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Help Referencing A Visual MC From Another Class



I have a fla file with visual content onstage. This Fla also has a document class assigned called Home(extends Movieclip.) One of the visual assets onstage is a movieclip called mcHome that the Home class controls successfully.

I’ve got another class, Photos(extends Sprite) that I have imported(from another package) and it also successfully does what it’s suppose to. However, when I add code to Photos to refer to mcHome, the onstage movieclip, I get an


1120 access of undefined property mcHome error

What is necessary to make Photos understand what mcHome is?
Thanks



KirupaForum > Flash > ActionScript 3.0
Posted on: 08-18-2007, 04:07 PM


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AS3 Project In FDT + Flex SDK. Root Class Extends Visual Class From Swc
hello
question about compiling as3 project under FDT 3.0 with Flex SDK.

I want my main root class to contain some graphics already at the start. In Flash IDE I put some objects on the stage, make new symbol with all those objects inside, set linkage to MainClassGraphics, export it to swc, add this swc to source folder class-path. Then I write my root class:

Code:
package {

public class MainClass extends MainClassGraphics {
public function MainClass() {
trace('hey');
}
}
}

compiling with flex2 sdk - and I don't see any graphics. why?

if i try this way:

Code:
package {
import flash.display.Sprite;

public class MainClass extends Sprite {
public function MainClass() {
var s:Sprite = new MainClassGraphics();
addChild(s);
trace('hey');
}
}
}

then I see my graphics.. so swc looks like fine


crosspost here http://fdt.powerflasher.com/forum/vi...hp?f=21&t=2268

[Flash 8] Referencing Class Variables From OnEnterFrame Created Within Class
Hi,
It's been a while since my last post here, but I was hoping someone could help me with a problem I'm having. I want to reference and change a class variable from within an onEnterframe function defined within a class. I can actually do this right now, but I want to do it in a different way. Here's a code sample of what I am talking about:


Test.fla file:

Code:
var t:tester = new tester()

Working tester.as file:


Code:
class tester{
private var num:Number = 100;

function tester(){
var classObj:tester = this;
var mc:MovieClip = _root.createEmptyMovieClip("test",1);
mc.onEnterFrame = function(){
trace(classObj.num); //This traces 100 (CORRECT!!!)
}
}
}
This traces 100 to the output window, just like it should

Here is the way that I would like to do it, because I want to reuse my onEnterFrame Stuff:

Code:
class tester{
private var num:Number = 100;

function tester(){
var classObj:tester = this;
var mc:MovieClip = _root.createEmptyMovieClip("test",1);
mc.onEnterFrame = this.mcOnEnterFrame;
}

private function mcOnEnterFrame(){
trace(num) //this traces undefined (BAD!!!)
}
}

As you can see, the work around to reading the class variable in the onEnterFrame function is to create a reference to the class object, before defining that function, then using the reference you created to access the class variables.

I have tried various iterations to get the second example working, but have had no luck. Does anyone know a way to get the second method working, or am I stuck using the first method.

[F8] Referencing A Static Class Inside Another Class's Instance
I've got a movie loading into a framework.

This framework has 1 instance of the class main called main.

Inside this class, another class is used, but it is used directly, not as an instance. E.g.:
code:
import com.StaticClass;
class main {
private function UseStaticClass():void {
StaticClass.init();
}
}


From my movie, I can reference the main instance as _root.main. Can I reference StaticClass at all if there's no explicit instance created or it's not assigned to a public variable?

I can't modify main to include getter/setter methods, that's why I ask.

Thanks.

Static Class Variable Referencing Class Instance
I was given the task of writing a class that would send serial requests for xml data, the idea being that the requests could be added while previous requests were still in progress, but the class would queue them and wait for the reply of one request to come back before sending the next.

The way I did this was to create a class instance for each request, and the request itself would be stored in an instance variable, waiting to be sent. A static variable called queue (accessible to all instances) was then given a reference to the instance, and when this reference got to the top of the queue, queue would call the sendRequest() method on that instance.

The reason why I am using one instance per request is so that the replies can be retrieved via the instance, so keeping each request entirely discreet.

Everything works very nicely, but the problem is my IT manager looked at the code and told me that you cannot put a reference to a class instance in a class static variable... and for this reason he has informed my line manager that he has serious reservations about the code, and recommends that it is not incorporated it into the project. However, the code works very well on my local machine and on the testsite, and no-one has experienced any problems with it.

Can someone reassure me here... I can see absolutely nothing wrong with having a class static array hold references to each of the instantiated class instances. And the proof is in the pudding.. it works. Can anyone else see a problem here?

Visual Class Designer For Actionscript?
Does anybody know of a visual class designer for actionscript or even just a general designer that outputs classes that can be modified to suit actionscript?

TIA
Summer

Linking Class To Visual Object
In AS2, I had a class to allow for some draggable objects with various props & methods. Using Linkage in the library, I linked my 6 MovieClips to the class.

In AS3, Linkage is different...

