Flash Media Server VOD Hardware Requirements Per Client
Hi I was wondering what the hardware requirements are for VOD use of FMS 3 per client.What I want to do is to be able to calculate what kind of machines would be required to cater an x amount of clients at the same time. For example CPU usage per user for a 500 Kbps video is 40 MHz, memory 100MB etc. or if there is a formula. If I have that then I can also calculate the cost per view etc. If you have a server with a Gbps connection to a network you could cater for 2000 users but then if the memory usage is 100MB per user that would not be possible etc. Any kind of relative information (even server suggestions) would be greatly appreciated. Thanks!
Adobe > Flash Media Server
Posted on: 11/26/2008 04:20:04 PM
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Load Testing / Min Hardware Requirements
Hi there
I try to disply 360 degree panoramas with Flash.
Is there a way to find out how much RAM my Panorama would be using and what the minimum requiremens for a computer are.
www.flash-panoramas.com is the site.
What I need to know is how "strong" a computer has to be to view my panoramas.
Thanks for your help.
Regards Markus
PS: Unfortunately it seems that some times the connection between my controller and the panorama.swf is not working. So do not be suprised if you can not look at the images.
Streaming Media Server Vs Flash Media Server
We have a streaming server here. Can this be used to stream flv files on its own? Or do we need to add Flash Media Server to it in order to to this?
Right now, I'm thinking something needs to be done, because I try to post flv files, and I try to use this code to access them:
var connection_nc:NetConnection = new NetConnection();
connection_nc.connect(null);
var stream_ns:NetStream = new NetStream(connection_nc);
my_video.attachVideo(stream_ns);
stream_ns.play("http://video.[myURL].com/testSTream/streamVideoTest2.flv");
stream_ns.onStatus = function(infoObject:Object) {
trace("NetStream.onStatus called: ("+getTimer()+" ms)");
for (var prop in infoObject) {
trace(" "+prop+": "+infoObject[prop]);
}
trace("");
};
and the trace I get from onStatus is always, NetStream.Play.StreamNotFound
Any help is always appreciated.
Thanks
Chris
Streaming Media Software Requirements
I work at an online university in the IT department and I'm currently building requirements for a flash based media server. We currently use some Adobe Captivate and Adobe Breeze projects in our classrooms that is stored on a file server using IIS. Although things are going great using what we have, we plan to step things up a incredibly over the summer so we can actually stream video and audio without the need for the end user to download the video/audio first to their computer to view it.
We have an assortment of quicktime files and windows media files that we would like to also stream, but we would preferably like to convert these formats into a single format such as Adobe Flash, which is why I'm here looking for assistance. I understand this can be done with many third party products like Sorenson Squeeze, Flix and Sound Forge.
We are preferably interested in a content management style of an interface so staff can be enabled with varying skills to publish streaming presentations, videos, audio themselves yet maintain an IT control. It's important that this solution can provide the capability to protect sensitive video information with seamless authentication to such files including the ability to also provide usage information and reporting metrics.
So, now that you understand a little bit of what I'm interested can anyone explain if Adobe's Flash Media Server 2 can provide these such requests? I ask, because I installed the developer version recently and it seems to only offer the ability to administer the performance of flash videos where as we are looking for this, but also the ability to control it via something of a content management system.
Thanks so much for you help.
Sincerely,
Evan
SOAP, C++, C#, Or Other Access To Flash Media Server Server Management ActionScript API,
I'm writing code to manage a farm of Flash Media Servers, and I need to call some Flash Media Server APIs from languages other than ActionScript.
I'm happy to write some of my code in ActionScript subroutines, and just use the NetConnection remote call API to invoke those functions. But I can find no way to do this.
I was initially enticed by the alleged support for Web-Services, but was disappointed to find that it only (appears) to support consumption of web services - not PROVISION of web services.
I saw that there was an external API accessible from flash media player itself, but that appears to require embedding the media player in a web browser, etc.
Is it - perhaps - possible to directly invoke the flash-media-player from a C# application using their COM-bridge in .Net? And then use that to invoke remote connections - without having any client side actionscript?
Any other ideas?
Flash Media Server 3 And Windows 2003 Server Help For Live Streaming
Hi
I installed FMS 3 (developer) on my Windows 2003 Web Edition.server online
I booted the FMS 3 and it seems that it works correctly (I did the port scanner and is ok)
But I can not see the live streaming applications.
I followed the guidance of Tom Green
http://www.adobe.com/devnet/flashmediaserver/articles/beginner_vod_fm3.html
In local everything works, but in windows server 2003 does not see the movie: I see only the green bar.
