Help--loadmovie And Setting Coordinates (x, Y)--solution?
I'm trying to load some .swf files and place them in a project.fla file at specific coordinates.
Unfortunately all my movie clips are loading at 0,0 because that's where I designed the content I'm trying to load.
So, I need to figure out a way to set coordinates for these movie clips--I did a search for this and found a lot of people asking this, but none of the posts seemed to end with a solution and I couldn't get the suggestions offered to work (I read that SetProperty was old and isn't used in MX), etc., I'm at a dead end.
Can't believe this one is so difficult. Spent a lot of time combing and trying this only to have them fail. I thought this would be cake!
Any help would be GREATLY appreciated!
Scott
FlashKit > Flash Help > Flash General Help
Posted on: 01-22-2003, 08:37 PM
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Setting LoadMovie Coordinates, Before . . .
ok, I have a simple main timeline, only one frame. it has several buttons on it that load corresponding MC's when pressed. I start with
¥ an empty MC called "centerPoint",
¥ a movieClip called "showMC" (so that when the first button is pushed (loadMovie), it has a movie to replace
then, when buttons are pushed the new movie is placed . . .good so far.
what I need is for the movie to be CENTERED on the blank MC in the background. this way odd sized MC's will always look centered in the viewing area. . .
this is the code I am using on the button
on (press) {
loadMovie ("image1swf", "showMC");
showMC._x = centerPoint._x - showMC._width/2
showMC._y = centerPoint._y - showMC._height/2
}
this workes fine for MC's inside the flash file, but does not work for Loaded Movies??
PLEASE HELP!!! I have been pulling my hair out!!!!
Thanks
Darin
Setting _x , _y Coordinates
pxt.onRollOver = function (){
thumb._x =-this ("-57");
thumb._y =-this ("458");
};
if i wanted to set the position of the mc 'thumb' when the cursor rolls over the 'pxt' button, is this kind of how i would do it?
and if i wanted to repeat this, setting the 'thumb' movieclip to different coordinates when different buttons (say 8 buttons) have been rolled over, would i just repeat the code, plugging in differnt coordinates and instance names. Or is there an easier way.
Setting Coordinates... Help With Registration
Hi again,
I've been setting the coordinates of a few MCs that are loaded into the main timeline.
However, I can't seem to get constant results. Even if I put the same data (_x = 200 , _y = 200) for every MCs. They will not display at the same place. I think this is due to the fact that they have different registration point or that they aren't aligned the same.
I was wondering is it was possible to change the registration point for a MC. I saw it's possible to do it for graphic, but is there a way to do it for MC.
If not, what is the solution to obtain constant result on every MC. (use the align dialog box, maybe)
Thanks
Setting The Coordinates Of Items
I have a flash site that is set to publish full screen. No problem there. What I'm essentially doing is publishing the site to full screen, then adjusting the background image to match the size of the stage like so:
mc_background._width = Stage.width;
mc_background._height = Stage.height;
Where mc_background is a movie clip that holds an image.
What I want to do is have a log in place for users to log into the web site, comprised of a User Name and Password entry fields. No problem there either, except that these entry fields stay where I have them originally on the stage.
I want these entry fields to stay at the bottom left hand side of the screen at all times, regardless of the resolution and/or if the user resizes the browser window. Any suggestions?
Setting Mouse To Recognize Set Coordinates On A Movieclip
Hey,
This is my first post here. I'm currently working on a project using proximity and the Math Class shown in an older video. I've edited the code to still play a sound, but instead of changing the x/y scale, it changes the alpha of a movieclip. Everything works fine, it's just instead of it using the center of the movieclip to determine mouse distance, I want the outer edges of the movieclip to instead be the detection point. I tried assigned points but had no luck. Posted below is my actionscript, hopefully somebody can help me.
Thanks in advance!
