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How Do You Put A Pause In A Timeline?



If I wanted to make my action pause for a few seconds then gotoandplay a different frame what actionscript command would I use?




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Pause Timeline
Is there a way to pause a flash timeline for a length of time, say 3 seconds, and then have it play again???

thanks

Timeline Pause(s)
HI!

I know how to insert a pause in one MC timeline. But in my animation i need to do a lot of pauses and, most important, in diferents MC.
i've used this code on _root:

function pause() {
_root.arranque.aproximar.play();
clearInterval(_root.arranque.aproximar.timer);
}

And this on the MC's frame wich i want to pause:

timer = setInterval(_root.pause, 2500);

It works fine but i need to pause another timelines. Can anyone help me?

Thanks a Lot


HUGO ANDRÉ RIBEIRO

Pause Timeline
Timeline Pause(s)
HI!

I know how to insert a pause in one MC timeline. But in my animation i need to do a lot of pauses and, most important, in diferents MC.
i've used this code on _root:

function pause() {
_root.arranque.aproximar.play();
clearInterval(_root.arranque.aproximar.timer);
}

And this on the MC's frame wich i want to pause:

timer = setInterval(_root.pause, 2500);

It works fine but i need to pause another timelines. Can anyone help me?

Thanks a Lot


HUGO ANDRÉ RIBEIRO

Timeline Pause
How do I pause my timeline and wait for a movie to load before moving on to the next frame?

Also, is there a script to pause a movie in the timeline for a specified amount of time?

Thanks.

Pause Timeline
I hope someone can help me... How do I pause the timeline for a few seconds and then have it restart again? It will need to do this multiple times... I owuld appreciate anyone's help, I am working on a presentation I need done by tomorrow..

Thanks...

Pause An MC Timeline
Hi

I bulit an animation insdie a MC. I wanted to pause the movie for a few seconds before it finishes.

I know about setInterval() but can't seem to get that to work. Any help would be great


Ponyack

Pause Timeline
I am trying to play a movie clip with 10 frames within other movie clips. I want each frame to play for say 8 seconds then go to the next frame. It can loop.

I cannot get this to work. I realize it is in defining the object. I have tried so many variations I am hopeless lost.
interview is the movie clip I want to control.

function myTimer(event:Event):void
{ var photoDelay:Timer = new Timer(1000, 8);
interview.photoDelay.addEventListener(TimerEvent.TIMER, delay);
interview.photoDelay.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);

interview.photoDelay.start();
}

function delay(event:TimerEvent):void
{
interview.stop();
}

function onTimerComplete(event:TimerEvent):void
{
interview.nextFrame();
}
interview.addEventListener(Event.ENTER_FRAME, myTimer);

Whats The Best Way To Pause The Timeline?
Hey guys...

What the best/easiest way to pause the timeline for a set amount of time? I seen some really complicated versions, but there has to be a simple way.

thanks
tony

Pause Button For A Timeline?
Okay here is the scenerio....

I have a timeline in a movie clip. Moving along the timeline is some audio. I want to put a simple pause buttin INSIDE this same movie clip to just tell the timeline to stop playing when I push it, but I need it to resume playing when I push it again. Can anyone help me with this? Im trying to script the pause button. I might be making it out to be harder than it seems...can any actionscript gods help me? Im working in MX 2004.

Thanks in advance.

Ari

How To Pause For 5 Secs. The Timeline ?
Hi.

I am using a button with actionscript, after some instructions, I need to pause for 5 or 10 secs. until the next instruction to execute, in the meantime some animation goes on.

Thanks in advance for your help.

Using GetTimer To Pause Timeline
Hi there, I'm using the following script from a FK member (posted in this forum a few years back) but can't get it to work properly. I need the timeline to wait for a few secs and then play an animation. Using the script I can achieve half of this - the timeline waits and proceeds to the label but doesn't play it just holds on the frame. Check this out;


Code:
stop();

startTime = getTimer();

this.onEnterFrame = function () {

currentTime = getTimer();

if(currentTime-startTime > 4000) {

this.tear_mc.gotoAndPlay("start");
// play after 4 secs

}
}
Any help would be cool, oh yeah I also have a play(); on the label "start" as well.

jb

Pause Button For Timeline
A client wants me to make a flash movie that basically shows a load of photographs, automatically changing and then looping which is easy enough. He then wants me to add a button to pause the 'movie'. I am sure this is fairly basic, but I can't work out how to do it. I guess there must be a piece of action script, but I haven't come across it yet.