Please, someone has had similar problems to my and resolved?
What should I do on Windows servers?
The firewall is open on port 1395, but I do not have results.
Also, if using Flash Media Encoder 2.5 (locally) and use <Stream to Flash media Server> after entering the username and password I have this error
Primary - [ AccessManager.Reject ] : [ authmod=adobe ] : ?reason=needauth&user ...
Someone can help me?
Thank you
Flash Media Server Only Works Local On Server
i just installed a developers version of the flash media server on a windows server.
i don't have any problems while starting my applications on the server itself.
the problem only appears when i try to connect from a different computer which is not located in this network,
at least a connection from "outside".
there is no firewall right now on that server that this can't be the problem.
when starting the media server by the managment console i also do login with the domain-name of the server and not with localhost...locally all is working well...but not from outside.
i also try to test port 1935, 443 and 80, but none succeed from outside.
what i also tried is to run a version of the flash communication server 1.5 on my home pc also running a windows server. in this case i had the same problems: could only get a connection locally but not from outside...i.e. the connection to the server failed.
anyone an idea?
Flash Media Server Vs PROXY Server/firewire
Hi All,
Can anyone help us, we have a multiway communication app developed in flash utlising FMS for audio communication. But now we find out that the end client is sitting behind a proxy server. What are the best ways of being able to send the communication through their poxy server without making major changes to the server itself? Otherwise this whole project is floored because no connection can be made.
note: it works fine when the client is not behind the firewall.
Any help would be greatly apreciated.
Gz
Flash Media Server / Proxy Server / AS 2 Help
I was wondering any of you guys on the board can help me with an issue I'm having on this project I'm working on...
I'm working on this flash video player that loads .flv's stored on a Flash Media Server through a proxy server. So the swf that's on server A loads a .flv on server B through a proxy server. The thing is that I built the player in AS 2.0 -using the FLVplayback component (I know I know, but I'm just learning 3.0) , and it's not working right now, and we have diagnosed that it's most probably because the ProxyType is not set and it needs to be HTTP i think. I know you can do it in 3.0, but I'm not sure of an equivalent way to do it in 2.0? Would I have to write something to extend the class?
Help!
Thanks in advance
Flash Media Server, Does It Need Server Side?
Ive been importing my videos and selecting flash media server, which I thought was streaming. However its always worked fine and I dont understand what these extra files are that are needed on the server? Are my videos just converting to progressive video? Because I never knew they needed special files yet they have always worked or so it seems!
Flash Media Server Not Connect With Server
Hi I'm newbie to Flash Media Server,
I just trying to make a video saving tool with webcam, Its possible at only with FMS (found with google..).
Now Started to learn basic thinks, But I'm struck in the basic level, Thats, After install FMS, I'll go to ...//Adobe/Flash Media Server 3/fms_adminConsole.htm (in local system). for change administrator tool, At this position, I have one problem.
I have attached my error jpeg, Please give me the solution and push me to the right way.
Thanks...
Window Media Server And Flash Server
hi experts,
I am rather new to Flash Media Server, but quite impressed with what flash server can do. however, i have a few questions which i could not find any answer on the website:
1) Could Flash Media Server co-exists on the same server with Window Media Server? Can both run at the same time?
2) Could Microsoft cluster service support Flash Media server or Window Media server? If not, is there any other way for high avail support?
Thank you guys in advance.
Accessing Flash Media Server From Another Web Server
Hi,
I have installed Flash Media Server 3 Developer Edition on a server to test out some flv files but cannot seem to access the files from another web server. I have not created an application in FMS3 but have placed the videos files in the VOD Media folder. Could this be a firewall issue and if so what port do I need to open up?
Kind regards
James (UK)
Flash Media Server / Proxy Server / AS 2 Help
I was wondering any of you guys on the board can help me with an issue I'm having on this project I'm working on...
I'm working on this flash video player that loads .flv's stored on a Flash Media Server through a proxy server. So the swf that's on server A loads a .flv on server B through a proxy server. The thing is that I built the player in AS 2.0 -using the FLVplayback component, and it's not working right now (works if it doesn't have to go through the proxy server), and we have diagnosed that it's most probably because the ProxyType is not set and it needs to be HTTP because Proxy servers only recognize HTTP. I know you can do it in 3.0, but I'm not sure of an equivalent way to do it in 2.0? Would I have to write something to extend the class?
Help!
