How Do You Optimise Your Swf? (fps, Quality,...)
Hey everyone. Ever since I started working with Flash, I thought about which fps do you use for which case and how do you optimise.
When I export and open the swf file directly, my flash is as fast as I want it. But when it's embedded into a website, it's a little slower. Not much, but slower enough to dissapoint a perfectionist like me
So, which optimization tools and setting do you use?
Ultrashock Forums > Flash > Flash Newbie
Posted on: 2008-08-18
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How To Optimise?
is it possible to optimise f.ex images within flash (MX)? does it help, like in my case to break apart jpegs to graphics or is the jpeg (optimized in photoshop 6 to low quality [10] in 72Dpi) lightest available format for images? and how about instead of tweening alpha manually, would it help decreasing the size to tween in actionscript or what?
and, does this actually sound heavy for you after all:
intro+menu________________________180kb
subtitles(35*external .swf´s)_____72-150kb
profiletexts(4*ext. swf´s)________130-360!kb
Optimise For Mac Browser
The site I am working on I have set back colour and centering for pc browsers with html. However does anyone know how to do this for mac browsers. Thanks.
How To Optimise A Code ?
Hi everyone,
I'm starting a game where you have to shoot down tanks, and I'd want to know if there is anything I should pay attention for before beginning. I don't want my game to pump up all the player's CPU
I will use the HitTest command many times to check if a missile hits a tank. Will that be a problem ?
[F8] Optimise For Loop - Possible?
Hi all
I have a For loop in my movie which duplicates movieclips -- sometimes very many, up to ~4000. I'm wondering if my maths is as slick as it can be, because when duplicating that number of MCs the script stalls for a few seconds and users are likely to believe that the machine has crashed. I don't have the quickest machine in the world (2.2GHz Athlon XP) so perhaps the effect is more pronounced on faster machines, but in any event I'd like to check that my script is optimised.
Here it is:
PHP Code:
for (var i = 1; i<=(mask._height/cellSize); i++) {
for (var j = 1; j<=(mask._width/cellSize); j++) {
counter++;
grid_container.attachMovie("cellMC", "cell"+counter, counter);
grid_container["cell"+counter]._x = initX;
grid_container["cell"+counter]._width = cellSize;
grid_container["cell"+counter]._y = initY;
grid_container["cell"+counter]._height = cellSize;
grid_container["cell"+counter].onRelease = function() {
cellName.text = this._name;
this.gotoAndPlay("clickFade");
this.clicked = 1;
};
grid_container["cell"+counter].onDragOut = function() {
if (this.clicked != 1) {
this.gotoAndPlay("back");
}
};
grid_container["cell"+counter].onRollOver = function() {
if (this.clicked != 1) {
this.gotoAndPlay("start");
}
};
grid_container["cell"+counter].onRollOut = function() {
if (this.clicked != 1) {
this.gotoAndPlay("back");
}
};
initX = (initX+cellSize);
}
initY = (initY+cellSize);
initX = 0;
}
The variable cellSize is basically what controls the number of cells which will be shown, along with the mask._width and mask._height attributes which determine the amount of space the MC will be duplicated into. Obviously the smaller the cell and the larger the space, the more cells will be duplicated, sometimes reaching the thousands.
You'll notice also that each MC has those mouse events attached to it, which I suppose doesn't really help matters.
Is this is most efficient method of doing this? Any help/pointers would be much appreciated!!
-m
Still Cant Optimise My Site
hi everyone.
I made my first website, fully in flash, and its heavy... it takes so long to load, now i saved all frames sepperatly and uploaded them to the website using dreamweaver with different endings .eu/animation .eu/galerie .eu/impressum and so on... but now its taking pretty much as long to load as it did before but for every button.... i really need some help, firt of all i'd like to have a pre-loader to show the viewers of the website that something is actually loading, and second of all, how can i make it faster? could I make some kind of coockies? when publishing a flash file, does it keep all items in the library, even if they are not being used?
the website is www.frescomaster.eu
thanks!
How Can I Optimise This Code?
Hey guys,
Just wondering if anyone knows how i can reduce the amount of code used in this block of code? There's a lot of repeated stuff here, but im not sure how to dynamically create new functions without writing each one individually.