My Class does extend MovieClip so I believe that the base class of flash.display.MovieClip is correct. Identifier is unavailable and it expects a unique Class? If the same 6 MoviClips are instances of the same class, then the class name (and classpath) is not unique but the same for all 6. I have a DragObject class and want 6 MoviClips to become instances of DragObject.

I think I'm completely missing something basic here.

I've also looked into what the Flash documentation calls Embedded Asset Classes but that seems to confuse me even more. It automatically created a class file that I cannot find on my HD - Yikes! where's the AS file? I think this must be a completely different can of worms.

Thanks for any guidance.

Tween Class Transitions Creating Weird Visual Glitches?
Hullo fine people

I've been knocking together a wee image gallery app, and I've used the new AS3 Tween Class to swish the images left and right with cute little scaling and alpha eases.

The coding of such transitions is indeed vastly improved (random garbage collections stopping the transitions aside ) over AS2 ... however, I can't help but notice that there's an awful lot of flicker and visual glitching on the end result.

See my work in progress example to see what I'm on about - when the transitions are in motion, there's very noticeable flicker and glitching until it settles into the ease and finishes:

http://chris-beaumont.com/temp/ImageGallery.html

Does anyone know why this is or what I can do about it?

I was thinking about writing custom functions to manage the transitions and ditching the Tween Class alltogether, but wanted to know if this was likely to have any effect before I start.

Many thanks!

Chris

Referencing An Mc Created In One Class From Another Class
Hello everybuddy,

Cracking site, I normally don't post but have read and learned much from here thanks to all the posters!

I'm struggling with AS3 at the moment, forcing myself to take an OO approach and slowly getting there... However I'm now stuck...

My project is a dynamically generated web page, getting pics and data from xml files.

I have a button class that creates buttons based on an xml file, this is in its own class file(buttons.as) which is called from my document class.

The document class also creates a bunch of thumbnails using (screen.as), the thumbnails are placed in an MC called thumbs (which created by the document class).

What I need now is a way of linking my button class to the thumbs MC, so that when I click a button my thumbs MC is tweened using my dotween function.

when I run my project i get an errror from my buttons.as --> 1120: Access of undefined property thumbs.

I guess what i'm asking is how to reference an MC created in one class, from another seperate class. I thought that by setting it to public this would be possible but its not working...

Here is my code:




Code:
//Document.as
package {
import flash.display.MovieClip;
public class Document extends MovieClip {
public var thumbs = new MovieClip;
public var butArr = new Array;
public var screen1:screen;
public var thumbArr = new Array;
public function Document() {
//add buttons
for (var i:uint = 0; i < 10; i++) {
button[i] = new buttons(i);
addChild(button[i]);
}

//add thumb container
this.addChild(thumbs);
//addthumbs
for (var i:uint = 0; i < 10; i++) {
var thumbleft:uint=140+i*320;
thumbArr[i] = new screen(thumbleft,275,i,320,240,"thumb");
thumbs.addChild(thumbArr[i]);
}

screen1 = new screen(140,35,1,640,240,"home");
addChild(screen1);
}
}
}

Code:
//buttons.as
package {
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.events.Event;
import flash.display.MovieClip;
import flash.display.SimpleButton;
import flash.events.MouseEvent;
import flash.text.*;
import flash.filters.GlowFilter;

import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
public class buttons extends MovieClip {
public var num:uint=1;
public var myXML:XML;
public var thisText =thisText;
public var thisID:uint = thisID;
public function buttons(thisID) {
this.num=thisID;
getXML();
}
public function getXML() {
var urXML:URLRequest;
var ulXML:URLLoader;
urXML=new URLRequest("buttons.xml");
ulXML = new URLLoader(urXML);
ulXML.addEventListener(Event.COMPLETE, xmlLoaded);
ulXML.load(urXML);
}
public function xmlLoaded(event:Event) {

myXML = XML(event.target.data);

var xmlID=thisID-1;
thisText=myXML.butTitle[this.num];

makeButton(thisText);
}
public function makeButton(thisText) {
var myTextField:TextField=new TextField;

// Here we add the new textfield instance to the stage with addchild()
addChild(myTextField);

// Here we define some properties for our text field, starting with giving it some text to contain.
// A width, x and y coordinates.
myTextField.text=thisText;
myTextField.width=120;
//myTextField.height=50;

myTextField.multiline = true;
myTextField.wordWrap = true;
myTextField.x=15;
myTextField.y=this.num*50+50;

// Here are some great properties to define, first one is to make sure the text is not selectable, then adding a border.
myTextField.selectable=false;
//myTextField.border=true;

// This last property for our textfield is to make it autosize with the text, aligning to the left.
//myTextField.autoSize=TextFieldAutoSize.LEFT;

//This is the section for our text styling, first we create a TextFormat instance naming it myFormat
var myFormat:TextFormat=new TextFormat;

// Giving the format a hex decimal color code
myFormat.color=0xFFFFFF;

// Adding some bigger text size
myFormat.size=16;
myFormat.font="SkandiaDisplay";

// Last text style is to make it italic.
//myFormat.italic=true;

