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How To Load/display Image Like This?


Guys,
Anybody know how to display image from thumbnails like in XML Flash Gallery?

thanks




KirupaForum > Flash > Flash 8 (and earlier)
Posted on: 10-16-2006, 10:10 PM


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Load Display Image Path
I'm new at this, so please forgive me if this is too basic a question, but:
I've loaded an image to the stage with a LoadDisplayObject.
I have a function that gets called when a video starts playing and I want to remove this 'preview' image. I can change the visible property in the main constructor (using loader.visible = ) , but i can't figure out how to refer to it in the function.

thanks for any help.










Attach Code

vidPlayback.addEventListener (VideoEvent.PLAYING_STATE_ENTERED, removeGraphic);

var loader:LoadDisplayObject = new LoadDisplayObject(imageSource, true);
loader.addEventListener("displayObjectLoaded", onComplete, false, 0, true);
addChild(loader);

loader.visible = false;
} // ends constructor

public function onComplete(evt:Event):void {
trace("loaded complete received"); // this fires
}

public function removeGraphic (evt:VideoEvent):void {
trace('remove graphic - play function entered'); // this fires
this.loader.visible = false; // doesn't work
loader.visible = false; // doesn't work
}

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Q: Display An Image From Center_(xml Load)
hello kirupeans friends, I have been proving a little with an photoslide example(kirupa page).
it has helped me very much, but but with himself not to be able to change the location of the photo to show, since in the present code it shows it in the location x=0 and y=0, and its registry is located in the left superior corner.
brothers, it is possible to be changed so that all the photos are but from the center?
please help

thanks beforehand and excuses by the annoyance.


Code:
delay = 3000;
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
}firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("data_slide.xml");

p = 0;

this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};

function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p],1);
slideshow();
}
}
}
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0],1);
slideshow();
}
}

function slideshow() {
myInterval = setInterval(pause_slideshow, delay);
function pause_slideshow() {
clearInterval(myInterval);
if (p == (total-1)) {
p = 0;
firstImage();
} else {
nextImage();
}
}
}

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How To Dynamically Load A List Of Image Files And Display It?
Hi

I'm trying to load a list of images dynamically without entering the information into the xml file. I have seen the example that Flash 8 comes with. I understand an XML file is required. Can the XML file be dynamically updated. Am not really sure how XML works.

any help is much appreciated.

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Difficulty Trying To Load Image Via Binary Socket And Then Display On Stage
Hi all,

Hopefully someone can help. I'm trying to connect to a Java socket server on another pc on my network via a binary socket in AS3. I would like to be able to download an image from the java server and display it in a Flash CS3 movie. I have managed so far to get the socket to connect to my java server and download the raw byte data of the image.

What I am struggling with is getting the AS3 script to know that it is the end of the file and then display the image in the stage. I know that there is an Event.COMPLETE event for URL Loaders, but do not know how to implement this for a binary socket. You will see from my code that I have tried to send a byte array of "FIN" when the image has finished sending, but cannot get the client to recognise this. Anyone any ideas?

Here is my code so far:


Code:

var s:Socket = new Socket("PHOENIX", 31742);
var imgData:ByteArray = new ByteArray();
var imgStream:URLStream = new URLStream();
var loader:Loader = new Loader() ;
s.addEventListener( ProgressEvent.SOCKET_DATA , imageStreamProgress );
s.writeUTF("file");
s.flush();
trace("file requested");
function imageStreamProgress( event:Event ):void
{
// if there are no bytes do nothing
if( s.bytesAvailable == 0 ) return

// ooo bytes process the image data
trace(s.bytesAvailable);
this.processImageData();
}
function imageStreamComplete():void
{
// if connected, stop that.
if ( s.connected ) s.close();

// lets refresh the displayList after rendering cycle
//imageCanvas.callLater( this.processImageData );
trace("FIN");
trace(s.bytesAvailable);
}
function processImageData():void
{
// if connected, read all the bytes that have been loaded into the aggregate bytearray
if ( s.connected ) s.readBytes( imgData , imgData.length );

var test:String = imgData.toString();

trace (test);

if (test.indexOf("FIN") != 0) {

// clean out all the crud in that loader
loader.unload();

//push the aggregate bytearray of loaded image data in there.
loader.loadBytes( imgData );
} else {
imageStreamComplete();
}
}

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Im using PHP so this is for "programmers" who use flash (or anyone who knows php enough to make a detection script).


