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Flash Web Playback Click To Play Style



Hello, I have a lot of videos that I would want to put in my blog, youtube style where it plays when it is clicked and doesn't take the viewer to a new window. These 2 pages I found do it exactly how I would like to do it - what company provides this service that would have similar buttons, color customizations, etc. Please help, I have been trying to figure this out for months.http://blog.davidrobinfilms.com/http://blog.elysiumproductions.com/Thanks



Adobe > Flash Media Server
Posted on: 01/07/2008 10:22:15 PM


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Click To Play Flash
i'm stuck on how to make flash clickable, i'd like it not to play initially, but only if the user clicks on it.
i did it before with imported mpg instead of tweened animation that i'm trying to use now. so here's example of it:

[AS2] How To Make A Walk Around In Point And Click Style
Hi everyone. I'm making a game and almost everything is done, but I still need to know how I can make a point-and-click style walk around in Flash by mouse... That's the only thing left, like this: you click a place somewhere in the ground, the character begins its walking animation and when it arrives the place you clicked, it stops and the walking animation is stopped too, coming to an idle animation where the character is sttoped. Please, if anyone knows, please tell me.

Thank you since now

Boxes Around Flash That Require Click To Play
I did a website for a client of mine, and she says that on all of the flash that is on her site, and its real simple stuff, nothing complex

these are pretty much her words, edited a bit, but since i dont see what she says i have to go by what she says.

She says she can see the actual cell border anywhere there is flash. Then, when she places her mouse anywhere in a flash area, a box of text appears "click to activate and use this control"
This happens any where there's flash on the site Once she clicks her mouse, the cell border goes away, and the flash appears.

if anyone can help me out in figuring out why this is happening, and how I can stop it from happening, i would really appreciate it.. thanks

http://www.jenniferwardbooks.com this is the site that the problems are on.

danielle

Flash Site Works Only When You Click Play?
Hi Guys,

I have constructed an intro movie sequence, just as a place holder and to do some test etc. that has a preloader that graphically displays the download progress percentage. The trouble is from the web server nothing actually plays until you click 'play' in the Flash controls. Previewed on my local machine things are somewhat different as it works every other time (but not the first) when I click 'simulate download' in bandwidth profiler.

Does anyone know why this might be happening?
I'd be very gratefull for your words of advice!

K

How Do Make Flash Play A Sound When I Click?
Is there a code that can play a sound from the library on mouseclick?

Flash Video Thumb... Click To Play
I'm looking for a solution, much like youtube and others, where you can load an image so that when clicked the video will load/play. Thanks for any direction one might give...

Simple Click To Play Flash Player?
I'm trying to create a simple click-to-play function for a flash movie, so I don't have to use a whole player skin. Is there a simple way to do this?

How Do I Click On A Button In Html And Have It Play A Flash Animation...
Can anybody direct me to a tutorial, or let me know the code for the following:

I am building a web page in html, very simple...

At some point in the web page there will be a button, a graphic, whatever...

When people click on that, the flash animation pops up and plays...

If anybody knows how to do this simply, or can direct me to a tutorial, I would greatly appreciate it... thanks in advance...

[F8] Disabling Right Click Menu For User Playback
Hi,

I think this is just a button I am missing in the publish settings or some other place, however I need to disable the users ability to Right Click and skip past some of the frames in my project.

I am using Flash 8 and publishing in Flash 7.

Can you point me in the right direction please.

Thanks!

[MX04] Click A Button Once To Play, Then Again To Play In Reverse
Alright, so I've got this MC that is set up to play 2 other Movie clips upon being clicked, and what I would like to have happen is; upon clicking this MC again, these 2 other movie clips will being playing in reverse, and if clicked again will play forward, and so on ad infinitum.

I've attempted to do this by having this code in the first frame of the "button" MC, in a separate actions layer.


PHP Code:



stop();

this.onRelease = function() {
    gotoAndPlay(2);
    this._parent.wing1.play();
    this._parent.wing2.play();
};




And this code on the second frame.


