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Hit Test And Gotandplay Problems



Ok my problem is that i am making a game and i want to do something with a card reader type thing ok what you do is you pick up the card from the selection of tools you have and put it on the card reader and i want it to go and play a frame when it does that here is the code that is the hit test These actions are put into the card button

on(press){
StartDrag("",true);
}
on (release){
stopDrag();
if(this.hitTest(_root.reader)){
setProperty(_root.card,_visible,false);
}
}

here are a few thongs ive tried
on (press) {
startDrag ("", true);
}
on (release) {
stopDrag ();
if (this.hitTest(_root.reader)) {
gotoAndPlay (2);

}
}

I WAS WONDERING IF THIS WOULD WORK
on (press) {
startDrag ("", true);
}
on (release) {
stopDrag ();
if (this.hitTest(_root.reader);
gotoAndPlay (2);

}
}



FlashKit > Flash Help > Flash ActionScript
Posted on: 01-14-2002, 11:54 PM


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GotAndPlay - HELP?
either flash can't read or it's being silly!
Yes its me again, the guy with the fish/ hamster. I don't know where to begin!

Now I've come across the problem where my gotoAndPlay function, for some reason, just goestoAndStop.

below is my example...


Code:
_root.onEnterFrame = function() {
var myDate:Date = new Date();
var myHours = myDate.getHours();
var myMinutes = myDate.getMinutes();
var mySeconds = myDate.getSeconds();

if ((myHours>=15) and (myMinutes>=46)) {
gotoAndPlay(10);
}
if ((myHours>=15) and (myMinutes>=47)) {
gotoAndPlay(5);
}
};
I'm now trying out yet another kind of code. This was just an example. Now at 15:46, the fish happily played frame 10, but when my clock changed to 15:47, the screen froze, it started to play frame 5, but it just didn't play the rest!?

Am I An Idiot?(gotandplay)
I just put a movie clip on Scene 1 of my movie. Inside the movie clip is a button. On the button are the following actions:
on (release) {
gotoAndPlay ("Scene 1", "FrameLabel");
}


this does not work. I've done it ten times, followed the Flash tutorial on it, and still it doesn't work. Please excuse me if this is an idiotic question. Maybe i should just go to bed.

-susan

Gotandplay() With Expressions?
i'm facing a problem.
when i write
on(release){
gotoandplay(x,y) //as x-scene name,y-frame label
//it says they must by in quoted string!? cant i use it with expressions?
}

parun

Gotandplay Probl.Help Needed
Hi there,

I have a button that on release should play frame45 to 57.Problem is there is a stop at 51.

I placed a stop on frame51 because there is another button that should stop animation at frame51.

How can I script the button so it play's to frame 57 without stopping at frame51?


Big thx in advance

Grtz,

Modulater

Problems With Easy Gotandplay Command
I am working on a presentation with Flash 8.
I inserted an animation (new symbol > movieclip) which is supposed to start first when I get to that slide, not at the beginning of the entire presentation.

So I put a command on the first keyframe of the animation: stop();

The slide, where it is supposed to start has only one keyframe.
In put following commant on that keyframe:
_root.grafik_entwicklung.gotoAndPlay(2);

So actually, it should jump into the animation and start at frame 2, ignoring the stop command.
But it is not.

Error message is:
Command should be within a on/onClipEvent-Procedure

But as far as I know, on/onClipEvents are just for Buttons with e.g. mouseovers or whatever....

Can you guys help me??

[MX04] HitTest Stuck On GotAndPlay Frame.
I'm sure this is a simple noob mistake but to my best efforts I've been unable to resolve the problem after googleing it until my index fingers bleed.

I'm making a simple menu home button which drops down a box containing a picture and one word title when the mouse goes over it and then go's back up when the mouse moves off. It should also be noted that I'm using a second mc overlapping the first to trigger the drop down because of the firsts irregular size. I'm attempting to use hitTest to accomplish this instead of onRollover/out because onRollOut gets stuck in the on position if the mouse is moved off too fast, a common problem with flash movie clip buttons.

Here's my problem. My hitTest roll on code jumps straight past the drop down animation and gos directly to the down state. When the mouse is rolled off, the animation plays correctly showing the box rise back up, However its quite common to have the movie clip still get stuck in its down position regardless of mouse speed which I though might be because of the complexity of the scene but I've copied the code and button to a new project with nothing else and it acts the same way. So really I have two problems. Animation is not playing right most likely do to my hitTest code and secondly, the animation does not play consistently every time .

