Flash 8 - Remove Warning Text From Stage.fullscreen
Hi there,Is it possible in flash 8 to remove or manipulate da warning text from flash 9 Stage.fullscreen?Thanks
Adobe > ActionScript 1 and 2
Posted on: 04/30/2007 11:54:51 AM
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Automatic Fullscreen Flash-stage
Hi all,
I'm looking for a way to build a Flash-interface that automatically covers the complete area of the browserwindow, without seeing the HTML-background on the borders and WITHOUT scaling the Flashcontent that is in it. It's a stage with 5 externally loaded, draggable movies and it would be cool that they could be dragged across the complete browserwindow, even if the browserwindow is being scaled.
Hope this isn't too complicated, it should be done with the Stage-object, I guess, but how?
You can check the work in progress on my testsite .
The logo should stay in the middle without scaling, the background should cover the complete browser-area, also without scaling (it's a tilable image now, the containermovie and the home-movie with the background are both 700 x 700 pixels).
Greetings and thanks,
What Stage Size Should I Use For Fullscreen Flash?
Hey everyone.
I've been trying to figure out, for a long time now what size the stage has to be in flash 8 in order to achieve fullscreen flash. For example the website http://www.webdesign20.com/ utilizes full screen flash, but at what stage size?
Also whats a good colour scheme for a portfolio / blog type site?
Any help would be greatly appreciated
Jacox
FLVPlayback Fullscreen When Stage Is Fullscreen?
Hello, a bit of a newb to AS3 but can't find any answers to this.
I have my stage set to fullscreen and Exact_Fit.
stage.scaleMode = StageScaleMode.EXACT_FIT;
stage.displayState = StageDisplayState.FULL_SCREEN;
I did this because I don't want any borders and I want the swf to fit the screen entirely. I have videos i am displaying using the FLVPlayback with a skin that has the fullscreen button. When I click the fullscreen button, the stage is made smaller, nothing happens with the size of the video. I also have the fullScreenTakeOver property set to false. If I have it set to true, the video loads fullscreen, which is not what i want, need it to load at the normal size (800 x 600).
note:: If I do not have the stageDisplayState = FULL_SCREEN, and I have fullScreenTakeOver = true, everything works fine but the stage is in window mode and does not take up the entire screen.
Any Help is GREATLY Appreciated!!
Thanks!
Remove The Scrollbar In FULLscreen
Hi
I finally figured out how to create my fullscreen function. I have removed the up/down scrollbar when the site is wieved in normal windoved mode. But how do I remove the scrollbar i Fullscreen?
See a prototype of my site at: www.gyldendal.adsl.dk/stephan to see the idea.
The fullscreen button is place in upper right corner.
Text Scroller When Reach Bottom: Remove "down" Button From Stage
let's say i have a text scroller like this:
http://www.kirupa.com/developer/mx/textscroller.htm
what i need is when the scroller goes at the bottom and there is nothing else to show,
with some trick to call a fuction so the "down" button disappear.
i need this cause i made a scroller only with 2 buttons, and they don't look like broswer's scrollbar. (they are at the center up/down of the text scroller)
is this possible?
happy christmass to everyone
Macromedia Director MX 2004 Trial How To Remove Trial Text From Stage
Hi
I will eventually buy Macromedia Director MX 2004 (any tips on best place to buy?) but at the moment I find that "Macromedia Director MX 2004 Trial" text on the bottom right of the stage is getting in the way of where I want to put a button - the text placed there by Macromedia is always on top!
Does anyone know how to get the text removed?
thanks
David
FullScreen One Element On Stage And Not The Whole Stage
Hello Smart People.
Imagine a stage. Imagine a series of images (smaller than the stage and spread out evenly) that have been loaded into a bunch of "swfContainer" movieClips via the Loader Class. Is it possible to make one of these "swfContainer" movieClips go FullScreen and nothing else (i.e. not the entire stage, just the _mc that one of these images sits in)?
Would be cool if there was a way. Any insights?
-ropeGun
How Do You Say... If (Stage Is In Fullscreen){ ?
Hi,
Just a quick question how would I say if (Stage is in fullscreen){ ??
I currently have ...
ActionScript Code:
if (StageDisplayState.FULL_SCREEN = false){
But this clearly isn't correct, does anyone know?
