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How To Make A Button Play


How can i make my button play a sound without stopping ?

I want to press a button and play sound until i release .

Thank you.

Eldar52




FlashKit > Flash Help > Flash ActionScript
Posted on: 08-09-2002, 10:42 AM


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Make A Button Play()
how do i use AS to control a button to activate.... (re-play the movie that is in it's up state)...

myButton.gotoAndPlay(1);

doesn't seem to do anything. I just want to make a button play the movie in it's up state in a frame action.

Does this make sense?

I have also tried referring to the movie inside of the button state...

myButton.myMovie.gotoAndPlay(1);

that doesn't do anything either...

please help... thanks....

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I have Flash MX 2004 and am using actionscript 2. I made a button for my movie to play but somethings wrong with the script and it wont play. Heres all the action script for the button:

on (press) {

//stopAllSounds Behavior
stopAllSounds();

}
on (release) {

//Play Internal Sound Behavior
if(_global.Behaviors == null)_global.Behaviors = {};
if(_global.Behaviors.Sound == null)_global.Behaviors.Sound = {};
if(typeof this.createEmptyMovieClip == 'undefined'){
this._parent.createEmptyMovieClip('BS_back',new Date().getTime()-(Math.floor((new Date().getTime()) /10000)*10000) );
_global.Behaviors.Sound.back = new Sound(this._parent.BS_back);
} else {
this.createEmptyMovieClip('_back_',new Date().getTime()-(Math.floor((new Date().getTime()) /10000)*10000) );
_global.Behaviors.Sound.back = new Sound(this.BS_back);
}
_global.Behaviors.Sound.back.attachSound("school is back");
if (true) {
_global.Behaviors.Sound.back.start(0,1);
}
//End Behavior

}
on (rollOver) {

//Play Internal Sound Behavior
if(_global.Behaviors == null)_global.Behaviors = {};
if(_global.Behaviors.Sound == null)_global.Behaviors.Sound = {};
if(typeof this.createEmptyMovieClip == 'undefined'){
this._parent.createEmptyMovieClip('BS_menue',new Date().getTime()-(Math.floor((new Date().getTime()) /10000)*10000) );
_global.Behaviors.Sound.menue = new Sound(this._parent.BS_menue);
} else {
this.createEmptyMovieClip('_menue_',new Date().getTime()-(Math.floor((new Date().getTime()) /10000)*10000) );
_global.Behaviors.Sound.menue = new Sound(this.BS_menue);
}
_global.Behaviors.Sound.menue.attachSound("click") ;
if (true) {
_global.Behaviors.Sound.menue.start(0,1);
}
//End Behavior

}



goScene_btn.onRelease = function (){
gotoAndPlay("Scene 1", 97);
};


---------------------------------------------------------------
Its that last line up there ^ that doesnt want to work, everything else works fine. When i do a check on the code the error says:

**Error** Scene=Scene 1 movie start, layer=Button1, frame=96:Line 49: Statement must appear within on handler
goScene_btn.onRelease = function (){

Total ActionScript Errors: 1 Reported Errors: 1


So can anyone help me make this button work? thx

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Code:

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