Flash CS3 AS Editor = Super Sluggish?
Just wondering if others have the same problems. The AS editor is incredibly sluggish for me, to the point of irritation, and I'm not sure if it's a memory related problem or what. Also, switching between fla's is much slower than Flash 8.Currently I'm using Vista with 4Gigs of DDR2 800 Ram (only 3 can be used by Vista at once) and 4 Gigs ReadyBoost. Everything else seems to run fine, Photoshop, Illustrator & Dreamweaver. Dreamweaver seems to have the same code editor as flash, so I'm not sure what would cause the lag for Flash.Thanks!-JamesEdited: 04/23/2007 at 01:12:43 PM by Sir_NightSky
Adobe > Flash General Discussion
Posted on: 04/23/2007 04:56:25 AM
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Flash 8 SLUGGISH
What is it that causes the Flash authoring tool to behave so sluggishly at times???
I can't figure it out... it gets into a "funk" and sometimes it'll take up to 1min+ for it to even respond! Typically every action after that take the same time... Just opening a folder in the library takes the same time!
Sometimes restarting helps - sometimes it doesn't?? What is the DEAL with this buggy behavior??
Flash Is Sluggish When Trying To Use It
Im trying to work on some stuff for work here at home and all of a sudden flash is sluggish as hell. It takes forever to redraw anything when im just doing things in the stage. The CPU usage is regularly at 100% even for simple things like browsing my library. I have an Athlon 2500+ and 1 GIG of RAM. This shouldn't be happening. I'm running MX 2004 ver 7.2 on windows XP with SP2. Suggestions?
Flash 8 & On2 VP6 - Sluggish?
has anyone else experienced extreme drops in FPS when using multiple videos imported with the new codec?
i'm building a site that uses rather large video backgrounds (950x600) with content laid on top. i expected a drop in framerate as the background tints from black to full color and as the content that sits on top animates in, but even after everything is on screen (with zero to none alpha transparency) i continue to get extremely choppy playback.
my low-end "test" machine is a G4 Powerbook. i develop on a fast PC (which of course everything runs fine on.)
when publishing the site to Flash 7 with the old Sorenson Spark codec, the FPS issue is minimized. it doesn't play great on the Mac, but it's at least passable and not dropping 10-15 frames.
any ideas? much thanks!
Flash Running Sluggish
when publishing the movie by itself it play fast and smooth.
when the flash is embedded onto an html page them it runs fairly sluggish.
i don't ever recall it doing this before.
maybe it's 4:00 a.m and this is considered normal maybe??
any input to why this is will be greatly appreciated.
tia
Sluggish Flash Site
Hey guys... I'm developing a flash site with some advanced actionscripting. Over time my rollover buttons with attachMovie commands have be sluggish to fade in. Any suggestions?
And what do you guys do with all those tweens that mulitply like rabbits in your library?
Flash CS3 Professional Very Slow & Sluggish
I recently upgraded to Flash CS3 Pro (WinXP). It is very slow to use -- the mouse keeps getting "stuck" for several seconds at a time, sometimes longer. It seems to get even slower when I open the script window (F9).
Has anyone else had this problem, and is there a way to fix it? It sort of drives you insane.
Thanks,
Geoff
Flash Professional SOOO SLUGGISH
Someone please help me out!;
I'm running Flash MX Pro on a Mac Dual 800 G4 and it is the most sluggish program I've ever used - The only other Aps I have open is my Mac mail and friggin iTunes - Photoshop ran faster with TWICE the Aps open, messing with files in the high Megabytes, as I'm dealing with files well under 1 megabyte in stupid Flash; This superSlowdown occurs on EVERYTHING within the program, including;
--jumping from one Flash document to another;
--entering and exiting symbols;
--exporting an .swf
I downloaded this Ap from Macromedia and the only Prefs. I've changed are my actionscript string + statement colors - thats all. My workflow is gravely slowed down and it is beyond frustrating.
Has anyone heard of/ dealt with this? Anyone have any suggestions?
Anything is appreciated.
Cheers,
F-pilot
Flash Professional SOOO SLUGGISH
Someone please help me out!;
I'm running Flash MX Pro on a Mac Dual 800 G4 and it is the most sluggish program I've ever used - The only other Aps I have open is my Mac mail and friggin iTunes - Photoshop ran faster with TWICE the Aps open, messing with files in the high Megabytes, as I'm dealing with files well under 1 megabyte in stupid Flash; This superSlowdown occurs on EVERYTHING within the program, including;
--jumping from one Flash document to another;
--entering and exiting symbols;
--exporting an .swf
I downloaded this Ap from Macromedia and the only Prefs. I've changed are my actionscript string + statement colors - thats all. My workflow is gravely slowed down and it is beyond frustrating.
Has anyone heard of/ dealt with this? Anyone have any suggestions?
Anything is appreciated.
