Font Display Problem -- My Holes Are Missing
When I export my SWF, the letters with holes in them (i.e. o, p, a, d, b, q) don't have their centers. This makes my o's look like dots. It's like you have a stencil and the center is removed, so that it's filled in.
I am using pixel fonts, and I tried it with a few different ones, and some have the problem, while others don't. Specifically, the ones from MiniFonts and Fonts For Flash are fine, but the rest have this problem.
If I check the "Use Device Fonts," the problem goes away, but then no one will be able to see my pretty fonts. What is going on, please??
FlashKit > Flash Help > Flash MX
Posted on: 05-31-2003, 11:10 PM
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Display - Elements Missing
Hello,
Please look at this picture to understand the problem :
http://www.infoswiss.net/saga/help.gif
Red folder and text are elements missing.
When I try the code with only one function, nothing is missing. But when I try with all the 3 functions I have in the code, some folders and text disapear. (see picture)
The action script code
Code:
system.usecodepage = true;// accents
LoadVariablesNum("matrice.asp", 0);// "GET"
nbLigne = Number(LIGNE);
nbColonne = Number(COLONNE);
act = ACTEUR.split(";");
cat = CATEGORIE.split(";");
// Fonction Folder
this.generateFolder = function (col, li) {
var num = 1;
for (var i = 0; i < col; i++) {
for (var j = 0; j < li; j++) {
var newClip = _root.imgDossier.duplicateMovieClip ("FolderClip" + num, num);
newClip._x = _root.imgDossier._x + (i * 130);
newClip._y = _root.imgDossier._y + (j * 130);
num++;
}
}
}
this.generateFolder (nbColonne, nbLigne);
// Fonction Acteur
this.generateAct = function (colAct) {
var numAct = 1;
for (var k = 0; k < colAct; k++) {
var newTxtAct = _root.txtAct.duplicateMovieClip ("ActeurClip" + numAct, numAct);
newTxtAct._x = _root.txtAct._x + (k * 140);
newTxtAct.msgAct.text = act [numAct-1];
numAct++;
}
}
this.generateAct (nbColonne);
// Fonction Catégorie
this.generateCat = function (liCat) {
var numCat = 1;
for (var l = 0; l < liCat; l++) {
var newTxtCat = _root.txtCat.duplicateMovieClip ("CategorieClip" + numCat, numCat);
newTxtCat._y = _root.txtCat._y + (l * 140);
newTxtCat.msgCat.text = cat [numCat-1];
numCat++;
}
}
this.generateCat (nbLigne);
Any idea
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i would be very thankful!
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standard 07_55
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How much of a problem will this be, and can I successfully edit these FLAs and have them still display properly afterwards, since it seems I don't have the fonts used by the original developer?
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Edited: 08/25/2008 at 11:57:13 PM by Anastomoosi
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My friend sent me a flash file to edit the text within it, when I opened it up in Flash 8, I got a missing font warning, so I clciked on "use Default font" and the movie plays on the stage correctly, but when I publish it, some of the text doesn't show.
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ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñò óôõö÷øùúûüýþÿ
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Code:
//////////////////////////
//Pic Loading script://///
//////////////////////////
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////////////////////
//Timer script://///
////////////////////
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/////////////////////////////
//variable declarations://///
/////////////////////////////
var buttonpicurl1 = "";
var buttonpicurl2 = "";
var buttonpicurl3 = "";
var buttonpicurl4 = "";
var buttonpicurl5 = "";
var buttonpicurl6 = "";
var buttonlinkurl1 = "";
var buttonlinkurl2 = "";
var buttonlinkurl3 = "";
var buttonlinkurl4 = "";
var buttonlinkurl5 = "";
var buttonlinkurl6 = "";
var timerOn = true;
var currentSelection = 1;
var bigpicurl = "";
//////////////////////////