PHP Code:



stop();

this.onRelease = function() {
    gotoAndPlay(1);
    this._parent.wing1.prevFrame();
    this._parent.wing2.prevFrame();
};





As of right now, this will simply play the two movie clips upon clicking, stop them and reverse them a single frame, when clicked a second time, then begin playing them again from that point if clicked a third time.

Once the two MCs finish reach their final frames, the button does nothing.


Any help would be appreciated.

Got A Movieclip Prototype Playback, But Need A Button Disable After Click
peepz,

i have got a script that dynamicly creates buttons,

but i need to disable the button after clikcing it, i got that working (not in this script) ,but the buttons has a rollover effect, so if i disable it it won't rollout any more.

can somebody make it work ?
code:
stop();

this._parent.mcSubmenuItem._visible = false;

_global.subMenuItems = ["Privacy Policy", "Terms of use"];

MovieClip.prototype.playBack = function(goTo){
this.onEnterFrame = function(){
if(this._currentframe == goTo){
this.onEnterFrame = null;

}else{
this.prevFrame() ;
this.enabled = true;
}
}
}

for(i=0; i<subMenuItems.length; i++)
{
temp_mc = this._parent.mcSubmenuItem.duplicateMovieClip("con tainer"+i, i);
temp_mc._y = this._parent.mcSubmenuItem._y+(17*i)

temp_mc.mcTextAll.mcTextHolder.txtMenuName.text = subMenuItems[i];
temp_mc.cur_i = i;


//set first item selected!!!
if(i==0){

if(temp_mc.pressed){
temp_mc.mcTextAll.playBack(1);
temp_mc.pressed = false;

}else{

if(currentBtn){
currentBtn.pressed = false;
currentBtn.mcTextAll.playBack(1);
}

currentBtn = temp_mc;
temp_mc.pressed = true;


}
temp_mc.mcTextAll.gotoAndPlay(11);

temp_mc.enabled = false;
temp_mc.useHandCursor = false;

//temp_mc.mcTextAll.gotoAndPlay(2);
//temp_mc.mcTextAll.mcTextHolder.txtMenuName.textCol or = 0xFF9900;
//trace("ja");
}


temp_mc.onRollOver = function(){
this.gotoAndPlay(2);
}
temp_mc.onRollOut = temp_mc.onReleaseOutside = function(){
this.gotoAndPlay(12);
}
temp_mc.onRelease = function(){

trace(currentBtn);

currentBtn.enabled = true;
currentBtn.useHandCursor = true;

_global.gtFramelabel = this.cur_i;

if(this.pressed){
this.mcTextAll.playBack(1);
this.pressed = false;
}else{

if(currentBtn){
currentBtn.pressed = false;
currentBtn.mcTextAll.playBack(1);
}
this.mcTextAll.gotoAndPlay(2);
currentBtn = this;
this.pressed = true;


this._parent.gotoAndPlay(2);
}

}
}

Got A Movieclip Prototype Playback, But Need A Button Disable After Click
peepz,

i have got a script that dynamicly creates buttons,

but i need to disable the button after clikcing it, i got that working (not in this script) ,but the buttons has a rollover effect, so if i disable it it won't rollout any more.

can somebody make it work ?

ActionScript Code:
stop();

this._parent.mcSubmenuItem._visible = false;

_global.subMenuItems = ["Privacy Policy", "Terms of use"];

MovieClip.prototype.playBack = function(goTo){
     this.onEnterFrame = function(){
          if(this._currentframe == goTo){
              this.onEnterFrame = null;
           
            }else{
                this.prevFrame() ;
                this.enabled = true;
            }
     }
}

for(i=0; i<subMenuItems.length; i++)
      {  
        temp_mc = this._parent.mcSubmenuItem.duplicateMovieClip("container"+i, i);
        temp_mc._y = this._parent.mcSubmenuItem._y+(17*i)

        temp_mc.mcTextAll.mcTextHolder.txtMenuName.text = subMenuItems[i];
        temp_mc.cur_i = i;
       
