I Dont Use The Timeline
I never had the (dis)pleasure of learning previous versions of flash. I jumped right in to AS3 about 6 months ago.Everything is going good, except one thing is nagging me. Im not using most of Adobe CS3's tools and I'm wondering if I'm missing out on something. All I do is just write pure AS3 code. I dont use the timeline, or the library, or the authoring/drawing tools. When people ask questions about frames and the timeline and GoToAndStop() and things like that, I have no idea what they are talking about. (Ive recently learned that I might as well be using FlashDevelop, since it doesnt have all of that stuff, and its free anyway, but thats beside the point.)My question is, should I start using the timeline? Should I get used to working with frames? Right now I code all my animations by hand, using timers and events, since I came from a C++ and OpenGL background.I'm not sure if I'm ignoring some of Flash's great tools and strengths, or if I'm better off sticking with the way I do things.
KirupaForum > Flash > ActionScript 3.0
Posted on: 01-21-2009, 04:10 PM
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Droptargets Dont Work If Not On _root Timeline?
http://www.kirupa.com/developer/acti...t/dragdrop.htm
i did this tutorial, but for the life of me i just cant get the droptargets to work if the objects arent on the root timeline.
can anyone please lend a hand
Problem Editing A Template - Dont See The Entire Timeline
On a different template if I go all the way to the end of the timeline, I dont see the complete flash video. it ends just before the some buttons "drop in", also, where would I go, to see on a timeline the changes that load after I click on a button.
For example like a template like this one:
http://www.templatemonster.com/flash...tes/22452.html
Check Dont Works,I Dont Know Where Is The Mistake
What I΄m trying to do is next. When you roll over a button , him has to check if a mc has the frame in number 27 and if its oky tell another mc to play o what ever
on (rollOver) {
if (_root.klip.de.klips.pantalla.klips.pntgrand._curr entframe == 27) {
_root.klip.de.klips.pantalla.pntgrand.gotoAndstop( 1);
} else {
_root.klip.de.klips.pantalla.pntgrand.gotoAndPlay( 2);
DONT WORK I DONT KNOW WHY
if (_root.klip.de.klips.pantalla.pntgrand.currentFram e<=27) {
tellTarget ("_root.klip de klips .pantalla.klip panta back") {
gotoAndPlay(2);
}
}
}
}
dont work ider
Easy Question... I Dont Know Why I Dont Know It....
erm..
this is a bit stupid really.. what do i put on a button instance to make a file download to the user's computer..
eg when they click on the button it downloads a jpeg from the sever..?
stupid aint it...
Dont Understand Why This Dont Work
ok this file is from another post and workes fine as far as the movement and stopping. i tried to add a button to it but the function seems to overtake every other script in the movieclip. heres the fla. is there a workaround or am i doing this wrong?
thanks for your time!
OnDrag:scroll Thru Timeline / OnRelease: How To Resume Playing The Timeline
i want to scroll thru the timeline by dragging a slider. (just like scolling thru QT) framenumber will be calculated based on slider._x.
when release slider, timeline should play from that point normally
when i stop dragging the slider, the procedure of gotoAndPlay(calculatedFramenumber)does not stop and movie sticks on that frame where slider-button was released.
slider-button-code:
on (press) {
startDrag("", false, 276.5, 331.5, 757.5, 331.5);
}
on (release) {
stopDrag();
}
slider mc-code:
onClipEvent (enterFrame) {
slideframe = math.ceil(1.892*(_x-276.5)+1908);
_root.gotoAndPlay(slideframe);
}
onClipEvent (mouseUp) {
_root.play();
}
can anyone help me on that simple issue?
Controlling A Movie Clip's Timeline Separately From Main Timeline
I've got a problem here that I've been trying to figure out for a while now, and it seems like it should be way easier than this. Here's what I've got:
I'm trying to make a neato little flash swf with lots of buttons that you can push and another little movie clip will show some little animation.
