Having Troubles Applying Texture Fill To Imported Image (Fireworks 8)
I have an image that I'm trying to apply a texture fill to, but no matter what I do, the texture fill does not apply.
The image was a jpg that I have cropped and saved as a png file in Fireworks 8.
There is another layer in this same file that I'm creating, that I can apply the fill to and it's not a problem.
Is there something special I need to do? While I have image selected, I go to the paint bucket tool, then select my color, fill style solid, edge anti-alias, and texture grid 1 100%.
DevShed > Flash Help
Posted on: October 26th, 2006, 10:23 AM
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Fireworks Texture In Flash
I need to use a simple texture like diagonal lines in flash. When I import this as a Fireworks .png it always turns into a bitmap. This works OK within flash however when I test the movie it distorts. I'm wondering if theres a way to create the texture in flash so it is crisp like a bitmap font (Actionscript?). Since this type of texture is used a lot on the web I'm also wondering what the standard way is to get it into flash?
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Fireworks Texture In Flash
I need to use a simple texture like diagonal lines in flash. When I import this as a Fireworks .png it always turns into a bitmap. This works OK within flash however when I test the movie it distorts. I'm wondering if theres a way to create the texture in flash so it is crisp like a bitmap font (Actionscript?). Since this type of texture is used a lot on the web I'm also wondering what the standard way is to get it into flash?
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hi everyone, just need some help, because im computer illiterate..
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Hey,
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Howdy...
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Have a dynamic text field, that is pulling text in from a txt file - works perfect
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Would I get a lower sized flash file if I
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*and then break it up,
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If the image is on a different domain, The image loads fine, but applying the effect does not work.
I've traced everything down to this statement.
img.filters = [myFilter];
if img is a jpg loaded crossdomain applying the filter doesn't work.
I have allowdomain and loadpolicyfile statements in the app and they are working correctly.
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Ive been at this for a awhile and getting stuck every time. I can't seem to integrate resize property into kirupa's code. The reason I'm doing this is other than I like the resizing effect I also want to have the images centered. (there is 2 standard different size images I'm using.
I apologize in advance for all the code pasting. But thanks in advance for any help!
This is the code I found that will apply the resizing effect.
ActionScript Code:
spacing = 10;
containerMC._alpha = 0;
MovieClip.prototype.loadPic = function(pic){
_root.containerMC._alpha = 0;
this.loadMovie(pic);
_root.onEnterFrame = function(){
var t = containerMC.getBytesTotal(), l = containerMC.getBytesLoaded();
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}
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};
MovieClip.prototype.resizeMe = function(w, h){
var speed = 3;
this.onEnterFrame = function(){
this._width += (w - this._width)/speed;
this._height += (h - this._height)/speed;
if( Math.abs(this._width-w)<1){
this._width = w;
this._height = h;
_root.containerMC._x = this._x - this._width/2 + spacing/2;
_root.containerMC._y = this._y - this._height/2 + spacing/2;
_root.containerMC._alpha = 100;
delete this.onEnterFrame;
}
}
};
This is Kirupa's code.
ActionScript Code:
this._lockroot = true;
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
thumbnails = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;
thumbnails[i] = xmlNode.childNodes[i].childNodes[2].firstChild.nodeValue;
thumbnails_fn(i);
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
};
next_btn.onRelease = function() {
nextImage();
};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
}
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
picture_num();
}
}
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
}
function thumbNailScroller() {
// thumbnail code!
this.createEmptyMovieClip("tscroller", 1000);
scroll_speed = 10;
tscroller.onEnterFrame = function() {
if ((_root._ymouse>=thumbnail_mc._y) && (_root._ymouse<=thumbnail_mc._y+thumbnail_mc._height)) {
if ((_root._xmouse>=(hit_right._x-150)) && (thumbnail_mc.hitTest(hit_right))) {
thumbnail_mc._x -= scroll_speed;
} else if ((_root._xmouse<=(hit_left._x+150)) && (thumbnail_mc.hitTest(hit_left))) {
thumbnail_mc._x += scroll_speed;
}
} else {
delete tscroller.onEnterFrame;
}
};
}
function thumbnails_fn(k) {
thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth());
tlistener = new Object();
tlistener.onLoadInit = function(target_mc) {
target_mc._x = hit_left._x+(target_mc._width+5)*k;
target_mc.pictureValue = k;
target_mc.onRelease = function() {
p = this.pictureValue-1;
nextImage();
};
target_mc.onRollOver = function() {
this._alpha = 50;
thumbNailScroller();
};
target_mc.onRollOut = function() {
this._alpha = 100;
};
};
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k], "thumbnail_mc.t"+k);
}
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CURRENT CODE TO HELP YOU SEE WHAT I AM CURRENTLY USING!
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Code:
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{
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import flash.display.BitmapData;
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import flash.display.Sprite;
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My bitmap image will be more complex, so doing a beginFill() is not a solution.
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