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Help With Kirupa's Dynamic Scroller Tutorial [renamed]
Hey all,
I'm having problems with kirupa's tutorial:
http://www.kirupa.com/developer/mx/dynamic_scroller.htm
Basically, I wanna know how to use html in the text file. I clicked the "Render txt as HTML" button in flash, but the tags don't show as html...help?
Thanks!
KirupaForum > Flash > Flash 8 (and earlier) > Flash MX
Posted on: 02-13-2004, 04:07 PM
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Scroller Based On Kirupa Tutorial Issue...help.
Hello,
I have been playing with the Kirupa scroller tutorial (http://www.kirupa.com/developer/flash8/scrollbar.htm ). I have been able to get it to work as a separate independent movie and swf file, but when I try to use the same steps and embed it within another movie it stops working.
What I have been trying: while in the main timeline of the main movie, I build a new movie clip using the tutorial. When I place an instance of the scroller movie clip on the main timeline, it will not function.
Should I be making some adjustments to the actionscript to get the scroller to work?
I hope I have given enough information for someone to give me a suggestion.
Thanks for your help in advance.
Ray
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Kirupa Thumbnails Tutorial XML Scroller Question
I'm using the XML and FLA file from this tutorial:
http://www.kirupa.com/developer/mx2004/thumbnails.htm
I want to add right and left arrows to the thumbnail scroller so when the mouse is over the arrows, it'll start scrolling.
The problem is right now, when the mouse goes over the end of the thumbnail strip, it activates the scroller. So when my mouse goes over the right and left arrows, it doesn't do anything.
Regardless where I put the hit_right and hit_left movie clips, the scroller is only activated at the end of the thumbnail scroller mask.
Any help appreciated! Thanks!
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Problem With Kirupa's Dynamic Scroller
I have followed kirupa's tute to the word for a dynamic scroller and have managed to get a scroller which moves up and down but I cannot see anything in the mask. See the 1st post at the link below (I posted on the actual scroller thread but though it might be better starting a new one.) which has the fla. I know the tute is for flash 8 but I'm using mx 2004 and didn't think it would matter.
http://www.kirupa.com/forum/showpost...&postcount=151
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Dynamic Portfolio (kirupa Tutorial) Help
I was looking at the below tutorial and started making one. I have a few questions though,
1. can i call the text from one single file instead of creating a file for each image?
2. can i format the text (change color, make bold, etc)
3. how to have a scrollbar that appears if the thumbnail exceeds the display area?
Tutorial link - http://www.kirupa.com/web/xml/examples/portfolio.htm
Thanks a lot in advance
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Kirupa "Simple Scroller" Tutorial Help
Hey Guy's an Gal's
I've shied away from scrollers for as long as i could, but i just couldn't avoid them anymore. So today i've implemented the Kirupa Simple Scroller into my latest project, and it all works smashin'....er, except for 1 thing......
When you use the slider it's perfect; using the down button is perfect to, but when you reach the top using the Up button, the scrolled area adds an extra 40 pixels or so......
Tough to explain unless you can see what i mean so please take a look at the "Impressum" page if you follow this link: GPFlash
Any guesses as to why ??!!
Muchos thanks
Jimmy
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Kirupa "Simple Scroller" Tutorial Help
Hey Everybody....
I've just implemented the Kirupa Simple Scroller into my latest project, and it all works smashin'..... except for 1 thing......
When you use the slider it's perfect; using the down button is perfect to; but when you reach the top using the Up button, the scrolled area adds an extra 40 pixels or so......tough to explain unless you can see what i mean so please take a look at the "Impressum" page if you follow this link: http://www.greulich-prochaska.com/GPFlash.html
Please, please Kirupa and Co.......let me know why !!
Muchos thanks
Jimmy
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Help With Creating Dynamic Images Inside A Scroll Bar Referring To Kirupa's Tutorial
I have read through the tutorial posted here on creating a scroll bar in flash: http://www.kirupa.com/developer/flash8/scrollbar.htm
It worked great, when the content in the contentMain movieclip was static. However I am using this scroll bar application to create a variable amount of images in content main. So I started off with something simple, and put this actionscript code in the contentMain movie clip its self:
var regName:String = "watermark";
var mcName = "watermark";
var corner1:Number = 0;
var myHeight:Number = 0;
var colorVal:Number;
var xPos:Number = 100;
var yPos:Number = 30;
_global.totalContentHeight = 0;
for(var i = 0; i < 30; i++){
mcName = regName + i;
this.attachMovie("watermark", mcName,700+i);
eval(mcName)._x = xPos;
eval(mcName)._y = yPos;
xPos = xPos + 200;
trace(xPos);
if(xPos > 800){
yPos = yPos +200;
xPos = 100;
tempyPos = 0;
}
}
note: The image inside the watermark clip will be dynamic, however the width and height of that image is static.