       
                          //set first item selected!!!
                          if(i==0){
                           
            if(temp_mc.pressed){
                temp_mc.mcTextAll.playBack(1);
                temp_mc.pressed = false;
                   
            }else{
                  
            if(currentBtn){
                currentBtn.pressed = false;
                currentBtn.mcTextAll.playBack(1);
            }
           
            currentBtn = temp_mc;
            temp_mc.pressed = true;
           
           
            }
            temp_mc.mcTextAll.gotoAndPlay(11);
           
            temp_mc.enabled = false;
            temp_mc.useHandCursor = false;
                       
            //temp_mc.mcTextAll.gotoAndPlay(2);
             //temp_mc.mcTextAll.mcTextHolder.txtMenuName.textColor = 0xFF9900;
              //trace("ja");
        }
   
      
        temp_mc.onRollOver = function(){
            this.gotoAndPlay(2);
        }
        temp_mc.onRollOut = temp_mc.onReleaseOutside = function(){
            this.gotoAndPlay(12);
        }
        temp_mc.onRelease = function(){
           
            trace(currentBtn);
           
            currentBtn.enabled = true;
            currentBtn.useHandCursor = true;
           
            _global.gtFramelabel = this.cur_i;
                   
            if(this.pressed){
                this.mcTextAll.playBack(1);
                this.pressed = false;
            }else{
                              
            if(currentBtn){
                currentBtn.pressed = false;
                currentBtn.mcTextAll.playBack(1);
            }
            this.mcTextAll.gotoAndPlay(2);
            currentBtn = this;
            this.pressed = true;
                   
           
            this._parent.gotoAndPlay(2);
            }
           
    }
}

Play Movie When Play Button Is Click.
Hi all,

I am a newbie, and I did use the tutorial on how to create a video with FLV and it works beatiful. There is something I can not figuere out yet.

How do I make the movie not to start playing until I click the play button?

Any questions let me know and thank you in advance for your help.

mperez6109

Video Playback - Sometimes It Does Not Play
Hello Kirupa users!

I was wondering about a problem, I built a video player by-the-book, and used another video player, fPlayer2 by goker (http://as3flvplayer.sourceforge.net/),

but booth of then sometimes does not play when first asked to play a video for first time. And Its not stream thing, I guess. Testing in my machine (not on the web) is where this event most occurs.

Someone knows why?

FLV Playback: PLAY Issue
Thanks for to everyone who helped with my dilemma yesterday. Today brings a new dilemma:

I'm incorporating an External FLV (null, progressive download) and I have a play button that the viewer must hit to start the movie. I also have a seperate pause button (that is what my client wanted; two seperate buttons), but how do i code the PLAY button to play where the viewer paused? As of now, when the view hits play after pausing (say half way through), the video starts from the beginning.

I hope this is clear. Thanks again!

FLV Playback: Press Play To Do An Action...
I use a "progressive download" FLV playback skin and seem can't get the function to work when press on the play button. I can't find any proper reference to playback play button's path in forum, is this path correct?:


Code:
myVid.play_mc.onPress = function() {
screenout._visible = false;
}

FLV Playback Sound Dosen't Play
Hi...

Can anyone solve my problem... I am creating a CD presentation using Scene's each with different section (i.e. About Us, Services, etc...) in Flash 8.0 with only background sound track. One Scene consist of a video's where I have used FLVplayback component. What I need is that when user enter's video section the bg sound should get paused. It should not interfere with the video.
And I have done so. But its not working. The sound gets paused also the sound of video can't be heard. Can anybody help me out.

FLV Playback: Press Play To Do An Action...
I use a "progressive download" FLV playback skin and seem can't get the function to work when press on the play button. I can't find any proper reference to playback play button's path in forum, is this path correct?:


Code:
myVid.play_mc.onPress = function() {
screenout._visible = false;
}

[F8] Flv Playback Component Wont Play My Video?
hello.

basically i have three mc's on stage, each are assigned to play a flv file with the hand of the flv playback component. The problem is when i test the movie and click one of these mc's the video just doesn't play??? all i get is the streaming image in the buffer bar as if it is loading something, yet nothing happens. these flv files of mine are also very small, 2.6 mb maximum.