Ryan
Code:
function proximity(clip,sound) {
var x:Number = _root._xmouse;
var y:Number = _root._ymouse;
var cx:Number = clip._x;
var cy:Number = clip._y;
var prox:Number = Math.sqrt((x-cx)*(x-cx) + (y-cy)*(y-cy));
if(prox<200) {
sound.setVolume(200 - prox);
clip._alpha = -20 + prox;
}
else {
sound.setVolume(0);
clip._alpha = 100;
}
}
var welcomeSound:Sound = new Sound(welcomeBG_mc);
this.onEnterFrame = function() {
proximity(welcomeBG_mc, welcomeSound);
}
Question About Setting X,y Coordinates Of A Movie Clip Through A Function
please be patient with me on this, I have not been using actionscript very long, infact this is my first attempt at a game
my question is, is it possible to set the x and y coordinates of a movie clip through a function, but have the name called from a variable
say when movieclipOne is loaded I want it to set the variable "currentMc" to movieclipOne, create a random number then call the function that matches that number, that I can do no problem.
now in the function I need setProperty("_root.currentMc", _x, "240");
currentMc being the variable set when the movie clip is loaded
I'm sure this code doesn't work but is there a way to do something like this.
The end result is multiple movie clips loading and being placed in a random order on a grid. I have already sorted out checking if a "space" has already been taken.
any help would be greatly appreciated
thanks for looking.
Setting Alpha (brightness) Property In Relation To Mouse X,y Coordinates.
I know this is somewhat simple and I've seen the tutorial before but can't seem to find it when I need it
I have a MC (instance name "footer") that I would like to change the alpha (or brightness) as the mouse nears it. For example, while the mouse is 200 pixels away, the MC's alpha is set to 20%. As the mouse nears the MC, I would like the alpha to adjust according to the mouse's position--making the MC fade in more and more... So when the mouse is right over top of it, the MC's alpha is 100%.
If someone could point me in the right direction.....
Thanks
Schimke
Testing Failure Of LoadMovie JPG - Solution
Ok everyone, I know there's a number of posts about this, and I couldn't find anything that worked; so here's the best method I've found to do the following:
-attempt to load an external image (jpg) using loadMovie
-if not found after a moment, replace with a default pic
Here's the action script:
Frame 1:
Code:
_root.createEmptyMovieClip('theThumb',2);
_root.theThumb.loadMovie('thumbs/prod1.jpg');
Frame 2:
Code:
if(_root.theThumb.getBytesTotal()<1){
trace("no jpg there, total bytes is "+_root.theThumb.getBytesTotal());
_root.attachmovie('comingSoon','theThumb',2);
}
stop();
If anyone has a more elegant solution, please let me know. That "error loading url" in the output window kinda urks me, but I guess you have to live knowing certain things.
LoadMovie _height Problem: Solution
Thought I'd pass this along in case someone else is having this problem.
Problem: Flaky _height readings after bringing in a SWF (containing only a block of static text) at runtime.
Solution: Put a solid box (white is okay) behind the text. Note that box should not overlap onto stage area, or the overlap will add to the SWF's _height and _width properties once imported via loadMovie.
-----
Details:
I was using loadMovie to import a SWF of styled, but static text , into an MC named "holder." The SWF was 200 pixels high. After the movie was fully loaded, the _height property on "holder" would return a number that was too small, say 176.
I tried several different SWFs of different heights. The _height after loading was always something smaller than the SWF's true size. I could see no pattern to the numbers.
I even tried "trace"ing the height from a completely different program block. Same results.
Putting a white box mathcing the SWF the static text solved the problem. It
----
This is the first time I've needed to check the height of a loaded SWF, so I don't know if the same quirk occurs in other situations: say a SWF containing device fonts, or one containing multiple graphics.
If anyone has more insight into this, I'd like to hear it.
Loadmovie - Coordinates
Hey,
I'm using the loadmovie command and am targeting level 1 so as to keep all the scripting within my loaded movie functional. However when the movie loads it locks position in the upper left hand corner. Anybody know how I can set it to position else where?
I have tried the loadmovie command with a "target" in apposed to a "level" however I lose functionality with the incoming movie due to buttons that target _root.
Any help would be fantastic.
Cheers
-j-
LoadMovie & _x,_y Coordinates
I've simple movie. If mouse pointer hitTest big square, little red square going _alpha=50;
ActionScript Code:
this.onMouseMove=function(){
if(mc.hitTest(_xmouse,_ymouse,true)){
col._alpha=50;
}
else{col._alpha=100;}
}
sample
It's really simple. But if I load this movie into another (biger) movie, hitTest not precise.
