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How To: Slideshow Animation?



Looking for how to accomplish what Disney is doing or something like that where you have a slideshow of multiple images and when the top one transitions off, the bottom one is below but the transition effect is something cool like this. Any thoughts on how to do this?

Thanks!

Example:

Looking at the top main image that transitions around.

http://disneyland.disney.go.com/disn...ureLandingPage



KirupaForum > Flash > Flash 8 (and earlier) > Flash MX 2004
Posted on: 04-27-2005, 05:27 PM


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XML Slideshow Animation
Ok, I have been working on this for a few days now, and have something similar to what I need. I am also new to this forum, so thanks in advance for any and all help. I have a functioning xml slideshow animation that I created with a little help from learnflash.com's flash and xml tutorial I purchased a while back. It works great, and I even added to it to make the show autoplay, seeing it will be displayed on projectors at an event so it needs to loop continuously. The question I have is I wanted to fade out the current slide, and replace it with a fading in new slide (I say slide when I mean new group of info from the next xml node). Also, while fading in the new slide, I wanted just the photo and info text box to come in first, then have the name section (name,title,company,country) fade in after that, then have everything fade out again, and so on. I set up some intervals, but I know I messed something up because now my slideshow only disiplays the first and last group of xml info, so it has to be the intervals hiding the xml info in between. Here is my code thus far:


ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
// ----- Movie Scale ----- \
fscommand("fullscreen", "true");
fscommand("allowscale", "false");
// ----- XML Section ----- \
var xml:XML = new XML();
xml.ignoreWhite = true;
var currentIndex:Number = 0;
var myPhoto:Array = new Array();
var myName:Array = new Array();
var myTitle:Array = new Array();
var myCompany:Array = new Array();
var myCountry:Array = new Array();
var myInfo:Array = new Array();
picHolder_mc.picHolderInner_mc._alpha = 0;
xml.onLoad = function(success) {
    if (success) {
        var ss:Array = xml.firstChild.childNodes;
        for (i=0; i<ss.length; i++) {
            myPhoto.push("photos/"+ss[i].attributes.photo);
            myName.push(ss[i].attributes.name);
            myTitle.push(ss[i].attributes.title);
            myCompany.push(ss[i].attributes.company);
            myCountry.push(ss[i].attributes.country);
            myInfo.push(ss[i].attributes.info);
        }
        picHolder_mc.picHolderInner_mc.loadMovie(myPhoto[currentIndex]);
        new Tween(picHolder_mc.picHolderInner_mc, "_alpha", Strong.easeOut, 0, 100, 2, true);
        name_txt.text = myName[currentIndex];
        new Tween(name_txt, "_alpha", Strong.easeOut, 0, 100, 2, true);
        title_txt.text = myTitle[currentIndex];
        new Tween(title_txt, "_alpha", Strong.easeOut, 0, 100, 2, true);
        company_txt.text = myCompany[currentIndex];
        new Tween(company_txt, "_alpha", Strong.easeOut, 0, 100, 2, true);
        country_txt.text = myCountry[currentIndex];
        new Tween(country_txt, "_alpha", Strong.easeOut, 0, 100, 2, true);
        info_txt.text = myInfo[currentIndex];
        new Tween(info_txt, "_alpha", Strong.easeOut, 0, 100, 2, true);
        myInterval = setInterval(nextAttendee, 8000);
    } else {
        info_txt.text = "XML file failed to load. Please try again in a few moments.";
    }
};
xml.load("attendees.xml");
// ----- Next Attendee Section ----- \
function nextAttendee() {
    if (myPhoto[currentIndex+1]) {
        currentIndex++;
    } else {
        currentIndex = 0;
    }
    picHolder_mc.picHolderInner_mc.loadMovie(myPhoto[currentIndex]);
    var tw = new Tween(picHolder_mc.picHolderInner_mc, "_alpha", Strong.easeOut, 0, 100, 2, true);
    info_txt.text = myInfo[currentIndex];
    new Tween(info_txt, "_alpha", Strong.easeOut, 0, 100, 2, true);
    tw.onMotionFinished = function() {
        name_txt.text = myName[currentIndex];
        new Tween(name_txt, "_alpha", Strong.easeOut, 0, 100, 2, true);
        title_txt.text = myTitle[currentIndex];
        new Tween(title_txt, "_alpha", Strong.easeOut, 0, 100, 2, true);
        company_txt.text = myCompany[currentIndex];
        new Tween(company_txt, "_alpha", Strong.easeOut, 0, 100, 2, true);
        country_txt.text = myCountry[currentIndex];
        new Tween(country_txt, "_alpha", Strong.easeOut, 0, 100, 2, true);
    };
    clearInterval(fadeInterval);
    fadeInterval = setInterval(fadeInfo, 7000);
}
function fadeInfo() {
    new Tween(picHolder_mc.picHolderInner_mc, "_alpha", Strong.easeOut, 100, 0, 1, true);
    new Tween(name_txt, "_alpha", Strong.easeOut, 100, 0, 1, true);
    new Tween(title_txt, "_alpha", Strong.easeOut, 100, 0, 1, true);
    new Tween(company_txt, "_alpha", Strong.easeOut, 100, 0, 1, true);
    new Tween(country_txt, "_alpha", Strong.easeOut, 100, 0, 1, true);
    new Tween(info_txt, "_alpha", Strong.easeOut, 100, 0, 1, true);
}
clearInterval(nextInterval);
nextInterval = setInterval(nextAttendee, 8000);