Inside the watermark movieclip's action pannel is this code:
this.lineStyle(1,0,100);
this.beginFill(0x00FF00,100);
this.moveTo(0,0)
this.lineTo(0,160);
this.lineTo(160,160);
this.lineTo(160,0);
this.endFill();
to draw a simple box.
Now the problem is that the height of contentMain is thrown way off from all of this. If I do a contentMain._hieght I get a value of 0, even after calling the scrolling function after attaching all the watermark movieclips.
So I keep track of the total height of contentMain after the movie clips are attached, and use that global variable instead of contentMain._height in the scrolling function. What results is a scroll bar that is functional, but a variable amount of white space resulting after the images are done being displayed (of about 3 times the running tally of the contentMain height in theory).
This is all based off the assumption that in theory, the height of contentMain, should be the height of all the MovieClip's attached to contentMain, + their padding between them.
If the movieclips being attached are drawing a 160x160 square starting at 0,0; then their height should be 160 as well. So pad them by 40 pixels (yPos = yPos + 200) and yPos + 200 should be the total height of contentMain after attachign the movieclips.
contentMain lies at position 0,0 on the masked layer for the scroller, and when it's y value is equal to the total height tracked above (the negative value of it) minus the masked height, but that is definetly not right. Anyone have any ideas as to why this is happening?
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Dynamic Scroller Tutorial
I have just completed the dynamic scroller tutorial on this site.It works fine within the confines of flash and a swf file, however as soon as I place my swf file into a dreamweaver document and then view it in my browser the text fails to appear. Before you ask I have made sure the text file is in the same folder as my swf file.
Can anyone help
James
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Problem With Dynamic Scroller Tutorial
Hi:
Im trying to complete this tutorial:
http://www.kirupa.com/developer/mx/dynamic_scroller.htm
But I receive an error with LoadVars
Code:
loadVars' wont be directed to the integrated object 'LoadVars' in ejecution time.
loadText = new loadVars();
More or less that the message, I have Flash in spanish version
Whats the trouble ?
Thanks
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Problem With Dynamic Scroller Tutorial
Hi:
Im trying to complete this tutorial:
http://www.kirupa.com/developer/mx/dynamic_scroller.htm
But I receive an error with LoadVars
Code:
loadVars' wont be directed to the integrated object 'LoadVars' in ejecution time.
loadText = new loadVars();
More or less that the message, I have Flash in spanish version
Whats the trouble ?
Thanks
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Vertical And Horizontal Parallax Type Scroller [renamed]
I know that this has almost certainly been asked before, I know because every quarter at least one of my students brings in this site.
http://www.leoburnett.com/
My question is how I would go about making a parallax type scroller like this that works vertically and horizontally from the mouse position, and works with many more levels than this (like 20+ levels).
Can anyone point me in the direction of a script or tutorial to help me put together something my student can use for his final?
Thank you in advance.
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hello.
i need to realize some sliding menus. such as seen on: http://www.gooq.de/. that one at the bottom.
those who slide out and are active and shown as long as your mouse don't leave their shapes. and then moving backwards. i'm searching my arse off but can't find any hints. i don't even know what they're called.
could you give me some names or links to tutorials please?
thanks a lot!
klick
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Hello,
I have benn messing with the the xml photo gallery with thumbs tutorial to make it load swf´s, and other changes, so far so good. But I can not make the scroller move in a vertical direction, I searchead all over the forum but did no find any topics related to this, could someone point me in the right direction??
thanks.
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Kirupa Custom Scroller Help (set Content ._y)
http://www.kirupa.com/developer/flash8/scrollbar.htm
trying to move to a certain point in my content without actually usually the scrollFace or arrow buttons. I can move the content easily enough by just setting the _y position of the content MC, but figuring out the placement of the scrollFace is driving me nuts. Any suggestions?
Hoping for something like this:
Code:
function moveMyContent(ypos) {
contentMain._y = ypos;
scrollFace._y = ????
}
I'm sure it's something like ypos*(contentHeight-maskHeight)/(scrollHeight-scrollFaceHeight) but I can't get it.
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Another twirl on the wheel of fortune.
Where would I be without these forums?
I'd like to use kirupa's "text scroller" but I need it to display the text in a pixel-font (FFF) of my own choosing. As the scroller uses dynamic text the pixel font doesn't come out looking very healthy though; it looks different from the way the pixel font displays when it is static text. Is there an easy trick for this?
