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Getting A Movie Playback Controller To Play Automatically.



Hello guys.

Here got a fairly simple problem that I can't figure out. I've been using the Movie Playback Controller tutorial from Senocular, and I need the movie to automatically play rather than waiting for the user to click on the play button.



Thanks in advance.



SitePoint > Design Your Site > Flash and Actionscript
Posted on: Aug 10, 2008, 20:48


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I'm looking for a controller component that will allow my viewers to "backup" the movie by a certain number of frames - say, 12 or 15 frames.
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When I render an .flv by adding the video to the Render Queue in After Effect instead of exporting to .flv the video controller ends up wider than the video itself when imported to Flash.

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Playback Controller For Movie Clip
This may be an obvious question but I'm trying to create a Flash movie in Flash Professional 2004 and I would like to add a VCR style controller to a particular MC that will be in the Flash movie.

I would like the MC to play and behave like a video. If the user would like to pause, play or move the playback head back or forward, I would like the controller to be able to do so.

Is there a component that can do this? Is there another way?

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Playback Controller For Movie Clip
This may be an obvious question but I'm trying to create a Flash movie in Flash Professional 2004 and I would like to add a VCR style controller to a particular MC that will be in the Flash movie.

I would like the MC to play and behave like a video. If the user would like to pause, play or move the playback head back or forward, I would like the controller to be able to do so.

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Controller Doesn't Play Movie Anymore
I've been working on this fla for a few weeks now, and for some reason, I can't advance the movie now. I try using the return key and it only advances one frame. I tried using the controller and it still only advances one frame. I opened older versions of the fla and it has the same problem. Has anyone seen this happen before? Is it possible that I have something turned off? I need to advance the movie without burning a swf. Any help is appreciated. Thanks.

Help With Senocular's Movie Play Back Controller.
Greetings

I have used and modified a movie control panel I came across on www.senocular.com but am having problems adding sound to the movie being controlled. The control panel does everything it is meant to except, when I add sound.

The sound keeps playing even if the movie is stoped, rewound etc. I have put the link to senocular's source file below if you feel like checking it out.

http://www.senocular.com/downloads/m...controller.fla

Any help would be much appreciated.

Movie Clip Play Controller With Timer?
I have this movie clip controller and I'd like it to have a total time and countdown dynamic text area... for example:

0:23 / 2:30 - where 2:30 is the total time and 23seconds is where you are on the timeline.....I have attached the fla file....i also wanted it to adjust itself as the user scrolls through the clip too....any help is appreciated...

thanks.

Help With Senocular's Movie Play Back Controller.
Greetings

I have used and modified a movie control panel I came across on www.senocular.com but am having problems adding sound to the movie being controlled. The control panel does everything it is meant to except, when I add sound.

The sound keeps playing even if the movie is stoped, rewound etc. I have put the link to senocular's source file below if you feel like checking it out.

http://www.senocular.com/downloads/m...controller.fla

Any help would be much appreciated.

Movie To Play Automatically After 30 Secs - But How?
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Making A Movie Pause Then Play Again Automatically
I have a movie that I want to make stop for 3 seconds for every 5 frames that it plays, ie; it goes to frame 5, stops, then waits for 3 seconds than carries on to frame 10-stops, then waits for 3 seconds etc...


Is this possible? I cant seem to make this happen, I couldn't find anything in the help menu about this-

Has anyone got any ideas?

How To Make A Movie Clip Automatically Play
I was wondering if anyone can help me out. I want to make a movie clip automatically start to play, with out using a button. Is it possible to write an action script on a layer, that once the timeline reaches that frame, and reads the action script, it will triger the movie clip to play?