PHP Code:
for(var k:Number = 1; k<=numBoxesUsed; k++){ this["work_mc"]["box"+k+"_mc"].addEventListener(MouseEvent.ROLL_OVER, this["box"+k+"RollOver"]); this["work_mc"]["box"+k+"_mc"].addEventListener(MouseEvent.ROLL_OUT, this["box"+k+"RollOut"]); this["work_mc"]["box"+k+"_mc"].buttonMode = true;}function box1RollOver(event:MouseEvent):void { work_mc.box1_mc.boxBorder_mc.gotoAndPlay("_over");}function box1RollOut(event:MouseEvent):void { work_mc.box1_mc.boxBorder_mc.gotoAndPlay("_out");}function box2RollOver(event:MouseEvent):void { work_mc.box2_mc.boxBorder_mc.gotoAndPlay("_over");}function box2RollOut(event:MouseEvent):void { work_mc.box2_mc.boxBorder_mc.gotoAndPlay("_out");}function box3RollOver(event:MouseEvent):void { work_mc.box3_mc.boxBorder_mc.gotoAndPlay("_over");}function box3RollOut(event:MouseEvent):void { work_mc.box3_mc.boxBorder_mc.gotoAndPlay("_out");}function box4RollOver(event:MouseEvent):void { work_mc.box4_mc.boxBorder_mc.gotoAndPlay("_over");}function box4RollOut(event:MouseEvent):void { work_mc.box4_mc.boxBorder_mc.gotoAndPlay("_out");}function box5RollOver(event:MouseEvent):void { work_mc.box5_mc.boxBorder_mc.gotoAndPlay("_over");}function box5RollOut(event:MouseEvent):void { work_mc.box5_mc.boxBorder_mc.gotoAndPlay("_out");}
Surely there must be a way to create a piece of code that creates functions for each of these boxes without having to write code for each one individually? I've got a lot more than 5 boxes, so im really keen to find a way to do this dynamically.
Thanks
Optimise Scroller?
Ive used this scroller, who I cant find the author of still (to credit) Ive altered it a tiny bit, removed some stuff from original but Im not an expert at this complex scrolling stuff. Can anyone alter it to make it run better? The 12 and 5 are the lowest movement amounts I can use.
I did ask about using math.round on this forum before but I couldnt get that to work. So if anyone thinks math round can work where do I need to exactly put it? I have heard it wont help. So anything else? Just checking, I realise there probably isnt.
Code:
var paused = false;// paused variable, set to true to turn off scroller
var active;
userScroller = function (wc) {// Creates function moveIt, do the following
wc.imageStartX = 0;// Where to start on the x axis, I tried changing this but it let to poor performance, so I just moved the actual mc on stage, which worked better.
wc.imageEndX = -wc._width + Stage.width;// end of the image is the width, + stage width
wc.StartMouseX = 0;// This seems to be where the mc will first scroll to, and relate to how far left and right you can move as it slows down. Best to keep at 0 I found
wc.EndMouseX = Stage.width;// The end mouse is equal to the stage width size
wc.MouseRangeX = wc.EndMouseX - wc.StartMouseX;// A calculation that says mouse range is end mousex, = start mouse
wc.PanRangeX = wc.imageEndX - wc.imageStartX;// Panrange is the end of image - image start. How far to move image
wc.imageStartY = 0;// where to start the image on the y Axis, at 0
wc.imageEndY = -wc._height + Stage.height;// the height plus the actual stage height, so it can know the end I think
wc.StartMouseY = 0;// start position. Again found best to have at zero and move mc instead
wc.EndMouseY = Stage.height;// end mouse is stage height value
wc.MouseRangeY = wc.EndMouseY - wc.StartMouseY;// The mouse range y is endmouse y minus the start mouse y
wc.PanRangeY = wc.imageEndY - wc.imageStartY;// The pan range is image end - image start. keeps the scrolling to the image only
wc.onEnterFrame = function() {// Checks all the time using onenterframe, uses cpu power but I have tested on lower end machine and works fine.