Cheers,
F-pilot
Flash Website Running Sluggish No Video
My client is complaining that several of his potential clients are unable to see video on the website and the site itself runs sluggish. I thought that maybe this issue relates to the "Active Content Update" that Microsoft released several months ago for Internet Explorer. Does anyone know what the issue may be or have had any similar experiences?
This is the website that I am having trouble with: www.defensivelineuniversity.com
Help!?!?!?!?
Flash CS3 Seams Sluggish With Text And If Actionscript Window Open
I have a movie clip on the stage that has a large text box inside with 18-20pt font, 3-4 paragraphs of text. When I try to scrub the timeline, the playhead on the timeline does not keep up with my mouse... it lags way behind. It's like the Flash CS3 software starts to freeze or hang. And the text in the final swf movie doesn't animate on the timeline.
What I did finally discover is that if I hide (turn off visiblity) the layer on the timeline that has the text movie clip, voila! I can now smoothly scrub the timeline. What gives??? I think others have had similar issues with the CS3 actionscript panel.
My pc specs are as follows... (I think it should be beefy enough to handle this simple text animation).
Vista Ultimate SP1 64-bit, Intel Quad Core, 8G Ram, 512MB eVGA 9800GTX graphics card
SUPER ADVANCED SUPER HARD
Ok.. it's not relaly that hard... but I am lost.
Is it possible for flash to get a url and pass it some of it's vairables without the varibales being visible to the user?
Another catch is that the new page being loaded is not another swf file... it is a html file. So, is it possible to get flash to load the html file in a new window, pass it some varibales (most like to javascript) and then the javascript open the swf file passing in the varibales required? (the whole time without the varibales being visible to the user?)
I am a strong believer that there is nothing flash cannot do... but this seems a bit hard
Thanx for any help you can toss my way
-Ryan
AS3: Using Super.super.someMethod();
I am trying to extend the new AutoComplete component from Adobe. In two different places I need to bypass the AutoComplete methods and get right at the ComboBox methods.
I was told that super.super.someMethod() works just like it does in Java. But I keep getting Compiler errors:1084: Syntax error: expecting identifier before super.
Any suggestions other than just cutting and pasting the code and extending the AutoComplete superClass?
Flash 8 Super Bug
K so here's the issue....
Flash 7 can use print() and run off a movieclip that has a mask in it....and everything comes out fine.
Flash 8 CAN'T ?!?!?!
It doesn't make any sense that you could print masked objects in Flash 7 but when you print them in Flash 8 it doesn't mask the object.
If anyone has any thoughts / fixes I would love to hear them!
PLEASE HELP!!!
Why So Sluggish On Mac's
Hi.
Can someone please explain to me why Flash runs so sluggish and pathetically poor on Macintosh systems, when it runs perfectly great on PC's.
I've always wondered this, as i have a PC at home and all my websites flow fantastic on it. But as soon as i view it on a Mac, the frame rate drops and it struggles to handle all the graphics.
Why can't Mac's cope?
And wby don't they do something about it?
Hope someone can shed some light on the subject.
Thanks
Sluggish
Anybody have any suggestions for this??
I'm relatively new to Flash. I've built a few
Flash sites on a Mac G5 and I'm noticing a
tremendous lag when viewing them on other
computers. (I have to say that the movie files
contain a fair amount of bitmapped images
and tweens.) When I build a scene I have to
remember to compensate how fast each tween
or movement is. It's so annoying to build a
satisfying movie file and then go to view it
on another computer and it drags. So far most
of the movies I've created are about 700k and
all have preloaders.
What am I doing wrong???
Would loading external movies into the main
movie help?
Thank you,
JR
Super Size Flash
I've made a flash movie witch is about 40-45sec long with 3scenes. I published it and the size is over 2500kB. One tutorial said I should use png and jpg only (All my pictures were gif's). I changes the format, but the size is still 2.5MB. what have I done wrong? The movie is 550x300pxls.
// CarlL
Super/subscript In Flash Cs3?
can someone tell me if super/subscript is handled by flash cs3 automatically by some form of <sup>/<sub> tag??
or do we still have to find workarounds??
Loadmovie Sluggish
When I load an mc into my main timeline, the loaded mc plays hella sluggish.. Whilst when I open the same mc by itself it runs smooth as silk. I did a little test to see if the mainmovie wasn't too heavy, but even on an empty stage with only a simple button loading in the movie results in slow performance. FPS is the same for both. What's the deal? How do I go about fixing it?
PS its not my comp that's slow..
Sluggish In Explorer
What's up!
So I am getting very frustrated at the moment. I am trying to create some smooth animations. After raising the fps to 30 and doing some tweens it looks very smooth...in flash.
As soon as I export it and view the html file it looks like **** through a straw. The animation is very sluggish, totally not what I created in Flash.
