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How To Call A Different Scene



I am just completley spacing out here. I am making a flash site, with a different scene for each page. There is a toolbar at the top where you can click the buttons and go to the different scenes. Unfortunatly I cannot figure how to do that. I have tried

on(release){
gotoandplay("Scene 2",1);
}

But it does not work.

I have made the instance a button, I have created the rolovers and everything works well except that. Please help, thanks.

PS, how do you change the name of your scenes?



DevShed > Flash Help
Posted on: September 25th, 2004, 10:30 AM


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Call Next Scene From Current Scene Help..
I have a scene1 in which I have 2 other movie clips which should run continuously. But I want the scene2 to be played after some time, giving enough time for the viewer to read the contents in scene 1.
I kept an action in 150th frame of scene1 as
gotoandplay("scene 2",1). But its not calling scene2, instead scene1's movie clips are being repeated again and again. What shall I do? Any help please.
Thanks.

Call The Next Scene...
Hello again.

Got another mental block...
How do I call a new scene from within a movie clip...

on (press, release) {
gotoAndPlay ("next scene", 1);
}

this would work from the main timeline.
I guess I need to put an " _root. " in there somewhere??

not sure.
Please help me...

How Do I Call A Scene?
hi,

how do i call a scene from a button in a movie clip?
I tried this script buit it doesn't work....

on (release) {
gotoAndPlay ("_root.scenename", 1);
}

Call One Mc From Another On Same Scene
Hello,

I have a mc named "over sub clip 2" (no instance name) on one of 6 scenes. The scene it is on is called Touchstone, and it is on frames 6 through 9.

I want a button on frame 2 of that mc "over sub clip 2" to go to and play the only frame on a mc called "over sub clip 2a" which has an instance name of drCornPlant. This instance is on the same scene called Touchstone, on frame 42.

This is the code I tried (it doesn't work):

on (release) {
tellTarget ("_root.drCornPlant") {
gotoAndPlay (1);
}
}

I am very new to action script so please be as detailed in your answer as you can.

Thanks much!

How Do I Call A Variable From Another MC In Another Scene?
i have a MC in scene 1, and under its actions i have some variable that stores a value. now, when im in a different, scene is there anway to call that value from another MC.. like der = the val from scene 1 ...get what i mean? thanks.

Call A Symbol From Another Scene
I have a buton called Music_stop as instance name. It is placed in scene 2. I want this button to be invisible when loading scene one.

WHat is the code for this?

I guess it is something.something.button_stop._visible = false

but im not sure. pls help me.

Help Where I Put The Link To Call The Next Scene
Hello

I find this tutorial was okay to change the color and other stuffs and past the weekend to find where to put the code to call the next scenes for university.

so if the first scene is "interface.swf" and I want the next scene be call in the root, where and what is the correct syntax

exemple
02scroll.swf, 03scroll.swf... until 30scroll.swf are the names of my scenes

I'm kind of really stuck here



/***** SETTINGS *****/
var items = new Array("01. Intro", "02. Problems for the ...", "03. Negative impact in the ...", "04. text", "05. text", "06. text", "07. text", "08. text", "09. text", "10. text", "11. text", "12. text", "13. text", "14. text", "15. text", "16. text", "17. text", "18. text", "19. text", "20. text", "21. text", "22. text", "23.text", "24. text", "25. text", "26. text", "27. text", "28. text", "29. text", "30. text", "31. Credits");
var theSpeed = 600; // pixels to move per second
var theAppearafter = 500 // miliseconds to wait before menu appears

/**************************************************
DO NOT CHANGE ANYTHING BELOW WHEN YOU DO
NOT UNDERSTAND ACTIONSCRIPT!!!!
**************************************************/

/**************************************************
To DO
- Make textfield autofit
- Make buttons as width as the stage, but
without scaling them.
- Add urls and linkage properties
- Add 'active' status
**************************************************/

Stage.scaleMode = "noScale"
Stage.align = "TL"

/***** coolButtonSet Contructor *****/
function coolButtonSet(itemarray, speed, appearafter){
// PROPERTIES
this.items = itemarray;
this.itemsMc = new Array(); // To be fuild by init()

