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How To Duplicate Movie Clip Without Any User Interaction On Main Time Line



Hi, Guys

Can any one tell me how to duplicate movie clip (using for loop)in main time line.

yeah! guess right Something to do with game.

Please help me for this.

Bhushan



FlashKit > Flash Help > Flash Newbies
Posted on: 09-25-2002, 07:10 AM


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Linking One Movie Clip To Another, Via The Main Time Line.
basically i have inserted a button into a movie clip(1) and want the button to take me to the movie clip (mp3-radio) and stop on frame mp3- radio inside this mc. This needs to work with both mouse and key press. at the moment it only works with the key press for some reason. does anyone know why? also it does not stop on the mp3-radio frame even tho there are stop actions in place.

on (release, keyPress "<Enter>") {
_root.mp3-radiomc.gotoAndStop("mp3-radio");
}

this is the code i have in place.

also the movie clip(1) works with mouse release but not with key presses, any ideas on why that would be?

thanks very much for any help in advance.
hugo.

Edit Var From Main Time Line In A Movie Clip
I'm creating a balloon game where the user is supposed to hit balloons with a needle in order to make them disappear. (have a look at the swf-file).

In the main time line I have created the variable 'lifes' with a value of 4. My intention is that every time the user miss a balloon, he loses a life.

The balloons is a looped movieclip, and I would assume that the best solution would be to put something like this:

life = life-1;

in the end of the balloon movieclip, but the variable does not seem to exist inside the movieclip. I cant even trace it...

Here is links to my .swf and my .fla

.swf
http://www.irritasjon.com/unsw/flash..._blaster_5.swf

.fla
http://www.irritasjon.com/unsw/flash..._blaster_5.fla

Multiple Movie Clip Instances On The Main Time Line
i put 2 movie clips in the main time line to make them play in turn and make the first on stop from looping so i put in the first frame a stop action to prevent it from looping but of course the second MC did not run that reside in the third frame my Quesation is that how i can asgin a sript that make the second MC work

To Loop A Movie Clip Every 15 Or 30 Seconds Once The Main Time Line Has Stopped
I've got a movie clip but i would like it to play again after about every 15 or 30 seconds when the main timeline is stopped. I thought it was simple enough, and im sure i've done this before, but it's been a while and now using cs3? Some heads up would be great, although im not too clued up with action scripting.

Loading A Movie From A Movie On Main Timeline, To A Specific Frame On Main Time Line
I need help loading a movie from a button in a movie on the main timeline. To a specific frame on the main timeline.
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I guess I am having target problems, I can load the movie in the main timeline, but not the frame i want it or the the blank movie in that frame.

Movie Back To Main Time Line
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Movie Clips And Main Time Line
can some please tell my how to get my movie clip to jump to a frame on the main time line

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I have a movie witch is maked it is called by get item 5 statement witch loads privay page witch are movies 506policy text and 507 policy container.
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any help would be great
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Addressing Main Time Line From Button In Movie
Can anyone tell me the correct action script to have a button in a movie clip that when pressed goes to a specified scene on the main time line.

This is what I’ve done so far and it doesn’t work. Its not addressing the main time line correctly I think.

on (press) {
gotoAndStop("the scene I want it to go to", 1);
}

Thanks in advance

Controlling The Main Time Line Of A Movie Via A Button Within A Movie On A Different Level.
Hi there!
I have two movie is two different levels,
Level 5 is my base movie and I am loading another movie on top of this into level 10.
Once the user clicks onto a button within the movie on level 10, I would like the animation in level 5 to stop (the animation runs on the main root timeline of level 5).

Once the user clicks on a different button within the movie on level 10, I would like the animation on the main timeline of the movie in level 5 to start again from the point where it previously left off.
Is this possible?

It would be great if someone could help me out with this.
Thanks, midi_ie

Movie Clips Into Loaded Movies Into The The Main Time Line...Please Help
Hi there flashy boys and girls.

I have a movieclip in a movie. At the end of the timeline of this movieclip I put the _root.GotoAndPlay(number of frame in the main timeline) command to return to the main movie. This works well, so far so good...

