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How To Make Something Visible On Click Of Button


Hi,

I am trying to make a menu appear within my movie. The menu in question is in the library of the same movie. I simply want the user to be able to click a button and then the menu appears. Here is the code I have came up with but it does not work, I am new to actionscript so probably got it all wrong.

if (menu_btn.onPress)
{menu._visible = true;}
else if
(menu._visible = false


I would appreciate any help.




ActionScript.org Forums > ActionScript Forums Group > ActionScript 2.0
Posted on: 04-11-2006, 04:33 PM


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Cant Make Symbol Visible With Button Click
this is so simple its embarresing, but it dosn't work.

I am trying to create an effect where I press a button, a symbol become visible.
So, i created two buttons called blue and green.
on the blue button i placed this code.

on(release){
blu=1
grn=0
}


on the green button I placed this code.

on(release){
blu=1
grn=0
}

I inserted a layer called lyr_blue and inserted this code.

setProperty("_root.blue", _visible, "0");
if (blu==1) {
setProperty("_root.blue", _visible, "1");
}


I inserted a layer called lyr_green and iserted this code.

setProperty("_root.green", _visible, "0");
if (grn==1) {
setProperty("_root.grn", _visible, "1");
}

but it doesn't work for some reason.

I have read SAMS teach yourself Macromedia MX in 24 hours and I am currently reading friends of Ed's Foundation Action Script for Macromedia Flash MX.

So far none of the books have helped.

Please can someone help
Tricia

View Replies !    View Related
Cant Make Symbol Visible With Button Click
this is so simple its embarresing, but it dosn't work.

I am trying to create an effect where I press a button, a symbol become visible.
So, i created two buttons called blue and green.
on the blue button i placed this code.

on(release){
blu=1
grn=0
}


on the green button I placed this code.

on(release){
blu=1
grn=0
}

I inserted a layer called lyr_blue and inserted this code.

setProperty("_root.blue", _visible, "0");
if (blu==1) {
setProperty("_root.blue", _visible, "1");
}


I inserted a layer called lyr_green and iserted this code.

setProperty("_root.green", _visible, "0");
if (grn==1) {
setProperty("_root.grn", _visible, "1");
}

but it doesn't work for some reason.

I have read SAMS teach yourself Macromedia MX in 24 hours and I am currently reading friends of Ed's Foundation Action Script for Macromedia Flash MX.

So far none of the books have helped.

Please can someone help
Tricia

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How To Make Text Visible When A Button Is Pressed?(and Not Visible At All Other Times
My unfinished .swf can be found here:
http://blitzing.5u.com/Untitled-1.htm
What do i have to do to have the correpsonding text appear when i push a button? I got
on (release) {
}
down but pretty much no clue what to do from there. Btw, each text-field-thingy is on a separate layer. Thanks

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Why Does A Draggable MC Become Visible Where The 'make Visible' Button Is Clicked?
Hello, i have a MC which is draggable and controlled by the code below.
The first time the user opens the draggable mc, it is positioned nicely on the screen (where i have placed the instance of the MC, then made it invisible).

But if the user closes the draggable MC, then click on the 'open' button, it appears where the user clicks the button.

This looks very ugly.

How can i tell the MC to become visible where the initial MC is placed on the screen?

code i'm using


Code:
largeimg._visible = false

largeimg.onPress = function() {
this.startDrag();
if (this.closeMC.hitTest(_xmouse, _ymouse, true)) {
this._visible = false
largeimg.gotoAndPlay(1)
}

};
largeimg.onRelease = stopDrag;
The window is reopened when a button is clicked


Code:
enlarge.onRelease = function() {
_root.largeimg._visible = true
_root.largeimg.gotoAndPlay(2)
}
Thanks a lot for any help in advance

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Make A Button Visible Only In A Particular Frame
hey this is nithin...im working on flash cs3

my as3 code is:
Code:
Code:

function eventResponse1(evt:MouseEvent):void {
gotoAndStop(30);}
lab_but1.addEventListener(MouseEvent.MOUSE_UP,eventResponse1);

function eventResponse2(evt:MouseEvent):void {
gotoAndStop(60);}
lab_but2.addEventListener(MouseEvent.MOUSE_UP,eventResponse2);

function eventResponse3(evt:MouseEvent):void {
gotoAndStop(126);}
lab_but3.addEventListener(MouseEvent.MOUSE_UP,eventResponse3);

function eventResponse4(evt:MouseEvent):void {
gotoAndStop(121);}
lab_but4.addEventListener(MouseEvent.MOUSE_UP,eventResponse4);


