Fading Out A Bitmap In Flash MX
I am using Flash MX and have imported a bitmap graphic which I would like to fade out.
I believe this is achieved by adjusting the image's alpha level in the final keyframe but I can't find any sliders that control the image's appearance.
When I left-click the picture on the Stage the Properties Panel shows its dimensions and gives options to "Swap" or "Edit" but there is nothing else.
Is there another panel somewhere that I need to access instead ?
FlashKit > Flash Help > Flash Newbies
Posted on: 11-17-2003, 01:19 PM
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Fading In A Bitmap
I an fairly new to Flash and I'm trying to fade in a bitmap of our logo. Is it doen with a shape tween? If so, how do I change the transparency level of the bitmap so that it fades in?
Appreciate anyone's advice.
Thanks,
Sam
Fading A Bitmap
I am trying to do a fade on a symbol against the backdrop of a bitmap picture.
I have a solid shape, a movie clip from the library that I apply: "color, Advanced, settings" I take the alpha down to about -93.
I can now see through my solid into the picture behind, but I want to use motion so that it fades slowly.
If I put in a keyframe at say 20 I can do this as a movie clip, but movie clips loop so I would like to use a graphic
so that it only plays once.
Is it possible to do a fade effect using motion and a graphic?
Thank You
Kevin
Fading An Imported Bitmap File
Hello,
I there some way to fade an imported bitmap in and out. Normally I could do this using the alpha color attribute. Any help appreciated. Thanx.
Problems With White Bg Fading In Faster Than Bitmap - Please Help
In the following Flash file, the white bg with the gray border seems to fade in slower than the actual bitmap. It is visible especially on the middle image. I would like the middle machine with the whit bg and border, everything, to appear on top at frame 100 and thus, I have another instance of the middle image on top of everything in the Flash file. (I'm not good at explaining things, so taking a look at the actual .fla file is probably the best bet to understand what I mean.)
I would like the white bg with the border to fade in at the same rate as the white on the bitmap. I can't make the white bg with border and bitmap all as one image, as the whites around the edges of the border would show when I place the middle image on top of the other two.
How can I accomplish the above? Thanks for all the help in advance!
Fading A Bitmap Fill To Black & White- Possible?
I've started with a bitmap filled shape, that i converted to graphic to be able to tween. Ideally i'd like to have it fade to a desaturated version. (for a static antiquey kind of feel when it is not active)
Do i have to create a BW version of the bitmap and swap them? Or is there an easier way?
Thanks
Fading A Bitmap Fill To Black & White- Possible?
I've started with a bitmap filled shape, that i converted to graphic to be able to tween. Ideally i'd like to have it fade to a desaturated version. (for a static antiquey kind of feel when it is not active)
Do i have to create a BW version of the bitmap and swap them? Or is there an easier way?
Thanks
Bitmap "jumps" When Alpha Fading
I've noticed that when I insert a bitmap image into my Flash project at 100% size and perfectly aligned to whole pixels (upper left corner), the image seems to "jump" right after doing any sort of alpha fades of itself. The "jumping" happens also when another graphic on top/below the bitmap has an alpha fade.
This phenomenon seems to make no sense unless it's a bug within the Flash player.
Is there some sort of trick around this problem? Thanks in advance
Resize Bitmap, Then Draw(Bitmap) To A Separate BitmapData, Doesn't Work Right...?
Hey everyone,
So, I'm loading a jpg into a BitmapData variable, which is liked to a Bitmap variable, then I resize the Bitmap variable.
Every 10 secs it unloads the current bitmap and loads a new one.
But I want to draw the resized bitmaps to a separate BitmapData Variable, except when I try and do that it draws it in the original size... ? Why doesn't it draw the new resized version?
Any ideas?
CopyPixels While Moving Bitmap When Overlay Layer Has Bitmap Effects Bug?
hi,
Wanted to create a walking character, using a large image of all this character postures as resource.
Did this:
1. Created a new Bitmap with its BitmapData
2. Created an EnterFrame event listener to this Bitmap where:
a. I move the Bitmap to the right
b. I change the character posture by copying pixels from the large image to the characters BitmapData
Works fine...
But then I've added another layer (sprite) on top of this bitmap.
Added a glow filter to this layer (sprite) and got the following bug:
The character (Bitmap) is leaving trails as it moves... as if Flash doesn't clean after it...