if (!paused) {// If it is paused basically it will stop, after this code seems to be how it actually moves rather than how to pause
wc.rX = (_root._xmouse - wc.StartMouseX) / wc.MouseRangeX;// Complicated sum to determine where the mouse is on the x axis I think
wc.rX = Math.max(0, Math.min(1, wc.rX));// Math flash sum, which enables the movement with math max, 0 seems to be the location of image, changing it results in scrolling going off canvas
wc._x += ((wc.rX * wc.PanRangeX + wc.imageStartX) - wc._x) / 12;//was 30// The number is the speed which it scrolls at on the x axis
wc.rY = (_root._ymouse - wc.StartMouseY) / wc.MouseRangeY;// Get the y mouse value, minus the start mouse, by the mouse range
wc.rY = Math.max(0, Math.min(1, wc.rY));// Working out positioning and movement using math sums from flash
wc._y += ((wc.rY * wc.PanRangeY + wc.imageStartY) - wc._y) / 5;// The pan range plus the image image start on the y axis. by 30. The number is the speed it can scroll on the y axis. Higher the slower. (uses lot of cpu if its higher)
}// end of script
};// end of function
};// end script
// Says in script make sure the registration point is in top corner
userScroller(mainContent);// call move it for main content
userScroller(closeObjects);// call move it for close objects
Optimise This To A Loop
I need to set a variable and create a loop with this to optimize. Can anyone help sort it out. I can get it to trace what I want, but the code isn't working properly.
mainAccordion.s1.menu_btn1._alpha = 90;
mainAccordion.s1.menu_btn2._alpha = 90;
mainAccordion.s1.menu_btn3._alpha = 90;
mainAccordion.s1.menu_btn4._alpha = 90;
mainAccordion.s1.menu_btn5._alpha = 90;
mainAccordion.s1.menu_btn6._alpha = 90;
mainAccordion.s1.menu_btn7._alpha = 90;
mainAccordion.s1.menu_btn8._alpha = 90;
mainAccordion.s2.menu2_btn1._alpha = 90;
mainAccordion.s2.menu2_btn2._alpha = 90;
mainAccordion.s2.menu2_btn3._alpha = 90;
mainAccordion.s2.menu2_btn4._alpha = 90;
mainAccordion.s2.menu2_btn5._alpha = 90;
mainAccordion.s2.menu2_btn6._alpha = 90;
mainAccordion.s2.menu2_btn7._alpha = 90;
mainAccordion.s2.menu2_btn8._alpha = 90;
Where To Optimise Images?
If I want to bring in some jpeg images to Flash that I've sized, cropped etc. in Photoshop. Normally I'd save these images for the web. But what if I'm taking them into Flash to be a part of a swf that I'm making. Doesn't Flash then optimise all the contents on the layers of the fla/swf. And so would reduce the quality of these images again.
If this is what happens then the images could become very low quality.
So what I'm asking is where should I optimise the images? In Photoshop before going to Flash, or leave them alone in Photoshop and just let Flash do the optimising. Or bring them into Flash as a psd or something... I'm a bit confused about this.
Hope somebody can help, thanks.
Optimise A Looping Player
Howdy,
Does anyone have good tips for optimising a large flash player that loads in a number of MovieClips with images from a Drupal service.
The problem I'm having is that the player is 900 x 420 and it has about 5-6 MovieClips of varying dimentions with loaded images in them. They have a drop shadow so are rendered as Bitmaps and the background changes colour, which means the whole display is re-rendered with every frame. There are about 100 items that come in from the right and move out on the left. endlessly
CPU = 90 to 100%
Does anyone think this is realistic or should we redesign?
Thanks if Advance.
Optimise HitTest Code
i am using the following code for and similar in other places for doing a hitTest
Code:
for (var i:Number=0;i<ballNumber;i++) {
if ( this.hitTest(this._parent["bomb"+i] ) ){
score++;
score_txt.text=score;
this._parent["bomb"+i].removeMovieClip();
var gb:MovieClip=attachMovie("explosionfull","explosionfull"+ballNumber,ballNumber++);
gb._x=this._x-20;
gb._xscale=50;
gb._y=this._y-50;
gb._yscale=50;
this.removeMovieClip();
gunBulletCount--;
mcGun.prevFrame();
}
in essence it works fine however as the game continues ballNumber keeps going going up as it represents depth for everything that is an attachedMovie .The for loop is visibly struggling as ballNumber continues to grow to do it's job efficiently and i am getting visible slow down
so i need to optimise my code ... any ideas
i was wondering is it possible to put all attached movieclips into an array... and to do a hitTest on the array.length and as objects are removed ... to remove them from the array and so reduce length
is this posible? and if so any pointers to get me going?
or any other ideas how to optimise my code?
thanks neil
Timeout Error - Optimise Code
Hi,
I keep getting a flash timeout error due to a script taking longer than 15 seconds to parse some xml. At the moment I am suppressing the error using SWFSLI to edit the timeout. However searches are still taking far too long on slower machines. I keep reading about break up your search function but am not sure how to go about it. Also I would like to make the search faster if possible.