//Load and parse XML://///
//////////////////////////
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trace("tracking");
CID = "XX";
action = "_flash_";
trace(name);
//getURL("javascript:adRefresh()");
imagename = name;
flashaction = action+imagename;
getURL("XX"+CID+"&url="+flashaction+"&rnd="+Math.ceil(Math.random()*100000000), "_level100");
trace(flashaction);
}
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
buttoncopy = [];
buttonpicurl = [];
buttonlinkurl = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
buttoncopy[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
buttonpicurl[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;
buttonlinkurl[i] = xmlNode.childNodes[i].childNodes[2].firstChild.nodeValue;
}
button1Txt.text = buttoncopy[0];
button2Txt.text = buttoncopy[1];
button3Txt.text = buttoncopy[2];
button4Txt.text = buttoncopy[3];
button5Txt.text = buttoncopy[4];
button6Txt.text = buttoncopy[5];
buttonpicurl1 = buttonpicurl[0];
buttonpicurl2 = buttonpicurl[1];
buttonpicurl3 = buttonpicurl[2];
buttonpicurl4 = buttonpicurl[3];
buttonpicurl5 = buttonpicurl[4];
buttonpicurl6 = buttonpicurl[5];
buttonlinkurl1 = buttonlinkurl[0];
buttonlinkurl2 = buttonlinkurl[1];
buttonlinkurl3 = buttonlinkurl[2];
buttonlinkurl4 = buttonlinkurl[3];
buttonlinkurl5 = buttonlinkurl[4];
buttonlinkurl6 = buttonlinkurl[5];
goButton(1);
//buttonbg1.gotoAndStop(5);
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("flashheadlines.xml");
/////////////////////////////////////
//////////////////////////////
//button press functions://///
//Function Name = "goButton"//
//////////////////////////////
//////////////////////////
// BUTTON 1 ////////////
//////////////////////////
function goButton(pressedBut) {
if (pressedBut == 1) {
selectedColor = new Color(button1Txt);
selectedColor.setRGB(0x7BD3F7);
unselectedColor = new Color(button2Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button3Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button4Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button5Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button6Txt);
unselectedColor.setRGB(0xFFFFFF);
if (buttonBG1.currentState == "in") {
buttonBG1.gotoAndPlay(1);
}
if (buttonBG2.currentState == "out") {
buttonBG2.gotoAndPlay(5);
}
if (buttonBG3.currentState == "out") {
buttonBG3.gotoAndPlay(5);
}
if (buttonBG4.currentState == "out") {
buttonBG4.gotoAndPlay(5);
}
if (buttonBG5.currentState == "out") {
buttonBG5.gotoAndPlay(5);
}
if (buttonBG6.currentState == "out") {
buttonBG6.gotoAndPlay(5);
}
selectPic(buttonpicurl1);
bigpicurl = buttonlinkurl1;
//////////////////////////
// BUTTON 2 ////////////
//////////////////////////
} else if (pressedBut == 2) {
selectedColor = new Color(button1Txt);
selectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button2Txt);
unselectedColor.setRGB(0x7BD3F7);
unselectedColor = new Color(button3Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button4Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button5Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button6Txt);
unselectedColor.setRGB(0xFFFFFF);
if (buttonBG1.currentState == "out") {
buttonBG1.gotoAndPlay(5);
}
if (buttonBG2.currentState == "in") {
buttonBG2.gotoAndPlay(1);
}
if (buttonBG3.currentState == "out") {
buttonBG3.gotoAndPlay(5);
}
if (buttonBG4.currentState == "out") {
buttonBG4.gotoAndPlay(5);
}
if (buttonBG5.currentState == "out") {
buttonBG5.gotoAndPlay(5);
}
if (buttonBG6.currentState == "out") {
buttonBG6.gotoAndPlay(5);
}
selectPic(buttonpicurl2);
bigpicurl = buttonlinkurl2;
//////////////////////////
// BUTTON 3 ////////////
//////////////////////////
} else if (pressedBut == 3) {
selectedColor = new Color(button1Txt);
selectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button2Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button3Txt);
unselectedColor.setRGB(0x7BD3F7);
unselectedColor = new Color(button4Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button5Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button6Txt);