// Now the most important thing for the textformat, we need to add it to the myTextField with setTextFormat.
myTextField.setTextFormat(myFormat);
this.addEventListener(MouseEvent.CLICK,changePage);
this.addEventListener(MouseEvent.MOUSE_OVER,mouseover);
this.addEventListener(MouseEvent.MOUSE_OUT,mouseout);
}
function mouseover(evt:MouseEvent):void {
var glow:GlowFilter = new GlowFilter(0xFFFFFF,0.5,5,5);
this.filters=[glow];
}
function mouseout(evt:MouseEvent):void {
this.filters=[];
}
function changePage(evt:MouseEvent):void {
var newPage:Number=evt.currentTarget.num;
trace(newPage);


//not working
//1120: Access of undefined property thumbs.
thumbs.dotween("x",700,460);
}

public function dotween(command,startVal, endVal) {
var myTween:Tween = new Tween(this,command, None.easeOut, 0, 1, 1, true);
}
}
}
Any help would be greatly appreciated!!!

Thanks in advance!

Probelms Referencing A Class
Basically I have a class which extends EventDispatcher (DropDownMenu) and creates instances of another class(MenuButton) dynamically the first class is a menu the second the menu buttons for that menu.


It was all working fine until I make and instance of the dropdown menu which then makes instances of buttons and although the classpath is correct it will not make an instance of the button

this["menuMC"+i] = new MenuButton(dropMenu_mc, p_obj.eventName, 1, 1, p_obj.txt, "VP-100-256-639", "icon_mc", p_obj.iconType, 10, yPos);

unless I first declare this["menuMC"+0] = new MenuButton(); explictily in DropDownMenu constructor which defeats the dynamicnesss of it as I dont want to predeclare the vars because I dont know how many buttons there are going to be.

Has anyone experienced anything like this - its like the class has no scope in the parent class unless it is first declared in constructor - any help would be appreciated.

AS2 Class Object Referencing
Okay, so I have an object which is derived from mty DrawGrid3d class which works lovely. The draw3d class extends the movie clip class and has a constructor methos which believe it or not builds a 3d grid. Now I cant seem to be able to refer to the objects properties in any way. for example the code below traces out 'undefined'.
Any ideas?
Cheers


Code:
my_grid3d=new DrawGrid3D(_root,130,100,16,16,12,18,176,5.9,0xC5D7FE,0xFFFFFF)


trace("GRID IS:"+my_grid3d._x)

Referencing Stage From Class
Hello,
I am trying to make my first as3 class based game and so i was wondering if i could get some help. although the game wont have fancy graphics, i just would like to understand the way it works...currently, i am at a point where im getting :

1067: Implicit coercion of a value of type flash.display:Stage to an unrelated type Stage.
in my main file robot.fla, im using

var robo:robot=new robot(stage);
//var starenemy:enemy1=new enemy1(this.stage);
addChild(robo);

inside that robot.as
....
public class robot extends Sprite {
import flash.display.Stage;
private var _stage:Stage;
....
public function robot(stageRef:Stage):void {
_stage = stageRef;
...
}
amongst other things and i cant reference anything from the stage.

I think im going nuts trying to figure out how to correctly reference things to the stage. so can you take a look and guide me and tell me how i can proceed?
Attached is the zip file

Referencing Class Methods.
Hi,

I am have a class which I am instantiating in the first frame of a movie.
The class has a method called statecheck which I would like to access from a movie clip symbol.
I can reference the method easily from the first frame. what is the correct way of referencing it from the movieclip?

import Tpanel

var public panel:Tpanel = new Tpanel;

panel.statecheck(this); // works

the same line of code in the movieclip symbol does not.

also

_root.panel.statecheck(this); // does not work in as3

Cheers


Matt

Referencing A Subclip From Within A Class File
Say I have the following movieClip Structure

myMovieClip
myMovieClip.subMovieClip

I want to make a Class file for myMovieClip

I would like this Class to reference and adjust the subMovieClip._y using commands from the class file.

I keep getting errors when trying to do this. Is this a matter of syntax or is there no way to reference another movieClip from a class file?

Thanks

Referencing Class Variable From Inside Self
I have a class in an external .as called CustomGroup, and it will take in and process a number of objects which I want to name.

Code:
var myGroup:CustomGroup = new CustomGroup();
var otherGroup:CustomGroup = new CustomGroup();

myGroup.storeMarkers(someArray);
otherGroup.storeMarkers(otherArray);
I would like for each marker in someArray to be indexed with the instance name of the class object (i.e. "myGroup001", "myGroup002", "myGroup003") and ("otherGroup001", "otherGroup002", "otherGroup003")... but I cannot figure out how to target the class variable name from inside itself.

Help?

Dynamic Class Referencing Question
Quick question, I'm sure this is a stupid syntax problem...


Code:
fighter1_mc.aiPattern="SwoopDown";
fighterPattern = new classes.ai_routines[fighter1_mc.aiPattern](this, 20, 1, 5, 5);
fighterPattern = new classes.ai_routines.SwoopDown(this, 20, 1, 5, 5);
The second one creates the object as it is supposed to, but the first one does not. What is the correct way to dynamically reference the object?


