Images Into Frame With Buttons
I wanted to have 10 or so buttons and by clicking each button It would bring up a different picture from the library (Or a folder on my pc) onto the movie.
But I would like this to be done with one frame (If Possible) Sort of like a dress up game but adding the pics with buttons instead of dragging them around.
I have tried different codes but nothing works
Anyone know how I can do this ? Thanks
FlashKit > Flash Help > Flash Newbies
Posted on: 04-11-2006, 07:57 PM
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Moving Images Frame-by-frame With Mouse Movement
Hi, I'm new to flash mx, so please help me out in details. thanks.
I have 10 images in 10 frames ( 1 image per frame ). So I'm trying to make the frame to go to the next one when the mouse is moved to the right, and make the frame to go to the prev one when the mouse is moved to the left.
Can someone please help me? I really need to have this done ASAP.
Thanks for all the inputs.
Moving Images Frame-by-frame With Mouse Movement
Hi, I'm new to flash mx, so please help me out in details. thanks.
I have 10 images in 10 frames ( 1 image per frame ). So I'm trying to make the frame to go to the next one when the mouse is moved to the right, and make the frame to go to the prev one when the mouse is moved to the left.
Can someone please help me? I really need to have this done ASAP.
Thanks for all the inputs.
Buttons Jump To Correct Frame, And Then Another Frame
I have buttons inside a movie clip. the actions assigned to these buttons affect the _root.
this is ok so far.
when i press a button, it jumps to the frame label it is supposed to. that frame label has a stop action on it.
another press of the same button, jumps to the next frame. this should not happen. i have only made one script and told it to go to one frame and one frame only.
does anyone know why a second and third presses will jump the timeline instead of keeping it where it is.
thanks
huggs
Next Frame And Previous Frame Buttons
I've got most of the details of my new site figured out but my next frame and previous frame buttons aren't working quite right.
Code:
on (release) {tellTarget("/content")
if (this._currentframe == this._totalframes) { gotoAndStop(1); } else { nextFrame(); } }
and
Code:
on (release) {tellTarget("/content")
if (this._currentframe == 1) { gotoAndStop(this._totalframes); } else { prevFrame(); } }
The buttons don't work consistently in the first lable, and on the following lables they go forward and back but don't infact loop back to frame one or the last frame.
Please take a look and help. Thanks
http://dxyner2000.com/flash_page/portfolio.html
page
http://dxyner2000.com/flash_page/portfolio.fla
file
Next Frame And Previous Frame Buttons
I've got most of the details of my new site figured out but my next frame and previous frame buttons aren't working quite right.
Code:
on (release) {tellTarget("/content")
if (this._currentframe == this._totalframes) { gotoAndStop(1); } else { nextFrame(); } }
and
Code:
on (release) {tellTarget("/content")
if (this._currentframe == 1) { gotoAndStop(this._totalframes); } else { prevFrame(); } }
The buttons don't work consistently in the first lable, and on the following lables they go forward and back but don't infact loop back to frame one or the last frame.
Please take a look and help. Thanks
http://dxyner2000.com/flash_page/portfolio.html
page
http://dxyner2000.com/flash_page/portfolio.fla
file
Jagged Images When Not On Frame One
Has anyone else experienced the problem of images (graphpics) getting jagged if they are in anything other than a one frame (root) movie? I've had this problem over and over on different machines and different versions of Flash. I've tried everything to do a work around, put the entire site in a movie clip and put that on frame one of a one frame movie, load it in externally into a container clip, etc. it's just doesn't fix the problem...
Oh yeah, the problem doesn't have to do with the x, y, being integers. They are on exact integers on everytime line (parent on down). It has to do with the movie being longer than one frame on the root... I can post an example if that helps.
(Sorry to keep editing) It also is not that I'm resizing the images in Flash, they are being placed in at 100% and not resized. (just trying to save you time in responding!)
How Do I Take Several BMP Images, Per Frame, And Lining Them Up?
