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FLASH WEBSITE WONT WORK - Source Files Included



Hi guys...a friend of mine sent me this flash file ( check attached doc ) and I can't seems to make it work. the problem is when I save it in flash 8 and play it, it goes completely blank. Can anybody help? Thanks in advance.



General Flash
Posted on: Thu Nov 06, 2008 10:44 pm


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XML Menu Source Files Included
Hi flashers
Can anyone please help with this; its so close to being
completed. Click the link below to download the source files and explanations

http://www.rootlevel.co.uk/menu.zip

I think this is where my problem lies; [this sets the visibilty of the menu to true if mouse is over it and false if its not, well that's what im trying to do, it's just the _y values that are causing the trouble]


onClipEvent (mouseMove) {
xMouse = Math.floor(_root._xmouse);
yMouse = Math.floor(_root._ymouse);
distance = _root["button"+_root.nButtons]._y-_y;
if (xMouse<_x || xMouse>(_x+_width) || yMouse<_y || yMouse>(_y+(distance+_root["button"+_root.nButtons]._height))) {
for (j=1; j<=_root.nButtons; j++) {
_root["button"+j]._visible = false;
}
}
}
onClipEvent (mouseUp) {
if (!this.hitTest(xMouse, yMouse, true)) {
for (j=1; j<=_root.nButtons; j++) {
_root["button"+j]._visible = false;
}
}
}

cheers
maccer
[Edited by maccer on 08-27-2002 at 01:15 PM]

[F8] Array Help Source Included
Description:

It is just the archivePage1.fla and the xml file. I need the XML to stay the same. In the .fla file the code is in the middle text field on the left side. It has an array in it that is not populating correctly. The array needs to display the Date from the XML and should be clickable (each date will eventually link to another page and display the full contents (date, subject, etc.) in another page. I need the array to display 5 records on the left page text field and five records on the right page (in the right page text field) and the bottom arrows should refresh the two text fields with the next ten records.

Thanks for any help!

MP3 Player - Source Included
Hi,

I've open sourced my MP3 player here

http://flash.aliseya.com/2007/10/flash-mp3-player.html

I've got a photo album up too. I'm going to add some new components to my site in the future, so if you have any suggestions for things you want added, let me know. I've got a contact form on my site.

Help With Creating Multiple MC,(source Included)
okay here is what I have on the stage in layer called enemy :


Code:
//basic def
this.depth2 = 1;
//i = random(6)+1;

for(a=0;a<6;a++) {

enemyName="oneEnemy"+String(this.depth2++);
this.attachMovie("applets", enemyName, this.depth2);

}


and here is the code for the mc "applets"


Code:
//basic definitions

enemyx = random(400)+50;//_root['oneCloud'+_root.i]._x;
enemyy = -10;//(_root['oneCloud'+_root.i]._y)+5;

this.state = 0; //frame number

this.chooser = random(2)+1; //chooses left or right
//spc = 0;

if(this.chooser == 1) {
this.state = 1;
}
else if(this.chooser == 2) {
this.state = 3;
}

gotoAndStop(1);

enemyvx = -2;//(_root['oneCloud'+_root.i].cloudv); //velocity along x
enemyvy = 0; //velocity along y

yFriction = 1.6; //acceptable values: 2.2 --> 1.6
xFriction = 1.05;
acceleration = 9.8; //gravity

time = Math.floor(getTimer()/1000); //time in whole seconds

this.onEnterFrame = function() {

enemyx += enemyvx; //add velocity to x
enemyy += enemyvy; //add velocity to y

this._x = enemyx; //set x coordinate
this._y = enemyy; //set y coordinate

enemyvx = (enemyvx/xFriction); //lower xvel with horizontal friction
enemyvy = (enemyvy + acceleration + time)/(yFriction); //calculate new velocity

time = Math.floor(getTimer()/1000); //update Time

/*if(spc == 1 || spc == 2 || spc == 3) {
this.state += 1;
gotoAndStop(this.state);
}
else if(spc == 4 || spc == 5 || spc ==6) {
this.state -= 1;
gotoAndStop(this.state);
spc=1;
}
spc++;*/
}



when i test movie nothing shows up, why is this?

Preload Conditional With Source Included
I am having some difficulty with my preloader. I am using code from a tutorial, but it is hacked up in order to get my own load bar working.
As you can see, I had to play with the numbers to get it to work, and I really don't understand why; I only know I had to do it.

Currently, you can see that when the progress bar is complete it goes right to the movie, even if the intro text was not completed.

All I want is for it to have some kind of if(blah and blah){}; that will allow me to fully watch the intro text, even if the progress bar is fully loaded.