Thanks in Advance

Problems Referencing Parent Class
I would like to have a child access the properties of the parent class and I've read _parent allows you to reference a parent object. However, I can't seem to get it to work. Here's an example.


Code:
class test{
public var name:String;
public var Test:test2;
function test(){
name = "testSring";
Test = new test2();
}
}

class test2{
function test2(){
var This:Object = this;
trace(This._parent.name);
}

}
//in the .fla
var Test:test = new test();
If I run it, I will get "undefined".

Referencing Stage.stageWidth From A Class
I created a custom class in a .as file. I then linked this custom class with a symbol from the library in my .fla file. However, I can't reference stage.stageWidth in my custom class file. I get a null object error.

I think this happens because the custom class file is associated with a symbol on the stage and not the stage itself. For example, if I set the fla file's Document Class to the name of my custom class I can reference stage.stageWidth in the custom class. But I don't do this because I am creating multiple instances of the symbol on the stage. In order to do that properly i found I have to set the class in the properties panel of the symbol to the underlying class which then defines how each symbol behaves.

Under this type of linkage, is there a way to reference the stage width from the class?

I've tried root.stage.stageWidth and parent.stage.stageWidth to no avail. I also made sure to import flash.display.* in my custom class.

Below is the code for my .fla file and my .as file. In the .as file you'll see the line "x = Math.random() * stage.stageWidth;". This is the line giving me problems. I could hard code it, as I do for the y variable on the next line, but I'd prefer not to in order to keep the code flexible.

I also attached the files in a zip.

Any help would be appreciated.


ActionScript Code:
//.fla code

var i:int;

for(i=0; i < 100; i++){
    var myBall:flaBall = new flaBall();
    addChild(myBall);
}


//.as code

package {
   
    import flash.display.*;
    import flash.events.Event;
   
   
    public class Ball extends MovieClip{
       
        var dx:Number;
        var dy:Number;
       
        public function Ball(){
            addEventListener(Event.ENTER_FRAME, onEnterFrame2);
            reset();
        }
       
        private function reset(){
            x = Math.random() * stage.stageWidth;
            y = Math.random() * 400;
            dx = Math.random() * 20 - 10;
            dy = Math.random() * 20 - 10;
        }
       
        private function onEnterFrame2(event:Event):void{
            move();
            checkBounds();
        }
       
        private function move(){
            x += dx;
            y += dy;
        }
       
        private function checkBounds(){
            if (x > 550 || x < 0){
                dx *= -1;
            }
            if (y > 400 || y < 0){
                dy *= -1;
            }
        }
    }
}

Referencing A Instance Inside A Class
Hi --

I am working on converting a movie clip to a Class so that I can more easily
reuse it in later projects.

I have pretty succesfully converted my AS code from my include file to a
Class file. However, I have two objects on the stage, topBG and botBG and
whenever I reference these items inside my code, such as botBG._y I get an
error at compile time saying "There is no property with the name 'botBG'"
How can I set it so these assets can be referred to inside my code?

The code worked fine when it was just a movie.. Also, this is ActionScript
2.0.

Thanks

Rich

Referencing Stage From External Class
I have an external class file that extends the MovieClip class and is linked to a movieClip on the main stage. I need it to be able to access properties of other movieclips on the main stage. How could I do this. Here is what my base movieclip class that I want to access the stage with looks like. Remember, it is linked to a movieclip on the stage, if that matters...
Obviously there is more code in the class, but I removed it for the sake of simplicity.







Attach Code

package{
import flash.display.MovieClip;
import flash.display.DisplayObject;
import Math;

public class Test extends MovieClip{

public function Test(){ //Constructor

}
}
}

Referencing Stage.stageWidth From A Class
I created a custom class in a .as file. I then linked this custom class with an symbol from the library in my .fla file. However, I can't reference stage.stageWidth in my custom class file. I get a null object error.

I think this happens because the custom class file is associated with a symbol on the stage and not the stage itself. For example, if I set the fla file's Document Class to the name of my custom class I can reference stage.stageWidth in the custom class. But I don't do this because I am creating multiple instances of the symbol on the stage. In order to do that properly i found I have to set the class in the properties panel of the symbol to the underlying class which then defines how each symbol behaves.

Under this type of linkage, is there a way to reference the stage width from the class?

I've tried root.stage.stageWidth and parent.stage.stageWidth to no avail. I also made sure to import flash.display.* in my custom class.

Any help would be appreciated.