Please see attached files - it's all there, short and clear.
Basically, the pseudo code looks like this:
--------------------------------------------------------------------------------------------------------------
var __sourceBmpData:SourceBmpData = new SourceBmpData(72, 128);// SourceBmpData is a linkage name to an image on the library
var __imgBmpData:BitmapData = new BitmapData(24, 32, true, 0x00000000);
var __imgBmp:Bitmap = new Bitmap(__imgBmpData);
this.addChild(__imgBmp);
// add event listener
__imgBmp.addEventListener(Event.ENTER_FRAME, Walk);
// bug layer
var bug_mc:Sprite = new Sprite();
this.addChild(bug_mc);
var glow:GlowFilter = new GlowFilter();
glow.color = 0xFF0000;
bug_mc.filters = [glow];
// enter frame
private function Walk(event:Event):void {
__imgBmp.x = 32 + __posX * 12;
__imgBmpData.copyPixels(__sourceBmpData, new Rectangle((__posX % 3) * 24, 32, 24, 32), new Point(0, 0));
__posX++;
}
--------------------------------------------------------------------------------------------------------------
Is it a bug or am I doing somthing wrong?
Thanks,
EZ
CopyPixels While Moving Bitmap When Overlay Layer Has Bitmap Effects Bug?
hi,
Wanted to create a walking character, using a large image of all this character postures as resource.
Did this:
1. Created a new Bitmap with its BitmapData
2. Created an EnterFrame event listener to this Bitmap where:
a. I move the Bitmap to the right
b. I change the character posture by copying pixels from the large image to the characters BitmapData
Works fine...
But then I've added another layer (sprite) on top of this bitmap.
Added a glow filter to this layer (sprite) and got the following bug:
The character (Bitmap) is leaving trails as it moves... as if Flash doesn't clean after it...
Please see attached files - it's all there, short and clear.
Basically, the pseudo code looks like this:
--------------------------------------------------------------------------------------------------------------
var __sourceBmpData:SourceBmpData = new SourceBmpData(72, 128); // SourceBmpData is a linkage name to an image on the library
var __imgBmpData:BitmapData = new BitmapData(24, 32, true, 0x00000000);
var __imgBmp:Bitmap = new Bitmap(__imgBmpData);
this.addChild(__imgBmp);
// add event listener
__imgBmp.addEventListener(Event.ENTER_FRAME, Walk);
// bug layer
var bug_mc:Sprite = new Sprite();
this.addChild(bug_mc);
var glow:GlowFilter = new GlowFilter();
glow.color = 0xFF0000;
bug_mc.filters = [glow];
// enter frame
private function Walk(event:Event):void {
__imgBmp.x = 32 + __posX * 12;
__imgBmpData.copyPixels(__sourceBmpData, new Rectangle((__posX % 3) * 24, 32, 24, 32), new Point(0, 0));
__posX++;
}
--------------------------------------------------------------------------------------------------------------
Is it a bug or am I doing somthing wrong?
Thanks,
EZ
Can't See A Bitmap Under A Mask When Moving The Bitmap With Elastic Motion
The um... title... kinda said it all. I have a mask. I have a bitmap under the mask. I want to move the bitmap around with elastic motion so I put it in an MC and cut and pasted some functions.
I can see it moving fine when i delete the mask. And I can see it masked fine when I delete the functions. But when both are there I just get emtpy space.
Is there something I don't know but shoud about elastic motion and masks or is there something ****y going down and I probably need to post the FLA?
Thanks all,
-damnit.
Stretch Bitmap-filled Object W/o Stretching Bitmap?
I've got a bitmap-filled rectangle I'm using as a background. I'd like to resize the rectangle dynamically without stretching the bitmap, ie the bitmap needs to tile.
I can do it with BitmapData using the tile option, but it's really slow. Is there an easier way to do this that I'm missing?
Draw A Bitmap Line Or A Bitmap Polygon
I need to create a flash/flex/ActionScript3 program that allows user to draw lines and polygons with legends. The legends are provided as bitmap. I'm thinking that I have to use bitmapfill to do the work. Is this the best approach?
As the line may change the direction, I will need the bitmapfill to change direction following the direction of the line. What is the best way to do this? Any example out there?
For polygons, can we use bitmapfill to fill irregular shapes?
Thanks,
-Maggie
Bitmap Font Text Drawn To Bitmap
Is there a way to write a bitmap font right into the bitmap being desplayed?