There are a few things to note before proceding:

1) The progress bar does not fully go to 100% (from original tutorial)
2) For some reason he removes and then adds the eventlistener back to back...works without removing and adding, but for some reason it is in there.
3) I have the variable for the imported movie set to testsite.swf, so you will need to make one yourself. movie size is 900 x 600
4) I have removed my graphics so that they will not be floating the web. Instead, I left two white hint markers to show my boundaries.
5) I have created another even listener that is envoked by the other listener so that it goes to frame 3. The tutorial I followed left it playing and it uses resources.


So even if this is done, and the intro text plays while the progress bar is completed, the transition to the site will be hard. I think it would be nicer to have a smooth fade to the site, OR already have faded the progress bar out so that it is not sitting there on a static number. Then I would only have to worry about fading out the intro text and bringing the movie into view.

I know I am asking alot, but perhaps even with a little revealed, my options will be opened to complete the rest.

Thank you all for your help.

Target Locking [source Included]
i wrote thise code:

Code:
var i:Number = 0;
var y1 = 0;
var y2 = 0;
var x1 = 0;
var x2 = 0;
var range = 200;
var bad = null;
_root.onEnterFrame = function() {
++i;
_root["k"+i].onEnterFrame = function() {
this.onPress = function() {
startDrag (this, true);
}
this.onRelease = function() {
stopDrag ();
}
y1 = this._y;
x1 = this._x;
y2 = _root.turret._y;
x2 = _root.turret._x;
x_cord = x2-x1;
y_cord = y2-y1;
this.currentDistance = Math.round(Math.sqrt(x_cord*x_cord+y_cord*y_cord));
if(this.currentDistance<range) {
bad = this;
ax = _root.turret._x-bad._x;
ay = _root.turret._y-bad._y;
angle = 180*Math.atan2(ay, ax)/Math.PI;
_root.turret._rotation = 90+angle;
}
}
}
now it works good, when i drag one bad guy into the range the turret faces it and when i drag the other it faces it. but how can i make the turret face the bad guy that is closest to him. like they can both be within sight range but it will only face the one that is closest. im stumped:/

sorry for the double post, i meant to put it here not on games

Help With Path Optimization (source Included)
Hey guys,

I'm hoping that one of you could help me... this is somewhat complicated, so whoever's up to the challenge (source code is in Flash 8):

I'm currently making a simulation in which a bug maneuvers around obstacles to an endpoint. Some obstables (water, etc) reduce the bug's speed, while others (roads) increase it. The endpoint is chosen by a mouse click on the map. To find the best point to move next, a dummy object called "seeker" hovers in a circle around the bug and gathers info about the surroundings (terrain type, direction, etc). Each point around the bug is given a rating, or "pheromone", and the coordinate around the bug that has the best rating will become the bug's new location. A lot of arrays are used to store X values, Y values, and some other stuff. However, for some reason, the code doesn't seem to work. It pops up the "would you like to terminate the program?" debugger message after taking a while to run.

Take a look at the code; I tried to comment it a lot. If you have any questions, let me know and I'll try to check back frequently...

This is a school project due next week, and I'm already sweating about it. PLEASE somebody help, thanks!

~Matt

Action Trouble (source Included)
http://lightning-1.com/alien/help.fla

I'm making a game and in it, I wanted to dynamically call the alien's action to "Dodge" to have it roll onto the stage. The actuall event works fine in the AS case in the seprate AS file, but jus telling to go to a sertain frame and giving it the proper variables wont work for me.

I dont think the AS file is needed for the solution, but if u try and can't figure it out, I can easily give u it.

*edit: Lol, sorry, wrong fla

Preload Conditional With Source Included
I am having some difficulty with my preloader. I am using code from a tutorial, but it is hacked up in order to get my own load bar working.
As you can see, I had to play with the numbers to get it to work, and I really don't understand why; I only know I had to do it.
Currently, you can see that when the progress bar is complete it goes right to the movie, even if the intro text was not completed.
All I want is for it to have some kind of if(blah and blah){}; that will allow me to fully watch the intro text, even if the progress bar is fully loaded.
There are a few things to note before proceding:
1) The progress bar does not fully go to 100% (from original tutorial)
2) For some reason he removes and then adds the eventlistener back to back...works without removing and adding, but for some reason it is in there.
3) I have the variable for the imported movie set to testsite.swf, so you will need to make one yourself. movie size is 900 x 600
4) I have removed my graphics so that they will not be floating the web. Instead, I left two white hint markers to show my boundaries.
5) I have created another even listener that is envoked by the other listener so that it goes to frame 3. The tutorial I followed left it playing and it uses resources.