// METHODS
this.init = function(){
for (var i=0; i<this.items.length; i++){
this.itemsMc[this.itemsMc.length] = new coolButton(this.items[i], i, speed);
}
_global.buildStageID = setInterval(this.buildStage, appearafter, this); // Wait 2 seconds before showing menus
}

this.buildStage = function(obj){
for (i in obj.itemsMc){obj.itemsMc[i].flyIn();} // somehow obj.itemsMc.length does not work.
clearInterval(_global.buildStageID);
}
}

/***** coolButton Contructor *****/
function coolButton(labeltext, i, speed){
_root.attachMovie("coolbutton", "but"+i, i);

// PROPERTIES
this._mc = eval("_root.but"+i);

this.num = i;
this.labeltext = labeltext
this._mc.labeltext = this.labeltext;
this.targetY = this.num * this._mc._height;
this.hiddenY = -this.targetY - this._mc._height;

// Position
this._mc._x = 0;
this._mc._y = this.hiddenY;
this._mc._visible=true;

// METHODS
this.flyIn = function(obj){
if (obj){var theObj = obj;}
else {var theObj = this; theObj._mc._alpha = 25; /* Set alpha at beginning of animation */}
if(theObj._mc._y < theObj.targetY ){
var newY = theObj._mc._y + (speed/10);
if (newY > theObj.targetY){ /* Reached target y */theObj._mc._y = theObj.targetY;
} else { theObj._mc._y = newY;}}
else { /* Ready */ theObj._mc._alpha = 100; clearInterval(theObj.flyInID) /* Clear interval */}
if(!obj){ theObj.flyInID = setInterval( theObj.flyIn, 100, theObj);}
}

// RETURN
return this;
}

/***** Initialize coolButtons *****/
var ui = new coolButtonSet(items, theSpeed, theAppearafter);
ui.init();

stop();





thanks

Call Scene With Javascript
I have a html page with and embedded swf, with several scenes.  I have buttons on the html that when moused over I would like to have call the correct scene. For scene 1 I can just use the GotoFrame(1), but how do I call the other scene's?

How To Call A Scene Is Another File?
hi all ! I have this situation. I have 2 swi files, one for the intro and another for the site itself.

The problem is that I need to add some links to the site from the intro page and I dont know how to link a scene that is in another file.

Is there a way to do it?

If not wich is the best way?

Thanks!

PD: Im doing the website using swishmax2.

Page 2 - How To Call A Different Scene
Hey, it sounds like the text fields you used for the menu items are set to dynamic and selectable or as input text boxes. Go into the buttons and select the text and then make sure it says "static" in the type drop down on the properties panel.

Can I Call A Movie From Main Scene?
I have 2 movie clips which are playing continuously, in my main scene(Scene1). After main scene is played for a while , I want to call my scene 2. If I set action of the last frame in scene1 as gotoandplay("scene2",1), still my scene2 is not being played (I think because of the 2 movieclips being played continuously in scene1). Is there any other way of doing this? Please help me regarding this.
I already posted this but no body has seen my post.

Nested Button Call Other Scene
How do I call first frame scene2 from a button inside a movieclip in scene 1??

Thanks
manner

How To Call A Scene From Within A Movie Clip
Hey all, this is my first post. I imagine this is an old question, but I can't find any previous post about it... Why can't I call a scene and frame label on the main timeline with a button inside a movie clip? My script looks like this:


on (release) {
_root.gotoAndPlay("EXPERIENCE", "studentimpact");
}

shouldn't that work?

Thanks,

Micah

Call Scene From A Movie Clip?How . . .
Hi, is anybody can help solve this problem.I got a swing menu .Build from a couple af movie clip, ex: _root.menu.item
Which function should i use to call a different scene from the last current scene.
If we use "gotoAndplay" it will call the current scene of the movie clip timeline.Not from the mains timeline.
How to???


