Fast Forward And Rewind With Two Videos.
I have two imported 2 flash movies onto the stage. I have created a play, pause and stop button that applies to both of them. I want the videos to be synchronized. when I try to make a fast forward and rewind button the videos go out of sync. How would i make a fast forward and rewind button that will keep two videos in sync.
Note: I want the fast forward to stop when one of the videos is complete becase one of them is slightly longer.
Also i would like to know how i can slightly delay a video from starting.
Here's my fla file - http://www.godofgod.co.uk/DV.fla
ActionScript.org Forums > ActionScript Forums Group > ActionScript 2.0
Posted on: 04-07-2007, 01:40 PM
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Fast Forward And Rewind Videos
Does anyone know how to fast forward and rewind videos in MX? They give you the play and stop actions but none for fast forward and rewind. I figure there has to be a way...anyone know of one? Thanks in advance to anyone who responds.
Can You Fast Forward Or Rewind A Swf?
I was just wondering if there was a way to make fast forward and rewind buttons that would tell the main timeline to go forward or back just like a dvd would.
Any help would be great.
thanks
Fast Forward/Rewind
Flash MX
The buttons and this script are in the main timeline:
**fire is a movie clip within this timeline that houses the sound object, fireSong. revButton and ffButton are instance names for my rewind button and ffButton,respectively.**
Code:
this.onEnterFrame = function () {
if (REV==1 && fireSongPosition>0) {
fire.fireSong.stop();
fireSongPosition=fireSongPosition-.5;
fire.fireSong.start(fireSongPosition,0);
}
revButton.onPress = function () {
REV=1;
fireSongPosition=fire.fireSong.position/1000;
}
revButton.onRelease = function () {
REV=0
}
if (FF==1 && fire.fireSong.position<fire.fireSong.duration) {
fire.fireSong.stop();
fireSongPosition=fireSongPosition+.5;
fire.fireSong.start(fireSongPosition,0);
}
ffButton.onPress = function () {
FF=1;
fireSongPosition=fire.fireSong.position/1000;
}
ffButton.onRelease = function () {
FF=0
}
}
I cant see any problems but the buttons are not rewinding or fast forwarding
[Edited by Sinister67 on 09-14-2002 at 02:02 PM]
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Hello I have this actionscript below inside the frame of a player. It works lovely but when the player finishes it goes back to the begining when I want it to load another movie. This is being played in an external swf and called from the main swf. The main swf plays a series of movies one after the other but when I use this player (i.e rewind/fastforward) the swf will finish and stop for a while until the frames have caught up. It seems like even though it visually rewindss/ fastforwards) when I get to the end of the movie it will just stop for a while and then go onto the next movie in the sequence. I hope this is description is not too confusing. I would greatly appreciate any help. I am using MX 2004.
Look forward to hearing from anyone!
function setProgressBar() {
var parentLoaded = 170 * _parent._parent._framesloaded / _parent._parent._totalframes;
progressBar._width = parentLoaded;
}
function setDraggerPosition() {
var targetPosition = 170 * _parent._parent._currentframe / _parent._parent._totalframes;
draggerBTN._x = targetPosition;
if (_parent._parent._currentframe == _parent._parent._totalframes) {
_parent._parent.gotoAndStop(1);
_parent.playBTN._visible = true;
}
}
function startDragger() {
gotoAndStop("moveMedia");
var leftLimit = progressBar._x;
var rightLimit = progressBar._width + progressBar._x;
startDrag("draggerBTN", false, leftLimit, progressBar._y, rightLimit, progressBar._y);
}
function stopDragger() {
gotoAndStop("mediaPlaying");
stopDrag();
}
function setMediaFrame() {
var targetFrame = int(draggerBTN._x / 170 * _parent._parent._totalframes) + 1;
_parent._parent.gotoAndStop(targetFrame);
_parent.playBTN._visible = true;
}
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Thanks in advance.
Steven.
Add Rewind And Fast Forward
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ActionScript Code:
load_btn.onPress = function() {
loadVideo("IntroofProject1001.swf", holder_mc_1);
loadVideo("31_text_how_to_use.swf", holder_mc_2);
}
stop_btn.onPress = function() {
holder_mc_1.stop();
holder_mc_2.stop();
}
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holder_mc_1.play();
holder_mc_2.play();
}
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play_btn._visible = false;
var thisTimeline = this;
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stop_btn._visible = false;
play_btn._visible = false;
var ref = whatMC;
ref.loadMovie(whatVideo);
thisTimeline.onEnterFrame = function() {
if (ref.getBytesTotal()<20) {
return;
}
if (ref.getBytesLoaded() ==
ref.getBytesTotal()) {
ref.play();
this.onEnterFrame = null;
stop_btn._visible=true;
play_btn._visible=true;
}
};
}
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Below is my code for my fast forward and rewind button for my movie. It doesn't seem to do anything. I am using Flash MX. I was wondering if anyone had any suggestions on what could be preventing the buttons from working.
