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Help With Picture Reel



I'm creating a picture show reel. It's very basic, but it's only for learning purposes. As far as I can tell, the Actionscript is correct. It's supposed to show three slides, but instead it's showing four. And the first two are overlapping each other. Can someone take a look at it for me? Thanks. I'll also post the code. It might be fruitless though if not looking at the FLA. It can be obtained from here

center = Stage.width/2;
cellWidth = reel_mc.cell_mc._width;
_root.onEnterFrame = function() {
leftStop = center-reel_mc._width+cellWidth/2;
rightStop = center-cellWidth/2;
reelSpeed = (_xmouse-center)/10;
reel_mc._x += reelSpeed;
if (reel_mc._xrightStop) {
reel_mc._x = rightStop;
}
};
function NewCell(num, details) {
oldClip = _root.reel_mc.cell_mc;
newClip = oldClip.duplicateMovieClip("cell"+num, num);
newClip._x = num*300;
}

NewCell(1, "");
NewCell(2, "");
NewCell(3, "");



Ultrashock Forums > Flash > ActionScript
Posted on: 2002-10-06


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*~ Made Using : FlashMX ~*

I have just tried to make a flash picture reel that loads up jpg's externaly and shows them in the picture viewer that you can scroll horizontaly (Newbie stuff or what! But that's me newbie ) Anyway when the pictures load up they don't load in the position of placeholder_mc and only one of them actually shows up? I need to know why they wont show in place? If you need to see the file I have ZIP'd it up and attatched it to this post with the pictures to.

Thanks in advance.

PS: I kinda need help A.S.A.P. so if you can be as quick as possible.
Cheers

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onClipEvent(enterFrame){
this._x += 3
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onClipEvent(enterFrame){
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reel_speed = 1;
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m1 = _root.content.slide_1;
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Is Loading A Picture? Better Than Having The Picture In The Main .swf File?
Is Loading a Picture? better than having the picture in the main .swf file?

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Attach Code

var mySelection = "";//Gobal declaration

wire.onPress = function (){

this.createEmptyMovieClip("mc1", 90); //Create a newMovieClip with variable name "mc1""
mc1 = attachMovie("idwire", "wire", 91); //store the Movie into mc1
mc1._x = 130.5 ;
mc1._y = 33.8;// setting the corrdinates for x and y axis
dragging(mc1); //calling the dragging function

}

resistor.onPress = function (){

this.createEmptyMovieClip("mc1", 90); //Create a newMovieClip with variable name "mc1""
mc1 = attachMovie("idresistor", "resistor", 91); //store the Movie into mc1
mc1._x = 130.5 ;
mc1._y = 33.8;// setting the corrdinates for x and y axis
dragging(mc1); //calling the dragging function

}

ps.onPress = function (){

this.createEmptyMovieClip("mc1", 90); //Create a newMovieClip with variable name "mc1""
mc1 = attachMovie("idps", "ps", 91); //store the Movie into mc1
mc1._x = 130.5 ;
mc1._y = 33.8;// setting the corrdinates for x and y axis
dragging(mc1); //calling the dragging function

}

ammeter.onPress = function (){

this.createEmptyMovieClip("mc1", 90); //Create a newMovieClip with variable name "mc1""
mc1 = attachMovie("idammeter", "ammeter", 91); //store the Movie into mc1
mc1._x = 130.5 ;
mc1._y = 33.8;// setting the corrdinates for x and y axis
dragging(mc1); //calling the dragging function

}

voltmeter.onPress = function (){

this.createEmptyMovieClip("mc1", 90); //Create a newMovieClip with variable name "mc1""
mc1 = attachMovie("idvoltmeter", "voltmeter", 91); //store the Movie into mc1
mc1._x = 130.5 ;
mc1._y = 33.8;// setting the corrdinates for x and y axis
dragging(mc1); //calling the dragging function

}
//Function for dragging
function dragging(mc)
{
mc.onPress = function()
{
this.startDrag(true);
mySelection = this;
}
mc.onRelease = mc.onReleaseOutside = function()
{
stopDrag();
}
}
//Btn function for flipping
flip.onRelease = function() {
mySelection._rotation += 10;
};

360 Picture
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or does anyone know a good tutorial about that?



thx

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thx

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Take A Picture
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I am wondering if there is a way to take a picture of a section of a movie - via a movie clip over another mc or some otherway - and be able to take it to a new frame or scene and be able to manipulate it? within the .swf format.

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I Don't Want To See This Picture...
(flash 5) okay, i've got this site http://www.goodman-decorating.com/newSite/index.html if you go to the pictures section and choose a different picture you will notice that each time a picture comes in (a seperate swf loaded into a blank movieclip in the main movie) the primary background image shows through for just a moment. each seperate swf has a preloader in it. it seems that each time a button press loads a new swf into the clip, the clip that is currently in place immeditely goes away. does anyone have any suggestions as to how i can keep the current swf in place until the new one is fully loaded. i don't want to see the background image each time i load a new movie. i don't think i can preload all the seperate swfs because there are 20 of them at about 150kb each and i'm sure this will slow the processor speed way down if you want to do anything else in the movie. thank you for any help.

Picture
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Hi!

How can i change a coloured picture into a black&white one?
Thanks for the help!

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