I thought I could get this done pretty simply by making a bunch of buttons, giving them an over, down, hit, sound, etc. and then having one single movie clip do all of the animations, but cleverly use stop(); and gotoandplay();
I have tried a few different ways, searched through the help & tutorials, looked all over forums on the internets, and I still can't get this to work. The main timeline is really just 1 frame, and its only purpose is to just hold all of the buttons. I have given all of the buttons instance names (ending with _btn). There is a separate layer in the main timeline for the actionscript alone, and was hoping to put all of the gotoandplay commands there. The code that I am trying to use in that frame is:
Code:
this.WV_btn.onRelease = function(){this.productzmovie_mc.gotoAndPlay(2);
};
The productzmovie_mc has a command to stop(); in the first frame, and I am trying to get a button to skip to the next frame to get it going. I put a stop(); on the last frame of that animation so that it won't run through the whole thing on the first button press. If I remove that stop(); on the first frame, the whole animation just runs whenever I test it and the button has no effect.
I thought this would be way simpler than making 25 separate movie clips and hiding them or spawning them. Does anyone know what I could be doing wrong here? This seems like a pretty simple operation, and I am probably screwing up some mundane detail (I always do that). Be gentle, I am trying to learn Flash and I am a bigtime n00b. I can post the .fla if you need to see it, but it's pretty simple so far, just lots of buttons.
Thanks!
ActionScript Differences Between Main Timeline And Movie Timeline?
Hello,
Could someone explain the difference if Action Script is on the main timeline or in a movie clips time line which is on the main timeline?
I guess I mean is with regards to referring to other items or movie clips or external scripts etc.
To try and clarify what i'm going on about....
I have a form that uses a php script. The form.swf is brought into my main movie with 'loadmovie' action script.
When the form.swf is run on its own it works. When someone enters the info and hits 'send' the form gets what it needs from the php script and then goes to a 'sucsess' frame. Great.
But..
When the form.swf is run from within my main movie and someone hits 'send' the form goes to my 'fail' frame (even though it is sending the email), the php script is returning a 'fail - invalid email entered' message to the flash form (the email was valid though!!).
Because the form.swf works on its own I'm guessing that, when loaded into the main movie, i need to add something to make it talk to the php properly.
The odd thing is that it must be talking to the php as it is sending the email!!! So why is the php sending back a 'fail' and not a 'success'.
It could be that the form.swf is just not getting a response from the php and so it going to the fail frame. In which case, if my form movie is within my main movie what do i add to the php (or action script) to receive the info to the nested movie.
I cant work it out.
Thanks soooo much for your help.
Julian
Play Movie In Timeline But Keep Main Timeline In Place
Hello,
Scenerio: You are at frame 1 of the timeline and it's stopped, you hit a button and it jumps you to frame 20 and then at frame 20 a movie clip plays.
Question. Can I have that movie play for however long I want (let's say it's a 100 frame movie) BUT have my main timeline still sit on frame 20? And then when the movie is done playing it goes to frame 21 of the main time line? Currently I have to make my main timeline be the same length as any movie I have in it, and so my main timeline ends up being an absurdly long.
Just a general answer will help - which action scripts would I be looking to use (I'm using Flash 8 Pro)?
Thanks
Playing Timeline In Reverse Mode (the Whole Timeline, Not A MC)
hi,
I have to make a flash book where you can view each page forward and backwards - as if you were actually reading the book by clicking on a next or back button depending on what you wanna do.
My problem is: I have the main timeline and all the animations are placed there without using any MCs.
i know a similar topic has been covered hundred of times on this forum, but i didn't found anything covering this specifical issue.
All topics refer to MC's placed on the timeline, but i have all my stuff on the main timeline, without any mc's, so.... i have to ask
Is there any script to make the movie, once stopped, move backwards and then stop, when it finds the stop command?????????
Help!
Thanx in advance
Mcclaine
Movie Clip Timeline Vs. Main Timeline
Ok, i have made a movie clip in Swift 3d and have imported it into Flash MX. Now it is in the first frame as flash will place it there and what i would like to have happen is to tell frame 1 that when the movie clip's timeline ends and stops(frame 90) to then move the parent timeline to continue with stuff
If any one reads this please help or refer me to a MX book that is worth the valuble time we think we have!
