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Help Creating A Resume



Hello I am finally going to finish my webdesign course and i would like help with creating a resume if you guys are not too busy would you mind helping me out by giving me a link to your resume or give any advice you would like to share with me



ActionScript.org Forums > Flash General Questions > Other Flash General Questions
Posted on: 04-28-2004, 12:51 PM


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Resume
Hey guys, I wanted to do my resume in Flash (of course I will still keep the word version) anyway my creativity flew out the door or something. Does anyone have a resume they want to share with me? I can't think of anything cool or good looking for the life of me, today. Maybe cuz its like 90 in Palmdale or something I don't know. Anyway if you could share with me so I can get some ideas that would be awesome...Thanks

HH

How I Can Resume A Sound?
How I can resume a sound that I've stopped with a "StopAllSound" command. Thank you for all.

Looking For Resume Site
looking for some resume site, can anyone give me some link please... thank

Pause And Resume
Hello I'm a new member at actionscript.org.

I was wondering if anyone has any input on my question.

I've been trying to figure out for a few hours now how to make words or sentences animate in and "pause" for a few seconds (for the user to read) and then continue to play. I know I can tween it, but I wanted to do it via actionscript. I got it to animate in and come out but i couldn't figure out how to have it hold for a few sec. I will have more than one sentence animate in and out.


I've attached the .fla to see if anyone can help

Thanks in advance

Stopping Everything Then Resume
I want a login screen and if successfully logs in then it will run the rest of the swf. I want to know if there is a way to have the login part stop and tell it to not advance anymore until I login?

I know I could put the login on a seperate frame and put a stop on it but I'm looking to do everything programically from one keyframe.

so stop at a certain point...then if successful keep going down the code...

Resume Audio
hi all
i have a visible audio button that works well with music : on/off

i also have a trailer button that when clicked launches a html pop up window.
also when the trailer button is clicked it stops all sound in the flash movie.

i would like the sound to resume once the user closes the html pop up and goes back to the flash movie.

is there a way to have the music: on/ off button to go to off when the trailer button is clicked?

or is there a way to have the audio resume when the user closes the pop up window and clicks on any button in the flash?

i'm not sure how to go about this?

please help.

thanks much!

Resume PlayBack
Hi
I have movie and I used loadMovieNum action to reduce size of large movie, if I closed the movie and then open again I have to start from begin again. Is there some actionScript to make it like DVD player when you turn back on it starts at where you left off.
Thanks

Pause Resume
Hi,
i made tween motion to an image using flash 2004 , (Fading Effect), i want motion pause at frame 10 then after 5 seconds the tween resume.. i used this code in frame 1 but nothing happen...!!!!

function wait() {
stop();
var myInterval = setInterval(function () {
play();
clearInterval(myInterval);
}, 2*1000); // stop for 2 seconds
}

where my wrong?

regards
newmfa

Pause And Resume
Hi
I was wondering if anyone has any input on my question.

I've been trying to figure out for a few hours now how to make words or sentences animate in and "pause" for a few seconds (for the user to read) and then continue to play. I know I can tween it, but I wanted to do it via actionscript. I got it to animate in and come out but i couldn't figure out how to have it hold for a few sec. I will have more than one sentence animate in and out.

I've attached the .fla to see if anyone can help

Thanks in advance

Resume Upload - Possible?
So you've got somebody uploading a bunch of huge files (FileReferenceList) in your Flash or Flex app (NOT AIR).

Something happens - they lose power, connectivity, they accidentally log off etc.

They log in again, get reconnected etc. ...

Is it possible to:

a) automatically locate those orphaned uploads w/out them having to browse and select them again (basically, storing the FileReferenceList - in an FSO maybe?) so you can automatically start uploading them again?

b) find out where the upload of each file got cut off and resume the upload from there (instead of having to upload the whole bloody thing from scratch)

Thanks!

AS3 - Resume Upload - Possible?
So you've got somebody uploading a bunch of huge files (FileReferenceList) in your Flash or Flex app (NOT AIR).

Something happens - they lose power, connectivity, they accidentally log off etc.

They log in again, get reconnected etc. ...

Is it possible to:

a) automatically locate those orphaned uploads w/out them having to browse and select them again (basically, storing the FileReferenceList - in an FSO maybe?) so you can automatically start uploading them again?

b) find out where the upload of each file got cut off and resume the upload from there (instead of having to upload the whole bloody thing from scratch)

Thanks!