-Best regards-

Button Within A Movie That Suppose To Call .swf Or Scene ?
i have this button called "test 1" within a movie and it suppose to call this movies test 1.....i thought as long as i put on relase go play the .swf movie it would... also i try to be slick and just copy da frames to a new scence in the .fla but when i go and use gotoandplay command then i chose the correct scence (which is scence 2) and i even try using the lable name and frame number (2 different occasions) but it still would pull that scence up. What it kept doing is restarting the movie that i have my buttons in but that aint what i want it to do... i cant figure out the problem for the life of me..... SOME PLEASE HELP

Can I Call The Frame Label In Main Scene?
can i call the frame label in main scene by placing the script in a MC?

Troubles With A Nested GotoAndPlay A Scene Call
I have a problem with a gotoAndPlay call that is driving me up the wall and back down it again. I think the problem is with the structure of how things are nested but I cannot figure out how to get around it. My scene (where the button is called from) is structured as follows:

Scene1
-- movie clip (motion tween)
----movie clip (holds all the symbols)
------ button1

button1 is supposed to go to another scene name that exists in this file but it is unfortunately not doing this.


ActionScript Code:
on (release){    _root.gotoAndPlay("Scene2", 1);}


If anyone has any thoughts, comments, or suggestions I would love to hear them.

Troubles With A Nested GotoAndPlay A Scene Call
I have a problem with a gotoAndPlay call that is driving me up the wall and back down it again. I think the problem is with the structure of how things are nested but I cannot figure out how to get around it. My scene (where the button is called from) is structured as follows:

Scene1
-- movie clip (motion tween)
----movie clip (holds all the symbols)
------ button1

button1 is supposed to go to another scene name that exists in this file but it is unfortunately not doing this.


ActionScript Code:
on (release){    _root.gotoAndPlay("Scene2", 1);}


If anyone has any thoughts, comments, or suggestions I would love to hear them.

Call A Scene Form A Movie Clip > Button
Dear All

I have movie clip, its contain four movie clips. In the inner movie clips contains a button. In the button action was to call the another scene in the same fla (swf) file.

movie clip > movie clip > movie clip > button

But its only call the scene, when a button placed in the main stage.

So pls help me to call a scene in the movie clip button.

Thanks & Regards,
Sudhan & Suresh David

Can An SWF Call An External File To Determine What Frame Or Scene To Start On?
I am making a small desktop widget and I am not sure how to accomplish what I am trying to do.

I made a configuration menu that can write to a text file. What I need to happen is for my project to look at that configuration file when it starts to determine what scene or frame to start at.

What I need help with is the code for the movie to check an external source for what frame or scene it should start at.

Can anyone help out? Flash cs3 and AS2.

Thanks in advance!

Buttons Clicked Twice Call Wrong Scene... Intro Loops Before GOTO ... Please Help
I have a pre-loader in here which runs just fine, then kicks over to a gratuitous flash intro which on the last frame is supposed to kick over to the next scene... and it does, but for some reason it loops itself momentarily before making the transition.

Also, on my menu navigation items... if you click the navigation TWICE, it calls the wrong scene. Check it out:
http://innovativedesignsny.com

Any help you can offer would be greatly appreciated.

PLEASE HELP Button Inside A Movie Clip..to Call Different Scene On The Movie
i have a button "within" a movie clip, i cant get it to work to call another "scene". i already used "_root." so the command will apply to the main time line but still, its not working.


on (release) {
_root.gotoAndPlay("scene2", 1);
}
thanks!

Call Scene In Movie From Another Movie ?
Can anybody explain me how to send command from one movie to another movie...
I have main movie and from this movie I am calling another movie (in different level (_level7))
First time, when I call this movie, I don't have problem to pass variables (another movie is with few scenes so that I can choose scene). I want to keep this movie in _level7. Next time, I want to call another scene from movie in _level7 (without new movieloading). How to do that.
Here is part of my code
on (press) {
pozovi = "contact us";
setProperty ("_level3", _alpha, "0");
setProperty ("_level4", _alpha, "0");
setProperty ("_level5", _alpha, "0");
setProperty ("_level6", _alpha, "0");
setProperty ("_level7", _alpha, "100");
if (provera5 == "vozi") {
tellTarget (_level7) {
_level7.contact.gotoAndPlay("contact us", 1);
}
} else {
loadMovieNum ("about_us.swf", 7, "GET");
provera5 = "vozi";
}
gotoAndStop (1);
}


