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How To Make A Drag'n'drop Change Mid Drag?



Help! I already know the script to make a Movie Clip drag and droppable.
But how do I make it switch to a different Movie Clip in the middle of being dragged?
Please please help.



FlashKit > Flash Help > Flash General Help
Posted on: 06-08-2005, 01:04 AM


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Drag & Drop . . .A Change Of Scenery?
Hi there fellow flashers!

I have seen several flashers trying to change scenes using a button nested inside of a movieclip. I am trying to accomplish the same task, except I would like to change scenes using a CONTINUE button within the movie clip, that changes scenes based on the results of the Drag and Drop excersise in the MC. Curious??? If anyone would like to see the the .fla, click here:

http://www.kevinrockwell.com/flash/drag_drop.html


or

click here to download the .fla:

http://www.kevinrockwell.com/flash/drag_drop.fla

Any insight would be much appreciated, and you are welcome to the use the code for the drag & drop.



This is the actionscript I have been trying on the CONTINUE button. I am trying to reference the variable named 'resultsField'. It is a textfield that displays the feedback results of the drag and drop. I used a conditional, but couldn't determine if I'm using the wrong target or referencing the variables incorrectly or both.


on (release) {
tellTarget ("_level0.DragAndDrop.DD_Assets") {
if (resultsField == correctFeedback) {
gotoAndPlay ("Scene 2", 1);
} else if (resultsField == incorrectFeedback) {
gotoAndPlay ("Scene 3", 1);
}
}
}

[Edited by hermithaag on 06-21-2001 at 11:43 AM]

Drag And Drop, Change A Variable, Please Help
ok, i have a burger, and a fatman, and a separate mouth. on frame two of the fatman movie he gets fatter, i can drag the burger into the fatmans 'mouth'from the main scene and the burger disappears and the man gets fatter.(goes to frame 2 of fatman)
i also have a score variable declared in frame one actions.. score = 250

ActionScript for my button:

on (press) {
        startDrag(this, true);
}
on (release) {
        score -= 10;
        tellTarget ("_root.burger") {
                _visible = false;
        }
        stopDrag();
        if (this._droptarget == "/mouth") {
                _root.fatman.gotoAndStop(2);
        }
        
}


i want score to go down by 10 when the burger is dropped but the score does not change. why not?

Using Drag & Drop To Change Dynamic Text Field
Hi Everyone! I'm new to Flash and am a bit confused, but I will try to keep this as simple as possible. I am creating a quiz where the user will drag a word over a picture and if it is correct, a dynamic text field over the picture will display the word "YES".

Here is the script I have thus far:

code:
on(press) {
startDrag(this);
_root.answer="";
}
on(release) {
stopDrag();
if (this._droptarget == "/DTOffice") {
_root.answer="YES";
}

}



"DTOffice" is the name of my movie clip and is the correct destination for the dragged word.

QUESTIONS
1. I feel like my problem may be with button usage? Right now, everything is a movie clip (the draggable word and the destination box). Does there have to be a button involved somewhere?

2. My destination movie clip ("DTOffice"), should that be a variable name? an Instance name? I know my problem is in that line of code because if I put any text in the 2nd line (under startDrag where it sets the value of the dynamic field initially), it will display correctly. ALSO, if I put an else statement after the if (to say else root.answer="NO"), the code will go right to the else statement and will display "NO" the entire time.

I hope this makes sense and somebody can help me out, I appreciate any help or advice anyone can provide!

Drag It Drop It But How Do I Make It Return?
Hello to all the clever dudes and dudettes out there,

I need your help! for some time I have been trying to achieve an effect using action script, but hell, do you think I can do it?? oh no not on your nelly!

The effect that I am trying to do is this. Within my movie I have movie clips that you drag and drop onto another movie clip that acts as a trigger for and this all works as a navigation system for the main viewing area. It all works perfectly well, the only problem is the return to original position. The movie clips "snap" rather than "glide" back to the point of origin.

The effect I am trying to achieve has been beautifully executed on the desktop chooser element at the bottom of the nav by these people:

http://www.ominodesign.com/home.html

I have asked them via email how they did it, but have not recieved a reply.