Also, I have been searching for a few days as well about this topic, and couldn't find what I was looking for, so I figured I would give it a shot.

How To: Slideshow Animation?
Looking for how to accomplish what Disney is doing or something like that where you have a slideshow of multiple images and when the top one transitions off, the bottom one is below but the transition effect is something cool like this. Any thoughts on how to do this?

Thanks!

Example:

Looking at the top main image that transitions around.

http://disneyland.disney.go.com/disn...ureLandingPage

Photo Slideshow With XML - Image Gap On First Cylce Through Slideshow
Hello,

I am new to this site, and I went through the tutorial on this site, "Photo slideshow using XMl and Flash, " http://www.kirupa.com/developer/mx20..._slideshow.htm
but I encountered a problem where my images lag the first time they cycle through all the images in the XML file.

The first time the flash page loads and starts the slideshow, I don't want the gap between the transitioning of the images where the movie backgound shows. I think it has something to do with the images loading for the first time, so I tried to load each picture in a different movieclip with an alpha of 0 before the slideshows starts, but it didn't work and there is still the gap between the images the first time the pictures cycle through the slide show.

Please offer any advice on how to stop the image lag the first time the slideshow cycle through all the images in the XML file.

Need Urgent Help How To Combine Transition Class Tween Animation And Keyframe Animation?
Hi! I have a transitional tween class animation assigned to "mc_logo" on frame 1. However on frame 100, I have "mc_logo" animated on the timeline by regular keyframe animation.
I have assigned the tween class animation to "mc_logo" on frame 1 and the regular timeline animation starting on frame 100 does not execute now when I test the movie...why?

Do I need to end/clear the tween class animation so the regular timeline animation will work again?

Here is the code on frame 1 so far:

import mx.transitions.*;
import mx.transitions.easing.*;
import flash.filters.*;
var LogoTweenY:Tween = new Tween(mc_logo, "_y", Bounce.easeOut, -120, 171, 30, false);

Thank you in advance for your help.
Attila

OnMouseOut{freeze Button Animation, Reverse Animation Back To..}
This is my question in an action script "perspective", since i dont wanna spend the time typing this question out in plain english..

How would i implement this effect into a button I made that contains a MovieClip as the over state? ::

onMouseOut{
stop button's Over animation on current showing/playing frame;
then reverse animation back to start
OR
fade out current showing/playing Over animation frame, back to the button's load state (not over)
};

Playing A New Intro Animation On Release During The Previous Outro Animation?
I know about external swfs and having intros and outros, but I want my intros and outros to overlap...

for example, I want a background that's red and rotates when you click button 1, but I want to it rotate and change yellow when I click button 2, or rotate and change green when I click button 3...