10x in advance

Can't Call Function Created Via Eval Using ExternalInterface.call
I have created a flash movie that acts as an MP3 player. Using ExternalInterface, I pass an array containing cue points in the song to the flash move so that it makes a callback to javascript when it hits certain points in the song. Since I want to deal with these callbacks differently for each song, I have made it so that I can dyanmically change the function that is called from Flash (to Javascript). Here is the code for that piece:

ExternalInterface.addCallback("setCuePointFunction ToCall", this, setCuePointFunctionToCall);

var cuePointFunctionToCall:String='';
var intCurrentCuePoint:Number=0;

function setCuePointFunctionToCall(strFunctionName){
_root.cuePointFunctionToCall=strFunctionName;
}

function reportToJavascript_CuePoint(intCuePointID:Number){
ExternalInterface.call(_root.cuePointFunctionToCal l, intCuePointID);
_root.intCurrentCuePoint++;
}

This works perfectly as long as the function that cuePointFunctionToCall refers to is defined in a script block on the HTML page. However, this project is an AJAX-style thing, and I need to be able to define the function that is triggered on a cue point in code that is dynamically executed at run-time via an "eval' call.

Here's the code that talks to actionscript. This appears in a script block on the main page (not via eval).

function setCuePointFunctionToCall(strFunctionName) {
thisMovie("PushPuppets_Media_Center").setCuePointF unctionToCall(strFunctionName);
//alert(strURL);
}

function thisMovie(movieName) {
var isIE = navigator.appName.indexOf("Microsoft") != -1;
return (isIE) ? window[movieName] : document[movieName];
}

Here's the code that is dyamically being executed via an eval statement in javascript:

setCuePointFunctionToCall("cuePointNew");

function cuePointNew(lngCuePointID) {
alert('New function, cue point: ' + lngCuePointID);
}

This does not work. But if I copy the above function block to the main page (not in the code that is executed via an eval) it does work. I am certain that setCuePointFunctionToCall is being executed properly via the eval - it is definitely changing the function that actionscript will call. This is apparent since it is calling the right function when the function is declared on the HTML page (not in the AJAX-style eval call). So I'm guessing that this has something to do with the scope in which eval operates.

I encountered a very similar problem when I tried redefining a function in the eval call that was already defined on the main page. It just didn't take.

Please let me know if you have any suggestions.

Thanks,

Erich

How Can I Call I Call An Executable File?
which is the command in flash to execute an .exe file?

Call Javascript With ExternalInterface.call
Hi. I'm trying to call a javascript function from a flash movie.
I'm using IE.

This one works:
AS3: ExternalInterface.call("test();");
javascript:
function test()
{
alert(666);
}

This one doesn't:
AS3: ExternalInterface.call("test(666);");
javascript:
function test(val)
{
alert(val);
}

...it says "undefined" insted of alert(666)...it seems that if i use a field in the function it simply stops working. (I'm accessing the page via: http://localhost/test_embed/myEmbed.html)

Anyone?

Won't Change Scene...neither With Actionscript,neither From Scene To Scene
I have a big problem...why won't my movie change from my intro to scene one...I built my intro, i built my scene one but it won't skip from one to another. At the begining i had a loop problem on my intro,and it would never go on to the next scene,and now even if i build a new page it won't change to another scene either....HELP PLEASE!!!

[F8] Flash Site, Multiple Scenes, Button Moves Scene To Scene Instead Of Navigating
Hi...I am very new at flash, so forgive my ignorance in advance...I really really need help!

I created a site, separated into scenes (intro, main-home, about, portfolio, press, contact).

About half the time the navigational buttons work fine. However, the other half of the time one of the buttons, the Press button, instead of bringing me to the Press scene, just moves scene to scene (for example, say I'm on the home page and I want to go to the Press page, it just goes to the about page...I hit the button again it goes to the Portfolio page, etc.). I think the problem lies somewhere in bypassing the intro prematurely (you can skip intro and go straight to the site/home-main scene), but I'm not positive.