Mike
Child MC Timeline Controlling _root Timeline
I have a main Timeline which holds a child MC. The Child MC (text01aMC) runs to a length of 156 frames (text fades up and fades down). I'm trying to move the main time line forward one frame once the child clip has reached frame 156.
I'm using the following code:
stop();
if (_root.text01aMC._currentframe>=156) {
_root.gotoAndPlay(2)
}
This code doesn't seem to do anything?
Can anyone help.
Looping Timeline W/ Delay Swf Imported To New Timeline
I'm pretty new at this and I may be having a conceptual problem. I made a movie that loops with an action script delay. That part works fine. When I preview it plays the way I want it to with a delay before it loops again. Then I export to a swf. On my new movie I "import to library" the swf file. Then I drag it onto a keyframe on my timeline. The clip plays fine but the delay I had in the action script doesn't seem to work anymore. I'm sure there must be something wrong with the way I'm going about this. Is there some other way to delay the imported movie loop?
Thanks
Movie Symbol Timeline & The Main Timeline
Hi guys,
There is the frame in my main timeline which has a movie symbol and when the timeline heads reaches & stops at this frame & start playing the movie symbol timeline, i want that when the timeline head reaches at the end frame of the movie symbol timeline, it should take me to the any frame number/label of the main timeline i want.
I tried adding the action to the end frame of the movie symbol to take me to a different frame of the main timeline but it doesn't do anything. It remains at the same frame of the main timeline.
Is there any way out?
Regards, Rohit
Main Timeline Vs Mc Timeline Smackdown
I've made a little animation in a mc several instances of which sit looping on the main timeline.
I want these mcs to load at intervals on the main timeline, frame 1, 5, 10 etc. (a kind of twinkling stars thing if you must know.)
The problem is the main timeline overrides the mc's timeline.
I was able to sort of fix this by shortening the main timeline, but I can see this solution is not satisfactory for any number of reasons, and even at the most basic level it seems erratic.
Obviously my understanding of this issue is too theoretical and not practical enough, or the other way around.
How can I force the main timeline to really accept the mc timeline instead of just pretending to?
A Timeline Application? (NOT The Flash Timeline)
Hi All,
I'm looking for something I can use to create timelines for a web application I'm building.
When I say "Timelines", I dont mean the "flash timeline". I mean something like this: http://usfweb2.usf.edu/50/images/site/timeline-small.jpg
I've seen and used lots of handy flash chart applications, like "PHP/SWF Charts"
I'd like something just like that, but only to create timelines with.
Any ideas where to look? Google is no help cause if I search "Flash" and "Timeline" together, i get millions of results for THE flash timeline. :(
I'm willing to pay a bit for it too, so its alright if its not free.
A Value From The Main-timeline To A Moviclips Timeline
Hi!
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn΄t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
A Value From The Main-timeline To A Moviclips Timeline
Hi!
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn΄t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
Control Of Main Timeline From Another Timeline
Working in Flash Pro 8 (on a Mac), I've got a movie clip on the main timeline. Within the movie clip is a button which, upon pressing, reveals a series of three more buttons.
My objective here is that when you press any one of those given buttons that are within the single button that is within the movie clip an instance of which is on the main timeline that it will take you back to a specific frame on the main timeline.
I am having a devil of an unsuccessful time with the concept of connecting back to the main parent timeline from a child timeline.
Any words of direction on how this is accomplished would be, as usual, appreciated.
Christian Seaborn
seaborn.christian@gmail.com
I Just Dont Get It
ok, heres the thing, i made my movie and i made my music swf. now on the frame i wanted the music to start, i did load movie "music7.swf""layer one" wich works. now.. on my music swf. i got all the buttons working, and when i view it in aftershock, its all fine, however when i upload it, the music plays but the buttons arnt there. i cant understand it.
note: there is 25 layers in my main movie.
Dont Know If This Is Possible
does anyone know if you can define and change the shape of an object using script. I guess it might be like scripting and shape tween. just curious, thanks.