So I used one the computers on campus. Their craptastic Tangents do display a smooth animation, but then why does my P4 2.5 GHz 1024 mb not?
Do I perhaps have a faulty plugin installed?
Someone please help me before I switch back to pure html/php...
Movie Gets Sluggish At The End
Hey folks, been working on a movie with two scenes. After the first section "The Right People", things seem to get a little sluggish in the web version. The projector files work pretty well on Win and Mac. However, the color bars that animate up and down in the transition to the next section slow down, though the exact frames were copied from the first tween. I've tried to adjust, but they are still slow. It is odd. They seem to get slower as the movie goes on. The synchronization of the voice over also seems to slip a bit. Any suggestions would be greatly appreciated.
The web version is here: http://www.squidzink.com/client/BPflash/
and the Win projector is here:
http://www.squidzink.com/client/BPfl...gearup.exe.zip
Thanks.
Sluggish Performance
Hi. I am developing a simple game and have problems with the performance. You can see the game her: http://home.catchmedia.no/dentakids/spill/ Can anyone give me a hint on what they think might be wrong with it? Is there any way I can tell flash not to redraw certain instances of the animation? Any help will be much appreciated :)
Hit Test Is A Bit Sluggish
Hi I am using the hit test to
assign a movieclip to move
for some weird reason it is not really moving that fast. And it only operates on half the hit area
also frame rate is at 32 so its not an issue with that.
onEnterFrame = function(){
if(Remove_area.hitTest(_ymouse,_xmouse, true) == true){
trace("hittest true");
_root.dragger._x = _xmouse;
}
}
Flash 5-6: Load XML From Different Super Domain?
Hi, I am trying to load XML into a Flash 5 movie, the superdomain in in the XML file's URL is different from that of the SWF.
my problem is:
"SWF files running in a version of the player earlier than Flash Player 7, the url parameter must be in the same superdomain as the SWF file that issues this call."
I know there are a few methods to overcome this limitation but not sure what they are, if you know of any please let me know.
Thanks
LeoBeer
Sluggish Image Transitions
_
A lot of the people that will be visiting my site will be on both broadband and dial up, so I've gone ahead and made a broadband and dial up version of the same Flash Intro
When I tested the Intro on a 56k modem, the entire Intro was sluggish whenever an image was fading in or out. Now I've seen more complex animations than this simply Intro, but I can't seem to figure out why mine is so darn delayed at such simply transitions!
http://www.turiya4love.com/bali
I copied this "Preloader" from a tutorial on FlashKits site:
onClipEvent (load) {
//set the status bar width to zero;
_xscale = 0;
}
onClipEvent (enterFrame) {
//calculate the load as a percentage;
counter = math.floor(_parent.getBytesLoaded()/_parent.getBytesTotal()*100);
_parent.counterpercent = counter+"%";
//if loaded, play;
if (counter>=100) {
_parent.play();
} else {
//if not loaded, set the status bar width;
_xscale = counter;
}
}
And all the tutorial says is that I'm supposed to create a MC with the animated preloader in it then add that MC to the main timeline on Frame 1 and then click on the MC and add the above code in the ActionScript window. Thats it. The Intro begins a few Frames further on the timeline.
However, when viewing the Intro on a dial up, the "Preloader" isn't even moving?
I know I'm a total novice, so forgive the simply questions.
Thanks in advance!
SWF Gets Sluggish With Over 14 Layers... Weird.
Alright folks, I've been fighting this one for a few days, and I need an outside opinion. All the appropriate files are at:
http://estesparkinns.com/flash
Check out the SWF files, as you'll see exactly what I'm describing here.
The objective is simply to create a slideshow of 13 pictures that randomly fade in and out. Easy, right? Well, in my first attempt (slideshow_front.fla), I have a background layer, an actions layer, a button layer, and then 13 layers for the pictures. The fading is done via a setTimeout function which increments the alpha of one picture while decrementing the alpha of another. With all 16 layers, the SWF file plays very sluggishly, far less than the 30FPS that it is set at. However, the moment I delete any two layers, the framerate smooths out. With 15 layers, sluggush. 14? Just fine!
So, I tried an alternative method (slideshow_front2.fla) and used tweening layers to accomplish the fading. Even though the logic of the slideshow is totally different, it still crawls at 15 layers and works fine at 14. What's the deal?
Now then, the other problem is this: on a couple of pictures, as it becomes active, only the bottom half of the picture fades in and at 100% alpha, suddenly the top half of the picture instantly comes into view. At the same time, the text heading for one of the OTHER pictures shows up in the mix. WHY?! They're on totally different layers, and when the other heading shows up, its in a clip with a current alpha of 0.
So, this is just silly, and I'm not making any headway here. Whatever genius you all could provide would be much appreciated. This is my first time to resort to a forum, but I trust FlashKit more than any other!
Thanks!