[F8] Remove From Stage?
http://img373.imageshack.us/my.php?i...shootergo2.swf
(sorry for using such a bad site...the .fla is too big .
my game is far from done, but i want to iron out the bugs as i go...if you test the game...
1. wait for the bullets to reach 40
2. repeatedly keep pressing fire key for one ship (D or left arrow)so bullets
come out: - - - - - -
once one ship is destroyed the bullets continue to move...i want them to unload themselves once one ship is destroyed.
this would be easy if i had an extra frame, but the 'you win/you lose' and the 'play again' button are just invisible when the game loads and once the ship death animation starts to play the objects are made visible. all on one frame.
i have tried everything i can think of, but its got me no where.
Remove From Stage
i have this code that creates some items on stage
Code:
for (n=1; n<=_root.appetizer.total; n++) {
attachMovie("menuitem", n, n);
this[n]._y = (n-1)*60;
this[n].name = _root.appetizer[n].name;
this[n].description = _root.appetizer[n].description;
}
how can i remove those items?
Set Fullscreen To A Part Of The Stage. (flv)
i want to display a flv in fullscreen when a button is hit.
i dont want to activate fullscreen for the whole stage!
only for a part of the stage, where the flv is playing.
is this possible in flash or can i only set the whole stage to fullscreen??
Display Stage At Fullscreen
I have 2 buttons that enable me to display FLV's at normal and full screen that works.
Is there a way of stopping - press escape to exit full screen displaying?
or is there a way of adding additional functions to a listener when ESCAPE has been pressed?
Code:
ar keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.isDown(Key.ESCAPE)) {
//add extra functions here so that the video is placed to the correct coordinates when escape has been pressed
my_video._x = 11.6;
my_video._y = 36.0;
my_video._width = 375.3;
my_video._height = 281.5;
}
};
Key.addListener(keyListener);
How Can I Remove Eventlistener From The Stage?
Hi,
I have a main swf file which loads another swf file.
From the loaded swf file I add a keyboard event listener to the stage.
When I remove the loaded SWF from the main file the keyboard event listener is still active on the stage.
How can I remove the event listener from the stage within the main swf file?
Thank you.
Bullet Off Stage - Remove
Hi,
I want to remove bullets when they go off stage.
MoveBullet is my function that animates the bullet.
Code:
if(e.target.x > stage.stageWidth){
e.target.removeListener(Event.ENTER_FRAME, moveBullet);
removeChild(MovieClip(e.target));
trace("out");
}
My error output:
TypeError: Error #1006: removeListener is not a function.
at shooting_fla::MainTimeline/moveBullet()
if I comment away the "removeListener line" I get the following error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at shooting_fla::MainTimeline/moveBullet()
What could be the problem?
/S-fish
Dynamically Remove A Mc On The Stage?
I'm embarrassed even asking this, but I'm blanking out.
What is the trick to dynamically remove a MC that is physically on the stage at design time? If I remember right I have to swap it into a certain depth or something?
Getting A Loaded MC To Remove Itself From Stage?
Hi
I'm creating an image gallery. I've got thumbnails at the bottom of the movie, which when clicked load the image into a loader ('imgLoader') above the thumbnails. I've then created a button on top of 'imgLoader' that loads up an external swf (containing a larger version of the image) into a new loader 'bigLoader' in front of the whole movie. This swf then contains a 'close' button that I want to use to remove 'bigLoader' from the stage so that is returns the user to the gallery.
Here's the code for the loaded swf:
ActionScript Code:
close_btn.addEventListener(MouseEvent.CLICK, closeClick);
function closeClick(myevent:Event):void {
stage.removeChild(bigLoader);
}
But when I export this, I get an error saying:
"1120: Access of undefined property bigLoader.
So, I understand the error - flash cannot find bigLoader because it is in the main movie & not the external swf (where the above code is), so I just wondered if anyone knew of a way for the movie in the loader to remove itself from the stage? If the call to remove it comes from within itself?
Many thanks in advance.
Remove A Clip From The Stage
Hello, how do i remove a movie clip from the stage that is on the stage from authoring? i know removeMovieClip works for attached or created clips... but not clips that are already on the stage.
thanks!
How To Remove Carousel From Stage?
i want to put 2 buttons on the stage, one for attaching the carousel (from tutorial) and one for deleting it.
all i can manage to remove is the tooltips!
i know its easy but i cant seem to manage it
any suggestions?
thanks
cressa
Fullscreen And No Resize Of Stage Works In 1 But Not Another?