I am stumped!! can anyone shed some light on this??

I have tried to search for some examples of overcoming this but with no luck. any help willl be much appreciated. I will continue trying to solve this problem in the mean time. thanx
here is my code so far....


Code:
import mx.video.*;

}

btnv1_mc.onRelease = function (){

myPlayer.contentPath = "hidebarweb.flv";

}

btnv2_mc.onRelease = function (){

myPlayer.contentPath = "lastmnuteweb.flv";

}
btnv3_mc.onRelease = function (){

myPlayer.contentPath = "e4beatbox.flv";

}

Media Playback Component Play Button
i am using the media playback component to stream a .flv and like everyone else i want mine to look different so i spent ages looking on the net to find out how to customize it.
i found i had to open a copy of MediaComponents.fla and edit the playback component in the library. all is going well and i change the design to fit my website. i export the file and test it. its all going well... until i get up to the play/pause button which seems to be an instance of the button component.
i have no idea how to change this button to what i want. all the information i could find is about skinning the 'halo' theme, however i want to change the graphics of the button slightly, not just the colours. for example i only want one colour edge around it and i dont like the down state of it, i would prefer for the outline to simply change colour. also i can change the colour of the play/pause icon which are part of the mediacomponent, but id like the colour to change on rollover.
can anybody help me achieve this? or am i mistaken and i could achieve what i want by editing the halo theme? if so how do i do this and get my modified media component to recognise the new button?
sorry about the long post, i thought i would just make it clear to exactly what im doing because ive spent hours searching the internet and trying different things but once again i've had to resort to asking for help on the forums.

Media Playback Component Play Button
i am using the media playback component to stream a .flv and like everyone else i want mine to look different so i spent ages looking on the net to find out how to customize it.
i found i had to open a copy of MediaComponents.fla and edit the playback component in the library. all is going well and i change the design to fit my website. i export the file and test it. its all going well... until i get up to the play/pause button which seems to be an instance of the button component.
i have no idea how to change this button to what i want. all the information i could find is about skinning the 'halo' theme, however i want to change the graphics of the button slightly, not just the colours. for example i only want one colour edge around it and i dont like the down state of it, i would prefer for the outline to simply change colour. also i can change the colour of the play/pause icon which are part of the mediacomponent, but id like the colour to change on rollover.
can anybody help me achieve this? or am i mistaken and i could achieve what i want by editing the halo theme? if so how do i do this and get my modified media component to recognise the new button?
sorry about the long post, i thought i would just make it clear to exactly what im doing because ive spent hours searching the internet and trying different things but once again i've had to resort to asking for help on the forums.

Getting A Movie Playback Controller To Play Automatically.
Hello guys.

Here got a fairly simple problem that I can't figure out. I've been using the Movie Playback Controller tutorial from Senocular, and I need the movie to automatically play rather than waiting for the user to click on the play button.



Thanks in advance.

Play/Pause Controls Interfere With Audio Playback
Problem: To avoid sound and stage animation sync issues, I am attempting to load external VoiceOver track segments and play them sequentially, in sequence, as the animation plays on stage. I have PLAY and PAUSE buttons that should halt both animation and soundtrack, then continue from the point they left off. These functions DO work, to a point.

If I let the movie play without touching the buttons, everything works fine; the movie plays from start to finish, and the audio segments play in sequence, exactly as they should. If I hit the PAUSE then PLAY buttons at any time, the movie will continue to play to the end, but all subsequent audio does not play.

From the code, you'll see I am new to this - I'm behind my scheduled deadline, and I had to just "brute force" this to get it to this point as it is. This is a test and I'm building it to be able to be used in a number of modules, each with a differing number of voiceover track segments. The maximum is seven, hence seven of each variable.

Please, if anyone can help me I'd REALLY appreciate it.
Thanks in advance.