I don't want it to rotate than fade to black and finish before the next animation has started, cause otherwise I don't get the smooth colour change from red to yellow, rather it's red to black than yellow...any tutorials that can help me?

thanks...it's hard to explain

Simulating Hieracical Animation Tween Mixed With Timeline Animation..
The theory was that I animate my clip say across the stage using frames in the main timeline. So this animates fine, but when I use the Tween class inside this clip the timeline animation is destroyed! the tween class for the clip was just doing some animation repeating, like as if it was the clips own timeline...this overpowers the parent animation and the slide across the stage doesnt happen...

why? and is there a solution more importantly.

Play/Pause For Animation/Nested Animation And Sound
Hello and Goodmorning, afternoon or evening.

I am relatively new to actionscripting and have come upon a problem I'm sure is probably easy but for some reason I can't make it work.

Basically I have a presentation that plays several voice over sequences that match up with accompanying animations which are mostly movie symbols that house the animation sequences. Well now the client wants to put a pause/play button on the presentation and I haven't been able to make it work... I put in stops but the movie symbols still play out the sequence and the voice over starts over... not sure what to do... HELP!... and thanks ahead of time.

Raul.

Help Linking Hit Detection To Animation In A Game (death Animation)
Hi everyone - I've just been experimenting with creating games in flash MX 04 and I've come across a problem that's had me stuck for a few hours now. I have just about everything working in my practice game, except when my character gets hit with the projectile... it won't go to the death movieClip that's located in the character's main movie clip (on frame 6 of it).

If anyone could check out the project file and let me know what i'm doing wrong it'd be greatly appreciated. The controls for the game are just the arrow keys to move the character, and down ducks - avoiding the projectile.

Thanks

Stopping Animation From Playing Before Another Animation Has Finished (On Keypress)
Hi guys

I've linked to the project I'm current working on; essentially, what it does is play a ripple animation at specific points on the stage when certain keys are pressed. What I'm trying to do at the moment is stop people from hammering one key many times, and creating several instances of a ripple in one location. As well as looking strange, it also slows down Flash considerably ;-)

I'm not really sure where to start, but what I'm thinking of would work as follows: -

Person pushes 'Q', and a ripple is triggered at the coordinates relative to that key. If they press 'Q' again, it is impossible to trigger another ripple at that location until the current ripple animation has finished. The same is true with all of the other keys (Q, E, S, Z, C, Up, Down, Left Right) when pressed.

However, it should still be possible to trigger ripples at the same time with different keys. For example, someone could press three different keys at the same time, and see three different ripples which play at the same time and overlap, etc.

Hope that's clear enough - if anyone could help me out with this, it would be most appreciated.

- Thanks!

http://www.joshbarton.co.uk/flash/Ripple_Project.fla

Trouble Adding Animation To Existing Rollover Animation
Hey all,

I'm using Flash 8. I have a picture of a building which is segmented into floors. Upon rolling over a grouping of floors the user sees either a blue overlay, indicating they can click, or a gray overlay simply describing what the floor is. I already have some actionscript in place and I don't need to alter it, I just added more animation to an existing movieclip rollover, but it's not quite working. On one of the floors that rolls-over gray, I want an additional rollover with some text. So I made a movie clip of the rollover animating out and the type coming in and I just added it to the gray fade in movie clip since there was already onRollover actionscript in place there. However, the rollover kept playing over and over again. So, of course I added a Stop action. Then, the animation didn't work anymore, it just rolled over to the final state of that animation. Does anyone have any ideas of what I can do, or what I can do as an alternative? I'll post the actionscript in case that helps. Like I said, the rollover "rolls-over" but either loops (without a Stop action), or rolls over to the final frame in the animation (with a Stop action).