Resume Sound
hi everyone,

this place rocks. thanks in advance for all your help :lol:

I'm having a hard time figuring out how to get my play button to resume a loaded sound where it left off when i clicked a stop button....

better yet, how do I make one button do both !!? Here's the code and files...

Code:

stop();

var song_sound:Sound = new Sound();
song_sound.attachSound("BW");

//  play/stop buttons code

play_btn.onRelease = function() {
   song_sound.start();
};
stop_btn.onRelease = function() {
   song_sound.stop();
};

song_sound.start();

//  LOOP code

song_sound.onSoundComplete = function() {
   song_sound.start(0, 999);
};

//  volume slider code

this.createTextField("volume_txt", 10, 30, 30, 200, 20);
volume_mc.top = volume_mc._y;
volume_mc.bottom = volume_mc._y;
volume_mc.left = volume_mc._x;
volume_mc.right = volume_mc._x + 100;
volume_mc._x += 100;

volume_mc.handle_btn.onPress = function() {
   startDrag(this._parent, false, this._parent.left, this._parent.top, this._parent.right, this._parent.bottom);
};
volume_mc.handle_btn.onRelease =  function() {
   stopDrag();
   var level:Number = Math.ceil(this._parent._x - this._parent.left);
   this._parent._parent.song_sound.setVolume(level);
   this._parent._parent.volume_txt.text = level;
};
volume_mc.handle_btn.onReleaseOutside = slider_mc.handle_btn.onRelease;




FILES-
http://www.proverbsystems.com/post2/sound.EXP.swf

http://www.proverbsystems.com/post2/sound.EXP.fla

Resume Button
What action do I need to give a button to make it resume a frame?

Let me explain.

I have a movie, and in the middle, I have a frame with "stop();". I want to make a button on that frame to resume the movie.

How do I do this?

Thanks.

Pause And Resume Button (how?)
i would like to know how to pause and resume a MC with a button. please direct me to a tutorial or just tell me how. thanks

Resume Position On Reload
I have some labeled frames in a long flash file. As the document progresses, I need to somehow mark the position in an outside file so that when the flash is reloaded it calls up the previous position information and resumes where it left off.
Can someone please point me in the right direction or let me know where I can pick up some information on this kind of file linking?

:-o)


thx

Pause/resume Problem
Hello guys,
I thought somebody could help me to accomplish this task. I want to pause movie playback for the time while mouse is over and then resume playback when mouse moves out.
Have a nice day !

Go Back/pause/resume
ok, here is the challenge:
i have 5 images for my slideshow (a clip with an instance name), each image lasts 100 frames (at 30 frames/sec). I have three buttons, the left one is the “go back” button, the middle one is the “pause” button and the right one is the “resume” button.

The movie clip cycles through the images as soon as it is loaded.

I am trying to write a script which will pause the slide show and also give the visitor the option to go back or forward if required…

Probably a simple script if you know what to do!

Please help.

Ciao,
m8

Pause Then Resume With Actionscript
I'd like to have my Flash movie stop for about 5 seconds then resume automatically using Actionscript rather than keyframes.

Right now I have this:

stop();
for (i; i <= 1000000; i++) {
}
play();

Which sort of works, but it is very processor intensive. Any suggestions as to how to do do this?

Flash Resume Assistance
I have some flash resume templets, but don't know how to edit them with my info.

Would anyone be willing to upudate the templet with my info? I would provide some money, but I don't have too much as I'm a college student

Please note that I did not steal these templets as I got them off flash kit. Please let me know if you are able to help

Thanks for your time.

Rollout/looping Resume
Hey I'm not sure how to do this so here goes. All I want is if i have a looping movie/button going, when the mouse leaves the hit area it resumes the loop instead of restarting it completely from frame 1. is there a simple way of doing this?

Embedded Resume Writer
Is there a way I can create a Resume Writer in Flash MX that does not need server side scripting? Basically, I'm creating a CD-ROM for Kids and i'd like to embed a resume writer in the presentation just in case they dont have Internet access. Does anyone know the best way to do this? Thank you in advance. You guys / gals are the best!!

Resume Submit Form
Anyone know where I can find a form to submit a resume that also allows you the ability to attach a file (you know like, "Please attch your Word or PDF resume)?

Any language would be fine, be it PHP, Javascript, whatever. But a Flash file that could do this would be awesome, beggers can't be choosers though.

Any help would be greatly appreciated.