My Presentation Runs Sluggish
Hello,
What is the general rule of thumb about extra frames, ie:
I have a number of layers where I've eliminated the frames after the graphic ends and is no longer needed, out to the end of the timeline. If I copy all those frames (and layers) and paste into another .fla file, all the frames are filled in that I eliminated. I am assuming that bogs down a presentation (which I see happening), having a bunch of unnecessary frames filled in. Is there a better way of copying multiple layers along with the frames and pasting them into another fla without those frames filling back in.
As always, thanks for the feedback.
Moving Through Timeline Is Sluggish, Why?
I am new to flash and I am using Adobe Flash CS3. I started a Flash file (ActionScript 2.0) project. I need to create a menu simulator and the only way I know how is to create different scenes and navigate through the timeline. Well the problem I am running into is that I can move forward in the timeline with no problems but when I move back through the timeline it is very sluggish. Is there something I am doing wrong? The overall file size of the .fla is 28,071 KB and the .swf is 1,478 KB once published. I am only a third of the way done and I expect the file size to triple. Is the file size a problem?
Sluggish Video Performance
Hi,
I'm currently developing this website:
http://www.lpfmultimedia.com/PoupeEnergia/
and I'm having a very annoying problem... I don't know why the video play is very sluggish!! Please give me your opinion!
Any suggestion???
How To Test A Sluggish Player
I have a Media Center that streams video.
take a look if you want.
www.relevant.tv
It uses a lot of the cpu and when I embed it into a web page it gets very choppy. I have a FlashCom Server but I am not using it to stream. I am using it to pull data. I have had issues trying to get the com server to stream video since it I don't play real time video. I play video files on a playlist.
What is the best way to test to see what is cause the player to play sluggish? Any help would be great.
Thanks,
-toe
Navigation Bar Extremely Sluggish
i have created a navigation bar for the side of my html website
the website is www.ianscofield.com
I have buttons which i want to move over when the mouse rolls over them. i have written this code using a class/tool thing called tweenlite. my code looks like so:
Code:
home_btn.addEventListener(MouseEvent.ROLL_OVER,homeover);
function homeover(event:MouseEvent):void {
TweenLite.to(home_btn, .05, {x:55});
}
home_btn.addEventListener(MouseEvent.ROLL_OUT,homeout);
function homeout(event:MouseEvent):void {
TweenLite.to(home_btn, .05, {x:30});
}
my question is why is it so sluggish when you move the mouse over it? i've seen alot of websites which are instantaneous. also when you move your mouse over all 5 at once (top to bottom) they won't move because it took to long i guess. is it the tweenlite class thats moving to slowly? i wouldn't think so because it's so small, but any ideas?
Frame Rate Sluggish In IE
Anyone got any ideas why this is? I'm at 48fps on each of my movies (some swfs are embedded in others, but they are all set to 48).
It appears waaaay faster in the flash player.
I haven't tried above 48 as I've read about browser limitations.
I have never gone above 36 before! I'm worries she can' handle it, Cap'n!
Frame Rate Sluggish In IE
Anyone got any ideas why this is? I'm at 48fps on each of my movies (some swfs are embedded in others, but they are all set to 48).
It appears waaaay faster in the flash player.
I haven't tried above 48 as I've read about browser limitations.
I have never gone above 36 before! I'm worries she can' handle it, Cap'n!
Sluggish Timeline Animation
Hi all!
I've got the weirdest bug. We're building a product presentation for a client that involves a 360 spinn of the product. The 360 consists of 36 photos placed on 36 frames in an external SWF. You drag the product by clicking on it and drag sideways whilst holding the mousebutton.
What's crazy about this though is that the first time you try to spinn the product(i.e travel thru the frames, either forward or backwards) it all goes really slow. If you release the mousebutton and try to spinn it again it all goes great. I've checked and double checked if the swf is loaded and it is so this seems to have something to do with how flash renders frames or something like that. I quess I wonder if anyone else has these problems with sluggish frames?
The really odd thing is that if I just click the product and move it one frame the first time and then click on it again I can move smoothly over all the frames. But if I try to spinn the whole way around on the first attempt it's sluggish as hell.
Below is my Event.ENTER_FRAME code for moving the product:
Code:
private function dragProduct(e:Event):void
{
var diff:Number = Math.round( Math.floor((mouseInitPos - mouseX) / speed));
moveToPos = (Math.abs(diff) % totFrames);
if (diff < 0) moveToPos *= -1;
var endPos:Number = mouseInitFrame + moveToPos;
if (endPos > totFrames) {
endPos = endPos - totFrames;
}
if (endPos < 0) {
endPos = totFrames + ( endPos );
}
mc.shad.gotoAndStop(endPos);
mc.prod.gotoAndStop(endPos);
}
Sluggish Video Performance
Hi,
I'm currently developing this website:
http://www.lpfmultimedia.com/PoupeEnergia/
and I'm having a very annoying problem... I don't know why the video play is very sluggish!! Please give me your opinion!