If any of you have any suggestions what so ever. I would be ecstatically grateful for your effort! I've felt the tumor deep within my brain grow because of this one.

The file was slightly larger than the limit so I linked it to this url so you all could take a look for your selves.
http://reversecosmosis.com/homebuttonnotwokring.fla


Heres the code

Code:
hometrigger.onEnterFrame = function() {
if (bhome.hitTest(_root._xmouse, _root._ymouse, true)) {
(bhome.gotoAndPlay(1));
}
}

hometrigger.onEnterFrame = function() {
if (bhome.hitTest(_root._xmouse, _root._ymouse, false)) {
(bhome.gotoAndPlay(61));
}
}

GotAndPlay () In A Html Rendered Text Field?
Hi,

I have this big problem. I am using dynamic text with scrollbars. In this text I want a link that will bring my movie to a new frame when the user clicks on it, instead of opening a new window.
I rendered the text as HTML, so the HTML code works.

I found another thread here, where somebody makes an invisible button over the text, but since I use scrollbars, that's no good for me.

Can somebody help me? Maybe point me to a tutorial, because I am very new at this.

Thanks you very much.

_root.gotAndPlay("mylabel");
hi there,
i was using this from a externally loaded movie to get back to my main site but i cant get it to work and i read that there are issues with _root. is there a fix???

tia

Flash 8 Quiz Guru Needed: Make Link Appear For Next Test Only If Test Taker Passes.
Greeings, all,

Flash 8 has quiz templates which are coded for multiple choice, true/false, text statement, and matching types of questions, along with hotspots and probably anoher type I am forgetting. The test taker makes their selection(s) or answers, and clicks a "check answer" button. They then get a feedback statements depending on whether they have answered correctly or not. Many questions involve multiple selections to be correct, but all must click on the "check answer" button to advance to the next question.

The point is that all of this functionality is coded in the component(s) which make the template so versatile. A copy of my .fla shouldn't actually be needed (I am guessing here), because the component code is what I believe needs tweaking, at least the part where the final percentage of correct answers is calculated at the end of the test, and that percentage is compared to a user-defined passing percentage score.

I think this requires a Flash Quiz Guru, who knows just how to connect the pass or fail result to a new button or a "go to" redirect. I don't know whether the same effect could be accomplished by frame scripting, but I expect tweaking the component(s) code would seem a more direct approach.

I cannot fill in the blanks for any idea that is just an idea. If anyone can code this, make it work and test it, and direct me to where the snippets must be placed, I would be deeply grateful. This is about education, not a game or commercial razz-ma-tazz.

Are there any Flash Quiz Guru's who can help me out with this?

Thank you.

regards,

stevenjs
____________________________________
"I am but an egg."
--Stranger in a Strange Land

Flash Quiz Guru Needed: Make Link Appear For Next Test Only If Test Taker Passes.
Greeings, all,

Flash 8 has quiz templates which are coded for multiple choice, true/false, text statement, and matching types of questions, along with hotspots and probably anoher type I am forgetting. The test taker makes their selection(s) or answers, and clicks a "check answer" button. They then get a feedback statements depending on whether they have answered correctly or not. Many questions involve multiple selections to be correct, but all must click on the "check answer" button to advance to the next question.

The point is that all of this functionality is coded in the component(s) which make the template so versatile. A copy of my .fla shouldn't actually be needed (I am guessing here), because the component code is what I believe needs tweaking, at least the part where the final percentage of correct answers is calculated at the end of the test, and that percentage is compared to a user-defined passing percentage score.

I think this requires a Flash Quiz Guru, who knows just how to connect the pass or fail result to a new button or a "go to" redirect. I don't know whether the same effect could be accomplished by frame scripting, but I expect tweaking the component(s) code would seem a more direct approach.

I cannot fill in the blanks for any idea that is just an idea. If anyone can code this, make it work and test it, and direct me to where the snippets must be placed, I would be deeply grateful. This is about education, not a game or commercial razz-ma-tazz.

Are there any Flash Quiz Guru's who can help me out with this?