Very wierd...
I'm working on an interactive CD and started to make the file and then decided to start over with a "better" way of doing things.
Anyway, I have this on frame one of the original file:
Stage.scaleMode = "noScale";
fscommand("fullscreen", true);
and it works in the 1st movie but not the second...
Any ideas?
Thanks!
Lance
Fullscreen Projector With Noscale On Stage
Hi there,
I working on a projector presentation in flash where I would like to run it in fullscreen. I use
fscommand("fullscreen","true") in the first frame, but it scales up my content so that it gets blured. Is it possible to keep the stage width and height and still go fullscreen, so you just fill the space with stage color.
Anyone been there?
Thanks!
W
Stage Is Null Object In Fullscreen?
Hi,
Ive got an application working that displays pictures from an XML that updates every 10 seconds or so - well, works fine in a browser, but it breaks when going fullscreen mode. The application is meant to be run in full screen mode, but this prevents it from being done so.
I use MovieClips as my containers for these pictures as I animate them in and out, and added them to the display using "stage.addChild(mcName)". However, with MovieClips using the timeline, I tried just "addChild(mcName)" for the movie clips. That didn't work either.
I have tried using Senocular's TopLevel actionscript to help with this, as well as his Tip of the Day, but I couldn't get it to work, although that sounded like the ideal solution?
The bit of code that seems to break when going fullscreen is when it first access the stages properties through a custom function to check for a child of a particular name:
Code:
function childSearch(childName:String):Boolean {
var counter:Number=0;
for (var i:int = 0; i < stage.numChildren; i++) {
if (stage.getChildAt(i).name==childName) {
counter++;
}
}
if (counter==1) {
return true;
}
else {
return false;
}
}
There is probably a much neater/efficient way to write it, but I'm still new to programming in general...
It will break at "stage.getChildAt(i)...." saying "TypeError: Error #1009: Cannot access a property or method of a null object reference."
I had another function which involved another "stage.getChildAt(....." statement, which I removed, and the next error I got was the same thing, so it's got something to do with this (I can't seem to get trace's out of a flash debugger in a web browser). I do need this code because I depend on the names/index numbers of stage.children to remove them and appropriate other children.
I'm racking my head over this, I've read numerous other people having similar problems (albeit different applications?), and I've tried other things from this forum including:
http://www.kirupa.com/forum/showthread.php?t=259875
http://www.kirupa.com/forum/showthread.php?t=271955
If it works in non-fullscreen mode, and that the stage returns a list of display objects when traced non-fullscreen mode, how can everything be nulled when it goes to fullscreen? I think I'm at the end of my tether .... and running out of clever things to google!
Detect If MovieClip Is On Stage And Remove It
Folks, I need a simple way to detect if a movie clip is on the stage. The stage scales so, it cannot be done by set dims.
I'll click a button, it should check if a list of movie clips is on stage (only one will be at a time). If one in the list is on stage, a function will run that tweens it off while another function tweens in another.
So, question is: What is the easiest way to determine if a movieclip is on the stage?
Is It Possible To Remove The Stage To Allow Click Throughs?
I want to create a flash widget that sits on top of an html page similar to a TV Banner ad in the lower right hand corner (you know, those annoying pop ups on tv). Anyway, I want it to randomly appear but I would like to be able to click the content underneath when it is hidden. Is this an actionscript function, or a javascript thingy, or would it be better to trigger a javascript/css call and just hide the DIV. Just looking for the best solution.
How To Remove Completely My Xml Mp3 Player From Stage?
Hello
I have in the stage one moviclip called main, that is a xml mp3 player
that mp3 player has one buttom called close
what i want is:
when i click in the buttom close, i want the moviclip main to close
how do i do that?
i´m new in as3
Remove Array Elements From Stage
Hey Guys and Gals. I have the following code that duplicates a movie clip on my stage. At the end of my web banner I am having trouble making the movie clips disappear. It's an online banner so when the banner loops I don't want the duplicated clips to stay on the stage I just want them to clear off and have it start from scratch again. I've tried popping them through a function and the removeChild statement. Just stuck at the moment. Thanks!