I need to have a flash movie displayed on a page if it can determine whether or not the browser has the flash plugin. If it doesn't (ie can't tell what version, no plugin, etc) then I want it to display a GIF/jPg instead.

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Hey...

I have an easy question,

I want to display an image that is being loaded inside a Movie Clip which is working as a picholder...

This movie clip has borders and the size of the mc (the size that the borders create) is: 200 x 150

But the image that is being loaded inside the MC is bigger than the mc...how can i tell flash to only load just 200 x 150 of the picture ? AND/OR automatically resize the picture to fit the MC size

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Thanx for the reply!

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I got a link from flashkit somewhere that took me here once there click on ‘the space’ the way the images are displayed really stood out and im trying to recreate that effect. Here is what I have so far…

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As always, any help is greatly appreciated.

Thanks.

Oh.. flash mx 2004 only, sorry.

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I trying to display a single image and a couple lines of text in Flash . I have a XML script that updates itself and I just want flash to pull this updating info. I would like to have transitions but one step at a time here.

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Code:

<?xml version='1.0' encoding='utf-8'?>

<now_playing playing="1">
<song>
<title><![CDATA[Dance, Dance]]></title>
<artist><![CDATA[Fall Out Boy]]></artist>
<album><![CDATA[From Under the Cork Tree]]></album>
<genre><![CDATA[Alternative]]></genre>
<kind>Protected AAC audio file</kind>
<track>3</track>
<numTracks>13</numTracks>
<year>2005</year>
<comments><![CDATA[]]></comments>
<time>180</time>
<bitrate>128</bitrate>
<urlAmazon>http://www.amazon.com/exec/obidos/redirect?tag=Akersone-20%26link_code=xm2%26camp=2025%26creative=165953%26path=http://www.amazon.com/gp/redirect.html%253fASIN=B000929AU0%2526tag=Akersone-20%2526lcode=xm2%2526cID=2025%2526ccmID=165953%2526location=/o/ASIN/B000929AU0%25253FSubscriptionId=03AKJ1J6S0FY8K0WRER2</urlAmazon>
<imageSmall>http://images.amazon.com/images/P/B000929AU0.01._SCTHUMBZZZ_.jpg</imageSmall>
<image>http://images.amazon.com/images/P/B000929AU0.01._SCMZZZZZZZ_.jpg</image>
<imageLarge>http://images.amazon.com/images/P/B000929AU0.01._SCLZZZZZZZ_.jpg</imageLarge>
<file><![CDATA[03 Dance, Dance.m4p]]></file>
<artworkID>defecf1f0160862aa242443d91964d74</artworkID>
</song>
</now_playing>
Using the displaying XML data in flash tutorial I was abel to get the text that I want display using this ActionScript code:

Code:

function loadXML(loaded) {

if (loaded) {

_root.artist = this.firstChild.childNodes[0].childNodes[0].firstChild.nodeValue;
_root.title = this.firstChild.childNodes[0].childNodes[1].firstChild.nodeValue;
band_txt.text = _root.artist;
song_txt.text = _root.title;
} else {
trace("file not loaded!");

}

}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("now_playing.xml");
I just want to be able to pull the imageLarge tag from the XML in to the flash movie. This XML changes everytime the song that I'm listening on
iTunes changes so I would like to have the Actionscript refresh say like every 4 minutes and have a transition for the new info. Any help to get me started in this direction would be great.

Thanks ahead of time.

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But FOR NOW MY PROBLEM IS
WITH ACTIONSCRIPT, cause I still using duplicate, how to display an image according to a boolean variable. Here is my code. Thanks for helping.
Merci beaucoup

for (i=0; i<Name_length; i++) {
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setProperty("Nom" add i, _y, yposition);
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...
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The Parent also contains 4 buttons, each with the same code attached:

on (release) {
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//currentPresImage="liquidPics/large/backbarlarge.jpg";
tellTarget(2){
gotoAndPlay(10);
}
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The code changes the value of the variable "currentPresImage" to a string URL indicating the source of the image file corresponding to the released button.