So even if this is done, and the intro text plays while the progress bar is completed, the transition to the site will be hard. I think it would be nicer to have a smooth fade to the site, OR already have faded the progress bar out so that it is not sitting there on a static number. Then I would only have to worry about fading out the intro text and bringing the movie into view.
I know I am asking alot, but perhaps even with a little revealed, my options will be opened to complete the rest.
Thank you all for your help.

Preload External SWF Help [Source Included]
Hi all,

I have been struggling with this forever so I really hope someone can help me out.
I would like to make a site just like this one:

http://www.kirupa.com/developer/mx2004/transitions.htm

However I would like to preload all the external SWFs in the beggining so that when the user arrives to the mainmovieMX.swf then he doesnt have to wait for the individial pages to load seperately.
So I did a little modifications on the tutorial file above. I have added some images inside the different sections so that they should be bigger, plus in the beggining of each section i have added a preloader so that i can see if then still need preloading or they are already preloaded.

I have tried billion codes and searched everywhere but I cant get them to work. Perhaps there were some that would have worked but they didnt since I didnt know what i was doing doe to my lack of actionscript knowledge.

Unfortunately my source file was 1.3 MB and i cannot attach it here so I have uploaded it here:

http://download.yousendit.com/772F91987CE50458

Thanks in advance for anyone willing to help out.

Urgent, Desperate PHP Thing... Source Included...
hi all,

i'm givin all the source and my question is simple... what i want is, there lies two dynamic text boxes which should display the info that has been submitted by the users from the below fields....

but i don't know the php side and nothing updates after i push the "modify" button....

by the way those files are taken from hi-score tut... but my aim is completely different...

IT IS SIMPLE i just want to be able to update the contact infos and by the help of those files without FTPing, without uploading .txt files(that's a classic one that everybody does) or using them as a source...

just by the help of that php file being able to update the info in seconds....

thnx all.... and i'm desperate and worse, it's urgent... i don't think that writing a correct or simple10-15 lined php should be so hard for pro-people...

thnx.... and thnx....

Help With Scroller Issue - Pics And Source Included
Hey,

I'm trying to make a fullscreen flash scroll bar and have been making some progress, in terms of adjusting a scrollbar to a fullscreen. Anyway, I've hit a bit of a stumble. In my function Stage.onResize I'm trying to make the scrollbar dragger a percentage of the amount of content which is shown on the screen as the picture below shows.

The problem is that when you scroll down for some reason the _y position of the scroller is creating a gap, which seems to become bigger the more you drag the scroller down (make sure you have the content displayed in a box like the picture, otherwise the scroller won't show because all the content is on screen.. like a scroller should do!).

So the red line is aligning to the scroll dragger's y position to show my point.

What I want to be able to do is when you drag the scroll dragger I want it to stop when you get to the bottom, at the moment it seems to be going to the bottom and beyond. I want it to stop when you get to the bottom of the content (all content shown on screen) like a normal html scroller.

It might be important to note that I have changed the registration points a little, as you'll see in the fla.

Any help on this would be greatly appreciated.

Here are a couple of pictures to illustrate the problems and source files and code.










Code:
//import for mac scrollwheel operation
import com.pixelbreaker.ui.MouseWheel;

stop();
//Align at top left?
Stage.align = "TL";
Stage.scaleMode = "noScale";
// Padding between top of stage and content **MAKE THIS A PERCENTAGE**
var contentPadding = 30;
//Set the position of the content in the middle of the screen upon movie load
content_mc._x = Stage.width/2;
content_mc._y = contentPadding;
//Position the scroller to the right and to the height of the stage upon movie load
scroller_mc._x = Stage.width-scroller_mc._width/2;
scroller_mc._y = 0;
scroller_mc._height = Stage.height;
// y position on top of the content box
var topContentBox = content_mc._y;
//Create new listener object to listen to stage resize
var stageResizeListener:Object = new Object();
//Everytime the stage is resized...
stageResizeListener.onResize = function() {