Okay, I'm making an animation using Pivot Stickfigure beta 3 and I decided the best way I could do this is to save the animation as several different bmp images for quality look, this animation has well over 2500 frames and I'm not even close to done, I'm guessing that the animation when completed will run at least over 10 minutes. Anyhow I'm wondering how do I take those bmp (each has it's own frame) and align them up in the center?
Thank you.
newbyn00b
Images Continue In The Next Frame
This code goes right but the images (book, pencil...) appears again in the next frame. How can I solve this problem?
Help me!
//drag and drop code//
var startX:Number;
var startY:Number;
var counter:Number = 0;
var soundReq:URLRequest = new URLRequest("woodblock.mp3");
var woodblock:Sound = new Sound();
woodblock.load(soundReq);
pencil_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
pencil_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
schoolbag_mc.addEventListener(MouseEvent.MOUSE_DOW N, pickUp);
schoolbag_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
book_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
book_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
notebook_mc.addEventListener(MouseEvent.MOUSE_DOWN , pickUp);
notebook_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
student_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
student_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
teacher_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
teacher_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
friends_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
friends_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void {
event.target.startDrag(false);
reply_txt.text = "";
event.target.parent.addChild(event.target);
startX = event.target.x;
startY = event.target.y;
}
function dropIt(event:MouseEvent):void {
event.target.stopDrag();
var myTargetName:String = "target" + event.target.name;
var myTargetisplayObject = getChildByName(myTargetName);
if (event.target.dropTarget != null && event.target.dropTarget.parent == myTarget){
reply_txt.text = "Good Job!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
event.target.buttonMode = false;
event.target.x = myTarget.x;
event.target.y = myTarget.y;
counter++;
woodblock.play();
} else {
reply_txt.text = "Try Again!";
event.target.x = startX;
event.target.y = startY;
}
if(counter == 7){
reply_txt.text = "Congrats, you're finished!";
}
}
pencil_mc.buttonMode = true;
schoolbag_mc.buttonMode = true;
book_mc.buttonMode = true;
notebook_mc.buttonMode = true;
student_mc.buttonMode = true;
teacher_mc.buttonMode = true;
friends_mc.buttonMode = true;
stop();
//next page code//
proximo_BT.addEventListener(MouseEvent.CLICK, release1);
function release1(evt:MouseEvent):void {
nextFrame();
}
Switching Images Within A Frame
Hi, total newbie and totally freaked out, did the search on google and did the search in online help, no use.
Seeking to switch images in a frame (without switching the frame of course). Like DynamicText allows to switch text.
Basically have numbered images which I want to call to the screen from an arrayed index, yes have a good idea of scripting and none of Flash.
Any pointers would be highly appreciated.
Scrollable Frame/Images
Hi, i have been registered on the forums for a while but havent made proper use of them. Sorry if this thread is in the wrong place.
My question is this, how do you create a frame-like object in Flash? In HTML its using the frame tags.
The reason for this is that i want to be able to have a scrollbar to show different images vertically.
Thanx
Is Loading Many Images In First Frame Efficient?
I am doing something like a company advertisement in flash (for web ofcourse) and i need to display a clip everytime a user clicks a particular button.
There are 8 or 9 such buttons.
I dont want the user to wait for the clip to load in runtime at each button click. Will loading all images in first frame work? How heavy will it be on the memory then?
Random Frame Stops Working When Images Are Used
Hello,
I have built a movie (Flash MX 2004 Porfessional) with the objective of going to a different frame each time the page loads. The movie works fine when I only have text in any of the frames. As soon as I add an image to any of the frames the ramdomization quits working. On top of that, the behavior is Opera/Netscape and IE is different.
In IE, the movie always displaysframe 1 (no content, just the actionscript).
In Opera/Netscape the movie always displays frame 2 (the first frame with content).
The code:
code:
var randomFrame; // Stores the randomly picked frame number
var numFrames; // Stores the total number of frames on the timeline
numFrames = _totalframes; // Assign _totalframes property to numFrames
// Pick a random frame
randomFrame = Math.floor(Math.random( ) * numFrames + 2);
gotoAndStop(randomFrame); // Send playhead to chosen random frame
I have attahed the file for convenience sake.