If however, I load this movie (movieA) as an .swf into another movie (movie B) it goes all wrong at the point where the movieclip in movie A is finished and it should return to the main time line of movie A to play the rest of this movie...

My guess is that the _root.GotoAndPlay command in the movieclip inserted in movie A suddenly effects the timeline of movie B, instead of the one of movie A that it should effect...could this be correct?

If so, please help me out..if not so, please help me out! All help will be most apprecciated! Thanx!

After External Movie Finish Playing Jump To A Frame In The Main Time Line
Hi

I'm trying to get a imported .wmv movie (Progressive download from a web server) that once it finish playing to jump to a particular "labeled" frame on the main flash time line.

I'm trying by using a cue point called "End" at the end of the movie, with a function that say something like:

if(cuePointName == "End"){
gotoAndPlay("name");
}

but I can't get it to work

Has any one done this before? any other idea of how to get flash to listen to a imported movie so when it get's to the end, a function will start playing a particular "labeled frame" in the main flash movie time line?

Thanks

Alex

How To Duplicate 2 Movie Clip In The Same Time?
I don't why I can't duplicate 2 Movie Clip in the same time.
one of the movie clip can be duplicated, other one don't work.
I check the depths of the movie clips. One of them keeps increasing while the other one's depth keep his depth at -16341

I don't know why? amy opinion?

Time Line Movie Clip
Hi Everyone!! This is my first post!

I have a question about controlling a movie clip using Flash MX.

I would like to create a movieclip timeline that reacts to mouse movement. (IE. mose the movie moves to the left as the mouse moves left, or the same for right and stops when mouse is in the center)

I am sure some of you have seen this effect on the web already. the U2 site has a similar timeline.

Can anyone point me to a tutorial that might help me figure out how?

Thanks a lot!

Movie Clip Controlling Time Line
How can i use a movie clip so that when it have finished playing the main time line goesto a certain frame. For example creating a count down timer movie clip, and when it hits zero the main time line goes to a frame saying time up. Any sugestions welcome thank you.
Chris.

Add/remove Movie Clip Symbol From Time-line
This is an offline project so Im not too concerned about the size of the file.

I want a timeline of Animations running begining to end. The timeline is made up of 10 different Movie clip symbols. However I am wanting to make an option were the user can select what anims are in the time line and ones that are not.

For example the user can put a tick at Animation 1, 5, 7 and 10. Then when they play the sequence only 1, 5, 7 and 10 animations are include3d in the time-line and play one after another? make sense?

Any help guys would be great, I realise its an an early stage, but point me in the right direction and I'll bne forever greatful.

Cheers

Movie Clip With A Seperate Time Line, How To Script?
I'm creating a flash site for myself and have ran into a little problem.
I've created a menu which slides out from the boarder on the left. when it fully extends into view it stops until you close it. I have a background for that which fades into view when the menu is fully open.

The menu frame which slides is one movie clip
The menu background is a second movie clip which is located inside the menuframe movie.

I have got the opening of the whole menu done. What I want it to do is when I click the close button on the menu, the background movieclip will play(fadeout), when it is done fading out I want it to play the menu to close it's self. I know that action is _parent.play("backtoleft") (correct?)

Basically play the internal movie from the external movie(closeBTN), finishing internal movie tells external movie to play. What actions should I use.

I have used on (Release) gotoAndPlay.
I've tried "this." _root, and everything to try and control the other timeline..

If you can understand what I'm getting at and can help it wil be greatly appreciated!

Controling The _root Movie Time Line From A Movie Clip
Flash 5: PC

I have a single scene movie. In my library I have a number of movie clips. I would like the viewer to click on a movie clip, have the action start, and then when the movie clip prompts the viewer, I would like them to be able to click the movie clip and move the main timeline ahead (to the next movie clip). How do I control the main time line from a movie clip?

Specifically this is what's going on:
1. My movie starts with a stop() action in the first frame. This allows the movie clip to play.
2. At the end of the movie clip, a button appears.
3. I would like the viewer to click the button and move to the second frame on the main timeline (labeled "beginning").
The actionscript for the button is:

Quote:





on (release) {
_root.gotoAndPlay ("Beginning");

}





4. When the button is clicked, nothing happens. When I right click and select "play" from the flash player menu options, the movie continues to play.

