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Just Taking The Sound Off Videos


Hey - i've only posted here once but i go great results.......hope it works again. I'm making my girlfriend a v-day animation rather than just a card which i had planned but thought this was cooler. I want to take the audio off of this video i have. I import the clip and one time i got it to go into my library so and i let me just use the audio (which i put in it's own layer). I can't get it to do it again. Please help! I need to do this before v-day! Thanks to whoever helps!




FlashKit > Flash Help > Flash Newbies
Posted on: 02-06-2002, 09:31 PM


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Taking Sound Out A Fla
Hi,

Does anybody know how you can take a sound out of a .fla file?

tnx in adv

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I have two videos and I want to make the sound play when the mouse is over one then stop when mouse leaves that video, and same for the other video. So the effect you get is that on mouseover of one of the videos the sound plays for that video only.

I can play both videos fine loading up two seperate .flv's as two different instances of NetStream.

To load the audio for one of them so that I can control it I usually do

NetStream for these two are ns1 and ns2


Code:
this.createEmptyMovieClip("snd1", 0);
snd1.attachAudio(ns1);

audio1 = new Sound(snd1);
audio1.setVolume(0);
So that I can control the volume as well using audio1. But as soon as I repeat this code but using ns2, snd2, and audio2, both audios play and I can't seem to control even one of them. Is one of these variables some time of global?

How can I control the audio of two seperate videos?

Thanks very much for any and all help.

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Why Is Taking That Much CPU?
In the project that I'm working on, I have under a mask (about 500x200) a movieclip with 4 pictures that are motion tweened and in the end of the mc some text motion tweened.
In the main scene I have some bouncing balls actionscripted, using some gravity formulas.
Now the problem....
When I play the swf, in the first part (the one with the pictures motion tweened) the bouncing balls are visibly slowed down (as if frame rate dropes), and I notice also that the CPU usage is quite high (85% approx.).
When the timeline arrives in the 2nd part (the one with the motion tweened text) everything is back to normal (CPU usage drops too...).

The size of the swf is 130k...the 4 imported pictures are PNG...Can I do something to fix the sluggish play in the first part?
Thank you!

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Why Is Taking That Much CPU?
In the project that I'm working on, I have under a mask (about 500x200) a movieclip with 4 pictures that are motion tweened and in the end of the mc some text motion tweened.
In the main scene I have some bouncing balls actionscripted, using some gravity formulas.
Now the problem....
When I play the swf, in the first part (the one with the pictures motion tweened) the bouncing balls are visibly slowed down (as if frame rate dropes), and I notice also that the CPU usage is quite high (85% approx.).
When the timeline arrives in the 2nd part (the one with the motion tweened text) everything is back to normal (CPU usage drops too...).

The size of the swf is 130k...the 4 imported pictures are PNG...Can I do something to fix the sluggish play in the first part?
Thank you!

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Hi Gang,

I got pointed to a link by pedalspeed (most helpful chap). It was in the thread entitled "node code".

So anyway.. I took the code there and built a framework for the underlying 3d transforms (which I can't really understand cause Im sorta math stupid .

What I basically have here is a few objects which generate point sets (cirlces, cubes, and a grid) and a corresponding pointSet interpreters.

The point object is kinda special because it represents a point in space. I have a wrapper that assigns a glyph (mc) to each point. I did this because as I was coding a point, it just seemed to me that how the point is drawn is an arbitrary detail. Doing it this way, I could actually draw a 3d mc and attach that as the glyph to represent the point.

In sharing this, I hope others will build 3d (or 2d) point set objects and their interpreters. I was thinking about pie charts, or a globe even .

Lastly, the hardcore oopers may notice several patterns here. An iterator, a visitor and a factory. I think this piece represents a pretty broad range of the stuff I have learned about object oriented programming thus far.

anyway.. enjoy.

http://www.nebulouscore.com/examples/flash_3d_mod6.swf (+.fla)



> <

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2. What products/libraries/rescources would make your life easier - and save you time and money?? Even if they do not exist yet?? (For example....a library of flash web forms that covered a variety of scripting formats, PHP, CGI, Java- all drag n drop)

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Thanks for your poll feedback...just interested in what others think!!

Sinnaudio

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Good morning all.

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here is an attached file. hope someone can help also here is the recommended actions. but i just can't seem to get it working.

Actions for (No Instance name assigned) (Scroll down)
onClipEvent ( enterFrame ) {
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_root.allpages.about_us.MySprite.TextBox.scroll += 1;
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Actions for (No Instance name assigned) (Scroll up)
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i am going to be building a web site for a local travel agency. they wanted to have a intro with a airplane taking off from a runway. preferrably a 747 or something like that. i have looked all over here for a intro that would suite something like that and i could then load text to match the web site. does anyone know where i could find a fla file of this?

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sorry if i posted this in the wrong place, i wasnt sure where to post this.

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_root.score - 1;


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http://www.mannymedia.com/mulfolio

is the site portfolio im working on...

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the bandwidth profiler says its using 34 KB...

is that whats making it lag.... if so, how do i bring that down?
nothing is animating when the folio comes on in the site...

http://www.mannymedia.com/mulfolio/folio.htm is how fluid the movements is supposed to be...


THANK YOU MILLIONS IN ADVANCE... kind of a tight deadline to...

-manny

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Hi.
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http://www.inspgh.com

please help me flash heads!

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mc.x=xml.pos.x

??