I Just Dont Get How To Fix This
if (walking == true) {
this.gotoAndStop("walking");
} else {
this.gotoAndStop ("standing");
}
if (Key.isDown(Key.CONTROL)) {
skick = true;
}
if (skick == true) {
this.gotoAndPlay("skick");
}
i want it so when you press the control button it will play a MC in a frame labeled skick. my problem is it just wont play, it will goto the frame but the MC will not play.when i removed the code above it it worked fine, how can i make it so it works?
many thanks
Help I Dont Know What To Do
ok on my site im working on i have a section were it says members names and its in a scrolling dynamic txt box and they names of members are in the .txt file but i need to add a little AIM pic next to there names for contacts but i cant figure out how to add the pics so they stay with the names dering the scroll, im sure i need to add a html code next to the names in the .txt but from what i have tryed its not working so if anyone has any clue plz reply
New Here And Dont Know Anything
i'm a 99% newbie at flash. i'm now learning cuz i wanna make my won website and such.can anyone point me in the direction of some h3lp. it would be greatly appreciated. i know that for some lfash websites people use dream weaver but i wanna be able to do cool effects ( Such as the flash thingy in the top left corner at http://www.shadowness.com ) just aim me and i'll be here, plz help..
I Dont Get It?
I dont get it, i am trying to make a game like a game were you can fly a plane and shot at peolple and for some reson when i put in the code the plane will only move when i hit the control key cuz that it the key that i can fire whith can you help me.
this is the code:
onClipEvent(load){
moveSpeed=10;
_root.laser._visible=false;
laserCounter=1;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.CONTROL)) { laserCounter++;
_root.laser.duplicateMovieClip( "laser"+laserCounter, laserCounter );
_root["laser"+laserCounter]._visible=true;
if (Key.isDown(Key.RIGHT)) {
this._x+=moveSpeed;
} else if (Key.isDown(Key.LEFT)) {
this._x-=moveSpeed;
}
if (Key.isDown(Key.DOWN)) {
this._y+=moveSpeed;
} else if (Key.isDown(Key.UP)) {
this._y-=moveSpeed;
Dont Know Is It Possible...
Problem is that I whant to load serveral text field variables from external txt or as file. Everything work just fantactic if I load each variable from it's own file, but his method requires 94 files to be made.
I'm searching for a way to load all variables from one file, but when I tried to use syntax like:
text="sdfj kdslfjlsk lksjl";
text1="hsdgfsdbfdshfvb ";
flash takes it as" text="sdfj kdslfjlsk lksjl";text1="hsdgfsdbfdshfvb ";
So it doesnt understand that there are two variables. Can anybody tell me solvation???
thankYou in advance
I Dont Know To Tell You This But ....
I dont know how to tell you this but you sometimes see clocks running on some webpages like in sky.com. Well i know thats done in html but i was just wondering if it could be done in a flash movie.
IF its yes, i really wish to learn it.
What action scripts do i have to write to do this.
Thanks alot yeah
Some See It, Some Dont?
Why when i create a flash movie wether it be navigation or even banners some pc's can view it and some dont. And its not that the ones that cant see it havent got flash player. Please help if possible.
I Dont Know If This Is Possible But...
I am making a jigsaw for a kids game and was wondering if there is a way to have a feature that once i have completed it i can just load it extra pictures for it into flash and flash will cut it up and add the code for me,
ie so images can be easily changed, possibly so the basic jigsaw is a template and the image loads into it??
Can anyone help me!!?
I Dont Know About This....
I dont understand dreamweaver. I want to make html pages that look good. I know how to use word very well. Is there anything like word I could use and it would make a webpage look good with good tools? Any ideas?
Thx
Jake
Dont Know
Is there a way in flash 5 when your editing the symbol movieclip to change where the little crosshair thing is positioned.. when you start a new movieclip it is blank but it has a + centered on the stage i want to chang the location of that if possible.. any way to do this????
I Really Dont Know What To Do...
