How To Get View Of Digital CCD Camera
hi,
I am using my webcam to publish 'live' video from client to server(FMS). Its working fine. Now, i want to use Digital CCD Camera instead of webcam. CCD Camera driver is installed and checked. But, i can't get view of my CCD Camera with Camera.get() inside Flash.
Please tell me how to solve this problem?
Best Regards, Waqas Tariq Dar
ActionScript.org Forums > Supporting Technologies > Flash Media Server
Posted on: 05-30-2008, 09:23 AM
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Noobie (camera View) Morph, Rotate, Tween
Thanks to all the great tutes I've found I'm working with some tutorial codes from camera views. I've run into difficulty with an actionscript analog clock face I wish to use as my perloader and between page transitions.
I want it to start out 10% of complete size at bottom center stage ... zoom out to 100% as it tweens a semi-circle motion path clockwise to full stage size, center stage, and rotates 360 degrees and then stops.
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I'm lost at writing the function(s) for things to occur. Like how do I get the function to count from 0 to 660 and then stop the hour hands at 10:00 ???
Code:
// create circle movieclip on layer 1 to contain all 3D elements
// and center it on the screen.
this.createEmptyMovieClip("circle", 1);
circle._x = 300;
circle._y = 200;
// Draw hoursHand movie clip on layer 20 and minutesHand on layer 30
// AND move registration to (0,0) for _rotation
circle.createEmptyMovieClip("hoursHand", 20);
circle.hoursHand.lineStyle(6, 0x000000, 100);
circle.hoursHand.moveTo(0, 0);
circle.hoursHand.lineTo(0, -125);
circle.createEmptyMovieClip("minutesHand", 30);
circle.minutesHand.lineStyle(5, 0x000000, 100);
circle.minutesHand.moveTo(0, 0);
circle.minutesHand.lineTo(0, -156);
// Rotate the hand movie clips 1 revolution at x frames per second
// then stop at 10 o'clock
circle.onEnterFrame=function(){
minuteSpeed = 5;
this.minutesHand._rotation ++;
this.minutesHand._rotation += minuteSpeed;
hourSpeed = 4.5;
this.hoursHand._rotation ++;
this.hoursHand._rotation += hourSpeed;
} stop();
Then with this senocolur 3D code I'd like to morph and tween from 10% to 100% expanding to full size
circle.onEnterFrame = function () {
???
Code:
// focal length to determine perspective scaling
focalLength = 300;
// x, y and z properties to represent a 3D point.
make3DPoint = function(x,y,z){
var point = new Object();
point.x = x;
point.y = y;
point.z = z;
return point;
};
// x and y properties to represent a 2D point.
make2DPoint = function(x, y){
var point = new Object();
point.x = x;
point.y = y;
return point;
};
// conversion function for changing an array of 3D points to an
// array of 2D points which is to be returned.
Transform3DPointsTo2DPoints = function(points, axisRotations){
// the array to hold transformed 2D points - the 3D points
// from the point array which are here rotated and scaled
// to generate a point as it would appear on the screen
var TransformedPointsArray = [];
// Math calcs for angles - sin and cos for each (trig)
// this will be the only time sin or cos is used for the
// entire portion of calculating all rotations
var sx = Math.sin(axisRotations.x);
var cx = Math.cos(axisRotations.x);
var sy = Math.sin(axisRotations.y);
var cy = Math.cos(axisRotations.y);
var sz = Math.sin(axisRotations.z);
var cz = Math.cos(axisRotations.z);
// looping of all the points in the transform process
var x,y,z, xy,xz, yx,yz, zx,zy, scaleRatio;
var i = points.length;
while (i--){
// apply Math to making transformations
// based on rotations
// assign variables for the current x, y and z
x = points[i].x;
y = points[i].y;
z = points[i].z;
// perform the rotations around each axis
// rotation around x
xy = cx*y - sx*z;
xz = sx*y + cx*z;
// rotation around y
yz = cy*xz - sy*x;
yx = sy*xz + cy*x;
// rotation around z
zx = cz*yx - sz*xy;
zy = sz*yx + cz*xy;
// determine perspective scaling factor
// yz was the last calculated z value so its the
// final value for z depth
scaleRatio = focalLength/(focalLength + yz);
// assign the new x and y
x = zx*scaleRatio;
y = zy*scaleRatio;
// create transformed 2D point with the calculated values
// adding it to the array holding all 2D points
TransformedPointsArray[i] = make2DPoint(x, y);
}
// exist after the rotation and scaling
return TransformedPointsArray;
};
pointsArray = [
make3DPoint( -x-,-x- ,-x- ),
];
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Camera.get For An Outdoor Camera ( Not A Webcam )
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Camera.get For An Outdoor Camera ( Not A Webcam )
hello;
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Trying to make a countdown with digital numbers.