unselectedColor.setRGB(0xFFFFFF);
if (buttonBG1.currentState == "out") {
buttonBG1.gotoAndPlay(5);
}
if (buttonBG2.currentState == "out") {
buttonBG2.gotoAndPlay(5);
}
if (buttonBG3.currentState == "in") {
buttonBG3.gotoAndPlay(1);
}
if (buttonBG4.currentState == "out") {
buttonBG4.gotoAndPlay(5);
}
if (buttonBG5.currentState == "out") {
buttonBG5.gotoAndPlay(5);
}
if (buttonBG6.currentState == "out") {
buttonBG6.gotoAndPlay(5);
}
selectPic(buttonpicurl3);
bigpicurl = buttonlinkurl3;
//////////////////////////
// BUTTON 4 ////////////
//////////////////////////
} else if (pressedBut == 4) {
selectedColor = new Color(button1Txt);
selectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button2Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button3Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button4Txt);
unselectedColor.setRGB(0x7BD3F7);
unselectedColor = new Color(button5Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button6Txt);
unselectedColor.setRGB(0xFFFFFF);
if (buttonBG1.currentState == "out") {
buttonBG1.gotoAndPlay(5);
}
if (buttonBG2.currentState == "out") {
buttonBG2.gotoAndPlay(5);
}
if (buttonBG3.currentState == "out") {
buttonBG3.gotoAndPlay(5);
}
if (buttonBG4.currentState == "in") {
buttonBG4.gotoAndPlay(1);
}
if (buttonBG5.currentState == "out") {
buttonBG5.gotoAndPlay(5);
}
if (buttonBG6.currentState == "out") {
buttonBG6.gotoAndPlay(5);
}
selectPic(buttonpicurl4);
bigpicurl = buttonlinkurl4;
//////////////////////////
// BUTTON 5 ////////////
//////////////////////////
} else if (pressedBut == 5) {
selectedColor = new Color(button1Txt);
selectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button2Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button3Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button4Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button5Txt);
unselectedColor.setRGB(0x7BD3F7);
unselectedColor = new Color(button6Txt);
unselectedColor.setRGB(0xFFFFFF);
if (buttonBG1.currentState == "out") {
buttonBG1.gotoAndPlay(5);
}
if (buttonBG2.currentState == "out") {
buttonBG2.gotoAndPlay(5);
}
if (buttonBG3.currentState == "out") {
buttonBG3.gotoAndPlay(5);
}
if (buttonBG4.currentState == "out") {
buttonBG4.gotoAndPlay(5);
}
if (buttonBG5.currentState == "in") {
buttonBG5.gotoAndPlay(1);
}
if (buttonBG6.currentState == "out") {
buttonBG6.gotoAndPlay(5);
}
selectPic(buttonpicurl5);
bigpicurl = buttonlinkurl5;
}
//////////////////////////
// BUTTON 6 ////////////
//////////////////////////
else if (pressedBut == 6) {
selectedColor = new Color(button1Txt);
selectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button2Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button3Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button4Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button5Txt);
unselectedColor.setRGB(0xFFFFFF);
unselectedColor = new Color(button6Txt);
unselectedColor.setRGB(0x7BD3F7);
if (buttonBG1.currentState == "out") {
buttonBG1.gotoAndPlay(5);
}
if (buttonBG2.currentState == "out") {
buttonBG2.gotoAndPlay(5);
}
if (buttonBG3.currentState == "out") {
buttonBG3.gotoAndPlay(5);
}
if (buttonBG4.currentState == "out") {
buttonBG4.gotoAndPlay(5);
}
if (buttonBG5.currentState == "out") {
buttonBG5.gotoAndPlay(5);
}
if (buttonBG6.currentState == "in") {
buttonBG6.gotoAndPlay(1);
}
selectPic(buttonpicurl6);
bigpicurl = buttonlinkurl6;
}
}
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Font Display Problem With Masking And CSS
Hello,
I'm having a problem displaying fonts in a scrollbar that is formatted using css and masking. I'm working in Flash MX 2004. I know the main problem involves the embedded font feature. You usually have to embed the fonts I believe in a dynamic text when masking, but while formatting in css you can't embed fonts. Does anyone know how to get around this problem.. here is the code I'm using. It works fine except when I apply a mask which I really need to use.
