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Flash CS3 Preset Affects


Thank God for actionscript because the flash preset effects are cheesy as hell! Anyone would be better off using Swish...




Adobe > Flash General Discussion
Posted on: 08/30/2007 10:15:34 AM


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Where Are The Preset Sound In Flash MX 2004?
where are the preset sound in Flash MX 2004?

flash mx had some preset sounds or what you may calla them, where are they in flash mx 2004, or is it that it doesn' have them any more?

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Opening A Preset Sized HTML Window From Flash MX
[Not sure if this is the right section to post but hey]

Here's the prob, I want to open an HTML window from Flash MX that contains a picture and is of the same size as the picture with no scrollbars and address bar etc etc. I can do this from Dreamweaver but i havent a clue how to do it from Flash. Any ideas?

(It may help to bare in mind im no expert so can any explanations be kept quite simple!)

Thanks, look foward to a repy.

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After Affects - Flash 8
I have taken a full 30 slide power point and with using after affects rebuilt the entire show. Now I have saved each silde as an flv. I need to put it all back together using flash. I am new to flash and have really no clue on how to do this. Can someone help me. Please.

Thanks ahead of time.

there is also audio embeded into the after effects that why we took it out of power point. Needed real sounding audio.

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HTML Background Affects Flash Functionality...
I tried to apply a fullbrowser background so that all my swfs appear on top of this background...and the background fills the browser...this works fine...but the swfs are affected somehow...one function that does not work for me (using firefox) is my mouse wheel scroll...when you are over the list components the mouse wheel should scroll the list...and when youre not over the list...it should zoom in/out on the main map...neither of these functions works...

here is my html code:

Code:
<html><!--xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> -->
<head>
<!--<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />-->
<script type="text/javascript" src="swfobject.js"></script>
<title>EXPOCAD FX 1.0</title>
<div id="contents">
<a href="http://www.macromedia.com/go/getflashplayer" target="_blank">Click here to download Macromedia Flash Player to view the content of this page! Once the install is complete click Refresh to view this page.</a>
</div>
<script type="text/javascript">
var so = new SWFObject("protected_main-0.5x.swf", "EXPOCAD FX 1.0", "100%", "100%", "8", "#ffffff");
so.addParam("wmode", "transparent");
so.write("contents");
</script>
<style type="text/css">
body {margin:0px;}
#bg_image {
width: 100%;
height: 100%;
left: 0px;
top: 0px;
position: absolute;
z-index: 0;
}
#contents {
z-index: 1;
position: relative;
}

</style>
</head>
<body>

<div id="bg_image">
<img src="background.png" style="width: 100%; height: 100%;">
</div>

<!-- this puts the contents of the page ontop of the background image -->

<!--<div id="contents">

</div> -->


</body>
</html>
http://www.expocadvr.com/new/default.html

has anyone ever encountered this before?

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HTML Link Affects Flash Movie
Hi people! I've 'stucked' in a problem and wishes someone helps me out!!!
I'm just developing an hybrid website (flash+HMTL) and I want to add a simple feature:HTML link who affects the flash movie. Basically, I got the flash-menu in the top... and the HTML menu in the bottom... content stays between them - I'm using the same links in both.

AMT TELECOM

The obective is to put animations/transitions in each section... no mather what kinda link did you use.

So, who can show me the light about this issue?!

ps: similar effect is used in 2advanced.net!

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3d Motion Preset Needs Fix
I have been using the 3d motion preset to spin a logo. However when it spins and hits the 180 degrees mark it then swap back to its original view. How can i make this spin round (laterely that is) and do a full rotation.

Thanks

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Preset Actions For Buttons
I have always been just a designer. I want to learn how to do actions for buttons, etc... I've been slowly translating the outdated tutorials for flash 4 and 5 up to my trial version of mx. the tutorial link below refers to preset button actions? I can't find them please help me anybody...!

http://www.flashkit.com/tutorials/In...a-17/more3.phphttp://www.flashkit.com/tutorials/In...a-17/more3.php

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CS3 Component Creation With Preset
I have created a CS3 component with around 10 inspectable parameters. Now I would like to add another Inspectable parameter with enumeration such that it contains a list of presets for the rest of the 10 parameters. When i select any one preset from the enumerated list the other 10 parameters should be populated with some predeifned values and I want those values to be reflected in the parameter panel in the IDE. How can i go about it?