Mabey better worded:
myBitmap.draw(image, t) draws a picture is there a way to draw text?
I'm stuck even if its just a work around in some way I would like to know... (the current work around i have in my head is writing it in a movieclip turning that into bitmap data and drawing it... esentially creating a prototype answering my question... but a built in way would be easier probably).
Draw A Bitmap Line Or A Bitmap Polygon
I need to create a flash/flex/ActionScript3 program that allows user to draw lines and polygons with legends. The legends are provided as bitmap. I'm thinking that I have to use bitmapfill to do the work. Is this the best approach?
As the line may change the direction, I will need the bitmapfill to change direction following the direction of the line. What is the best way to do this? Any example out there?
For polygons, can we use bitmapfill to fill irregular shapes?
Thanks,
-Maggie
Fading And Reverse Fading Text
I'm so new to this it's sick. But I figure I can take a few days and learn as much as I can. I'm building a website wherein I'll have a splash page before entering the main contents of the site.
I'm using Flash 5. On the splash page I want to know how to create a text object that appears in a 'reverse fade' fashion. I imagine a 'reverse fade' function can be done with any object or graphic - I've seen it on these awesome websites listed at FK.
I don't know if I'm evening asking this question right. I'm able to use CoffeeCup Firestarter and make things appear and fade easily (duh - who couldn't with that program) but can't view the code the Firestarter program produces in order to learn how it happened.
Appreciate any help someone could give me.
Thanks,
Jeff
Fading In And Fading Out With Multiple Photos
Can someone please tell me how I can do a fade in fade out on photos? I am wanting to have about 6 photos and each photo is suppose to fade into another. I have searched Google for this but got nowhere. Thanks in advance.
Bitmap To Flash
I clearly understand how to bring over graphics from photoshop to flash, but I have a question. I obviously want to use flash for some cool effects, but you cant envelope distort bitmap graphics. How do you manipulate your graphics in flash when you import them from photoshop?
Flash Bitmap Effects
Anyone know any cool sites or tutorials for doing cool bitmap effects with Flash? If so let me know!
Anxious to expand my bitmap effects capabilities within Flash,
Foochuck
Bitmap Quality In Flash
Hi.. I imported a jpeg files with a good quality into my flash, but after published my flash.. the quality of the bitmap image degraded big time . I've tried to change the settings in the symbol and also on the publish setting..
but even with 100% quality it still like that (well, better actually but not with the same quality as the original image file)
is this an issue that i can deal with.. or i must go along with it ??
Flash 5 Bitmap Transparency
My alpha control is disabled when I try to apply it to a bitmap, broken apart or otherwise. Possible? possible in MX?
Bitmap Usage In Flash MX 7.2
Hi,
There is a bitmap which "Fades in" at the end of a movie on the timeline and from the last frame it navigates to another movie that has the same bitmap inside it.
Now, the problem is : even though the same "bitmap dimensions" and x,y positions ( with both having the same jpg settings,etc ) are set in both the movies... there appears to be an unexpected shift in the bitmap position itself while moving from one movie to another.
Is this a problem with Flash rendering bitmaps or could anyone tell me the other possibilities for such a thing to happen?
Thanks,
Ram
(Flash 7) Get Value Of A Pixel At (x, Y) In A Bitmap
( I know you can do this in Flash 8, but I need it with Flash 7 please )
Is there any way to get the (24-bit) value of a pixel at (x, y) in a bitmap inside a movieClip ?
Perhaps a 3rd party extension? Perhaps a nice Hack ?
Flash.Bitmap Tutorial
hello everyone!
im just doing some easy easy things, like "place an emtpy mc on the stage,load a .jpg from the library and attach to it, create another empty mc and copy a small portion from the first mc into this new one", but I CANNOT GET OUT!!! 8(((
is any one can help me and if there's some top class tutorial it explane flash.bitmap class? tnx in advance..
Bitmap And Flash Library
Hi to all
My case:
I loaded into Flash 9 Library a graphic symbol (PNG image with transparent background)
Well, now i want to copy (adding) this PNG into Bitmap object or Bitmapdata in a specific position (the PNG is smaller than the Bitmap/BitmapData) using AS3
I need help to undestand which method i have to use because after reading some documentation i dont have a clear idea.
How to load this PNG and merge it on the Bitmap?