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Kim
CODE
------------------------------------------------------------------
// Stop movie from playing on load
stop();
// Reverse
if (REV == 1 && voiceOverPosition>0) {
_root.voiceOver.stop("voiceOver01");
voiceOverPosition = voiceOverPosition-.5;
_root.voiceOver.start(voiceOverPosition, 0);
}
revButton.onPress = function() {
REV = 1;
voiceOverPosition = _root.voiceOver.position/1000;
//
};
revButton.onRelease = function() {
REV = 0;
};
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if (FF == 1 && voiceOver.position<voiceOver.duration) {
_root.voiceOver.stop("voiceOver01");
voiceOverPosition = voiceOverPosition+.5;
_root.voiceOver.start(voiceOverPosition, 0);
}
ffButton.onPress = function() {
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voiceOverPosition = _root.voiceOver.position/1000;
};
ffButton.onRelease = function() {
FF = 0;
};
//
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Rewind - negative 48 frames from current frame
Pause - I have this working
Play I have this working
Fast Forward - advance 48 frames from current frame
What is the action script to advance or decrease the frames?
How do I grab the current frame number and add or subtract from it?
I have tried gotoandplay (++48); but get an error and (+48) takes me to the 48th frame.
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I'm creating a large demo project that uses a module to load my swf demos and currently one of the demo files is too large and needs to be broken up.
My question is, is there anyway to keep the functionality of the fastforward and rewind buttons jumping from section to section if I use different movie clips?
or perhaps a clearer question:
can you have fastforward and rewind buttons work when a swf file is called up with separate movie clips on that swfs main timeline? what code will work to play, fast forward and rewind to play out the actual movie clips on the main timeline instead of playing the main timline?
please help i've been stumped on this for over a week.
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PHP Code:
myTween = function() {
var scrollMovie1 = new mx.transitions.Tween(movieClip_mc, "_y", mx.transitions.easing.None.easeNone, 0, yFinish, speed, true);
speedUp_btn.onPress = function(){
// speed = speed *2;
}
speedUp_btn.onRelease = function(){
// speed = speed / 2;
}
rewind_btn.onPress = function(){
// play backwards
// stops tween when back at beginning
}
rewind_btn.onRelease = function(){
// play forwards
}
}
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Before anyone shoots me, I've looked far and wide in these forums and others to get this to work without success. I've spent days trying components and different scripts from everywhere with no success. This post is my last resort.
The setup:
A main movie.
A movieclip containing controls (demo_controls).
An empty movieclip that will load an external swf (playmc).
What happens:
When the user clicks "Play", a movieclip is loaded using:
Code:
loadMovie("resources/demos/movie.swf", _parent.playmc);
and the demo_controls (previously hidden) appear.
So far, so good.
The user clicks the pause button. The loaded movie stops. The user clicks the play button. The loaded movie starts again. The code for this:
Code:
on (release) {
if (_root.playmc.rdcmndPause == 1) {
_root.playmc.rdcmndResume = 1;
_root.
_root.PlayMode= 0;
} else {
_root.playmc.rdcmndPause = 1;
_root.PlayMode= 1;
}
}
All works well at this point.
What I need to do:
Add a rewind button that will rewind the loaded movie. Note that this is an external swf being loaded. I assume that I first have to figure out the size of the movie before I can do this.
Add a fast forward button that will fast forward the loaded movie.
If possible, add a scrubber that the user can drag to fast forward or rewind the loaded.
Again, I've tried suggested solutions from this message board and many others. I've tried numerous components. Nothing seems to work.
Any help would be really really appreciated. I'm at the end of my rope.
Thanks.
Rewind/Fast Forward In Animated Comic
I'm creating a comic in flash. The application loads text and audio (for speech bubbles) from a server, while the (comic-) frames are (most likely) animated on the timeline. Thus, I'm dynamically loading data into the precompiled animations.
I need help with how to do navigation through the comic. I need navigation like a VHS-player (pause/play and REV/FF); stepping through the dialogue (speech bubbles) and entire frames.
How would you build this? I'm gratefull for any tips, thoughts or ideas you can share.