Does anyone out there know any scripting or where I'll find a source file/tutorial to get this sorted please?

Diggz

Drag And Drop Change Order Of Film Clips Being Played,
Hi all,

I'm a newbie who's trying to do a very ambitious flash project...
Basically - i have filmed 6 scenes and i am making a website where the users almost edit them together for themselves.
I want to have the clips looping and playing and the ability for the user to drag and drop them into an order at the bottom of the page and then they play in that order top right...
can anyone point me in the right direction as i'm totally lost...
i know bits of code but i dont really know where to start with arrays...and the user being able to change the order of the clips playing.

Thanks a lot,
Rachel

How Do I Make Something Drag But Without Change Its _x Or _y Possition?
here is what i wanna do
i want my little icon follow my mouse but with out changing my little icon's _x
how do i do that?

(1)drag Drop In 3 (2)drag Dropin 3 ...print 3 Contents (1)+(2)
i want to do the following.

drag (dynamic text file link)1 of choice of x text file links
into an area where all text file links can then be printed..(the text file itself)


[1] [2] [3] [4] [5]...


(basket)


drag drop [1] then [2] then [3] then [4] into (basket)

then print textfiles related to [1] [2] [3] [4]

if sombody could point me to a good tutorial or help me on my way?

thanx

Make Drag N' Drop Snap Into Place
I am wondering if anyone has the code to make my drag and drop movie clip "snap" into place when it roles over another (given) movie clip.
Here is the code that I am using so far. It is located on an invisible button inside the movieclip which is being dragged in the main time line:

on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
if (_droptarget eq "/one") {
gotoAndStop ("p1");
} else if ( _droptarget eq "/two") {
gotoAndStop ("p2");
} else if (_droptarget eq "/three") {
gotoAndStop ("p3");
} else if (_droptarget eq "/four") {
gotoAndStop ("p4");
} else {
gotoAndStop ("p5");
}
}

If this is not clear, please let me know. I am getting desperate, and can't find a tutorial with a clear answer.
Thanks. Gabrielle

Load External Txt Or Xml To Make Drag & Drop?
I am attempting to create something similar to the language exercises on the BBC website located here: http://www.bbc.co.uk/worldservice/le.../listen3.shtml

Anyone have any ideas?

Any help or guidance would be greatly appreciated...


TIA

Drag & Drop ? How Do You Make Something Fall To A Certain Point When You Let Go Of MC
I have a Drag & Drop Question. PLEASE HELP!!!!

How Do you make a certain MC fall down to a certain point when you let go of MC? LIKE GRAVITY!

http://www.AltGraphicDesign.com/Mr_Myers/Mr_Myers.html

If you look on the bottom of the flash site I'm creating, there is a Shell and a Starfish that you can drag.

I'm looking to be able to drag and drop those objects, but instead of just staying there in the place where you left it, the dragable MC or button falls down to the ground and perhaps bounces? I would just be happy with falling!

Help!!!

Thanks!

[F8] Drag And Drop - Make Hotspots React?
I've got a drag and drop interaction where I want the target area(s) to highlight (change _alpha from 40 to 15) when the user drags the selection over it and to fade back to 15 when they drag out, but I can't get the hotspot to react to anything. I've tried putting in invisible buttons in, assigning the action to the movie clip instances and to the drag object, but no luck...

See the attached file...right now I'm forcing the target to drop into the first area on release, but I'll get to that next...

Any ideas on how I can do the highlight areas??

Here's the code, if that helps:


Code:
var droppedIn = false;
drag_mc.onRelease = function() {
trace("this._droptarget "+this._droptarget);
this._x = 106;
this._y = 200;
droppedIn = true;
this.gotoAndStop(4);
stopDrag();
};
drag_mc.onPress = function() {
startDrag(this, true);
};
drag_mc.onRollOut = function() {
chart_mc.hit1._alpha = 15;
if (droppedIn == false) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
};
drag_mc.onRollOver = function() {
if (droppedIn == false) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(4);
}
};
drag_mc.onDragOver = function(){
trace("drag_mc.onDragOver "+this._droptarget);
if (this._droptarget == " /chart_mc/hit1") {
chart_mc.hit1._alpha = 60;
}
}
drag_mc.onDragOut = function(){
trace("drag_mc.onDragOut "+this._droptarget);
chart_mc.hit1._alpha = 15;
}
stop();
Thanks!!