What am I doing wrong?

View Simple Movie Clip In Edit Time Line
Hi,

I am trying to sync a cartoon characters lips to audio. I can do this by making a movie clip with the lip movements and write an action script to call
the labels I set at the frame I want displayed at the correct time for voice.

The problem is I am doing this in the drak as it were because I can't see in the main time line what the mouth is doing until I run a test run. This takes a long time for a movie of 120 seconds.

What I want to do is to be able to see the change in the mouth movie clip as I movie in the edit main time line. I know this can be done because I did it years ago but I forgot how.

Can anyone help?

Best regards
Toby Mack

www.tobymack.com

Controlling Main Time Line From Mc?
i have some Mcs on the main time line of scene1.i have put a stop action in scene 1,frame 10(which has the mcs) and am playing the MCs one by one by trigering the MCs one by one by putting a tell target command in the last frame of mcs.now i want to go to scene2 or the frame 11 in scene1.
i tried putting (go to scene1 frame 11 and go to scene2 even _root,) in the last frame of the last mc but nothing works...???

Controling The Main Time Line
Here's the setup. On the main timeline there is a MC (MC1)inside of MC1 there is another MC (MC2)and actions to control MC2. Inside of MC2 are 6 buttons, the navigation for the site. My question is how do I make these buttons change the scene of the main timeline? I tried using the following scripts suggested to me by others but neither worked.

on (release){
_parent._parent.gotoAndPlay ("Fash Portfolio", 5);
}

and

on (release){
_root.gotoAndPlay ("Fash Portfolio", 5);
}

need some help here. thanks

Controlling MC's From Main Time Line
OK here is my situation. I have a MC inside a scrolling window. The MC is 2 frames. Each frame has a different object. From my main time line i have 2 buttons. I want one button to go frame 1 of my MC and the other button to go to frame 2 in my MC. There both in a scrollin window.
Here is my code that is not working.


on (release) {
_parent.text.gotoAndStop("strip1");
}

Controlling The Main Time Line From A Mc
Hello Group, I think this is an easy one.

I have a mc with some buttons in it, I wanna use the mc on 3 different scenes as a navigation header. I open up the mc, then the button add your basic gotoplay (scene1, 1) but nothing happens. -

I could take the buttons out of the mc, put it in the main time line but I was hoping this would work or maybe it doesn't?

any ideas?

thanks, Crimes

Stopping The Main Time Line From A MC
hi,

I have a main movie clip which loops continuously on the main timeline. Within this MC are another set of MCs which will be used as buttons.

I would like it so that when the mouse goes over the MC on the highest level, the main timeline stops.

Ive tried doing on(RollOver){
root.stop();
}

but doesnt work.

Any ideas?
Cheers

Flash MX, How To Tell Main Time Line When A MC Is Done?
I am using Flash and Captivate, captivate exports my swfs. I am using flash to control them, play, stop, move on ect... My question is i have the swf from Captivate that i can not put actions on. i have more than 1 swf and i want to be able to tell flash when movie01 is done start movie02. I am loading the swf using

//create an instance of MovieClipLoader
var myMCL = new MovieClipLoader();
stop();


//load the files in to their respective targets
myMCL.loadClip("part_01.swf","myMC2");


How can tell the main time line that ths swf is done and move to the next one as this is a cbt.

thanks for your help.

[Help] Operating Main Time Line From A MC
Okay, I have a menu movieclip. This is rested on Scene 2, with all my content (Preloader on Scene 1). Now, I want to go to a frame in Scene 2 from my Movieclip. I can get to Scene 1 and go to frames on there, but I can't do it for frame 2. My Code attempts:

Code:
about_mc.onRelease = function(){
_root.gotoAndStop("aboutFrame")
aboutFrame being a Frame Label..