//This array will hold all the rectangles on the stage
var rectangles:Array = new Array();
//In this loop, we'll create 50 rectangles
for (var i = 0; i < 25; i++) {
//Create one rectangle
var rectangle:Rectangle = new Rectangle();
//Assign a random position
rectangle.x = 15;
rectangle.y = 85;
//Add the rectangle on to the stage
addChild (rectangle);
//Add the rectangle to the array
rectangles.push (rectangle);
}
//The timer will call the "shakeRectangles" function every 0.02 seconds
var timer:Timer = new Timer(20, 100000000);
timer.addEventListener (TimerEvent.TIMER, shakeRectangles);
timer.start ();
//This function is responsible for animating the shake
function shakeRectangles (e:Event):void {
//Loop through the array
for (var i = 0; i < 25; i++) {
//Rotate the rectangle a random amount (from -4 to 4)
rectangles[i].rotation += Math.random() * 1 - 0.5;
//Assign a new random position
rectangles[i].x += Math.random() * 2 - 1;
rectangles[i].y += Math.random() * 2 - 1;
}
}
Button When Clicked,, Must Be Remove On The Stage
hello,
just want to ask, how do i removed button on the stage?
what i did for now..when clicked is I set the _alpha to zero 0..but it still active and it overlaps the other button on the next layer underneath.
can you help me how to remove the current button on the stage when press.
thanks a lot.
How To Remove Radio Buttons Off The Stage
Last edited by conspirisi : 2007-04-11 at 07:51.
I'm building a multiple choice quiz.
the code below simply creates 3 radio buttons and labels them. The code that creates the radio buttons is nested in the makeRadio() function.
On occasion my application needs to remove the radio buttons on stage in order to replace them. This is the changing question part of the quiz.
I want to call the makeRadio function again after the stage has been cleared. I've tried creating empty movieclips on the already occupied layers by calling the clear function off a reset button. However the makeRadio() function does not put the radio buttons on the stage as before.
How do I clear the radio components off the stage?
ActionScript Code:
import mx.controls.RadioButton;
makeRadio();
function makeRadio() {
this.createClassObject(RadioButton, "rb_1", 10, {label:"option 1", groupName:"myrbGroup"});
this.createClassObject(RadioButton, "rb_2", 20, {label:"option 2", groupName:"myrbGroup"});
this.createClassObject(RadioButton, "rb_3", 30, {label:"option 3", groupName:"myrbGroup"});
//
for (i=0; i<4; i++) {
this["rb_"+i]._x = 65;
this["rb_"+i]._y = (i*20);
}
// Create listener object.
var rbListener:Object = new Object();
rbListener.click = function(evt_obj:Object) {
};
// Add listener.ll
myrbGroup.addEventListener("click", rbListener);
}
resetBtn.onRelease = function() {
clear();
makeRadio();
};
function clear() {
for (i=0; i<4; i++) {
this.createEmptyMovieClip("", i*10);
}
}
if you try my code (it should all work if you cut and paste it) do remember to put a radio component on stage and then delete it
How To Remove The Duplicatedmovie Clip From Stage?
Hi all
I am duplicating movie clip from libary with below script on frame 10
I have timer on frame 10 which jump to frame 11 after 5 seconds
when in frame 11 I want to clear off the screen...how???
I tried with:
removeMovieClip("_root.raster");
didn`t work
----------------------------------------------------------------------
movieclip.prototype.klonSpezial = function(spalten, reihen, vertX, vertY, posKX, posKY, iWert, jWert, objekt) {
for (i=0; i<spalten; i=i+iWert) {
for (j=1; j<=reihen; j=j+jWert) {
z++;
attachMovie(objekt, objekt+z, z);
with (this[objekt+z]) {
_x = posKX+(i*vertX);
_y = posKY+(j*vertY);
}
}
}
};
klonspezial(5, 4, 160, 100, 1, 1, 1, 1, "raster");
----------------------------------------------------------------------
Fullscreen: How To Center Stage On Full Coordinates?
i have a swf which i embed fullscreen in my html file.
the stage is centered by script (StageListener etc.).
okay is there any way to make a centered mc always be exactly on full pixel coordinates??
this is a real serious question!!
its cool when the stage always is centered... but not if one pixel thin lines get distortet...
(because it distorts sometimes 1p lines and dithers them. looks ugly.)