Thanks!
Mc

[CS3] Create Animation That Runs From Button Click After Another Animation Has Run
Hi,

I am a newbie to flash & actionscript. I have, though, learnt the basics of flash animation, tweens & bits of actionscript and have created an animation movie consisting of sevral layers.
I have the movie stopping at the end and the graphics are all converted to buttons.
Now, from this end point, i want the user to click on one of the images (buttons) and then the flash movie to start a sub-animation.
BUT i don't know how to do this.
Do i need to create a new scene to do this or do i need to extend the layers and add the additional animation to the layers or do i need to add new layers to the same scene?
ALternatively, do i need to this in actionscript?

Please let me know what is the method of doing this in Flash. This seems like a simple thing which i've seen in flash movies before but i can't find any answers or tutorials on how to do this.
Please give me the steps involved in creating a second animation runnable from a click in the 1st animation.

To clarify further, my aim is to make the movie clip interactive using different motions 9or animations so that when an object in the 1st animation is clicked a different animation starts. So how can i achieve this?

Regards, shuja

Making An Animation Fade Into Another Animation When A Button Is Released?
okay, so I have for exmaple a red animated background for 'home' but when someone clicks 'media' for example, I want that red animated background to fade into a green animated background.

I tryed using external swfs, but I don't know how to make the outro animation of the first red swf fade into the intro animation of the second green swf, so it creates the effect of red into green, rather than red to black, than black to green.

any tutorials that could help me?

Converting Programmed Animation To Timeline Animation
hi,

I have made a simple animation using programming in Flash 5. It is all contained within one frame on the timeline. It constantly repeats itself and plays fine as an swf file and as quicktime (6).
The problem is, I want to import it into an application (after effects)that doesn't understand flash programming. It imports it as one frame and nothing happens when I try to play it.

I think the solution may be in converting it to a timeline animation for about a minute which has a definite start and end point but I don't know how to do this.

any ideas?

katy

Converting Tweened Animation To Frame Animation
i have this cartoon see, and i made a tween of a character, but it looks all stiff and whatnot, but i'd like to use the tween as a guide for the stuff i am going to draw in. is there a way to convert this tweened animation to frame by frame animation? can't find anything like this in the help files.

mmm..

thanks

Button Animation That Ends Animation On Rollover
I design a button that glows on over. So the person rolls over the button and it glows other wise the button does nothing.

What I want is the button's glow animation to finish the animation after the person moves the mouse away. So once the mouse touches the button it starts the animation and if the person moves the mouse away the animation completes the time line(glow).

I designed a button with the glow as a separate animation/movie clip.

The animation is on the over state. But it does not play all the way threw the animation unless the person keeps the mouse over the button.

Please help me get this simple problem to work.

Sassycassie

[CS3] Adding A Rollover Animation To An Existing Animation?
Hi there,

Sorry if the question sounds a bit confusing, but I've previously managed to create rollover animations for static movieclips, but I'm really struggling to add a rollover animation to a movieclip that already has an existing looping animation, and also ensure that there is a smooth transition regardless of where the looping animation has reached? Similar to what's in the following sites:

http://unlimited.orange.co.uk/flash/go

http://www.ileduboucanier.com/ileduboucanier.html

Any ideas/tips/links to tutorials would be greatly appreciated!

Storing A Dynamic Animation To A Static Animation?
Hi there.

Is there a way to create a static animation out of a dynamic animation?

Like this;
If I create a random "starfield" effect, and want it to be exactly the same every time - can I somehow store the animation to a swf or create automatic actionscript FROM the randomness I've already created?

Would be nice to know

Samuel

How To Create Static Animation From Dynamic Animation?
Hi there.

If I have created a dynamic animation (placing 100 raindrops on a stage using a for-loop), how can I create a static animation out of this that I can use in a animation?

The reason for asking, is that I want to create a flash-video for TV, and for that I can't use movieclips or dynamic content at all...