Any help would be much appreciated.

Ralph

I Want To Pause Actionscript - Not The Timeline...
Hey,

I need to be able to pause actionscript I am calling, instead of pausing the timeline. The reason for this is that my movie is not using the timeline to decide how long to show/hide anything.

For example the first frame has a setInterval on it that delays the next frame for 3 seconds. During this time, I can have many items fade in/change etc by using Actionscript functions.

How can I pause the Actionscript functions themselves, and not just the frame I am on?

I can't use .stop() as it won't stop the function current running and I've tried all of the other methods.

Any help?

Pause Timeline Actionscript
Hi, I'm using flash MX and i'm trying to create a flash display thing for an exhibition at the end of the week, i have been searching for days on a way to do this but have come to the conclusion that there is nothing out there to get what I want. This is my last resort!

I have a flash movie which I want to pause multiple times, 10-20 times, everything I have tried will pause the movie the first couple of times but then after that will just run straight through. This goes for almost every script I have tried.

I did have limited success with a script but it lagged out the movie so was considered useless.

Anyway, the script i'm using at the moment (one of about 10 different ones) is


Code:
function pause(){
play();
clearInterval(timer);
};


This is for the beginning of the movie, and


Code:
stop();
timer = setInterval(pause, 5000);


For everytime i want to pause, i'm not easily defeated and i'm not a pro on actionscripts but i feel this has me stumped and i'm going to have to give up soon.

Thank you

Pause Timeline And Then Continue?
Is there an easy actionscript that can be added to the main timeline to delay playing and wait at that point in the timeline for a few seconds and then continue to play? Sounds easy but I've yet to see an example of such.

I Want To Pause Actionscript - Not The Timeline...
Hey,

I need to be able to pause actionscript I am calling, instead of pausing the timeline. The reason for this is that my movie is not using the timeline to decide how long to show/hide anything.

For example the first frame has a setInterval on it that delays the next frame for 3 seconds. During this time, I can have many items fade in/change etc by using Actionscript functions.

How can I pause the Actionscript functions themselves, and not just the frame I am on?

I can't use .stop() as it won't stop the function current running and I've tried all of the other methods.

Any help?

Getting Variable To Pause Timeline
Hello,
Here is my actionscript code:

Code:
loadVariablesNum("http://url.com/test.txt",0,"GET");
var n = delaytime;
stop();

function wait() {
stop();
var myInterval = setInterval(function () {
play();
clearInterval(myInterval);
}, n * 1000);
}

wait();
And here is my text file code:

Code:
&delaytime=5
I'm trying to pause the timeline by getting data from a text file. For some reason I cant get the "delaytime" data in the actionscript to work. Anyone know where I'm going wrong? Thank you.

Play And Pause The Timeline
Hello I have a scrolling text that goes from bottom to top and I use the timeline tween to do that. I was wondering if there's a way to pause the play the timeline? Or any other method would be great. Thanks

How To Pause And Resume The Timeline
HI -
I have a main timeline thats about 900 frames long. During the course of this 900 frames I bring in short MCs on their own layer which play their duration - (a 90 frame MC gets 90 frames on the main timeline). There is also an embedded audio track on its own layer.

What I need to do is be able to pause and resume the main timeline - including the audio and whatever short MC is playing.

I made a PlayPause button. I can make it respond to a onRollOver, onRollOut and onRelease (it jumps to different frames within itself to change it's appearance). But how do I make it control the main timeline to pause and play???
I don't know if it helps or not but here's the code I'm using.
TIA your assistance,
jl










Attach Code

//------PlayPause TOGGLE--------

playPause_btn.onRollOver = function() {

if(this._currentframe == 1) {
this.gotoAndStop("pauseOver");
}

else {
this.gotoAndStop("playOver");
}

}


playPause_btn.onRollOut = function() {

if(this._currentframe == 10) {
this.gotoAndStop("pause");
}

else {
this.gotoAndStop("play");
}

}


playPause_btn.onRelease = function() {

if(this._currentframe == 10) {
this.gotoAndStop("playOver");
root.stop();
}

else {
this.gotoAndStop("pauseOver");
root.play();
}

}

Pause Timeline, Then Resume?
Is there any way to get playback of a timeline to pause for, say, 5 seconds, then resume? I can put empty frames in to space it out, but I wondered if there were an ActionScript way to specify the pause interval.