You can also see the behavior by going to the following two links:
with images (not working)
http://www.prophegy.com/temp/flash.html
w/o images (working):
http://www.prophegy.com/temp/flash2.html
Any insight into why this happens is greatly appreciated!!
John
Loading Frame Images For Movie, Most Effective Way?
Ok, basically i am just wandering what everyone thinks if the best way to load a movie.
I am learning OpenGL, and hopefully DirectX soon as well, and in some of my projects i am going to be displaying them on my website. I am going to be taking a frame by frame screen**** of my OpenGL movies to import them into flash, and i was wandering what everyone thinks is the best way to do it?
In my understanding i have two options,
1.) Take my Fla and load them all into it by hand.
2.) Make it more dynamic and loadthem at runtime via ActionScripts LoadMovie Command.
Now it would be easier on me to do #2, but i am not looking for ease. I am looking for the most effective in FPS at Runtime, Load Speed, and obviously tied into Load Speed, the File Size for people to load.
So which would be faster, better, smaller, ect.?
Thanks to any replies!
Attaching Movies/images To A Specific Frame
Hi,
As far as I know, attaching movies/images, using attachMovie for internal elements, or loadMovie for external ones, always attaches it to the first frame.
So what if I want to attach something, let's say, to the second frame? Is it possible to do?
What I need to do is to dinamically build an animation on a movieclip with external images, so some images go to the 1st frame, and other go to other frames.
How can I do this with AS?
Best regards.
Movie Clip Images Deteriate If Not On Frame 1
Hi,
I'm having a real problem with a flash movie which I desperatly need to get sorted out ASAP.
I've a selection of logo's which simply need to fade in and out one at a time. This short looping animation is in a movieclip. Now if the movieclip is on frame 1 the logo's are in the quality they should be but if I place the movie clip on another frame with a stop(); command the logo's deteriate as if the .jpegs have been stretched slightly out of porportion.
I've tried everything I can think of such as having the logo movieclip in one file and then loading it into another level on a main movie and a later frame.
I really don't think I'm doing anything wrong as I use Flash everyday and generally know what I'm doing but I've never come across this problem before. If anyone has any idea's or know of any bugs in flash which may cause this please let me know.
Thank you, Craig
Trying To Display 2 Random Images In A Single Frame
Im trying to display 2 random images from a directory on my mainpage. I have the files listed in my xml file.... images.xml and using the following script pointing to my instance name picture_mc. all works well for 1 image..how can I get a second image and position it correctly? Do i have to clear the variables? is there an easy way to place the mulitple images into location? Script below...thank you for any help! Please keep explanations simple, I'm very very new at this:
this._x = 400; //Offset from top-left corner (0,0)
this._y = -100; //Offset from top-left corner (0,0)
xmlImages = new XML();
xmlImages.ignoreWhite = true;
xmlImages.onLoad = loadImages;
xmlImages.load("images.xml");
function loadImages(loaded) {
if (loaded) {
xmlFirstChild = this.firstChild;
imageFileName = [];
totalImages = xmlFirstChild.childNodes[0].childNodes.length;
for (i=0; i<totalImages; i++) {
imageFileName[i] = xmlFirstChild.childNodes[0].childNodes[i].attributes.title;
}
randomImage();
}
}
function randomImage() {
if (loaded == filesize) {
var ran = Math.round(Math.random() * (totalImages - 1));
picture_mc.loadMovie(imageFileName[ran],1);
pause();
}
}
BUTTONS & IMAGES
Hey
hope you guys and girls can help again! i am trying to create...and not getting very far!
ok, i have imported a gif image into flash, i want the image as a small icon which you would then 'hover' over and the image would cover the page.... to do this the image is a 'button'...have i doen this right so far?
problem...the image quality is CRAP when you hover over the smaller image, the original file sizes and resolution of the images are really high....when i try doing this with a jpeg or a tiff on the .swf file where the images are supposed to be....its blocks of bright colours....!
am i going mad...should i give up now!