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Preset Website Format In Browsers
Hi,

Hoping that somebody might be able to help me with this problem.

I would like to set the size of my site so that everytime somebody opens it in say explorer - it takes out the top bar - fills up the whole screen. How can I control these things.

My main page is in Flash although I have placed it in a front Dreamweaver page. The Flash movie is centered in a table and when using a smaller monitor on PC's you have to scroll for everything since the page is centered and shows up -top left. How can I solve this?


Please help,
Thanks
Sarah

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PreSet Animation For Dynamic Images?
Hi,

I am trying to load a dynamic image into a movie clip that is already animated on the main timeline. I would like the dynamic image to be animated in the same way. My problem is that I have been using the MovieClipLoader to load the image and it seems to take away the animation for the movie clip once the dynamic image has been loaded.

However, if I simply use the loadMovie function to load the dynamic image, then the it animates just fine. But I would like to use the MovieClipLoader so I can resize the movie clip once it's loaded.

Any ideas?

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How To Pause Video At Preset Time?
I have an external FLV which I play in a FLVPlayback component and I want to pause it at a certain time WITHOUT pressing any buttons. How does one do this?

Related question: how to make the external FLV stop at the last frame without going back to displaying the first frame (without pressing any buttons (i want it to stop at the last frame and keep displaying it))





























Edited: 04/17/2007 at 09:45:40 AM by 123joris456

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Color Affects
Hi,

I was wondering if you look at this website on the border ,

http://www.victoriaspa.com/

how have the given metalic touch to the color. Alo how are they producing this affect like there is light in the center of border. I tried have tween motion between two graphis by giving aplha to one, but ti did not produced same results......

thanks

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Can One Click Affects Multiple MCs?
i was wondering if it's possible to have something like:

on(click){
_root.*.gotoAndPlay(1);
}

so that affects all MCs at that level of the hierachy?

Anyone managed this b4?

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Ok, i am just starting this, and my lack of knowledge is extremely frustrating (for both me and anyone working with me) so please bare with.

Ok, here's the ?. Someone showe me how to make two separate buttons affect a movie clip. (i.e. you click on one button and the movie clip says "hello" you click the other button and the movie clip says "goodbye). I KNOW this is extremely easy, but i cannot get it to work. Here's where i'm at now: Both my buttons are made, just fine. My movie clip is made: 1 frame says "hello" the other says "goodbye". Now here's where i get lost. I seem to remember my tutor putting a "stop" action in the Movie Clip. Next we brought the two buttons and the movie clip into the scene. I rename the Movie clip instance to "Movie". Now what script do i use and on what to get the buttons to affect the clip?!?!? I tried "on (release) gotoandPlay (1)" on button #1 to get the clip to say hello and "on(release) gotoandPlay(2)" on button #2 to get it to say goodbye. Long question short: how do i make the buttons affect ONLY the movie clip (b/c eventually i want to have the buttons themselves moving across the screne) Please help this horribly pathetic beginner!!!!!

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I'm making a movie in flash at 35 frames per second, and for about the first half the tweens are smooth. However, sometime around the middle of the movie, the tweens become a lot more jagged. I tried removing the music and this solved the problem, but I'd like to find a way to keep the music in while having the movie work fine.

By the way, I'm putting my music in the movie by creating invisible movie clips with nothing but streaming audio in them, if that information's helpful.

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Rollover In One Movie Affects Another?
I'm trying to mimic an HTML/JS function where you can roll over a button and swap another image in addition to the button. My buttons are in a narrow section on the left and the text window I want to swap is wider. To make the whole thing one movie would be kind of cumbersome to the design.