Here's the code for the Press button:
on (release) {
gotoAndPlay("press", "pressframe");
}


where pressframe is the name of the first frames in the Press scene.

I can upload the fla file to my own site for download and review if necessary....

Please help!....I am losing sleep and hair over this.

Help With Passing Number From Scene 1 To Scene 2's Dynamic Text Field
hi all ,
i have 2 scenes on the first i retreve user information from flash and through php to a mysql database then send it back to flash. on one of the lines i retreive a id number

content.htmlText += "&nbsp;&nbsp;<a href='#" + this["id"+i] + "'>" + this["id"+i] + "</a><br><br>";

when the user clicks on this ahref i want to goto scene 2 and insert the id into a dynamic textfield with an instance name of "recorde_id"

this scene is complete and works it retreives more infor about the user..

but i have to manualy enter a id number into a INPUT filed i want it to be automatic that why i have changed it to be dynamic so it can capter the ahref from scene 1.. if you need more code or information just ask and ill deliver, im a flash newbee..

cheers aron.

Targeting Frame Label In Scene From Movie Clip In Same Scene
Hey Pals,

I'm trying to target a frame label on the timeline of a scene from a movie clip within the same scene, using Flash MX 2004 Pro. The scene is ultimately used as a .swf to load as a page of a website. The frame label is called "miscOn", the scene is called "misc". The below code is attached to a button within the movie clip.

on (release) {
loadMovieNum("tajwebsite_main.swf",1);
gotoAndPlay(miscOn);

}


Thanks!

Stu

Simple Gotoandplay - Animate The Scene Out Before Playing Selected Scene?
Hey there again,

Just wondering if you guys could point me in the right direction.
Before, when I made full-flash websites, when I clicked a button I'd have it gotoandplay frame 60 or whatever (or scene 2 or 3 or 4 etc.) and that page would start up there and have a nice little animating intro but it would be a very abrupt start because anything on the previous page would just disappeer jaggedly.

But I've seen a lot of nice sites, that once you press a button, it'll clean up the current scene, say have everything burn out or fade or or something instead of just having the next option just appear, then go to the selected page. Say they clicked News or Contact, and they were on products. It would allow me to have a timeline to animate all the objects out (just a simple tween) then once it reached the end and all the objects were out, it knew which button they pressed and where to gotoandplay.

This is probably easy actionscripting (or not, I have no clue) so it would be greatly appreciated if someone could direct me, thanks!

Scene 2 Works Fine, But When Preloaded Added Scene Will Not Work
I have a website at wosso.com which I needed a preloader. So currently the site works fine. I am toying with a preloaded, but when I add it the main part of the site does not function.

There are two scenes, PRELOADER and SCENE 1. My preloader includes this script in the first frame of the preloader: ifFrameLoaded ("Scene 1", 105){
gotoAndPlay ("Scene 1", 1);
}


I have also inluded this line at the end of the preloader, but also tried it without this line:

gotoAndPlay ("Preload", 1);

I haven't used Flash in some time and I am not good at scripting. It seems to make sense, but why is it not working when SCnene 1 works fine by itself.
Any sulotion/suggestions?

Thanks,

Wayne

Play The Rest Of Current Scene, THEN Gotoandplay Another Pre-determined Scene
Hi,

Im my scene contains 6 buttons, I want button '1' to play the rest of the current scene (for example scene '0' then goto and play scene '1'

I want button '2' to play the rest of the current scene (for example scene '0' then goto and play scene '2'


I want button '3' to play the rest of the current scene (for example scene '0' then goto and play scene '3'

etc....

any ideas? this is for actionscript 3. My current script just makes the button goto a certain frame, can I edit it? here it is:

stop();

thumbbtn1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent):void {
gotoAndStop(2);
}
thumbbtn2.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler2);
function mouseDownHandler2(event:MouseEvent):void {
gotoAndStop(3);


any help greatly appreciated.