// Amount of content in pixels displayed on screen
var contentOnScreen = Stage.height-topContentBox;
// Percentage of content shown on screen
var pctContentOnScreen = contentOnScreen/content_mc._height;
//Position the scroller to the right and to the height of the stage
scroller_mc._x = Stage.width-scroller_mc._width/2;
//scroller_mc._y = Stage.height/2
//Set the position of the content in the middle of the screen
content_mc._x = Stage.width/2;
//scroller_mc.scrollerBar_mc._height = Stage.height;
scroller_mc.scrollerBar_mc._height = Stage.height;
//trace(Stage.height);
scroller_mc.scrollerDragger_mc._y = 0;
if (pctContentOnScreen<1) {
scroller_mc.scrollerDragger_mc.enabled = true;
scroller_mc.scrollerDragger_mc._visible = true;
scroller_mc.scrollerDragger_mc._height = pctContentOnScreen*(Stage.height-100)/2;
scroller_mc.scrollerDragger_mc._y = 0;
} else {
scroller_mc.scrollerDragger_mc.enabled = false;
scroller_mc.scrollerDragger_mc._visible = false;
}
//pctDraggerOnScreen = scroller_mc.scrollerDragger_mc._height / Stage.height;
//trace(pctDraggerOnScreen);
//this.scroller_mc.scrollerDragger_mc._y = topContentBox;
};

//create a listener for when the stage is altered
Stage.addListener(stageResizeListener);
scroller_mc.scrollerDragger_mc.onPress = function() {
//**WORKING ON THIS!!**//
this.startDrag(false,this._x,0,this._x,scroller_mc.scrollerDragger_mc._height+Stage.height);
};


scroller_mc.scrollerDragger_mc.onRelease = scroller_mc.scrollerDragger_mc.onReleaseOutside=function () {
this.stopDrag();
};

onEnterFrame = function () {
holder_mc._y = scroller_mc.scrollerDragger_mc._y;
};

Rewinding Navigation _bar (is A Nested Button A No-no? Source Included)
I have here a navigation bar, I have a seperate action controller clip so it
can rewind on mouseout. Works fine and dandy until you rollover the nested button then it kinda chokes on itself while it see's you are on the button.
In theory this kind of thing should work (famous last words). only first button
has been done so far.

Flash Website Source Code
Hello everyone,

I am looking for the source code of an advanced flash website to reference. I know AS3 and how to use flash, but I have never made an advanced flash website. I would like to make one, but I do not know how to layout everything and where to put the code (on the timeline vs. external).

It would be helpful if I could look at the .fla file of a flash website just to see how everything is put together. Does anybody have any ideas or links to a .fla file?

Thanks,
badfish

Make This Flash ASP Access Poll Work, Fla Included
Hey could any of you codemasters out there, see if you can get this poll to work.

http://www.oksum.no/download.asp

I bow my head for the codemasters.

Thanks.

Need To Make This Work Is Flash 8 Action Script Update Fla Included
ok I have this fla I need to edit for a client. Now if you look at this http://bearbonez.ca
Youll see the real nice fire effect coming from the exaust pipes. The problem is that its a flash 6 file and I need it to be a flash 8 fla. You say well just change the settings! Well when I do that the fire effect doesnt work any more!
No Ive realized this must be becuase of the action script it using.
Now Ive included the fla if you go to last frame, layer 2,and click the fire symbol youll see a time line. Now when you go thru the time line youll see 4 little flames from the exaust. now click into one of them that and youll see this action script on frame one

count = 0;
_quality = "high";
onEnterframe = function () { attachMovie("myfirst", "dot"+count, count++);};

Now if you click into that symbol you see this action script
one the first frame

#initclip
function Dot() {
this.color = new Color(this);
this.color.setRGB(16775372);
this._x = 250+Math.random()*8-2.5;
this._y = 200+Math.random()*8-2.5;
}
Dot.prototype = new MovieClip();
Object.registerClass("myfirst", Dot);
Dot.prototype.onEnterFrame = move;
function move() {
this.age++;
this.relage=this.age/12;
R=255<<16;
G=(255-(this.relage*126)); if (G<0) G=0; G=G<<8;
B=(255-(this.relage*1024)); if (B<0) B=0;
this.color.setRGB(R+G+B);
this._x -= Math.random()*5-2.5;
this._y -=Math.random()*4+2;
this._alpha -= 2;
this._xscale -= 2;
if (this._alpha<5) {
this.removeMovieClip();
}
}
#endinitclip

Now I really need to get this to work in flash 8. I really really really apreciate any help!

http://spyderdesignz.com/justin/index.rar

right now it set to flash 8 so the flames dont work but if you go in publishing settings and change to flash 6 it works. Ive even left the action script to action script 1 and still no luck!


PLease help action script masters!

Add Play/Pause To Great Photo Gallery With Fade And Resize - Source Included
Here's some great code I pieced together using this forum. I would like to add Play/Pause functionality to it. Please have a look at the .fla :

photo_gal_fade_resize.zip

Any suggestions/comments will be much appreciated!