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60watts.org

Script To Automatically Play More Then One Movie Clip
What I did so far can be seen at www.chrisribar.com/serviceleads/

The problem I have is that it does turn the first button on when the movie starts. Due to this, it does not play the 'out' of the first slide. The script I used is:

currentButton = null;
firstButtonPress = true;

function buttonCheck(n) {
buttonCollection['b'+n].onRollOver = function(){
this.gotoAndPlay('in');
};
buttonCollection['b'+n].onRollOut = function(){
this.gotoAndPlay('out');
};
buttonCollection['b'+n].onPress = function(){
this.gotoAndPlay('press');
this.enabled = false;
buttonPressed(n);
};
}

function buttonPressed(n) {
if (firstButtonPress == true) {
mainClip.gotoAndPlay("pageIn"+n);
firstButtonPress = false;
} else {
buttonCollection['b'+currentButton].gotoAndPlay('out');
buttonCollection['b'+currentButton].enabled = true;
mainClip.gotoAndPlay("pageOut"+currentButton);
}
currentButton = n;
}

for (z=0; z<6; z++) {
buttonCheck(z);
}

In the mainClip movie clip, the last frame of the 'Out' plays this script:

gotoAndPlay("pageIn"+_parent.currentButton);

telling the clip to play the next 'In'

If anyone could help I would greatly appreciate it. Thanks!

Script To Automatically Play A Movie Clip
i'm working on this site: www.chrisribar.com/nps2

the problem is that i want one of the movie clips in the background to start playing automatically..does anyone know the script in order to get the swf to play right away?

they swf files load and play when pressed (bottom right buttons)

last resort, i'll create a fullscreen button to activate the movieclip but i'd rather not have to...

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Playback Controller For Swf
I need to add a playback controll bar to a Flash movie (not a FLV). I'm using Flash 8 and saved my file as a fla. I cannot find information on line on how to add a playback component to a fla file but am finding lots of information for how to add playback component (and media components) to FLV files. I want a playback bar under my entire Flash movie not just the imported FLV inside my movie. Can this be done? Am I crazy? Can I save my file as a FLV then add a playback component to it?
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I have made a flash car game that runs with the arrow keys. the problem is when i load teh html file with embedded swf file the arrow keys do nothing.
its only when i click on the swf file that the keys start working

Any help.

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Media Playback Controller
I love the Flash video kit and I'm using it to creat flash flv files to be played in the media playback component. This works great. However there is a part of the component that when in a browser allows the user to click a small button in the upper-right hand corner. This increases the components size to the size of the stage covering other content. How can I diable this?

Any help will be appreciated.

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Media Playback Controller
I love the Flash video kit and I'm using it to creat flash flv files to be played in the media playback component. This works great. However there is a part of the component that when in a browser allows the user to click a small button in the upper-right hand corner. This increases the components size to the size of the stage covering other content. How can I diable this?

Any help will be appreciated.

Thanks.

Telling Playback Controller NOT To Get Focus On TAB
okay, I am working on a simulation for a web application for. I need the users to hop from one text entry field to another using TAB, this is very improtant. However, I have a playback controller for the user to go back and visit previous lessons which keeps getting Focus when I hit TAB. Is there a way to tell this MC controller to NOT get focus unless clicked on?



Code:
// The first time, initialize the counter, and pause (stop) at the end of the display time.
// the movie if this option is set
if (nAttempts == undefined) {
nAttempts = 0;
nFrameStart = _parent._currentframe;
bPauseMovie = 1;
nMaxAttempts = 1;
nPauseAfter = 19;
}

bHintPlaying = false;
if( bHandlersInitialized == undefined ){
bHandlersInitialized = true;

// for pausing the movie
onEnterFrame = function () {
if( _parent._currentframe - nFrameStart == nPauseAfter ){
if (bPauseMovie) {
_parent.stop();
}
}
}

// for triggering Hint Captions
onMouseMove = function () {
if( _xmouse < user_input._x + user_input._width &&
_xmouse > user_input._x &&
_ymouse < user_input._y + user_input._height &&
_ymouse > user_input._y ){
if( bHintPlaying == false ){
bHintPlaying = true;
gotoAndPlay("Hint");
}
}
else{
if( bHintPlaying == true ){
this.play();
}
}
}

// For checking text on tab key
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if(Key.isDown(Key.TAB)){
eval(Selection.getFocus())._parent.CheckText();
}
Key.removeListener(keyListener);
}
}
Please somebody help me if you can.