Current pres image is then used in the first frame of the child clip "2" as follows:

loadMovie(_parent.currentPresImage, "3");
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The code works fine for 2 out of the four images but for some reason the other 2 dont appear when I test the movie.

eg. the button with the following code works fine:
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currentPresImage="liquidPics/large/plant2Large.jpg";
//currentPresImage="liquidPics/large/backbarlarge.jpg";
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but when the button with this code is released:
on (release) {
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the loaded image isnt visible..??????????????


I have checked the value of currentPresImage and it is changed correctly.

Also, when I add the code from the "working" button to a "broken" one, it works but only to display the working buttons image.

The URL's are definately correct.

It seems as if its something to do with the images themselves.

Any suggestions??

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Im working with 3 Movie Clips:
Parent 1
Child 2
Child of Child 3

The Parent also contains 4 buttons, each with the same code attached:

on (release) {
currentPresImage="liquidPics/large/plant2Large.jpg";
//currentPresImage="liquidPics/large/backbarlarge.jpg";
tellTarget(2){
gotoAndPlay(10);
}
}

The code changes the value of the variable "currentPresImage" to a string URL indicating the source of the image file corresponding to the released button.

Current pres image is then used in the first frame of the child clip "2" as follows:

loadMovie(_parent.currentPresImage, "3");
which loads the image indicated by currentPresImage into the cild of child clip 3.

Now for the problem.............
The code works fine for 2 out of the four images but for some reason the other 2 dont appear when I test the movie.

eg. the button with the following code works fine:
on (release) {
currentPresImage="liquidPics/large/plant2Large.jpg";
//currentPresImage="liquidPics/large/backbarlarge.jpg";
tellTarget(2){
gotoAndPlay(10);
}
}

but when the button with this code is released:
on (release) {
currentPresImage = "liquidPics/large/backbarlarge.jpg";
tellTarget (imageSwap) {
gotoAndPlay(10);
}
}
the loaded image isnt visible..??????????????


I have checked the value of currentPresImage and it is changed correctly.

Also, when I add the code from the "working" button to a "broken" one, it works but only to display the working buttons image.

The URL's are definately correct.

It seems as if its something to do with the images themselves.

Any suggestions??

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(may have been submitted incomplete by accident)...
Hi. This is a stripped down version of my slide show for trouble shooting.

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what needs to be done so that I can assure that an image will actually be displayed for a certain period of time, before the next one is loaded?

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Hello,

I am trying to allow a user to upload a file and then have this file displayed in Flash.

Currently I have:


ActionScript Code:
import flash.net.FileReference;
var progressBar:MovieClip;
var reference:FileReference = new FileReference();
var referenceListener:Object = {};
var scriptLocation:String = 'uploader.php';
var progressBarHeight:Number = 10;
var progressBarY:Number = 650;
var progressBarColor:Number = 0xF9A61A;
uploadButton_mc._visible = false;
reference.addListener(referenceListener);
referenceListener.onSelect = activateUploadButton;
referenceListener.onProgress = updateProgress;
referenceListener.onComplete = restart;
referenceListener.onHTTPError = handleError;
referenceListener.onIOError = handleError;
referenceListener.onSecurityError = handleError;
chooseButton_mc.onRelease = choose;
uploadButton_mc.onRelease = uploadCurrent;
update_percent._visible = false;
function activateUploadButton():Void {
    display_txt.text = reference.name;
    uploadButton_mc._visible = true;
}
function choose():Void {
    reference.browse([{description:'Image Files (*.jpg;*.gif;*.png)', extension: "*.jpg;*.gif;*.png"}]);
}
function handleError(errorName:String, detail:Object):Void {
    restart();
    if (arguments.length === 2) {
        if (typeof detail === 'number') {
            display_txt.text = 'HTTP Error #'+detail;
        } else {
            display_txt.text = 'Security Error: '+detail;
        }
    } else {
        display_txt.text = 'IO Error';
    }
}
function makeProgressBar(x:Number, y:Number):MovieClip {
    var bar:MovieClip = createEmptyMovieClip('progressBar_mc', 0);
    bar._visible = false;
    bar.beginFill(progressBarColor);
    bar.lineTo(180, 0);
    bar.lineTo(180, progressBarHeight);
    bar.lineTo(0, progressBarHeight);
    bar.lineTo(0, 0);
    bar.endFill();
    bar._width = 0;
    bar._visible = true;
    bar._x = x;
    bar._y = y;
    return bar;
}
function restart():Void {
    removeMovieClip(progressBar);
    display_txt.text = '';
    uploadButton_mc._visible = false;
    update_percent._visible = false;
    chooseButton_mc._visible = true;
}
function updateProgress(fileReference:FileReference, bytesLoaded:Number, bytesTotal:Number):Void {
    update_percent._visible = true;
    uploadButton_mc._visible = false;
    update_percent.text = Math.ceil((bytesLoaded/bytesTotal)*100)+'%'
    display_txt.text = fileReference.name;
    progressBar._width = Math.ceil(180*(bytesLoaded/bytesTotal));
}
function uploadCurrent():Void {
    chooseButton_mc._visible = false;
    progressBar = makeProgressBar(5, progressBarY);
    reference.upload(scriptLocation);
}