Any help would be appreciated.
The Details:
I'm doing a search on a xml database about 699kb. I think the GetResults() function could somehow be optimised to prevent it parsing everynode, but my knowledge of actionscript and xml is limited so I am not sure how to go about optimising this.
Pressing the search button calls the code below. There are a number of options that it needs to check to refine the search which is set here.
Code:
LoadXML("results.xml");
function SetXPath()
{
OpenXPath();
AddtoXPath(class1.selected,"or","team","individual");
AddtoXPath(class2.selected,"or","team","team");
AppendXPath("and");
AddtoXPath(gender1.selected,"or","gender","W");
AddtoXPath(gender1.selected,"or","gender","M");
AddtoXPath(gender1.selected,"or","gender","X");
AppendXPath("and");
AddtoXPath(medal1.selected,"or","medal","Gold");
AddtoXPath(medal2.selected,"or","medal","Silver");
AddtoXPath(medal3.selected,"or","medal","Bronze");
AppendXPath("and");
AddtoXPath(SearchWords.text.length>0 && SearchWords.text!="enter name"?true:false,"or","contestant",SearchWords.text,true);
AppendXPath("and");
AddtoXPath(mycomboBox1.selectedIndex>0?true:false,"or","noc",mycomboBox1.selectedItem.data);
AppendXPath("and");
AddtoXPath(mycomboBox2.selectedIndex>0?true:false,"or","nation",mycomboBox2.selectedItem.data);
AppendXPath("and");
AddtoXPath(mycomboBox3.selectedIndex>0?true:false,"or","discipline",mycomboBox3.selectedItem.data);
AppendXPath("and");
AddtoXPath(mycomboBox4.selectedIndex>0?true:false,"or","event_type",mycomboBox4.selectedItem.data);
AppendXPath("and");
AddtoXPath(mycomboBox5.selectedIndex>0?true:false,"or","year",mycomboBox5.selectedItem.data);
AppendXPath("and");
CloseXPath();
gotoAndStop("results");
}
This then triggers the search function which is below:
Code:
import com.xfactorstudio.xml.xpath.*;
var tXPath="";
var qPath="";
var myDoc:XML;
var page=1;
var selNodes:Array;
var dresults:Array=new Array();
var pad=2;
function OpenXPath()
{
qPath="";
tXPath="";
}
function CloseXPath()
{
qPath=qPath.length>0?"["+qPath+"]":qPath;
}
function AppendXPath(cond)
{
qPath=tXPath.length>0?qPath.length==0?"(" + tXPath + ")":qPath+" " + cond + " ("+tXPath+")":qPath;
tXPath="";
}
function AddtoXPath(condCompare,cond,xName,xValue,allowPartial)
{
var pStr=allowPartial?"starts-with("+xName+",'"+xValue+"')":xName+"='"+xValue+"'";
tXPath=condCompare?tXPath.length==0?pStr:tXPath+" " + cond + " "+pStr:tXPath;
}
function LoadXML(xmlFile)
{
myDoc = new XML();
myDoc.ignoreWhite=true;
myDoc.load(xmlFile);
}
function GetResults()
{
var query="//record"+qPath;
selNodes = XPath.selectNodes(myDoc, query);
mRecord=selNodes.length;
Navigate(-2);
}
function Navigate(dir)
{
if (dir==-2)
{
page=1;
}
else if (dir==2)
{
page=int(mRecord/24)+1;
}
else
{
if ((page+dir-1)*24+1>0 && (page+dir-1)*24+1<mRecord) page=page+dir; else return;
}
myResults.text="";
fRecord=((page-1)*24)+1;
if (fRecord>mRecord) fRecord=mRecord;
lRecord=(page*24);
if (lRecord>mRecord) lRecord=mRecord;
var pNode,cNode;
if (mRecord>0)
{
for (var l=fRecord-1;l<lRecord;l++)
{
pNode=selNodes[l];
for (var i=0;i<dresults.length;i++)
{
cNode=pNode.childNodes[dresults[i].n].childNodes[0];
myResults.text=myResults.text+AddLine(cNode.nodeValue,dresults[i].w);
myResults.text=myResults.text+AddLine("",pad);
}
myResults.text=myResults.text+"
";
}
}
}
function AddLine(st,max)
{
st=st.substr(0,max);
for (var c=st.length;c<max;c++) st=st+" ";
return st;
}
Does Anyone Know How To Optimise The Performance For A Flash Game?