Pause Timeline Flash 8
Does anyone know how to pause the timeline for a few seconds?

Instead of me just putting in a load of blank frames.

sks_fong

I Want To Pause Actionscript - Not The Timeline...
Hey,

I need to be able to pause actionscript I am calling, instead of pausing the timeline. The reason for this is that my movie is not using the timeline to decide how long to show/hide anything.

For example the first frame has a setInterval on it that delays the next frame for 3 seconds. During this time, I can have many items fade in/change etc by using Actionscript functions.

How can I pause the Actionscript functions themselves, and not just the frame I am on?

I can't use .stop() as it won't stop the function current running and I've tried all of the other methods.

Any help?

How Do I Make A Pause In The Timeline?
Hi,

I am creating a timeline animation and what I want to do is a two second pause in two different keyframes, the problem is that it is only working on the first keyframe.

This is the code I have in the firstkey frame:

this.stop();

var myTimer:Timer = new Timer(2000);
myTimer.addEventListener(TimerEvent.TIMER, function(event:TimerEvent):void
{
play();
}
);
myTimer.start();
__________________________________________________ _________________

And this is the code I have in my second keyframe:

stop();

myTimer= new Timer(2000);
myTimer.addEventListener(TimerEvent.TIMER, function(event:TimerEvent):void
{
play();
}
);
myTimer.start();



Any idea what could be wrong?
thanks,

fs_tigre

Pause Timeline, Then Resume?
Is there any way to get playback of a timeline to pause for, say, 5 seconds, then resume? I can put empty frames in to space it out, but I wondered if there were an ActionScript way to specify the pause interval.

I Want To Pause Actionscript - Not The Timeline...
Hey,

I need to be able to pause actionscript I am calling, instead of pausing the timeline. The reason for this is that my movie is not using the timeline to decide how long to show/hide anything.

For example the first frame has a setInterval on it that delays the next frame for 3 seconds. During this time, I can have many items fade in/change etc by using Actionscript functions.

How can I pause the Actionscript functions themselves, and not just the frame I am on?

I can't use .stop() as it won't stop the function current running and I've tried all of the other methods.

Any help?

Pause Timeline Script Not Working
I wrote a simple function to be loaded into a movie called "authentic" that gets attached onto the main timeline.
All I want is for the "authentic" MC's timeline to pause on the final frame for 5 seconds.
It's not working though.
I think everything looks right, but I could be wrong:

_root.authentic.onLoad = function() {
count = 0;
secs = 5;
i = 1;
rewind =false;
}
_root.authentic.onEnterFrame = function () {
currTime = getTimer()/1000;
if(this._currentframe == "13" && rewind) {

while(i = 1) {
startTime = getTimer()/1000;

while(startTime == secs) {
this.gotoAndPlay("1")
rewind = false;
}
i++
}

if(this._currentframe != "13") {rewind = false};

if((startTime + secs) <currTime) {
i=1;
}

}else if (!rewind) {
rewind = true;
}
}

Pause A Timeline/movie Clips
Hey everyone,

I am creating a slideshow presentation in flash, I have a previous/pause/play/next buttons. I am having a problem getting the pause button to function properly, here is what I am trying to achieve. I want to stop all movie clips and timelines when the pause button is pressed. (the control buttons are in a movie clip that sits on the main timeline) Is what is the best approach to achieving this?any links or advice would be greatly appreaciated.

Thanks,
-Jeff

Pause Timeline, Play Another Swf On Top W/ Alpha?
Hey all,

I've got a flash movie I'm working on that has a lot going on, as well as a bit of video. I have a button in my movie, and when I click on it, I want it to (ideally pause whats going on in the rest of the movie...not the end of the world if this is not possible) draw a rectangle, and then fade up a series of jpegs in the confines of the rectangle I drew (with interactivity that allows the user to close the "window" or skip to the next jpeg. When the user closes the window, it animates off the rest of the movie resumes.

How can I accomplish this? I could do another scene but I dont want the background to jump...and it would be obvious because the background is constantly animating/changing...

I tried making the rectangle/jpegs thing in a nother swf and importing that, the problem is I dont know how to have that play only when i click on a button. Right now if i drag it to the timeline, it just plays automatically...