Any suggestion???
How Do I Make Flash Movies Super Smooth?
I've seen some really smooth animations on the web and I was wondering what I need to do to make my movies animate smoothly too. Do I only need to bump up the framerate? I know scene complexity is something to consider. I guess what I'm looking for are some guidelines to making animations smooth. I have flash MX by the way.
Here's an exampleAEM website
Super Noobie Help Placing 4 Frames In Flash
Hello:
I have never done this before, so if you can orient me, or point me toward documentation, or a tutorial, or just instructions I will be very thankful.
Need to put this in Flash
In the page listed above, there are four images, the first row left, is the inital state, the first row right, should appear when the mouse is over the picture of the girl. The second row left should appear when the mouse is over guy #1, and the second row right should appear when the mouse is over the second row right.
There should also be links on the BIO/REEL text.
Thanks,
Mario.
Barneys Scrolling Effect... SLUGGISH
ok im using the same scrolling effect that they use on sites like barneys.com and the motown site, I have several large graphics (complicated vectors, not big size wise the .swf is only 200k) When i try and use the scrolling effect it moves the graphics to the desired positions, but it is really sluggish and does the job but kind of drags its feet.... Im accomplishing this effect using a control movie. The control movie has 2 frames in it... The first frame has these actions on it...
// *** Move menus
if (/:menu_rollback eq 1) {
if (Number(/:menu_difference)<Number(/:tolerance) and Number(/:menu_difference)>Number((0-/:tolerance))) {
/:menu_rollback = 0;
/:current_position = (/:destination_menu-1)*/:menu_width;
counter = 1;
while (Number(counter)<=Number(/:menu_number)) {
setProperty ("/menu_" add counter, _x, Number((0-/:current_position))+Number(((counter-1)*/:menu_width)));
setProperty ("/menu_" add counter, _y, 0);
counter = Number(counter)+1;
}
/:current_menu = /:destination_menu;
} else {
/:current_position = /:current_position-(/:menu_difference/(/:speed_menu));
counter = 1;
while (Number(counter)<=Number(/:menu_number)) {
setProperty ("/menu_" add counter, _x, Number((0-/:current_position))+Number(((counter-1)*/:menu_width)));
setProperty ("/menu_" add counter, _y, 0);
counter = Number(counter)+1;
}
}
/:menu_difference = /:menu_difference-(/:menu_difference/(/:speed_menu));
}
// *** Move boxes
if (/:Box_RollBack eq 1) {
counter = 1;
while (Number(counter)<=Number(/:box_number)) {
if (eval("/box_" add counter add ":in_menu") eq 1) {
current_x = ((getProperty ("/box_" add counter,_x)) - ((counter-1)*/:menu_width)) - (0-/:current_position);
box_difference = current_x-/:box_x;
setProperty ("/box_" add counter, _x, Number((Number((Number((0-/:current_position))+Number(((counter-1)*/:menu_width))))+Number(/:box_x)))+Number((box_difference//:speed_box)));
}
counter = Number(counter)+1;
}
}
the second frame just tells the play head to go to frame 1 again.
Should i animate the scrolling effect by hand or maybe use a more straight forward effect as this one isnt really working for me...... does anyone know a way to adjust the settings to make the movie run smoother, or should i just use a better preloader.....or maybe animate it by hand....Any ideas??
thanks for any help..
Sluggish External Txt File Scrolling
Hi,
I've been using a system to load in an external txt file, which I can then scroll using a scroll bar. I've recently added up and down scroll buttons too. With small txt files it runs fine, but as soon as there is a decent amount of text to scroll, the scrolling process becomes VERY sluggish. I thought my script was pretty neat, but I haven't seen this sluggishness on other sites (with larger amounts of text), so I'm guessing my scripts are actually pretty poor. Does anyone have any ideas as to which part of my script is slowing it down, or is there a better way of achieving the same result?
this is my script:
in the main movie i have this frame script:
PHP Code:
load_text = new LoadVars();
mynews.thenews.textColor = "0xffffff";
mynews.thenews.text = LOADING;
load_text.onLoad = function(success) {
if (success) {
mynews.thenews.htmlText = this.title;
mynews.thenews.autosize = true;
scrollbar.gotoAndPlay(1);
scrollup.gotoAndPlay(1);
scrolldown.gotoAndPlay(1);
}
};
load_text.load("news.txt");
in the main movie I have the scrollbar movieclip. It's 2nd frame contains this script:
PHP Code:
if (_parent.mynews._height<=_parent.mask._height) {
this._visible = 0;
} else {
this._visible = 1;
}
function off() {
this.onEnterFrame = null;
}
function scroll() {
this.onEnterFrame = function() {
_parent.mynews._y = ((this._y/(_parent.mask._height-this._height))*(_parent.mynews._height-_parent.mask._height))*-1;
};
}
stop();
and within that same movieclip is the scrollbar button action:
PHP Code:
on (press) {
_parent.scrolldown.onEnterFrame = null;
_parent.scrollup.onEnterFrame = null;
if (_parent.mynews._height>_parent.mask._height) {
startDrag(this, false, 0, 0, 0, _parent.mask._height-this._height);
scroll();
}
}
on (release, releaseOutside) {
stopDrag();
off();
}
there's also up and down button scripts (which some of the script above refers to), but that's pretty irrelevant to my problem.