Make Drag And Drop Quit Dragging
I have several drag and drop interactions in which they get points if they drag it to the correct position. The problem is they can move it out and back again to keep adding points to their score. I need to put some code in the correct portion of the drag and drop code that will make the word stay where it is when it's correct instead of letting them drag it again. Can anyone help me? thanks

Make Drag And Drop Quit Dragging
I have several drag and drop interactions in which they get points if they drag it to the correct position. The problem is they can move it out and back again to keep adding points to their score. I need to put some code in the correct portion of the drag and drop code that will make the word stay where it is when it's correct instead of letting them drag it again. Can anyone help me? thanks

Drag Abd Drop, Rollover When Drag Is Over Drop Target?
Hi, im using Flash MX 2004.

I am building a drag and drop, and I have a MC that can be dragged around the stage. The trouble im having is trying to make the drop location do something when i drag the MC over/off it.

I have the following code which works.

objectToDrag.onMouseMove = function() {
if ((objectToDrag.hitTest(dropper)) && (component._beingDragged == true)) {
dropper._alpha = 50;
temp++;
trace("working"+temp);
}
}

This will make the clip i am dragging the draggable MC over change alpha, but for the life of me I cant figure out how to get the alpha to change BACK, after the draggable MC is taken away from the 'dropper'.

Is there a better way that hitTest??

Cheerz,
Dwayne

Drag Drop & Make The Mouse Stop Clicking
I have created a Drag and Drop with 3 hit states for each of the drag and drop's..... Its counting +1 when it locks into the hit state... However, I need to add a line of code so that when it does lock you can NOT click on the movie clip symbol (the mousedown option..) does anyone know how I can add to this code? Because if you keep clicking it add's +1 to the variable if It can be clicked again....... Please I have been busting my a** trying to get this to work...

Here is my code for the drag and drops....


onClipEvent (load) {
origX = this._x;
origY = this._y;
this.drag=true;
}
onClipEvent (mouseDown) {
if ((this.hitTest(_root._xmouse, _root._ymouse))&&(this.drag)) {
this.startDrag();
}
}
onClipEvent (mouseUp) {
if (this.hitTest(_root._xmouse, _root._ymouse)) {
this.stopDrag();
// see if the dropZone conatins the center of this mc
if (_parent.dropperb4.hitTest(this)) {
_parent.myCount4+=1;
this.gotoAndPlay(2);
this.drag=false;
// center it on the drop zone
this._x = _parent.dropperb4._x;
this._y = _parent.dropperb4._y;
} else {

// return it to its original location
this._x = origX;
this._y = origY;
}
}
}

Drag Drop & Make The Mouse Stop Clicking
I have created a Drag and Drop with 3 hit states for each of the drag and drop's..... Its counting +1 when it locks into the hit state... However, I need to add a line of code so that when it does lock you can NOT click on the movie clip symbol (the mousedown option..) does anyone know how I can add to this code? Because if you keep clicking it add's +1 to the variable if It can be clicked again....... Please I have been busting my a** trying to get this to work...

Here is my code for the drag and drops....


onClipEvent (load) {
origX = this._x;
origY = this._y;
this.drag=true;
}
onClipEvent (mouseDown) {
if ((this.hitTest(_root._xmouse, _root._ymouse))&&(this.drag)) {
this.startDrag();
}
}
onClipEvent (mouseUp) {
if (this.hitTest(_root._xmouse, _root._ymouse)) {
this.stopDrag();
// see if the dropZone conatins the center of this mc
if (_parent.dropperb4.hitTest(this)) {
_parent.myCount4+=1;
this.gotoAndPlay(2);
this.drag=false;
// center it on the drop zone
this._x = _parent.dropperb4._x;
this._y = _parent.dropperb4._y;
} else {

// return it to its original location
this._x = origX;
this._y = origY;
}
}
}

Drag & Drop - "if" Drag's = Drops Script
HELP! I don't know a lot about flash script!