Referencing An Object Inside A Class
and I'm trying to add an event listener and a function to the class, but I keep getting errors of undefined,
I tried just about everthing to be able to refference obj0 can anyone please help?

objGroup.obj0.addEventListener(MouseEvent.CLICK, onClick)
private function onClick (event:MouseEvent):void{

trace ("Click");

}

any help or advice will be greatly appreciated sincerely newwave
---------------this is my complete code - above code-------------feel free to use as you wish----------------------







Attach Code

package {
import flash.display.SimpleButton;
import flash.events.MouseEvent;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import org.papervision3d.core.proto.MaterialObject3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.view.BasicView;

public class pv3dMyRotation2 extends BasicView {

private static const ORBITAL_RADIUS:Number = 300;
private var angle:Number = 0;
private var obj0:Sphere;
private var obj1:Sphere;
private var obj2:Sphere;
private var obj3:Sphere;
private var obj4:Sphere;
private var obj5:Sphere;
private var obj6:Sphere;
private var obj7:Sphere;
private var objGroup:DisplayObject3D;

public function pv3dMyRotation2() {
super(0, 0, true, false);
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
init3D();
createScene();
startRendering();
}

private function init3D():void {

camera.x = -200;
camera.y = 0;
camera.z = 0;
}

private function createScene():void {

var light:PointLight3D = new PointLight3D(true);
light.x = 400;
light.y = 1000;
light.z = -400;

var M1:MaterialObject3D = new FlatShadeMaterial(light, 0xFF0000, 0xFFCC99);

for(var i=0; i<8; i++) {
this['obj'+i] = new Sphere(M1, 50, 10, 10);
this['obj'+i].x = ORBITAL_RADIUS * Math.cos(angle);
this['obj'+i].z = ORBITAL_RADIUS * Math.sin(angle);
angle += (360 / 8) * Math.PI / 180;
}

objGroup = new DisplayObject3D();
objGroup.addChild(obj0);
objGroup.addChild(obj1);
objGroup.addChild(obj2);
objGroup.addChild(obj3);
objGroup.addChild(obj4);
objGroup.addChild(obj5);
objGroup.addChild(obj6);
objGroup.addChild(obj7);

scene.addChild(objGroup);
scene.addChild(light);

}

override protected function onRenderTick(event:Event=null):void {
objGroup.yaw(1);
super.onRenderTick(event);
}
}
}

























Edited: 02/01/2009 at 08:58:22 PM by newwaveboats

Referencing Timeline Variables From A Class
Yet another question..How do I referece, within a class function, variables residing in the timeline that is invoking the class? (Very beginner here!)

So far I've had to send the timeline variables from the timeline to the class's function as parameters, which works, but there's so many. And I know I can just make these variables reside in _root and reference them this way, but that is not smart.

Does it have to do with _parent at all? Tried using it but failed..

Thanks.

Referencing A Movie Clip From A Class .as File
Okay, so I'm making a game. I've made various class files for various elements on the screen and used linkage to make the movie clips on screen members of my custom classes (by right clicking on the movie clip in the library and selecting linkage, etc). But I'm having an issue...
I can't reference child movie clips. So say I have a movie clip called "sea", and within it I have one called "fish" (instance name, of course). I use linkage to make "sea" a member of my custom "SeaClass" class. However if I try to do something like this.fish.gotoAndStop(5); I get an error saying that there is no property "fish". I understand that it's looking for a "fish" function instead of the "fish" subclip, but is there any way to make it reference the subclip?
This is a big issue because I'm having to use a lot of onClipEvent(enterFrame) variable checks for my subclips and whatnot to make them execute something instead of being able to put the command straight in a function and its really bogging down code.
I hope this makes sense... thanks in advance for the help!

Referencing The Root Timeline Within Using _root In A Class
I have a class that I wrote and I need to reference the root timline but I can't use _root to do that because my movie will be loaded into another movie. Is there another way to reference root?... maybe a _global variable? If so, how would I set up that global variable on the root timline and then use it in the class?

Thanks.

Referencing A Parent Method From A SimpleButton Class
I'm new to AS3 (know AS2 fairly well), and am having trouble wrapping my head around OOP methods of doing things. I know it will keep things organized and more modular, so I'm trying to learn, but am having trouble...

Specifically, I've defined a method called showScreen within the document class (Main). I've also defined a NavButton class that's attached to a hand full of simple buttons objects. The only problem is that, when one of the buttons is clicked, I receive an error that the parent class's method (showScreen) isn't defined.

1061: Call to a possibly undefined method showScreen through a reference with static type flash.display:DisplayObjectContainer.

(It's worth noting that I'm still learning to read those fancy new errors, and that making things public / private / static have only confused me further as to their relevance to my problem.)


PHP Code:



// Main.as... abridged to save you time
package com.as3Adventures
{
    public class Main extends MovieClip
    {
        function Main()
        {
            // sets up the elements on the stage, etc
        }
        public function showScreen(which:String):void
        {
            // animates the old screen out and displays
            // another, based on the variable passed
            
            // this is the method I want to call
        }
    }
}




And


PHP Code:



// NavButton.as... also abridged
package com.as3Adventures
{
    public class NavButton extends SimpleButton
    {
        function NavButton()
        {
            // sets up the button...
            addEventListener (MouseEvent.CLICK, clickHandler);

        }
        function clickHandler (e:MouseEvent):void
        {
            // does a little magic with the button, animating, etc... then...

            trace(parent);  // returns "[object Main]"
            parent.showScreen(this.name);  // <------------ Causes headaches
        }
    }
}




I suspect that making NavButton extend MovieClip rather than SimpleButton would fix this (am I wrong? I have no idea), but doing so breaks the functionality for the button that's already been written. And besides, this seems like a fairly common thing to do - calling a method from a button.