Code:
delay = 6000;
p = 0;
// ///////////////////////////////////
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
/*
description = [];
*/
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
/*
description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;
*/
}
// /*
firstImage();
} else {
content = "file not loaded!";
// */
}

}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");

// ///////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
this.previous_btn.onRelease = function() {
prevImage();
};
this.next_btn.onRelease = function() {
nextImage();
};

// ///////////////////////////////////
spacing = 10;
containerMC._alpha = 0;
MovieClip.prototype.loadPic = function(pic) {
this._alpha = 0;
this.loadMovie(pic);
this._parent.onEnterFrame = function() {
var t = containerMC.getBytesTotal(), l = containerMC.getBytesLoaded();
bar._visible = 1;
per = Math.round((l/t)*100);
if (t != 0 && Math.round(l/t) == 1 && containerMC._width != 0) {
var w = containerMC._width+spacing, h = containerMC._height+spacing;
border.resizeMe(w,h);
bar._visible = 0;
frame._visible = 0;
loadText.text = "";
delete this.onEnterFrame;
} else {
bar._width = per;
//gives the bar a max width 100
loadText.text = per+" % loaded";
}
};
};
MovieClip.prototype.resizeMe = function(w, h) {
var speed = 3;
this.onEnterFrame = function() {
this._width += (w-this._width)/speed;
this._height += (h-this._height)/speed;
if (Math.abs(this._width-w)<1) {
this._width = w;
this._height = h;
containerMC._x = this._x-this._width/2+spacing/2;
containerMC._y = this._y-this._height/2+spacing/2;
containerMC._alpha += 5;
if (containerMC._alpha>90) {
containerMC._alpha = 100;
delete this.onEnterFrame;
}
}
};
};

// ///////////////////////////////////

filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
/*
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
bar._visible = 1;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
bar._visible = 0;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
*/
var myInterval;
function nextImage() {
p++;
p %= image.length;
//if (loaded == filesize) {
containerMC.loadPic(image[p], 1);
/*
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
*/
picture_num();
//trace(p);
this.selected_mc.gotoAndStop(p+2);
clearInterval(myInterval);
if (btn.playing) {
slideshow();
}
//}
}
function prevImage() {
clearInterval(myInterval);
if (btn.playing) {
slideshow();
}
if (p>0) {
p--;
} else {
p = image.length-1;
}
containerMC.loadPic(image[p], 1);
/*
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
*/
picture_num();
//trace(p);
this.selected_mc.gotoAndStop(p+2);
}
function firstImage() {
if (loaded == filesize) {
containerMC.loadPic(image[0], 1);
/*
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
*/
picture_num();
clearInterval(myInterval);
if (btn.playing) {
slideshow();
}
}
}
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+"/"+total;
}
function slideshow() {
myInterval = setInterval(pause_slideshow, delay);
function pause_slideshow() {
clearInterval(myInterval);
nextImage();
}
}
btn.t.text = "STOP";
btn.playing = true;
btn.onPress = function() {
if (this.playing) {
this.playing = false;
clearInterval(myInterval);
this.t.text = "PLAY";
} else {
this.playing = true;
nextImage();

this.t.text = "STOP";
}
};

// ///////////////////////////////////
//containerMC.loadPic("images/wed/wed1/1.jpg");

Flash Source Files
Is it possible to download the source file of flash movies on other sites? I don't want to copy the developers work I just want to view the source so I can learn from it.

Where Can I Download .fla Or Flash Source Files?
where can i download .fla or flash source files?

Can I Recover My Flash Source Files?
Hello,

Does anyone know how to recover flash source files? I only have the exe's and seem to have misplaced/deleted the source files for the same.

Photoshop CS Flash Source Files
Has anyone played around w/ editing the Photoshop CS source files that they posted for the Flash Galleries. I want to add a Back or Home option to the navigation, or at least a hyperlink. The source files are all actionscript and I don't even know where to begin.

Here is an example:

http://www.ericnordquist.com/beauty/index.html

As you can see I need somekind of way to get back to the home page.

Thanks,
-Eric

Source Files For Flash Video
I'm a 3D Animator and our office has a Flash guy. Sometimes I need to give him videos that he puts in Flash for the web. None of us really know what the best video source file type is for the Flash guy to use, including him. He never really seems sure when I ask him.

Should I give him a JPG sequence? TGA sequence? MOV encoded with H264? AVI encoded with XVID? We're obviously looking for the best quality to file size ratio we can get.

More importantly, why do you feel that your suggestion is the best way to go? I ask this question because I'm looking for more than just personal preferences. I'm looking for the technically best solution.

Thanks,
Dustin

Perspective In Flash Source Files?
Any idea how i may obtain flash document source files for all the examples shown in both Perspective with Flash and Experiments with Perspective tutorials?