Thanks in advance
Stream Live Video From Client Other Than Flash Media Encoder
Hello,
I've testedmy Flash Media Encoder / Flash Media Server and it works great. But Flash media encoder need to have a video and audio device attached to the system in order to encode the file to appropriate format.
I would like to know if there is a possibility (and if thre is then how) to use a network stream (MMS, HTTP, RTP) as a source rather that a vide device. Maybe there is some other software that can encode a net media stream and feed it to Media Server?
My source streams (in current situation) are either Windows Streaming Server or Windows Media Encoder.
How can I manage to bridge there two servers in order to deliver Flash Media Content to my website?
Thank you.
Flash Media Server And Flash Comm Server Where 2 Start?
hey all,
i'm wanting to stream video or even just load it into my flash sites and not lag them....anyway i have had a few people tell me to look at flash media server and flash comm server.
i have but i am really confused with it all...WHERE DO I START?? WHAT TO KNOW?? HOW TO DO IT??? etc
any help would be great!! thanks peeps
In-Depth Client Server Needs In Flash
Here's the scoop... I'm with a group of 5 students at John Carroll University working on a semester long project that investigates "swarm theory." We are using XP methodology (Extreme Programming) especially the ideas of testing first.
Basically the program is supposed to allow many users (about 100) to act as one agent in a virtual swarm.
So far the entire project has been done in JAVA, but I think that if Flash has a way of having a server update many clients and clients update that server... I could begin reworking the project and create it in Flash.
Does anyone know how to build a server with many clients in Flash?
If so, it would be great if there was a way to test the code as well.
If nothing else, laugh at our predicament,
Thanks,
Tom
C Or PHP Client Sockets To Flash Server
hello
Having a bit of trouble sending socket data to Flash and getting a response.
Are there any examples of this done anywhere? I've looked across the web.
To be clear, I'm not looking for a server, I'm looking for a client. I will be sending xmlsockets using php or C, without using a bloated included class/file to simulate it. I'll just be sending pure text and hoping for flash to respond to it.
Client/server Webcam In FLash
Hi guys.How is everybody? Well I need help to make a client/server webcam functionality in flash using actionscript 2.0. Help me please. Thanks
Flash Client And Http Server
Hi,
I need to make a HTTP request from my flash client to a java HTTP server. This method call would be blocked by the server. The server register the flash client's socket channel to receive events.
I jave read about flash remoting and flash orb, but they are not implemented using java nio packages. I am looking for a really scalable architecture.
I was wondering if somebody can throw some light on how to acheive this from flash action script. ie.,
Make http call from flash client
As the above call is blocked, way to receive events in the flash client from the server.
Any help or pointers would be greatly appreciated
Thanks
-gam
Help With A Flash Problem (client-server)
Hello everyone...
I am looking for code or tutorials on the following:
-How to setup a Flash server on my server.
-Comunicate with that server from a flash client program.
-Send info from that server to another client (flash program).
The main idea is to practice, increase knowledge and maybe create something nice like a game.
Any help, sugestion, hint will be welcome.
Cheers.
Leo.
Flash Client-side Web Server
Hey There.
I've never used Flash, but I'm investigating some ideas to do with image processing on the client side.
Basically we're implementing a website using AJAX. We're doing a lot of image stretches. Currently, we're using Javascript (well DOM) to do the stretch, but it looks like crap. There's NO antialiasing.
So is there a way to do the following:
1. Have Flash load an image from a URL
2. Flash stretches the image to a size indicated by javascript
3. Flash makes the stretched image available to javascript.
My idea was that Flash acts as a proxy. That is, Javascript 'connects' to a Flash webserver (which is on the clientside) and downloads the image it wants from it. When really, Flash is contacting the real location of the image, stretching the image and then serving it up.
If someone could point me to some documentation that discusses an interface between Flash and Javascript that would be great! Any other ideas or thoughts or whatever would also be appreciated. Even if it doesn't involve Flash!
Thanks.
Jamie Chong
Vancouver, Canada.
How To Load Images From Client Side When The Swf Is Hosted On A Server Without Uplaoding It To Server?
I'm trying to build a online image resize tool.
problem i face are:
1. I build a button that allow user to browse the file. Once file is selected, it doesnt show full path.
2. lets say if it shows fullpath, but i try to load it into a movieclip, and it doesnt work because the swf file is located at the server and not the client's place.
3. as far as i know, flash can only load images which is located in the same server or internet.
4. if i use php, asp, cgi.. it can only allow me to 1st upload the image then resize later, but this is not wat i want.