Stopping Playback In MediaDisplay/Controller?
CONCEPT

I have a pop-up flash movie that plays a larger FLV file and a smaller version for modem users from a single Flash movie in a pop-up window.

PROBLEM

Problem is it will play both movies' audio at the same time if the user clicks both bottom buttons before either movie has finished playing. See the example here: http://sassymonkeymedia.com/prototype/RootConcepts/. Please excuse the rough prototype version!

I simply want to know what the scripting is to get the playback to stop on one movie when the other button is clicked. This way only one movie can playback at any one time.

FURTHER DETAILS

I tried this double movie pop-up interface before using a default MediaPlayback component and did NOT have this problem (see http://swellsound.com/audio and click the Christmas Tree Blues link near the top). There's no scripting involved here beyond simple timeline stop() scripts on key frames.

The main difference with the new project is that I had to use the MediaDisplay component as a container (for displaying the two FLV files) which is controlled by a custom skinned MediaController below it.

ATTEMPTED SOLUTIONS

I tried unload to get the FLV files to flush and mx.control.MediaDisplay.stop, also ...MediaController.stop to no avail both as scripts attached to the main timeline and attached to the MediaDisplay object and the Media controller object (not all at the same time though).

HELP!

Any help is greatly appreciated in this frustrating problem. Thanks!!

Stopping FLV Playback In MediaDisplay/Controller?
CONCEPT

I have a pop-up flash movie that uses buttons to trigger two versions of a movie into a single MediaDisplay component.

PROBLEM

Problem is it will play both movies' audio at the same time if the user clicks both bottom buttons before either movie has finished playing. See the example here: http://sassymonkeymedia.com/prototype/RootConcepts/.

I simply want to know how I can get the playback to stop on one movie when the other button is clicked. This way only one movie can playback at any one time.

FURTHER DETAILS

I tried this double movie pop-up interface before using a default MediaPlayback component and did NOT have this problem (see http://swellsound.com/audio and click the Christmas Tree Blues link near the top). There's no scripting involved here beyond simple timeline stop() scripts on key frames.

The main difference with the new project is that I had to use the MediaDisplay component as a container (for displaying the two FLV files) which is controlled by a custom skinned MediaController below it.

ATTEMPTED SOLUTIONS

I tried unload to get the FLV files to flush and mx.control.MediaDisplay.stop and ...MediaController.stop to no avail both as scripts attached to the main timeline and attached to the MediaDisplay object and the Media controller object (not all at the same time though).

HELP!

Any help is greatly appreciated in this frustrating problem. Thanks!!

Stopping Playback In MediaDisplay/Controller?
CONCEPT

I have a pop-up flash movie that plays a larger FLV file and a smaller version for modem users from a single Flash movie in a pop-up window.

PROBLEM

Problem is it will play both movies' audio at the same time if the user clicks both bottom buttons before either movie has finished playing. See the example here: http://sassymonkeymedia.com/prototype/RootConcepts/. Please excuse the rough prototype version!

I simply want to know what the scripting is to get the playback to stop on one movie when the other button is clicked. This way only one movie can playback at any one time.

FURTHER DETAILS

I tried this double movie pop-up interface before using a default MediaPlayback component and did NOT have this problem (see http://swellsound.com/audio and click the Christmas Tree Blues link near the top). There's no scripting involved here beyond simple timeline stop() scripts on key frames.

The main difference with the new project is that I had to use the MediaDisplay component as a container (for displaying the two FLV files) which is controlled by a custom skinned MediaController below it.

ATTEMPTED SOLUTIONS

I tried unload to get the FLV files to flush and mx.control.MediaDisplay.stop, also ...MediaController.stop to no avail both as scripts attached to the main timeline and attached to the MediaDisplay object and the Media controller object (not all at the same time though).

HELP!

Any help is greatly appreciated in this frustrating problem. Thanks!!