Attach Code

import flash.media.Sound;
import flash.media.SoundChannel;
import flash.display.Sprite;
import flash.net.URLRequest;
import flash.events.Event;

//Initialize all sound variables ===
var soundReqVO1:URLRequest = new URLRequest("Sec5_Summary_00;13;22.mp3");
var soundReqVO2:URLRequest = new URLRequest("Sec5_Summary_00;25;26.mp3");
var soundReqVO3:URLRequest = new URLRequest("Sec5_Summary_00;31;08.mp3");
var soundReqVO4:URLRequest = new URLRequest("Sec5_Summary_00;40;14.mp3");
var soundReqVO5:URLRequest = new URLRequest("");
var soundReqVO6:URLRequest = new URLRequest("");
var soundReqVO7:URLRequest = new URLRequest("");

var numberOfTracks:int = 4;
var _nextTrack:int = 1;

var sound1:Sound = new Sound();
var sound2:Sound = new Sound();
var sound3:Sound = new Sound();
var sound4:Sound = new Sound();
var sound5:Sound = new Sound();
var sound6:Sound = new Sound();
var sound7:Sound = new Sound();

var soundControl1:SoundChannel = new SoundChannel();
var soundControl2:SoundChannel = new SoundChannel();
var soundControl3:SoundChannel = new SoundChannel();
var soundControl4:SoundChannel = new SoundChannel();
var soundControl5:SoundChannel = new SoundChannel();
var soundControl6:SoundChannel = new SoundChannel();
var soundControl7:SoundChannel = new SoundChannel();

var trackPlaying1:Boolean = false;
var trackPlaying2:Boolean = false;
var trackPlaying3:Boolean = false;
var trackPlaying4:Boolean = false;
var trackPlaying5:Boolean = false;
var trackPlaying6:Boolean = false;
var trackPlaying7:Boolean = false;

var resumeTime1:Number;
var resumeTime2:Number;
var resumeTime3:Number;
var resumeTime4:Number;
var resumeTime5:Number;
var resumeTime6:Number;
var resumeTime7:Number;
//===

//Load first VO track and start movie ===
this.stop();
sound1.load(soundReqVO1);
sound1.addEventListener(Event.COMPLETE, movieStart);

//Load first track and start movie ===
function movieStart(event:Event):void {
trace("In MovieStart");
trackPlaying1 = true;
sound1.removeEventListener(Event.COMPLETE, movieStart);
soundControl1 = sound1.play();
soundControl1.addEventListener(Event.SOUND_COMPLETE, switchTrack);
this.play();
pause_btn.buttonMode = true;
pause_btn.addEventListener(MouseEvent.MOUSE_UP, pauseIt);
play_btn.buttonMode = true;
play_btn.addEventListener(MouseEvent.MOUSE_UP, playIt);
trace("sound complete listener added; movieStart completed");
trace("Playing track 1");
}
//===

//PAUSE and PLAY button functions ===
function pauseIt(event:MouseEvent):void {
if (trackPlaying1) {
resumeTime1 = soundControl1.position;
soundControl1.stop();
trace(resumeTime1);
this.stop();
}
if (trackPlaying2) {
resumeTime2 = soundControl2.position;
soundControl2.stop();
trace(resumeTime2);
this.stop();
}
if (trackPlaying3) {
resumeTime3 = soundControl3.position;
soundControl3.stop();
trace(resumeTime3);
this.stop();
}
if (trackPlaying4) {
resumeTime4 = soundControl4.position;
soundControl4.stop();
trace(resumeTime4);
}
if (trackPlaying5) {
resumeTime5 = soundControl5.position;
soundControl5.stop();
trace(resumeTime5);
this.stop();
}
if (trackPlaying6) {
resumeTime6 = soundControl6.position;
soundControl6.stop();
trace(resumeTime6);
this.stop();
}
if (trackPlaying7) {
resumeTime7 = soundControl7.position;
soundControl7.stop();
trace(resumeTime7);
this.stop();
}
}

