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File Size Remaining High In Frame One.



//Edit, found it, see second post

I have a movie, I want to add a preloader, so I place two empty frames in front of all the layers.

But in the bandwidth profiler there is still 64 kb on frame 1.

I have unchecked the "export in first frame" option on all the components, I'm thinking that maybe there is an embedded font in there somewhere, either that or I'm missing something basic.

If there indeed is n embedded font, that would show up in the library, right?

TIA



FlashKit > Flash Help > Flash MX
Posted on: 04-16-2005, 08:43 AM


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Check Boxes / Input Text Remaining At Next Frame...
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Preloader Mask Remaining In Rest Of File
I hope this isn't bad form, but my problem I originally posted in the Flash MX forum has evolved beyond the original post, and I felt that this was probably more of a newbie question that was just getting in the way of the problems of more experienced users over there.

Best way to explain would probably be just to show you:http://members.citynet.net/gasana/ I finally got the preloader to animate properly and advance to the main page, but it appears that the maske the preloader was using is now visible and stuck on top of everything else. Here is the actionscript for the animated mask:

onClipEvent(load)
{
_root.stop();
dO = 3.6;
r = 209;
function addslice(O)
{
x1 = r*Math.sin(O*Math.PI/180);
x2 = r*Math.sin((O+dO)*Math.PI/180);
y1 = r*Math.cos((O)*Math.PI/180);
y2 = r*Math.cos((O+dO)*Math.PI/180);
trace(x1 + ":" + y1);
with(_root.mask)
{
moveTo(0,0);
beginFill(0x000088);
lineTo(x1,y1);
lineTo(x2,y2);
endFill();
}
}
_root.createEmptyMovieClip("mask",0);
this.setMask(_root.mask);
_root.mask._yscale = -100;
_root.mask._x = this._x;
_root.mask._y = this._y;
oldLoaded = 0;
}
onClipEvent(enterFrame)
{
loaded = Math.ceil(_root.getBytesLoaded()/_root.getBytesTotal()*100);
if(loaded>=100){
// Goto action here
_root.gotoAndPlay("IntroStart");
}
for(i = oldLoaded; i < loaded; i++)
{
addSlice(dO*i);
}
oldLoaded = loaded;
}

Any ideas why this would occur? I explained in my first post, when it comes to actionscript, I'm at the mercy of the tutorials. It was hard enough learning the basics of drawing in Flash, and now that I've become fairly competent at that, actionscript is there to cause more headaches!

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The code I have for this is here...


PHP Code:



_root.onEnterFrame = function() {

if (!preloaded) {
    if (thumb_holder.getBytesLoaded() >= thumb_holder.getBytesTotal()) {
        showThumb++;
        if (showThumb >= 5) { //There are 4 images to load
            showThumb = 1; //Show images from start.
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}
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Now, this is my problem... if I put this into a movie which is running at 12fps... it works perfectally, however the actual movie is going to be running at 24fps, and this just kills my script. It skips all of the thumbnails, except the last one. 20fps is as low as we wish to go, and the problem still occurs.

It is not the prettiest of scripts, but surely the frame rate should not matter? Is there any way to do it?

I have a feeling it's to do with

PHP Code:



if (thumb_holder.getBytesLoaded() >= thumb_holder.getBytesTotal()) {




It seems like it's ignoring the >=, and proceeding to load the next image in line :shrugs:

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I made a flash projector file recently for my company,
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can I do it in Premiere/ After effects...
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Why is my preloader giving me garbage?

www.paulhanak.com is the site.

Here is the code:

Code:
totalBytes = Math.round(getBytesTotal() / 1024);
loadedBytes = Math.round(getBytesLoaded() / 1024);
percentDone = Math.round((loadedBytes / totalBytes) * 100);
if (_root._framesloaded >= _root._totalframes) {
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Having a bit of bother...

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was wondering if anyone could help me here... i'm kinda sick of using percentage loaded when using preloaders, and was wondering if i could use 'time remaing' displayed in seconds?