If anyone can help, or give a few pointers I'd be very appreciative
thanks
Jon
How Is The Latest MX? On A Mac, Just About The Most Sluggish Thing Ever? Thought So.
I know most of you have probably moved onto the next gen Flash MX, and I'm a little curious as to how it's going, as I'm still in the first gen of MX, 6.0 (Studio). I've been using Flash since Version 2(?) '98 and have faithfully upgraded to new versions regularly as they have been released, but not anymore.
Since roughly the release of 4, I've gotten less and less satisfaction out of working in Flash, and more and more ongoing issues with the way the application behaves. Am I the only one?
When I went to 5, I had hopes that the problems would have been dealt with, but they weren't and then again, when I went to MX, I hoped things would get better, but really, nothing's changed, and I'm not gonna plunk down hundreds of dollars for an even MORE throttled-down application that does a lot of things I don't care about and only barely performs the simple web and illustration needs that I DO have.
For those who care this what I've got: a Mac g4 running Panther (performs just as sluggishly as it did with Jaguar, which was slightly better than OS 9), a GB of RAM, and files as small as a single 470 x 430 px jpg that I'm working on (flattening colors to convert a photo of a person to a "drawing" of a person) which are going into a very small Flash file (some buttons, no other bitmaps).
And yet, the program continously forgets what my Wacom tablet does, doesn't scroll properly, and generally just behaves like I'm asking it to do the impossible. And that's what it ends up being: impossible to get any sort of sense of work flow going so I can finish what I started.
Does ANYONE share my sentiments? Basically what I'm saying is am I the only one who's gotten a little tired of Macromedia's style, which is to release new versions without dealing with what seem to be longstanding performance issues?
Choppy And Sluggish Playback In Explorer
I am part of a project group that made a game called Bak-bak-bakpacker http://www.klukk.org/bakbak.html . But as you can see, the playback is somewhat choppy and sluggish. Is the explorer plugin that ineffective, or is it just that we designed the game poorly? In that case, what did we do wrong?
Sluggish Alpha Performance On Macs
I've had this problem before.. anything with alpha causes such a tremendous performance hit on a mac, that I am forced to continue developement on XP.. which is fine, just that I have a powerbook, and my XP machine is a desktop so I loose my mobility.. and I can't show stuff to people on the mac.
Is there a special player for the Mac that doesn't have this performance problem? Or is there no way around it? I have a 1.5ghz pb g4 by the way.
Slow And Sluggish Transitions - Any Insight?
hey everyone,
can anyone tell me what might contribute to the sluggish behavior of scene transitions that accompany externally loaded (w/ preloader) swf's??
for instance, i have these transitions (animated masks) that i can't seem to run smooth. i even have the frame rate set at 50!! and it's preloaded.....
any insight would help.
thanks,
s.
Slow And Sluggish Transitions - Any Insight?
hey everyone,
can anyone tell me what might contribute to the sluggish behavior of scene transitions that accompany externally loaded (w/ preloader) swf's??
for instance, i have these transitions (animated masks) that i can't seem to run smooth. i even have the frame rate set at 50!! and it's preloaded.....
any insight would help.
thanks,
s.
SUPER NOOB QUESTION About Flash Form Applications
i made a flash form application, when i click the button it plays the animation, but it is continuous, I want it to stop at the end of the animation, i put in
stop (); on the last frame of the animation on the form, but then it simply shows the last frame. How do I get it to play the animation, and then stop?
is it a loop = false kind of statement?
Flash Recordings Playing Back Super Fast
So im not that great with actionscript i was kinda thrown this project and fumbled my way through it so far. My problem, i have two applications running on the server one for streaming video and the other for recording it from a web cam. the video playback is fine that works without complication. But when i record a video from the web cam and play it using the streaming application the video plays back at a faster fps (atleast im pretty sure thats it). can anyone give me a hand or at least point me in a direction that i might be able to go through.
Dynamic Slide Show - Sluggish Performance
I'm developing a product slide slow to be takin to conventions. To enable my bosses to swap out different parts depending on the convention they are attending I wrote it so the movie clip loads a text file line deliminated that lists image names, seconds to display, and text to display under the images. The images are loaded up front, takes about a second for the flash script to start responding but after that its ok. Average image size is 800x600 pixels, 20kb to 200kb depending on the image.