Perspective In Flash Source Files?
Any idea how i may obtain flash document source files for all the examples shown in both Perspective with Flash and Experiments with Perspective tutorials?

Source Code For Flash Files
Hello Good People!
Can some one out there help me on how to obtain the source code for flash files found on Web sites?
Thanks in advance for ur help.
Lovala, from Yaounde-Cameroon.

Training From Source: Source Files..
Thought I'd try here.. I have the FlashMX2004 actionscript training from the source book and my cd cracked.

I have't been able to find a location yet where I can download all the code.

It's more a lazy thing I guess, but I also like to have the 'correct' stuff before I mess with it.

Does anybody know where I can download the code from? Or, is there anyway a nice fat zip could be sent to me? (kelly@thumbslinger.com)

I can prove ownership by any means necessary (other than a receipt as the book is old but still viable)

Thanks

[F8] Are The Example Flash Files Submitted Here Open-source?
Are the example flash files submitted here open-source?

I've taken a flash file (displaying clocks in different timezones) posted on this site, made some tweaks to the actionscript as I'd like to use it on my intranet site

Here's the link to the original:
http://www.flashkit.com/movies/Utili...5691/index.php

I've also changed the font and changed the timezone locations

As I'm looking to post the modified flash file on my internal intranet site, I'm looking to get permission from the author, but the email address in the file is no longer valid

Are the example flash files submitted here open-source, and am I permitted to re-use/"recompile" the code for my own use?

Please let me know your thoughts

Many thanks

Training From The Source - Flash MX Actionscript Advanced - Files
Hi all,
I have the above book (Macromedia - Training from the Source - Flash MX Actionscript Advanced) But I have now moved to Australia from the UK however have left the CD behind. I have been trying to find the source files anywhere on the web but have had no luck. Does anyone know where I can download them.
I would really appreciate any help in finding these files.

Thanks
Graham

Is There Anywhere To Download Source Files Of More Complex Flash Sites?
Ive been getting into designing websites in flash quite a lot recently, and can now make attractive, fairly decent sites fully in flash. I would now like to leanr some more advanced techniques, such as having advanced, attractive transitions between pages on a site and more complex sites. I find the easiest way to learn is to look at the .flas of other sites and take ideas and strategies from them.

Is there anywhere that allows you to download .flas (or .zips if the site contains more than one file) for more advanced websites? Or even, are there some tutorials a bit more advanced than the "create a fully based flash site" on kirupa.com elsewhere on the internet?

Cheeeers in advance!

Warning: Make A 2nd Backup Copy Of The Source Flash Files....
I'm posting this message to warn you all to start making a habit of using the backup copy of your source flash files. That way you have a original copy and a backup copy.

My flash 2004 mx does the weird thing I have never seen before. I have source flash files on Windows 2003 file server via the network. I was working on updating/saving it last night. Then left the flash mx 2004 application running on my local machine for a while. Unexpectly, someone rebooted the file server.

Then the next thing I know, the source file on the Windows 2003 file server had disappeared as it never exist on the server. It's all gone!! I never heard of a source file that have been on the server for a few months only to find it disappear when the server get rebooted. I think it had to do with flash mx 2004 using some cache copies or something while running.

So, just do it. Make a backup copy of it on your machine before starting to work on it and clear it when you're done. Thought you might want to know to avoid future problems.

FletchSOD

Please Help Me Out, Files Included...
Hi there,

I've asked this question a couple of times but I haven't got much useful response. This time I've reconstructed my situation for you to look at.

Here is the problem swf

In the zip file you can find all the fla files.

So if you have done what is mentioned, then you see that the content jumps to the second 'frame'. So how can that function be reset to start on 'frame' 1 each time?

As I mentioned, this is a reconstructed situation, the real thing is here:
Childrens farm
The problem is in the stable section, and when leaving it, and returning.

So can someone please help me out? It's pretty frustrating, and I've tried almost everything i can think of...
Thank in advance !

Please Help Me Out, Files Included...
Hi there,

I've asked this question a couple of times but I haven't got much useful response. This time I've reconstructed my situation for you to look at.

Here is the problem swf

In the zip file you can find all the fla files.

So if you have done what is mentioned, then you see that the content jumps to the second 'frame'. So how can that function be reset to start on 'frame' 1 each time?

As I mentioned, this is a reconstructed situation, the real thing is here:
Childrens farm
The problem is in the stable section, and when leaving it, and returning.

So can someone please help me out? It's pretty frustrating, and I've tried almost everything i can think of...
Thank in advance !

LoadMovie Won't Work With This .swf (.rar Included, Please Help Me)
Hi, I tried to type :
loadMovie("Slide - Type.swf",mc1);

in an animation, but even if it works, the "Slide - Type" is frozen and black.