So I appreciate any help

Samuel

Timeline Animation Tweening Vs Actionscript Animation
Hi All.

The reason for this title is because I am currently producing flash banners for a company and have been looking all over the internet on such a subject.

My flash skills are somewhat limited. I currently make everything on the timeline and have started to see its limits. I find I am getting choppy movement with some of my animations.

I have tried using jpgs, pngs, gifs and vectors in flash but still get the same problems. I have tried setting the fps to 12, 24, 32 and 90.

I hear that flash 8 is apparently buggy and that you should set it to 31fps. Can anyone verify this?

Also I understand by uping the fps you start to encounter loading problems as you are starting to reload the whole piece your working on faster and faster and so computers with a low cpu will suffer.

I found by looking at using certain colours one can get around possible chopping problems and by spinning the word or image this can take away some of the effect.

I also read by setting publish to 'quality=best' can make a difference.

Next I've started reading about 'onEnterFrame' 'pressHandler' and OnMouseMove handlers in actionscript and how this can help.

Can anyone shed any light about how to get a nice simple smooth animation for a flash banner?

Many thanks

Newsense

Play New Animation And Reverse Previous Animation
Hey everyone. Brand new here. I am hoping someone can help me out with bringing new sections of a website into the display area, and moving the previous section out. Meaning, lets say I have two buttons, and the idea is when you click one, an animation of the content pops up from the bottom of the screen to show the viewer. Simple enough, I use gotoandplay like this:

topLevelButton1.addEventListener(MouseEvent.CLICK, handleClick);

function handleClick(e:MouseEvent):void {
section1.gotoAndPlay(2);
}

So, when someone clicks my topLevelButton1, section 1 moves up on the screen so its visable. This concept is done with 5 different buttons on my site. It works fine. The problem is, when there is already an section displaying on the screen, I need to LOWER that section BACK DOWN before the new section raises up to display when I click a different button.

How is this achieved? I understand that Im supposed to store the current animation as a temp movie clip, so that when I click a new button, Flash takes whatever is currently stored as the temp movie clip, and reverses it or plays that animation from a specific frame. I dont know how to go about this though... Help please?

Changing Keyframed Animation Into Actionscript Animation
Can anybody provide me with any code and technique that will succesfully allow me to convert my menu from a keyframed animation into a dynamically generated actionscript menu? I just realized that i might have to change the buttons more often than not and i would like to future-proof this as much as possible. i also want it to move very smoothly. Any and all help is appreciated


Here is the menu animation

P.S.: some of the buttons are to be drop down menus, so id like that functionality as well. Any and all help is appreciated. Thanks alot

Changing Keyframed Animation Into Actionscript Animation
Can anybody provide me with any code and technique that will succesfully allow me to convert my menu from a keyframed animation into a dynamically generated actionscript menu? I just realized that i might have to change the buttons more often than not and i would like to future-proof this as much as possible. i also want it to move very smoothly. Any and all help is appreciated


Here is the menu animation

P.S.: some of the buttons are to be drop down menus, so id like that functionality as well. Any and all help is appreciated. Thanks alot

Changing Keyframed Animation Into Actionscript Animation
Can anybody provide me with any code and technique that will succesfully allow me to convert my menu from a keyframed animation into a dynamically generated actionscript menu? I just realized that i might have to change the buttons more often than not and i would like to future-proof this as much as possible. i also want it to move very smoothly. Any and all help is appreciated


Here is the menu animation

Roll over the cross to start it.

P.S.: some of the buttons are to be drop down menus, so id like that functionality as well. Any and all help is appreciated. Thanks alot

Frame Animation Or Motion/shape Animation?
I know that motion/shape animations cause less lags then frame-by-frame animation, I'm making a game and I think the speed of the Flash Player is very important.
is it better to make all the motions in Flash, then play it directly or export the animation into .gif file and import them in Flash again(in order to make frame-by-frame animation)? Because the second way has a huge(I think) advantage: when you set the quality of the movie to low, the graphics' quality doesn't change for real since they're gif

Place Animation On Stage Over Dynamic Animation
This might seem like a really dumb question but.......... Say I've got a dynamic created flag animation. Working fine. How can I place an animation created on the stage on top of this created animation? It seems, that the as animation overrules the stage animation. thanks in advance

Tweened Animation Vs Action Scripted Animation
Hi All.