I solve this problem with:
ActionScript Code:
if(mc.hitTest(_level0._xmouse,_level0._ymouse,true))
and it's work fine (sample)
So, I'm intresting is there a better way to solve this problem than
ActionScript Code:
_level0_xmouse,_level0._ymouse
X, Y Coordinates For A LoadMovie?
I need to have a movie load at exact x and y coordinates on a certain level. At the moment I have:
on(release){
unloadMovieNum(2);
loadMovie("cityplace.swf",2)
}
I need to x and y variables to work on the movie not on the button. This script works, but its dropping it over my buttons.
Any Suggestions?
LoadMovie Coordinates
hi all,
I am loading a .swf file by using LoadMovieNum, but the problem I am facing is that I want to display it at the end of the page as it is coming on the op of the page.
Regards,
Xeeschan
OnClick LoadMovie At X,Y Coordinates
Hi, I'm trying to make something where I have a side menu kind of that has a few buttons and then when you click one of the buttons, it will load another swf file into that movie and place it at X Y coordinates. I'm not even sure if this is possible; is it? If so, what would the scripts be like for the movie and for the buttons? Thanks.
-Alok
Setting The Location On Loadmovie
This is gonna sound stupid...
Once you load a movie into a level, how do you change its location? You can't set _x and _y, theoretically, because there is no instancename. (can you?)
LoadMovie - Setting Height
I'm loading in a swf to my flash file (the packager if you will), the swf files i load are longer than available, which is fine cos i'm guessing i can use scroll bars to fix that, but the swf files go right down to the bottom of my packager swf, i want a little gap there, how do i set the height of a movie clip once it's loaded?
currently got :
_root.contents.loadMovie("location/location.swf");
to load it in.
LoadMovie - Setting Position
Hello,
This is strangely confusing and frustrating the hell out of me.. so, please some one point me in the right direction.
I am trying to load a .swf file (which has interactivity built in) into a flash slide presentation template (flash mx 2004 pro). if i use an empty movie clip (called 'placeholder') and load the swf into this, then the interactivity in the swf conflicts with the interactivity of the main movie. if i use the levels method, then i dont hae a way of positioning the swf properly.
the loadMovie is attached to a button on the stage. and the codes are as follows:
on(release){
loadMovie("cerine_1.swf", "placeholder");
}
this looks fine but if i interact with the swf, it changes the main movie as well.
or
on(release){
loadMovie("cerine_1.swf", 2);
}
this works best in terms of interactivity, but i cant change the position of the swf.
can someone please help me out here?
- vee
Setting OnPress After LoadMovie
Newbie here. I'm attempting to create a thumbnail viewer that will allow my users to click a thumbnail which will then load a fullsize image. I would like to load the thumbs into the movie, store a constant for each so that it knows which fullsize image to load (i used myConstant for that), and then apply a generic onPress handler. The onPress will use the object's constant to load the correct image.
When I try to run the following code, the thumbs are loaded like I want. However, the onPress function is not applied to the loaded movie. And, if I apply an onPress to the container mc, called "thumbviewer", it gets called when I click anywhere in the movie.
Thanks.
Code:
_global.LoadThumbnails = function() {
for( i=0; i<4; i++ ){
thumbViewer.createEmptyMovieClip("test"+i, (i+1)*10);
loadMovie( LocationToThumbs + i + ".jpg", eval("thumbViewer." + "test"+i));
eval("thumbViewer." + "test" + i).myConstant = i;
eval("thumbViewer." + "test" + i)._y = 100*(i);
eval("thumbViewer." + "test" + i).onPress = function(){
trace( this.myConstant );
};
}
};
LoadMovie And Setting Size
I am using the code below to load a movie into a container.
The movie is too big for the container and I need to resize it.
ActionScript Code:
this.createEmptyMovieClip("loader",1);
loader._x=0;
loader._y=0;
//loader._width = 456; // makes the movie disappear
//loader.height = 341;
loader.loadMovie("testdraganddrop.swf");
I've been looking around for a way to do this with no luck.