Code:
about_mc.onRelease = function(){
_root.gotoAndStop("Scene 2", 4)

Code:
about_mc.onRelease = function(){
_parent.gotoAndStop("gotoAndStop("Scene2", 4)
Thank you for your help in advancec, plus speedy help would be nice. This is for a college assignment due in soon. =)

Time Out Feature - Returning The User To The Main Menu?
Hi everyone

Ok im making a kiosk for a college project and i would really like to impliment a feature that times out after xx number of mins the user's mouse is interactive.

Say after 10 mins or no movement a box up box appears asking if the user wishes to continue or shut down the program.

If the user does not press anything the program is reset to the main menu.

If the user is still viewing they can press continue and the program continues.

Is this possible with flash? I dont know any actionscripting so if anyone responds please dumb this down for me lol

thanks guys

All the best

Buttons- Controlling Main Time Line
I have a MC within the main timeline. In the MC there is a button and on the "release" i want it to got to Scene 3, 50 in the main timeline.

Plaese help. And give all the possible actions in the way this can be done.

Thanks pE

Question About MC With Actions On The Main Time Line
I have a MC on the main time line with an invisable button with actions on it. ie. rollover, rollout. I would like that button to also go to another scene when i click on it. Is it possible to put the actions on the mc in button and allow that action to send the user to another scene. It is hard to explain. Basiclly i have created a button in the MC with actions on that button but it is not sending me to the next frame.

Hope you can understand this. Do I need to use a "" or "_" . I am confussed and don't know why it is not seeing the action to go to the next frame.

Thanks for the help.

Roc

Button In Mc To Go To Main Time Line Script?
is there or how would one make the script for a button at the end of a movie clip to go to the main time line frame 1 and not the movieclip timeline frame 1????????

HELP

Buttons, Symbols, Main Time Line
I have my buttons inside a SYMBOL. I want them to go to a frame on my MAIN time line. What is my script supposed to look like. Here is what I have now.

code:
on (release) {
gotoAndStop("Scene 1", 40)
}


All suggestion appreciated.

sshep

Can Not Access Variable From Main Time Line
Hi all,

I am new in flash, I have a problem with variable.

I try to access a variable which I put in a movie clip from main timeline.
I access it using two ways, button and directly from main timeline.

- Using button, the code here :

on(release){
trace(_root.red.test);
}

this works...



- directly from frame1 in main timeline, the code here :

trace(_root.red.test);

this not work..


Why I can not access the variable directly from frame1 in main time line

External SWF Controlling Main Time Line
Can you put frame actions on loaded external swfs that will effect and control the main .fla timeline (_root) and what would the syntax be?

lets say that main.fla is my main flash doc that is loading an external swf called "externalSWF1.swf"

if i want "externalSWF1" to make things happen to the the main.fla time line (which would be _root) - how can i do that?

for example -

main.fla is loading "externalSWF1" at the press of a button. same button also makes internal "thumbnail_mc" alpha = 0, which is on the stage of main.fla.

i want to make "thumbnail_mc" alpha = 100 when "externalSWF1" is through playing. so i figured that i would need a frame action in the last frame of "externalSWF1" to control "thumbnail_mc"s alpha - when "thumbnail_mc" rests on the main root timeline of main.fla document.

but i am not quite sure what the syntax would be or if it can be done.

thanks!
ellare

External SWF Controlling Main Time Line
Can you put frame actions on loaded external swfs that will effect and control the main .fla timeline (_root) and what would the syntax be?

lets say that main.fla is my main flash doc that is loading an external swf called "externalSWF1.swf"

if i want "externalSWF1" to make things happen to the the main.fla time line (which would be _root) - how can i do that?

for example -

main.fla is loading "externalSWF1" at the press of a button. same button also makes internal "thumbnail_mc" alpha = 0, which is on the stage of main.fla.

i want to make "thumbnail_mc" alpha = 100 when "externalSWF1" is through playing. so i figured that i would need a frame action in the last frame of "externalSWF1" to control "thumbnail_mc"s alpha - when "thumbnail_mc" rests on the main root timeline of main.fla document.

but i am not quite sure what the syntax would be or if it can be done.

thanks!
ellare

Trouble With Form Not On Main Time Line
I'm trying to do some creative things with forms. I first created a form on the main time line and put all my functions in a separate layer on the main time line. When I got the form to work, I cut the form frames from the main time line and pasted in into a new movie clip. I kept all my functions on the main time line. Now when I click the submit button on my movie clip form it can not find the functions on the main time line. I've tried changing the "click handler" property to _root.functionname but this still doesn't work. Any one know what I'm missing?