The reason for this title is because I am currently producing flash banners for a company and have been looking all over the internet on such a subject.

My flash skills are somewhat limited. I currently make everything on the timeline and have started to see its limits. I find I am getting choppy movement with some of my animations.

I have tried using jpgs, pngs, gifs and vectors in flash but still get the same problems. I have tried setting the fps to 12, 24, 32 and 90.

I hear that flash 8 is apparently buggy and that you should set it to 31fps. Can anyone verify this?

Also I understand by uping the fps you start to encounter loading problems as you are starting to reload the whole piece your working on faster and faster and so computers with a low cpu will suffer.

I found by looking at using certain colours one can get around possible chopping problems and by spinning the word or image this can take away some of the effect.

I also read by setting publish to 'quality=best' can make a difference.

Next I've started reading about 'onEnterFrame' 'pressHandler' and OnMouseMove handlers in actionscript and how this can help.

Can anyone shed any light about how to get a nice simple smooth animation for a flash banner?

Many thanks

Newsense

Changing Keyframed Animation Into Actionscript Animation
Can anybody provide me with any code and technique that will succesfully allow me to convert my menu from a keyframed animation into a dynamically generated actionscript menu? I just realized that i might have to change the buttons more often than not and i would like to future-proof this as much as possible. i also want it to move very smoothly. Any and all help is appreciated


Here is the menu animation

Roll over the cross to start it.

P.S.: some of the buttons are to be drop down menus, so id like that functionality as well. Any and all help is appreciated. Thanks alot

Easing Animation Vs Time Based Animation
I want an animation to be controlled by easing, what I really want to do is a boat floats slowly then speeds up when it reaches at the other end of the screen(left to right). I know easing is effective, however; is it possible to control motion with actionscript?

I want to start slowing down and then when it reaches to certain point on the _root; it speeds up slowly.

Elastic Animation Or Animation Anchors
I have imported a flash animation into dreamweaver for view on the web. The width is approx. 1600 and the height 200. The problem I have is that I want the user to flow through the animation without having to move the scroll bar. Is there some way of controlling the window so that the animation always remains central no matter where you are along its length? Please help, and thanks for your repsonse.

Scripted Animation Vs. Traditional Animation
Hi. Just a quick question.

Say you have two movies. One animated purely with actionscript, the other with traditional animation (tweening and such). Both are the exact same movie, just constructed differently. Would one be a larger size than the other when published? Also, is actionscripted animation smoother than traditional?

I understand that these may be case sensitive, but if you know the answer I would like to know.

-thanks

Unload Animation , Replacing New Animation
ok a tricky one here,
a button loads a box into the main screen, - there is a close button on this box, and it unloads the animation, by fading off.
this is fine, but there are 4 options on the side, all with different boxes containing text. i want it so that when you click a new box (any one, in no order), it will unload the box with an animation, and then drop into the main scene itself.
how is this done?

How Do I Play Animation While Playing Animation?
For Flash MX 2004,
Wondering how I might be able to have animation play inside a button or in a scene while another button animation is already playing or finishing up. Rather than jumping to an alternate frame and skipping the end of the first button's animation, is there a "do while loop" involved?

thanks

AS Animation Vs Timeline Animation, Whats Best?
Hey guys, I have a few questions to some of the flash pro's out there....

1) What's better for performance ie: smoothness of animation?
2) File size?
3) Ease of use?
4) Should i be using AS animation as much as possible? Whilst minimizing timeline animation unless it is really needed?

I've tested it on a project im working on and it seems to increase performance quite a bit, although not being an expert yet, i'd like to gather some pro's opinions.