This is my hardcode:
tpsStyle = new TextField.StyleSheet();
tpsStyle.load("tps_sample.css");
with (tpsSubTextField) {
styleSheet = tpsStyle;
html = true;
subtext = "<headpar>Featuring the very latest in broadcast technology, we represent several High Definition mobile television production units across the U.S.A. These trucks have capabilities of 480p, 720p, and 1080i, as well as the ability to simultaneously generate both HD and SD outputs. The standard equipment list includes:</headpar>";
subtext += "<br><subhead>VIDEO SWITCHING</subhead>";
subtext += "<subpar>GVG HD Kalypso Production Switcher, 80 inputs, 3 M/Es PESA Cheetah 96x64 HD Router and Tiger 124x124 SD Router Abekas DVEous Dual Twin HD DVE</subpar>";
subtext += "<br><subhead>GRAPHICS</subhead>";
subtext += "<subpar>Chyron Duet or iNFiNiT! with up converter</subpar>";
subtext += "<br><subhead>CAMERAS, LENSES, SUPPORT</subhead>";
subtext += "<subpar>Up to 16 LDK 6000 Mk II Cameras, Triax Base Stations<br>Up to 10 Super Expander Studio Buildup Kits<br>Canon 75x studio lenses, Canon 21x handheld lenses<br>Vinten Vector 700H pan heads on Matthews tripods</subpar>";
subtext += "<br><subhead>RECORDING AND PLAYBACK</subhead>";
subtext += "<subpar>Up to 4 EVS HD LSM XT (4 channel)<br>Up to 5 EVS HD maXS XT (4 channel)<br>Up to 4 Sony DVW-A500 Diqi-Beta VTRs<br>DNF ST-300 slo-mo controllers</subpar>";
subtext += "<br><subhead>AUDIO</subhead>";
subtext += "<subpar>SSL Axiom MT+, Aysis Air, or Calrec Q2 Audio Console 360 Systems ShortCut audio workstation<br>2 Digi-Cart IIs, CD Player, 16 chnl compressor/limiters<br>Yamaha SPX 990 Digital Delay/Reverb (4 Chnl)<br>Microphones as needed</subpar>";
subtext += "<br><subhead>COMMUNICATIONS</subhead>";
subtext += "<subpar>RTS 12 Channel Adam intercom system RTS 12 channel IFB system<br>6 Telos 2-wire interfaces, 2 QKT phone hybrids<br>Lucent 12 line key system - 25 patchable incoming lines<br>8 channel UHF 2-way radio system (2 bases & 8 walkies)</subpar>";
subtext += "<br><subhead>OTHER</subhead>";
subtext += "<subpar>Down converters, 24 Up converters, 8 HD Frame Syncs<br>Outboard Monitors as needed, Cable as needed<br>Power Requirements: Three Phase, 200 amps, 208 volts</subpar>";
}
This is my CSS code:
/* Font Style for Main Paragraphs*/
headpar {
color: #226462;
font-family: Frutiger 57Cn,sans-serif;
font-size: 12px;
display: block;
}
/*Additional Info for Main Paragraph Highligted bold*/
headinfo {
font-family: Arial,Helvetica,sans-serif;
color: #0D2929;
font-size: 14px;
font-weight: bold;
display: block;
}
/*Font Style for SubMenu Paragraphs - The top most Paragraph*/
subpar {
color: #226462;
font-family: Arial,Helvetica,sans-serif;
font-size: 12px;
font-weight: regular;
display: block;
}
/*Font Style for SubMenu Headlines.*/
subhead {
color: #0D2929;
font-family: Frutiger 57Cn,Arial,Helvetica,sans-serif;
font-size: 14px;
font-weight: bold;
display: block;
}
/*Font Style for SubMenu additional info.*/
subinfo {
color: #0000FF;
font-family: Frutiger,sans-serif;
font-size: 18px;
font-weight: bold;
display: block;
}
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Font Display Problem With Masking And CSS
Hello,
I'm having a problem displaying fonts in a scrollbar that is formatted using css and masking. I'm working in Flash MX 2004. I know the main problem involves the embedded font feature. You usually have to embed the fonts I believe in a dynamic text when masking, but while formatting in css you can't embed fonts. Does anyone know how to get around this problem.. here is the code I'm using. It works fine except when I apply a mask which I really need to use.