This is how far I've got;
Text and speech is downloaded from the server, and stored in "order of appearance" in a PlayList-class for easy access to the rest of the app.
In each frame of the comic we manually place invicible movieclips with known names. These movieclips are used in our code for attaching speech bubbles in the correct place.
The FrameViewer-class (holds and present all frames and make sure to populate them with the appropriate content from the PlayList) is the one that'll also hold the NavigationInterface.
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Hello gang! You know the Forward and Back buttons in the FLVPlayback component? Well, I really need to develop Fast Forward and Rewind buttons that do not jump you to either the beginning or end of each video. I would like to buttons to function as true Fast Forward and Rewind buttons. I've seen components that you can purchase, but I really don't want to go that route.
Any help would be greatly appreciated. And as always, I thank you for your time and attention.
Kind regards,
Greg
Sound.position (fast Forward/rewind)
Hello,
I have recently had posts about loadSound......i have got everything working fully now thanks to help from you guys but, i need to fast forward and rewind the external mp3 file, which is not being streamed. I know i need to use mySound.position, but i'm not sure how to code it correctly to enable my sound to fast forward and reverse it to rewind??!!!?
Any ideas anyone?? think it will probably be something like soundPosition = mySound.position +10/1000;
Or something along those lines but i have tried all possible ways i can think of but none work.
Help is greatly appreciated.
Thanks
Fast Forward, Rewind (reverse) Video
hi,
i have this video... approximately 60 second... i can make the video to play by using gotoandplay().. if i want to fast forward or rewind the video, how can it be done.
i don't want fast forward or rewind thru slider... i want it like FF or rewind like VHS tape. most likely involve buttons to enable it.
tq
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Can someone tell me if it's possible to create a fast forward/rewind slider for audio in flash 5? So far the only tutorials that I found on these audio controls are for Flash MX! Anyone know how to do it or if it's just impossible? thanks.
How Do I Pause, Fast Forward, And Rewind Sound?
i would like to know how to pause, rewind and fast forward sound in flash. i already know how to play and stop sound but it's sort of different to do this to a video file if anyone has any idea i would love for them to give me a clue on how i can achieve this goal.........
Fast Forward / Rewind Button Problem
Hi there,
I'm creating a movie to demonstrate features of a piece of software. I want the user to have movie controls at the bottem of the page. Play, stop and pause all work fine.
I've put the movie control buttons in a movie clip and the problem buttons have the folowing actionscript
fast forward:
_parent.gotoAndPlay(_parent._currentframe+3);
rewind:
_parent.gotoAndPlay(_parent._currentframe-5);
The problem is that by skipping frames the movie will often miss keyframes with actions in the timeline.
For example: I have a movieclip called "captions". At certain points on the timeline i have keyframes with actionscript telling captions to fade in, fade out or display certain text. If these keyframes are missed then captions displays incorrectly and the fast forwarded version of the movie is not accurate.
Is there a better way of implementing these buttons or a way to get round this problem?
I can see that if i took the different caption states out of the movieclip and put them on the main timeline then it would work - but this would make my movie much harder to edit.
Any suggestions will be gratefully recieved
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Hello,
Wondering if anyone can help me, i am having a few problems with pausing, fast forward and rewind on a loadSound???!!!!
Here is my code for the pause button but it is not working, the soundPosition = mySound.position is the error, as it says the variable soundPosition is undefined, i think this has something to do with the sound being loaded in dynamically but i cant work out how to fix it :( Please help.......
Attach Code
pause_btn.onRelease = function(){
var mySound:Sound = new Sound();
mySound.stop();
soundPosition = mySound.position;
playing = false;
}
play_btn.onRelease = function(){
if(playing = false){
var mySound:Sound = new Sound();
mySound.onLoad = function(loadedOK){
if(loadedOK){
mySound.start(soundPosition/1000);
}
}
mySound.loadSound("sounds/trackOne.mp3", false);
}else{
var mySound:Sound = new Sound();
mySound.onLoad = function(loadedOK){
if(loadedOK){
mySound.start();
}
}
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[CS3] Playback Issue With Rewind, Fast Forward, And Stop Buttons
I'm setting up stop, rewind, fast forward, pause and play buttons for a flash movie. I was able to get the play and the pause buttons to work but the others aren't functioning. Please see my attached FLA file.
I used the following tutorial:
http://www.webthang.co.uk/goto/tutor...?cat=4&tut=116
I'm using Flash CS3 Professional with Actionscript 2.0.