Pausing Movie & User Interaction Issues
Hello All –

I have been going around and around in circles trying to find a script for what I thought would be an easy thing to do. Here’s where I’m at – I have a Flash movie that has five images. What I need it to do is automatically play through the movie and display each image for about 10 seconds then move onto the next image.

What is also needed is for the user to click on one of the five buttons so if Image 4 is showing the user can click on Button 2 to bring up Image 2 and then after pausing for the specified time the movie will resume playing and pausing.

Client Specifications: The images and text/link must be set up so that those elements can be updated externally. Right now this movie has the images being loaded with the Loader Component so that the five jpgs are loaded dynamically and the text/link is being loaded with the TextArea Component through the five txt files in the folder.

Each image is set up in its own Movie Clip and each clip contains a mask for the rounded corners and a fade-in for the beginning along with the image and text being loaded. So there are five movie clips.

My Problem: When you first load the movie it plays fine. However, when you click on a button – say the movie is displaying Image 4, click on Button 2 and it jumps back to display Image 2 and then the timing goes crazy. The movie starts playing faster and will even get to the point where it skips from Image 1 to Image 3.

Here is the movie: http://www.fractalrust.com/flash/

The Code: This code is on the first frame of the main timeline:
function wait() {
stop();
var myInterval = setInterval(function() {
play();
clearInterval(myInterval);
}, 10*1000);
}

This code is on the same frame as each movie clip on the main timeline:
wait();

I have gone through a lot of different scripts that I found and this is the only one that comes close to doing what I want. Not sure if the script I found is compatible with Flash 8, which is what I am using. If anyone could let me know if what I am looking to do is doable that would be great. Also if you want to take a look at the movie you can download it: http://fractalrust.com/flash/fiveheaders.zip

One last note – the person who asked me to do this got the idea from this site: http://aimtoday.aim.com/
It’s the Flash movie off in the upper right corner that has four rotating images and you can click on the buttons to jump to anyone of them.

Thanks in advance!
Kecia

Interaction Between A Movie And The Main-timeline
Hi! This is for Flash MX 2004: Can anyone figure out the actionscripting that could apply to the following example?:

I've got two frames in the main-timeline.
The first one is labelled "ONE", the second one "TWO".
The first frame contains a movieclip (instance name: "MC"); the second one contains a simple Bitmap. I've got one button inside "MC" (instance name: "BTN").

THE ULTIMATE QUESTION:
How can I tell "BTN" to go to frame two in the main-timeline "on release"?

Interaction Between Main And Loaded Movie
Hey guys. You have all surely been doing this a long time now, so you probably encountered this question many times. I have to make this project in flash for my university. It's like a full flash site with four links. I want to use a loadMovie action to load the 4 different pages on top of the main menu. The first question is:
Is it possible to have a BACK button on the loaded movie which tells my main movie to go at a certain frame when the pressed and right after that just unload itself if necessary? If so, then with what function or action ... it would be just great if i can do that, i would've solved all my problems. Then comes the second issue... if i have a volume slider in my main movie and i don't use loadMovie() but just jump to another scene or frame, would all the values of the volume in the main scene change themselves as i jump to another scene? I'm just afraid that if i load the whole navigation once more the volume slider would change it's position to default.
I'll be very greatful if you could share some of your experience with me. Thanks and i hope hearing from you.

Interaction Between Main And Loaded Movie
Hey guys. You have all surely been doing this a long time now, so you probably encountered this question many times. I have to make this project in flash for my university. It's like a full flash site with four links. I want to use a loadMovie action to load the 4 different pages on top of the main menu. The first question is:
Is it possible to have a BACK button on the loaded movie which tells my main movie to go at a certain frame when the pressed and right after that just unload itself if necessary? If so, then with what function or action ... it would be just great if i can do that, i would've solved all my problems. Then comes the second issue... if i have a volume slider in my main movie and i don't use loadMovie() but just jump to another scene or frame, would all the values of the volume in the main scene change themselves as i jump to another scene? I'm just afraid that if i load the whole navigation once more the volume slider would change it's position to default.
I'll be very greatful if you could share some of your experience with me. Thanks and i hope hearing from you.