Stopping FLV Playback In MediaDisplay/Controller?
CONCEPT

I have a pop-up flash movie that uses buttons to trigger two versions of a movie into a single MediaDisplay component.

PROBLEM

Problem is it will play both movies' audio at the same time if the user clicks both bottom buttons before either movie has finished playing. See the example here: http://sassymonkeymedia.com/prototype/RootConcepts/.

I simply want to know how I can get the playback to stop on one movie when the other button is clicked. This way only one movie can playback at any one time.

FURTHER DETAILS

I tried this double movie pop-up interface before using a default MediaPlayback component and did NOT have this problem (see http://swellsound.com/audio and click the Christmas Tree Blues link near the top). There's no scripting involved here beyond simple timeline stop() scripts on key frames.

The main difference with the new project is that I had to use the MediaDisplay component as a container (for displaying the two FLV files) which is controlled by a custom skinned MediaController below it.

ATTEMPTED SOLUTIONS

I tried unload to get the FLV files to flush and mx.control.MediaDisplay.stop and ...MediaController.stop to no avail both as scripts attached to the main timeline and attached to the MediaDisplay object and the Media controller object (not all at the same time though).

HELP!

Any help is greatly appreciated in this frustrating problem. Thanks!!

Controlling A Scenes Playback With A Draggable Controller
Good morning all,

Here is a quick concept to ponder. Has anyone ever tried and been successful at controling the playback of a scene with a slider bar? I have been working wtih Camtasia some and one of the feature in the application allows for a slider bar to move the playback head forwards and backwards in the swfs scene. (Camtasia uses two swfs one for the movie with audio and animation/vidoe, one for the controller and an one xml file which holds all of the movies info such as total frames, frame rate and properties of the contol bar such as color size etc)
Instead of creating a total of three files I was wondering if this could be done in one swf.

If anyone has any feedback or nifty turtorials on this I would appreciate it!

In addition any info I find I'll be sure to post back. I'm also curious if this coudl be done with a dynamically linked sound also.

I know.... too many ideas for a Monday morning.

Keep smilin'
Cheers

Playback Automatically Loops
when I finish my movie and export it the exported movie always loops playback which is annoying because the final scene in my movie is a html link!!! can anyone tell me how to allow it play once only.

Cheers

D

How To Play Sound Automatically And Trigger The Play And Pause On The Same Button?
hey guys,

is anyone know how to set a looping sound to play automatically but with a pause button to trigger its action? if i want the sound play back again could i just click on the same "pause" button to let it play again? pls help me to make it works thanks!!!

Looking For Slick Play Stop Controller[MX04]
Hi all,
Does anyone know where there is a good one? I saw one once for flash video that was really smart but can´t remeber where I saw it. ideally I would also like to include a slider so that users can change the frame speed as well.

Thanks a lot for any help

Media Controller Or Media Playback Wont Work
Im trying to stream http://internetradiopros.net:10042 into the default flash media controller or playback....I have NO idea how to do this. I know how to call mp3's and FLV's. I really need help on this badly.....

Slideshow Controller: Stop And Play Button On A Keyframe.
Hi guys,
I've created a slideshow with motion tween between the images. I want to create a button (with the a.s) to stop the movie in the next keyframe, not in the middle of the motion tween.


I hope somebody can help me...!
thank you !!

Play Automatically
How would I get this to play automatically, rather than having to hit the play button? Would this slow it down if it was a whole song?

http://www.flashheaven.de/englisch/sources/sound.htm

Not Play Automatically
how can I change this script to NOT play automatically, but when a user hits play?
also, can I list the song titles as links to play the songs, in some kind of dyn. text menu?