5. I need to 1st resize then upload later, because if i have 100 and more photos taken from digicam, it's going to be very slow and heavy.
What i have tested:
1. upload "image3.jpg" into the same directory as the "viewer.swf", and it works.
2. do not upload the swf to the server, but run locally from the user's computer and open "image3.jpg" and it works.
3. upload the swf to the server and open "image3.jpg" from the user's computer and IT DOESN"T WORK!
please help me out.
Thanks~!
Attach Code
//---------- Import -------------
import flash.display.BitmapData
import flash.net.FileReference;
//---------- objects -------------
var dlgOpen:FileReference = new FileReference();
var dlgOpen_Listener:Object = new Object();
//---------- _root.value -------------
//Value transfer from <object> or <Embedded> tag.
var strOutputFileField:String = _root.OutputFileField;
var iMaxPPI:Number = eval(_root.MaxPPI);
var iMaxWidth:Number = eval(_root.MaxWidth);
var iMaxKB:Number = eval(_root.MaxKB);
var bDebug:Boolean = eval(_root.bDebug);
lblNo.text = "Picture " + _root.PictureNo;
//---------- Variables -------------
//var bCropProcess_Flag:Boolean = false;
//var bIsValidFormat_Flag:Boolean = false;
//---------- Listener -------------
//dlgOpen_Listener
dlgOpen_Listener.onSelect = function(selectedFile:FileReference):Void
{
//Flag the crop process has been started
bCropProcess_Flag = true;
//update filename, cannot get full filename because flash don't allow
txtFilename.text = selectedFile.name;
//Create into a movie clip or a bitmapdata
_root.tmpBitmap.loadMovie(selectedFile.name);
CreateBitmap();
};
//---------- Functions-------------
//OpenImage
function OpenFileDialog(event:Object):Void
{
dlgOpen.browse([{description: "Image Files", extension: "*.jpg;*.gif;*.png;*.bmp;*.tif"}]);
//_root.tmpBitmap.loadMovie(txtFilename.text);
}
//Load Image into Bitmap Object
function CreateBitmap()
{
}
function sendData(pixels:Array, h:Number, w:Number){
//Create the LoadVars object and pass data to PHP script
var output:LoadVars = new LoadVars()
output.img = pixels.toString()
output.height = h
output.width = w
//The page (and this movie itself) should be in a server to work
output.send("jpeg.php", "output", "POST")
}
//---------- Others -------------
//Add Events and Listener
dlgOpen.addListener(dlgOpen_Listener);
btnBrowse.addEventListener("click", OpenFileDialog);
//Clean up and stop
stop();
Edited: 11/23/2007 at 07:34:09 PM by zerodevice
Flash Media Server Vs. Com Server?
I'm on a Mac, and am researching the Flash Media Server options.
I have downloaded some of the authoring kits available for the Mac, but am a
bit confused about the demo/trial of one that says
Flash Communications Server.
Is that different or the same thing as the Media Server?
Jeff
~~~~~~~~~~~~
Jefferis Peterson, Pres.
Web Design and Marketing
http://www.PetersonSales.com
[F8] Server(php) Client(flash) Socket Problem
hi,
I have an actionscript_2/flash problem. My application is based on the client-server model and uses stream sockets to acquire communication between the users(clients) and the server.
On the server side, I have a php script running in a linux server. Here is the base of the server code:
PHP Code:
//---- Start Socket creation for PHP Socket Server
if (($master = socket_create(AF_INET, SOCK_STREAM, SOL_TCP)) < 0) {
myecho( "socket_create() failed, reason: " . socket_strerror($master) . "
", 0);
}
socket_set_option($master, SOL_SOCKET,SO_REUSEADDR, 1);
if (($ret = socket_bind($master, $address, $port)) < 0) {
myecho( "socket_bind() failed, reason: " . socket_strerror($ret) . "
", 0);
}
if (($ret = socket_listen($master, 5)) < 0) {
myecho( "socket_listen() failed, reason: " . socket_strerror($ret) . "
", 0);
}
/*Create Persistent Loop to continuously handle incoming socket messages*/
while (true) {
//....inside here server executes socket_accept(), socket_recv()
// and sends messages to client with socket_write()
} //while forever
On the client side, i have a browser (for example, ie or firefox) which runs an swf file written with actionscript 2 in flash 8. The example code of the client follows:
Code:
var host:String = "my.host";//it's an example ...
var port = 9998; //example again...
var socket:XMLSocket = new XMLSocket();
socket.connect(host, port);
onEnterFrame = function() {
socket.onData = function(msg) {
switch (msg) {
case 1 : //do sth in case 1 etc....