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Hi,
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Digital Publications
Putting printwork online
Many apologies for putting this blatantly obvious sales pitch into the forum but we really felt it would be of benefit to many of your viewers.
We have recently been inundated with requests from corporate publishers, magazine editors, web developers and graphic designers of all sizes for our digital turn page software magazine-o-matic.com. So much so that it will be impossible for us to realistically support them all. As such we have decided to make it available to everyone, for their own use, at the same exceptionally low price of UK£65.00+VAT (where applicable) with no ongoing fees or costs.
If you or your clients would like to see magazines, brochures, catalogues, technical documents etc online whilst keeping the traditional reading experience and with the added functionality of digital publications please visit our website for further details: magazine-o-matic.com/purchase/
Many thanks
Deryn – Magazine-O-Matic.com
PS Please feel free to pass this message to anyone you feel might be interested - Thank you
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Hi all, I'm pretty new to flash, especially AS3, and have been asked to build a clock that does the following:
1 - Grabs the users computer time, and starts playing 12 hours back from that, at fast-forward speed.
2 - Fast-forwards over the course of approx. 30 secs to the current computer time, at which point it slows to normal clock speed.
So far, I have managed to adapt/write the following script, to produce a swf that gives me the current time, start time (12 hrs prior), and a counting time.
What I want to be able to do now, which I can't seem to work out, is to somehow tell the script to count from 12 hrs prior and stop on the current time.
Could anyone please help. Any suggestions would be so much appreciated! Thank you!
var count:Number = 0;
var maxNum:Number = 24;
var num:Number = 1;
var hourNum:Number = 1;
function increase(Event)
{
count += num;
clock();
}
function clock()
{
var dateate = new Date();
var hourStartZero:String = new String();
var minuteStartZero:String = new String();
var secondStartZero:String = new String();
var hourCurrentZero:String = new String();
var minuteCurrentZero:String = new String();
var secondCurrentZero:String = new String();
var hourCountZero:String = new String();
var minuteCountZero:String = new String();
var secondCountZero:String = new String();
var hourStart:Number = date.getHours() - 12;
var minuteStart:Number = date.getMinutes();
var secondStart:Number = date.getSeconds();
var hourCurrent:Number = date.getHours();
var minuteCurrent:Number = date.getMinutes();
var secondCurrent:Number = date.getSeconds();
var hourCount:Number = date.getHours();
var minuteCount:Number = date.getMinutes() + count;
var secondCount:Number = date.getSeconds();
if (secondStart < 10)
{
secondStartZero = "0";
}
else
{
secondStartZero = "";
}
if (minuteStart < 10)
{
minuteStartZero = "0";
}
else
{
minuteStartZero = "";
}
if (hourStart < 10)
{
hourStartZero = "0";
}
else
{
hourStartZero = "";
}
var displayStartTime:String = (hourStartZero + hourStart + ":" + minuteStartZero + minuteStart);
textStartBox.text = displayStartTime;
textStartBox.embedFonts = true;
if (secondCurrent < 10)
{
secondCurrentZero = "0";
}
else
{
secondCurrentZero = "";
}
if (minuteCurrent < 10)
{
minuteCurrentZero = "0";
}
else
{
minuteCurrentZero = "";
}
if (hourCurrent < 10)
{
hourCurrentZero = "0";
}
else
{
hourCurrentZero = "";
}
var displayCurrentTime:String = (hourCurrentZero + hourCurrent + ":" + minuteCurrentZero + minuteCurrent);
textCurrentBox.text = displayCurrentTime;
textCurrentBox.embedFonts = true;
if (secondCount < 10)
{
secondCountZero = "0";
}
else
{
secondCountZero = "";
}
if (minuteCount < 10)
{
minuteCountZero = "0";
}
else
{
minuteCountZero = "";
}
if (hourCount < 10)
{
hourCountZero = "0";
}
else
{
hourCountZero = "";
}
if (minuteCount >= 59) {
hourNum++;
num = 1;
count = 1;
minuteCountZero = "0";
var minuteCount:Number = 0;
}
hourCount = hourCount + hourNum;
if (hourCount == 24) {
hourCount = 0;
hourCountZero = "0";
hourNum = 1;
}
var displayCountTime:String = (hourCountZero + hourCount + ":" + minuteCountZero + minuteCount);
textCountBox.text = displayCountTime;
textCountBox.embedFonts = true;
}
stage.addEventListener(Event.ENTER_FRAME, increase);
Digital Signature
Anyone using digital signatures to sign a flash form. Any recomendations on software or technologies for incorporating digital signatures with a flash form?