How To Pause A Sound Then Resume?
Hi all

Does anyone know a good method of 'pausing' a timeline, then resuming, without keyframes? What I basically need to do is to pause a sound, then continue on a given command. I can't use keyframes because if you interrupt sound with a keyframe, any sounds thereafter start from their beginning. How would I stop mid-sound, then continue where it paused, if this is possible at all?

Perhaps there's an AS way to do this- linking sound for actionscript is something I'm not too well up on at the mo.

Cheers in advance.

Pause/resume Movieclip
Greetings all.

I have read through about 478 posts concerning scrolling movieclips but to no avail. So here it goes:

I have a scrolling movieclip with 6 buttons in it. Upon one of those button's rollover, I need the movieclip to pause. Upon a button rollout, I need it to resume the scrolling.

The scrolling is made through actionscripting:
onClipEvent(enterFrame){
this._x+=3;
}

I am completely lost on how to pause/continue. I might be vague in my description so let me try this:

If you go to: (http://www.clayblackmore.com/) imagine that each picture is a button inside the scrolling movieclip. Once you rollover, the movieclip "pauses". Upon rollout, it "resumes".

I'm a beginner when it comes to scripting so any help would be greatly appreciated.

Thanks in advance!
Tony

How To Resume Sound After Using StopAllSounds()?
How Do i Resume the Sound after Stopping it using the StopAllSounds() action. My Sounds are on the Time Line of a Movie Clips. I've not used the Sound Object here. Because iv'e multiple Voice Over Clips in the Library. All Being played over the Timeline.
Actually, What i want is to put an "Audio On/Off" Button on the stage. When some one clicks Audio Off it turns off and when Audio On it turns On.
I tried using StopAllSounds(). It turns off the Audio easily. But, I'm not able to resume the Audio back. Remember I don't want to play the audio again. I just Want to resume the sound from the place where the play head is Playing the movie i.e the current frame.

Friends Please help me to find out a solution for this.

thanks
sam

Is It Possible To Stop A Movie Then Resume?
I have created a series of games which are played is a holder movie. So basically the holder movie has some buttons and on pressing a button, it loads the associated game into a content_mc in the holder movie.

I have added a help panel that appears in the holder movie. What I need to do is stop the game that is currently playing when the user clicks on the help button and the help panel appears. Because while the help panel is up I do not want the game play to continue especially games that have a time limit or noisy sfx.

Rather than manually edit all the games to write scripts to stop everything I was hoping there may be a really simple solution whereby you can just stop a movie and then resume it when the help panel is closed.

Is this possible?

Thanks

Paul

Link For Downloading A Resume?
I know this is prolly simple-easy, but:

I have a mc that I want peeps to be able to download my resume. I've tried using getURL to link to file directly, without success. (I'm using absolute. but can do relative as well).

Attached is the .fla

I want to attach to the .doc image, and to the .pdf image
Three gold stars for helping the poor nOOb!!

Thanks in advance

I'm using a mac, OS x.3.6 if that means anything at all.

Adding Resume To Site
Is there a tutorial on how to create a button that downloads a PDF which is my resume?
I figure create a button, set the action to onrelease, gotourl, then specify the location of the pdf? Would this way of doing it actually download the pdf rather than linking to it?
Seems like you would have to tell it to do that.
Maybe I am totally off here...
help??

~thanks~
Shannon

How To Pause And Resume A Timer?
Please .. i need to pause and resume a timer on click of a button.. the timer should also be able to resume on another frame ...

[F8] Download Resume Button
Hi,

I'm creating an "artist" web site for myself. On my site, I have a button called "Download Resume Here". I want to be able to attach my PDF resume file so that when the user clicks the button, the PDF document downloads to their computer.

How do I do this?
(do I need to use the "get URL" function and host the PDF elsewhere?)

I'm using Flash 8. I know basic action scripting and interactivity...

Thanks for any help!
Ally

Pause+resume Timer
Hey all,


Does anyone know how to start a pause function and then resume after a second for an mp3 Player.

I know a bit about setInterval but just not clear on how to write out this particular function.

Here's a bit of code...

if(progressbar_mc._xscale = loadingbar_mc._xscale) {
snd._sound.stop(snd.position/1000);
}

... but intstead of stopping the sound permenantly I want it to continue after a second or 200 milliseconds.