What am I doing wrong? Any help would be much appreciated.

Referencing Dynamically Created Instances Of Class
I've looked up several links but can't figure out why I can't access my dynamically created instances of class in as3... my code is...


Code:
var textPara:textPara1 = new textPara1();

content.addChild(textPara)
textPara.name = "bab"


var maxIndex:Number = content.numChildren - 1;
content.setChildIndex(content.bab as MovieClip, maxIndex);
content.bab.y = 50;
content.bab.x = 500
;


It adds an instance of the "textPara1" class (which I've put in the variable placeholder "textPara") to the display list of the "content" movieclip...

but despite assigning the new instance the name "bab", I can't seem to be able to access it (i.e. when i want to set the x and y position).

I thought it might have something to do with using array [i.e. square brackets] syntax, but already tried that to no avail.

My other thought was maybe I have to write in some sort of code that makes sure the instance has loaded to the stage/display list first and then write and function which references only after that has happened... but I could be talking nonsense!

Please please help. Any thoughts/links very very appreciated.
Cheers.

Referencing Buttons From Class That Extends Movieclip
I'm attaching actionscript classes to my movie clips by extending the MovieClip class and specifying the AS 2.0 class in the linkage properties in the library – with the intention of having basically no code in the FLA.

This works fine and I can respond to events and reference objects contained within that movie clip by declaring a variable with the same name as the object's instance name in the class.

PROBLEM is that the object has to be present on the first frame of the MC, or the class just doesn't know about its existence. I have a short animation on the timeline, and then the btnOK button appears for the first time a few frames later. Problem is that I can't setup any sort of event handler or listener, because when the class is initialised on the first frame it doesn't seem to know about the button.

So in the below code... if the btnOK is on the first frame of the timeline, it traces, otherwise btnOK is undefined.


Code:
class myMC extends MovieClip {

var btnOK:Button;

function myMC() {
btnOK.onPress = function() { trace("clicked") };
}
}
Yeah sure I could place the button on the first frame and show/hide it as needed but that wouldn't be ideal and would make me want to vomit.

By the way, I'm talking about normal everyday button symbols, not the Button component.

Any ideas?

Cheers.

Referencing A Parent Method From A SimpleButton Class
I'm new to AS3 (know AS2 fairly well), and am having trouble wrapping my head around OOP methods of doing things. I know it will keep things organized and more modular, so I'm trying to learn, but am having trouble...

I've defined a method called showScreen within the document class (Main). I've also defined a NavButton class that's attached to a hand full of simplebutton objects. The only problem is that, when one of the buttons is clicked, I receive an error that the document class's method (showScreen) isn't defined. I suspect I'm just not referencing it correctly.

1061: Call to a possibly undefined method showScreen through a reference with static type flash.display:DisplayObjectContainer.

(It's worth noting that I'm still learning to read those fancy new errors, and that making things public / private / static have only confused me further as to their relevance to my problem.)


ActionScript Code:
Main.as... abridged to save you time
package com.as3Adventures
{
    public class Main extends MovieClip
    {
        function Main()
        {
            // sets up the elements on the stage, etc
        }
        public function showScreen(which:String):void
        {
            // animates the old screen out and displays
            // another, based on the variable passed
           
            // this is the method I want to call
        }
    }
}


ActionScript Code:
// NavButton.as... also abridged
package com.as3Adventures
{
    public class NavButton extends SimpleButton
    {
        function NavButton()
        {
            // sets up the button...
            addEventListener (MouseEvent.CLICK, clickHandler);

        }
        function clickHandler (e:MouseEvent):void
        {
            // does a little magic with the button, animating, etc... then...

            trace(parent);  // returns "[object Main]"
            trace(parent.parent);  // returns "[object Stage]"
            parent.showScreen(this.name);  // <------------ Causes headaches
        }
    }
}

I suspect that making NavButton extend MovieClip rather than SimpleButton would fix this (am I wrong? I have no idea), but doing so breaks the functionality for the button that's already been written. And besides, this seems like a fairly common thing to do - calling a method from a button. I also suspect that using parent may be attempting to run a method for a DisplayObject rather than the Class itself, but I'm not sure.

What am I doing wrong? Any help would be much appreciated.

Referencing Main Document Class From A Loaded Swf
Hi,
I'm loading a game swf into what is essentially a shell swf, I'd like game.swf to call a function (myFunction) in the document class of shell.swf.

At the moment I am trying to use the stage within game.swf property as a reference for shell.swf (which extends from movieclip) and then calling stage.myFunction but because the property I want to call is a custom property, it throws an error at compile time saying that the method does not exist.

Any ideas? Is it possible to do this without including the definition for the shell document class in my game.swf? Is it possible to do this without storing a reference to the shell.swf document class - i.e. being able to create the reference from within the game.swf at any desired point.