Thank you.

regards,

stevenjs
____________________________________
"I am but an egg."
--Stranger in a Strange Land

Flash Quiz Guru Needed: Make Link Appear For Next Test Only If Test Taker Passes.
Greeings, all,

Flash 8 has quiz templates which are coded for multiple choice, true/false, text statement, and matching types of questions, along with hotspots and probably anoher type I am forgetting. The test taker makes their selection(s) or answers, and clicks a "check answer" button. They then get a feedback statements depending on whether they have answered correctly or not. Many questions involve multiple selections to be correct, but all must click on the "check answer" button to advance to the next question.

The point is that all of this functionality is coded in the component(s) which make the template so versatile. A copy of my .fla shouldn't actually be needed (I am guessing here), because the component code is what I believe needs tweaking, at least the part where the final percentage of correct answers is calculated at the end of the test, and that percentage is compared to a user-defined passing percentage score.

I think this requires a Flash Quiz Guru, who knows just how to connect the pass or fail result to a new button or a "go to" redirect. I don't know whether the same effect could be accomplished by frame scripting, but I expect tweaking the component(s) code would seem a more direct approach.

I cannot fill in the blanks for any idea that is just an idea. If anyone can code this, make it work and test it, and direct me to where the snippets must be placed, I would be deeply grateful. This is about education, not a game or commercial razz-ma-tazz.

Are there any Flash Quiz Guru's who can help me out with this?

Thank you.

regards,

stevenjs
____________________________________
"I am but an egg."
--Stranger in a Strange Land

(Authoring Mode-test Scene-test Movie )Different Results WHY?
(Authoring mode-test scene-test movie )Different results WHY?I will get mad working on a quiz for a month plz help: im working on quiz game -frame by frame- its 15 scenes each scene contain about 70 frames with 70 action script :go to and stop - go to and play - stop every thing is fine till scene No. 11 in the authoring mode when choose from control menue enable simple buttons - enable simple frame action : its working fine scripts executed fine but when going to test movie mode some scripts doesnt work WHY? what mistakes i have done? what should i do ? how can a void such a problem ? any suggestions PLZ??? Thanks in advanced

Buttons Work In Test Scene But Not In Test Movie...WHY?
Hi all,
I have buttons in a movieclip i've used
_root.
and the buttons work when i do test scene but when i try and test movie the buttons link back to the wrong screen. why is this? There is no apparent reason as the scripting seems fine.

Loading Test File In To A Dynamic Test Box
i am making a flash app and part of it is being able to enter the name of a text file in an input text box and hit a button and if there is a text file with the name you entered in the same folder as the swf it will load it in to the dynamic text box. attached Is a file of how far i got on my own.

thanks

How Do You Test Preloader In Test Movie?
hey... another question...

how do i test my preloader in the Test Movie?

when i use Test Movie the file is already 100% loaded so i dont know if my preloader is workin or not. is posting it in the web the only way to test if the preloader is working? thanx in advance. peace and prayer

alex

Test Scene Vs. Test Movie
Whenever I have done work in flash, these two commands have always worked the same. However, this one time, I test scene and the thing works exactly as I would like it to. When I test movie, one of my movie clips doesn't show. I can not find any problems in the code, and the layers all seem right, does anyone know of a difference between these so that I can look for a different problem? I have been racking my brain and the brains of others for about a week now on this. Thank you for any help.

Steve

Test Scene Vs. Test Movie
I have Scene 1 as a loader, and Scene 2 as my movie...

when I "test scene" for Scene 2 the quality looks great!

but when I "test movie", my Scene 2 movie looks like crap!

Anyone know why!? I went to "publish settings" and put all my settings at highest quality possible. jpg's are at 100, and flash settings are all at 100 and best quality.

They are imported jpg's by the way. And look great until I export or even preview as a flash movie. (????)

Thanks.

Test Scene Different Than Test Movie
I am doing a picture page in flash and for some reason it works when I do test scene, but it doesn't work when I do test movie. Does anybody know why this is happening.

[MX04] Diagonal Line Hit Test Or Drawn Line Hit Test
i have this guy who maves around and you can draw i gave it an instance name of "linesd" i dunno and i want to make it so the square will not go through the line that i draw in the swf. if you cant help with that can you help me with diagonal line hitTest i ban do vertical and horozontal ut diagonal is realy hard because it does the hitTest for the movie clip box not the line itself
-jakeA

Movie Works Properly In Test Mode, But Only In Test Mode.
I have a button that has a gotoAndStop action, sending user to specific label in the timeline. This button works fine when I test the movie.  But when I open the file directly from the swf - well, it's strange. It appears to go to that frame, but the contents of the frame is missing. What might be the problem? Again, it all works fine when I test it (Ctrl+Enter.)

thanks.