Really thanks fow who can help me with some code or help
Export Bitmap From Flash Using C# Dot Net
Hi,
I am working on whiteboard drawing application, width and height of application is 800X600 px, i want to save the drawing using C#,
Can any body help me for this ....
A sample application and its sorce code is availabe here ---
http://lukesh.wordpress.com/2007/09/...ource-license/
SOURCE CODE -
CLICK HERE FOR SOURCE CODE
But it is not working propery...
Note: i want to scan the comlete stage or a particula movie -
see this code on frame -
System.useCodepage = false;
import com.andculture.display.BitmapExporter;
import flash.display.BitmapData;
import mx.utils.Delegate;
import mx.services.WebService;
_root.rawData;
var ws:WebService = new WebService("http://localhost/BitmapExporter/Service.asmx?WSDL");
ws.onLoad = function(result)
{
trace("WSDL Loaded.");
///BitmapExporter.scan(myBitmap);
//trace(myBitmap)
BitmapExporter.scan(_level0);
//trace("fffff "+myBitmap)
}
/////
//colorwheel is a instance name of a grafic in library..
var myBitmap:BitmapData = BitmapData.loadBitmap("colorwheel");
//
var newBitmap:BitmapData = new BitmapData(801, 601, true);
//
this.createEmptyMovieClip("newBitmapHolder", 1);
//
this.newBitmapHolder.attachBitmap(newBitmap, 1);
//
this.newBitmapHolder._x = 380 ;
//
function onScan(event:Object):Void
{
trace("Scanning..." +event);
}
function onProgress(event:Object):Void
{
trace(event.percent + "% Complete.");
_root.textb.text = event.percent + "% Complete.";
}
function onComplete(event:Object):Void
{
_root.textb.text = BitmapExporter.width + " x " + BitmapExporter.height
trace("Final bitmap dimensions are: " + BitmapExporter.width + " x " + BitmapExporter.height);
trace("Final string is [n] length: " + BitmapExporter.getPixelData().length);
// trace("Final string sample: " + BitmapExporter.getPixelData())//.toString(16))//.substr(0, 2000));
_root.rawData=BitmapExporter.getPixelData();
//trace(_root.rawData)
var lv:LoadVars = new LoadVars();
lv.pixels = _root.rawData;
lv.width = 801;//Stage.width;
lv.height =601;//Stage.height;
//lv.send("GetPixelData.aspx", "_blank", "POST");
//trace(lv)
trace("Completed in [n] milliseconds: " + event.time);
//var saveImageResult = ws.SaveImage(BitmapExporter.width, BitmapExporter.height, BitmapExporter.getPixelData());
//trace("THE FINAl RESuLT "+ BitmapExporter.width, BitmapExporter.height, BitmapExporter.getPixelData())
/////////////////
saveImageResult.onFault = function(fault)
{
trace("updatePreview FAULT");
for(var s:String in fault)
{
trace(s + " " + fault[s]);
}
}
saveImageResult.onResult = function(result)
{
trace("updatePreview RESULT");
for(var s:String in result)
{
trace(s + " " + result[s]);
}
}
}
BitmapExporter.addEventListener("scan", Delegate.create(this, onScan));
BitmapExporter.addEventListener("progress", Delegate.create(this, onProgress));
BitmapExporter.addEventListener("complete", Delegate.create(this, onComplete));
//BitmapExporter.maxWidth = 512;
//BitmapExporter.maxWidth = 384;
BitmapExporter.method = "scan24ToHex";
BitmapExporter.reflectOutputBitmap = true;
BitmapExporter.outputBitmap = newBitmap;
trace(newBitmap)
/*
scan24ToHex
scan16ToUnicode
scan15ToUnicode
scan8ToUnicode
scan16ToUnicodePair
/////////////////////
Error opening URL "http://localhost/BitmapExporter/Service.asmx"
updatePreview FAULT
faultactor http://www.lucidcircus.net/wyeth2
faultNamespaceURI undefined
element undefined
detail undefined
faultstring Unable to connect to endpoint: http://localhost/BitmapExporter/Service.asmx
faultcode Server.Connection
*/
///// here i want to scan a movie clip on stage...
if i m using ...
///BitmapExporter.scan(myBitmap); then its working fine.. but if i am doing..
///BitmapExporter.scan(_root.myClip);
then it shows type mismatch error ....