I am creating flash forms and I would like to know if there is a way to digitally sign them.
Thanks for any input.
Doug
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anbody know how to create a digital clock??
Kindly let me know
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Hi
digital editions is a flash movie.
do you know why flash files cannot be add to the library???
thanks
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Hi There
My my company has created a standalone flash projector with CS3 for a particular client, but when trying to run it they receive an error message saying that we didnt have a recognised digital signature from a recognised publisher. How would be go about ammending this as this is very new territory for me.
Thanks
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When creating the exe (projector) in Flash CS3 the exe file will have a digital signature on it by default. The signature is from adobe and is invalid.
Can I remove this? I can't find any options in flash that specifies which certificate I want to use.
Is it a bug?
OS Vista 64-bit
CS3 Master Collection (educational)
Edited: 10/16/2007 at 01:50:05 AM by Danne D
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Is it possible to create a digital timer with count down in flash? It will be great if somebody can give me a sample.
Digital Clock
Hello where can i find tutorials on digital clocks using flash mx2004 or swish? and is this something hard to do?
Digital Clock
anbody know how to create a digital clock??
Kindly let me know
thanks in advance
Digital Clock
I made this digital clock using the gethour getminutes commands.
I have one question though. I also put in the getseconds command but I want it to update every second. The problem weith it is that once you open it ity will just show the same time.
Help Digital Clock - Am And Pm?
Im doing a world clock. I dont know how to make the 'ampm' thing. I tried to do it by making some variable - ampm and made my code tried to make it for example:
Quote:
if(hours>=24) {
hours=hours-24;
}
to become
Quote:
if(hours>=12) {
hours=hours-12;
}
if (hours>0&&hours<12) {
ampm="AM";
} else {
ampm="PM";
}
but maybe Im not doing it right cause the code doesnt work it shows me AM all the time. For now my clock works normally with 24 hour system - I mean 5:00 pm is 17:00. But I would like to make it in the way so it to look like 05:00pm. Do you know some tutorials for AM and PM specially?
For now its made in the following way:
Quote:
function UpdateClock(){
myDate = new Date();
hours = myDate.getUTCHours();
if(hours>=24) {
hours=hours-24;
}
minutes = myDate.getMinutes();
seconds = myDate.getSeconds();
sofia = myDate.getUTCHours()+2;
if(sofia>=24) {
sofia=sofia-24;
}
minutes = myDate.getMinutes();
seconds = myDate.getSeconds();
}
...
if (hours<10) {
hours = "0"+hours;
}
if (sofia<10) {
sofia = "0"+sofia;
}
Digital Clock
Hi Guys;
I'm Anita and just a bubbie according to Flash but everybody has to start somewhere. I made the digital clock with help of the video of Kirupa and it works PERFECTLY. Now I insert it inside my website and the only thing what is coming up is ":M". What did I done wrong? I put all the actions on 1 layer?!
_root.onEnterFrame = function() {
var myDateate = new Date();
var myHours = myDate.getHours();
var myMinutes = myDate.getMinutes();
var mySeconds = myDate.getSeconds();
var AmPm;
if (myHours < 12) {
AmPm = "AM";
}
else
{
AmPm = "PM";
}
if (myHours == 0){
myHours = 12;
}
if (myHours >12){
myHours = myHours - 12;
}
if (myHours <10) {
myHours = "0" + myHours;
}
if (myMinutes <10) {
myMinutes = "0" + myMinutes;
}
if (mySeconds <10) {
mySeconds = "0" + mySeconds;
}
time_txt.text = myHours + ":" + myMinutes + ":" + mySeconds + " " + AmPm;
}
this.Coffee_btn.onRelease=function(){
getUrl("coffee.html");
}
this.Food_btn.onRelease=function(){
getUrl("food products.html");
}
this.Cosmetics_btn.onRelease=function(){
getUrl("PC.html");
}
this.Earth_btn.onRelease=function(){
getUrl("PE.html");
}
this.Eximport_btn.onRelease=function(){
getUrl("exportimport.html");
}
Digital Clock
Hello where can i find tutorials on digital clocks using flash mx2004 or swish? and is this something hard to do?