Again - probably shockingly simple, but I'm stumped as my skills with flash are pretty basic.
Link: http://www.kirupa.com/developer/mx/textscroller.htm
Any help would be wonderful.
A.
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Having Trouble With Shiny Orbs Tutorial [renamed]
Hello all,
I've not long been playing with Flash, and have started trying out the shiny orbs tutorial (http://www.kirupa.com/developer/mx2004/shinyorbs.htm) and I can only get so far.
I do all the radial, alpha business, but when I put one of the circles over another, it just covers it; despite it being on alpha 0.
This is the angriest I've ever gotten and am about to storm out of the house in rage...
Any help would be ever so much appreciated.
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Gradient Fill On 3d Surface? (MM Tutorial) [renamed]
hello
this is my first time here
does anybody know if there is a way of giving a "surface" 3d object a gradient fill from two diffrent colors as oppost to a solid color,. here is the code im using based on the 3d flsh tutorial in macromedia.
ActionScript Code:
function InitScene() { createEmptyMovieClip("Scene", 1); Scene._x = moviewidth/2; Scene._y = movieheight/2; /*red*/make3Dobj("surface", [[/*origen*/[100,50,200], /*end*/[100,0,200]], [[50,-100,10], [50,0,200]], [[-100,-100,10], [50,50,200]], [[-100,100,10], [100,50,200]]], 1, "0x000000", 100, "0xff0000", 75); /*orange*/make3Dobj("surface", [[/*origen*/[100,100,-150],/*end*/[100,50,-160],/*curve*/[125,75,-150]], [[100,50,-160], [50,50,-170]], [[50,50,-170], [50,100,-150]], [[50,100,-150], [100,100,-150],[75,80,-150]]], 1, "0x000000", 100, "0xff9900", 75); /*yellow*/make3Dobj("surface", [[/*origen*/[0,-150,50], /*1*/[0,-200,10]], /*2*/[[100,-100,10], [-100,-200,10]], /*3*/[[-100,-100,10], [-100,-150,50]], /*4*/[[-100,100,10], [0,-150,50]]], 1, "0x0000ff", 100, "0xffff00", 70); /*green*/make3Dobj("surface", [[/*origen*/[100,200,-10], /*1*/[100,200,-10]], /*2*/[[100,-100,-10], [50,200,-10]], /*3*/[[-100,-100,-10], [50,250,50]], /*4*/[[-100,100,-10], [100,250,50]]], 1, "0xff0000", 100, "0x00ff00", 50); /*blue*/make3Dobj("surface", [[/*origen*/[-225,-15,0],[-225,0,20],[-225,-12,16]], [[-225,0,20],[-225,20,0], [-225,14,20]],[[-225,20,0],[-225,0,-20],[-225,14,-20]],[[-225,0,-20],[-225,-30,0],[-225,-17,-25]],[[-225,-30,0],[-225,0,30],[-225,-20,25]],[[-225,0,30],[-225,30,0],[-225,20,30]],[[-225,30,0],[-225,0,-30],[-225,20,-30]],[[-225,0,-30],[-225,-40,0],[-225,-28,-40]],[[-225,-40,0],[-225,0,45],[-225,-30,40]],[[-225,0,45],[-225,50,0],[-225,35,50]],[[-225,50,0],[-225,0,-55],[-225,32,-50]]], 1, "0xff9900", 100, "0x003366", 50); /*purple*/make3Dobj("surface", [[/*origen*/[200,50,150], /*end*/ [200,50,100]],[[200,50,100],[200,-10,100],[200,20,130]]], 1, "0xffffff", 75, "0x666699",75); /*white*/make3Dobj("surface", [[/*origen*/[50,50,-75], /*1*/[50,-50,-200], [0,0,-200]], /*2*/[[100,-100,-200], [-50,-50,-200], [0,5,-175]], /*3*/[[-100,-100,-200],[-50,50,-150], [0,0,-150]], /*4*/[[-100,100,-75], [50,50,-75]]], 1, "0x000000", 100, "0xffffff", 75); /*x*/ make3Dobj("line", new Array(new Array(0,0,0), new Array(100,0,0)), 2, "0x009900", 0); /*y*/ make3Dobj("line", new Array(new Array(0,0,0), new Array(0,100,0)), 1, "0xff9900", 0); /*z*/ make3Dobj("line", new Array(new Array(0,0,0), new Array(0,0,100)), 1, "0x000000", 0); }
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Looking To Have Tutorial For Site Tested For Quality [renamed]
hey mods, or kirupa, just wondering,
is there any way for us to send you guys tutorials we have created for testing, then if you find them to have no errors be posted on this site, because i have created a pretty in-depth tutorial with .doc(tut), FLA(mx), and swf files.
so yeah, i want to know if you find any errors, and if you find it good enough for the site.