This is my hardcode:
tpsStyle = new TextField.StyleSheet();
tpsStyle.load("tps_sample.css");
with (tpsSubTextField) {
styleSheet = tpsStyle;
html = true;
subtext = "<headpar>Featuring the very latest in broadcast technology, we represent several High Definition mobile television production units across the U.S.A. These trucks have capabilities of 480p, 720p, and 1080i, as well as the ability to simultaneously generate both HD and SD outputs. The standard equipment list includes:</headpar>";
subtext += "<br><subhead>VIDEO SWITCHING</subhead>";
subtext += "<subpar>GVG HD Kalypso Production Switcher, 80 inputs, 3 M/Es PESA Cheetah 96x64 HD Router and Tiger 124x124 SD Router Abekas DVEous Dual Twin HD DVE</subpar>";
subtext += "<br><subhead>GRAPHICS</subhead>";
subtext += "<subpar>Chyron Duet or iNFiNiT! with up converter</subpar>";
subtext += "<br><subhead>CAMERAS, LENSES, SUPPORT</subhead>";
subtext += "<subpar>Up to 16 LDK 6000 Mk II Cameras, Triax Base Stations<br>Up to 10 Super Expander Studio Buildup Kits<br>Canon 75x studio lenses, Canon 21x handheld lenses<br>Vinten Vector 700H pan heads on Matthews tripods</subpar>";
subtext += "<br><subhead>RECORDING AND PLAYBACK</subhead>";
subtext += "<subpar>Up to 4 EVS HD LSM XT (4 channel)<br>Up to 5 EVS HD maXS XT (4 channel)<br>Up to 4 Sony DVW-A500 Diqi-Beta VTRs<br>DNF ST-300 slo-mo controllers</subpar>";
subtext += "<br><subhead>AUDIO</subhead>";
subtext += "<subpar>SSL Axiom MT+, Aysis Air, or Calrec Q2 Audio Console 360 Systems ShortCut audio workstation<br>2 Digi-Cart IIs, CD Player, 16 chnl compressor/limiters<br>Yamaha SPX 990 Digital Delay/Reverb (4 Chnl)<br>Microphones as needed</subpar>";
subtext += "<br><subhead>COMMUNICATIONS</subhead>";
subtext += "<subpar>RTS 12 Channel Adam intercom system RTS 12 channel IFB system<br>6 Telos 2-wire interfaces, 2 QKT phone hybrids<br>Lucent 12 line key system - 25 patchable incoming lines<br>8 channel UHF 2-way radio system (2 bases & 8 walkies)</subpar>";
subtext += "<br><subhead>OTHER</subhead>";
subtext += "<subpar>Down converters, 24 Up converters, 8 HD Frame Syncs<br>Outboard Monitors as needed, Cable as needed<br>Power Requirements: Three Phase, 200 amps, 208 volts</subpar>";
}
This is my CSS code:
/* Font Style for Main Paragraphs*/
headpar {
color: #226462;
font-family: Frutiger 57Cn,sans-serif;
font-size: 12px;
display: block;
}
/*Additional Info for Main Paragraph Highligted bold*/
headinfo {
font-family: Arial,Helvetica,sans-serif;
color: #0D2929;
font-size: 14px;
font-weight: bold;
display: block;
}
/*Font Style for SubMenu Paragraphs - The top most Paragraph*/
subpar {
color: #226462;
font-family: Arial,Helvetica,sans-serif;
font-size: 12px;
font-weight: regular;
display: block;
}
/*Font Style for SubMenu Headlines.*/
subhead {
color: #0D2929;
font-family: Frutiger 57Cn,Arial,Helvetica,sans-serif;
font-size: 14px;
font-weight: bold;
display: block;
}
/*Font Style for SubMenu additional info.*/
subinfo {
color: #0000FF;
font-family: Frutiger,sans-serif;
font-size: 18px;
font-weight: bold;
display: block;
}
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Hi,
I'm having problems with dynamic font embedding/displaying. I've read thru earlier posts but none of them have helped!
here's my problem:
firstly, im using flash mx 2004. i've created a dynamic text field, embedded a font(so it gets a * next to it in the dropdown list) then assign that font to my text box. it ype some text into it and it looks like its suppose to. it works all good on my pc but if i look at it on a pc without the font installed on it, the font changes to 'times new roman' ?!
i dunno wat im doing wrong?!
im pulling my hair out so help me please!
thanks,
shahid
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Problem With Chinese Font Display, Plz Help
Hi everyone, my friend want me to help him make a flash movie with chinese font in it. I donno Chinese but he gave me all the words and I just copy and paste them to the flash, first I found out flash doesn't seems to support chinese font cus whatever I paste in the text box in flash only appeared to be some weird symbols, then I read through the help section in flash and found out I can enable them by going to adjust some options in windows, so I did. Now that I can see the chinese fonts display correctly in the flash work space, but HUGE problems comes when I publish it! If I set all chinese font to static text they will all get stuffed like an "0" character will turn out as a solid circle with color filled inside o_O. If I use dynamic text they looked fine but the font size will go crazy on different computer, Iike I use size 12 font in my work space and when published it will look like size 24 and that makes all words go off position or even off screen cus the words are too big. I've been suffering for a week now trying to fix it but no luck, can someone please give me a hand and tell me what could went wrong?? I'm using Flash MX and the flash movie is projector file.
