of images) so I can load the external .png, and then just modify numbers of rows and columns for the grid, as well as the image size in pixels of the images?

I'd also like the grid to start with the .png image centered on the stage and duplicating out from there.

I've attached the Flash file and the .png file for you to look at.

Here is the code I'm currently using (yes i know it's bulky, that's why I'm asking for a simpler suggestion

-------------------------------------
/////First Row 1-5/////
createEmptyMovieClip("container1",1);
container1._x=0
container1._y=0
container1.loadMovie("watermark_2.png");

createEmptyMovieClip("container2",2);
container2._x=110
container2._y=0
container2.loadMovie("watermark_2.png");

createEmptyMovieClip("container3",3);
container3._x=220
container3._y=0
container3.loadMovie("watermark_2.png");

createEmptyMovieClip("container4",4);
container4._x=330
container4._y=0
container4.loadMovie("watermark_2.png");

createEmptyMovieClip("container5",5);
container5._x=440
container5._y=0
container5.loadMovie("watermark_2.png");
/////This code repeats for 2nd, 3rd and 4th Rows ---- there are 20 images in this grid/////
-------------------------------------

Thanks!

Hondo311

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Image Grid With External Image
Hi I'm using Flash 8 and AS 2.

I'm trying to make a watermark grid for an image viewer I'm working on. So far I've managed to load an external image (in this case a .png file) into multiple containers and put it into a 5 wide by 4 tall grid based on the image and stage size.

My code works, but it is a bit bulky and tedious, and will get worse if I ever want to use a smaller image with a larger grid.

Is there a way for me to simplify my code (so I don't have to copy tons of code for each line of images) so I can load the external .png, and then just modify numbers of rows and columns for the grid, as well as the image size in pixels of the images?

I'd also like the grid to start with the .png image centered on the stage and duplicating out from there.

I've attached the Flash file and the .png file for you to look at.

Here is the code I'm currently using (yes i know it's bulky, that's why I'm asking for a simpler suggestion

-------------------------------------
/////First Row 1-5/////
createEmptyMovieClip("container1",1);
container1._x=0
container1._y=0
container1.loadMovie("watermark_2.png");

createEmptyMovieClip("container2",2);
container2._x=110
container2._y=0
container2.loadMovie("watermark_2.png");

createEmptyMovieClip("container3",3);
container3._x=220
container3._y=0
container3.loadMovie("watermark_2.png");

createEmptyMovieClip("container4",4);
container4._x=330
container4._y=0
container4.loadMovie("watermark_2.png");

createEmptyMovieClip("container5",5);
container5._x=440
container5._y=0
container5.loadMovie("watermark_2.png");
/////This code repeats for 2nd, 3rd and 4th Rows ---- there are 20 images in this grid/////
-------------------------------------

Thanks!

Hondo311

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Thanks,


PHP Code:



bytes_loaded = 0;
bytes_total = 0;
numOfThumbs = 15;
for (l=1; l<=numOfThumbs; l++) {
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    _root.thumbStrip["TN"+l]._y = _root.thumbStrip["TN"+(l-1)]._y+thumbHeights;
}
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    bytes_total += _root.thumbStrip["TN"+t].bytesTotal;
}
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    for (f=1; f<=numOfThumbs; f++) {
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totalbytes = getBytesTotal();
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Now I have tried changing a few things but having problems tried loading into a container and a level

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Thanking you in advance
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You can download my FLA file first......

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2. The "external.jpg" is masking by the "Mask" layer.....

Thank you very much if you can solves the problems above for me, and please mail me back the "imagePreloader.fla" you edited as references for me, thanks again!!!

my email : steven11@pd.jaring.my

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hey everyone,
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here is what i have:
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now, here is where i get stuck :
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What is the easiest way to build either a progress bar, or a percent loaded?

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so i'm trying to figure this out... and the idea i had been working on in my head for several weeks didn't work. now i'm stuck.

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http://abbyross.com/

Can anyone point me in the direction of a good tutorial that can help me??

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Preloader For Each Image
Hi guys
I've been using Senoculars portfolio as a gallery and it's working just brilliantly... However, I would like for a preloader to show the progress of the loading image as it is clicked instead of the static 'Loading...' text on the layer below the image, appearing in the background.

Is there anyway to impliment this... a dynamic preloader I mean?

/mette

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Image Preloader
Hi,
i wish to make a preloader which is an image filling in from the bottom up.

I have seent this cool effect, but can't find any tutorial on it.