Thx
BRb

Global Pause/Resume - How?
Hi,

I've tried for the better half of this day to find a solution to a problem that seems simple enough. I found something related in these forums, and posted there, but it was the MX2004 forum - this one right here however is where I should be. So in order to avoid simple copy and paste (besides, the context there was different and I'm going to include full background info now), my question simply is this:

How do I, in reaction to user action (button for global movie control), implement a global pause/resume function? Global stop/pay won't do. I've a complicated hierarchy of MCs, and simply would like to pause all those currently playing (I could have programmed that manually by iterating through all MCs, but I haven't even found a reliable way of finding out if an MC is playing or not, besides looking for _currentframe<_totalframes which is good but not good enough), and resume just there next time that pause/resume button is pressed.

Background: My problem is I don't have video and Flash timeline in "natural sync". I have the video control the timeline like this: On the timeline there are only keyframes, and the video has event cuepoints that trigger one of these keyframes after another (e.g. 10 cuepoints -> 10 keyframes). Those keyframes in turn hold MCs with content of varying complexity. This way I can start an animation from the video cue point. However, I can pause/resume the video just fine, but of course that doesn't stop the MCs from playing that were triggered by the last cue point, if they haven't finished by the time the user presses "Pause"! So now I would like to stop whatever is playing, naturally... but can't find any (not too complex) solution!

Michael

Resume() For Video Only Working Sometimes
Anyone know why the resume() function only works sometimes on my app. This is running on my local machine. The path I take to get the bug is exactly the same, and sometimes the video decides to resume and other times it doesn't. Any ideas?

Pausing Sound And Resume It
hi,
i'm tring to build media player in flash, but i have a problem.
i'm loading a sound from extrenal site , the loading is ok,
i made a button that should pause the sound in the first click
and in the second click to resume the sound from the same point is stopped.
i writed this code but i don't know how to defind that the sound will resume from the exactly stopped point.
please suggest me solution for this problem
thanks,

NetStream - Resume Connection?
Hi

Is there any way to resume download of flv video when connection is lost for a while (progressive download)?

Pause/ Resume External Swf
I have a main .fla movie with buttons which load external swf files onRelease.
Is it possible to have a Pause button so that whenever you click it stops/pauses the relevant external swf, and another button to Play/Resume [just like the video player].

I need that Pause/Reusme very badly, please help!! Or at least let me know if it's possible to do. Thanks!!!

Play, Pause, Resume
I built a swf piece that lives on a website. I'm using Sound Class scripting to play external mp3 files (recorded narration). How do I pause and resume play from the place the audio was paused? Can't figure it out. Thanks.

Sound Pause And Resume
Built an audio pause/resume button. The idea is that you hit the button once and it will pause sound. Hit it again and the sound will resume right where you left off. Problem is that sometimes the button works while at other times you'll hit it and start up another instance of the same audio track so that you'll be hearing the sound doubled but half a second off. It's variable sometimes it works, sometimes not. Hoping someone can tell me what's going on here.

The specifics: I have 37 slides, each of which is accompanied by a sound bite. The sound was imported into Flash than linked and exported for ActionScript. On each slide, the audio is called by:
stop();
mySound=new Sound(this);
mySound.attachSound("25");
mySound.onSoundcomplete=function()
{
nextFrame();
};
mySound.start(0,1);

The pause button has the following ActionScript attached to it:
on(release){
if(!paused){
soundPosition=mySound.postion/1000
mySound.stop();
paused=true;
}else{
mysound.start(soundPosition,true);
paused=false;
}
}

How To Resume Sound After Stopping
hi,
hoping to fine an answer of how to resume the sound after stoping
for example, when i'm using stopAllsounds(); AS
now sounds stopped
and i wanna play it again and resume

!!!

Create A Pause, Then Resume
Hi,

I have a button that does two things:
1. goto and play a movie clip
2. Loads an external swf

I need some AS2 code that creates a small delay (of 5 seconds for instance) before the external SWF loads.

Here is my code:

my_button.onRelease = function(){
_root.site.tint.gotoAndPlay("my_movieclip");
//* need to pause for a couple of seconds before proceeding with the next line
_root.site.content_box.loadMovie("my_external.swf", 0);
}

How To Pause And Resume The Timeline
HI -
I have a main timeline thats about 900 frames long. During the course of this 900 frames I bring in short MCs on their own layer which play their duration - (a 90 frame MC gets 90 frames on the main timeline). There is also an embedded audio track on its own layer.

What I need to do is be able to pause and resume the main timeline - including the audio and whatever short MC is playing.