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AS3 - Font Loads But Don't Display... What Might Be Happening?
I'm trying to load a custom font to use at runtime in AS3. The code seems to work but the font is not displayed properly. Could you point what I'm missing?
[*]The SWF with the font item inside Library, which is exported with "GoodTimes" name, using "flash.text.Font" as the superclass.
[*]FLA and its respective AS document class file. The code is quite simple, look:
Attach Code
package{
import flash.display.Sprite;
public class Test1 extends Sprite
{
import flash.display.Loader;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.system.ApplicationDomain;
import flash.events.Event;
import flash.utils.getDefinitionByName;
import flash.text.Font;
import flash.text.TextField;
import flash.text.TextFormat;
static var GoodTimes:Class;
function Test1():void
{
var loader:Loader = new Loader();
var url:URLRequest = new URLRequest("temp/GoodTimes.swf");
var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);
loader.contentLoaderInfo.addEventListener(Event.INIT, this.good);
loader.load(url, context);
}
function good(e:Event):void
{
Test1.GoodTimes = getDefinitionByName("GoodTimes") as Class;
trace(">:", Test1.GoodTimes);
Font.registerFont(Test1.GoodTimes);
this.startText();
}
function startText():void
{
trace("start drawing the TextField");
var tf:TextField = new TextField();
tf.width = 500; tf.height = 250;
tf.x = tf.y = 50;
tf.border = true;
tf.defaultTextFormat = new TextFormat("GoodTimes", 12);
trace(tf.defaultTextFormat.font);
tf.text = "Sample text that should use GoodTimes, but shows itself in Default system font. What could be missing?";
addChild(tf);
}
}
}
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AS3 - Font Loads But Don't Display... What Could It Be Happening?
I'm trying to load a custom font to use at runtime in AS3. The code seems to work but the font is not displayed properly. Could you point what I'm missing?
The SWF with the font item inside Library, which is exported with "GoodTimes" name, using "flash.text.Font" as the superclass.
FLA and its respective AS document class file. The code is quite simple, look:
Code:
package{
import flash.display.Sprite;
public class Test1 extends Sprite
{
import flash.display.Loader;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.system.ApplicationDomain;
import flash.events.Event;
import flash.utils.getDefinitionByName;
import flash.text.Font;
import flash.text.TextField;
import flash.text.TextFormat;
static var GoodTimes:Class;
function Test1():void
{
var loader:Loader = new Loader();
var url:URLRequest = new URLRequest("temp/GoodTimes.swf");
var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);
loader.contentLoaderInfo.addEventListener(Event.INIT, this.good);
loader.load(url, context);
}
function good(e:Event):void
{
Test1.GoodTimes = getDefinitionByName("GoodTimes") as Class;
trace(">:", Test1.GoodTimes);
Font.registerFont(Test1.GoodTimes);
this.startText();
}
function startText():void
{
trace("start drawing the TextField");
var tf:TextField = new TextField();
tf.width = 500; tf.height = 250;
tf.x = tf.y = 50;
tf.border = true;
tf.defaultTextFormat = new TextFormat("GoodTimes", 12);
trace(tf.defaultTextFormat.font);
tf.text = "Sample text that should use GoodTimes, but shows itself in Default system font. What could be missing?";
addChild(tf);
}
}
}
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guys, take a look at these screenshots.
one
two
three
note how the text in dynamic textfields is overlapping and garbled. these screenshots were taken on a Debian gnu/linux installation with the latest flash player (7). these sites seem to display correctly on most popular linux distro's (RedHat, Mandrake, SuSe)...
the swf's were compiled as flash mx (6). the problem is consistent across different browsers on the same system.
my guess is that this user doesn't have Verdana installed, which is required for these textfields (fonts are not embedded). The textfields are dynamic and html-enabled. but maybe you know something I don't?
Thanks for your help.
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AS3 - Font Loads But Don't Display... What Could It Be Happening?
Last edited by ad.sign : 2008-07-07 at 07:27.