Could anyone tell me the methods of optimising performance for a flash game?
I could think of a few...but there doesn't seem to be enough.
1) Reduce pixels of graphics
2) Reduce color resolution, and everything else related to graphics
3) Optimise the codes, make them shorter
Could anyone list any other methods possibly to reduce lag and optimise the performance?
Thanks!
How To Optimise A Flash Site For Search Engines
Hi there,
I have made a website totally in Flash...
I want it to appear in search engine results but have been told that this is not impossible but uch harder than if it were a multiple page HTML site...
Can someone tell me how to do it?
Or point me to some other link where it explains it in beginners english?!
Kind regards,
Ben
Image Quality Lost, Exported At 100% JPEG Quality
I am working on a Flash website for a design group to display their work. These designs needed to be scaled down to fit the format of the website and many of these designs have body copy with small text. In the FLA file they look ok, but when I export the SWF, the text looks really bad.I know JPEG compression isn't very good for text but even when I export at 100% JPEG quality it still ends up looking different. The text looks very "sparkly" with the thins of the letters have been lost. The original assets that they gave me were all in one photoshop file at 150dpi with one design per layer and some of the text were just slightly pixelated if you zoom in (all text were rasterized and flattened into the designs). Some of the same images supposedly from that file had been used on their previous site with no problem. On some of the images in the PSD I can see that some of the thin strokes in the letters had been lost a little from scaling the designs down. This has been really frustrating and I can't think of how to rememdy this problem. Anyone have any suggestions?
-Sorry I did not realize that someone had already asked the smae type of question. I am trying the suggestions from the other thread.
<param Name=quality Value=low> Plays High Quality Flash
I want to adjust some flash content on my site depending on user rights.
The systems shows a slide show with swf/images, if the user is logged in he will also see a list of thumbnails with all flashes that is going to appear in the sideshow. This list is contained within XHTML markup and has nothing to do with the slide show other than containing the individual slides.
It would be nice if I could set the quality for the swf's in the thumbnails to low since 10-20 high res flashes tend to use a lot of CPU. Using <param name=quality value=low /> to achieve this has so fare granted no success.
Things I've tried so far are:
1. Setting <param name="quality" value="low" /> for the individual flashes in the thumbnail list. The flashes are still displayed in high res. Tried using " ' and no hyphens.
2. Sending the flash var _quality=low through the src of the thumbnail list elements. <param name="movie" value="/src/flash/movie.swf?_quality=low" /> with and without hyphens.
3. Googling quality settings for flash which all say to use <param name="quality" value="low" />
Things to point out:
1. I have no control over the swf. These come from all sort of people so I need to be able to adjust the quality via the web page.
2. I've tried different ways of writing the quality strings. value='low' value="low" value=low and so on.
3. The quality settings change if i right click and select quality -> low but they always start at high.
4. The source code writes what I expect it to, the flash simply ignores the values I send it.
5. I'm using a windows based machine with Fire Fox 2 and CS2, the site uses XHTML and my flash player is 9,0,124,0
Edited: 08/28/2008 at 07:55:30 AM by Cbastus
Accessible Flash Part 1 - Optimise Your Flash Site For The Search Engines
This forum thread discusses the SitePoint article 'Accessible Flash Part 1 - Optimise Your Flash Site For the Search Engines' by James Ellis.
"Flash was once renowned for its poor accessibility... but not any more! James explains how to optimise your Flash site for search engine spidering in Part 1 of his Flash accessibility expose."