I have created a drag and drop. I want to make the users complete the drag and drop before they can move on. I want to include a script that checks to see if all items are in the correct boxes then "gotoandplay" the next frame where the navigation is active.

I have attached the drag and drop. Here's what I want to write (just need help writing it correctly):

IF
drag1 = drop1
drag2 = drop2
drag3 = drop3
drag4 = drop4
drag5 = drop5
drag6 = drop6
then gotoandplay frame2
If not, keep checking

Drag And Drop MC, Involves Polygonal Boundary, Drop Into Trash.
Hello. This is my desperate problem:

I am creating a circuit diagram designer.
There is basically instructions on the left, in a scrolling textbox (taken care of) and above that a rectangle with a bunch of components in it.

You need to be able to drag the circuit part from the side bar (a duplicate, so that the original remains in the same spot), and to a square on the grid on the stage of this program(Should snap to place...). Each clone should be able to be moved. Like so: You Press on a MC to drag it, the thing you are dragging to the stage is of course a clone. You release the mouse button, so it drops on the grid. It snaps into place. *Oops, you made a mistake. You press on it again, it is draged by your mouse to another square, and does not make a clone. *mind Changes... I dont want to use this one any more. You press on the MC, drag it to a bin which animates to show you the MC is being dragged over it. You release, the MC in question is deleted/removed...

You need to be able to rotate circuit parts by clicking on it so that it highlights, then pressing space bar.

It must also be possible to delete a duplicate by dragging it to the trash (an image/ MC), and last but not least, it is required to save the contents of the stage, or print them off.

Please note that to print it off, there are 2 input boxes outside the stage. One for the title, and one for the Users' Name. When they click on the print button, the two dynamic text fields must retrieve the values from the box outside of the programs' stage.

One Last detail: The cloned objects to be dragged around net to be in a six co-ordinate polygonal boundary, so that no-one can place any objects outside of the stage.

If anyone can help me, i would greatly appriciate it. I need to get this done asap. The graphics have been taken care of, it is just the coding to be done now. HELP, HELP PLEASE!




Thanks - Matt K

Drag&Drop Duplicate Movie With Drop Target
Hi There...

I'm creating a game where people can design their own cell phone by adding diamonds to it, a "Bling Phone" if you will. You will be able to add 4 types of diamonds to it, change the phones skin, add music to it, give it a name etc etc

I've got it to a stage where it when you click on a diamond(mc) on the stage it duplicates a hidden diamond(mc with a button inside) off stage and you can drag it around etc and then click save. Theres a script which grabs the instance name, x and y position of every diamond on the stage and stores it into a multi dimensional array which will be fed into a mysql database for retreival purposes at a later date.

Now my problem is i would like to be able to use the phone(mc) as a drop target but i'm not sure where to put the droptarget script. does it go on the original MC diamond or the duplicated mc diamond with the button inside it ?

Once a diamond has been dropped onto the phone i would also like it if the user then drags the diamond off the phone it gets deleted. I think i've got it half working but my variables which keep track how many diamonds are on stage dont appear to be updating.

I've attached the .fla file to this post if some is interested in taking a look and helping me out. The droptarget script is only on the blue diamond so far.

Any help would be much appreciated.

Thanks

Rob

Drag And Drop - Multiple MC's On To A Single Drop Target
Hi All

I am struggling with a drag and drop excercise.

I have 15 movie clips that need to be dragged over a single drop target in a specific order. i.e 1,2,3,4, when the correct movie clip is dragged to the drop target a movie within the drop target needs to advance a single frame to display the result of the correct movie clip being dragged over the drop target.

Would I be correct in thinking I need to use some kind of array to compare the clip that is being dragged to the frame position of the drop target?

I have the bones of this working and need advice / help on getting the clips to work in the specific order required. I can post my code if needed.