Buttons And Images
Hey
hope you guys and girls can help again! i am trying to create...and not getting very far!
ok, i have imported a gif image into flash, i want the image as a small icon which you would then 'hover' over and the image would cover the page.... to do this the image is a 'button'...have i doen this right so far?
problem...the image quality is CRAP when you hover over the smaller image, the original file sizes and resolution of the images are really high....when i try doing this with a jpeg or a tiff on the .swf file where the images are supposed to be....its blocks of bright colours....!
am i going mad...should i give up now
Using Images And Buttons
Hi,
Im not sure how to do this, basically I want a button once clicked to be replaced by a picture, if that makes sense, so if there was a blank square, once that blank square is clicked, it reveals a picture, without appearing like a new image has appeared instead..
I have the image file in my library
and I have the squares which I have converted into buttons,
but in the code how do I specify that upon selecting a particular button, a particular picture appears?
if I go about it by saying for example:
on (release) {
if x != true && y != true) {
SetProperty ()
if (turn == "x") {
x= true
}
else {
y = true
}
how do I ensure that if x=true then an image of x will be shown, and if y=true then an image of y is shown.
sorry if this is basic :/ im trying to follow a book, but its not helping much
When Buttons And Images Go Bad
here's the page ref:
http://home.comcast.net/~jwjwjw/lyrics.htm
here's the issue:
if you roll over on "the only god or kiss and tell" the images come in fine from the rollovers, but when you roll over "all the money in the world" the img is blurry. WHY!!!
what's wierd, is all the images are the exact same size (600x450) and when i'm in the "all the money.." text and on the OVER frame and drag the img to the stage, it comes in larger than the stage and blurry. but still says it's the correct size in properties.
if i drag the img to the stage in the scene field it looks fine and publishes fine. but then it's not part of a button.
i've thought of doing the layout in dreamweaver with frames, but have heard nightmares about that. and cant figure out why only two of the buttons keep the image focused and all others dont.
hope this made sense.
Why Are My Buttons Just Images?
iv done the down, over hit frame designs and specified on release to jump to a url.
i go to scene and drag the button from the library onto the scene page,
i export the movie as flash and also tried publish, but i just find the original still image and mouse events have no effect.
i go back to button, edit and check the 4 down, over frames have my new designs still there, and yeh they are.
so i dont know what im doing wrong.
i cant find any info in any tutorials on why its being like this,
i know iv probably missed something obvious.
so.. its your turn now, please enlighten meŽ!
Using Transparent Buttons On Top Of Images.
hey all. heres a problem that maybe somebody can help me out with :
on my main stage, i have two layers: one layer is a an imported quicktime file, and another layer is a still image. the image in on top of the movie. what i want to do is this:
when the file starts, i want the image to be completely transparent (thus, you can see the movie playing underneath it). then, when you mouseover the image, i want that small section of the image to appear. thus, as your mouse moves around the image, it appears in those areas where your moust moves across it. im sure this has something to do with creating a bunch of transparent square buttons and overlaying them on top of the image, as well as using masks in a creative way. however, i cannot think of the exact actionscript to implement this idea. can anybody please help me out? thanks so much.
peace
john
Buttons Linking To Images
i have 15 buttons. that i want to link to 15 images. the images are named like picture0.jpg picture1.jpg picture2.jpg all the way up to picture14.jpg.
i want when a user clicks one of the 15 buttons the image above loads. say he choose button 5, picture4.jpg would show above.
any ideas how to go about this?
Any help, script, fla appreciated.
oliver
Buttons To Change Images
What I want to do is have some buttons down the left side (4) and when they are clicked the picture on the right changes. I tried but am doing something wrong.
Buttons, Links, Images Etc.