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Having Trouble With Shiny Orbs Tutorial [renamed]
Hello all,
I've not long been playing with Flash, and have started trying out the shiny orbs tutorial (http://www.kirupa.com/developer/mx2004/shinyorbs.htm) and I can only get so far.
I do all the radial, alpha business, but when I put one of the circles over another, it just covers it; despite it being on alpha 0.
This is the angriest I've ever gotten and am about to storm out of the house in rage...
Any help would be ever so much appreciated.
View Replies !
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Gradient Fill On 3d Surface? (MM Tutorial) [renamed]
hello
this is my first time here
does anybody know if there is a way of giving a "surface" 3d object a gradient fill from two diffrent colors as oppost to a solid color,. here is the code im using based on the 3d flsh tutorial in macromedia.
ActionScript Code:
function InitScene() { createEmptyMovieClip("Scene", 1); Scene._x = moviewidth/2; Scene._y = movieheight/2; /*red*/make3Dobj("surface", [[/*origen*/[100,50,200], /*end*/[100,0,200]], [[50,-100,10], [50,0,200]], [[-100,-100,10], [50,50,200]], [[-100,100,10], [100,50,200]]], 1, "0x000000", 100, "0xff0000", 75); /*orange*/make3Dobj("surface", [[/*origen*/[100,100,-150],/*end*/[100,50,-160],/*curve*/[125,75,-150]], [[100,50,-160], [50,50,-170]], [[50,50,-170], [50,100,-150]], [[50,100,-150], [100,100,-150],[75,80,-150]]], 1, "0x000000", 100, "0xff9900", 75); /*yellow*/make3Dobj("surface", [[/*origen*/[0,-150,50], /*1*/[0,-200,10]], /*2*/[[100,-100,10], [-100,-200,10]], /*3*/[[-100,-100,10], [-100,-150,50]], /*4*/[[-100,100,10], [0,-150,50]]], 1, "0x0000ff", 100, "0xffff00", 70); /*green*/make3Dobj("surface", [[/*origen*/[100,200,-10], /*1*/[100,200,-10]], /*2*/[[100,-100,-10], [50,200,-10]], /*3*/[[-100,-100,-10], [50,250,50]], /*4*/[[-100,100,-10], [100,250,50]]], 1, "0xff0000", 100, "0x00ff00", 50); /*blue*/make3Dobj("surface", [[/*origen*/[-225,-15,0],[-225,0,20],[-225,-12,16]], [[-225,0,20],[-225,20,0], [-225,14,20]],[[-225,20,0],[-225,0,-20],[-225,14,-20]],[[-225,0,-20],[-225,-30,0],[-225,-17,-25]],[[-225,-30,0],[-225,0,30],[-225,-20,25]],[[-225,0,30],[-225,30,0],[-225,20,30]],[[-225,30,0],[-225,0,-30],[-225,20,-30]],[[-225,0,-30],[-225,-40,0],[-225,-28,-40]],[[-225,-40,0],[-225,0,45],[-225,-30,40]],[[-225,0,45],[-225,50,0],[-225,35,50]],[[-225,50,0],[-225,0,-55],[-225,32,-50]]], 1, "0xff9900", 100, "0x003366", 50); /*purple*/make3Dobj("surface", [[/*origen*/[200,50,150], /*end*/ [200,50,100]],[[200,50,100],[200,-10,100],[200,20,130]]], 1, "0xffffff", 75, "0x666699",75); /*white*/make3Dobj("surface", [[/*origen*/[50,50,-75], /*1*/[50,-50,-200], [0,0,-200]], /*2*/[[100,-100,-200], [-50,-50,-200], [0,5,-175]], /*3*/[[-100,-100,-200],[-50,50,-150], [0,0,-150]], /*4*/[[-100,100,-75], [50,50,-75]]], 1, "0x000000", 100, "0xffffff", 75); /*x*/ make3Dobj("line", new Array(new Array(0,0,0), new Array(100,0,0)), 2, "0x009900", 0); /*y*/ make3Dobj("line", new Array(new Array(0,0,0), new Array(0,100,0)), 1, "0xff9900", 0); /*z*/ make3Dobj("line", new Array(new Array(0,0,0), new Array(0,0,100)), 1, "0x000000", 0); }
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Hi,
I've been trying to come up with a modified version of Kirupa.com's flash image scroller.