If any of you guys have any ideas, I would _really_ appreciate it!

Thanks!

[F8] Pause Timeline As Sound Plays
How would you go about pausing the play head in the timeline only for the duration of a sound file?

Have a series of screens -- using the presentation screen feature -- on each of which there is a sound file that I dragged out for about five frames, though the actual audio goes on for two minutes of so. I want the playhead to stop at the end of the audio sprite, play the duration of the wav file, then advance one frame at which time an CLICK ON NEXT ARROW message pops up. In Director this is easy to do and am looking for the Flash equivalent.

Pause/resume Button For Timeline
Hi... I'm creating a software demo in Flash. For each specific
topic I will have an external movie loading into the main
timeline. I will have a pause/resume button on the main timeline.
I want the user to be able to press this button to pause the movie
then press that same button to resume the movie where they left off.
How would I accomplish this?
Thanks...

Is There Any Way I Can Pause The Timeline To Wait For A Movie
Hi Guys, is there any way I can pause the timeline to wait for a movie (to be loaded in a mc) and then move on?

There are four small banners needs to be loaded in MCs on the timeline and I only want the timeline to pause on the frame where external movie is loaded ... once the movie loaded, timeline starts playing.

Something linke:

----->------>----->----->------>
|||||•||||||•||||||•|||||•|||||

Thanks

Timeline Pause/audio Issues; Help
Hello all;
I am working on a swf animation for a client; the animation has voiceover during a construction timeline segment, and I have pauses in the timeline with the following code:
stop();
var interval:Number = setInterval(function () { play();clearInterval(interval);
}, 1000);
Everything works fine on the original play but they want buttons installed that will jump to different construction segments to review, etc. My problem is when i hit the button and it goes back to that frame (even when it lands on a pause frame) it forgets all about the pause delays after the first one in the actions layer. I don't understand why flash is ignoring the pause commands. Am I using the wrong pause code on the actions layer? Any help would be appreciated. Thank you all so much in advance!!!

Really Simple Function To Pause Timeline
i have come accross this problem before and i really cann't work it out again.

HOW CAN YOU PAUSE A MOVIE CLIP FOR A RANDOM AMOUNT OF TIME WITH ACTIONSCRIPT (that isn't on the root timeline)

i am struggleing with this one something cronic so if any of you guys can help it will be much appreciated.

Pause & Restart Timeline With One Button
I have created a lengthy animation as a prop for a TV production. They want to be able to start and stop the animation at will using only the mouse without anything being seen on the screen. To do this I want to make an invisible button that covers the entire screen. I know how to make it either start or stop, what I can't figure out is how to make the invisible button start and stop the timeline with alternative clicks ie click 1 starts it, click 2 stops it, click 3 restarts ad infinitum.

Any help would be much appreciated

Ralph

How Can I Pause A Nested Timeline In A Loaded Swf?
My main swf is the UI (or the shell) in which the other swfs will be loaded. In this shell, there is a play/pause button, but this button only successfully affects the top timeline in my loaded swfs. In other words, if i want to pause the animation in a loaded swf that only has one frame on the main timeline but the 'meat' of it is nested inside a mc, it will not work. The pause button will have no effect. Communication does not get established (based on my trace statements).

Can anyone provide some code or idea on how to set it up?
Thanks!

Help With Some Code To Pause The Timeline And Then Resume
Hi,

Anyone know what I can do to get a pause between loads? Take a look at the code so far, I just want there to be a pause of 4 or 5 second before continueing onto the next frame.


Quote:




// Load Comic Spread
comicPreloader.mode = "manual";
comicPreloader.setProgress(0, 100);
comicPreloader._visible = true;
comicPreloaderListener = new Object();
comicPreloaderListener = function (eventObject) {
comicPreloader._visible = false;
gotoAndPlay(3);
};
comicPreloader.addEventListener("complete", comicPreloaderListener);
comicPreloader.mode = "event";
comicPreloader.source = "loadComic";
filename = ["comicA.swf", "comicB.swf", "comicC.swf"];
path = "";
i = filename.length;
k = Math.floor(Math.random()*i);
loadComic.contentPath = (path+filename[k]);
loadComic.scaleContent = false;
loadComic.autoLoad = true;
stop();




Thanks,
Gary

Pause Root Timeline - External SWF
Hi peeps, I'm having a problem with an externally loaded SWF, more specifically the temporary pausing of the playback head in the timeline within it.