Low Quality Movie With High Quality Files?
hello again...well in the meantime the only way i managed to keep my pixel fonts crisp is by putting the movie quality to low ...however...i have some graphics in it that really won't show with low quality. is there any way i can have the movie at low quality yet be able to show certain graphics in high quality? perhaps by importing them in a certain format, or can i apply a property to them or someting??? or is it all or nothing?
i would appreciate any suggestion!
TY!
Low Quality Mc In High Quality Movie
the thing is....
i have my movie which is in high quality then i want one movieclip within this movie to be low quality, so i gave it this action:
onClipEvent (load) {
_quality=low;
}
this didnt work and the whole thing is still in high quality.
i'd appreciate anyone telling me what i'm doing wrong!
THX!!
High Quality To Low Quality Question
I have a loader taking up frames 1 - 3 that I want to remain as high quality and then from there on in frames 4 - 19 I want as low quality.
I have added on frame 1
_quality=high
and then on frame 4
_quality=low
But this does not seem to work - it seems to always be low quality throughout.
Where am I going wrong? - Any help would be so so so so welcome
Thanks in advance
Jools
Changing Low Quality Back To Hi Quality
Hi
i am making a CD rom with a lot of levels in flash
the misic is on level0
submenus on level 1
mainmenu level 3
any way when i load one swf onto level 1
this swf is flash lowquality file
which is fine as this is needed to run the movie
however after i unload the movie or press another option on the main menu
everything stays in low quality mode
is there some script that will bring the whole flash movie and all levels back to high quality?
hope someone can help
cheers
Cannot Alter "document-jpeg-quality" And "use Imported Jpeg Quality"?
sometimes in MX i can always choose between "use document default jpeg-quality" or "enter an integer for quality" for imported jpeg-data. (possibly jpgs generated with photoshop 6)
sometimes i can never - i just have to choose between "use imported jpeg-quality" or "enter an integer for quality".
(definitely jpgs generated with photoshop 7)
can anyone tell me why this happens?
are there preferences in photoshop 7 that solve my problem?
thanxx jo
Quality
How would I be able to preset the quality of my movie to "medium"? I want to make the quality of the movie "medium" so the viewer doesn't have to toggle the quality.
Thanks
Better Quality
how do i get better quality out of my flash text
graphics?
When Quality Set To Low... Could You Help?
Hi
I have problem with my flash site.
http://www.tpu.fi/~t1tluoma/
In my navigation panel pictures appear over it when mouse is on, but when quality is set to low, those pictures won't appear in right place anymore. Why?
Please check.
Thanks.
Low Quality
I finished an intro sequence and it looks like crap, all pixelated and such when i test the movie. What can i do to fix this? I am suing flash 4, Thanks.
Quality Changes
Hi just finished my portfolio site at
http://www.gadgetproductions.com
and have been asking for feedback in the new site forums, it seems the player switches to a low quality setting on some peoples machines rendering the text etc. illegible. Can anyone confirm this and tell me how I stop this from happening...
I have spent three months completeing this site and am using it to try and get work so any help would be hugely appreciated!!
Tv Quality
Hi
is it posible to use flash for tv quality movie
how can i do it?
thanks
CHE
Quality
Is it possible to set Quality rendering to specified MC, like
bubles._quality = "low";
except that do not work, SO IS THERE some other way to do it?
Quality
Does anyone know if the following is possible?
Have a movie clip at high quality. Loads another movie clip in at high quality. Then the first movi clip changes its quality to low or meduim while it does a peticular animation, but the other movie clip it loaded stays at high quality?
SO basicly what i am asking is... Can differant movieclips be at Didderant qualitys?
Better .jpg Quality ?
hello,
When I load in my external .jpg files into my flash movie, the quality of the .jpg´s that shows gets kind of bad.
Do anyone have any tip on how to improve the .jpg quality?
thx
Bad Fps Quality
Hi,
Im not sure if this is supposed to go in the newbie section, but anyways...
I just made the first page of a flash website and it seems to be lagging when the motion tween starts playing. The movie is set to 24 fps in case you were wondering. It is hard to explain but once you see it u will get what i'm talking about. Go over the buttons while they are still coming in and you can see how smooth they are, but once the motion tween where the background changes comes in, the buttons are really laggy. Not that much is going on in the movie so i dont know why it is doing it. Any help would be appreciated. I attached the .fla file and you can view it at: http://www.testsite.filetap.com
Thank you,
Aaron
Bad Fps Quality
Hi,
Im not sure if this is supposed to go in the newbie section, but anyways...