function playIt(event:MouseEvent):void {
if (trackPlaying1) {
soundControl1 = sound1.play(resumeTime1);
this.play();
}
if (trackPlaying2) {
soundControl2 = sound2.play(resumeTime2);
this.play();
}
if (trackPlaying3) {
soundControl3 = sound3.play(resumeTime3);
this.play();
}
if (trackPlaying4) {
soundControl4 = sound4.play(resumeTime4);
this.play();
}
if (trackPlaying5) {
this.play();
soundControl5 = sound5.play(resumeTime5);
}
if (trackPlaying6) {
this.play();
soundControl6 = sound6.play(resumeTime6);
}
if (trackPlaying7) {
this.play();
soundControl7 = sound7.play(resumeTime7);
}
}
//===


//Load and play next sound track ===
function switchTrack(event:Event):void {
trace("In switchTrack function");
_nextTrack = _nextTrack + 1;
if (_nextTrack <= numberOfTracks) {
if (_nextTrack == 2) {
trace("Playing track 2");
soundControl1.stop();
sound2.load(soundReqVO2);
soundControl1.removeEventListener(Event.SOUND_COMPLETE, switchTrack);
trackPlaying1 = false;
trackPlaying2 = true;
soundControl2 = sound2.play();
soundControl2.addEventListener(Event.SOUND_COMPLETE, switchTrack);
} else if (_nextTrack == 3) {
trace("Playing track 3");
soundControl2.stop();
sound3.load(soundReqVO3);
soundControl2.removeEventListener(Event.SOUND_COMPLETE, switchTrack);
trackPlaying2 = false;
trackPlaying3 = true;
soundControl3 = sound3.play();
soundControl3.addEventListener(Event.SOUND_COMPLETE, switchTrack);
} else if (_nextTrack == 4) {
trace("Playing track 4");
soundControl3.stop();
sound4.load(soundReqVO4);
//soundControl3.removeEventListener(Event.SOUND_COMPLETE, switchTrack);
trackPlaying3 = false;
trackPlaying4 = true;
soundControl4 = sound4.play();
soundControl4.addEventListener(Event.SOUND_COMPLETE, switchTrack);
} else if (_nextTrack == 5) {
trace("Playing track 5");
soundControl4.stop();
sound5.load(soundReqVO5);
soundControl4.removeEventListener(Event.SOUND_COMPLETE, switchTrack);
trackPlaying4 = false;
trackPlaying5 = true;
soundControl5 = sound5.play();
soundControl5.addEventListener(Event.SOUND_COMPLETE, switchTrack);
} else if (_nextTrack == 6) {
trace("Playing track 6");
soundControl5.stop();
sound6.load(soundReqVO6);
soundControl5.removeEventListener(Event.SOUND_COMPLETE, switchTrack);
trackPlaying5 = false;
trackPlaying6 = true;
soundControl6 = sound6.play();
soundControl6.addEventListener(Event.SOUND_COMPLETE, switchTrack);
} else if (_nextTrack == 7) {
trace("Playing track 7");
soundControl6.stop();
sound7.load(soundReqVO7);
soundControl6.removeEventListener(Event.SOUND_COMPLETE, switchTrack);
trackPlaying6 = false;
trackPlaying7 = true;
soundControl7 = sound7.play();
soundControl7.addEventListener(Event.SOUND_COMPLETE, switchTrack);
} else {
this.stop();
SoundMixer.stopAll();
}
}
}
//===

On Click, Play AVI
I am creating a Flash exe to play on a CD. I've got a button created that I'd like to play an AVI - externally. So when someone clicks on the button, Windows Media Player launches and plays the video. How do I set up the action on the Mouse Event? Thanks in advance.

Click To Play?
I originally posted this in the Flash 8 forum, but it seems more appropriate here.