Ger

Scene -> Object? Turning A Scene Into An Importable Symbol For Other Projects
Okay I made a scene with movement and everything, but when I convert it to a symbol I lose the movement frames.
I want to be able to import it as an object so that the animation loops for as long as I need it to in the other project.

How do I do this?

Sound Plays From Next Scene, While Playing In Current Scene?
i am making an animation, i have about 8 scenes.
for some reason it starts playing the sound from the next scene in the middle of the current scene.
why?? i checked movie explorer and the sound is in another scene. does that sound like a flash bug, or just me? it is a big file, could that be it. please help it is driving me crazy!!!!!

I Cant Navigate 1 Scene From Another Scene Thorogh Movie Clip
SIr i made a Movie Clip and in the movie clip there are 4 buttons when i want to use the button so go to another scence it cant happen so how can i go to Another scene by the button which is present in the MOVIE clip
i think u understand my Problem
simply summary is that i there is a button in the movie clip and i want to use the button to go to another scene but it cant happen
Thk u in adnvance for any body Consideration

On My Movie, At The Middle Of The 3rd Scene, Goes And Plays The Sounds On 4 Scene...m
on my movie, at the middle of the 3rd scene, goes and plays the sounds on 4 scene...leaving some stuff of the 3rd... then goes blank... then it just gets crazy... no where there in the middle of the scene i gave it a command to go to the next scene... what on earth is going on...

please help...
it never happened before...
mayor deadline/...

urgent care...


thank you in advance:
chesckob

Button Relase; Play Curent Scene And Go (scene)
I need a bit of help, and its hard to explain. I have a menu that consist of 6 buttons on Scene1. I want to be able to click on a button and play scene1,frame37, then after it finishes playing I want it to move over the designated scene from the button pressed.

//This is what I currently have which makes the button play the ending of the scene.
on (release)
{gotoAndPlay( "scene 1", "fadeout");
}

//I need to finish the actionscrip by going to a different scene after it finishes playing the current scene. This is for all the buttons.

Example:
Button1 needs to play "scene 1", "37" then go to scene 3
Button2 needs to play "scene 1", "37" then go to scene 4
(any button) to Play "scene 1", "37" then go to (scnen asign from button)
and so on.

Any feedback is greatly appreciated.

How To Disable The Intro Sound When Switching From 1 Scene To 2nd Scene
hi guys
i got another problem in my project

below is an attacchment
i wanna stop the intro sound from playing when i from scene 3 go to scene 2
how to fix it? T_T


i want the song to autoplay for the scene 1 without adding button to control it.

Buttons Aren't Going To Correct Scene, Just Progresses To Next Scene :(
Anyone ever have the problem when your buttons have the code to jump to a specific scene, they just jump to the next scene on your palette instead?

For instance, I've got 6 buttons that I need to operate as a normal HTML site. So I programmed each button to jump to the corresponding scene with...


Code:

on(release) {
gotoAndPlay("fine, frame1");
}
In this situation, that button needs to jump to the scene "fine", but instead, when I click on it, it simply jumps to the next scene in the scene palette (which isn't "fine").

Interestingly as well, once it scrolls through all 6 scenes (by clicking on any button 6 times), it starts over with the first scene again.

Anybody know what I am doing wrong?

Thanks!

How To Start Play Scene From Movie Located In Another Scene
Please, help,

i need to solve this problem:

what action script i need to put on a button which is located in a movie called "mainmovie" (of scene 2) to play scene 1.

thank you.

therock

Changing Form Preloading Scene Into Main Scene.
hi all,

i've got a problem i can't figure out. i'm working on my website in flash. this is how i will do it:

http://www.auto-i-public.ch/adi/aresthetics.html

now, you see the letters cercling around in the upper left corner. all is well. now i created a preloader (there will be heavy stuff on it...maybe even shockwave files). i chose to do it with a new scene. it's a basic one. bar filling up, a few dynamic texts with the status. this is working too.
but then, when the preloading is done, it jumps into the main scene. everything appears and works. but the circeling letters don't work anymore. they run on a little loop for themselves. it's actually the only loop i have on my mainline. the rest is in mc's. i even tried to put the letters in a mc. didn't work either. it seems as the letters wouldn't initialize anymore. i checked if there are no already set variables coming over from the preloader. negative. i'm out of wisdom. if anyone could help me...i'd send the files, if nothing else helps. it's nothing really to steal.

tnx
adrian

Click, Clear Stage Scene, THEN New Scene
I think this is a common problem, but I haven't found the common solution. We've discussed this a little on a another thread, but we didn't really come up with a solution.