Any help?

http://www.brazosportinfo.com/_webwo...am/darker.html

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ok, I have a score and a speed. I want it so that for every 50 points in the score, the speed increases by .05. So if you have a score of 176, speed would increase by 3 x .05. Score can also go down if score then goes down to let's say 94, speed is 2 x .05. I want it to go on forever and have no idea how.
(Using flash 8)

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Btn Suffix Affects Behavior?
Hi gang! I use some nifty button code that came from Billy T, Red Penguin and CyanBlue and it really works well. Now I just noticed that in MX2004, I can comment out the secondary behavior I have (onRollOver, onRollOut, onPress) and it still does that behavior.

I don't remember that being the case in just MX. I presume it's because the buttons are named with the suffix _btn and that MX2004 reads that.

Any comments?


ActionScript Code:
Button_Names = ["about", "member", "reserve", "games", "rates", "sphere", "gamesystem", "team", "contact", "food", "corporate", "research", "privacy", "legal", "splash"];
for (i=0; i<=Button_Names.length-1; i++) {
    item = Button_Names[i];
    _root[item+"_btn"].mov = item;
    _root[item+"_btn"].num = i;
    _root[item+"_btn"].onRelease = function() {
        if (nextMovie != this.mov+".swf") {
            nextMovie = this.mov+".swf";
            _level2.gotoAndPlay("outro");
            //trace (nextMovie);
            //play transition
            _root.status_mc.gotoAndStop("load");
            _root[Button_Names[this.num]+"_btn"].gotoAndStop("_disabled");
            //send button to off state
            _root[Button_Names[this.num]+"_btn"].enabled = 0;
            //make button null
            Enable_Buttons(this.mov);
            //call function (below)
            _root.preloaderBox._visible = true;
        }
    };
}
//end movieclip button variables and array
//
//start secondary movieclip button behavior
//_root[item+"_btn"].onRollOver = function() {
//  this[item+"_btn"].gotoAndStop("_over");
//  _root.status_mc.gotoAndStop("red");
//};
//_root[item+"_btn"].onRollOut = function() {
//  this[item+"_btn"].gotoAndStop("_up");
//  _root.status_mc.gotoAndStop("green");
//};
//_root[item+"_btn"].onPress = function() {
//  this[item+"_btn"].gotoAndStop("_down");
//  _root.status_mc.gotoAndStop("red");
//};
//end secondary movieclip button behavior
//   
//define function to activate all movieclip buttons except selected one
function Enable_Buttons(selected) {
    for (i=0; i<=Button_Names.length-1; i++) {
        if (Button_Names[i] != selected) {
            _root[Button_Names[i]+"_btn"].gotoAndStop("_up");
            //activate buttons
            _root[Button_Names[i]+"_btn"].enabled = 1;
            //make them clickable
        }
    }
}

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Preloader Affects LoadMovie?
Anyone:
I have been having some issues with the creation of my site. I want it to include external elements and the loadMovie tutorial found on this site work great. I also have created some preloaders that work well independantly, but when used at the beginning of each external movie, a single click makes nothing load at all. A click again will load the content, without any loader, which suggest to me that something about the preloader interacting with the movie that contains it. I've stumped all my friends and just wanted to see if anyone here had any advice.

You can see how it works at zero-verion.com/menu2.html

You'll see all kinds of crazy crap happening as I've used several different preloaders on the different content movies. I'll post the .fla's if anyone wants a crack at it.

I know that this type of issue with loadMovie commands shows up all the time on these forums and I really appreciate you patience.

Thanks,

Evanhttp://www.zero-version.com/menu2.html

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Preloader Affects LoadMovie?
Anyone:
I have been having some issues with the creation of my site. I want it to include external elements and the loadMovie tutorial found on this site work great. I also have created some preloaders that work well independantly, but when used at the beginning of each external movie, a single click makes nothing load at all. A click again will load the content, without any loader, which suggest to me that something about the preloader interacting with the movie that contains it. I've stumped all my friends and just wanted to see if anyone here had any advice.

You can see how it works at zero-verion.com/menu2.html

You'll see all kinds of crazy crap happening as I've used several different preloaders on the different content movies. I'll post the .fla's if anyone wants a crack at it.