Hi
Ive asked this before but as i only have t'internet at the library by the time some kind soul has replied I am on my merry way home
I have 400 products in an access database which is linked to a website via ASP using html and css. I dont want to use html and css i want to make the whole thing in Flash. Is there anyway of importing data into Flash MX2004. The products all have names, descriptions, thumbnails and large pics. At the moment i have flash objects above and to the left of the the imported data but it looks rubbish! I want to do it all in Flash
Can anyone solve this problem
Email me at yourmum100@hotmail.com if you can and we can come to an arrangement
thanks in advance
Rambona
I Dont Know How To Do This
Hi all
Can somebody tell me where to get tht gallery script from this page??
http://www.federicafontana.it/home.html
(with the squares)
i asked this question in many other boards but nobody could tell me how to do it.
thanks
Dont Know
when loading a seperate movie to the current one, how do you tell it where to position the movie? Say you want to load lol.swf to the center of the stage how do you do that... I know that i can just edit lol.swf so that it will pop up where i want it to.. but i want to be able to type in the position where i want it.. also can you change the size of the loaded movie????
Dont Know How?
hi there, i have a button in a movie clip. and i have about 100 of these movieclips(all identical). what i want to know is how can make it so that when u rollover all of the buttons(i n the movie clips) another movie clip will play.
any suggestions?...
I Know This Is Possible Its Just How I Dont Know
I have sorted my menu problem from earlier thread. I now need to know, how to:
on event set a variable to a value and then other events happen depending on that variable. Am sure its relatively easy coding but i am not relatively that clever.
I Dont Even Know If You Can Do This...
I was wondering if there is any way to make it so after you click the mouse a certain number of times, an animation will start. I am asking because I have a gun thats shoots, but after 7 shots, I want the reload animation to begin. Any help would be great!
I Dont Know Where Else To Go
Ok i have a large movie clip inside it are 24 other clips each with an xml loaded jpg image. I have a paice of code on the movie clip so i can drag the mouse acrossed it to move the large movie through its 24 frames. this all works great, but i have since added a dragable movieclip. I was wondering if there is a way to declare the dragable movies area not part of the large movies drag area. What i mean is if i move the dragable movie over the large movie is there a way to make the dragable movie area not part of the area to drag through the large movie time line? I have looked through the forums and tutorials and have found nothing really too helpfull, but i may have missed something( bad search words and all) any links to a tutorial or any advice will be appreciated..THX
? Dont Get It
people keep telling me to type this and that in the instance name.
but i dont know where the instance name thing is.
i would really b gratefull to anyone who helps me
Why Dont I Get This?
Hi,
Why does
var myNumber:Number = -10;
myNumber *= -1
trace(myNumber);
print out 10
but
var myNumber:Number = 10;
myNumber *= -1
trace(myNumber);
print out -10
I dont understand
Dont Changes The URL
Hi, i want to know if flash mx can keep the URL with action S. for example:
if you go to URL: www.rhemaministerios.net
you can see the URL change , on the URL BOX, and appear all the path of the hosting.
but i dont want this.
my question is, when a user type www.rhemaministerios.net on the URL BOX, allways appear the domain www.rhemaministerios.net (stay)
can we do this with flash.
or another solution ?
thanks a lot !
I Dont Even Know How To Ask This
I have a basic external .swf gallery/website and it works like a charm.
Now when i navigate from section to section the content differs in size and shape. I want to have a polygon/square in the background of the main .swf that adjusts its size according to the section the user is viewing.
I thought about just tweening and doing the animations in between but there has to be a smarter way to do it. ie. actionscript?
any direction for a place to find how to do this would be great.
[F8] I Dont Know Where To Put This >.>
But here it goes:
I'm creating a full screen website, and i want to to cover the entire page. It wont scale properly... For instance, i use Firefox, and with no tabs, it works fine, but when i open another tab, it scales in proportion to height and width. for instance, if the file was 500 pixels [width] by 500 pixels [height] and i scaled the width to 400, it would automatically change the height to 400 as well. that effect is undesired, does anyone know how to prevent that from happening?
I Dont Know What Else To Do
Hi everyone..
Whoever can help me solve this issue will have my eternal thanks!!!
I'm not a pro at flash but I learn quickly. Ive been building this site for myself but i have a problem.
I have an index page (where you an choose what language to view the page in), an intro (short flash animation) and the content part...