Thanks in advance.

btw - am using Flash MX 2004 Professional

[fmx] Drag And Drop With Multiple Drop Locations
Hi

I am trying to make a draggable object have two drop locations, but it will still only drop to one. Please if anyone can help me or notice my mistake it would be really appreciated.


on (release) {
if (_root.DragMotor._droptarget == "/Socket2") {
_root.DragMotor._x = _root.Socket1._x;
_root.DragMotor._y = _root.Socket1._y;
_root.CheckMotorDrop();
} else {
_root.MotorDropped = 0;
}
if (_root.DragMotor._droptarget == "/Socket1") {
_root.DragMotor._x = _root.Socket2._x;
_root.DragMotor._y = _root.Socket2._y;
_root.CheckMotorDrop();
} else {
_root.MotorDropped = 0;
}

function CheckMotorDrop () {
//set the speech bubble to give information
_root.txtSpeech = "You have added a motor to the circuit.";
setProperty(_root.DragMotor, _width, 55);
setProperty(_root.DragMotor, _height, 55);
_root.MotorPowered = 1;
_root.DragMotor.play();
_root.MotorDropped = 1;
}


Thanks for your time, Matt.

Drag And Drop With Additional Drop Area
Hi there i have a little project on at the moment, an educational game for children, where items need to be dragged from one position to another, but with the possibility of being dragged to a seperate holding area first, before being dragged to their final resting area.

i have this code which deals with a straight 'a to b' drag and drop function:


Code:
setProperty(_root.boing,_visible,false);
function dragSetup(clip, targ) {
clip.onPress = function() {
startDrag(this);
this.beingDragged=true;
};
clip.onRelease = clip.onReleaseOutside=function () {
stopDrag();
this.beingDragged=false;
if (eval(this._droptarget) == targ) {
this.onTarget = true;
_root.targ.gotoAndStop(2);
} else {
this.onTarget = false;
_root.targ.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
clip.myHomeX = clip._x;
clip.myHomeY = clip._y;
//the variables below will store the clips end position
clip.myFinalX = targ._x;
clip.myFinalY = targ._y;
clip.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (!this.beingDragged && !this.onTarget) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the circle is dropped on any part of the target it slides to the center of the target
} else if (!this.beingDragged && this.onTarget) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
setProperty(_root.boing,_visible,true);
}
};
}

dragSetup(circle_mc,targetCircle);
dragSetup(circle2_mc,targetCircle2);
dragSetup(circle3_mc,targetCircle3);


which i have then tried to adapt to 'a to b possibly via c':


Code:
function dragSetup(clip, targ, drop) {
clip.onPress = function() {
startDrag(this);
this.beingDragged = true;
};
clip.onRelease = clip.onReleaseOutside=function () {
stopDrag();
this.beingDragged = false;
if (eval(this._droptarget) == targ) {
this.onTarget = true;
this.onDrop = false;
_root.targ.gotoAndStop(2);
} else if (eval(this._droptarget) == drop) {
this.onDrop = true;
this.onTarget = false;
_root.targ.gotoAndStop(1);
} else {
this.onTarget = false;
this.onDrop = false;
_root.targ.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
clip.myHomeX = clip._x;
clip.myHomeY = clip._y;
//the variables below will store the clips end position
clip.myFinalX = targ._x;
clip.myFinalY = targ._y;
//the variables below will store the clips end position
clip.myDropX = drop._x;
clip.myDropY = drop._y;
clip.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (!this.beingDragged && !this.onTarget && !this.onTarget) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
trace("didn't drag anywhere");
//if the circle is dropped on any part of the target it slides to the center of the target
} else if (!this.beingDragged && !this.onDrop && this.onTarget) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
trace("correct!");
} else if (!this.beingDragged && !this.onTarget && this.onDrop) {
this._x -= (this._x-this.myDropX)/5;
this._y -= (this._y-this.myDropY)/5;
trace("teacher drop area");
}
};
}
dragSetup(circle_mc, targetCircle, dropPlace);
dragSetup(circle2_mc, targetCircle2, dropPlace);
dragSetup(circle3_mc, targetCircle3, dropPlace);


any ideas where i'm going wrong? it looks right to me but only ever seems to work when you drag 'a to b'

thanks,
dave.