And then in the PHP file I have:


Code:
<?php
if ($_FILES['Filedata']['name']) {
move_uploaded_file($_FILES['Filedata']['tmp_name'], 'upload_directory/' . basename($_FILES['Filedata']['name']));
}
?>
Now all of this works fine, however, what I wish to do now is load this uploaded movie into a clip on the stage to preview what has been uploaded.
I have an attached an FLA of what I have done so far.
Another member has done something similar here. But I am not sure how to adapt that into mine.

Any help would be appreciated.

Cheers

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Can anyone help me with this please??

http://www.actionscript.org/forums/s...576#post340576

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Below is the code that I have for a flash 8 document. I am trying to have a flash document the has a list in the datagrid that is connected to a mysql db. I have successfully done this. When a user clicks on a product in the datagrid it populates the details below the grid and I have done so successfully. What I now need is to show a picture of the product in the details section. I can display the path of the image that is located in the db, but I can't get the image to show. I would also like to see how to show different images for different vendors, each vendor has its own image size, so if I put just one image placeholder then some of the images will be scewed. I need something that shows image in placeholder 1 if company=1, show image in placeholder 2 if company=2, etc.


Code:
/*This defines the location of the files we are going
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import mx.controls.gridclasses.DataGridColumn;
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var column = new DataGridColumn("j3");
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var column = new DataGridColumn("j4");
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products.dataProvider = r_string;
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var sendData = new LoadVars();
var r_string = new LoadVars();
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mypath89 =_global.mypath + "products.php";
sendData.sendAndLoad(mypath89, r_string, "post");
function getResponse(result){
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var r_string = new Array();
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r_string.push(
{ productid:this["productid"+i],
j1:this["model"+i],
j2:this["price"+i],
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j4:this["interiordesc"+i]
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}
products.dataProvider = r_string;
}
//Populate the form
//==============Show Customer Details=========================
custf=function(){
var sendData = new LoadVars();
var recData = new LoadVars();
recData.onLoad = getResponse1;
sendData.productid = products.selectedItem.productid;
mypath81 =_global.mypath + "productform.php";
sendData.sendAndLoad(mypath81, recData, "post");
}
function getResponse1(result){
if (result == true) {
model.text = this['model'];
price.text = this['price'];
material.text = this['material'];
interiordesc.text = this['interiordesc'];
this.ref['holder_mc'+i].loadMovie(this['picture'+i])
picture.text = this['picture'];
feature1.text = this['feature1'];
feature2.text = this['feature2'];
feature3.text = this['feature3'];
feature4.text = this['feature4'];
}
}
products.addEventListener("cellPress",custf);
/*I have not shown all fields in the database on the form but if you wanted to
show more of the fields you would just add then to the list above.*/

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Hi,

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Regards,
Doktor G

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I want to use this preloader code:


Quote:




this.onEnterFrame = function() {
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loaded = picture.getBytesLoaded();
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Hey everybody

tryind to redo the effect on this site (http://alextrochut.com/) but can't get it done....

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hello all,
i'm having a strange image display problem where i load an external image onto the stage, then at runtime if i put a sprite over part of that image, say a pulldown menu covers the image temporarily, after the sprite goes away the image repaints with a 2 or 3 pixel offset from the uncovered part of the image.