Digital Clock
anbody know how to create a digital clock??
Kindly let me know
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I'm just learning Flash MX. Wonderful tool.
Our pastor at church loves technology, but doesn't understand it has some limits. We use Digital Juice for video production enhancement. He wants to apply the same whiz bang flashy stuff to our website which is under development. I think Flash is the way to accomplish it to some extent, but don't expect to get near the broadcast quality animations that come in the canned Digital Juice Jumpbacks.
Has anyone tried to emulate this type of thing? Is it possible without creating enormous files?
Appreciate any comments on this.
Digital Publications
Putting printwork online
Many apologies for putting this blatantly obvious sales pitch into the forum but we really felt it would be of benefit to many of your viewers.
We have recently been inundated with requests from corporate publishers, magazine editors, web developers and graphic designers of all sizes for our digital turn page software magazine-o-matic.com.
So much so that it will be impossible for us to realistically support them all. As such we have decided to make it available to everyone, for their own use, at the same exceptionally low price of UK£65.00+VAT (where applicable) with no ongoing fees or costs.
If you or your clients would like to see magazines, brochures, catalogues, technical documents etc online whilst keeping the traditional reading experience and with the added functionality of digital publications please visit our website for further details: magazine-o-matic.com/purchase/
Many thanks
Deryn – Magazine-O-Matic.com
PS Please feel free to pass this message to anyone you feel might be interested - Thank you
Digital Van Gogh
Hey everybody! I’m kind of looking for the best platform for digital art and not that high-tech Robotech thing everyone thinks of when high-tech is mentioned. I’m talking about using the digital technology to create stuff like Van Gogh, probably some Monet, the main thing here is not only to create a nice drawing but also work on the texture to make it seem non-digital.
Digital Clock
I am trying make a digital clock that displays a SWF for the coordinating number for the time, however I am running to a problem that it gets updated every iteration of the setInterval( ). So I am trying to have multiply watch( ) for each digit, which monitors any changes and if so it will update the SWF. The code below I am just trying to monitor the first character of seconds but I can’t seem to get that to work. Any suggestion? Thanks.
ActionScript Code:
this.createTextField("my_txt", 1, 100, 100, 800, 100);
function iterate()
{
var current:Date = new Date();
var seconds = current.getSeconds().toString();
if (seconds < 10)
seconds = "0"+seconds;
var firstDigit = seconds.charAt(0);
trace(firstDigit);
my_txt.text = seconds;
}
//
var myObject:Object = new Object();
myObject.tenssec = firstDigit;
var timeWatcher:Function = function(prop, oldVal, newVal){
if (newVal != oldVal) {
trace ("Time has elapse 10 secs");
//clear movieClip and loadMovie();
}
else
break;
return newVal;
}
myObject.watch("tenssec", timeWatcher)
setInterval(iterate,100);
Digital Loading
Anyone know how I would accomplish the digital loading effect located here: http://www.2advanced.com/. The effect on how the "Demo Reel," "Preferences," "Archives," and "Wallpaper" menus open. Would this be done in actionscript, or keyframed in some way?
Digital Clock - Please Help
Hi all, I'm pretty new to flash, especially AS3, and have been asked to build a clock that does the following:
1 - Grabs the users computer time, and starts playing 12 hours back from that, at fast-forward speed.
2 - Fast-forwards over the course of approx. 30 secs to the current computer time, at which point it slows to normal clock speed.
So far, I have managed to adapt/write the following script, to produce the swf (as attached), which gives me the current time, start time (12 hrs prior), and a counting time.
What I want to be able to do now, which I can't seem to work out, is to somehow tell the script to count from 12 hrs prior and stop on the current time.