heres the code

stop();


playlist = new XML();
playlist.ignoreWhite = true;
playlist.onLoad = function(success) {
if (success) {
_global.songname = [];
_global.songband = [];
_global.songfile = [];
for (var i = 0; i<playlist.firstChild.childNodes.length; i++) {
_global.songname[i] = playlist.firstChild.childNodes[i].attributes.name;
_global.songband[i] = playlist.firstChild.childNodes[i].attributes.band;
_global.songfile[i] = playlist.firstChild.childNodes[i].attributes.file;
// trace(songname[i]+" "+songfile[i]+" "+songband[i]);
}
}
_root.createEmptyMovieClip("sound_mc", 1);
_global.song_nr = random(songfile.length);
_root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
function timer(sound_obj) {
time = sound_obj.position/1000;
min = Math.floor(time/60);
min = (min<10) ? "0"+min : min;
sec = Math.floor(time%60);
sec = (sec<10) ? "0"+sec : sec;
timeDisplay_txt.text = min+":"+sec;
}
MovieClip.prototype.songStarter = function(file, name, band) {
if (this.sound_obj) {
this.sound_obj.stop();
delete this.sound_obj;
}
this.sound_obj = new Sound(this);
this.sound_obj.loadSound(file, true);
this.onEnterFrame = function() {
if (this.sound_obj.position>0) {
delete this.onEnterFrame;
this._parent.display_txt.text = name+" - "+band;
timeInterval = setInterval(timer, 1000, this.sound_obj);
} else {
this._parent.display_txt.text = "loading...";
}
};
this.sound_obj.onSoundComplete = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text = "00:00";
(song_nr == songfile.length-1) ? _global.song_nr=0 : _global.song_nr++;
_root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
this._parent.volume1.dragger.onPress = function() {
startDrag(this, true, 0, this._y, this._parent.volBG._width, this._y);
this.onEnterFrame = function() {
var p = (this._x/this._parent.volBG._width)*100;
this._parent._parent.sound_mc.sound_obj.setVolume( p);
};
};
this._parent.volume1.dragger.onRelease = function() {
delete this.onEnterFrame;
stopDrag();
};
this._parent.volume1.dragger.onReleaseOutside = function() {
stopDrag();
};
};
btn_play.onRelease = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text = "00:00";
this._parent.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
btn_stop.onRelease = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text = "00:00";
this._parent.sound_mc.sound_obj.stop();
};
btn_fw.onRelease = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text = "00:00";
(song_nr == songfile.length-1) ? _global.song_nr=0 : _global.song_nr++;
_root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
btn_rev.onRelease = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text = "00:00";
(song_nr == 0) ? _global.song_nr=songfile.length-1 : _global.song_nr--;
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
};
playlist.load("playlist.xml");

Getting Flash To Automatically Play
Hi

I have a frame in my movie where the user must click to continue. I would like it so if the user hasnt clicked for say 10 seconds, flash will automatically jplay the next frame and carry on with the movie.

Not doing anything like this before so any help much appreciated

Thanks

Julian

Automatically Play Of SWF File
hi guys,

can you help me with my problem...

i want to create SWF file (Main.swf) wherein have multiples movie clip inside...

i want to automatically play other swf file by calling.. when i open the main.swf without using any buttons...

thanks and regards,

~kurnitz™

Making An FLV Play Automatically
I created a flash presentation with FLV video components.
I want them to start playing automatically when the user enters the slide in which the FLV resides.
If I set "autoplay" to "true" the FLV begins to play as soon as the presentation begins.
For now, the user must press the 'Play' button to start the movie.
I tried using FLVplayback.play(); attached to frame 1 of the slide, to the button that sends the user to that movie and to the movie itself, none seemed to work.

How To Play Music Automatically?
I have been playing about with a basic flash music player consisting of play, pause and stop buttons.

They all work fine. However what i want the file to do is play the music automatically when the file is run instead of running the file then pressing play.

I have taken out the actual music file as the file is otherwise too large to upload. The music file is called website music128k.

Click below to download.

http://www.sendhere.pwp.blueyonder.c...site sound.fla

I hope someone can help me??!!