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Hi there,

I'm currently working on a Flash Menu 'carosuel' and I've got to a point were I can't work out how to get the carousel to slow down and stop spinning once the cursor rolls out from the Flash area. I'm pulling in XML too, which I'm finding a bit tricky. Here's my code:

#include "mc_tween2.as"
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var numOfItems:Number;
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var centerY:Number = Stage.height / 2.4;
var speed:Number = 0.05;
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var blurX:Number = 30;

var tooltip:MovieClip = this.attachMovie("tooltip","tooltip",10000);
tooltip._alpha = 0;

var xml:XML = new XML();
xml.ignoreWhite = true;

xml.onLoad = function()
{
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t.r.inner.loadMovie(nodes[i].attributes.image);
t.icon.onRollOver = over;
t.icon.onRollOver = blurX;
t.icon.onRollOut = out;
t.icon.onRelease = released;
}
}

function over()
{
trace (home.tooltip.thing._y);
home.tooltip.thing._y = -180;
home.tooltip.thing.tween ("_y",-119,.5,"easeOutQuart");
home.tootip
home.tooltip._alpha = 0;
//home.tooltip._x = home.tooltip._x - 40;
home.tooltip.alphaTo(100, 1.5, "easeOutQuart");
//home.tooltip.tween((home.tooltip._x + 40), 1.5, "easeOutQuart");
home.tooltip.tipText.text = this._parent.toolText;
home.tooltip._x = this._parent._x;
home.tooltip._y = this._parent._y - this._parent._height/2;
home.tooltip.onEnterFrame = Delegate.create(this,moveTip);
}

function out()
{

delete home.tooltip.onEnterFrame;
home.tooltip.alphaTo(0, 1, "easeOutQuart");
//home.tooltip._alpha = 0;
}

function released()
{
trace(this._parent.toolText);
}

function moveTip()
{
home.tooltip._x = this._parent._x;
home.tooltip._y = this._parent._y - this._parent._height/2;
}

xml.load("icons.xml");

function mover()
{
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = (this._y - perspective) /(centerY+radiusY-perspective);
this._xscale = this._yscale = s*100;
this._alpha = s*150-5;
this.angle += this._parent.speed;
this.swapDepths(Math.round(this._xscale) + 100);
this.blurY = s*150;
trace(s);
this.filters = [blur];


//this._alpha = this._y - 525;
/* blur.blurX = speed * 5;
//blur.blurY = -this._y / 10 + 62.5;
this.filters = [blur];

var s:Number = this._y/(centerY+radiusY);
this._xscale = this._yscale = s*100;
this._alpha = s*150-70;
this.angle += this._parent.speed;
this.swapDepths(Math.round(this._xscale+100));
}
*/
}


this.onMouseMove = function()
{
speed = (this._xmouse-centerX)/10000;

blur.blurX = Math.abs(speed * 200);
this.filters = [blur];
}


Any help would be much apreciated!

Thanks

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Anyone Mind Taking A Look?
Please Take a look at my attached .FLA so you can see what I'm trying to explain....All Help Is GREATLY appreciated
================================================== ==========================================


Basically I have 6 Layers

RedButton
Blue Button
Green Button
OrangeButton
Text
Actions

Each of the buttons corresponds to a different word which I have nested inside the "Text" movieclip which when pressed SHOULD bring up the word with a little alpha from 0-100
Each word has an instance name to be referred to as well.

Here's my action script for the first button

this.RedButton.on(release){
_parent.Text.Hello.gotoAndPlay(2);
}

When it compiles it gives me an error of "Field name expected after "." operator. Anyone know what this is or how I can fix my code....see any other errors? What's the best way to approach this movie?

Thank you for all your help...you guys are awesome.

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this is my code so far

output_vid.attachVideo(Camera.get());

import flash.display.BitmapData
import flash.geom.Matrix

var snapshot:BitmapData=new BitmapData(x=155,y=120);
var snapshot2:BitmapData=new BitmapData(x=155,y=120);

function takeSnapshot(nr)
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snapshot.draw(output_vid,new Matrix());
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function takeSnapshot2(nr)
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snapshot2.draw(output_vid,new Matrix());
}

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cheers

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Hi again,

Thank you very much for your help, it worked like magic.

I have come to another dilema,

I am trying to make a televison that when a combination of numbers are pressed, and enter is pushed, it will go to a specific scene depending on what numbers were pushed.


Code:
Button_Enter.onPress = function()
{
_root.gotoAndPlay("Website_" + channel.text, 0);
}
That is the script for the Enter button.

Website_ is the name of the scene + channel.text which is the number

When typing in the numbers to bring up a certain page, if its a single digit, some people might put a 0 infront of the number. Example 08 instead of 8 just like on a TV. Is there a way to set it so that if they punched in 0, it would still bring up 8 so that i wouldnt have to make two scenes just incase they punched in 08 or 8.

Your help would be greatly appreciated.

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this is my code so far

output_vid.attachVideo(Camera.get());

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cheers

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I need all the help I can get on this.

Thanks for at least reading this far

-Lem

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Taking Variables Into Flash
I have a movie which calls an xml file into the movie in this code

xml_file = "images.xml";

now i need a function that will take a parameter from the url that links to the page with my flash. and load the xml file accoding to this parameter.

If the parameter is 1 i want to load images1.xml and if it is 2 i want to load images2.xml how can i do that?

How can i pass the variable from URL?

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Taking Too Long To Publish The .swf
My problem: I developed a short movie in Flash MX 2004 Pro v 7.2, consisting of 6 scenes, one very similar to the other, in which only one scene contains tweened animation. Its actionsctionscript is very simple and the movie size is only 720 kb. However, when I want to test the movie or export it, it takes forever to be done; more than five minutes is my perception. I showed the .fla to a couple of people with more experience than me, and they could not find any visible problems with the code. I suspect it may be a bug in the program, but I have not found information to solve it. Can anyone give me some advice? I will greatly appreciate any help.
I uploaded the .fla in case someone wants to give it a look.
Gilberto

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