Suggestions?
Thanks all,
Zath
Setting Xy Positions On Loadmovie
hey...i need a simple answer to this rather simple question. I'm loading a .swf with LoadMovie() into emptyMovieClip called picture. I want to set the xy position of this loaded .swf file.
i'm putting:
picture._x = 100;
picture._y = 100;
now that should set the x and y position of the movieclip called picture. By all that I know on an issue as simple as this...this should work...only thing..it isn't working.
Anyone know why? or a remety?
Cran56
Setting Properties Of Loadmovie
I am trying to load a .swf into another swf. The problem is the movie clip that is being loaded is larger than the space that I want it to take up in the main swf. How do I load it where I want it and have it sized the way I want it? Please help. This is driving me crazy.
Setting The Size Of A LoadMovie
I have a base movie which is published at 100% x 100% and a second clip i'm loading into a clip on the stage called 'container' - No problem, but... I need to specify the loaded movie clip to retain a specific pixel dimension, 200px x 100px for example and have it positioned centrally on the base movie stage (0px from the top)... Have played around and checked Google but don't seem to be able to get this working, any achieved someting similar before?
Setting A Container To LoadMovie
I have tried creating a swf file with a button at bottom. Then created a shape 400px by 250px then converted to movieclip. I placed the movie clip on the scene at top with instance "container".
Now i created a seperate swf file with a scene size the same as the movie clip. made a short animation and exported.
Back to my first swf file i added to the button:
on (release) {
container.loadMovie("test2.swf");
}
Now that seems to work when i click the button, but it isnt loading it in the same place as the container instance??? why? its off to the right somewhere.
help please...
A Trip...loadMovie And Setting Properties
Hello ppl!
Something simple but sticky...trying to load a swf into a flash file and set it's _x and _y using...
_root.onEnterFrame = function()
loadMovie("textanimate.swf",1);
//_level1._x = 124;
//_level1._y = 275;
setProperty("_level1", _x, "124");
setProperty("_level1", _y, "275");
}
where am i going wrong? Am loading both the movies for ur reference...
Wud appreciate some advise here...Thanx in advance!
LoadMovie Not Working With Setting _width
hi,
I'm using load movie to load in a .jpg and in the next line i'm trying to set the _width value of the loaded in movie clip with the .jpg in it. Problem is it doesn't work!, the .jpg doesn't appear, but when I don't set the ._width value it does, any ideas?!?
thanks for any help
boombanguk
LoadMovie () Setting Path For Sub Folders
how would you go about setting up LoadMovie() so that it links up to sub folders within a main folder
Am currently working on a progject about animals. so i have created a picture gallery
At the moment all the pictures are all located in the same directory . called tiger
i was wondering if theres a way to add in sub folders in the tiger main folder
for example having pictures for elephant would be in a folder called tiger/elephant with pictures
1 - 10 as thumb nails and big1 - big10 as large images
pictures of cheetah would be in tiger/cheetah consisting of the same numbering scheme as the ones above.
could we set a path for LoadMovie ();
the action script code uses a for loop to loop through the thumb nails 1 - 10 and big1 - big10 so what i have done is duplicated the code placed it in separate scenes but inorder for all thumb nails to work i need to separate the pictures into sub folders so that the numbering schemes do not conflict with one another .