How To Have An External SWF Play Automatically
attached is the action script and swf (zipped)....

the .fla is too big to attach.

this is the part of the script that activates the movie clip on a click:

// EXTERNAL VIDEO 1
buttonLR.loadSWF_btn.onPress = function() {
if (currentFocus == mainTimeline.SWFHolder_mc) {
trace('SWF already focused return ')
return;
};
mainTimeline.center_mc.loader_mc._visible = true;
var loader:MovieClipLoader = new MovieClipLoader();
var loaderL:Object = new Object();

loaderL.onLoadProgress = function(target:MovieClip, loaded:Number, total:Number):Void {
var percent:Number = Math.ceil((loaded / total)*100);
mainTimeline.center_mc.loader_mc.loaderBar_mc._xsc ale = percent;
trace('percent '+percent);
}
loaderL.onLoadInit = function(target:MovieClip) {
setBgSize(target);
oldFocus._visible = false;
var c:Tween=new Tween(target, "_alpha", Regular.easeOut, 0, 100,0.5,true);
var d:Tween=new Tween(target, "_visible", Regular.easeOut, 100, 100,0.5,true);
trace('load completed');
mainTimeline.center_mc.loader_mc._visible = false;
currentFocus = target;
oldFocus = target;
}
loaderL.onLoadStart = function(target:MovieClip):Void {
target._alpha = 0;
}
loader.addListener(loaderL);
loader.loadClip('external.swf', SWFHolder_mc);
}

the button in the lower right corner of the swf activate the external swfs through the buttonLR.loadSWF_btn.onPress = function()...

I would like to have this swf load and then play when the site starts loading...can anyone help? thanks!

Automatically Choose Sounds To Play?
I'm not new to flash, but I tend to do animation rather than the actionscript side of things.

I was trying to do this, and ended up getting myself stumped [though it is 1am here and i'm tired, so its prolly very easy ]

I want to have a couple of buttons that plays one of 44 sounds in the flash file.

I'd like to have one button that goes backwards through them one by one, one that goes forward.

Is it possible to make something that goes through all the sounds in the movie?

Or will I have to do something tedious like have 44 frames, each with a sound, 44 of the same button and just make it go through frame by frame?

Sorry if this doesn't make sense. Any help would be appreciated

Play Automatically Using Audio Player
I found this audio player that I've been messing with, but I can't figure out how to make the audio start playing immediately without needing to hit the play button. Any ideas on how to do that?

http://www.flashkit.com/movies/Sound...9364/index.php

[F8] How To Play Multiple Swfs One By One Automatically
Hi,

Complete newbie here. I am doing a movie for a LCD in our office's window.
I created separate movies concerning different properties we have for sale.
Now, I am trying to play them in one main SWF file using MovieClipLoader.
I am able to load one movie bu than I'am stuck what to do next. Can someone help??

this is what I am working with:

var myMCL:MovieClipLoader = new MovieClipLoader ();
var myListener:Object = new Object ();


myMCL.addListener(myListener);

myMCL.loadClip("Consider.swf", 1);
myMCL.loadClip("Rotating_Castle_WorldMap.swf", 1);
myMCL.loadClip("La_lumiere.swf", 1)

I know there mus be something checking if first movie finished then unload and load another maybe??

Thanks

Tom

How To Play Two Swf Files In Order Automatically
I have a working script for two files:move2.swf (my video file) and move2_pl (my player file). The script works great on my website. The problem is I need to be able to add two video files (move2a.swf and move2b.swf) and I need the the 1st part (move2a) to play, then when it's completed have the second part (move2b) play automatically. I know it probably has something to do with adding scenes or a gotoandplay type action. I was wondering if anyone would have any ideas on how to add to script below to keep the same player and functions, yet add a second video to play automatically.



Here is the code:

<object classid="clsid27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=5,0,0,0"
height="295" width="332"> <param name="movie" value="move2_pl.swf"> <param
name="wmode" value="transparent"> <param name="bgcolor"
value="#000000"> <param name="quality" value="high"> <param
name="menu" value="true"> <param name="play" value="true"> <param
name="loop" value="true"> <param name="flashvars"
value="videoUrl=move2.swf&currentfps=15.00&amp ;loopVideo=false&playOnLoad=true">
<embed src="move2_pl.swf" type="application/x-shockwave-flash"
pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"
wmode="transparent" bgcolor="#000000" quality="high" menu="true"
play="true" loop="true"
flashvars="videoUrl=move2.swf&currentfps=15.00 &loopVideo=false&playOnLoad=true"
height="295" width="332"> </object>


Thanks,
Trent

Making A Youtube Play Automatically
I was wondering if there's anyway to load a movie that requires a click to start it, into another movie, and make it start playing.