_root.myClip is a move clip.. just solve this problem .....
Flash MX Bitmap Compression
I am attempting to display a 2 color GIF in Flash that is written in a pixel font and should not be anti-aliased. I have imported it and set it's properties to 'Lossless PNG/GIF' and turned off 'Allow Smoothing' - yet Flash still compresses it.
When it displays in the Flash Player it looses definition and blurs. Is there any workaround for this?
I have spent an hour on this now - please send help soon
cheers,
Jay
Bitmap Backgrounds In Flash 8
Using Flash's new BitmapData class and it's setPixel() method along with the new MovieClip beginBitmapFill() method, it is now possible to create patterned backgrounds directly inside of Flash.
This is just a quick tip, but in a nutshell, this is what is happening: we begin by creating a new 6 pixel by 6 pixel BitmapData and drawing a diagonal line across it. We then create a new MovieClip at an extremely low depth (to be sure it is below everything else that may be on the stage or created dynamically later). Finally, we simply fill the MovieClip with the BitmapData we just created. Easy peasy. I just love Flash.
Here is a quickie copy and paste example:
Code:
stop();
//
import flash.display.BitmapData;
//
// A dark green color. I like it.
var myColor:Number = 0x669999;
//
// create a new 6x6 non-transparent BitmapData our dark green color
var bitmapFill = new BitmapData(6, 6, false, myColor);
//
function createBackGroundPattern():Void {
// Draw a black diagonal line across our BitmapData
bitmapFill.setPixel(0, 5, 0x000000);
bitmapFill.setPixel(1, 4, 0x000000);
bitmapFill.setPixel(2, 3, 0x000000);
bitmapFill.setPixel(3, 2, 0x000000);
bitmapFill.setPixel(4, 1, 0x000000);
bitmapFill.setPixel(5, 0, 0x000000);
// now that we have our pattern we can fill the background with it
drawBackGround();
}
//
// Fill the screen with the pattern
function drawBackGround():Void {
// Create background movie clip with a ridiculously low depth
var backGround = _root.createEmptyMovieClip("bg", -99999);
// Fill the background movie clip with our BitmapData
with (backGround) {
beginBitmapFill(bitmapFill);
moveTo(0, 0);
lineTo(Stage.width, 0);
lineTo(Stage.width, Stage.height);
lineTo(0, Stage.height);
lineTo(0, 0);
endFill();
}
}
//
// Start by creating the pattern.
createBackGroundPattern();
playing around a little, you can create random background patterns (if for some reason you'd want to) on the fly like this: http://www.onebyonedesign.com/flash/f8/test5/
Making A 2d Bitmap Into 3d For Flash
a bit like this....
http://www.templatemonster.com/flash...ates/9071.html
How do we take a bitmap - for example like this...
http://www.grantbarker.com/grant_barker_about.html
and give it some depth, so that I could flip it and make it look like it is about 1cm thick when it's being flipped.
Which program would you use? Do we need to start from scratch and draw whatever it is in the 3d program or can you import a bitmap and give it depth or 3d.
How do YOU do it?
Cheers.
FLASH 8 'cache As Bitmap'
I wonder is that 'cache as bitmap' in later FLASH 8 can be delivered in present FLASH 2004??? anyone here know how to do that? DAMN I love that 'cache as Bitmap' thingy........FLASH you're ROCKKKKKKK.........
cant wait till you launch the new version of FLASH
any link for me to try that FLASH 8 trial version?
damn the video in TOKYO, JAPAN conference blow my mind....
FLASH you're ROCKKKKKKK.........
Tracing Bitmap From Flash
tracing bitmap with Flash
A great way exporting png from mask
is givin you the possibility to obtain an transpared object in flash
at highest quality, esspecialy when we talk about exporting
objects that has curves.
All is ok till in flash we import our png object, we trace it and
wow looks exactely like we want, the best quality, all filters we
applyed are still present, so we'll have an object like in Photoshop,
the problem is that Flash is readin this object little more hard, because when we traced it the object was broken in many parts and now
it's more hard to work with it, I mean the speed of work,
does anyone know a possiblity to combine it again as one object and use it for other option like makin a glow or shadow for it ?
Flash MX Bitmap Compression
I am attempting to display a 2 color GIF in Flash that is written in a pixel font and should not be anti-aliased. I have imported it and set it's properties to 'Lossless PNG/GIF' and turned off 'Allow Smoothing' - yet Flash still compresses it.