Code:
Main folder is called Tiger
would like to have sub folders in Tiger
tiger/elephant
tiger/cheetah
tiger/aye aye
tiger/monkey
Add more pic :Frame 1
// modify the variable below to include more pics in the movie
// name the tumbnails 1.jpg 2.jpg 3.jpg ...... 999.jpg
// and the big photos big1.jpg big2.jpg big3.jpg .......big999.jpg
nr = 10; // <<<<< HERE
Add more pic : frame 50;
stop();
// modify the variable below to include more pics in the movie
// name the tumbnails 1.jpg 2.jpg 3.jpg ...... 999.jpg
// and the big photos big1.jpg big2.jpg big3.jpg .......big999.jpg
//tim note find out how to extend this to add external pictures
// in sub folders
nr = 10; // <<<<< HERE
butone : frame 1
ctrll.stop();
back.onRollOver = function() {
ctrll.gotoAndPlay(1);
};
back.onRollOut = function() {
ctrll.stop();
};
forward.onRollOver = function() {
ctrll.gotoAndPlay(5);
};
forward.onRollOut = function() {
ctrll.stop();
};
back.onRelease = function() {
for (i=1; i<=_root.nr; i++) {
setProperty(_root.seta["box"+i], _x, i*130-50-(_root.nr-5)*130);
setProperty(_root.seta["butt"+i], _x, i*130-50-(_root.nr-5)*130);
}
};
forward.onRelease = function() {
for (i=1; i<=_root.nr; i++) {
setProperty(_root.seta["box"+i], _x, i*130-50);
setProperty(_root.seta["butt"+i], _x, i*130-50);
}
};
tubnail : frame 1
k = 0; //loop for the pictures in the same directory
for (i=1; i<=nr; i++) {
_root.seta.createEmptyMovieClip("box"+i, k);
duplicateMovieClip(_root.seta.phbutt, "butt"+i, k-nr);
k++;
loadMovie(i+".jpg", _root.seta["box"+i]); is ther anyway to change this
so that it points to something like /Tiger/anotherfolder or something
like loadMove("foldername/" i +.jpg
setProperty(_root.seta["box"+i], _x, i*130-40);
setProperty(_root.seta["box"+i], _y, 349);
setProperty(_root.seta["butt"+i], _x, i*130-40);
setProperty(_root.seta["butt"+i], _y, 349);
_root.seta["vari"+i] = "big"+i+".jpg";
}
i is for thumb nail pictures labeled 1 - 10
big is for large pictures for the thumb nails big 1 - big10
hope ma explanation makes sence.
thanks in advance
Setting Up A Loader For LoadMovie JPEGS?
Sorry if the thread title is a little confusing. Here's what I'm looking for help with...
I've been using loadMovie for smaller jpeg images that are used repeatedly throughout different SWF's for a site that I'm working on. I'm doing this for a few reasons... Namely so that it only needs to load once, and then will be instantly referenced between the different SWF files.
This works fine for smaller jpeg images, but I got to wondering; Is it possible to setup a progress bar or some other form of preloader for larger jpeg images. If so, I could see this being an incredibly valuable developmental asset. It would make updating certain sections as easy as swapping out a static image in a directory.
Any insight on my dilemma would be marvelous!
regards,
mike
Setting Properties And Calling Functions After Loadmovie
I have a series of external .swf files that I want to load into a container movieclip on my top level timeline using Flash MX and AS1. I'm quite happy doing this using loadmovie and checking getBytesLoaded and getBytesTotal to determine when it's loaded using a setInterval function.
What I would like are some suggestions to solve the following problems:
1. I have a number of top level timeline defined variables that I would like to use to create custom properties on the container movieclip into which I am loading the external .swf files. I'd rather not write code in each external .swf to access these directly from the _parent timeline because I may change the relative location of these variables at some point in the future. I would also prefer not to use the _global namespace either as it is too difficult to manage effectively. My preferred approach would be to write some code on the top level timeline to assign the properties to the container movieclip at an appropriate time for the external .swf access in frame 1. One approach I have tried is adding a query string to the end of the loadmovie URL but this has the problem that it doesn't work when running the movie through the standalone Flash player which will impact our development turnaround. Are there any other techniques which will allow me to create the timeline variables in the container movieclip before the code in frame 1 is executed?
2. The external .swf files that I am loading are single frame movies and have a number of timeline functions defined in them in the first frame that I would like to call from the top level timeline. As far as I understand it these functions are not defined until the playhead of the movieclip's time line has passed through the first frame once.
One approach I have tried is to check if the functions are defined before I call them. This works but is not a generic solution since the external movies have a range of different functions with no common functions between them all. Again I'd rather not write any code in the external .swf files that ties them into the environment into which they are being loaded in case this changes in the future.