//.....
break;
}
}
}
On the server side, I have no problems. The server receives and sends all the messages correctly (on real time).
On the client side, the browser(client) sends all messages correctly and right on time! But, the serious problem is the client's receive!!!
Assuming the two clients communication case. When the two clients interact continuously, the messages transfer is normal. But when a client stays inactive (not sending messages) for a while, then the next messages a client sends, will be send to the server but the other client will no receive anything! The messages are not lost and will be received all together after a not specific period of time from the client.
I guess that the problem is on the client side and it's about browser cache or there is sth wrong with the
Code:
socket.onData = function(msg){...}
which is paused without a specific reason!!!
I would appreciate anybody's help, whether he/she has faced a similar problem or not.
Save "Shareobject" Data In A Server Without Flash Media Server.
Hi there!
I´m Triyng to save "shareobject" data in a server from a Flash Game, in order to save each player score or any data. I´ve heard that it's made doing "sharedobject.getRemote". So each player would logg in and save their score wherever they are (from any PC conected in a server). So the Flash cookies should be in the server.
The problem is that to make that user would need to have the Flash Media Server installed...
So it´s possible to save "Shareobject" data in a server without Flash Media Server.
Thank you in advance
Looking For Synchronous Connections From Flash Client Yo Server Howto
Hello all
im beginner to AC3 and im looking for ways to implement Synchronous ( or other methods )
between the flash player and custom server that understand soup / http . for chat application
can you please give me resources or recommended links about the subject ?
what methods or objects should i look for in AC3 ?
Thanks Allot
Looking For Synchronous Connections From Flash Client To Server Howto
Hello all
im beginner to AC3 and im looking for ways to implement Synchronous ( or other methods )
between the flash player and custom server that understand soup / http . for chat application
can you please give me resources or recommended links about the subject ?
what methods or objects should i look for in AC3 ?
Thanks Allot
Ban Ip With Flash Media Server
someone can tell me what to do to ban someone and save in th eip in a object for 1 hours.
here my server side code main.asc
application.onAppStart = function(){
application.users_so = SharedObject.get("users_so", false);
application.list_so = SharedObject.get("list_so",false);
application.ip_so = SharedObject.get("ip_so");
application.roomId=1;
var roomObj = new Object();
roomObj.room = "Lobby";
roomObj.users = 0;
roomObj.id = "r"+application.roomId++;
application.list_so.setProperty(roomObj.id, roomObj);
var roomObj = new Object();
roomObj.room = "Hot Sex";
roomObj.users = 0;
roomObj.id = "r"+application.roomId++;
application.list_so.setProperty(roomObj.id, roomObj);
application.history = "";
application.nextId = 0;
this.list = {};
}
application.onConnect = function(newClient, UserName, sex, u_age,cam_id,ip) {
if (this.list[UserName] != null || UserName == undefined) {
this.rejectConnection(newClient, {msgErreur:"Nickname already in use."});
return;
} else {
newClient.UserName = UserName;
newClient.u_age = u_age;
newClient.sex = sex;
newClient.ip = ip;
trace("le ip est : "+ newClient.ip);
application.users_so.setProperty(newClient.UserNam e, UserName);
application.ip_so.setProperty(newClient.ip,newClie nt.UserName);
trace(newClient.ip);
trace(newClient.UserName);
this.acceptConnection(newClient);
newClient.id = "u" + application.nextId++;
var roomObj= application.list_so.getProperty(cam_id);
newClient.whowatch = function(nick, watching) {
for (I = 0; I < application.clients.length; I++) {
if (application.clients[i].UserName == nick) {
application.clients[i].call("whowatch", null, this.UserName, watching);
break;
}
}
}
newClient.settopic = function(msg) {
if (roomObj.room == "Lobby") {