Playback Issue With Rewind, Fast Forward, And Stop Buttons
I'm setting up stop, rewind, fast forward, pause and play buttons for a flash movie. I was able to get the play and the pause buttons to work but the others aren't functioning. Please see my attached FLA file.
I used the following tutorial:
http://www.webthang.co.uk/goto/tutor...?cat=4&tut=116
I'm using Flash CS3 Professional with Actionscript 2.0.
[CS3] Playback Issue With Rewind, Fast Forward, And Stop Buttons
I'm setting up stop, rewind, fast forward, pause and play buttons for a flash movie. I was able to get the play and the pause buttons to work but the others aren't functioning. Please see my attached FLA file.
I used the following tutorial:
http://www.webthang.co.uk/goto/tutor...?cat=4&tut=116
I'm using Flash CS3 Professional with Actionscript 2.0.
Fast Forward And Rewind Buttons To Control Movie Clips AND Main Movie
I am creating a software training movie in Flash (MX). The main movie has text, sound and animations directly on the main timeline, and also includes external swfs (video screen captures) that are loaded dynamically into a movieclip target.
loadMovie("bkr_openpgm.swf", "mc_finvideo");
I'm not importing these videos because they can be quite large after importing (my video capturing software can export as swf and avi). I will never play more than one movieclip at a time (so I use the same movieclip to load all movies: mc_finvideo), and there can be many frames in between movie clips where there's only non-movieclip stuff going on on the main timeline. After I finish playing a movie clip , I unload the movie from the movieclip using the following on the frame on the main timeline where the movieclip should end
mc_finvideo.unloadMovie()
I have play, pause, fast forward and rewind buttons on the main timeline that control the main movie just fine. The play and pause buttons also control the movieclip fine.
However, I'm having problems with the rewind and fast forward controlling the movieclip. The button logic works fine (moves play ahead or back 100 frames) UNLESS I click the rewind button at a point within 100 frames AFTER a movie clip has unloaded. Then (assuming the last movie clip was at least 100 frames long), the movie goes back to a frame where there should be a movie loaded, but of course there isn't, since the frame that loaded the movie clip wasn't hit.
Here's the code for the rewind button's on release event:
intCurrFrame = math.round(_currentframe);
intMCCurrFrame = math.round(mc_finvideo._currentframe);
//if the movieclip is closer than 100 frames
// to the beginning, go back 100 frames
// otherwise unload it
if ((mc_finvideo._currentframe - 100) > mc_finvideo._totalframes) {
mc_finvideo.gotoAndPlay(intMCCurrFrame - 100);
} else {
mc_finvideo.unloadmovie();
}
this.gotoAndPlay((intCurrFrame - 100));
The fast forward button is similarly problematic -- if I click fast forward within 100 frames of a frame where a movie clip will load, the frame that the movie fast forwards to has no movie clip playing because the frame that loads the clip was skipped over.
Can anyone help me make this work? (Maybe I'm going about this whole thing the hard way?)
I can post a sample fla if it will help clarify.
Thanks
Movie Fast Forward / Rewind, Multiple Movie Problems
Hi, I have been stumbling on this for days...
I have a movie(wmv) i imported to a movie clip in flash. In this movie clip I also have a "slideshow" where it shows a presentation while the imported movie is playing. As of now each "slide" in the show is a movie clip. And it is all timed with the imported movie. The thing is, when I fast forward/rewind it gets mixed up. For example, it goes in to the second movie clip called "slide02" and then inside that if you fast forward the movie it only fast forward the MAIN imported movie and its just normally playing the slide movie. I have this script on the fast forward button:
Code:
on(press){
this.gotoAndPlay(this._currentframe+30);
slide01.gotoAndPlay(slide01._currentframe+30);
}
This code works. BUT it only works for the FIRST slide! (slide01)
There are 10 seperate slides(movie clips) that I have made and I want to be able to control the fast forward /rewind where ever the movie may be playing. Can anyone help me with this?
I was thinking use a variable "currentMovie = 0" (1,2,3,4,5, and so on) and set that currentMovie in an action layer where each new slide starts, then use that to replace the "slide01" below. Is this possible?
Doesn't work:
Code:
on(press){
this.gotoAndPlay(this._currentframe+30);
slide0+currentMovie.gotoAndPlay(slide0+currentMovie._currentframe+30);
}
Please help! Boss is getting on me.
Thanks in advance!