When it displays in the Flash Player it looses definition and blurs. Is there any workaround for this?
I have spent an hour on this now - please send help soon
cheers,
Jay
Faster Option Than Bitmap Smoothing? Or Speed Up Bitmap Smoothing?
Hey,
Is there any way to speed up bitmap smoothing? or to achieve the same effect with something less processor intensive? Or maybe a way to reduce the amount that it smooths or something. Btw, when I say speed up I mean less processor intensive.
In the project I'm currently working on the image must be rotated and scaled smoothly to 1.5 times it's starting size. If there is any different way to achieve a smooth-ish image please let me know. Even if it's really complicated, if it's at all faster I want it hear it.
How I'm currently doing it is I load in the images (jpg) from an XML file, create a bitmap take the bitmap data from the loaded jpg and enable smoothing. Then I add that bitmap to a movieclip and then I do my stuff from there. It's a complex photo viewer. It all works, but I need to make it work using less resources.
Any ideas are MUCH appreciated! Thanks
Bitmap Distortion In Flash Player
I am having some problems with bitmap distortion in my flash movies. Surely am I not the only one to experience this since it seems to be a problem with the way flash player renders bitmap? it is usually only one pixel in height, and moves from time to time, which makes everything looks bad.
any help on how to fix this would be greatly appreciated.
Thanks.
Editing Bitmap Images In Flash
Hey, I am just wondering how i can edit bitmap objects which i have created in photoshop and then imported into flash MX. I have created a border for the site, but want to put the buttons on top in flash, can anyone tell me how to do this? when i try to draw over the object nothing appears!!Do i have to convert the object which i created in photoshop, so it can be edited? help plzzzzzzzz
Thanks Lopster
Best Bitmap Image Format For Flash?
im experimenting a 3d/flash hybrid type site, but im wondering what is the best format to use for my animations that ive made in 3d?
right now im using AVI with the techsmith codec, but quality lowers quite a bit when imported into flash, and also i cant get seamless loops as there is always a pause.
I was thinking of trying maybe gif or bmp's?
but.. if i do use bmps or something similar, do i have to import the whole animation one pic by one pic? and key every frame?
heres a preview to help understand, the video right now is all emdedded AVI.
Also its still in very very early stages. and thers no preloader so it will be choppy first time though
<a href="http://www.anotherhell.com/wip_anotherhell_v2.html" target="_blank"><img src="http://www.anotherhell.com/forum_uploads/another_v2_logo.gif" width="406" height="295" border="0"></a>
click pic to see flash
Snapshot Of Bitmap + Vector In Flash
Hey,
If there is anyone out there that has had experience or knows if this is even possible please shoot me over any details.
I am trying to build an SWF application in Flash MX 2004 that contains a bitmap background and some vector animation. I want to allow the user to capture a "snapshot" of an area on the SWF (using a certain size viewfinder) that includes the position of the vectors and the area of the bitmap that the user took.
I realize with vector it would be as easy as capturing the XY coordinates and the vector image at that particular moment in the animation, but what about capturing the bitmap background. And it's sometimes not even the the entire bitmap, could be 1/2 of the bitmap depending on the size of the viewfinder the user chooses. I guess you can say it's like taking a photo of the scene.
Ultimately, the "snapshot" would stay in the SWF as a movieclip of somesort that they can review later (so NOT exported in anyway).
Any ideas? Does that even make sense?
Thanks in advance!
Exporting Bitmap, Jpg Ect From Flash Swf Project
basically all i need is intstead of printing a movie and its children i need to have that saved at a picture to the harddrive or a specific location the movie would only consist of a background image of 1024 x 653 and a dynamic text field on top of that i need to have a user be able to change the text and then be able to export an image of what is there. i can do all of this with the exception of exporting the image out of flash.
Resizing Bitmap Images In Flash?
I am trying to resize a flash FLA (a slideshow of pictures) from 800x600 to something around 400x300. Instead of simply scaling the symbols I thought I should resize all the individual images to the new size and replacing the originals to save on file size. Is there any easy way to do this in Flash 2004 MX? The problem is I do not have the original pictures, and I will have to screen capture every one of them...
[F8] Flash Bitmap Editing. Tricky One
Here's a tricky one for you all..
Right... the project..