Originally i had 3 SWFs and had one load the next. It worked fine, but the content swf is pretty heavy because of the music it plays, so I put a preloader in the intro part, so that it preloaded the intro and the content all at once. That works fine, but when i get to the end of my intro, and tell it to gotoandplay my content frame, it just keeps looping the last movie clip in the intro.
I've noticed that it plays a tween instead of the movie clip, and on properties, it says loop instead of play once, but when i try to change it, it ownt let me..
This is the only thing i need to finish my site. Where can i upload the fla file so you can take a look at it and help me out?
Anyone with help for me, i would really appreciate it!!!
Im Sure Theres A Way But I Dont Know It....
hi
so i have around 3 functions a, b, c like the following
a=function{
something
}
b=function{
something
}
c=function{
something
}
now i have a function that puts all of them together called T
T=function{
a();
b();
c();
}
my question, can i call function T 3 times and each time i take one of the functions out of it? eg. i want to run function T but without b();, just a(); and c();? that must be possible right?
im new to AS, this must be a basic question for u guys?
thanks
Pop Ups Dont Pop Up .... But Pop In
Flash 5 Stupid Popup Problem Heeelp !!!!
hi i have a main html that loads a first pop up (called VRAIINTRO.html) then in that pop i have a page with another pop up that should open over with a email script (called ukdetc.html)
the problem is when i click that email link to pop it doesn't pop but opens in the same window (with no browser menu!!!)
how come it won't pop another new window over the main one??
thanx for your help, i must get this site online tonite !!!!
this is what i have put on my buttons on flash :
on (release) {
getURL ("Javascriptopupwindow(1)");
}
heres's the texts :
The VRAIINTRO.html document
<HTML>
<HEAD>
<script language="javascript">
function popupwindow(index)
{
if(index==1)
{
site="diffcomp.html"
}
if(index==2)
{
site="ukdetc.html"
}
window.open(site,"newwindow"," toolbar=0,location=0,directories=0,status=0,menuba
r=0,scrollbars=1,resizeable=1,width=800,height=500
")
}
</script>
<TITLE>VRAIINTRO</TITLE>
</HEAD>
<BODY bgcolor="#CCCCCC" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
<!-- URL's used in the movie--> <A HREF=Javascriptopupwindow(1)></A> <A HREF=Javascriptopupwindow(2)></A>
<!-- text used in the movie--> <OBJECT classid="clsid27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=5,0,0,0"
WIDTH=800 HEIGHT=500>
<PARAM NAME=movie VALUE="VRAIINTRO.swf"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF> <EMBED src="VRAIINTRO.swf" quality=high bgcolor=#FFFFFF WIDTH=800 HEIGHT=500 TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></EMBED>
</OBJECT>
</BODY>
</HTML>
THE UKDETC.HTML DOCUMENT HERE
<HTML>
<HEAD>
<script language="javascript">
function popupwindow(index)
{
if(index==3)
{
site="emailacp.html"
}
if(index==4)
{
site="emailinfo.html"
}
window.open(site,"newwindow"," toolbar=0,location=0,directories=0,status=0,menuba
r=1,scrollbars=0,resizeable=0,width=350,height=350
")
}
</script>
<TITLE>ukdetc</TITLE>
</HEAD>
<BODY bgcolor="#FFFFFF">
<!-- URL's used in the movie-->
<A HREF=Javascriptopupwindow(3)></A> <A HREF=Javascriptopupwindow(4)></A> <!-- text used in the movie-->
<!--The Different Company was born with this century, to offer e (Moscow). To find a store near you click on the link below : --><OBJECT classid="clsid27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=5,0,0,0"
WIDTH=800 HEIGHT=500>
<PARAM NAME=movie VALUE="ukdetc.swf"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF> <EMBED src="ukdetc.swf" quality=high bgcolor=#FFFFFF WIDTH=800 HEIGHT=500 TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></EMBED>
</OBJECT>
</BODY>
</HTML>
I Dont Know How I Could Do This...
ok well,
my ? is ... how can i make the part of my site that will hold my text pop up on the first click of a menu button and then ... if you click the one of the menu buttons again... instead of reloading the box.. it just changes the content... kinda like
the menu here
thanks
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