Align Object During Stage Resize And Fullscreen
If my movie clip in which I am loading external swf alings itself on stage like this:
Code:
swfLoader = new Loader();
var swfRequest:URLRequest = new URLRequest(url);
swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, LoadComplete);
swfLoader.load(swfRequest);
function LoadComplete(e:Event):void {
swf_mc.addChild(swfLoader);
swf_mc.x = Math.floor((stage.stageWidth / 2) - (swfLoader.content.width/2));
swf_mc.y = Math.floor((stage.stageHeight / 2) - (swfLoader.content.height/2));
}
how can I pass these values in these 2 functions:
Code:
stage.addEventListener(Event.RESIZE , resizing );
function resizing(e:Event = null):void {
}
stage.addEventListener(Event.FULLSCREEN, handleFullScreen);
function handleFullScreen(e:FullScreenEvent):void {
if (e.fullScreen) {
} else {
}
}
Because swfLoader.content.width and swfLoader.content.height wont be accesible outside 'LoadComplete' function, so I really dont know how to handle that, please help!
Getting A Warning On The Scrolling Text Box
**Warning** Symbol=ABOUT THE COMPANY, layer=Copy, frame=15:Line 1: The identifier 'loadVars' will not resolve to built-in object 'LoadVars' at runtime.
loadText = new loadVars();
Total ActionScript Errors: 1 Reported Errors: 1
Getting this from the
http://www.kirupa.com/developer/mx/dynamic_scroller.htm
Anyhelp would be appreciated, I'm in crunch time...
Delete Sprite -- Or Remove Instance From Stage
I often create a function disengage() and call it when I want a certain component to leave the stage. Usually in the function I make the MC/Sprite's x=-100000; or something just so it's not visible, and doesn't obstruct anything else on the stage.
Now I was thinking instead just to delete that Sprite, and create it when I want to see it again. Is that a good idea?
If so, when I use delete.this in the class instance, I get no errors, but it doesn't remove the class instance (which is a sprite, with a bunch of children--Textfields, & shapes).
What's the best way to do this?
Remove Clips From Stage In Random Order
Hello,
I have 6 letters accross the stage on layer 1. I then attach 6 instances of a movie clip from the library accross the stage to cover them using a for statement, so far so good.
Now I want to randomly remove them 1 by one. Any ideas? Here is what I have so far..
ActionScript Code:
var main:MovieClip = this;
var numOfLetters:Number = 6;
var nInterval:Number;
var randomRemoval:Number;
//attach 6 instances to the stage 50 px apart to cover letters//
for (i=0; i<numOfLetters; i++) {
cover = main.attachMovie("cover", "cover"+i, i);
cover._y = 50;
cover._x = i*50;
}
//remove the 6 cover instances 1 at a time from the stage//
nInterval = setInterval(remove, 1000);
function remove() {
randomRemoval = Math.round(Math.random()*numOfLetters);
cover/*??*/.removeMovieClip();
}
cheers for any suggestions in advance.
---
Remove BlurFilter On Stage OnUnload Movieclip
i have called movieclip and set stage filter to blurFilter and show that mc only.
now i want to fire event on closebutton of that mc to remove blurFilter applied on stage.
can anyone guide me how would i do that?
i am closing that MC on closebutton clip and i also want to remove blurFilter on that button onRelease.
please urgent help me.
[F8] Remove Dynamically Created Movis Clips From Stage
i am needed some help with this one.
i have dynamically created movie clips through action script to make a small image viewer for a site that i am working on. the problem that i am having is, if a user goes to one of the image viewers and looks at the images there then moves onto the next page with images the movie clips are replaced by the new ones. if the user then goes to a page with no images viewer on it i am left with a black box on the screen where the thumbnails were held for the image viewer.
i have used this code to remove the movie clips but it does not seem to be working.
Code:
removeMovieClip(this.container_mc);
any help on this would be great.
Help With Fullscreen Flash W/ Restricted Text
I'm trying to build a site that uses fullscreen imagery which is scalable, but i want to load an external .swf on top that is restricted and cannot scale. see URL for example.
i've tried using all combinations of fscommand allowscale, and Stage.scaleMode but it applies it to the whole movie, is there a way you can target individual levels?
any help appreciated.
Rossco
Escape To Exit Stage Fullscreen Loses Keyboard Focus
Been using the Stage["displayState"] = "fullScreen" property in 9.0.28 to get some full screen action, but I noticed in Mozilla when you press the escape key to exit the fullscreen mode the keyboard focus is not returned to the flash movie...instead I have to click on the flash movie before I can use keys again. In IE7 keyboard focus works as expected... press escape and then keyboard focus is back within the player within the browser. Anyone else seen this behaviour and have a workaround?