Variables Help - Test.swf?one=test
I was wondering if anyone can help me, flash seems to be able to handle variables input from the browser ok
e.g.

http://www.tobeon.co.uk/test/test.swf?one=hello

however I don't know how to get it to accept variables for other levels
(example in link above I cant get the variable "two" in the movie "movie" to work)
things like _level0.one=hello and _level0.movie.two=hello doesn't seem to work

any help it is v important?
Thanks in advance

"Test Scene" Acting Differnet Than "Test Movie"
I am trying to build a cartoon. I am going through allot of pain staking measures to sync up stuff. It is behaving (mouths and sounds) different in Test Scene, than Test Movie. I am using 20 fps. Is that a good idea?

I am issing something major? This is making me nutz.

Any ideas?

Thanks,

: grey :

Percentage Test Of A "Hit Test" ?
Hi all,

Ok, we can do hit test with movies and coordinates but, how can we test if two movie clips collide (for example a trashcan and a garbage) in more than 50% ?

I mean if the garbage fills more than 50% of the area of the trashcan how can i grab this ??

Any ideas ?

Hit Test Help
Hello,
Hopefully this is an easy one. I've just been looking at it too long! K,
here goes.........
Scene 1 , Symbol1
In my symbol timeline I have a MC with this action on frame 14....

onClipEvent (enterFrame) {
if (this.hitTest(_root.cannon.ball) == true) {
nextFrame ();
}
}

I have a stop action on frame 14 and a fade animation on frame 15 of the
symbol timeline. The hit test keeps sending the timeline back to the
beginning of the symbol instead of next frame. I tried frame label and frame
number with no luck. If I remove the stop action on 14 , the timeline plays
through. Any ideas???

Thx in advance!
~GD~

How Do You Test FPS?
How do you test your FPS in a movie. I added a graphic to a movie that runs at 20 fps and it slowed it down, I would like to know how I can track what FPS it is going at.

Thx,
-Kac

Hit Test
I have a game like flash piece that uses hit tests to keep a guy from walking through walls. Works pretty well. Problem is - if he just hit a wall (hit test = true) - let's say going down, he stops, but if to his right is a corner, he will go through the next piece. ANyone know how I can check multiple hit tests at the same time? Thanks!

Hit Test
I draw 2 circles on the stage, and converted them to a movie clip (instance name "circle1" and "circle2" respectively). I have the following script inside "circle1":

onClipEvent (load) {
startDrag (this,true)
}

onClipEvent (enterFrame) {
if (this.hitTest (_root.circle, true)) {
_root.textfield="hit"
}
else {
_root.textfield="no hit"
}
}

For some strange reasons the above code doesn't seem to work. I don't know why. Pls help. Thanks in advance!

Test
I want to make a test in flash. So far I have it so that when they type in their name at the beginning it shows their name at the end of the test. I am struggling in coming up with a way to do it? If you can help me out, I would really appreciate it.

Test
test

Hit Test Help
my character's instance is "sky" ok now i want him to blow up when he hits a wall how do i go about to do this can someone please help me .im making a game and i need to know how to do this ok cool

thanx in advanced
Advancedsky|::.

Another Test
This is for testing of format in Flashkit.com
I think you all will excuse me….

Another Test
How can I display an image in this discussion forum, and how can I make bold or italic few words in this forum. I have seen some people posting questions which are neatly decorated and indented. I want to display my LOGO beside my signature.

Thanks in advance

Test
This is a test This is only a test.

[swf width="396" height="378" background="#000000"]http://www.doa.myeva.net/INWORKS3.swf[/swf]

Hit Test
Sorry, this really is kind of a lame question given the tutorials on the site, but, I'm still kindof lost.

Can someone give an explanation of hit-test, how to use it, etc.? I understand the basics, I think, but I'm still kind of lost.