newClient.call("set_topic", null, "<font face="Tahoma" size="11"><b>Welcome to the Lobby.</b></font><p> </p><font face="Tahoma" size="11" color="#E90909">Always free all the time! Remember to tell a friend about www.exemple.com.</font><br><br>");
}
}
newClient.setjoined = function(msg) {
newClient.call("set_joined", null, "<b>You joined </b>"+ roomObj.room);
roomObj.users++;
application.list_so.setProperty(cam_id, roomObj);
application.list_so.setProperty(cam_id, roomObj2);
}
newClient.msgFromClient = function(msg) {
msg = '<font size="11" face="Tahoma" color="#000000"><b>'+newClient.UserName + "</b>: </font>" + msg;
application.history += msg;
application.users_so.send("msgFromSrvr", msg);
}
newClient.privateMsg = function(UserName, msg){
msg = '<font size="11" face="Tahoma" color="#000000"><b>PM from '+newClient.UserName + "</b>:</font> " + msg;
application.history += msg;
application.list[UserName].call("privateMsgClient", null, msg);
}
newClient.kickUser = function (theusername) {
for (UserName in application.list) {
if (application.list[UserName].UserName == theusername) {
application.list[UserName].call("kicked", theusername);
application.users_so.send("msgFromSrvr", "<font face='Tahoma'><font size='11'><font color='#FF0000'>"+theusername+" has been kicked </font>", '#FF0000', 'Admin');
break;
}
}
return;
};
newClient.getStatut = function(stat) {
newClient.statut = stat;
if (application.list[UserName] == null) {
newClient.call("newClientForAll", null, application.list);
application.list[UserName] = newClient;
for (var i in application.list) {
application.list[i].call("newClient", null, newClient);
}
} else if (application.list[UserName] != null) {
for (var i in application.list) {
application.list[i].call("initList", null, application.list);
}
}
};
newClient.createaRoom = function(nume,desc) {
var roomObj = new Object();
roomObj.room = nume;
roomObj.users = 0;
roomObj.id = "r" + application.roomId++;
application.list_so.setProperty(roomObj.id, roomObj);
};
newClient.roomConnect = function roomConnect(cam_id,ok) {
var roomObj= application.list_so.getProperty(cam_id);
application.list_so.setProperty(cam_id, roomObj);
if (ok==1){
newClient.call("close_this", null);
roomObj.users--;
}
return "";
}
newClient.updateID = function(user_id){
var personObj= application.users_so.getProperty(user_id);
personObj.room="r1";
application.users_so.setProperty(user_id, personObj);
}
newClient.leaveRoom = function(cam_id){
var roomObj= application.list_so.getProperty(cam_id);
application.list_so.setProperty(cam_id, roomObj);
}
}
}
application.onDisconnect = function(newClient,cam_id) {
application.users_so.setProperty(newClient.id, null);
this.list[newClient.UserName] = null;
delete this.list[newClient.UserName];
myConn = new NetConnection()
myConn.close();
application.users_so.setProperty(newClient.id, null);
for (var i in this.list) {
application.list[i].call("initList", null, application.list, newClient);
}
}
and what to do in client side ?
thank you million time !
Flash Media Server
Temple Technologies (T2), a company based in Hyderabad, India, providing IT services and IT solutions to customers worldwide. T2 specializes in E-Commerce portals with Shopping Carts, Stock Management Module and Payment gateways.
Currently T2 is having vacancy for flash developers with a minimum experience of 3 years. We r looking out for professionals who have worked extensively on the following:
1.Flash Media Server(com server)
2.Flash Action Scrip
3.Java Script
4.Experience in Strategy and Arcade Games
5.Experience in Flash Multiplayer Games
6.Concepts in OOPS
Suitable candidates may forward their resumes to hr@templetechnologies.com or contact 66130063/64.
Our Address:
Temple Technologies Pvt. Ltd.
Fortune 54
H-No 8-2-35/1/1/12
Avenue 8
Road no. 3 Banjara Hills
Hyderabad - 500034
+91- 40- 66130063 / 64 / 65(o)
www.templetechnologies.com
Land marks
Lane beside Times of India Building
Last building to the right (Dead End )1st Floor
Flash Media Server
Need Help .....
I am really confused while hosting media streaming utility to one of my client site. I will be grateful if anyone guide through with simple steps....
Ban On Flash Media Server
someone can tell me what to do to ban someone and save in th eip in a object for 1 hours.