BTW, by AS animation i mean using the tween class or something similar to program the animation without referring to the timeline at all. Also, i assume programming with time rather than frames.

Please Help: Play New Animation, Reverse Old Animation
Hey everyone. Brand new here. I am hoping someone can help me out with bringing new sections of a website into the display area, and moving the previous section out. Meaning, lets say I have two buttons, and the idea is when you click one, an animation of the content pops up from the bottom of the screen to show the viewer. Simple enough, I use gotoandplay like this:

topLevelButton1.addEventListener(MouseEvent.CLICK, handleClick);

function handleClick(e:MouseEvent):void {
section1.gotoAndPlay(2);
}

So, when someone clicks my topLevelButton1, section 1 moves up on the screen so its visable. This concept is done with 5 different buttons on my site. It works fine. The problem is, when there is already an section displaying on the screen, I need to LOWER that section BACK DOWN before the new section raises up to display when I click a different button.

How is this achieved? I understand that Im supposed to store the current animation as a temp movie clip, so that when I click a new button, Flash takes whatever is currently stored as the temp movie clip, and reverses it or plays that animation from a specific frame. I dont know how to go about this though... Help please?

How Do You Export AS-animation As Bitmapped Animation?
Hello,

I am always using flash to create features in a heart-beat that would take me hours or weeks in for instance after effects. The problem is that I need to export it to bitmap information in order to use it in traditional animation programs. I know for instance After Effects 'supports' importing flash animations, but that only goes for keyframed animation as opposed to action-scripted.

The 'best' way I have found so far is to lower the framerate to 1fps, and then screenshot every second. (I am on mac so that is fairly easy to do). This is obviously not ideal in any way what so ever.

Does anybody have any hits or tips or links or ANYTHING that would be helpful regarding this, please, please send it to me!!!

Thanks a lot beforehand guys and gals!

Keyframe Animation... Classical Animation?
i've seen people doing more keyframe animation these days... i was wondering whats the best way... do they use graphic pens right in flash and draw each frame? or on paper and they trace them in?

I tried using a graphic pen...each frames lines would look kind of differen because of the smoothing. kind of didnt work.

Two Frame Animation With AS3 - The Second Animation Not Play.
Hello,

My MovieClip has two frames:

- The first frame will use AS3 to do simple animation (e.g. introduction). When the animation in fist frame is finished, the animation will proceed to frame 2 by using the gotoAndPlay(2) method.

- The second frame will also use AS3 ENTER_FRAME to do an animation (a ball bouncing between the left stage and the right stage). If without the first frame, the ball will be bouncing continously.

My Problem:
Now I found that when the first frame introduction animation is finished, it will go to the second frame. However the screen of the second frame only appear for about 0.1 second then go back to the first frame.

What I need:
I require that the first frame (introduction animation) will only play one time only. Then the animation in second frame will be playing continously. How can I do that?

Please help.

Thanks and best regards

Alex

Keyframe Animation... Classical Animation?
i've seen people doing more keyframe animation these days... i was wondering whats the best way... do they use graphic pens right in flash and draw each frame? or on paper and they trace them in?

I tried using a graphic pen...each frames lines would look kind of differen because of the smoothing. kind of didnt work.

ActionScript Animation VS. Timeline Animation
I learned ActionScript Animation before Timeline Animation. I feel comfortable using either one but I was just wondering... which is the better method to use?

I noticed the timeline animation is smoother than AS Anim. Is this common place?

Controlling Animation With Animation In Different Frame
In an effort to keep the subject line short, my description is vague-my apologies.  I have created an interactive navigation bar that resides in one frame of my web page.  The navigation bar controls the content that appears in my target frame.  I have an additional frame that holds a header element flash animation containing several separate scenes.  Ideally, I want the header element to play certain scenes based on what level the user has selected from the navigation bar.  For example, if the user selects the interactive "Home" option from the navigation bar (located in my "Nav" frame), I would like the header element flash animation (located in the "Header" frame to "go and play" the Home scene).  Any suggestions what Actionscript I should assign to the Home button in my Navigation bar flash animation that would allow this level of control?