I'm building a flash game and I have my "click to play again" movie clip fade in at the end using its alpha channel. This "click to play" movie clip is embedded within another movie clip, entitled "type". "type" is in the main movie clip. Also in the main movie clip is the code:

type.play_again.onRelease = function()
{
type.play_again._visible = false;
carpet_type._visible = false;
ebay_type._visible = false;
gershman_type._visible = false;
new_mom_type._visible = false;
pez_type._visible = false;
logo_type._visible = false;

titleScreen._visible = false;

setup();
}

This should make all of the game elements invisible again. And then run setup() to start the game once again. This identical code works when it is run the first time around to start the game.

Unfortunately, the "play_again" movie clip appears to be unclickable. I'm thoroughly frustrated and cannot figure out what the problem is. I would appreciate any and all help. Thanks.

[CS2] Click To Play
I need to know how to make a movie clip play when i click on it in my test video. I have the frames set-up, i just need to know the code and where to enter it.

Click To Play Flv
I have embedded an flv into a page. I do not want to use the movie controller. I just want the users to click the video to play. How can I do this?

Click To Play On PCs?
I'm designing a website on my MAC using and I've noticed that when I visit the site on PCs via Internet Explorer the SWF movie has to be clicked before it becomes interactive. I use Safari and that doesn't seem to be necessary but it is with IE. Is there a way around this? Anyone? Thanks in advance.

Swf Need Click To Play?
Hey guys,

I'm new here and i will be glad if any of you can help me fix this lil problem

I'm currently working on my site in flash but for some reason i need to click on swf to see it playing... here is the link .. www.ervald.com

thanks again
Ervald K

How To Play On Click?
First and foremost, hi to everyone .

So I got my animation ready, now I just want to export it as Flash movie, and make it play on click. How do I do this?

Sorry for the noob question, but I'm still on the learning proces .


Thanks in advanced.

Two MCs To Play On One Click?
Does anyone know how to make two movie clips play on the click of one button? When I place two gotoAndPlay actions, the second one plays only when you click the button the second time.

I would like them to play simultaneously. My book says gotoAndPlay can only reference one MC per block. Is there any way around this?

on (release) {
_level0.nav_holder.gotoAndPlay ("nav_expand");
_level0.main_holder.gotoAndPlay("intro_collapse");
}

Click A Button - Play An MC - How?
I have a button which I want to play a movieclip when clicked. However, I dont want to use a goto action, but instead play the specified MC on the same frame of the main timeline.


Anyone???? Im sure its V Easy

Click, Then Jump, But First Play...help
I'm a bit stuck on something here.
Scenario: I've got 2 scenes; Scene 1 has 10 icons on it, each leading to different frame labels in Scene 2.

What I want to have happen: Click on any of the 10 icons in scene 1, FINISH playing the rest of scene 1 (which is a transition type animation between the 2 scenes), and when that's done, THEN jump to frame 30 in scene 2. I can do one OR the other, not both.

The action is the same for all 10 icons, but each icon naturally leads to a different frame (or label) on scene2.

I'm thinking it would have to be some kind of loop to delay the gotoandplay action long enough for the rest of scene 1 to finish. Otherwise I'm stuck creating 10 transition animations for each icon.

Thanks

Play Backwards On Btn Click
-=Explanation=-

The site I am making is for my church. At first there's a little cross, then it expands to where the center of it fills the screen. There are links on the four sides of it. You click a link and the cross slides to one of the 4 sides. I need a back button to slide it back the same way it came, it would make it needlessly complicated to have a back animation for each of the 4 sides. Is it possible to have the timeline play backwards for like 20 frames then stop? How? plz!

Play Movieclip Where You Click
Hi,

Flash 5.

I have an MC of two frames only which is required to play in the position where the mouse is clicked.
I know how to use the x, y, coords but not how to trigger the clip in the given position.
Can anyone help?

AJJA17

P.S.
I recently found a thread on this site and wrote it down so I could come back to it later. However, when I type in the title "playing a mc wherever you click" (that is how it is written) the search engine rejects it because a word is less than three letters. I have scoured the site but cannot find it again.

How To Play My MC When You Click In Its Text Box
well
I have a MovieClip including a text box, in Flash MX. the first frame has "stop" action, and My question is, how do I make my MC plays and goes to frame 2 when the user clicks in the field to activte it...