Cheers
JMC
www.funsneaks.com

Referencing Other Object Classes In A Class Definition
Here's want I want to do.
I have a ball class and paddle class. I want to put a hitTestObject statement in the ball class that references the paddle class. I need the ball class to perform the same function whenever it hits an instance of the paddle class.
Can I achieve this affect with just these two classes, or do I need to write a third class to handle collisions between the two classes?

Why doesn't this work?
ball class:

ActionScript Code:
package
{
  import paddle
  import flash.display.MovieClip
  import flash.events.Event
  public class ball extends MovieClip
  {
    public var xmov:Number = 5
    public var ymov:Number = 5
    public function ball():void
    {
      stage.addEventListener(Event.ENTER_FRAME, enterframe)
    }
    public function enterframe(event:Event):void
    {
      if(this.hitTestObject(paddle))
      {
        ymov *= -1
      }
    }
  }
}

Referencing Text Field Within Custom Class
I have set up two classes, one is the DocumentClass and it imports a custom class i have made called XMLLoader. The problem is I want to change the value of a dynamic text field on the stage with the instance name xml_txt from within the XMLLoader class...


Code:
package classes
{
import flash.display.MovieClip;
import classes.XMLLoader;

public class DocumentClass extends MovieClip
{
public function DocumentClass():void
{
var xml:XMLLoader = new XMLLoader();
}
}
}

Code:
package classes
{
import flash.events.*;
import flash.net.URLLoader;
import flash.net.URLRequest;

public class XMLLoader
{
var req:URLRequest = new URLRequest("myXML.xml");
var loader:URLLoader = new URLLoader();

public function XMLLoader():void
{
loader.addEventListener(ProgressEvent.PROGRESS, loadProgress);
loader.addEventListener(Event.COMPLETE, loadComplete);
loader.load(req);
}

private function loadProgress(event:ProgressEvent):void
{
var percent:Number = ( 100 / event.bytesTotal ) * event.bytesLoaded;
trace(Math.round(percent));
}

private function loadComplete(event:Event):void
{
var newLoader:URLLoader = URLLoader(event.target);
trace(newLoader.data);
}
}
}

Packaging And Cyclic Class Referencing Problems
Anyone know of a good source that shows a good solution to these errors:?

"The class <classname> could not be loaded...",
"The class <classname> conflicts with the previously loaded class <classname>..."

I'm having a heck of a time trying to implement some design patterns, like Observer and MVC, inside packages...these patterns include some cyclic class referencing.

Thanks ahead of time,
Mike
Frustrated Flash Developer

Referencing A Class Intance At Root Level
I created a class to do different unit conversions and Its called

Convert.as

Now I have a main movie that is loading different SWF's into the stage depending on what section im in. Is there any way to create one instance of the class in the _root level and be able to access it from ALL the loaded SWF's? Ive experimented but I cannot get it to work. It seems like I have to instantiate the class in each FLA file. I don't like this because Ive got about 10 external SWF files that are using this class and if I change it I have to re publish all of those files. If I can somehow reference the class in the _root level then I would only have to publish it once. Please help...

And I have tried this...

var _root.myClass:Convert = new Convert();

but it wont work. Ive even tried this...
var myClass:Convert = new Convert();
_root.myClass2 = myClass

hoping that I could reference it but it wont work. So im at a loss...

I guess what im looking for is a Global Class that I can access ANYWHERE

Global Functions, Referencing Funcs In Document Class
Ok, maybe someone can help me out with this.

I've got a Document class for my project which handles a bunch of the applications functions. I have another class that extends MovieClip, And I create a bunch of instances of this class (movieclip) in my movie. I want to be able to call a function that is in my DOCUMENT CLASS from my other class (which is in a separate AS file).

Is this possible? I have it working but I have to pass in "this" to the constructor and then use that reference to call the function. Seems a bit sloppy, is that the only way to do it?

What about global functions? What is the best way to have a function that can be called from any class?

Referencing Nested Movie Clips From A Class File
Hey guys, its me again. With yet another question.

I am writing a class that extends the movie clip class and am having trouble with a certain part.

I have a Movieclip, and nested inside this movie clip are several other movie clips. The "Main" Movieclip has the linkage set to my class file. I have tried to link all the clips inside it to my class file but that didn't seem to work. When i go to change the image/Movie in say the 3rd nested clip it seems to change the image/movie of the "Hosting" movieclip. Is there any way to reference the nested clips from inside my class file?

As always thank you for any help that you may be able to give.


Lazerath

Dynamically Referencing An External Class (not Embedded Movie Clips)
I've seen several posts for how to dynamically attach movie clips from the library, since they become their own classes. This question is how to dynamically refer to external classes.

The example that showed this was:

function createNewChart(myChart:int){
var classRef:Class=getDefinitionByName("chart"+myChart) as Class;
var newChart:*=new classRef();
}

I want to instantiate an external class versus a movieclip, and using this code outright is not the trick - I get an error (Error #1065: Variable MyClass is not defined.) from the following:

var presentationClass:String = classNameFromXmlFile; // MyClass
var classRef:Class = getDefinitionByName(classFromXMLfile) as Class;
var myClassInstance:* = new classRef();

I know that hard-coding the class here does work, so the class itself is fine, as in the following:
var myClassInstance:MyClass = new MyClass();

What is the proper syntax for dynamically doing this?