I made a PlayPause button. I can make it respond to a onRollOver, onRollOut and onRelease (it jumps to different frames within itself to change it's appearance). But how do I make it control the main timeline to pause and play???
I don't know if it helps or not but here's the code I'm using.
TIA your assistance,
jl










Attach Code

//------PlayPause TOGGLE--------

playPause_btn.onRollOver = function() {

if(this._currentframe == 1) {
this.gotoAndStop("pauseOver");
}

else {
this.gotoAndStop("playOver");
}

}


playPause_btn.onRollOut = function() {

if(this._currentframe == 10) {
this.gotoAndStop("pause");
}

else {
this.gotoAndStop("play");
}

}


playPause_btn.onRelease = function() {

if(this._currentframe == 10) {
this.gotoAndStop("playOver");
root.stop();
}

else {
this.gotoAndStop("pauseOver");
root.play();
}

}

Pause Timeline, Then Resume?
Is there any way to get playback of a timeline to pause for, say, 5 seconds, then resume? I can put empty frames in to space it out, but I wondered if there were an ActionScript way to specify the pause interval.

Designing A Flash Resume
Hi everyone, 1st post to the forum. Was looking for some guidance/help on where I can locate a tutorial on designing a resume in flash. Im prety new to this stuff and thought it would be a good option to just your plain boring flash resume on some paper.

Im also open to anyone's suggestions on how to go about designing my resume. I just want to keep it reasonably simple.

If anyone has any suggestions it would be much appreciated.

Thanks, aussie_skiier

ps Apologies if this is in the wrong section.

Pause And Resume Buttons
hi

I have a long movie and need to make a pause and resume buttons. The problem is that with my current codes start() and stop(), the sound is keep playing (start/event) but picture stops. Any way I can make sound pause/resume as well with those buttons even though it is start or event?

thx

Pause And Resume Download?
Okay guys, I have a gallery set up. I am using only main images and having them resized to thumbnails at run time. So it downloads a full size image and makes it into a thumb. When the user clicks on the thumb the image is in the cache already and therefore pops up instantaneously.

The problem comes in when a user clicks on a thumb at the same time while another image is downloading. Something happens and all they get in the place of the main image is just my imageholder. This only happens while the images are being downloaded, as when the final image is done downloading, it all works perfectly. Since the galleries will have 200+ images, I can't just have the user wait until the download process is complete. I am not exactly sure what is causing this, but I figure if there is a way to interrupt the download when a user clicks a thumb, then resume when the thumb pops up, or have a thumb wait until a download is done until it pops up.

Not really sure, but I hope this all makes sense to you guys and I hope that there is somebody that can give me some advice. Thanks guys.

Add Stop And Resume For My Clock
// loon põhiobjektile uue objekti nimega " kell "
_root.createEmptyMovieClip("kell", 10);

//loon tekstivälja jaoks kujunduse
tekstivorm = new TextFormat();
tekstivorm.bold=false;
tekstivorm.color=(0xAA00000);
tekstivorm.align="center";
tekstivorm.font="Tahoma";
tekstivorm.size= 20;

//loon massiivi kuude nimedega
var month_est = new Array("jaanuar,","veebruar","märts","aprill","mai" ,"juuni","juuli",
"august","september","oktoober","november","detsem ber");

//nihutan kella sobivale kohale
_root.kell._x = 150;
_root.kell._y = 150;

//loome uue objekti numbrilaua jaoks
_root.kell.createEmptyMovieClip("numbrilaud", 10);

//joonestiil numbrilaua jaoks
_root.kell.numbrilaud.lineStyle(6, 0x000000, 75);

//joonistame numbrilaua ringi

_root.kell.numbrilaud.moveTo(100,0);

//numbrilaua raadius
var s_raadius = 100;
//määran värvi numbrilauale, sobib ve !?,ahh !? mida sa arvad raisk !?
_root.kell.numbrilaud.beginFill(0xEEEEEF);


//tsükkel, mis läbib 360 kraadi ja joonistab ringi
for(a=0; a<361; /* maximum kraadid */ a++){
rad_a=a*Math.PI/180;
ring_x=Math.cos(rad_a) * s_raadius;
ring_y=Math.sin(rad_a) * s_raadius;

_root.kell.numbrilaud.lineTo(ring_x, ring_y);
}
//numbrilaua värvimise lõpp
_root.kell.numbrilaud.endFill();

//joonistan tunnimarkerid
_root.kell.numbrilaud.lineStyle(3, 0xAA0000, 100);
var s_raadius_sise=90;
for(a=0; a<361; /* maximum kraadid */ a+=30){
rad_a=a*Math.PI/180;
ring_x=Math.cos(rad_a) * s_raadius;
ring_y=Math.sin(rad_a) * s_raadius;
ring_x_sise=Math.cos(rad_a) * s_raadius_sise;
ring_y_sise=Math.sin(rad_a) * s_raadius_sise;
_root.kell.numbrilaud.moveTo(ring_x, ring_y);
_root.kell.numbrilaud.lineTo(ring_x_sise, ring_y_sise);
}