Forward And Rewind Buttons
OK. I have spent the last 12 hours doing extensive research on numerous sites for an answer to this, but maybe I have overlooked it. I have an MC on the main timeline. In this mc, I have inserted other mc's in each frame. (ie: frame 1 is mc1, frame 2 is mc2, etc...) What I want to do is have control buttons on the main timeline that control the nested mc's. Basically what I want is forward 1 frame, rewind 1 frame and rewind to beginning buttons. I have looked at Colin Moocks historyNav example, but I'm not sure if it will incorporate into my project.
Here's the layout. The user clicks a menu button. The menu button brings up a menu with multiple selections. The user clicks on a selection which causes the user to go to the appropriate frame in the mc on the main timeline containing the appropriate nested mc. The user should then be able to click a forward button to move them to the next frame in the main timeline MC, thus bringing up the next nested mc. **I pretty much have the forward button functioning by using:
on (release) {
ImagePHmc.gotoAndPlay(_currentframe + 1);
}
The user should also be able to click a back button to take them to the previous frame (previous nested mc), or click a full rewind button that will take them back to the second frame of the main timeline mc (the first frame is blank), thus showing the first nested mc. These are the buttons I am having problems with.
Am I doing this all wrong? Can it be done this way? If anyone has any suggestions, I am open to them.
Forward And Rewind Button?
I need to create a forward and rewind button for a video clip. I also have sound with those video! They are in the library and I use the attachSound method!!! I would like to see a tutorail for that! I found one in the tutorial section, but it's 3 years old....It didn't work with MX!!!!
Thanks
Help In Forward And Rewind Button
hi all, i have a forward and rewind buttons which i created. but i duno how to put the actionscript codes for them to allow my swf to forward n rewind respectively upon clicking the buttons. need help here asap..thanks..
Draggable Mc Rewind-forward
Hi
I've made an animations with Swift.3D
I have imported it in flash 8, as a movieclip,
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Code:
snd=new Sound(){
snd=attachSound("exportedIdentifier");
snd.start(0,1000);
}
reason why i want to do this is because i've created an audio player in flash that plays different sound objects that are stored in external swfs.
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Hey
I have an issue with a flash file(see attached), which is supposed to be a template for rotating an image sequence for product display.
I found a piece of code in the forum, that worked perfectly for mouse dragging the object around, but I really wish to have some buttons for turning it and eventually zooming as well.
I tried a few different versions of forward/rewind buttons, but it seems that when I attach the actions, it screws up the action attached to the "photos" layer.
Any help would be very much appreciated!
Removing Rewind And Back/forward
Hi, i'm making a game and i don't want people to be able to skip frames or rewind during the game this would mess things up, how can i remove this?
Removing Rewind And Back/forward
Hi, i'm making a game and i don't want people to be able to skip frames or rewind during the game this would mess things up, how can i remove this?
Quick Forward/rewind Buttons.
Hello, I've just completed the "video basics" tutorials but I can't figure out how to make simple quick forward or rewind button, like the ones on the site.
I'd be grateful if someone will help me. Thanks in advance.
How To Fast Forward?
how exactly do you have a button.. so when you click and continue to press it fast forwards. like if you have an animation. and you have a play button. you hit it and as long as you hold it down the frames will play.
This should be faster than the actual play of the movie (if you simply play the animation)
This also has to work in reverse.
maybe just something like skipping frames.. instead of nextframe or prevframe.. you can have it jump 3 or 4 frames at a time. the frame position is always at an unknown position and must forward or rewind from the frame it is currently on.
ANY Help?
Thanks
Fast Forward
I checked live docs, but couldn't find my answer.
Does Flash Media Server support video that can be fast forwarded, rewound, skip sections, etc?
Thanks
Fast Forward A MC
what are the script or function to fast forward a animation? i dont want to use the setting in the frame rate in the flash window editor there. Lets say a animation in real time took 20 seconds to run, i want to make it to 5 seconds to run the whole animation, any solution? thanks for reply
Fast Forward Through .SWF?
I'm doing a presentation for a company called Halderman ... not like you need to know that, but anyways, and I keep having to play the presentation over and over again to see what I've done - if the audio syncs up correctly and such ... but the presentation is almost 6 minutes long and each time I've got to watch things all the way through just to see something towards the end (if it is working correctly etc.) Is there an easy way I can fast forward while watching the presentation - just so I can see the new changes I just did rather than watch the whole thing through everytime?
Thanks,
Boon.
(could use help on this ASAP please!)
Fast Forward.
Long time reader, first time poster here.
A quick Flash question. Imported a video, and attempting to make controls for it. Is it possible to use nextFrame to create a fast forward button?
Cheers in advance.
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