I'm working on a flash website. I first was trying to make little submenus, but they weren't working. What I've discovered is flash doesn't let you have a button within a button. I started off by making a single button that I had made do all of the color changes and general visual part of the button and then I used a bunch of copies of that for all the different buttons on the menu and made them all buttons of their own that I put the actionscript on to make them go to the correct pages. I started out making submenues off of those buttons, but I got frsturated by that not working so I decided not to use them. But one of my problems here is that when I say test movie the buttons don't go to the pages they are programmed to go to. They do change colors and stuff. So the button within is working, but the more important one isn't. Obviously a solution to this would be to make it all one button that does the visual part and the actual changing of pages, but I'm wondering if there is an easier way to do it. Something to note is that when I just select "Enable Simple Buttons" they work, and they go to the pages and change color.
My other issue is that I've got a lot of pictures I would like to have on this site and I realized it would make the end file size pretty big just putting them all in there, so I was wondering if there is a way I can make flash link to images that are hosted on the internet and display them regularly within the page like they aren't. Or, if each page could load individually that would be nice, instead of the whole thing loading at the beginning. If anyone can help me with any of this that would be much appreciated.
MOVING IMAGES With Buttons
Hi.. I'm sure this question has probly been answered before but I was wondering how to make an image move to the left or to the right with a click of a button... for example if there was one long HORIZONTAL image... how could I make it so that once I clik a button the image will scroll from one side to the other...
IF ANYONE COULD HELP ME WITH THIS I WOULD GREATLY APPRECIATE IT.
P.S: I know how to do this with Tweens.. I was wondering how to do it with actionscripting
I am going to be using this effect for the "ALBUMS" part of this website
COLD4LIFE RECORDS
MOVING IMAGES With Buttons
Hi.. I'm sure this question has probly been answered before but I was wondering how to make an image move to the left or to the right with a click of a button... for example if there was one long HORIZONTAL image... how could I make it so that once I clik a button the image will scroll from one side to the other...
IF ANYONE COULD HELP ME WITH THIS I WOULD GREATLY APPRECIATE IT.
P.S: I know how to do this with Tweens.. I was wondering how to do it with actionscripting
I am going to be using this effect for the "ALBUMS" part of this website
COLD4LIFE RECORDS
Photohop Images In Buttons
Hello there
Can anyone help me with the following:
I want to create a button that consists of a Photoshop Image of a Circle that changes to another Photoshop Image of a Circle when the mouse hovers over it.
The image would obviously have white edges/background in Photoshop so how would I make the white transparent when it gets imported into Flash?
Thanks in advance.
[F8] Buttons Interactiong With Images.
I got this site.
My problem is that i don't really know how to make the main images change when a user goes over the buttons. So it's like ... you put the mouse over Home and it changes the main image to a sandwich. you put the mouse over Our Company and it changes to a lettuce or something like that.
Any ideas?
Thanks in advance
P.S.: I have absolutely NO clue about actionscript but i have quite a lot of experience from other programming languages.
Targeting Images With Buttons
I'm going to dumb this down to the absolute lowest common denominator as I've tried to get help with this on another forum and spent the entire time just explaining what I mean. lol. Here goes:
For the sake of argument lets say we're working with:
Buttons: A, B, & C
SubButtons: a.1, a.2, & a.3
Images: 0, 1, 2, & 3
Overlay Image: 0.1, 0.2, & 03
A brief description of each of the above:
Buttons are going to be just that, a button with simple rollover that upon clicking will change a target image.
SubButtons are just another set of buttons.
Images are the target image that should change.
Overlay Images are images that will load "on-top" of the Images to change their appearance slightly. Example; decals on a car.
Alright, what I'm looking to do is have buttons A, B, & C below target image 0. If you clicked Button A, target Image 0 would change to Image 1. If you click Button B, Image 2 would load in the same target area above, replacing Image 1. Now at the same time I'd like to incorporate a set of "SubButtons" that upon clicking wouldn't change the main target image, just throw up a new image above the target image to change it's appearance ever so slightly. Say for example I click Button A again which loads Image 1. I click SubButton a.1 and some green stripes overlay ontop of Image 1. If the user clicks Button 2, the green stripes stay there, just the target image below changes.
I have some flash experience but it's been a while since I've used the program. I just picked up a student edition of CS3 and the interface is completely different from what I'm used to. Any guidance you guys could give would be greatly appreciated! Thanks in advance, hopefully you can help me.