Thanks if advance,
Darque9

Help Hit Test
hey flashers,

well, heres the thing, im making a flash site, and i have the menu bar at the top, and a loaded bg at the bottom. on the menu bar, i have a little movie clip that has a drop down menu inside it. i made a button over the whole menu so that when you roll over the menu bar,

on (rollOver) {
tellTarget ("menu") {
gotoAndPlay (2);
}
}


so the menu drops down and the buttons are in it. fine. but when i roll over one of the buttons in the menu, the button to make the menu drop down, kicks in with its rollout action because im over a different button.

on (rollOut) {
tellTarget ("menu") {
gotoAndPlay (10);
}
}


so what i want to do, is in the rollout action, i want to tell it, if the hit test on the menu movieclip = false, then its ok to gotoAndPlay (10), but otherwise, not to rollout. is this possible? if so could you please provide me with the AC for this button? thanks a bunch to whoevers gonna help me lata all.

Jà©Ôß

Hit Test
Hi there,

I need some help with a racing game I am making. here is the situation:

I have a car which sits centre stage... the track and all the obstacles move underneath it.

When I create the hit tests for the items around the track, I can only seem to make ONE shape hitTest script work at any one time. Is this a limitation of actionscript?

For example... I created a loop which tests to see if my car has hit one of up to 99 obstacle movieclips scattered around the track. This works fine:

onClipEvent (enterFrame) {
if (_root.obstaclehit == 0) {
for (i=0; i<100; i++) {
if (hitTest(this._root.road["obstacle"+i])) {
_root.obstaclehit = 1;
}
}
} else {
_root.obstaclehit = 0;
}

I have also managed to attach a scipt to my sandtraps, this works fine too. This tests to see if my sandtraps SHAPE hits the x,y co-ordinates of the car.:

onClipEvent (enterFrame) {
if (hitTest (_root.player._x, _root.player._y, true)) {
_root.sandhit = 1;
} else {
_root.sandhit = 0;
}
}

But I also need to attach the same script to another shape and when I do, the script doesn't seem to work:

onClipEvent (enterFrame) {
if (hitTest (_root.player._x, _root.player._y, true)) {
_root.grass_hit = 1;
} else {
_root.grass_hit = 0;
}
}

Can I only use ONE HitTest script on ONE shape?

Any hints as to how I can work around this, so I can have several different types of shape? I would like to have several different shapes which affect the car differently. Grass, Bollards, Sand, Boundary walls, Ramps, etc, etc...

Any help would be greatly appreciated.

Kind regards,

Simon.

Hit Test
If you're able to help...

I'd like to attach the following scripts onto two (or more) shapes:

onClipEvent (enterFrame) {
if (hitTest (250, 250, true)) {
_root.obstacle_type1_hit = 1;
} else {
_root.obstacle_type1_hit = 0;
}
}

The problem is, when I attach this script to other shapes, I can only get ONE instance of the script to work... all the rest are ignored.

e.g.

onClipEvent (enterFrame) {
if (hitTest (250, 250, true)) {
_root.obstacle_type2_hit = 1;
} else {
_root.obstacle_type2_hit = 0;
}
}


This is for a racing game and I'd like to create several different layers of SHAPES, and alter the result to change different variables when the hitTest returns true.

Any help would be appreciated.

Regards,

Simon.

Test
How can I change colors like this using only ActionScripting

http://www.sitevendor.com/fkqueries/colorchange.swf

Test
oh.. nothing.. just trying out the sig

Hit Test
I need sum help with this hit test stuff
I have 2 movie clips
one named wall the other man
the wall is just one side and i used the wall movie clip a few times to form a maze.
i need for frame one to go to frame two when the man hits the wall
i have this code but it doesnt work

wall.hitTest(man);
if (wall.hitTest(man)) {
equals;
true;
gotoAndStop (2);
}

What am i doing wrong? its driving me nuts ive tried everything i know! some one please help

Hit Test
I need sum help with this hit test stuff
I have 2 movie clips
one named wall the other man
the wall is just one side and i used the wall movie clip a few times to form a maze.
i need for frame one to go to frame two when the man hits the wall
i have this code but it doesnt work

wall.hitTest(man);
if (wall.hitTest(man)) {
equals;
true;
gotoAndStop (2);
}

What am i doing wrong? its driving me nuts ive tried everything i know! some one please help

Hit Test
i made this game, i have some Hit Test working (the finish line) i need some help with the track so when you cross it its a game over

http://www.angelfire.com/my/poogas/carmaze.fla

this is just a test file so it sux and more levels will come too

Cpu Test
cpu test

is it possible to test the users cpu power, so that you, for instance, can make movies in 3 different qualities so the user gets the best performance without lags?

i had an idea, that you might create a very cpu-intensive scene, and then test how many frames per second the user's cpu can cope with. if it can't render more than 5 fps, then play the smallest version, if it can render only 10 fps, then play the medium version, and if it will render 15 fps, then play the largest version.

i'm new at scripting, so if anyone could help me i'd be really grateful.