Mouse Position In Relation To Main Time Line
Hi
How would i convert the x and y coordinates of a movie clip from its local values ( ie. in relation to the movie clip its sitting in) to values in relation to the main movie timeline.

I have used this function before but cant remmeber it..

Moviclip Button Control Over Main Time Line?
HI all,
I have a movie with 2 layers. On one layer i have a movieclip which contains multiple buttons.
on the second layer i have multiple frames containing seperate contents.
I want the buttons within the movieclip to command which frame on layer two in the main movie is displayed.Unfortunately the buttons in the Mc are not interacting with the layer 2 frames.

It must be something like telltarget or using _root command but i never used them before and am started to rip my hair out. I did look around for a tutorial but don't seem to be able to find exactly what i want.
Thanks for any advice
dave

Nested MovieClips And Controling Main Time Line
I have two separate movie clips each have a nested movie clip inside.
MC1 and inside is MC2,
MC3 and inside is MC4

On the main-timeline On frame 10 I have the action “stop()”, which plays MC1. What I need to know is once MC1 is done I want the main-timeline to advance one frame. How do I do this.

Thank you for your help.

Loading Variables From Main Time Line Function
Hi all,
Could some one please tell me how to load variables from a function on the main time line when a movie is loaded. What I have is 6 bingo cards and when a button is pressed they load the 6 movieclips called bingocard1, bincard2... etc. On each on those I have 25 dynamic text boxes with instance names number1, number2.. What I need is when the card is loaded it will pull numbers for the text boxes from a function on the main time line called getbingonumbers().

Loading Interfaces From The Library To The Main Time Line
I'm preparing a quiz. I have written the questions in an external XML file. I have also prepared all the interfaces of questions available i.e True and false questions, drag and drop questions, fill in the blank, multiple answers(check box & radial) etc. I'm asking can you write a code that checks the type of question in the XML file then loads the appropriate type of question interface plus the question and the options. Mind you I want to use one frame on the timeline and when I hit next question it loads the next question and so on and so on. if it can be done how do you do it?

Controling External Swfs Sound From The Main Time Line?
Hi,

I have a main an empty movie clip which loads external swfs in to it. The swfs are mx video's. I was wondering if there is a way i could control the loaded swfs sound from the main time line?

Mute, and maybe a volume control?

Without controling any other sounds of buttons etc, in the main time line.

Is this possible?

thanks
tgreaves

Trying (and Failing) To Change Things On The Main Time Line (Root?)
I am new to action scripting and have a question to a probably really simple question.

I have a movie clip with a button inside it and I want to beable to goto a diffrent frame on the main timeline, (not inside the same movieclip). how would I do this?

I have been messing around with the target specifier and have come up with nothing.

How do I get to the main timeline from inside a movie clip?

Using Child Navigation To Load AddChild Main Time Line
Using Child Navigation to load main time line

I am new to AS3 and have done pretty well but have been caught up this area.


I have been loading swfs into a loader (imageLoader) which has been added to the stage using addChild. Then with buttons and functions I load other swfs into the same loader which replace each other. I now have an swf "testProject3a.swf" loaded into (imageLoader) which has icons for navigation and when each icon is clicked I need it to load another swf into (imageLoader) and replace it's self "testProject3a.swf" with "portalB.swf" .

I've tried adding removeChild code to the loaded swf but it removes the original (imageLoader) and the other buttons have nothing to load into.



var imageRequest:URLRequest = new URLRequest("testProject.swf")

var loadBio:URLRequest = new URLRequest("bio.swf")

var imageLoader:Loader = new Loader();
imageLoader.load(imageRequest);
addChild(imageLoader);

profade_mc.proBtn_mc.addEventListener(MouseEvent.C LICK,loadProjects);

function loadProjects(event:MouseEvent):void {
imageLoader.load(loadBio);

}

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