Now i made a button on Frame 130...and added this code to above one's..
Code:


Code:
function eventResponse5(evt:MouseEvent):void {
gotoAndStop(133);}
lab_but5.addEventListener(MouseEvent.MOUSE_UP,eventResponse5);


Im getting this error...and that button is also not working...
Code:

Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at gotit10_fla::MainTimeline/gotit10_fla::frame1()


here is the fla file...http://nithin1234.googlepages.com/gotit10.fla

Any help....plzzz

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Make A Button Visible Only In A Particular Frame
hey this is nithin...im working on flash cs3

my as3 code is:
Code:
function eventResponse1(evt:MouseEvent):void {
gotoAndStop(30);}
lab_but1.addEventListener(MouseEvent.MOUSE_UP,eventResponse1);

function eventResponse2(evt:MouseEvent):void {
gotoAndStop(60);}
lab_but2.addEventListener(MouseEvent.MOUSE_UP,eventResponse2);

function eventResponse3(evt:MouseEvent):void {
gotoAndStop(126);}
lab_but3.addEventListener(MouseEvent.MOUSE_UP,eventResponse3);

function eventResponse4(evt:MouseEvent):void {
gotoAndStop(121);}
lab_but4.addEventListener(MouseEvent.MOUSE_UP,eventResponse4);
Now i made a button on Frame 130...and added this code to above one's..

Code:
function eventResponse5(evt:MouseEvent):void {
gotoAndStop(133);}
lab_but5.addEventListener(MouseEvent.MOUSE_UP,eventResponse5);
Im getting this error...and that button is also not working...

Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at gotit10_fla::MainTimeline/gotit10_fla::frame1()
here is the fla file...http://nithin1234.googlepages.com/gotit10.fla

Any help....plzzz

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I have both button created.. Only I want the second button only to be visible AFTER the 1st button is released.

How do I do that without placeing the buttons on seperate frames?

PLEASE HELP.. THANKS

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All of that is fixed accept that code.

Is it possible when the buttons are in load level 2 and the form is in 1.? (So that those buttons can preform the action 2 goto that form and fill in my desired button related text)

Greets,

a music hippy.

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A question I have is:

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this is the scrip i have so far:

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hi,
i have this script to animate my button.
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when first loading the swf, i want to have the first button already in the 'press' status.
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but that confuses my function of the button states.
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_selassi
this is the scrip i have so far:


ActionScript Code:
var buttonActive;_global.buttonRelease = function(which) {if (buttonActive != nil) {with (buttonActive) {mc_butover._visible = false;mc_butup._visible = true;}}};for (i=1; i<=4; i++) {with (_root["but"+i]) {butOn = false;mc_butover._visible = false;}_root["but"+i].onPress = function() {_global.buttonRelease(buttonActive);this.mc_butup._visible = false;this.mc_butover._visible = false;butOn = true;buttonActive = this;};_root["but"+i].onRollOver = function() {if (buttonActive != this) {this.mc_butover._visible = true;} else {this.mc_butover._visible = false;}};_root["but"+i].onRollOut = function() {this.mc_butover._visible = false;};}

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hi,
i have this script to animate my button.
so fare it works fine. the buttons are mc and have three states: one for up, one for over and one for press.
when first loading the swf, i want to have the first button already in the 'press' status.
i tried to do it with this:
but1.mc_butup._visible = false;
but that confuses my function of the button states.
Any help is appreciated. Thank you
_selassi
this is the scrip i have so far:


ActionScript Code:
var buttonActive;_global.buttonRelease = function(which) {if (buttonActive != nil) {with (buttonActive) {mc_butover._visible = false;mc_butup._visible = true;}}};for (i=1; i<=4; i++) {with (_root["but"+i]) {butOn = false;mc_butover._visible = false;}_root["but"+i].onPress = function() {_global.buttonRelease(buttonActive);this.mc_butup._visible = false;this.mc_butover._visible = false;butOn = true;buttonActive = this;};_root["but"+i].onRollOver = function() {if (buttonActive != this) {this.mc_butover._visible = true;} else {this.mc_butover._visible = false;}};_root["but"+i].onRollOut = function() {this.mc_butover._visible = false;};}

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Thanks a bunch to whomever...