I'm trying to load a custom font to use at runtime in AS3. The code seems to work but the font is not displayed properly. Could you point what I'm missing?
Taking "Good Times" as our example at this case, the structure could be based in 2 files:
The SWF with the font item inside Library, which is exported with "GoodTimes" name, using "flash.text.Font" as the superclass.
FLA and its respective AS document class file. The code is quite simple, look:
Code:
package{
import flash.display.Sprite;
public class Test1 extends Sprite
{
import flash.display.Loader;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.system.ApplicationDomain;
import flash.events.Event;
import flash.utils.getDefinitionByName;
import flash.text.Font;
import flash.text.TextField;
import flash.text.TextFormat;
static var GoodTimes:Class;
function Test1():void
{
var loader:Loader = new Loader();
var url:URLRequest = new URLRequest("temp/GoodTimes.swf");
var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);
loader.contentLoaderInfo.addEventListener(Event.INIT, this.good);
loader.load(url, context);
}
function good(e:Event):void
{
Test1.GoodTimes = getDefinitionByName("GoodTimes") as Class;
trace(">:", Test1.GoodTimes);
Font.registerFont(Test1.GoodTimes);
this.startText();
}
function startText():void
{
trace("start drawing the TextField");
var tf:TextField = new TextField();
tf.width = 500; tf.height = 250;
tf.x = tf.y = 50;
tf.border = true;
tf.defaultTextFormat = new TextFormat("GoodTimes", 12);
trace(tf.defaultTextFormat.font);
tf.text = "Sample text that should use GoodTimes, but shows itself in Default system font. What could be missing?";
addChild(tf);
}
}
}
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ActionScript Code:
var houseID = 21;
this.houseID_txt.embedFonts = true;
this.houseID_txt.html = true;
this.houseID_txt.htmlText = "<B>HouseID</B>: "+houseID;
format = new TextFormat();
format.font = "FFF Harmony";
this.houseID_txt.setTextFormat(format);
this.houseID_txt.htmlText = "<B>HouseID</B>: "+houseID;
1) I did the library > new fonts thing and linked my 'FFF Harmony' system font type as "harmony" (all BOLD, ITALIC and ALIASED is checked)
2) and then i did the linkage, under identifier 'harmony'
- exported it for actionscript
- exported it in first frame
3) i put the above code in my actionscript
4) i also embedded my fonts under character, uppercase, lowercase, numerical, and punctuation.
5) I went thru every goddam text property and font page of AS Definitive Guide.
RESULT: IT DOESNT DISPLAY MY TEXT!!!!
This is all i see in my text box>>
:21
Where did the word between <B>House ID</B> go and why it is not being displayed in bold?? Can anyone please help me, i will go nuts soon!! I mean this cant be any harder to display a f%^ text!!!
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How come I cannot get my text to show when I embed the font? When embedFonts is set to false the text displays under the mask just fine. As soon as I change embedFonts to true the text will not display. Even if I change the font to Arial. Any thoughts?
Code:
var txtsm:TextFormat = new TextFormat();
txtsm.bold = true;
txtsm.font = "Arial"; //"LoResNine Wide";
txtsm.align = "center";
txtsm.size = 9;
txtsm.color = 0x000000;
//bold text format for rollover
var txtbg:TextFormat = new TextFormat();
txtbg.bold = true;
txtbg.underline = true;
txtbg.font = "LoResNine Wide";
txtbg.align = "center";
txtbg.size = 9;
txtbg.color = 0xFF0000;
_root.mc_nav.mc_1.createTextField("txt1", 6, -20, -8, 40, 20);
_root.mc_nav.mc_1.txt1.setNewTextFormat(txtsm);
_root.mc_nav.mc_1.txt1.selectable = false;
_root.mc_nav.mc_1.txt1.embedFonts = false;
_root.mc_nav.mc_1.txt1.antiAliasType = "advanced";
_root.mc_nav.mc_1.txt1.text = "home";
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Hi,
I just installed a new font and it doesn't display correctly in 8 or cs3. It displays fine in font book. I've tried embedding it, substituting it etc. I've tried logging off my mac and shutting down. It still won't show up. The font displays correctly on other macs and on Windows machines but not my mac at home. It just replaces it with a system font.
What am I doing wrong and how can I fix this?
Any help is much appreciated.
Thanks!
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