Drag And Drop - When Drop Targets Overlap
Hi,

Please see
http://www.paraminionstudios.com/dump/PleaseHelp.zip for the files I'm requestiong help on (upload tool is not working).

Drag and drop the power generator "icons" on the left of the screen into the designated areas in the 3d scene to "install" power generators along the side of the building.

I have 4 designated regions in a 3d rendered scene. there are 4 dragable power generator "icons" on the far left of the screen. When the generator icons are dragged and dropped upon one of the 4 targets, the target mc advances to frame 2 of the target mc, and the generator icon disappears (actually the generator icon mcs simply advance to frame 2 of the mc.. a blank kframe). Frame 2 of each of the targets contains a small graphic of a generator that fits the perspective of the 3d scene.

my problem here is that my target MCs overlap slightly. This is causing some issues. if you have already "installed" generator 1, and you then go to drag another icon just below target1, flash is getting confused because of the overlapping. Is it possible to change the instance name of the target after dropping a generator icon on the target so that the script doesn't get confused? the layer order doesn't seem to have any bearing on anything here as I had hoped.

The file is located (upload tool isn't working) at:
http://www.paraminionstudios.com/dump/PleaseHelp.zip

On "vacation", working for a client. never fun.

Drag And Drop
Ok folks I have a cd player on the main timeline its turned into a MC instance name player then inside player is a cd that is a button and a MC so
it can be dragged. Also inside player is a box instance name box . Also inside player is MC text instance name txt . What I want to happen is when
you drag the cd over the box it tells the text to play . I have tried to do this with great stress here is the code i have on the cd mc. I can make the cd
drag but I cant get the txt to play when it the cd is drooped into the box.can someone please help

on (press) {
startDrag ("../cd", true);
}
on (release) {
stopDrag ();
if (getProperty("../cd", _droptarget) eq "../box") {
tellTarget ("../txt") {
gotoAndStop (2);
}
}
}

Drag -n- Drop
hi all. i´m kinda new to actionscript. i want to make a floating interface that is draggable. It works so far. check it out: http://www.probus.f2s.com/interface.swf

but now i want an image under the interface that isn´t draggable(it will be visible throught the lens and it will probably contain a magnify-effect)
Is it possible to apply a drag-action to more than one movieclip, or could i apply the drag-action to the whole file by leaving the target-option empty, and simply exclude the image behind the lens?
I hope someone can help me with this.

Drag And Drop
Hello

My dilenma is this?
Im trying to have a drag and drop object lets say a
BOX = a

I wanna drag it to a circle = b

Which in turn will initiate a response = c

How do i do this in actionscript??


Thanks

Drag And Drop
How do you create some dynamic actionscripting in a game for eg.
You have a few ball symbols on the stage and a symbol of a bag. You can only put 5 balls into the bag before you get a meassage that the bag is full. You move the balls into the bag using the startdrag and droptarget actions, the balls can also be removed by dragging them out of the bag again.

I know how to write this code its simple.
But how do you tell flash when the bag is full? What will the code look like?????

Please advise

Drag & Drop...
a common effect im trying 2 achieve here is the DRAG & DROP effect, whereby i'll be using it to navigate through my site. Anyone can help on how it can be done? Thanx

DRAG AND DROP, HELP
Hi there,

I got 7 icons and 7 blank boxes in the movie. All the 7 icons got to be dropped to the right box and if the icon is dropped to the right box then a message "you are right" will appear and the particular box will be high-lighted (its like a signal to tell you that you have dropped the icon to the right box) but if you drop the icon in the wrong box then the icon will go back to the original spot (where the icon was) and a message "please try again" will appear (the box will not be high-lighted because its not the right answer).

I've managed to use the "hit test" action to do it but the message will appear indefinitely.

I will really appreciate it if anybody out there can help me on this.

Please help! Thanks in advance.

Drag And Drop
I try to make a drag and drop button but...

I make one and it works well.
My problem is with 2 buttons.
I drag button1 and all the buttons drag(move)...
I only want drag(move) button1 not all.
I want to drag the 2 buttons but not at the same time.
I want something like that, 8 folders that i can move one then the other and so on...