Movieclip In Library Referencing Variables In Main Document Class
I have a main.fla and a main document class (main.as)

Within the main.fla file I have a movieclip in the library with the linkage id of "myMC" and it is exported within the first frame.

Within that movieclip I have two images that I would like to attach ToolTips to, however, the key is to reference the text for the tooltips from XML as I have done previously through the main.as class.

I keep getting this error Access of undefined property toolTip and XML_mc

Here is the code within myMC in the library

ActionScript Code:

_button1.addEventListener(MouseEvent.ROLL_OVER, launchToolTip);
function launchToolTip(event:MouseEvent):void {
toolTip.addTip(XML_mc.preferences.imageAltText);
}




Note: In main.as I have toolTip and XML_mc both referenced as public variables within the package.

Any ideas?

Referencing Clips On Main Timeline From My Main Document Class
Hi All,

I'm trying to reference clips on the main timeline either in or via my main Document class, but if I declare any clips as public in the class body as I would have done is AS when linking an external class, I get:


Code:
1151: A conflict exists with definition tfLength in namespace internal.
If I don't declare the clip, then I can reference it from within the same class with this.tfLength, but other classes complain it the Document classes tfLength variable doesn't exist!

So how do I reference a clip on the timeline in my class?

Thanks,
Dave

[CS3] Referencing A Movieclip Inside A Movieclip From A Class File
Hello All,

I'm trying to access a movieclip inside another movie clip from a class file that is not attached to either movieclip. For instance, I'm checking hitTests for the avatar the player uses on the game, there are two enemy movieclips. Inside each enemy movieclip is another movie clip that serves as a bounding box (specifically around the mouth of the enemy so it can eat the player). Here is what I have so far that isnt working:


Code:
if (_root['otter']['obbox'].hitTest(this) && touch == false) {
trace("Otter touched Urchin");
gotoAndPlay("hit");
_root['otter'].gotoAndPlay("eat");
touch = true;
}
The class file is for the avatar. On the stage is the otter mc and inside the otter mc is another mc called obbox which is what I'm trying to hitTest against. Needless to say, it doesn't hitTest or trace or play the animation. Is there a way to reference a nested mc? Thanks in advance.

Terror.

How Can Use Flash Within Visual Basic Or Visual Basic.net.
Can I use Flash as my interface for applications created in Visual Basic or Visual Basic.net. I would really appreciate help from anybody.

Visual Basic
Has anyone seen anything anywhere about flash running Visual Basic Script? I just thought it may be possible to load and save variables using VB to create a text file?

Anyone thought about this?

//Gary

Visual Looping
So I'm trying to make a "filmstrip" effect...images scrolling past the user. The problem comes at the end of the filmstrip-I want it to be an endless loop. What's the best way to "loop" it so that as the long series of images is ending, the beginning of it starts again? This should ideally be endless without reiterating the object too many times.

I'm having trouble giving voice to what it is I want, I think, so if you have any questions about my request, let me know.

A Visual Preloading Bar
Guys,

How do I create the preloader bar, similar to that on http://semep.web1000.com ? and/or Where do I go to learn how to do it? 3rd Grade Engish please.

Mucho Gracias,
Marc

I Got A Visual This Time =)
back to the ol' buttons...

on(release)
{
getURL("http://www.flashkit.com", "mainFrame");
}


it isnt workin.. for me for some reason... see the main frame that has the header "News" ( Http://www.designforthelove.com ) i wanted the buttons to load the page there.. right now all the buttons are dead because the script wasnt workin i just put it up so all you geniuses could get a visual.. any help here? a friend of mine said i might have better luck going PHP scripting .. =/

Any comments/crit. on my new site would make my day!! Thanks once again guys!

Floating Visual
hello,
i have a top nav, and want to spruce it up a little.
i want an object "X" to slide across the top and stop,
whenever a button is rolled over. i have seen a couple of
.fla's but i cant get the code right.
thanx

Visual Basic 6.0
Hi guys

OK here's what I'm asking for

how do I interact between Visual Basic 6.0 and Action script from a Flash Movie.

Like to pass variables, in both directions.

thanks in advance

Visual Basic 6.0
Hi guys

OK here's what I'm asking for

how do I interact between Visual Basic 6.0 and Action script from a Flash Movie.

Like to pass variables, in both directions.

thanks in advance

The Best Visual Tutorials?
I'm a veru visual person...pictures speak so much louder than words. Where might I find a great site on Flash Tutorials of anykind that is very picture-e-phide.

Thanks,
JT

Atlanta, GA

Visual Chat?
I'm trying to build a visual chat.. possibly tile based with customizable characters..or perhaps a login, to get a character that has been directed to or adobted by a user.

Does anyone know's how to realize this? I know the basics of action scripting, and work with flash 5 and MX. I wanderd if anyone did this before and can help me a litle.. I'm better with graphix than scripting...

Or perhaps is there a tutorial online that I can use?

Thanx in advance

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