I know that this type of issue with loadMovie commands shows up all the time on these forums and I really appreciate you patience.

Thanks,

Evanhttp://www.zero-version.com/menu2.html

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i had a presumption that anything not placed within the canvas in flash would not show up in the movie, but i had a picture that extended out past the borders of the canvas and was also then shown in the test movie. what rules does the canvas folow? also, how does it effect a published movie? thanks

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I have three levels, with level0 being the background swf, level 1 a sliding navigation swf, and level 3 are the content swf that get loaded by hitting the buttons on level 2. Now, on level 3 I have sub-navigation to jump to certain frames. Even though these buttons have no on mouse over action attached, they trigger the playhead on level 2 (!!!) as soon as you roll over them. The same thing happens if I have a graphic, of which I set the behavior as a button. Sounds confusing ? Please go to

http://www.richterdesign.net

click on the PF button, then either the EDUCATIONAL or the PROFESSIONAL button, and select an item on the slider that comes with sub-navigation. You might have to try different ones, until you get more buttons on your left side. Now notice, as you move over the orange button (level 2), that the slider starts to scroll (level 1).


Thanks a lot,

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Flash Community,
I'm currently a new users in FlashMX. Right now I've created an intro movie that loads a dynamic name from a database. Right now all I can do it move it around the screen very simply. Is there anyway to add more effects to it? Such as breaking it apart and having it morph, or anything of that sort. http://customerservice.homeip.net/test21.aspx

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I am soemwhat new to actionscript - beyond the simple stuff.
what I wamt to do is have the location of the mose follow the action on the time line.
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does anyone know how to do this, or where i can find out?

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AS On Frame Affects Code On Buttons
When I add AS to the first frame of my movie, it alters AS on buttons that worked perfect prior to the new code being added.

I have an external SWF that loads when a button is clicked. It has a stop action in the first frame. This is the SWF, and frame, where my challenge is.

Within the external SWF are several more buttons, each with AS similar to this:


on (release) {
_root.external.gotoAndStop("myframetwo");
_root.external.mtclip.loadMovie("mymctwo.swf");
}


- or this -

on (release) {
_root.external.gotoAndStop("myframethree");
_root.external.mtclip.loadMovie("mymcthree.swf");
}

each of these swf's has a stop action in the final frame.

the buttons and action work perfect...until I add some more AS to the first frame of the external SWF. In addition to the stop action on the first frame, I have added this line:

_root.external.mtclip.loadMovie("start.swf");

This too works perfect. The playhead stops at frame one of the external SWF and loads the "start.swf" as it's suppossed to. The problem comes when I click one of the buttons that worked a minute ago. Now when a button with this code is clicked:

on (release) {
_root.external.gotoAndStop("myframetwo");
_root.external.mtclip.loadMovie("mymctwo.swf");
}

it works, BUT the playhead doesn't stop at the end of the swf, it loops back to the beginning of the external swf and reloads the "start.swf"

Any ideas on how to keep this from happening?

Thanks

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basically what i want to do is have a rolling lens flare affect across the top of some textured text. i'm new to flash so i just need to now where to look.


thanks

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I've read all the posts regarding video on here and as usual, I'm still confused.

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I've been able to physically make the AVPresence larger by using "window" "transform" and upping the % to 320%w by 240%h. This makes the video appear larger as I had hoped, but the quality is very poor. Also, it seems distorted a little. I'm not sure what numbers I should actually use.

I've been able to see some improvement by selecting the LAN setting in the setbandwith but not great.

Can anyone tell me how to get 320 by 240 smooth clear video to work. I've seen other flash based webcam sites that look great and I want mine to look like theirs....

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Ressor

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Hi,

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thanks

chris

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i tried something like this:

case1,case2,case3,case4,case5,case6,case7,case8.on RollOver = function() {
}

but it only worked for the eighth object. how do i tell it to affect all of them?

thanks, jason

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my_lv.onHTTPStatus = function(httpStatus:Number) {
trace("HTTP status is: " + httpStatus);
}

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marrek

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Shallroc *_^

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and i even found out that the mask itself dows grows the _height value of the parent movieclip.