My main movie consists of about 10 scenes each with 200+ frames of tweened animation and general info presentation. If the user walks off and doesn't move the mouse for a period of time then the presentation switches to auto-mode and loads the external SWF using this code:

// moves to a blank scene so as to keep background tasteful.

var userActive:Boolean = false;
var activeIntervalID:Number;
this.onMouseMove = function():Void {
userActive = true;
}
function noActivity():Void {
gotoAndStop("blank", 1);
loadMovie("fscommand/auto.swf", 1);
}
function activeTest():Void {
if(userActive) {
userActive = false;
} else {
noActivity();
}
}
activeIntervalID = setInterval(activeTest, 10000);

- - - - - - - - -

So far, so good. it works fine to this point, and the external SWF loads A-Okay.

The auto mode is a SWF of the same 10 scenes but instead of button clicks triggering a progression through the presentation, I have a script on the relevant frames to hold the playback head for a few seconds, then the playhead continues onwards through the slides of info. This 'pausing' code is a frame script as follows:

_root.pauseCount = 0;
function pause(pc) {
if(_root.pauseCount == pc) {
clearInterval(pauseInt);
play();
trace("fishy!");
}
else {
_root.pauseCount++;
}
}
pauseInt = setInterval(pause, 0, 5000);
stop();

Now the problem. When saving and previewing this auto-mode SWF on it's own, the pausing works correctly, it then continues to play, and the output window displays 'fishy!', but when loaded in through the container presentation the SWF seems to pause for the correct amount of time but then reverts back to frame 1 and loops continuously instead of continuing along the next part of the timeline. No 'fishy!' either.

Yikes! Why is this? Help seriously appreciated.

Thanks in advance, alan-can.

Pause/Resume Timeline Sounds
Hello,

I'm trying to pause and resume sounds my movie. I came across this helpful write-up for pausing/resuming via Sound objects.

My question is whether it is possible to pause/resume sounds associated with keyframes in the timeline. I know I can stop/pause them by creating a Sound object associated with _root, but when I go to resume them, it waits until it hits the next keyframe to play the next sound. Is it possible to resume keyframe-based sounds, or instead of dragging those sounds on the timeline should I assign them to sound objects instead?

Any suggestions?
-Nate

Pause A Timeline/movie Clip
Hey everyone,

I am creating a slideshow presentation in flash, I have a previous/pause/play/next buttons. I am having a problem getting the pause button to function properly, here is what I am trying to achieve. I want to stop all movie clips and timelines when the pause button is pressed. (the control buttons are in a movie clip that sits on the main timeline) Is what is the best approach to achieving this?any links or advice would be greatly appreaciated.

Thanks,
-Jeff

Sound Doesn't Pause On Timeline
Hi. I have a flash file, which I am trying to amend. (I didn't create it originally). During the entire movie, there is a narration which is made up of about 7 different sound files that are placed directly on the timeline.

My task is to create pause, play, fast forward and rewind buttons. I have done this and all works well with the exception of one thing.

The AS under my pause button is simply _root.stop();, and the AS under my play button is _root.play();. Whilst this works, i am finding that after i have clicked the pause button for the first time, when i click the play button again, the audio is about 2 - 3 seconds further on than when it paused. This throws the synchronisation with the visual content out of whack.

I am not sure if it is the pause or play button that is causing the problem. The synch property for all the sound files is set to Stream.

What is even more weird is this only happens the first time i click the pause button. Subsequent clicks do not repeat the flaw.

Has anyone seen this before, and more importantly, does anyone know how to fix it?

Making A Timeline Pause At A Certain Point
I am preparing a demo where I need to have my movie pause for about 3 seconds on a frame (it is supposed to look like a file is uploading), then continue on the timeline. Anyone know a good script to get playback to pause for a short length of time, then continue? Any help appreciated.

Can I Pause My Timeline And Then Make It Restart Automatically?
Hello,

I was wondering if Flash 5 had an option where i can say, wait at this frame for 5 seconds or 60 frames and then keep going.. its kind of like pausing the timeline i suppose.

The reason i want to do this is simply so i don't have a mile long time line that i always need to scroll through, but instead have little pause sections. Thanks.