I know a lot of people want to have a button (well, multiple buttons), that when you click on it, it gotoAndPlay()s a scene that clears the stage, and THEN goes to a new scene (or in my case webpage) based on what button was clicked.

I know the answer has to be some use of variables and actionscript, but I haven't been able to puzzle it out, being new to flash.

Does anyone know the solution, or better yet, have a .fla file with the solution (so we can all see greatness in action)?

Thanks!

Button In Scene 1 Loads A Specific Mc In Scene 2?
Unfortunately my brain isn't really designed for understanding or figuring our ActionScript very well... Here's what I'm trying to do and the problem:

The user arrives at a 'splash screen' in Scene 1 which gives them the option to choose to view the demo in 'interactive' or 'autorun' mode (the two modes are slightly different in terms of their content so I'll have two separate scenes, Scene 2 will contain all the 'interactive' movie clips and Scene 3 will contain all the 'autorun' movie clips). The user can then choose whether they'd like to view the demo with the sound on or off. Once they've made this selection they'll be taken to the opening animation of the mode (i.e. interactive or autorun) they selected, with the sound on or off as they specified.

What ActionScript needs to be applied to the sound on or off buttons in Scene 1 to ensure that the correct sound movie clip loads at the beginning of Scene 2 or Scene 3.

If the user initially decided to view the demo in autorun mode they will be able to change to interactive mode at any time... how can I ensure the sound setting they have selected remains unchanged across Scenes (and they can choose to turn the sound on or off at any time)?

I need to create this as a single SWF - I can have as many Scenes and movie clips as is necessary but cannot use loadMovie and multiple SWF's

If anyone has any ideas I'd love to hear them! I just can't figure it out and I'm getting REALLY desperate!

Thanks!

Loader Scene -> Movie Scene Problem
When my preloader finishes loading my movie, and i use gotoandplay ("Movie", 1), something goes wrong. When it is done loading, it continues on to the "Movie" Scene, but keeps switching rapidly between the load scene and movie scene. I need to know how to completely turn off the loader scene when it completes. Thanks

On Release - Finish Scene - Goto Scene?
I have a navigation scene with buttons that is 100 frames but stops to allow navigation at 50.

What is the correct script to add to the buttons that allows me to finish the current scene to frame 100, then go to required scene??

Help is greatly appreciated.
Thanks,
Nick

Playing A Scene When Current Scene Ends
I don't want to come sound like and idiot, but i am stuck on one of the most simplest things.
i have 3 scenes, and in my first scene, i have two buttons.
The first button plays the rest of the first scene and then goes to the 2nd scene.
But!<
the 2nd button is meant to play the rest of the first scene and then go to the 3rd scene, but i don't know how! I've tried the 'and' statement, '+' etc but nothing works.
Any help would be greatly appreciated!

Sound Bleed From Scene To Scene: Newbie Needs Help
im just learning flash mx

i have a simple scene with a background sound looping on a layer continuously.

once that scene is done the next scene loads up with its own back ground sound

my problem is that the first scenes background sound bleeds into the 2nd scene.. and so on..
it does end eventually
but how do i make it stop exactly when that scene is done.??

this must have an easy explanation

please help the newbie

Calling Actionscript Menu From Scene To Scene
PLEASE HELP!!!

I'm using an actionscript menu that shifts up an down on one scene. Inside one position of the menu I have lots of small pictures that I'd like to open in another scene using the same movement like menu and on the second scene I have diferent positions for each pictures. How can I call a position in the second scene from the first (take under consideration that I use only the first frame of the main movie clip on each scene - from there the script does all the work).

thanks

PS. U can take a look at www.dtpmedia.ro

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