I just made the first page of a flash website and it seems to be lagging when the motion tween starts playing. The movie is set to 24 fps in case you were wondering. It is hard to explain but once you see it u will get what i'm talking about. Go over the buttons while they are still coming in and you can see how smooth they are, but once the motion tween where the background changes comes in, the buttons are really laggy. Not that much is going on in the movie so i dont know why it is doing it. Any help would be appreciated. I attached the .fla file and you can view it at: http://www.testsite.filetap.com
Thank you,
Aaron
Quality
Hi,
i hope u all r doing fine, I was just wondering if u could help me with my problem, whatever clip i make on flash whenever i preview it the quality of the graphics is not as good as of the orional .fla file. i mean the in .swf the quality is decreased.
help me if can.
thanks
Jpg Quality
Hi guys,
I have one .fla file with only one scene (an intro scene). In that scene there are several jpg and when the file plays this one sees perfectly.
Even so, when I add other scene (even an empty scene) the quality of
those jpg it's bad.
Could anyone help me, please? What is going wrong? How can I repair it?
TIA
JPG Quality
Hello, i tryed this clip._quality="BEST"; and it doesn't work my jpg still looks like mhell in my movie can anyone help me with this?
Low Quality
simple question, whats the actionscript that u put in the begginning of a movie to set it to low quality?
[MX] AVI Quality
I have a bit of a problem. To make my animations less time consuming I use a lot of animated symbols then pull them onto the stage. As an SWF or HTML file that works fine but when I convert the file to an AVI or quicktime file the animated symbols don't move. can anyone help me find a way around this or am I just going to have to animations the hard way?
Bad Quality?/
here i hav a serious problem
when i save any animation made in flash 8...as animation gif.
they ask for dpi [resolution] [match screen]
after that the saved animation has a very bad qaulity
plz help me out of this biggggg problem??
GIF QUALITY
I have to export my flash movies as a gif but the image quality is bad when I do that. Is there any way to keep the quality of the image in a gif?
thanks
Best Possible Quality SWF To FLV
in your experience, how can you get excellent quality when converting a SWF to FLV.. SWF is long animation with alpha channels, and needs to be FLV. As of now, using FLV encoder, the quality isn't so great, on highest settings.. any suggestions out there?
Quality
i cant seem to figure out what the problem is when i save my advertises into animated gifs the quality just become horrible here an example.
http://www.acegam.com/advertises/pcube.gif
Tv Quality
can u make flash that could be converted into an advertisment that could be broadcasted for television? I am interested in making a commercial for artists touring in my area for a promoter.
Thanks in advance!
JPG Quality
I am working on a portfolio site for a photogpraher so the quality of jpgs is very important. I want to know what the ideal way is? When I used 150dpi on my site and had the sliding bar etc, the image quality was very poor. so, what dpi/how to load/any tricks/etc. Anything would help -
thanks.
JPG Quality II
I asked about the jpg quality before a couple days ago and someone sent me the thread below, which answered most of my questions.
http://www.kirupa.com/forum/showthread.php?t=95380
And this may sound a little retarded but how come the professional photography studios and stuff manage to make their pics look so luminous and sharp? Whats the trick?
Quality
Hey im just wondering why whenever i see a flash site with imported graphics or pics it has like this ugly thing around it like the quality.....
anyone know what i mean? is it my player browser or does everyone see it?
I took a screenie and circled some things i often notice
And the site i used was http://www.royalcartel.com/update/
Very nice site but i just used it so i could figure out my problem
Heres the screenie http://img91.imageshack.us/my.php?image=qulaity7cm.png
I Need A Quality Help
My main movie is set on high quality and one of the movie clip I wanted to appear as an low quality graphic and I am putting this code:
onClipEvent (load) {
setProperty("_root.caption", _quality, "low");
}
or
onClipEvent (load) {
this._quality="low";
}
Though it does change the clip into required state but it changes my whole movie in low quality that what I don't want.
Please help me how can I solve this problem.
Quality
My work loses quality when I play the movie. The quality is set to high. What is going on?
Quality
i cant seem to figure out what the problem is when i save my advertises into animated gifs the quality just become horrible here an example.
http://www.acegam.com/advertises/pcube.gif
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