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Flash 8 Navigation Wheel Help



Hello, I found an FLA with a nice vertical navigation wheel that I would like to incorporate into the design of a new site I'm working on, the problem is, the site I'm working on needs to be published in Flash 8, Actionscript 2... the FLA I found was created in Flash 5.

When I try changing the publish settings to Flash 8, actionscript 2, the movie no longer plays.

Could someone help me figure out how I can modify this code to get in working in a Flash 8, actionscript 2 environment? I tried playing around with it with no success.

There's really not much code, I think it's probably something rather simple, but whatever I tried wasn't working.

A zip with the FLA in question is attached.

Thanks for any help!!!



ActionScript.org Forums > ActionScript Forums Group > ActionScript 2.0
Posted on: 11-27-2006, 10:19 PM


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Flash 8 Navigation Wheel Help
Hello, I found an FLA with a nice vertical navigation wheel that I would like to incorporate into the design of a new site I'm working on, the problem is, the site I'm working on needs to be published in Flash 8, Actionscript 2... the FLA I found was created in Flash 5.

When I try changing the publish settings to Flash 8, actionscript 2, the movie no longer plays.

Could someone help me figure out how I can modify this code to get in working in a Flash 8, actionscript 2 environment? I tried playing around with it with no success.

There's really not much code, I think it's probably something rather simple, but whatever I tried wasn't working.

A zip with the FLA in question can be found here...

http://yeshell.com/navwheel.zip

Thanks for any help!!!

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Anyway this is too simple but works !

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http://www.sharebigfile.com/file/179669/ScrollMouse-txt-zip.html


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Code:
scrollmcMaxY = tmask._height-scrollmc._height;
scrollmc.onRollOver = function() {
this.gotoAndPlay("over");
if (this._y>=22 && this._y<=scrollmcMaxY-22) {
this.arrowup._visible = true;
this.arrowdown._visible = true;
} else if (this._y<22) {
this.arrowup._visible = false;
this.arrowdown._visible = true;
} else {
this.arrowup._visible = true;
this.arrowdown._visible = false;
}
// end else if
};
scrollmc.onRollOut = function() {
this.gotoAndPlay("out");
};
scrollmc.onPress = function() {
this.gotoAndPlay("press");
endy = _ymouse-this._y;
this.onMouseMove = function() {
if (_ymouse>=endy && _ymouse<=scrollmcMaxY+endy) {
this._y = _ymouse-endy;
} else if (_ymouse<endy) {
this._y = 0;
} else {
this._y = scrollmcMaxY;
}
// end else if
ratio = (chpTexteHauteur-tmask._height)/scrollmcMaxY;
this.onEnterFrame = function() {
var _loc2 = -this._y*ratio;
chpTexte._y = chpTexte._y+int(_loc2-chpTexte._y)*2.000000E-001;
};
};
};
scrollmc.onRelease = function() {
delete this.onMouseMove;
delete this.onEnterFrame;
};
scrollmc.onReleaseOutside = function() {
this.gotoAndPlay("out");
delete this.onMouseMove;
delete this.onEnterFrame;
};




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mouseListener.onMouseWheel = function(wheelNum:Number)
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trace("towards computer");
}
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{
trace("away from computer");
}
}
Mouse.addListener(mouseListener);

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rButton = Key.isToggled(4);
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trace ("scroll-whell detected");
old = rButton;}

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wheel




thnx in advance
sean

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i'm in need of help.
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there is a button where the user will spin the wheel.

the colors should land in different location in the wheel in each instance.
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help please...

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