Could anyone please help. Any suggestions would be so much appreciated! Thank you!
var count:Number = 0;
var maxNum:Number = 24;
var num:Number = 1;
var hourNum:Number = 1;
function increase(Event)
{
count += num;
clock();
}
function clock()
{
var date:Date = new Date();
var hourStartZero:String = new String();
var minuteStartZero:String = new String();
var secondStartZero:String = new String();
var hourCurrentZero:String = new String();
var minuteCurrentZero:String = new String();
var secondCurrentZero:String = new String();
var hourCountZero:String = new String();
var minuteCountZero:String = new String();
var secondCountZero:String = new String();
var hourStart:Number = date.getHours() - 12;
var minuteStart:Number = date.getMinutes();
var secondStart:Number = date.getSeconds();
var hourCurrent:Number = date.getHours();
var minuteCurrent:Number = date.getMinutes();
var secondCurrent:Number = date.getSeconds();
var hourCount:Number = date.getHours();
var minuteCount:Number = date.getMinutes() + count;
var secondCount:Number = date.getSeconds();
if (secondStart < 10)
{
secondStartZero = "0";
}
else
{
secondStartZero = "";
}
if (minuteStart < 10)
{
minuteStartZero = "0";
}
else
{
minuteStartZero = "";
}
if (hourStart < 10)
{
hourStartZero = "0";
}
else
{
hourStartZero = "";
}
var displayStartTime:String = (hourStartZero + hourStart + ":" + minuteStartZero + minuteStart);
textStartBox.text = displayStartTime;
textStartBox.embedFonts = true;
if (secondCurrent < 10)
{
secondCurrentZero = "0";
}
else
{
secondCurrentZero = "";
}
if (minuteCurrent < 10)
{
minuteCurrentZero = "0";
}
else
{
minuteCurrentZero = "";
}
if (hourCurrent < 10)
{
hourCurrentZero = "0";
}
else
{
hourCurrentZero = "";
}
var displayCurrentTime:String = (hourCurrentZero + hourCurrent + ":" + minuteCurrentZero + minuteCurrent);
textCurrentBox.text = displayCurrentTime;
textCurrentBox.embedFonts = true;
if (secondCount < 10)
{
secondCountZero = "0";
}
else
{
secondCountZero = "";
}
if (minuteCount < 10)
{
minuteCountZero = "0";
}
else
{
minuteCountZero = "";
}
if (hourCount < 10)
{
hourCountZero = "0";
}
else
{
hourCountZero = "";
}
if (minuteCount >= 59) {
hourNum++;
num = 1;
count = 1;
minuteCountZero = "0";
var minuteCount:Number = 0;
}
hourCount = hourCount + hourNum;
if (hourCount == 24) {
hourCount = 0;
hourCountZero = "0";
hourNum = 1;
}
var displayCountTime:String = (hourCountZero + hourCount + ":" + minuteCountZero + minuteCount);
textCountBox.text = displayCountTime;
textCountBox.embedFonts = true;
}
stage.addEventListener(Event.ENTER_FRAME, increase);
Y O Y O Creative Digital Stuff
Hey how do the guys at http://www.yoyocreative.co.uk/fullscreen.htm make those little guys. I'm not talking about the whole moving part. I just want to know how they draw them. Do they take pictures of actual people and do something from there? Please help!
Digital World Clock - Help Plz
Hi there.
Can someone help me what i should do with this script so that i can run 2 cocks with a different time zone (Miami EST TIME & Frankfurt, EUROPE TIME).
I can find a lot of tutorials on Flashkit.com but all those are too complex and they have an analog script included.
IF someone can help that'd be awsome.
Dave
---
1st keyframe:
myDate = new Date();
dateTextField = (mydate.gethours()+":"+myDate.getMinutes()+":"+myd ate.getSeconds());
if (myDate.getMinutes() < 10) {
dateTextField = (mydate.gethours()+":0"+myDate.getMinutes()+":"+my date.getSeconds());
}
if (myDate.getSeconds() < 10) {
dateTextField = (mydate.gethours()+":"+myDate.getMinutes()+":0"+my date.getSeconds());
}
if ((myDate.getMinutes() < 10) && (myDate.getSeconds() < 10)) {
dateTextField = (mydate.gethours()+":0"+myDate.getMinutes()+":0"+m ydate.getSeconds());
}
---
2nd frame
gotoandplay(1);
}
Flash For Digital Widescreen
Hey, I'm going to be linking my computer up to either a 50" plasma tv, or a digital projector. Either way it's going to be true 16:9 widescreen ratio.
What I was wondering is how do I build an .swf so it fits perfectly into these dimensions? At the moment I've done a widescreen .swf; however since my monitor is a standard 4:3 ratio, it's not clipping the top or bottom off it. Would this be corrected once it goes on the TV, or will I have to make it in 4:3 ratio and then flatten it on the widescreen?
thanks
-rd207
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