Best Regards

Drag And Drop Help
I have 3 buttons. I want to drag and drop only one in random order.
My problem is that when i try drag one all the other buttons drag to.
All buttons are in seperate layer(3 layers).

I think i have to put something in target(????).
I try the name i gave to the button but didnt work.
All buttons still drag and drop in the same time.
I only want one in each time.

(supose i learn with 3 then i can use in 12 )

Best Regards

Rui

Drag And Drop
I have 3 buttons. I want to drag and drop only one in random order.
My problem is that when i try drag one all the other buttons drag to.
All buttons are in seperate layer(3 layers).

I think i have to put something in target(????).
I try the name i gave to the button but didnt work.
All buttons still drag and drop in the same time.
I only want one in each time.

The cose i use is:
on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
}

What do i put on the "" ?
I try the name of the button but didnt work.
I dont know how to name a instance on a button, because there is no option available.
Movie Clip - Behavior and "Name"(here i can name a instance)
Button - Behavior and "Option"(here i cant)

I try evan with a Movie clip but that way i have more problems, i only can drag the last layer and when i clik on any part of the scene he drags to.
Because the option Mouse Down and Mouse UP is for the entire scene.
With movie clip i can name a instance but didnt work to.

Hel me please, i'm complited LOST...

Best Regards

Rui

Ps: Sorry to put so many posts but i realy need this fix

Drag And Drop
Does anyone know if it's possible to drag and drop something from one mc to the next, put have it dropped within the mc in a specific frame. Or does it always just appear on top of that mc?

EG:
Drag a circle from MC1 to MC2 to a drop target called square1. MC2 consists of many frames, and the square1 is in frame 20. You drag the circle and it is dropped on the square1. When you move through MC2 the circle should disapper because it was dropped a few frames earlier and now you are in frame 40. Is this possible, or will the circle appear in every frame of that MC it were dropped into?

Let me know if this is unclear.....
L

Drag And Drop Help Please
I am having the worst time trying to make an object dragable in flash5. I have checked the tutes and all of them appear to be for flash4, or I am just really dumb and cant understand. So far the only thing I can figure out is this:

1. convert said object to symbol (button)

2. assign the action on mouse event (press)

3. assign action start drag

I know that those steps are only part of the process, but can someone please help me figure this out? I'm going bald from all the hair I've pulled out. Thanks.

Drag -n- Drop Help...
I have been trying to do the drag-n-drop tut..but for some reason..I can the ball (draggable object) to be shown. It is invisible. Cant see it anywhere. Here it my code:

1. New project. Made new MC>>>> Made ball (button) inside of this MC.

MC name: ballbutton
Instance name: ball

2.Gave button inside MC the actions of:
on (press) {
startDrag ("/ball", true);
}
on (release) {
stopDrag ();
}

3.Dragged movie to the stage.....all worked fine 'till here!

4.Made new MC "hole"...and made graphicimage of a "hole" inside of MC. Dragged that MC to the stage/

5.Went to "ballbutton" MC and added this code to the instance/button inside the MC:

on (release) {
if (GetProperty ("/Ball", _droptarget) eq "/Hole") {
setProperty ("/ball", _visible, "0");
}
}

6.Added a new layer (just for actions)

Frame 1: if (getProperty ("/ball", _visible )=0) {
nextScene ();
}

Frame 2: gotoAndPlay (1);
Can somebody tell me what I am missing...or where a good "EASY" tut on this would be? Thanbks -whispers-

Why Can't I Drag And Drop?
Isn't the way to get a button to a frame in a movie simply to drag it there from the library? well I can't do this. I can select it but it hops back to the library when I release the mouse. what gives?

Drag And Drop
I am work on the "Laser Effect" Tutorial and I can't pass the :
Drag a copy of the "line" symbol into the first frame of the TEMP layer and center it
Drag a copy of the "ball" symbol into the first frame of the LASER CONTACT layer

How do I drag a object into a frame.

DRAG AND DROP
hey, i really need to know how to drag and drop something in a movie, without dragging the ENTIRE SCREEN! if you know how to do it, please help me, its not that hard, im probably just being a dumbass! this is my code right now :

on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
}

PLEASE HELP!