Allowin an user to upload a photo..edit it so it fits in a mask and then export it to a server as a swf for call back in another movie.. kind of add your face to the crowd kinda app..
Now i know my xml and I know my server side stuff as in a much as uploading imgs to a server and bringing them back into flash..
just stuck with the editing and exporting the swf..
Anyone know any good tutes or resources.. seems to be very little out there on bitmap editing.
ARN
Preserving Bitmap Accuracy In Flash
I'm trying to recreate old NES style games in flash. One major problem i'm running into is little "jumps" in the pixels.
For example, when putting the sprites together in a movie clip, the 3rd running sprite, when running in the flash player, has a slightly thicker black border line on it than the other sprites. (The "black border" is just the black pixels outlining the actual sprite)
How can I fix this/avoid this happening?
How To Edit A Bitmap Image In Flash?
I have imported a Movie Clip symbol from others.
I found the Images related to that symbol is not quite adapted to my need.
So I'd like to edit it in an external application, such as Photoshop.
But the Flash told me that I cann't do that because I haven't the png file.
What should I do now?
Cheers.
Bitmap Show Off In 100% Scaled Flash
Hello.
My problem is that i have a swf scaled 100% from the html code but when that swf loads into a targeted movie clip a swf with
a bitmap image (in this case a png high quality smooth breaked ) the image shows off rather messy.
I know the about the resolution dependency of bitmaps in flash but still is there any other solution not to show images so messy in 100% scaled stage?
Thanks Chryssa
Editing Bitmap In Flash 8 Library
It sounds like it should be easy. I have a Flash site to maintain. I have a designer in another location. I need to be able to get an image from a library in a form that I can give to my designer to alter the color or shape. If I simply copy and paste to Photoshop, it loses its qualtiy. So that does not work for this
If I try to edit the image with Phtotshop or Fireworks it says the file is not found on my PC. I thought maybe I could get this image to send that way.
Can someone please tell me how I can do this?
My First Flash Tutorial, Tracing A Bitmap
I am planning to create flash tutorials on my website. Although they may never be as good as Kirupa's , I still feel that I may be able to help many troubled "flashers". So here goes! Please give me your comments on the following text-only tutorial.
Tutorial : Tracing a Bitmap
Version: Flash 5.0
After using flash for up to one hour, one can easily notice the limited drawing tools in Flash. "How can anyone create decent animations with these enhanced MS Paint tools?" Well, Macromedia hasn't dissapointed anyone here. Bitmaps and other image files can be easily imported or pasted into Flash's workspace.
But Flash can do much more than that. After copying and pasting your image, you've probably noticed that you cannot edit in flash. Indeed you can with Flash's Trace Bitmap feature. With this, you can convert your imported bitmaps into vector graphics allowing you to animate and re-edit your image in flash.
The process of it all is very simple. After importing or pasting your bitmap in Flash, make sure you have it selected. Then advance to the menu bar and click on Modify, Trace Bitmap... Another window will appear on your screen titled "Trace Bitmap." For now, just click OK and ignore the other options. After clicking ok, you will notice that the image is now fully editable. The different colors can be seperated and changed as any other shape created in Flash. This truly is an amazing feature and very useful.
Even after this you may still be dissapointed. You can notice that during this Trace Bitmap process, the vector based image looks different than the original. This change can be controlled. Once again, insert a bitmap into Flash. Now go to Modify, Trace Bitmap... Now just look at the options in the new window. Your given the power to change the Color Threshold, Pixel Area, and smoothness of your image.
The Color Threshold number will affect the variety of colors in the vector based image. To add more color, decrease the number. To have less color, increase the number.
Like the Color Threshold, the pixel area also affects the amount of different colors in the vector image. To have more colors, decrease the number. To have less colors, increase the number.
The Curve fit drop menu affects both the color and smoothness of the vector image. By choosing "Pixels", the colors of the vector image will be very distinct and sharp. By choosing "Smooth" or "Very Smooth," the colors of the vector image will blend together and have a more rounded look.
The final option is Corner Threshold. This simply adds more corners and makes the image less smooth or it makes fewer corners and makes the image more smooth.
Even after all these options, you still may not get the effect you want. So you may be forced to edit the image in flash by adding sharper outlines, removing colors, etc. If your planning to create a bitmap and later converting it into vector graphics, keep in mind that using solid lines helps. Otherwise the colors of the new vector image may look mixed and smeared.
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