Another solution that I have tried is adding this code to the top level timeline:
MovieClip.prototype.onEnterFrame = function() {
this.onEnterFrame = null;
this.movieLoaded = true;
};
and then checking for the movieLoaded property on the container movieclip in a setInterval function prior to calling the functions. As I understand it the prototype defined onEnterFrame function is executed as the playhead enters frame 1 and is then set to null. When the movieLoaded property is true I can be sure that the playhead has passed through the 1st frame at least once. Any onEnterFrame functions defined in frame 1 are not affected by this code as their definition happens during frame 1 and is only current on the second onEnterFrame event. This approach falls down if there is an onEnterFrame event defined in the external .swf files in a #initclip block which would be executed before frame1. In my case I know is not true but I am seeking a general solution. Any other ideas?
Thanks for your help in advance.
Martin.
Quality Setting - Changing The Default Setting?
Whenever people go to my site www.findraf.com I find that the quality is set to Medium by default and most people don't know computers enough to realize how easy it is to change it. Any idea's how to change this?
Dynamically Setting Labels Or Dynamically Setting Frames To Print
1. Does anyone know if there is a way to dynamically set a frame label. The reason for this is that I want a particular frame to Print with other frames (requiring a frame label of #p) if you answer a question a certian way and not to print with the other frames (needing a different label or no label at all) if the question is answered differently.
2. Option #2 would be to be able to dynamically set which pages print when you call the "PRINT" command (probulary through an expression). Any ideas would be appreciated.
thanks
?solution?
hey there!
hope someone can help me with this: i have a rotating navigation (buttons ar following a path) and if i click one button it should be marked with grey color. to do this i put the button into a clip, with two keyframes. the first "1" is normal colored, the secound "2" is grey.
when i press a button, it sets a variable "status" and this variable says what text or pic should appear in main area. for example: 3 = design dienstleistung
so i wanted to control over the variable the button color, which i tried with this script (laying in the clip, clip path is _root.navi.prodmarker)
if (_root.status eq 3) {
gotoAndStop ("2");
} else {
gotoAndStop ("1");
}
that works with on of six buttons, but not with the rest!??
i find no solution...i tried to control it from the main timeline or in the button,... noting works. can someone help me with this and perhaps explain me how i can control the color directly, by changing the button and not the clip!?
thanx a lot and have a nice monday, marcel
Solution
Okay, easy guy.
If you put the scrollable area into an own movieclip you can use the getProperty() Function to get the movie width and height. So you can calculate if the scroller even apprears or not...
I used this too, but for a dynamic table. I duplicated a temporary row so many times I needed it and after that I got the width of the movie containing these rows.
I hope you understand what I mean.
AmOklaeufele2
Help Need A Solution
Hi all,
I have a problem where i am asked to create a flip book with pages and the ability to zoomin and zoomout. I tried writing a script where on (release) the values of _xscale and _yscale would change but the problem i am getting is that once you flip to another page (frames), it doesn't not inherit the last action applied to it so it goes back to it's default size.
does anyone know how i can create something like this on a global scale so no matter what frame you are on, it'll look for these values and stay there until otherwise?
be kind and reply
Solution
Server I was on... was troublesome.... Got a new one... with someone who knows what he is doing.
That last suggestion was very interesting and I would almost like to try it.
Thanks
Need Solution....Please
More and more I find goverment and corporate customers are not letting active x throught there walls. Is there any way to import flash into another format,or maybe there is another solution for this growing problem. (except a sniffer)
Solution
Thank you very much for your answers and ideas!
I'm always very glad to see people trying to help me!
But don't worry - I don't have a time to stay a look forward to see
some answer.
I've got it!
What's even more important - I make it myself.
Unlike you, I'll post here the solution for other poor guys with the
very same problem.
this is it, how simple:
myDate = new Date();
myDate.setTime(1076064937*1000);
var month = myDate.getMonth()+1;
trace(myDate.getDate()+"."+month+"."+myDate.getFul lYear()+", "+myDate.getHours()+":"+myDate.getMinutes()+":"+my Date.getSeconds());
[F8] Need Some Solution
hi,,
how i can play MC when mouse is over MC
and when Roll our mouse it goes to normal......
one more solution want..