Looks like the movie doesn't play, and I can't find why.

Can someone help me ? Here are the .fla and the .swf file.
Click here to download

Try it, make a loadmovie in an mc, it won't work...

Please help me

Where's The Included Files For This Tutorial?
Where's the included files for this tutorial? Where can I download them?

http://board.flashkit.com/board/show...hreadid=198671

When Are External Files Included?
when you have an external class .as file, like this:
package{
class
}
when will it be included in your .fla file? you don't have to include it urself, so how does flash know it has to include that file?
i dont understand in general the act of including .as files.

A Lot Of Code And Included Files
I have a movieclip named ready, that onRelease I want some files to be included.
If the included files have a lot of code it doesn´t work, the button becomes inactive.
if the first included file has a lot of code and the counter=2 it doesn´t work. I assumed that the included files could have a lot of code because only one option is possible at time. I mean if counter=2, the option counter=1 is of no interest and it shouldn´t matter how much code counter1.as has.

Code:
ready.onRelease = function(){
if (counter==1 ){
#include "counter1.as"
}else if (counter==2 ){
#include "counter2.as"
}
}
First I tried to have all code in one frame without any included files but when that didn´t work I tried with the included files, now when that doesn´t work either, what to do if you have much code???
I have worked with this for a week now.

Anyone Know How To Achieve This, Unfortunately Files Not Included :(
Hi all, does anyone know how I can achieve this effect, unfortuntely the include file has not been supplied in the download.

I am after the bounce effect upwards, no scale but the bounce.

I have looked at the physics, but frankly find it far to hard to narrrow it all down.

Thanks for any tips or help

http://www.ffiles.com/view_listing.php?sid=151&cat=4

Stop(); Doesnt Work Fla's Included
Here are the two files .fla.

http://www.gimehost.com/BINKSo5Tc5gQ3iDEMR2U = main interface

http://www.gimehost.com/FeBjYZfq7js5kPNuuDMk = 2nd interface/control

to big to attach sorry

basicly my 2nd interface keeps playing and i want it to stop


Place in the same directory

In Desperate Need Of Help With Guestbook (files Included). Please
I've tried this, that and the other but can't seem to figure out what the heck is going wrong.

I save my .txt file as unicode, I then upload it, but if I download it again, it's back to ANSI and has screwed around with the contents by either filling the whole thing with squares and sometimes spreading everything out with a space between every character.

I made a correction so now it records the Danish letters Å Æ Ø in the .txt file but won't show them in the .swf even though I've embedded the font, and chosen one that has these characters.

I'm still learning with actionscript so I don't know where to start with something like this and I need some help ugently. The guestbook is online and I need some results soon, before another visitor leaves a message.

In the zipped file attached there is: guestbook.fla, guestbook.swf, guestbook.php, entry.txt and all guestbook entries (17-11-2004).txt

Unfortunately the entry.txt has been stuffed up, but the all guestbook entries (17-11-2004).txt file is how it's supposed to look.

Please, if one (or more) of you kind Flashkit souls wouldn't mind taking 2 seconds to have a look over these files and tell me which i I haven't dotted or which t I haven't crossed. Many many thanx in advance.

I'm even open to a whole new guestbook, if anyone know of a totally reliable one, which is just as simple (name/email/message/submit/view).

[F8] Audio Files Not Included In GetBytesTotal?
I have a movieclip containing two songs at approximately 3000kb each.
I also have a dynamic text field on the main stage monitoring the amount of bytes (should read approximately 6000000 bytes) however it's only reading 67 bytes. (the ammount of space the frames are taking up without taking into consideration the file size of the music being called to play in those frames)

does anyone know how to get the sound to be included? it's absolutely critical in making a preloaded for the audiofiles. without the correct ammount of bytes to load it'd be near impossible to make the loaded function correctly.

Is Possible To Make An Executable With FLV Files Included?
I´m making a presentation with some flv files but MX 2004 only allows me to make the executable and the flv must be in the same folder. I want to make only 1 exe file with the flv files included in the SAME file, is it possible? ( I dont care the size of the exe file)

Please Help Making Audio Tracks (all Files Included)
I know this is kind of a big request but i will be very thankful if someone could do this for me... give u an award, credit and everything..