[CS3] Help Making (PNG) Images Into Buttons.
Hi all, I am very new to using flash and I'd like to use some icons (PNG) I have to insert into my flash in the form of buttons.
Could anyone point me in the direction of an understandable tutorial or perhaps give me some help?
I've imported the graphic and then converted into a button, I have then assigned the over/hit etc properties and then i go to add the actual actionscript and it tells me 'actionscript cannot be added to this'.
I know I am abviously missing something so any advice would be appreciated.
Many thanks
Sliilvia
Using Loaded Images As Buttons
hey,
i'm dynamically loaded a number of images from an xml file. i want to use these images as buttons but the code doesn't work.
Code:
for(var u = 0; u < imageLength; u++){
var thumbImages:String = "thumbImages" + u;
this.createEmptyMovieClip(thumbImages, this.getNextHighestDepth());
this[thumbImages]._x = 0 + (80 * u);
this[thumbImages]._y = 100;
var thumbURL = _root.portfolioXML.firstChild.childNodes[r].childNodes[2].childNodes[u].firstChild.nodeValue;
trace(this[thumbImages]._x);
loadMovie(thumbURL, thumbImages)
this[thumbImages].onRelease = function(){
trace("test");
}
}
does using a string variable instead of the intance name prevent this from working. any ideas
thanks
adam
Help Making (PNG) Images Into Buttons.
Hi all, I am very new to using flash and I'd like to use some icons (PNG) I have to insert into my flash in the form of buttons.
Could anyone point me in the direction of an understandable tutorial or perhaps give me some help?
I've imported the graphic and then converted into a button, I have then assigned the over/hit etc properties and then i go to add the actual actionscript and it tells me 'actionscript cannot be added to this'.
I know I am abviously missing something so any advice would be appreciated.
Many thanks
Sliilvia
Images And Buttons Disappeared
Was building a slide show and had buttons on stage with the larger image in the middle. It was working fine then all the images and buttons disappeared. They are there but it looks like the alpha is "0". When I try to add another image to convert to a button or to the slide show it is there but not there.
Help Making (PNG) Images Into Buttons.
Hi all, I am very new to using flash and I'd like to use some icons (PNG) I have to insert into my flash in the form of buttons.
Could anyone point me in the direction of an understandable tutorial or perhaps give me some help?
I've imported the graphic and then converted into a button, I have then assigned the over/hit etc properties and then i go to add the actual actionscript and it tells me 'actionscript cannot be added to this'.
I know I am abviously missing something so any advice would be appreciated.
Many thanks
Sliilvia
Swaping Images For Buttons
what is the action script code, and what else is needed, to make my buttons change color (indeed image) on rollover?
I have got this from the manual:
366ActionScript classesonRollOut (Button.onRollOut handler)onRollOut = function() {}Invoked when the pointer moves outside a button area. You must define a function that executes when the event handler is invoked.Availability: ActionScript 1.0; Flash Player 6ExampleIn the following example, a function that sends a trace() statement to the Output panel is defined for the onRollOut handler: my_btn.onRollOut = function () {trace ("onRollOut called");};onRollOver (Button.onRollOver handler)onRollOver = function() {}Invoked when the pointer moves over a button area. You must define a function that executes when the event handler is invoked.Availability: ActionScript 1.0; Flash Player 6ExampleIn the following example, a function that sends a trace() statement to the Output panel is defined for the onRollOver handler: my_btn.onRollOver = function () {trace ("onRollOver called");};
how do I hanlde the trace() statement??
Thanks,
Dario
Glowing Images And Buttons
im sorry... im very new at using the program... i've noticed there are sites that have images and buttons that glow when the cursor moves over them...
Layering Images Over Mx Buttons...
For my first question I sure hope I'm able to get help I also in hopes you understand the question.