Thanks.

aria

Play Movieclip On Click
How do you make it so that by clicking on a movieclip or button it activates a short animation? For example, during a cartoon you click on an object and something moves across the screen and no matter how many times you click, it always does that. Also, how would you make it for the animation to be terminated on another click? Thank You

Right-click Event To Go To And Play
Can anyone give a new Flash developer a tip on how to create a right-click event to trigger the go to and play behavior?

Click And Play Sounds
Hi everybody!

How do I get flash to play a specific sound when I click on a button?

One Click... Two Movies Play?
Here's a dumb one:

When you roll over my button, the word "glows in" .. when you roll out, it "glows out"

on (rollOver) {
this.gotoAndPlay("glow");
}
on (rollOut) {
this.gotoAndPlay("glowOff");

------

I also want some little stars to come flying out. But not on the same timeline as my "glow" ....

Question: Can the same rollover action play two little movies at once?

Click To Play .swf File?
hey guys, Im really new to flash and was directed here by a friend to learn. I would appreciate any help with this small question...

I have a .wmv file that I want to convert to .swf. Then Im trying to put that .swf movie on a page in a website, but I dont want it to start until it is clicked.

Im working with Flash 8. If anyone can help ASAP I would really appreciate it. My yahoo IM is call_me_the_kid_2 and AIM is KidCJ3318.

Click To Play Rather Than Autoplay
Hi!
I've just downloaded Flash CS3 and I love how they will provide you with a player automatically when you import a video. I've exported it into Dreamweaver and my problem is even though I have autoplay and loop unchecked it still plays automatically when it loads. I'd like it to just show the first frame until the user presses the play button. Can anyone help me?

Right Click > Play .. Goes To Next Frame?
I have a 3-frame flash script. The first page contains the actionscript. It then either does gotoAndStop for frame 2 or 3 depending on some settings.

However, if it sends me to frame 2 and I right click and choose "play", it goes to frame 3. I am 100% new to flash and understand that different "pages" or "screens" are stored in different keyframes (or do I make them just normal frames?). I will have some pages require a login, and if my users can just click play a few times to bypass it... well.. I need to fix that loophole.

I have stop(); at the top of each frame. I'm sure this is simple?

How To Click And Play FLV From A List?
Sorry for being new to AS3.0, i have a list of like 3 flv to choose from and play on the stage once clicked. My idea was to click on one flv link and i will goto frame 2, click on another one and i will goto frame3.
I can do it in AS 2.0 but not in AS 3.0...heres my script


function frame2(event:MouseEvent):void
{
this.gotoAndStop(2);}


this.movie02.addEventListener(MouseEvent.CLICK,fra me2);


function frame3(event:MouseEvent):void
{
this.gotoAndStop(3);
}
this.movie03.addEventListener(MouseEvent.CLICK,fra me3);

Click And Play Animation
Ok so this isn't like most threads with a title like this, cuz I have looked around a bit and I haven't found anything relevant to my problem.

I'm just getting started in flash. I'm using actions script 2.0. I know it's outdated at this point, but I'm creating Wii games as part of my computer science class, now here's where the trouble comes in.

Currently I'm working on a basic FPS like described in the Wii flash guide. That's not the important part...

Completeing this game is no problem at all, but I now want to be able to take this a bit further by adding in an actual shooting animation whenever the mouse is clicked. At this point all that happens in that when an enemy is clicked it will explode. I want to create a separate animation (like a laser fireing) when the mouse is clicked regarless of position.

I'll probably take this even further later, but I'll be content with this for now.

Thanks in advance for all your help!

Mouse Click - Play Mc
Hi All

Can anybody help me? I basically have a mc in my library that I want to appear on the stage, multiple times wherever the mouse is clicked. I assume it will take the x & y co-ordinates of the mouse, duplicate the mc and place it where the mouse is clicked.

I am just not sure how to code this correctly.

Many thanks in advance.

How Do I Play A Sound On Click?
how do i play a sound on press?
on(press){
sound code?¿?
}

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