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I'm having a little problem loading some Flash files here: http://www.landscapeservicesinc.com

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Thanks

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CODE<!--url's used in the movie-->
            <!--text used in the movie-->
            <!-- saved from url=(0013)about:internet -->
            <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="165" height="600" id="navDevel" align="middle">
            <param name="allowScriptAccess" value="sameDomain" />
            <param name="movie" value="flash/navDevel.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="flash/navDevel.swf" quality="high" bgcolor="#000000" width="165" height="600" name="navDevel" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" />
            </object>            

Time Remaining
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How To Get Time Remaining?
I've gone through Lee's video tutorials. Then I've tweeked at NetStream.time property into the code and have successfully gotten an elapsed time text field. I'm in circles on how to get a TIME REMAINING text field. What do i divide into what to get a countdown? Here's what I have that gives me a time elapsed:

Code:

function checkTime(ns:NetStream) {
   var ns_seconds:Number = ns.time;
   var minutes:Number = Math.floor(ns_seconds/60);
   var seconds = Math.floor(ns_seconds%60);
   if (seconds<10) {
      seconds = "0"+seconds;
      }
   controls.timeElapsed.text = minutes+":"+seconds;
   }


Any suggestions appreciated. Thanks. Chris.

1 Item Remaining Error
Hi,

I wondered if anyone has experienced an issue with a flash movie where an error is displayed in Internet Explorer's status area (bottom left of browser window)? The error reads '1 Item remaining'.

The movie appears to load correctly and all associated files are uploaded so any advice on this would be really appreciated as I'm struggling to work out what the problem is.

To view, please go to:
http://www.sodadesign.co.uk

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Thank You

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Time Remaining For Video
So I'm trying to create a time remaining countdown for a movie clip (that houses a video). The clip is merely 30 sec, and I want the countdown to start at :30 and count down to the end, but I can't seem to get it to work.

If anyone can help me, or point me to a helpful tutorial, that'd be keen!

Many thanks,
HM

AS2: Classes Remaining In Memory?
I've got a project that use 5 movies, within those movie's I've got a custom textfield control that allows the designer to drag and drop a MC onto the stage and link up the textfield to an ID an XML file. When the movie plays it autosizes and grabs the text content from the XML file. So - all that works

So, I'm using a single AS2 class and linking it to a movieclip within the library using the AS 2.0 Class field, and this class is used in all five movies.

A new requirement has come up where they want to play all 5 movies in sequence. Not a problem I thought, a simple wrapper movie using MovieClipLoader to load the movies in and a bit of logic to determine when they've finished.

The problem is that the first movie loads in fine, the second movie loads in but use the content from the first movie? Almost like the loading in the movie somehow keeps the class in memory. Now as part of the sequencing code I've tried unloading the movie before loading the next one in, e.g. removeMovieClip() and unloadMovie() but nothing happens. And interestingly, if I rename my AS2 class and path everything up to a different class name - it works!

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ActionScript Code:
// Vars
var mSequence:Array;
var mSeqPosition:Number = 0;
var mSeqLoader:MovieClipLoader;
var mTimerInterval:Number = -1;
var mCurrentMovie:MovieClip;

// Create the load listener
var loadListener:Object = new Object();

/* Used to start the sequence from the beginning
 */
function PlaySequence() {
    // Add the appropriate elements to the play sequence
    mSequence = new Array();
    mSequence.push("movie1.swf");
    mSequence.push("movie2.swf");
    mSequence.push("movie3.swf");
    mSequence.push("movie4.swf");
    mSequence.push("movie5.swf");   
    // Load the first element
    LoadNextMovie();
}

/* Loads the next movie in the sequence
 */
function LoadNextMovie():Void{
    // Cleanup the previous timer and movie if app
    if ( mTimerInterval != -1 ){
        // Clear up the previous timer
        clearInterval(mTimerInterval); 
        // Remove the previous movieclip
        // mCurrentMovie.removeMovieClip();
        mCurrentMovie.unloadMovie();
        mCurrentMovie = null;      
        trace("REMOVED PREVIOUS MC" );
    }
    trace("LOAD: " + mSequence[ mSeqPosition ] );
    // Create the empty mc
    mCurrentMovie = this.createEmptyMovieClip( mSequence[ mSeqPosition ] , this.getNextHighestDepth());
    mCurrentMovie._lockroot = true;
   