Ok there are a couple challenging parts to this:
I'm Designing an application(all the back end stuff complete) I'm now working on the interface with three navigation menu buttons (let say tab1 tab2 tab 3), I want to be able to do simple mouseover and onrelease events. clicking tab 1 would present the objects of tab 1 e.t.c...simple enough right..? also
I need resources/tutorials to hover effecst to change the color of the buttons on mouseover.
(its so easy to do in js/html)
Here's where things got tricky, this app is fully functional using mx.controls.Button; is there a way to layer an image over that maybe to have all its funtionality?
here goes an image to get a visual of the effect im trying to get
http://www.anobleworld.com/frontend/...ckground_n.png
Using Xml Loaded Images As Buttons
I am new to actionscript.
i know this has been hashed over in various forms before but i have honestly been working at this for over a week. I got a script from Kirupa on loading images for photogallery with xml, but I do not want to use "next" and "previous" buttons but want to use the images themselves as buttons to load the larger images, prefferably on rollover. Right now i have the thumbnails loaded but can only give them on event handlers as a group not individually. i will post the fla I could be way off with the way I am approaching this, i don't know. thanks for your patience and help! I can also post a link for an example website that I am trying to create.
Disappearing Buttons And Images
This one has me stumped, I've got two arrows (right and left) in a movie clip on the scene. They are hidden when the page first opens, and I have them appearing when clicking on the menu. After appearing, they stay a few seconds and then disappear. I've got a stop command in the movie clip.
For my images, those are in another file and dropped into a blank movie clip to load. When you rollover the submenu they appear but after a few seconds they dissappear like the arrows. I have stop commands in that seperate file under each scene and a stop command in the blank movie clip.
Help!!!
Thanks!
[flash 8] Help To Add Images To This Buttons
Hello,
Got this resource on www.levitaded.net and was wondering if itīs possible that instead of word, to make images appear and float and on rollover to change oppacity. If so, how to do it?
Thanks
Glowing Images And Buttons
im sorry... im very new at using the program... i've noticed there are sites that have images and buttons that glow when the cursor moves over them...
Layering Images Over Mx Buttons...
For my first question I sure hope I'm able to get help I also in hopes you understand the question.
Ok there are a couple challenging parts to this:
I'm Designing an application(all the back end stuff complete) I'm now working on the interface with three navigation menu buttons (let say tab1 tab2 tab 3), I want to be able to do simple mouseover and onrelease events. clicking tab 1 would present the objects of tab 1 e.t.c...simple enough right..? also
I need resources/tutorials to hover effecst to change the color of the buttons on mouseover.
(its so easy to do in js/html)
Here's where things got tricky, this app is fully functional using mx.controls.Button; is there a way to layer an image over that maybe to have all its funtionality?
here goes an image to get a visual of the effect im trying to get
http://www.anobleworld.com/frontend/...ckground_n.png
Using Xml Loaded Images As Buttons
I am new to actionscript.
i know this has been hashed over in various forms before but i have honestly been working at this for over a week. I got a script from Kirupa on loading images for photogallery with xml, but I do not want to use "next" and "previous" buttons but want to use the images themselves as buttons to load the larger images, prefferably on rollover. Right now i have the thumbnails loaded but can only give them on event handlers as a group not individually. i will post the fla I could be way off with the way I am approaching this, i don't know. thanks for your patience and help! I can also post a link for an example website that I am trying to create.
Disappearing Buttons And Images
This one has me stumped, I've got two arrows (right and left) in a movie clip on the scene. They are hidden when the page first opens, and I have them appearing when clicking on the menu. After appearing, they stay a few seconds and then disappear. I've got a stop command in the movie clip.
For my images, those are in another file and dropped into a blank movie clip to load. When you rollover the submenu they appear but after a few seconds they dissappear like the arrows. I have stop commands in that seperate file under each scene and a stop command in the blank movie clip.
Help!!!
Thanks!
Scrolling Images As Buttons
I found this tutorial on how to create a scrolling image bar.
http://www.flashadvisor.com/tutorial...X_2004-21.html
What I'm having trouble with is how to take each image and make it a button to another page in the site. It's part of a portfolio and each thumbnail goes to the full view. Anyone have any insight?
Thanks
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