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michael

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I have a bar on my website which displays the last 10 SMS messages that have been sent to the website by the users. [click here]

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I've been messing with the "cylinder image display" from levitated.net, and I really admire his work!

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I found this, which is truly inspired and a lovely smooth rotation 'thing' for a set of images.

http://www.levitated.net/daily/levCy...geDisplay.html

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I'm building an mp3 player with sound spectrum and basic playback functions that is driven by external xml file. I want to add a image from the xml file that dynamically displays with the next and previous buttons. Images are loading, stuck on removing. Code below

//constants for Sprectrum
const PLOT_HEIGHT:int = 165;
const CHANNEL_LENGTH:int = 188;

//Sound variables
var music:Sound = new Sound();
var channel:SoundChannel = new SoundChannel();
var position:int;
var currentSound:Sound = music;
var currentIndex:Number = 0;
var playing:Boolean = true;

//XML declarations
var xml:XML;
var songlist:XMLList;
var loader:URLLoader = new URLLoader();

//Button listeners
pp_btn.addEventListener(MouseEvent.CLICK, togglePause);
next_btn.addEventListener(MouseEvent.CLICK, nextSong);
prev_btn.addEventListener(MouseEvent.CLICK, prevSong);

//Sprectrum listener
addEventListener(Event.ENTER_FRAME, onEnterFrame);
music.addEventListener(Event.SOUND_COMPLETE, onPlaybackComplete);

//XML loaded listener
loader.addEventListener(Event.COMPLETE, whenLoaded);
//load XML file.
loader.load(new URLRequest("songs.xml"));


//Functions
//Load and walk through XML file.
function whenLoaded(e:Event):void
{
xml = new XML(e.target.data);
songlist = xml.song; //accesses to song tag in xml file
getMusic = new URLRequest(songlist[0].url);//get music from songlist
music.load(getMusic);//load music
imageLoader = new Loader();//Declare new loader
imageLoader.load(new URLRequest(songlist[0].img));//accesses file from song list
addChildAt(imageLoader, 1);//Render image to stage, set coords and transparency
imageLoader.x = 25;
imageLoader.y = 35;
imageLoader.alpha = .3;
soundChannel = music.play();//plays the music
songTXT.text = songlist[0].title; //gets song name from xml
soundChannel.addEventListener(Event.SOUND_COMPLETE, nextSong);//runs the next song function when a song completes

}

//Skip forward
function nextSong(e:Event):void
{
if (currentIndex < (songlist.length() - 1))
{
currentIndex++;
}
else
{
currentIndex = 0;
}
var nextReq:URLRequest = new URLRequest(songlist[currentIndex].url);
var nextTitle:Sound = new Sound(nextReq);
soundChannel.stop();
songTXT.text = songlist[currentIndex].title;
var nextImage = new Loader();
nextImage.load(new URLRequest(songlist[currentIndex].img));
nextImage.x = 25;
nextImage.y = 35;
nextImage.alpha = .3;
addChildAt(nextImage, 1)
removeChild(imageLoader);
soundChannel = nextTitle.play();
songPlaying = true;
currentSound = nextTitle;
soundChannel.addEventListener(Event.SOUND_COMPLETE, nextSong);
}

//Skip backward
function prevSong(e:Event):void
{
if (currentIndex > 0)
{
currentIndex--;
}
else
{
currentIndex = songlist.length() - 1;
}
var nextReq:URLRequest = new URLRequest(songlist[currentIndex].url);
var prevTitle:Sound = new Sound(nextReq);
soundChannel.stop();
songTXT.text = songlist[currentIndex].title;
var nextImage = new Loader();
nextImage.load(new URLRequest(songlist[currentIndex].img));
var prevImage = songlist[currentIndex - 1].img;
addChildAt(nextImage, 1)
nextImage.x = 25;
nextImage.y = 35;
nextImage.alpha = .3;
soundChannel = prevTitle.play();
songPlaying = true;
currentSound = prevTitle;
soundChannel.addEventListener(Event.SOUND_COMPLETE, nextSong);
}