    // Create the clip loader
    var mcLoader:MovieClipLoader = new MovieClipLoader();
    mcLoader.addListener( loadListener );
    // Load the appropriate clip
    mcLoader.loadClip( mSequence[ mSeqPosition ] , mCurrentMovie );
    // Create the 'has finished' timer.
    mTimerInterval = setInterval(  this , "HasTheMovieFinished" , 500 );
}

/* Checks whether current movie has finished
 */
function HasTheMovieFinished(){
    // Get a reference to the current movie
    var mc:MovieClip = this[ mSequence[ mSeqPosition ] ];   
    // Have we reached the final frame?
    if ( mc._currentframe == mc._totalframes ){
        // Move to the next movie if app
        if ( mSeqPosition < ( mSequence.length - 1 ) ){
            // Increment the position
            mSeqPosition++;
            // Then call the Load Next routine
            LoadNextMovie();
        }      
        else{
            // Just clear up the timer
            clearInterval(mTimerInterval);       
        }
    }
}

loadListener.onLoadStart = function( target:MovieClip ):Void {
    // Prevent the container from playing
    target.stop(1); 
}

loadListener.onLoadInit = function( target:MovieClip ):Void {
    // Start the movie playing
    target.play();   
}

// Start the play sequence
PlaySequence();
stop();
Cheers - M

1 Item Remaining In Status Bar
Here is what happens...
I created a website in Flash 6but when I open it in Internet Explorer, the message "(1 item remaining) Opening page

I Item Remaining In I.e. - Swf Files
HI all hope your all good. Bit of a toughy for u to get your heads round. (its a little long but its a tester for u real webmasters)

i.explorer. active x controls - swf files load but the i.e browser still says 1 item remaining. cause <object> tags. My site has an email form that uses php to send to a mail server. this works fine on all browsers except i.e. due to the fact it can't excercute due to the page has not fully loaded.
SO
Use deconcept swf object, I hear you all cry. Problem being is this.

My site is based in flash. In flash it has a stage width of 430 x 430pixels. But the file has an actual area of 1482 x 1482 pixels (this is for background image and any imported swf files bigger than 430x430). Then the swf file is then put into a html page with a a setting of center, WIDTH="100%" HEIGHT="100%". SO the browser always centres the swf and no matter how big the browser is made displays all the flash. for example your browser is 1024 x 768 you will see the swf stage 430x430 but also all the background detail which will fill the remaing browser space, giving the site greater impact.

Then i use the i.e update to stop active x sillyness.

"<script type="text/javascript" src="http://www.uyrproduction.com/ieupdate.js"></script>"

But this doesn't stop the 1 item remaining bug. (give me strength)

So swfobject is the all browser answer to all my problems. but unforunately when set to w100% h100% (as below)

<script type="text/javascript">
var so = new SWFObject("mysite:-).swf", "A pint to the man who can solve this "100%", "100%", "6", "#000000");
so.addParam("quality", "high");
so.addParam("wmode", "transparent");
so.write("flashcontent");
</script>

it only displays the 430 x 430 flash stage and not all the background info as mentioned before. I've put the setting to the actual pixel size i.e.

var so = new SWFObject("mysite:-).swf", "A pint to the man who can solve this "1482", "1482", "6", "#000000");

alas, this the right size but not centered and has scoll bars, boo. tried all sort of java script to sort it out but to no luck.

the person who can help will be in my good books for ever more.

Cheers

Bob

Time Remaining Becomes Score
Hiya

I want to make a scoreboard for my flash mini game but so that the time remaining becomes the score (so the quicker you do it the more points you get!).

I have created my timer as a movie clip with a dynamic textbox with the variable name timer. This is then dragged onto the main timeline and given the instance name of countdown,

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CODEcountdown.onEnterFrame = function() {
    this.timer = int(30-(getTimer()-startTime)/1000);
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Simple Time Remaining
Hi. I've used used MX for a while, but am new to Flash 8 and using FLV's. I can get a video to play with the provided controller skins, but would like to get a "time reamining" to display somewhere. Any help would be greatly appreciated.

File Size -- Does Size Really Matter
I got this site and most of you already know about it - I have been trying and trying to crunch it -----

QUESTION:
what is a decent file size that I should be aiming on - no bare in mind that the site has imported graphics and sounds --> the lowest I can get it is 398KB ---> and that's with the sound being horrible ->

what is an ideal site usually? 250kb ---> is that even possible? I mean - sound - graphics - should I just quit?