//sekundi markerid

_root.kell.numbrilaud.lineStyle(3, 0x000000, 100);
var s_raadius_sise=94;
for(a=0; a<361; /* maximum kraadid */ a+=6){
rad_a=a*Math.PI/180;
ring_x=Math.cos(rad_a) * s_raadius;
ring_y=Math.sin(rad_a) * s_raadius;
ring_x_sise=Math.cos(rad_a) * s_raadius_sise;
ring_y_sise=Math.sin(rad_a) * s_raadius_sise;
_root.kell.numbrilaud.moveTo(ring_x, ring_y);
_root.kell.numbrilaud.lineTo(ring_x_sise, ring_y_sise);
}


//tekitame seierid
//tunniseier
_root.kell.createEmptyMovieClip("tunniosuti", 20);
_root.kell.tunniosuti.lineStyle(5, 0xCABBAA, 100);
_root.kell.tunniosuti.moveTo(0,0);
_root.kell.tunniosuti.lineTo(0, -30);

//minutiseier
_root.kell.createEmptyMovieClip("minutiosuti", 30);
_root.kell.minutiosuti.lineStyle(3, 0xCABBAA, 100);
_root.kell.minutiosuti.moveTo(0, 0);
_root.kell.minutiosuti.lineTo(0, -80)

//sekundiseier
_root.kell.createEmptyMovieClip("sekundiosuti", 40);
_root.kell.sekundiosuti.lineStyle(1, 0xAA00000, 100);
_root.kell.sekundiosuti.moveTo(0, 0);
_root.kell.sekundiosuti.lineTo(0, -90)

//tekstiväli numbrilauale
_root.kell.numbrilaud.createTextField("datearea", 5, -100, 110, 200, 25);
_root.kell.numbrilaud.datearea.background=true;
_root.kell.numbrilaud.datearea.backgroundColor=0xC DEEEE;
_root.kell.numbrilaud.datearea.border=true;
_root.kell.numbrilaud.datearea.borderColor=0x00000 0;

//rakendame oma tekstiväljale loodud vormingu
_root.kell.numbrilaud.datearea.setNewTextFormat(te kstivorm);

//kell tööle
_root.kell.onEnterFrame=function(){
currentTime=new Date();
sekundid=currentTime.getSeconds();
this.sekundiosuti._rotation = sekundid*6;
minutid=currentTime.getMinutes();
this.minutiosuti._rotation = (minutid*6) + (sekundid/10);
tunnid=currentTime.getHours();
this.tunniosuti._rotation = (tunnid*30)+(minutid/2);
this.numbrilaud.datearea.text=currentTime.getDate( ) + ". " + month_est[currentTime.getMonth()] + " " + currentTime.getFullYear() + " a.";
}

//
I need to get start, stop and pause buttons here ( like a stopwatch )
Please help
I have tryied different things, but doesnt work
also it would be good, if clocks saves the lap time

Stop/Resume All Sounds?
Hello-

I am creating a site that will be loading in external swfs into a main container movie. What I am hoping to do, is to have an audio button that will allow the user to "Stop All Sounds" and then"resume" them whenever they like. I sucessfully have the button stopping all sounds, but I am not quite sure how to get the sound to turn back on and resume at its current location. Is there a resume/play equivalent to stopAllSounds();? Because that's essentially what I would like to do.

Thank you for any help you can give me, and have a wonderful day!

-Crystal

Resume Sound Once Stopped?
I'm building a really simple jukebox clip that dynamically loads mp3 files from the server. The code I'm using is this:


ActionScript Code:
_global.mySound  = new Sound();mySound.resumePos   = 0;mySound.onLoad = function(success) {     if(success) {          this.start(0, 999);     }}// Executes when stop button is pressed;Sound.protoype.stopSound() {     this.resumePos = this.position;     this.stop();}// Executes when play (resume) button is pressed;Sound.prototype.resumeSound() {     this.start(this.resumePos, 999);}mySound.loadSound("mp3/lounge.mp3", true);


There's some more code that toggles the state of the buttons, which I left out for the sake of legibility. Everything works fine, but once the stop button is pressed, the play button fails to resume (play) the sound again. What is it I'm doing wrong?

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