I can make it easily by creating a MC and adding preloader script [i found the tutorial for that] but it just loops.


I would like it to be like a bar-loader, except the image fills in [corresponding to how much has been loaded]


For demonstration's sake, i have added the image i wish to use


Thank you

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Image In Preloader
I want an image to glide through my screen as a preloader (see image below)...anyone know how I can make this happeN?

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Possible To Use Image In Preloader?
Hi,

I'm wondering if there any possiblity to use an image in my preloader, not as the preloader, but just as a static image? (see attached image)
If it's possible, how do i do it? thx...

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Image Preloader
Hi,

I recently got a slideshow working on my site, http://www.selectdigitals.com. The show is based on the tutorial, Photo Gallery Using XML and Flash and the code for my show is essentially the same as in the tutorial. I particularly like the display of each image as the initial download takes place as this insures that viewers do not have a long wait for all of the images to download before the show starts.

I would very much like to add some kind of image preloader for the initial image download so that, as the current image is being displayed, the next image could be downloaded for display after the first image display interval expired. That would mean that there would likely be no delay between images even on the first cycle through the images. On my broadband connection, there is about a 3 second download delay from the server for each image. Since my display interval is something like 15 seconds, there would be plenty of time to preload the next image even on a substantially slower connection.

Does anybody have any ideas as to the best way to go about this? I have FLASH8.

Thanks in advance,

Royce

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Xml Image Preloader?
Hi guys, I'm relatively new to flash action script and am currently working on an xml powered image gallery. I want to be able to animate thumbnails called on through xml but haven't had any success. I am using mcTween and It looks like I need to preload the images before this will work. Has anyone had any experience with this before? If so do you have a script for me?

Thanks for your time,

meal.

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Image Preloader
Is there a way to make an image proloader so that it could read the bytesloaded and the bytestotal from an external file (it sould work for either .swf or .jpg). I try testing with the bandwidth profiler, but it loads the image right away. Any help would be great.

-King

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Load Image Preloader?
http://www.sweetarteest.com/

THIS IS MY PERSONAL SITE FOR TESTING. THIS WILL BE THE UPDATE FOR WWW.FORCEFULWORLD.COM.

OK BEFORE I'M TOLD, I KNOW THE BUTTONS AREN'T ALIGNED AND THERE'S NO OTHER CONTENT WHEN CLICKIN ON THEM.:-)AND I KNOW THE PRELOADERS SUCK.:-)THE SITE ISNT COMPLETE.

I HAVE A QUESTION REGARDING THE LOAD IMAGE PART OF THIS SITE. I TEST IT AND SEE THAT THE JPG TAKES LONGER TO LOAD...CAN IT BE PRELOADED ALONG WITH THE FLASH CONTENT?

-SWEET

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Image Preloader Problem
Hello,

What I want to do is create an image preloader for a Flash movie. For this reason, I am loading a number of (ten) JPEG images as movie clips, dynamically, using:

Code:
if (img <= 10) {
this.createEmptyMovieClip("image00" + img, img);
eval("image00" + img).loadMovie("image" + img + ".jpg");
}

The code above worked. I was able to load this set of images, but when I wanted to load into a text field how much of those images had already been downloaded (I used eval("image" + img).getBytesLoaded()), it only displayed a "0" or a "-1" (when it should be displaying the amount of bytes loaded so far).

Someone has told me that I can only use this command inside a <movie clip>.onLoad() handler, but using eval("image" + img).onLoad() didn't work either.

What am I doing incorrectly? I will appreciate any comments on what is causing this problem.

Regards,

R. C.

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Preloader With Custom Image
I have this project I'm working on, in which I will need a superbly animated intro. The file size will be large, and I need a preloader. I don't know too much about them, but I was wondering if it would be possible to use the file I provided as an indicator as to how much is loaded.

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Preloader For A Jpg Image File
Hi:

I want to embed a jpg file into a flash movie and add a preloader.

I want to use the code:

loadMovie("foto.jpg", 1);

to load it in my main movie.


1.
With actionscript can I determinate the size of this .jpg file?


2.
In my main movie i create the moviclip: photo.

Photo is just an empty moviclip


I use the code:

loadMovie("foto.jpg", photo);

to load my jpg file into the moviclip foto


Then i try to know the file size using

photo.getbytestotal();

but it doesnot work....


3.
I want to create a preloader for jpg files.

I DON WANT TO IMPORT MY JPG TO FLASH AND THEN GENERATE A SWF WITH MY JPG INSIDE.

Can it be done?


Thanks

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