"my scene is quite heavy on the cpu because it contains a lot of alpha layers."

Cpu Test
cpu test

is it possible to test the users cpu power, so that you, for instance, can make movies in 3 different qualities so the user gets the best performance without lags?

i had an idea, that you might create a very cpu-intensive scene, and then test how many frames per second the user's cpu can cope with. if it can't render more than 5 fps, then play the smallest version, if it can render only 10 fps, then play the medium version, and if it will render 15 fps, then play the largest version.

i'm new at scripting, so if anyone could help me i'd be really grateful.

"my scene is quite heavy on the cpu because it contains a lot of alpha layers."

Help With Other Hit.test
hey there are 2 types of hit.tests, one is the box around the object and the other one is the object. how do i make the hit.test so it is the one that IS the object instead of the box around it?

thnx
-evan

Test Me
Hmmm, ok well i was wondering... I always seem to learns stuff quite quickly when it comes to computers, as long as i have something to do, and know what CAN be done, so i was wondering if someone could please help me with sort of a list of things to make with flash to test my skills, and pretty much use alot of stuff in flash, that way I (and anyone who feels the same way as me) will be able to perform the tasks, and learn along the way... this may be sorta alot to ask, im not sure, but if anyone can think of some sort of task they could give me, i would be most gracious... THANKS! (btw im using flash 5)
--Samsa--

Hit Test Not So Hit Test
Ok I have a hit test between 10 mc I call flies and 2 mc I call trigger. This is working but it is not always detecting the hit test. I will place the code here but it is quite a bit of code sorry but you can see what is going on in the hit test part . Also here is a link so you can see it happening.

HIT TEST LINK

When the "+" does hit the trigger the trigger flashes and moves to another random spot but as you can see the "+" is hitting the trigger a lot more time than it is it.

Code:
trigAmount = 2;
trigArray = new Array();
for (i=0; i<trigAmount; i++) {
_root.mapleft.attachMovie("trig", "trig"+i, i);
trigArray[i] = _root.mapleft["trig"+i];
trigArray[i]._x = Math.random()*80-20;
trigArray[i]._y = Math.random()*90-20;
//trace(trigArray[i]);
}
flies = function () {
flies.prototype.onLoad = function() {
this.makeTarget();
};
flies.prototype.makeTarget = function() {
this.xTarget = Math.random()*150-50;
this.yTarget = Math.random()*160-50;
};
flies.prototype.onEnterFrame = function() {
this.distanceX = this._x-this.xTarget;
this.distanceY = this._y-this.yTarget;
this._x = this._x-this.distanceX/8;
this._y = this._y-this.distanceY/8;
if (Math.abs(this.distanceX)<1) {
if (Math.abs(this.distanceY)<1) {
this.makeTarget();
}
}
for (j=0; j<flyArray.length; j++) {
for (p=j; p<trigArray.length; p++) {
if (flyArray[j].hitTest(trigArray[p])) {
trigArray[p].gotoAndPlay(1);
trigArray[p]._x = Math.random()*80-20;
trigArray[p]._y = Math.random()*90-20;
trace("I HAVE BEEN HIT");
}
}
}
};
};
flies.prototype = new MovieClip();
Object.registerClass("fly", flies);
flyArray = new Array();
for (i=0; i<10; i++) {
_root.mapleft.attachMovie("fly", "fly"+i, 1000+i);
flyArray[i] = _root.mapleft["fly"+i];
//flyArray[i]._alpha = 100;
}
Thanks to anyone that can help ****

Anyone Took The Test?
Has anyone taken the flash mx designer cert?

Help Test Me Please
Excuse me to disturb you, but i've got a problem with my family book (in flash mx)
There is 2 parts on my flash:
1rst----the book on my web page (book.swf)
2nd----the pages, on a folders on the web (pages.swf)
http://membres.lycos.fr/sgstephane
There is no problem on PC's platform (Windows 9x, 2000, XP) but on the Apple OS, pages are not in the right order. Could you help me ?

ps: when i test my flash on my i-mac not connected to the web everything is ok !

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