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How Do I Pause A Movie Automatically?



Can i just pause a movie for a few seconds and then resume play after a designated time?

I have a movie which contains 70 full screen bitmaps which are seperated by an animated graphics every 15 or so images. Each of these images needs to be onscreen for about 20 seconds.

If i use a regular timeline each picture takes up 240 frames (i need 12fps for the animated sequences) which i can't do. i just need to hold a frame and then resume play.

At the moment i have a counter that moves onto the next image when it reaches a certain figure - but this movie needs to be on a loop so when it returns to the start the counter already equals more then what i designated as the number for the movie to move to the next frame, and so it just runs through the whole show without any gaps.

any. and i mean ANY ideas would be very useful - thanks



FlashKit > Flash Help > Flash MX
Posted on: 03-04-2003, 05:02 PM


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code pasted below:




PHP Code:




function ease (object, targetX, targetY, speed) {        if(!easingArray) {        easingArray = [[],[]];    }        var found = false;    for(i=0; i<=easingArray[0].length; i++) {        if(easingArray[0][i] == object) {            found = true;            if(easingArray[1][i] != object._easing) {                clearInterval(easingArray[1][i]);                easingArray[1][i] = object._easing;            };                        if( (Math.ceil(object._x) < ( Math.ceil(targetX - 1) ) ) ||     (Math.ceil(object._x) > ( Math.ceil(targetX + 1) ) ) ){                object._x += (targetX - object._x)/speed;            } else {                object._x = targetX;            };            if( (Math.ceil(object._y) < ( Math.ceil(targetY - 1) ) ) || (Math.ceil(object._y) > ( Math.ceil(targetY + 1) ) ) ){                object._y += (targetY - object._y)/speed;            } else {                object._y = targetY;            };            if( (object._x == targetX) && (object._y == targetY) ) {                clearInterval(object._easing);            };        };    };        if (found == false) {        var long = easingArray[0].length        easingArray[0][long] = object;        easingArray[1][long]= object._easing;    }};Movieclip.prototype.easing = function (targetX, targetY, speed) {        ;    clearInterval(this._easing);    this._easing = setInterval(ease, 40, this, targetX, targetY, speed);}/*****************************************************************************/this.btnE.onRelease = function () {    MC1.easing (10, 250, 5);     //first destination    MC2.easing (250, 250, 5);}}this.btnReset.onRelease = function () {    MC1.easing (17, 19, 1.5);    //second destination    MC2.easing (202, 25.9, 1.5);}

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