The problem I'm having is that the thumbnails have whitespace both at the beginning and at the end of the scrolling thumbnail list, and I can't figure out how to get rid of it so that the thumbs line up flush under the big image.
I think it's related to the symbols in layer13 that scroll the thumbs left or right on hovering over them.
I'm attaching a .zip with the .fla and .xml file that power this thing.
If some one can please figure out why this is happening, I'd be very grateful.
Thanks.
Jeremy
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Kirupa XML Thumbnail Photogallery: Scroller Question
*RESOLVED*
Hi,
I've been trying to reformat Kirupas XML thumbnail Photogallery and am having a problem with the position of the hit_left object in the scroller. The problem is that hit_left._x != 0 and gets added (as an initial width/position) to the beginning of the thumbnails (See image).
Is the usual way to solve this by creating a movieclip of all the scroller elements, using it to set hit_left._x = 0, and doing a delete onEnterFrame to get at the thumbnails?
*UPDATE*
Change the following from...
Code:
function thumbnails_fn(k) {
thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth());
tlistener = new Object();
tlistener.onLoadInit = function(target_mc) {
target_mc._x = hit_left._x+(target_mc._width+5)*k;
...
to
Code:
function thumbnails_fn(k) {
thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth());
tlistener = new Object();
tlistener.onLoadInit = function(target_mc) {
target_mc._x = ((eval("thumbnail_mc.t"+k)._width+5)*k);
...
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How To Make Kirupa's Infinite Scroller Advance Via Clicking
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http://www.kirupa.com/developer/mx/infinite.htm
Essentially I want a line of images to be advanced by the clicking of a button (arrow). BUT I want the images to be back to back so you can see a couple at a time.
THANKS!
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On my page I assigned an action to the button(about)_ on (release) {
gotoAndStop("about");
}
Heres the thing i assigned the same script for a news button too
But when i test the movie you can press the about button and get info _ but the news button doesn't work
But if you refresh and click the news button first it works fine but the about button doesn't work -- what to do
another quick ?
On my site i have a porfolio button _ the page shall contian small tumbnails _ when clicked they inlarge _ Can I do all this in the same layer as my main frame or do I have to build it in a new layer or movie clip ????
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Please Post !
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Thanks in advance
ActionScript Code:
delay = 60000;//----------------------- function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = []; total = xmlNode.childNodes.length; for (i=0; i<total; i++) { image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue; } firstImage(); } else { content = "file not loaded!"; }}xmlData = new XML();xmlData.ignoreWhite = true;xmlData.onLoad = loadXML;xmlData.load("images.xml");///////////////////////////////////// p = 0;this.onEnterFrame = function() { filesize = picture.getBytesTotal(); loaded = picture.getBytesLoaded(); if (loaded != filesize) { preloader.preload_bar._xscale = 100*loaded/filesize; } else { preloader._visible = false; if (picture._alpha<100) { picture._alpha += 10; } }};function nextImage() { if (p<(total-1)) { p++; if (loaded == filesize) { picture._alpha = 0; picture.loadMovie(image[p], 1); picture_num(); slideshow(); } }}function firstImage() { if (loaded == filesize) { picture._alpha = 0; picture.loadMovie(image[2], 1); picture_num(); slideshow(); }}function slideshow() { myInterval = setInterval(pause_slideshow, delay); function pause_slideshow() { clearInterval(myInterval); if (p == (total-1)) { p = 0; firstImage(); } else { nextImage(); } }}
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I'll probably make the boundaries larger than the stage so my object flys out of view every now and then.
Here is the code from the above tutorial:
Code:
onClipEvent (load) {
//data you may want to change
width = 700;
height = 550;
speed = Math.round(Math.random()*2)+1;
//initial positions
x = Math.random()*width;
y = Math.random()*height;
this._x = x;
this._y = y;
x_new = Math.random()*width;
y_new = Math.random()*height;
}
onClipEvent (enterFrame) {
//x movement
if (x_new>this._x) {
sign_x = 1;
} else {
sign_x = -1;
}
dx = Math.abs(x_new-this._x);
if ((dx>speed) || (dx<-speed)) {
this._x += sign_x*speed;
} else {
x_new = Math.random()*width;
}
//y movement
if (y_new>this._y) {
sign_y = 1;
} else {
sign_y = -1;
}
dy = Math.abs(y_new-this._y);
if ((dy>speed) || (dy<-speed)) {
this._y += sign_y*speed;
} else {
y_new = Math.random()*height;
}
}
I'd really appreciate any help with this.
Thanks
Mark
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