here my server side code main.asc
application.onAppStart = function(){
application.users_so = SharedObject.get("users_so", false);
application.list_so = SharedObject.get("list_so",false);
application.ip_so = SharedObject.get("ip_so");
application.roomId=1;
var roomObj = new Object();
roomObj.room = "Lobby";
roomObj.users = 0;
roomObj.id = "r"+application.roomId++;
application.list_so.setProperty(roomObj.id, roomObj);
var roomObj = new Object();
roomObj.room = "Hot Sex";
roomObj.users = 0;
roomObj.id = "r"+application.roomId++;
application.list_so.setProperty(roomObj.id, roomObj);
application.history = "";
application.nextId = 0;
this.list = {};
}
application.onConnect = function(newClient, UserName, sex, u_age,cam_id,ip) {
if (this.list[UserName] != null || UserName == undefined) {
this.rejectConnection(newClient, {msgErreur:"Nickname already in use."});
return;
} else {
newClient.UserName = UserName;
newClient.u_age = u_age;
newClient.sex = sex;
newClient.ip = ip;
trace("le ip est : "+ newClient.ip);
application.users_so.setProperty(newClient.UserNam e, UserName);
application.ip_so.setProperty(newClient.ip,newClie nt.UserName);
trace(newClient.ip);
trace(newClient.UserName);
this.acceptConnection(newClient);
newClient.id = "u" + application.nextId++;
var roomObj= application.list_so.getProperty(cam_id);
newClient.whowatch = function(nick, watching) {
for (I = 0; I < application.clients.length; I++) {
if (application.clients[i].UserName == nick) {
application.clients[i].call("whowatch", null, this.UserName, watching);
break;
}
}
}
newClient.settopic = function(msg) {
if (roomObj.room == "Lobby") {
newClient.call("set_topic", null, "<font face="Tahoma" size="11"><b>Welcome to the Lobby.</b></font><p> </p><font face="Tahoma" size="11" color="#E90909">Always free all the time! Remember to tell a friend about www.exemple.com.</font><br><br>");
}
}
newClient.setjoined = function(msg) {
newClient.call("set_joined", null, "<b>You joined </b>"+ roomObj.room);
roomObj.users++;
application.list_so.setProperty(cam_id, roomObj);
application.list_so.setProperty(cam_id, roomObj2);
}
newClient.msgFromClient = function(msg) {
msg = '<font size="11" face="Tahoma" color="#000000"><b>'+newClient.UserName + "</b>: </font>" + msg;
application.history += msg;
application.users_so.send("msgFromSrvr", msg);
}
newClient.privateMsg = function(UserName, msg){
msg = '<font size="11" face="Tahoma" color="#000000"><b>PM from '+newClient.UserName + "</b>:</font> " + msg;
application.history += msg;
application.list[UserName].call("privateMsgClient", null, msg);
}
newClient.kickUser = function (theusername) {
for (UserName in application.list) {
if (application.list[UserName].UserName == theusername) {
application.list[UserName].call("kicked", theusername);
application.users_so.send("msgFromSrvr", "<font face='Tahoma'><font size='11'><font color='#FF0000'>"+theusername+" has been kicked </font>", '#FF0000', 'Admin');
break;
}
}
return;
};
newClient.getStatut = function(stat) {
newClient.statut = stat;
if (application.list[UserName] == null) {
newClient.call("newClientForAll", null, application.list);
application.list[UserName] = newClient;
for (var i in application.list) {
application.list[i].call("newClient", null, newClient);
}
} else if (application.list[UserName] != null) {
for (var i in application.list) {
application.list[i].call("initList", null, application.list);
}
}
};
newClient.createaRoom = function(nume,desc) {
var roomObj = new Object();
roomObj.room = nume;
roomObj.users = 0;
roomObj.id = "r" + application.roomId++;
application.list_so.setProperty(roomObj.id, roomObj);
};
newClient.roomConnect = function roomConnect(cam_id,ok) {
var roomObj= application.list_so.getProperty(cam_id);
application.list_so.setProperty(cam_id, roomObj);
if (ok==1){
newClient.call("close_this", null);
roomObj.users--;
}
return "";
}
newClient.updateID = function(user_id){
var personObj= application.users_so.getProperty(user_id);
personObj.room="r1";
application.users_so.setProperty(user_id, personObj);
}
newClient.leaveRoom = function(cam_id){
var roomObj= application.list_so.getProperty(cam_id);
application.list_so.setProperty(cam_id, roomObj);
}
}
}
application.onDisconnect = function(newClient,cam_id) {
application.users_so.setProperty(newClient.id, null);
this.list[newClient.UserName] = null;
delete this.list[newClient.UserName];
myConn = new NetConnection()
myConn.close();
application.users_so.setProperty(newClient.id, null);
for (var i in this.list) {
application.list[i].call("initList", null, application.list, newClient);
}
}
and what to do in client side ?
thank you million time !
Flash Media Server?
My hosting provider claims to offer Flash Media Server for fairly cheap.
I would like to stream 5-10 MB FLV's. As of now, they take forever to buffer.
Generally speaking:
How much will a Flash Media Server improve my buffer/download time?