How Do I Remove Dynamically Created Movie Clips From The Stage Using Code
Hi,
I have some code that generates thumbnails based on a variable called maxThumbnail. The problem I am having is that once the thumbnails are created, i cannot remove them so the code can run again to create a new set of thumnails in the same place.
Heres the code
for (var i = 1; i <= maxThumbnail; i++)
{
newThumbnail = this.attachMovie ("thumbnail", "thumb" + i, i);
}
My current solution is to add an empty keyframe after the frame where the holding movie clip is. I then just play the timeline to remove and reload the holding movie clip. Is there a way of doing this dynamically. I would imagine it would be something along the lines of
removeMovieClip(_root.thumbailholder)
loadMovieClip(_root.thumbailholder)
How Do You Delete / Remove / Unload Xml Jpeg Image From Stage Once Scene Changes?
based on attached file: "slideshow"
Scenario:
suppose after view one slideshow (scene1 slideshow) you want to transition to a new scene (scene2 slideshow) with a completely different slideshow. via clicking on a menu button that takes you to that new scene.
so far I am able to get to new scene but the images from the previous scene (scene 1) xml jpeg image remains on the stage in the new scene (scene 2)
is this a image cache problem? The jpeg is still there but the other stage elements do not remain on the stage in the new scene.
How do I remove, delete them, unload or get the xml jpegs from scene 1 out of scene 2
please help
How Do You Delete / Remove / Unload Xml Jpeg Image From Stage When The Scene Changes?
Scenario:
3 scenes
scene 1 "home"
scene 2 slideshow1 "images" (XML images and file)
scene 3 slideshow2 "images1" (XML images and file)
see attached file: "slideshow"
so far I am able to get to new scene but the images from the previous scene xml jpeg images remains on the stage when you go back to the "home" scene or to another scene.
How do I unload (delete/remove/destroy) the XML jpeg data from the stage when you go to a new scene?
is this a image cache problem? How can I correct this?????
please help!!!!!
Flash Fullscreen, Videos And Text Overlay
I am trying to fullscreen my project flash file so it plays a video full screen with text over the top of it scrolling along.
Now I have the project file going into fullscreen but the text vanishes when in fullscreen mode, press CTRL + F to take it out of full screen mode and the text is there, does anyone have any ideas on how to keep the text in place over the top of the video as i'm drawing blanks now
Loading Text Error On Fullscreen Flash
hi everyone,
i'm new here, well not totally new because I use this forum a lot. But now I have a question that hasn't been posted here (as far as I know)
I've made a project which includes SWF's (displayed as mc) CSS, external text and a loop for fullscreen rendering... Nothing out of the blue...
I've made a main movie which will load everything in place and has the Stage.onResize loop in it. This will command a textfield (center_txt) to be filled out onLoad. That works great and allmost instant, so this guy is happy with that. I've made a simple navigator with some simple buttons, the buttons can change the text in the center_txt to give it a browsing feeling. All still works great.
But when I resize the stage, and the loop kicks in, it will reload the first text . So if i selected a text called by a button, then resize, text will be introduction instead of follow_up.
ActionScript Code:
//here is the loop:
// STAGE BUILD
Stage.align = "LT";
Stage.scaleMode = "noScale";
Stage.showMenu = false;
// STAGE REBUILD
var StageResize:Object = new Object();
StageResize.onResize = function () {
trace(Stage.width + " by " + Stage.height); //as a check
#include "excStyleSheet/styleSheet.as" //not css, just placement values, which make the thing stretch
center_txt.text = scr; //all loaders difine scr as the loaded content
}
Stage.addListener(StageResize);
//and here is a example of the loader being called by a button or onLoad reaction:
var txtLoad:LoadVars = new LoadVars();
txtLoad.onData = function(src:String) {
if (src == undefined) {}
center_txt.text = src;
};
txtLoad.load("objTextFields/home.txt");
the thing is, I really can't find the error, because the stage loop will just verify the scr again and in my logic, it should be the last loaded scource, but it will render as the first loaded scr.
I could use some help with this, thanks to all replies in advance (cyanBlue, ur online?? )
Grtz,
Machiel
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