The transition I have coded is each image is displayed for designated time, then a white box movie clip slides down from the top to fully cover the image. The current image is set to ._alpha = 0, and the next image is set to ._alpha = 100. The sliding box movie clip slides up reveling the new image.
What I noticed is that On the UPWARDS transition the flash gets very sluggish, about 4fps. On the DOWNWARDS transition however, fps only drops to 16fps (default 20). I suspect it has to do with the idea that NOT showing an image portion is less intensive that SHOWING an image portion. But I'm having a hard time believing there would be that much of a difference.
Can any one think of a way to improve the process?
Heres my actionscript for the movie:
PHP Code:
// open file and part list of images for display
var galleryLoader = new LoadVars();
// flag for when loading is complete
var galleryLoaded = false;
var galItems = new Array();
// vars for gallery focus
var galIndex = -1;
var galIndexTime = null;
var galTransition = true;
var faderIn = true;
// frames per second
var FPS = 20;
var idealFPS = 20;
var frameCount = 0;
var lastSecond = getTimer();
var DispText = null;
var finished = false;
function timeScale (ideal) {
return ideal / _root.FPS;
}
_lockroot = true;
this._lockroot = true;
var controlstop = false;
// Splash Delay
var splashDelay = 3000;
var splashTime = 0;
var showSplash = true;
// define file parsing function
galleryLoader.onData = function( raw:String ) {
// check for error loading text file
if( raw == undefined ) {
trace("Error loading gallery.txt");
return;
}
var lines = raw.split("
");
for( var index in lines ) {
var itemProperties = lines[index].split(",");
var galItem = new Object();
galItem.dispTime = itemProperties[1];
galItem.dispText = itemProperties[2];
galItem.filePath = itemProperties[0];
//trace("Assigning dispText to: " + itemProperties[2]);
galItem.isloaded = false;
galItem.handle = _root.createEmptyMovieClip("item" + index, getNextHighestDepth());
_root.fader.swapDepths(galItem.handle);
//trace("Creating new loader for " + galItem.filePath);
galItem.onLoadError = function (target_mc:MovieClip, errorCode:Error) {
trace ("ERRORCODE:" + errorCode);
trace (target_mc + "Failed to load its content");
}
galItem.loader = new MovieClipLoader();
galItem.loader.parent = galItem;
galItem.loader.onLoadInit = function (target_mc:MovieClip) {
this.parent.isloaded = true;
//for(prop in this.parent)
// trace("this."+prop+" = "+ this.parent[prop]);
//trace("Entered on load init for " + galitem.filePath);
// if width is too large, resize image maintaining aspect ratio
//if(target_mc._width > Stage.width) {
var ratio = target_mc._width/target_mc._height;
target_mc._width = Stage.width -10;
target_mc._height = target_mc._width / ratio;
//}
// if height is too large, resize image maintaining aspect ratio
if(target_mc._height > Stage.height) {
var ratio = target_mc._width/target_mc._height;
target_mc._height = Stage.height -10;
target_mc._width = target_mc._height * ratio;
}
// make invisible
target_mc._alpha = 0;
// position center screen
target_mc._x = Stage.width / 2 - target_mc._width / 2;
target_mc._y = Stage.height / 2 - target_mc._height / 2;
//trace(_root.fader);
//trace("Load Init finished ..");
}
galItem.loader.loadClip(galItem.filePath, galItem.handle);
_root.galItems[_root.galItems.length] = galItem;
//trace("Filename: " + galItem[0] + ", Display time: " + galItem[1] + "s, Display text: " + (galItem[2].length < 2 ? 'none':galItem[2]));
}
//trace(_root.galItems);
//trace(_root);
}
// create movie clip to do fading
var fader = createEmptyMovieClip("fader", getNextHighestDepth());
fader.moveTo(0, 0);
fader.beginFill(0xffffff, 100);
fader.lineTo(Stage.width, 0);
fader.lineTo(Stage.width, Stage.height);
fader.lineTo(0, Stage.height);
fader.endFill();
// load images
galleryLoader.load("parts/list.txt");
// main loop
_root.onEnterFrame = function () {
// monitor fps always first
var newSecond = getTimer();
if(newSecond - lastSecond >= 1000) {
FPS = frameCount;
frameCount = 0;
lastSecond = newSecond;
} else
frameCount++;
/*// new method // old method prefered
var fpsdiff = getTimer() - lastSecond;
FPS = 1000/fpsdiff;
lastSecond = getTimer();
*/
// splash image
if(showSplash || controlstop) {
if(getNextHighestDepth() - _root.splash.getDepth() > 2)
_root.splash.swapDepths(getNextHighestDepth());
if(_root.splash._width != Stage.width || _root.splash._height != Stage.height) {
_root.splash._width = Stage.width;
_root.splash._height = Stage.height;
}
if(splashTime == 0 || controlstop) { splashTime = getTimer(); showSplash = true; }