When i click to MC it animate
how to disable Right click menu (totally disable)
Thanks in advance
Need Solution
hi guys
i am loading external Swf to the stage.
here is the code
ActionScript Code:
createEmptyMovieClip("one", 0);
one.loadMovie("flash.swf");
one._x = 0;
one._y = 0;
What i am looking is, how do i make it set to the fit to the Stage of the main flash. No matter at what size it should be. Like "flash.swf" is 550x400 and my "main.swf" is of 153x135. when i am loading that flash.swf to the main.swf it should resize the flash.swf.
dose it possible or not.
Need A Solution
Hi, I am doing a flash project. In that project for security issue i just want to protect my flash swf files for reusing by someone. I couldn’t make it as a single file beca it’s a big project. so i am making 10 to 15 swf file and that all swf called by a single swf.
If i upload this project, it might be editable. Anyone can decompile it and reuse my illustrations...!!! So I want to avoid my files to be reused by someone
I saw a project. It was fully protected. i couldn’t find a single swf in that folder. I wonder those used files has extensions like .dxt and .x32.. I really don’t know which software has used.
If anyone knows this or any different way to do this…. please share your knowledge here...
Need A Solution
Hi, I am doing a flash project. In that project for security issue i just want to protect my flash swf files for reusing by someone. I couldn’t make it as a single file beca it’s a big project. so i am making 10 to 15 swf file and that all swf called by a single swf.
If i upload this project, it might be editable. Anyone can decompile it and reuse my illustrations...!!! So I want to avoid my files to be reused by someone
I saw a project. It was fully protected. i couldn’t find a single swf in that folder. I wonder those used files has extensions like .dxt and .x32.. I really don’t know which software has used.
If anyone knows this or any different way to do this…. please share your knowledge here...
A Solution ?
i wanted to find a way to check whether an ENTER had been typed into an input textfield and then do some processing on it - but only if the value in the textfield had changed. i have this solution:
ActionScript Code:
var previousText:String;
var keyListener:Object = new Object();
keyListener.onKeyDown = function(){
if((Selection.getFocus() == "_level0.input_txt") and (Key.isDown(Key.ENTER)))
{
if(previousText != input_txt.text)
{
trace(input_txt.text);
}
previousText = input_txt.text;
}
}
Key.addListener(keyListener);
it seems to work fine - any comments?
I Need A Solution
I have a New Sony Handycam and I would like to use the software that came with the camera. When I hook up the USB cable a error message comes on the screen stating that this program needs "Macromedia Flash Player to run" I have downloaded the newest version of Adobe Flash Player to my computer and the same error message keeps coming back.
How can I solve this issue so that a program can find the Flash Player. I believe that Flash Player only gets loaded into my Internet Explorer Browser and therefore is not available to any other part of my system
Thanks for anyones help
mvpoole
What Is The Best Solution?
Hi guys,
It's been a long time since I left my flash developer/designer job and started in the business area. Now I'm with some ideas frisking in my head and I have to develop them.
But I'm not used with Flash technology anymore. I have a souvenir about Flash Communicarion Server to develop multiplayer applications (what I'm intended to do), but is it still up to date?
How is the best solution to develop a multplayer Flash application on the web?
thanks a ton,
t
Need A Solution
I'm working on a good-sized community site with site designing services. And I hope to release it to the public on christmas eve. To show the examples in my portfolio I was thinking of doing a mouse-scroll through gallery, but I have seen a effect on a site (can't remember where). As the mouse goes over that particular site the user wants to view, the site grows to a larger size and is in full effect. as if it was a site inside of a site, except when you click it, it opens a new window and takes u to that site. I don't think i would go that far, but I can't seem to figure out how to create the mouse-scroll effect going horizontal direction. Any comments, and suggestions will be helpful, thank you!
P.S. If you want to, I can add your link to my side menu, just have a 60x25 banner/sig/icon w.e u wanna call it, and give me your link, i'll be happy to add you.
I Need A Solution For This
i have created a dynamic movieclip using lineTo and curveTo methods.
i drag this using startDrag(), if this hits another movieclip which is static in the stage, i need to set the xy of the dynamically drawn movieclip to that of the static movieclip. how do i do this?pls give me the solution.
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