Is there a any way to go around this?
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thanks

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Hi all,
im trying to make this:

i have a movieclip, and inside it, there is a movieclip what have been masked.
The thing i just found out (by the hard way) that even the masked elements do affect to the movieclup heigth where the elements are.

and i even found out that the mask itself dows grows the _height value of the parent movieclip.

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http://www.tutor2u.net/assets/simula...imulator_1.swf

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- both instances are on the stage
- on test run, the org instance & attach movie code behave correctly, however with the scaled instance the movie that is attached is also scaled
- i have tried to assign the width of the attached movie with this code:

this._parent.attachMovie("mcMovie1_link","Movie1_m c",nextDepth,{_x:_xmouse+5, _y:_ymouse+10, _width:15});

the width property is processed but relative to the scale of movie i.e. if the width is set to 3 it'll be 3 for the org instance and wider for the scaled instance. How does the scale of an instance affect the scale of a movie that is dynamically attached?

I want to use the movie several times to behave the same way but the size of the instances will change...

any suggestions?

Cheers

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Hi,

I have a piece of code which instances a new MC (attached to an empty MC on stage) and attaches an onEnterFrame function to it, which will move the clip to the right and skews the clip along the X-axis.
The problem is, when I create another instance, it influences the skew of the previous created instance and so on for every instance.

It seems there is some kind of data binding between the Matrixes or so. Please help me out.

Thanks,
Rick.







Attach Code

instance.onEnterFrame = function() {
this._x += 2;
if (this._x>=machine._width) {
removeMovieClip(this);
}
var xSkew:Number = ((this._x/this._parent._width)*0.8)-0.4;
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I thought that a colorTransform it only affected the specified and child clips in the movie.

Example - I have a lot of things attached to _root.

I have a particular clip which is on its own and is attached to the _root - this is my code...


Code:

clip.transform.colorTransform = new flash.geom.ColorTransform(0.05, 0.05, 0.05, 1, 0, 0, 0, 0);
That seems to set the clip nice and dark as I want it to - but it also sets all other clips and all clips dynamically added afterwards to have the same colortransform settings... am I missing something from the CT object?

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Hi all, I've been struggling with this for about a week, and know that I must be overlooking something obvious.

My movie contains the clip "traffic" that has a 600 frame timeline. On this timeline, the clip "testCar" tweens from 100% to 500%. From the root movie, I can target both the clip "traffic", and the nested clip "testCar" and rotate them with the arrow key.

My problem: if I remove the line of code targeting the nested clip, the clip "traffic" rotates and plays as expected. As soon as I add the code to target the nested clip "testCar" however, both clips rotate, but "traffic" stops playing.

Here is the code that sits in the first and only frame of the root movie:

code:
var keyListener_obj:Object = new Object();
keyListener_obj.onKeyDown = function() {
switch (Key.getCode()) {

// Left Arrow Code

case Key.LEFT :
traffic._rotation -= 12;
traffic.testCar._rotation += 12;
break;

}
};
Key.addListener(keyListener_obj);


The .fla can be downloaded from my .mac site at:

homepage.mac.com/teemflmngo1/FileSharing4.html

Thanks in advance for looking at this.

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oldypos = newypos
newypos = this._y
speed = (newypos - oldypos) / 300

Before I load the mp3 .SWF into the clip, the speed script works fine. After I load the clip, the speed levels out at zero and will not change... It's almost like the script is running too fast to detect a difference betweeen the oldypos and newypos variables. I need this speed detection script to work...

I've even tried setting the speed to grep the newypos at a given time interval set with the timer functions, and that doesn't work either once the MP3 SWF is loaded into the blank clip. Also, loading an image instead of a streaming MP3 into the clip won't cause a misfunction...