Nina

How-to Pause, Stop, And Play External Timeline
Hi FlashKit'ers. My scenario:
I have a button that loads an external .swf into an empty MC. I need to be able to pause, play, and stop the external .swf's timeline using the pause, play, stop button located on the mainstage where the empty MC is also located.
Now, i know how to do all of the functions if the timeline i want to pause, play, and stop is the mainstage's timeline, but i have no idea how to do all of those functions if the timeline i want to pause is an external timeline. I'm sure there is a very simple answer to this problem, and any ideas or answers would make me one very happy camper.
take care.

Timeline Control - Play, Stop, Pause, Etc.
Is there any where I can find a tut on how to build a timeline controller that has play, stop, pause, etc buttons.

Something along the lines of http://www.macromedia.com/resources/...apps/overview/

or

http://www.macromedia.com/software/breeze/overview/

Does Macromedia Flash MX 2004 or Breeze have these components built in. Any help would be great.

Is It Possible To Have A Pause And Play Button For The Entire Timeline?
Hello,
I have a presentation almost finished for an electronic business card. It's basically an animated slideshow with a voiceover. There are several graphs and charts that are pretty extensive, and the viewer needs to have the capability to pause the presentation to soak in all the info on the graphs. I have inserted 8 different mp3 files (one for each slide) in their own keyframe, and all of the work has been done in the main timeline. (no movie clips) I'm a graphic designer who's rather new at Flash development, so I appreciate your help.

Override SetInterval To Pause Movie Timeline
Hi -
I have a movie timeline that plays a continuous loop. I have added several delays to allow the user to read blocks of text before the animation continues. I want the user to be able to stop the presentation at will. The delay works fine, but I simply cannot get the presentation to pause.

delay script on frame-

function wait() {
stop();
var myInterval = setInterval(function () { play();clearInterval(myInterval);}, 4*1000);
}
wait();

code on stop button

on (release) {
clearInterval(myInterval);
stop();
}

If I change it to this it works

on (release) {
clearInterval(myInterval);
gotoandPlay("intro");
}

but I dont want it to go anywhere. I just want the main timeline to stop.
AARRGGHH!
Any help would be greatly appreciated!!!

Pause/play Sound, Timer And Timeline
I am new to actionscripting and have been burning a lot of hours (days) trying to figure out how to get my pause/play button to work properly.

I have a narrated tutorial where the sounds are placed this way
this.createEmptyMovieClip("narration_mc", this.getNextHighestDepth());
var narration:Sound = new Sound(narration_mc);and a typical frame where a new sound begins would look like this
narration.attachSound("Intro1.mp3");
narration.start(0,1);

stop();

startTime = getTimer();
this.onEnterFrame = function() {
currentTime = getTimer();
if (currentTime-startTime>14400) {
play();
}
};The timer is used to pause the action during the narration - for example a 10 second sound may pause the animation for 5 seconds and continue narrating over the animation until it hits the next frame where a new sound is loaded and another pause begins. This all works fine. The problem begins with the addition of a Pause/Play button - I can pause the sound but I cannot figure out how to pause animation and/or timer to keep in synch with the sound.

for pausing the sound I am using this code on the button
on(release) {
if (_root.playing!=1) {
if (narrationPosition == null) {
narrationPosition=0;
}
_root.narration.start(narrationPosition,0);
_root.playing=1;
gotoAndStop(1);
} else {
if (_root.playing==1) {
narrationPosition=_root.narration.position/1000;
_root.narration.stop();
_root.playing=0;
gotoAndStop(2);

}}
}for pausing the animation a simple stop and play will work fine if the button is clicked while something is being animated but if it is clicked during one of the
gettimer paused moments it throws everything off. I need for the pause/play button to detect if it is currently on the timer and somehow pause the timer and simultaneously be able to stop and play if it is currently animating on the timeline.

Any ideas/assistance would be greatly appreciated - I'm going nuts trying to get this thing to work. - thanks

Can Actionscript Pause The Timeline, Then Play? Gotoandwait?
Hi everyone, just joined, I've got a bit of a newbie problem.

Is there any actionscript which could pause the timeline, wait for a number of seconds, then play again?

The reason I ask is I currently have a movie which has loads of blank frames in between small segments of action in a movie so that when the timeline plays through as normal there is a good 10-15 seconds of 'nothing' in between the segments.

But as you can imagine, it's become annoying having to scroll along the layers to update, maintain and add to.

Any help very much appreciated, thank you for your time.

Dilly

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