Doesnt Automatically Play Next Scene?
I may be wrong, but isnt flash supposed to jump to the next scene when it finish the last one?

I have this movie that I did not make, and it has like 4 scenes, and should just go thru from start to finish, wtihout stopping.

Somehow when I run the fla, the movie just stops at the end of the first scene, but the swf they sent me with it, plays through.

I tried adding actionscript to the end of the scenes to tell it to go to the next one, or to go to a labeled frame on the next scene, but to no avail..

Any ideas guys? I really need to figure this out.

Thanks.

Can I Play Animation Automatically In An Email?
Can anyone tell me the best file format to attach to an email so that the file plays within the email?

How Not To Automatically Play Streaming Audio
I have audio associated to rolling over (start) and rolling out (stop) on graphic symbols.
I am loading the audio as streaming when the page loads because I don't want the user to have to wait if they choose to roll over a graphic immediately.

So far everything works fine, with the single exception that I cannot prevent the streaming audio from playing as soon as there is enough to decompress. This means that most all of my sounds on the page start playing at pretty much the same time. Result? Bleeding ears...

Does anyone know how to stop the streaming audio from playing automatically?

Thanks for the help.

Cesar

Automatically Play Next Video In List?
I basically combined the "Creating a Dynamic Playlist for Streaming Flash Video" tutorial and the "Creating a Dynamic Playlist for Progressive Flash Video" on the Adobe website. you can check it out here: www.msu.edu/~blackbr4/maz

When the current video playing stops, I would like the next one in the list to automatically start. I know this would be easy if all the files were just embedded or something, but I'm using an external XML file to generate the list, so I dont know what code I would have to add to tell it to play the next listitem in the XML file. Any help would be greatly appreciated!





























Edited: 05/15/2007 at 07:31:16 AM by northviper

XML Photo Album To Play Automatically
Hi,

I've come across a great tutorial and source files for the xml photo album: http://www.xmlphotoalbum.com/

How would I implement the slideshow to play automatically and continuously? Also, adding some spacing in between the thumbnails would be nice as well.

Any help with this would be greatly appreciated!

Thanks

Swf File Won't Play Automatically In Browser
I am creating a website using flash, photoshop, and dreamweaver. When I import my flash swf file into dreamweaver/save it and then open in browser to see if my file works it does if you right click it. How can I make it automatically load when my page is opened? Do I need to give my flash file an actionscript to tell it to play when the page is opened? If so what is it and where should it be on my timeline? Please advise.

XML Photo Album To Play Automatically
Hi,

I've come across a great tutorial for the xml photo album: http://www.xmlphotoalbum.com/

How would I implement the slideshow to play automatically and continuously? Also, adding some spacing in between the thumbnails would be nice as well.

Any help with this would be greatly appreciated!

Thanks

Flash Doesn't Automatically Play On My Site?
Hi all,

I've put up my third flash module into my website. This one, however, doesn't automatically play once it's loaded. It's kinda strange. It just shows a black area over the stage and only when the user mouse's over the area does it begin playing. Anyone know why this is happening? You can see for yourself at http://www.wantscheck.com/Default.aspx?tabid=35

I'm not sure, but it may be because this one has multiple frames whereas the other one I did only had one frame that looped over and over. Or maybe it's in my publish settings although I don't see where. Thanks for any help!

How To Make An MC Play, Then Rewind And Loop Automatically?
Character animation intended to animate breathing. All that I need this movie clip to do in order to animate the breathing effect is to play and then when it reaches the last frame, to play backwards and than loop as a movie clip naturally would. If anyone could tell me the action script that does this and how to implement it I would be very greateful.

Thank you.

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