Thanks

Actionscript Animation Vs. Timeline Animation
So I just got finished watching lees tut on the new motion editor in CS4, it looks pretty sweet!!! As I was watching a few questions came to my mind. Please keep in mind I have only been in the flash world for about a one and a half years and still trying to wrap my brain around AS2.

As I have been learning actionscript I have always been under the notion that it has been better to script your animations rather than do timeline animations. While I understand that would be good for a 10-15 second web banner I never understood how you could script a 2 min animation so I always animated in the time line.

So now with the new motion editor and say the bone tool in cs4 my question now is when should you script your animations and when do you use the timeline?

Thanks,
Mike

2 Part Question : Stop Movie Animation/Load Movie Animation
Okay I am a VBA guy and taking on a project in Flash. So 72 hours into it I am going nuts on a simple problem = P. I read a tutorial from http://www.echoecho.com/flashbuttons02.htm about how to make animated buttons. All went well, I was able to DL the FLA and really see the inner workings. However. When I mouse over I want the move to play but not loop. I can't get it to stop. I want my button to go from black to alpha 20% and stay on mouse out, 20% alpha - black. That code on the site makes it loop, which is very unappealing. (Also in the FLA they use grouped graphics, what the advantage to that?)

So second part. In my button I would like the "down" to enable another .swf to open and play on the other half of my page setup. Am I coding onpress() on the down part of the button or elsewhere in the FLA.

I wanted to attack my fla file but i guess you can't. regardless if ppl need to see more of what I am doing then I can host it on my site. I figured this is pretty basic stuff that once I know I will get it.

http://www.alexrat.netfirms.com/portfolio/teevo/teevo.htm - This is a site that I liked. It has the nice buttons like I am trying to build and then on mouse clicks it changes the other side of the page. That is what I am aiming for.

Inserting An Animation Into An Animation...
I have created a little animation of a sprayer spraying paint. (attached)

I would like to put this into another .fla file but be able to move it around while it continues to spray. I can't seem to figure out how to do this.

Any help would be very much appreciated!

Thanks!

Stop An Animation In A Animation
Hi! I wounder how i shuld type to make a stop in a symbol in a symbol. (Animation in animation) And i want to make the stop button on the root scen.

How do i make the linking.....

Add An Short Animation In The Mid Of The Whole Animation
If I have many layers of the animation for latter part, is there any way to do it rather than changing the frame for each layer of latter part?

Slideshow
hey
I'm trying to make a slideShow that scrolls horizontally(the direction and speed would be vary depending on the mouse position)
The mouse controls for the slideshow work; and I'm able to control speed and direction of the MC. My problem is making the slideshow loop seamlessly... Instead of letting it scroll right off the stage, in either direction. I need the portion of the MC that is off stage at any giving time, to start again at the other end.
I thought of building a motion tween that would contain the complete animation, and then controlling the speed and direction by adjusting the "_currentFrame" of MC. But I'm convinced there's a better way to achieve the effect I'm looking for... I just don't know what it is!!

Any ideas?
Thanks,
J.M.Guitard

Slideshow
How do I make a slideshow of pictures. I have a bunch of pictures in which I want to create a slideshow. The slideshow will have pictures show up and then disappear taking up the entire size of the movie.
[Edited by cubedme on 12-08-2001 at 06:52 PM]

Slideshow
When going through this tutorial on how to make a slideshow, http://www.flashkit.com/tutorials/Dy...77/index.shtml , I found an error that I'd like to get help to fix.

You can see the error by first pressing the 'carshow' button, then the 'next' button so that 'car 1' is displayed, press the 'next' button again to see car nr 2. Then press the 'back' button, then you're at car nr. 1. Now here comes the error, when you press the next button again, you jump from 'car 1' to 'car 3'. Skipping the car in the middle.

So if anybody can see how this could be corrected, please respond.

Thanks,
day

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