(ps. this is totoally irrelevant but do you know how to actionscript keyboard into your game or interactive movie?)

DRAG A & DROP
NEED HELP!!

What is a simple way to Drag & Drop buttons from one
stupid thing to the next stupid thing??

Drag And Drop
If you have made a movie clip and are able to drag it, how do you make it go to a specific place when you release it? And how do you make it go back to the starting position if the place where you released it is the wrong one?

Drag And Drop
I would like to know how you specify an area where you can drop a movie clip and how you make it go back to the original position if it's dropped outside that area. (I have Flash 4).

Drag & Drop
I am trying to make a project in which users drag shapes back to their original spots (after they have been rearanged in an animation.) I am using Flash 5 and would appreciate any help with getting the objects to drag and drop correctly. If someone could maybe show me and example of something similar it would be a great help. Thanks.

- Gogeta

Thanks On The Drag Drop
Thanks to everyone who gave me hand and pointers in the right direction the ( its a drag and drop with return to orginal postion if note a certain area and reaets another clip to orginal x and y)

on (press) {
_root.movieclip02._x = 670;
_root.movieclip02._y = 284;

startDrag (_root.movieclip01);
}
on (release) {
stopDrag ();
if (this.movieclip01== (parent.drop_areaMC)) {
_root.movieclip01._x = 670;
_root.movieclip01._y = 359;
tellTarget ("_root.anim_clip") {
gotoAndPlay (2);
}
} else {
setProperty ("", _y, OrgY);
setProperty ("", _x, OrgX);
}
}

Thanks On The Drag And Drop
Thanks to everyone who gave me hand and pointers in the right direction the ( its a drag and drop with return to orginal postion if note a certain area and reaets another clip to orginal x and y)

on (press) {
_root.movieclip02._x = 670;
_root.movieclip02._y = 284;

startDrag (_root.movieclip01);
}
on (release) {
stopDrag ();
if (this.movieclip01== (parent.drop_areaMC)) {
_root.movieclip01._x = 670;
_root.movieclip01._y = 359;
tellTarget ("_root.anim_clip") {
gotoAndPlay (2);
}
} else {
setProperty ("", _y, OrgY);
setProperty ("", _x, OrgX);
}
}

DRAG En DROP
ok guys
i have one square and five circles

you can drag the circles

now what i want to do is;
when you drag circle 1 to the squar and drops it in the square, movie 1 starts playing
when you drag circle 2 right in the square movie2 starts playing
.............
how should i make this?
how can i make the box sensitive for the circles? and
how does it knows wich circle is dropped?


thx guys

Drag And Drop O Fun...
So i made a little drag and drop interactive thingy, you drag parts of a face onto the face, you know what im talking about. But the problem is, there were a lot of clips, so i put it in a clip, that when an arrow is clicked back or forth a couple more face pieces are displayed. But now the draging or dropping wont work, but it works fine when not put into a clip!

help!

Drag And Drop
Hey, if I have a bunch of draggable movie clips, how do I bring the clip I'm dragging to the top? (Rather, on top of the other MCs.)

Drag And Drop
what does the .pop() do ?
if (_droptarget.split("_", 2).pop() eq "1")

p.s.
I am looking for a good example of a drag and drop interaction I can use. If you know of any I would appreciate it.

Drag & Drop
Dear Flahers,
Im in trouble, I have 3 objects, that i want the user to be able drag then drop them in their right places.
i did the following
lets say the movie clip called A, and to be dropped on movie clip B.

in MC A, i put a button, that has this action :
on (press) {
_root.A.startDrag ();
}

and in the action of MC itself i put
onClipEvent (enterFrame) {
if (this._dropTarget eq "/b") {
this.stopDrag}

and i do the same for the rest of the movie clips that i need them to be dragged to other places.

when i run it, the first object i drag and drop works perfectly, and then i go to drag the second one, but it doesnt move, sometimes it moves very very slowly.

any object that i drag first works perfect, and the rest dont.
Any Idea??????????
Thank you All

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