Basically I want a flash music player with 3 songs on it. I want it to first play nothing, but when a visitor clicks on the track 1 | 2 | 3 , it starts playing, and when a visitor clicks the number again it stops.. Also, although not neccessary i also attached the rollover pics for the # tracks.

heres the file http://www.peterjun.com/pjtemp.zip

this file has :

#active.gif - active buttons
#down.gif - what it should look like when its roll overed
#title.gif - title of song , should change when playing.
playerfinal_track#.gif - the final look of the players

heres the link to the tracks: http://www.peterjun.com/pjintrosongs.zip (around 6.7 mb)

I know this is a BIG request, but if someone can please do this for me I will definately appreciate it! My AIM is PeterJun21 if u have any questions.. thanks!

Zooming And Movement Restriction (files Included)
Lo people!

Ive just joined and ive already got a question for you

I am trying to make a picture (of a backgarden) be able to zoom in and out and move all around.

At the moment i can do all of the above but it needs 2 extra features. I want to restrict how far you can zoom in and out of the image. Ive tried loads of scripting but it just keeps going. I also want it to do this via the buttons, i know how to do it using the spacebar and shift key.

Secondly as you will notice, the image keeps moving until its left the stage. It goes beyond the boundaries of the mask. I want it to when say the left side meets the left side of the mask it will stop and not continue going to show the white background.

Ive tried scripts like:

on (press) {
if (_root.outside_xscale>100) {
_root.outside.zooming == 0;
}else{
_root.outside.zooming = -7;
}
}

Here are the files, im so nearly there, just need help with these 2 small things. Im open to any other scripts which may work!



.SWF here .FLA here

Feature Story Rotation Help {files Included}
FILES:
http://209.160.13.39/dev/rotate_feature.zip

Hello all!,

I have attached a zip file with my current status on creating a Feature Story Rotator.

The effect I am trying to achieve can be viewed at http://www.gettyone.com.

There is a small navigation area which will change the entire image and story text when the user rollsover a particular menu item.

However, if the user does NOT interact, then each story will be cycled through every 5 seconds or so. Please refer to link provide above for functionality reference.

Currently:

I have most of the effect in place. However when the stories rotate from one to another they fade in from white. The main objective I am trying to accomplish is that the next story/mov fades in on top of the previous story/mov. Things start to get tricky when I need Flash to keep track of what is currently loaded and either 1.) What is the next story to load? 2.) What is the story the user requested to load on their mouseover interaction.

I am figuring this will involve swapping depths from one movie to another. Although I am not quite certain how www.gettyone.com has achieved this.

I look forward to any effort that could be given to this.

Thank you!

- HAL9000

Feature Story Rotate Help {files Included}
FILES:
http://209.160.13.39/dev/rotate_feature.zip

Hello all!,

I have attached a zip file with my current status on creating a Feature Story Rotator.

The effect I am trying to achieve can be view at http://www.gettyone.com.

There is a small navigation area which will change the entire image and story text when the user rollsover a particular menu item.

However, if the user does NOT interact, then each story will be cycled through every 5 seconds or so. Please refer to link provide above for functionality reference.

Currently:

I have most of the effect in place. However when the stories rotate from one to another they fade in from white. The main objective I am trying to accomplish is that the next story/mov fades in on top of the previous story/mov. Things start to get tricky when I need Flash to keep trakc of what is currently loaded and either 1.) What is the next story to load? 2.) What is the story the user requested to load on their mouseover interaction.

I am figuring this will involve swapping depths from one movie to another. Although I am not quite certain how www.gettyone.com has achieved this.

I look forward to any effort that could be given to this.

Thank you!

- HAL9000

FLA Source File Website HELP
OK calling all people interested in being part of a website dedicated to fla's!

What we want to do is start up a web site with a huge stock pile of fla's all under dedicated descriptions for example Pre-Loaders, Tweening, Action Script ect ect ect.

Anybody interested in helping with the design of the site or donating some fla's please post here.

Help About My Website With My Source Code Plz.
Hi there, I am creating the loading scene now, and wish can let the
instance named "hole" (plz check the hole layer) fading out after "frame number 43"(loading process done), I've been trying lots of way but still can't figure out. Can
someone help me out plz? (I wish I can use AC to solve it cauz I am
practicing it now) Thanks.

The file has two scenes, Loading part is on first scene.

My source code is in below.

MX Paints Work Area Very Slowly When Text Included
Has anyone else noticed this? Even with short paragraphs, it's painting the work area really slowly, and it ain't my machine. (Though on further inspection, the CPU is spiking to 100% used when the textbox position is being adjusted, so maybe it is my machine. )

Is there a fix about? (Other than not writing anything, or getting a new machine? )

Now Lets Clear This Up: Guebook Ui Scroll Won't Work Fla Included
Hello all,

A lot of talk about the scroll function in Guestbook .
But no clear answer, of solving this problem .

LoadvarriationsNum is used (var).

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