Oddly enough, if I bump the frame rate of the MP3 .SWF to 25 fps, the speed detection code will work normally, but this affects the play progress bar in the jukebox. This is wrong, because the play progress is based of the _currentframe vs _totalframes, so it should not be affected by an fps change. Strange indeed.

I have all 3 movies set at 30fps, the .SWF with the mp3, the shell / web site, and the scroller being affected by the speed script (also an external movie). And have tried varying frame rates, but this doesn't seem to help.

I'm figuring this is an odd Flash bug with the player, but if anyone has any suggestions or has come across a similar problem, give me a holler. Appreciate any help!

-at.

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I followed Lee's tutorial on this site (video basics -part 6) on how to add a buffering message at the start of the video. However, when I added the actionscript to my player, I came across 2 problems:

1. The buffering movie clip was supposed to have the text "buffering" that fades in and out as the movie buffers. Mine displayed the text "buffering" but it did not fade in and out like it was supposed to...and yes, I made sure I added the motion tweens.

2. My load and progress bars stop working. They display at 100% and do not re-size to display amount loaded or amount played. They begin to display correctly again when I click on them. Odd. It is like the buffering at the start throws off the value that the length of the bars are based on.

Can you help?? Thank you!

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ok this is perplexing....

i have a mouse over effect to show a popup info text box in the main movie (_root)
and i also have a rollover tsunami effect in a loaded movie.
but at soon as i do a rollover on a button in the main movie
the rollover tsunami effect in the loaded movie does not work....
anyone know what the problem is???

please help

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Greetings.

I have recently added a few sounds to my flash application (http://www.sportal.de/tracker/tracker.html) with several sound handlers being set off by pressing buttons and the like.

It works like this:
ActionScript Code:
_root.mySound2 = new Sound();_root.mySound2.attachSound("beep");_root.mySound2.setVolume(Number(_root.setvolumes["Day"][0]));_root.mySound2.start();
(where the "setvolumes" array holds 2 values for each sound I'm using... the first is one [0] that gets overridden depending on whether it's on or off [volume = 0], the second value holds the original volume that it's set to when the sound is switched on again).

When the sounds are switched off, there's a loop that overrides the first value for each sounds' array entry with 0, when it is switched on again, the first value of each sounds' array entry is overridden with it's second value.

Then, when any sound is triggered, it retrieves the value from the first array entry that belongs to that sound.

Like I said- that works nicely. BUT- when I added an ambience sound that just keeps on looping, I get a problem when other sounds are triggered.

The starting of the Ambience sound looks like this:
ActionScript Code:
_root.mySoundAmb = new Sound();                        _root.mySoundAmb.attachSound("ambience");                        _root.mySoundAmb.setVolume(Number(_root.setvolumes["Amb"][0]));_root.mySoundAmb.start(0,999);
...so to the best of my understanding, it has it's own "handler" (mySoundAmb), right? It shouldn't be affected by "setVolume"s applied to other sound handlers, right?

But when I trigger another sound while the ambient sound is running, the ambient sound is set to the volume of that particular sound as well... does anyone know why that is so?

I'll try to derive the portions of code that generate this phenomenon, in case some of you have a clue but need to see code ...but if someone can answer this question without having to see the code, that would be even better

Thanks!
~Marcel

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For example, if the user selects 'Accounting' from DEPARTMENT, then in the AUTHORIZE dropdown, only Accounting department names appear. The user then has to select one of the names.

I want to do the same thing in a flash form, can I just copy and paste my scripts? I am using arrays.

ANY help is greatly appreciated!!!!!
THANKS!

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Basically what i want to know is, can flash be written as code, like HTML or do i need to buy a flash builder. And if so, what can i do about learning this code

Thanx from Fenton Multimedia Designs

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I want to get into flash programming on my website, but i do not have thecash to buy flash MX 2004, it is 499 US thats a lot of money.

Basically what i want to know is, can flash be written as code, like HTML or do i need to buy a flash builder. And if so, what can i do about learning this code

Thanx from Fenton Multimedia Designs

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After Flash 5 was FlashMX then followed by FLashMX 2004 ???

which means Flash MX is version 6??

thanks for answering.

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