//Play-Pause button
this.pp_btn.pauser.visible = false;
function togglePause(e:MouseEvent):void
{
if(playing)
{
position = soundChannel.position;
soundChannel.stop();
songPlaying = false;
this.pp_btn.pauser.visible = true;
this.pp_btn.player.visible = false;
}
else {
soundChannel = currentSound.play(position);
this.pp_btn.pauser.visible = false;
this.pp_btn.player.visible = true;
}
playing=!playing;
}

//Stop and replay button.
ss_btn.addEventListener(MouseEvent.CLICK, stopHandler);
this.ss_btn.starter.visible =false
function stopHandler(e:MouseEvent):void
{
if(playing)
{
soundChannel.stop();
this.ss_btn.starter.visible = true;
this.ss_btn.stopper.visible =false;
}
else {
soundChannel = currentSound.play();
this.ss_btn.stopper.visible = true;
this.ss_btn.starter.visible = false;
}
playing=!playing;
}

//Draw sprectrum
var bytes:ByteArray = new ByteArray();

function onEnterFrame(event:Event):void
{
SoundMixer.computeSpectrum(bytes,false, 0);

var g:Graphics = this.graphics;

g.clear();
g.lineStyle(0, 0x6600CC);
g.beginFill(0xFFFFFF);
g.moveTo(0, PLOT_HEIGHT);

var n:Number = 0;

// left channel
for (var i:int = 0; i < CHANNEL_LENGTH; i++)
{
n = (bytes.readFloat() * PLOT_HEIGHT);
g.lineTo(i * 2, PLOT_HEIGHT - n);
}
g.lineTo(CHANNEL_LENGTH * 2, PLOT_HEIGHT);
g.endFill();

// right channel
g.lineStyle(0, 0xCC0066);
g.beginFill(0x663330, 0.5);
g.moveTo(CHANNEL_LENGTH * 2, PLOT_HEIGHT);

for (i = CHANNEL_LENGTH; i > 0; i--)
{
n = (bytes.readFloat() * PLOT_HEIGHT);
g.lineTo(i * 2, PLOT_HEIGHT - n);
}
g.lineTo(0, PLOT_HEIGHT);
g.endFill();
}

function onPlaybackComplete(event:Event)
{
removeEventListener(Event.ENTER_FRAME, onEnterFrame);

}

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I am trying to use some of the code from the tutorial scrolling thumbnails to make a simple rollover and display image without the scrolling thumbnails, i want them just static not moving.

User can simply click on a sheep and than the wool will show in the middle. I already have had a go at it, and dont know where i have gone wrong, please help, my flash file is here;
http://www.pay4advertising.com/tests/yarn_14.fla

Oh this is the error message;
**Error** Symbol=panel, layer=Layer 2, frame=1:Line 1: Statement block must be terminated by '}'
on (release) {

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 4: Syntax error.
_parent.newname1._y = 170;// on the stage.

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 1: Statement block must be terminated by '}'
on (release) {

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 4: Syntax error.
_parent.newname1._y = 170;// on the stage.

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 1: Statement block must be terminated by '}'
on (release) {

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 4: Syntax error.
_parent.newname1._y = 170;// on the stage.

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 1: Statement block must be terminated by '}'
on (release) {

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 4: Syntax error.
_parent.newname1._y = 170;// on the stage.

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 1: Statement block must be terminated by '}'
on (release) {

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 4: Syntax error.
_parent.newname1._y = 170;// on the stage.

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 1: Statement block must be terminated by '}'
on (release) {

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 4: Syntax error.
_parent.newname1._y = 170;// on the stage.

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 1: Statement block must be terminated by '}'
on (release) {

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 4: Syntax error.
_parent.newname1._y = 170;// on the stage.

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 1: Statement block must be terminated by '}'
on (release) {

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 4: Syntax error.
_parent.newname1._y = 170;// on the stage.

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 1: Statement block must be terminated by '}'
on (release) {

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 4: Syntax error.
_parent.newname1._y = 170;// on the stage.

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 1: Statement block must be terminated by '}'
on (release) {

**Error** Symbol=panel, layer=Layer 2, frame=1:Line 4: Syntax error.
_parent.newname1._y = 170;// on the stage.

Total ActionScript Errors: 20 Reported Errors: 20



thankyou

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Andy

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