Need Flash Media Server
hi all...
am facing some problem with www.ADOBE.COM site...
am trying to download FLASH MEDIA SERVER 2 .. but its showing some error..
plz help me to send me a copy of FLASH MEDIA SERVER 2 to my mail id..
pratapthoom@yahoo.com.
Thanks in Advance...
Flash Media Server
HI All,
Can anybody explain How to establish a connection between Flash Media sever and Flex?
Thanks in Advance...........
Flash Media Server ?
I am developing an application, using Flash Media Server 2.0,
Using webcam, This appication can record and play videos with sound.
I want to buy my own server space to make this applivation live.
Which version of FMS should i take ? Please help me...
Flash Media Server
hi
i make this flash server
import mx.data.components.WebServiceConnector;
client_nc = new NetConnection();
client_nc.connect("rtmp:/prodd");
time= SharedObject.getRemote("sharedtime", client_nc.uri, false);
time.connect(client_nc);
var res1:Function = function (evt1:Object) {
my_array1.removeAll();
n = evt1.target.results.length;
for (var i = 0; i<n; i++) {
my_array1.push(evt1.target.results);
}
time.data.arraycase30 = my_array1;
};
var wsConn1:WebServiceConnector = new WebServiceConnector();
wsConn1.addEventListener("result", res1);
wsConn1.WSDLURL = "
Flash Media Server
I have been following this tutorial and all was going well until I made it to the part where it said I could use Mp4 and Mp3 formats for my source files. It only work's for me in FLV format. Am I doing something wrong? Here is the tutorial I am following. The part I need help on is towards the bottom of the page.
Thanks for all your help in advance,
The Tutorial[/L]
Do I Need Flash Media Server?
Hi all,
Sorry for this question, but I'm a bit confused. Is there a way to broadcast live flash video using just flash, or do I NEED Flash Media server. I don't really have the budget for it, and don't really know another option if Flash doesn't work.
Thanks
Flash Media Server
Hi all,
I load a trial copy Flash Server but I have no idea how to publish a anything on it. How do I access the url? Where is the default folder.
please help..
Thanks.
Flash Media Server 2
Before somebody flames me I want to say that I tried to find the answer by my self.
1. Tried the maunal (didnt understand)
2. Tried video manual simple (didnt understand)
3. Tried google search but still dont understand.
The queston is really simple but not for me anyway.
Enviroment.
Running on windows vista with apache and php 5. Also installed the developer version of flash media server (want to try it out). Have read that it can stream flv files and also stream live content :P (sounds cool).
Queston
My queston is really simple, how do I stream local (myclip.swf) to the web. Please help me, I am really new at this.
My thougt is a person shall go on my website, click on video file and it shall start streaming it to the person, not download it to his or hers computer.
I am really greateful if someone who allready done this can show me simpliest way to do it, I just need info in right direction.
Btw, dont know so much about actions cript, just converted the clip from avi to swf.
Thanks!
Edited: 03/19/2007 at 06:37:15 PM by chugarah
Flash Media Server
I've import a wav or mpg file in flash and making a flv file, flv file and other supportive file r working on the local computer , but it,s not working on the web page. it has been giveing a message that is u not to required flash media server,
WHAT IS A flash media server AND HOW IT HAS WORK, AND HOW CAN SOLVE MY PROBLEM.
pLZ GIVE ME APPROPRIATE SUGGESTIONS,
Flash Media Server 2
I'm developing Chat application Using Flash. I designed the client side application, but dont know how to host the server in Flash media Server 2.Tell me how to run the chat Using Flash Media Server 2.
Thanks In advance
Flash Media Server 2
Hi,
I put the main.asc file in the application Dir/.. and I done all the formalities as per the instructions.The Tutorial_textchat file run successfully. Then I have one doubt is it possible to run my textchat.swf in another machine's web browser. I Embed the Textchat.swf file in a ASP.NET's default.aspx page, Is it possible to access my default page in another machine's browser
Thanks in advance
Can Flash Media Server Help
Hello,
We are investing on developing a solution to deliver live streaming of webradio webTv content. I have come to hear about Flash Media Server, reading on the adobe site didn't provide a way for us to see how it could help in achieving this. Can anyone explain brieftly how media server works, why would one choose it instead of for example the xml-socket built in flash 8?
Thank you
Flash Media Server 3
Hi ,I need information regarding the Flash Media Server 3 and Flash Interactive Server 3 .Is there any url from where i can dowload the trial version of both the servers.
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