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Im making a photo gallery where the level 0 movie contains a movie clip with links to load other movies that contain the pictures. i'm doing this so the user doesn't have to wait for the entire gallery to load before viewing anything.

so right now i have for each button within a movie clip:

on (release) {
this._visible=0;
loadMovieNum ("bleh.swf", 1);
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and for the bleh.swf i have a link to unload that movie. what i'm trying to find is a way to get the main movie clip from the level 0 movie to become visible after the level 1 movie is unloaded. any suggestions?

thanks.

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Hi there!

at first i have to say i am from germany and have been out of school for a couple of years, so my english is probably not be the best, nevertheless, i hope you'll understand me.

ok, here we go:
i have made a map in FlashMX and the rivers, towns and borders are on single layers.
i´d like to have 3 checkboxes under the map so that you can choose "only show rivers / towns / borders" or a combination of all.
it is supposed be like the function you have in fMX but in the final movie (or document, however you want to call it).
i´ve visited a lot of tutorial sites but i haven´t found anything!
now i've come to this board and i really hope that somebody here can help me (or tell me a better solution)

so far, greetings!

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Hi there,

I'm trying to make a game which requires the opponents to hit each other's hands for getting some points. Each hit has its own videos; one wide and one close-up. For example when you try to pull your left hand when you see the approaching left hand of the computer, you press "x"(Key.isDown(88)in the file rootcode.txt i've uploaded); and if(this is the point i'm trying to realise) you can press it within first 9 frames of that video of the approaching hand, the second video would be the zoomed one of your successful backward move of your left hand. To do this i've created a movieclip(MainMC)(the approaching hand) and inside i've put the two possibilities(SubMCs) of the zoomed ones(backward move or being hit)on seperate layers.

The problem is i can't access their ._visible's from the root timeline. Because of this, the movie playing is always the one on the layer on top of the other.

Also with the code i tried before on the root, i couldn't use a variable in a keylistener(one was in an object function for example)in the timeline of a movieclip in order to solve the "within9frames" case. I've put a frame counter on the second frame of the MainMC but i can't use it because of this variable or/and visibility problem. Or am i totally going on the wrong lane?

I've uploaded here "rootcode.txt".

Any help would be greatly appreciated,
Thanks.
Ucan Payanda

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probably a simple question but im using MX 2004, how do i set the working mode (ie.. normal) in the actions panel? the little button that usually does it offers features such as view line numbers and word wrap and thats it. i also have no parameters area visible, how do i make it visible? my textbooks are out of date, am on a deadline to complete my work, anny help much apreciated. thanks

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In short, I have a variable called dim_01 that is set at 0 until a person "visits" a certain frame. Once they hit that frame, dim_01 is set = to 1.

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I am using Flash MX and have limited exposure to action script so feel free to spell things out...talk real slow.... and maybe even a little bit louder... so I'll be sure to understand....

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We have a flash project, and it is related to some modifications of the text.
Unfortunately, I'm not working only for myself, I'm just a coder. Designer prepared all the staff, everything in MC as needed, but inside movieClips there are more than 10 layers, and sometimes not all of them needed to be shown.
Unfortunately, objects in that movieClips are just drawings.
Because, there are hundreds of that staff, is it possible to make the total layer invisible/visible programmatically?
("make everything mc" is not a solution :( )
Digging in help, found this:
The following example makes all objects in the first layer invisible:
fl.getDocumentDOM().getTimeline().layers[0].visible = false;
but it is working only in mx version. Need something similar in as3 or at least as2.

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We have a flash project, and it is related to some modifications of the text.
Unfortunately, I'm not working only for myself, I'm just a coder. Designer prepared all the staff, everything in MC as needed, but inside movieClips there are more than 10 layers, and sometimes not all of them needed to be shown.
Unfortunately, objects in that movieClips are just drawings.
Because, there are hundreds of that staff, is it possible to make the total layer invisible/visible programmatically?
("make everything mc" is not a solution :( )
Digging in help, found this:
The following example makes all objects in the first layer invisible:
fl.getDocumentDOM().getTimeline().layers[0].visible = false;
but it is working only in mx version. Need something similar in as3 or at least as2.

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Thank you for the ComplexButton RollOver/RollOut Effects. I was able to create the Flash file mentionned below. The only problem is all except one movie clip are hidden behind the last one placed on the Main timeline. How can I change the hierarchy when the rollover action is triggered so each mc is shown on top of the others ?

Fla file - http://www.ittflygt.ca/Files/1729035.fla

Swf file - http://www.ittflygt.ca/Files/1729038.swf

Html file - http://www.ittflygt.ca/Files/1729052.html

Thanks,
MMorency
Québec, Canada

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