ERRRRRRR
Low Key

Image Size / File Size
Hi there,
I´ve got a little move which holds eight *png images. The final movie size is around 200 KB.
The images are too large in size anyway, so I did the following:

Scaled the MC holding the images to 50%: No difference in movie(swf) size.
Scaled the bitmaps in Flash down to 50%: No difference in movie size.

Is there another way besides open all the images in an external editor and scale them?

Thanks, Hendrik

Bitmap Size - How Can I Know It's File Size In A .FLA ?
Hi there! thanks for taking the time.

Is there a way to know how big a bitmap
is (in Kb filesize) once imported into the library of the source FLA file ?

Sometimes I get flash tutorials with bitmaps embeded but I don't know
how to figure out how big they are? ...of course without comparing the FLA file before
and after I delete the bitmap from the library.

Thanks!

Text Size/file Size
I just realized that the "Loading Data" text I use on the 1st frame of my movie preloader weighs in at a whopping 135KB! Even the static symbol file for the Loading Data text alone is 79KB!

Does anyone know of a way to bring down the file size? It seems like I could draw something similar at a fraction of the size.

I am using a simple static font (called JH Titles) at 28pt size and tweening the brightness -100 to +100.

How Do I Add The Time Remaining In A Loading Script?
How do I add the time remaining in a loading script?

I know there is a way to do this some how, because I have seen it on various other sites, but this one just has me stumped. My current loading script consists of KB remaining, total KB, and percent loaded. Is there any tricks to set up time remaining, or is it just not possible with flash 5 action script?

Thanks in advance,
Dan

[F8] Check For Objects Remaining (game)
I've got this game thingy that you guide a moving ball with anotherer and try to get all 169 squares. I will put a timer on it once I figure out my problem.

Can you help me with how to check to see if there are any more objects left so it will gotoAndPlay a "finished" frame.

I've been looking at a sace invaders type game that does that, but I can't figure it out. Hee's the fla

thanks

jorge

How To Display Time Remaining In Preloader
Hi

Please I need some advice. I am making preloader that displays all kind of info and i do not know hot to make it display time remaining (until download finishes).
Any help would be greatly appreciated.

tnx in advance

regards

Luka

Flash Won't Load, Just Says 1 Item Remaining
Hello,

I have severals flash movies on my website that work fine. I used the exact same move and swapped out the symbols and placed it on the site. I can see it in IE 6, some of my co-workers can see it in their IE 6, but other co-workers with IE 6 get a "1 item remaining" at the bottom of their browser and it never loads. I've republished, renamed the swf and sometimes it works for me and other times it doesn't. Any ideas?

Items Remaining Internet Explorer
I have a Flash site that when downloading in IE, in the bottom of the window, the site seems to hang-up.
I get a 1 item remaining messaage at the bottom of the screen.

Everything in the site works fine and it appears that the whole
site has downloaded based on the functionality of the site. Has anyone else
had this problem, and do you know what the solution is?

Any Way To Retrieve How Much Time Is Remaining For A Timer?
Hello Everyone,

I have looked at the Timer Class documentation and there does not seem the Timer Class provides a method or variable that returns the remaining time. I was wondering if there is a way to determine how much time is remaining after a timer has been started? Any help is appreciated.

Thanks,

Nilang

Problems With MC Remaining In Scene After SwapDepth...
Hi, I'm trying to make a few movieclips grow when you rollover them and the shrink back down when you rollout. I tried using swapDepth to make it so each clip would stay on top. But then when I try to instruct its root movie clip to go back to frame 1 (which is blank with a stop command), it remains on the stage.. any auggestions?? Please help! THANKS!!

Here's the code for the movie clip to grow/shrink/swapDepths

stop();
this.onEnterFrame = function() {
if (rewind == true) {
prevFrame();
}
};
this.onRollOver = function() {
rewind = false;
play();
_root.x +=2;
this.swapDepths(_root.x);
};
this.onRollOut = function() {
rewind = true;
if (_root.x>=0) {
_root.x -= 3;
this.swapDepths(_root.x);
}
};

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