if(getTimer() - splashTime > splashDelay) {
_root.splash._alpha = 0;
showSplash = false;
}
return;
}
// dont start unless all images are loaded
if(galleryLoaded == false) {
for(var index in galItems) {
if(galItems[index].isloaded == false) {
return;
}
}
}
// make text box
if(_root.DispText == null) {
_root.DispText = createTextField("picturetxt", getNextHighestDepth(), 0, Stage.height - 40, Stage.width, 40);
var myTextFormat = new TextFormat();
myTextFormat.font = "Arial";
myTextFormat.size = 24;
myTextFormat.bold = true;
myTextFormat.align = 'center';
myTextFormat.color=0xff0000;//black
_root.DispText.setNewTextFormat(myTextFormat);
}
// prevents needless loops through gallery items
galleryLoaded = true;
if(galIndexTime == null)
galIndexTime = getTimer();
if(getTimer() - galIndexTime > galItems[galIndex].dispTime * 1000)
galTransition = true;
// if we are transitioning, slide box in and hide current image, unhide next image and slide box out
// if we are the last image, make sure we stop;
if(galTransition) {
if(faderIn) {
if(fader._height < Stage.height)
fader._height += 15 * timeScale(idealFPS);
else {
fader._height = Stage.height;
// swap images
if(galItems[galIndex] != undefined)
galItems[galIndex].handle._alpha = 0;
if(galItems[galIndex+1] != undefined) {
galItems[galIndex+1].handle._alpha = 100;
}
faderIn = false;
// swap text
if(galItems[galIndex+1].dispText.length > 2) {
_root.DispText.text = galItems[galIndex+1].dispText;
} else {
_root.DispText.text = "";
}
}
} else if(faderIn == false) {
if(fader._height > 0){
fader._height = Math.max(fader._height - 15 * timeScale(idealFPS), 0);
} else {
fader._height = 0;
galIndex++;
galIndexTime = getTimer();
galTransition = false;
faderIn = true;
if(galIndex >= galItems.length) {
finished = true;
galIndex = -1;
reset();
}
}
}
}
}
// call back for external movie handlers
_root.reset = function() {
// hide any showing images
for(var i in galItems) {
galItems[i].handle._alpha = 0;
}
// hide any showing text
_root.DispText.text = "";
// show splash
_root.splash._alpha = 100;
_root.splash._width = Stage.width;
_root.splash._height = Stage.height;
// reset vars
showSplash = true;
splashTime = 0;
controlstop = true;
galIndex = -1;
faderIn = true;
galIndexTime = null;
galTransition = true;
faderIn = true;
// fader._alpha = 0;
}
Crunchy Text In .swf Export + Sluggish Behavior
Help! There have been 2 main problems in my new experience with 2004 Professional;
1--I open an MX file of my website and when I export it in 04Prof., (both as a Flash Player 6 + 7 document) the text + some vector images come out very blurry + crunchy, practically illegible in some instances;
2--the other problem is that when I go back and forth from the root timeline into a symbol or group, the program constantly, CONSTANTLY has to think/ displays the rainbow wheel - 1 or 2 times I can see, but this happens ALL the time, and workflow suffers severely; MX never had this problem.
Can anyone help me with this/ has anyone heard of this?
Any help is most greatly appreciated.
Cheers,
F-pilot
Crunchy Text In .swf Export + Sluggish Behavior
Help! There have been 2 main problems in my new experience with 2004 Professional;
1--I open an MX file of my website and when I export it in 04Prof., (both as a Flash Player 6 + 7 document) the text + some vector images come out very blurry + crunchy, practically illegible in some instances;
2--the other problem is that when I go back and forth from the root timeline into a symbol or group, the program constantly, CONSTANTLY has to think/ displays the rainbow wheel - 1 or 2 times I can see, but this happens ALL the time, and workflow suffers severely; MX never had this problem.
Can anyone help me with this/ has anyone heard of this?
Any help is most greatly appreciated.
Cheers,
F-pilot
Crunchy Text On.swf Export + Sluggish Behavior
Help! There have been 2 main problems in my new experience with Flash 2004 Professional;
1--I open an MX file of my website and when I export it in 04Professional., (both as a Flash Player 6 + 7 document) the text + some vector images come out very blurry + crunchy, practically illegible in some instances;
2--the other problem is that when I go back and forth from the root timeline into a symbol or group, the program constantly, CONSTANTLY has to think/ displays the rainbow wheel - 1 or 2 times I can see, but this happens ALL the time, and workflow suffers severely; MX never had this problem.
Can anyone help me with this/ has anyone heard of this?
Any help is most greatly appreciated.
Cheers,
K-vision
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