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Lines In Stage


Hello, can someone tell me what are the green lines on the attached image? And what is the use and how to use it?

Thanks for helping.




KirupaForum > Flash > Flash 8 (and earlier) > Flash MX
Posted on: 01-25-2004, 04:23 AM


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Lines In Stage
Hello, can someone tell me what are the green lines on the attached image? And what is the use and how to use it?

Thanks for helping.

View Replies !    View Related
Trying To Fill A Box With Lines That Change Size OnResize.Stage
Is that the correct way ??? Ty


Code:

onClipEvent (load) {
boxListener = new Object();
boxListener.onResize = function ()
{
function grid (n , alpha, color){
for (x = 0; x<this.width; x+=n){
lineStyle (1,color,alpha);
moveTo (x,y);
lineTo (x,this.height);
}

}
grid (3,25,0xFFFFFF);
}
this.addListener(boxListener);

updateAfterEvent();
}

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How To Find Number Of Lines Of Dynamic Text...and How Many Lines In Textfield
is there any way of finding out how many characters will fit in a dynamic textfield?

I have a textfield that is dynamically loaded with text. Sometimes the text is long and i need scroll buttons, but when the text is short i would like not display the scroll buttons.

How can i figure out if text is short enough not to display the scroll buttons?

oh..to make it even more complicated; the font of the text is not always the same. I use textformatting to display header-like lines in the textfield.

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Bad Images - Straight Lines Are Jagged Lines - Why?
Hello -

Wondering if anyone had a solution --- I have some images for a portfolio - almost all of them have a diagonal line that's supposed to look straight, and in flash it's looking jagged and wiggly.

I began with 300 dpi images - saved them to the proper size, no compression, saved PNG's, then imported to Flash with lossless (jpg,png) setting, created Graphic Symbol with all graphic information in the upper left quadrant, and it is in an even space on the stage (no 113.4, but 113.0)....

I did a lot of research to make sure I got the best quality images & have taken all of these steps and it's still coming out crappy....

Any ideas? Much appreciated...

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Some Problems Drawing Lines Over Other Lines...
Hi.
I'm designing a character for a movie I'm gonna make, but I'm having some trouble. I recently decided to change the colors of the lines I used, so I switched them around a bit to match the fills but some of the lines I changed the color of now overlap the lines that are supposed to be in front. I tried to draw the 'good' color over them again but at the moment I release the button the lines I draw disappear again and the others overlap them. Any help? I'm using mx 2004.

Thanks in advance

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Lines, Lines, Lines....and Their Movement...
How do i make a line to move, grow, shrink, follow a path...i thought about masking but i believe there must be an easier way of doing it via actionscript...am i right?

please help...
Thanx a lot for your time...

:eek:

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Draw Lines By Mouse Drag And Erase Same Lines By Mouse Click.
Put the following script on frame ..



var i=0;
var sxcord;
var sycord;
var excord;
var eycord;
onMouseDown=function(){
i++;
sxcord=_xmouse;
sycord=_ymouse;
createEmptyMovieClip("temp_mc", 20);
onMouseMove=function()
{
temp_mc.clear();
temp_mc.lineStyle(1, 0xff0000);
temp_mc.moveTo(sxcord, sycord);
temp_mc.lineTo(_xmouse, _ymouse);
temp_mc.lineStyle(6, 65280);
temp_mc.lineTo(_xmouse + 0.500000, _ymouse);
temp_mc.moveTo(sxcord, sycord);
temp_mc.lineTo(sxcord + 0.500000, sycord);
}



}
onMouseUp=function(){
temp_mc.clear();
onMouseMove=null;
excord=_xmouse;
eycord=_ymouse;
createEmptyMovieClip("line"+i, i)
with (eval("line"+i)){
lineStyle (1, 0x0093DD, 100); // this is the colour of the final line.
moveTo (sxcord, sycord);
lineTo (excord, eycord);
endFill();}
eval("line"+i).onPress=function(){
trace(this._name)
removeMovieClip(this._name)


}



}
//++++++++++++++++++++++++++++++++++++++++++++++++++ +=

Enjoy !!!

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Newbie: Actionscript Long Lines Don't Wrap How To Break Long AS Lines?
Newbie question,
I'm writing .htmltext and have very long lines in my ActionScript panel I want to be able to
wrap the lines so I can read them without side scrolling. It's dumb but how do I wrap the
AS lines without starting an new line like I had entered a ";"

Thanks,

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Unhappy Adjusting Columns And Rows On Stage Resize, According To Stage.width.
Hey fello flashers,

what i'm trying to achieve can be seen here, at the FWA's website.

When you resize the browser window the thumbnails rows and columns adjust accordingly to fit.I've managed to attach the thumbnails correct when my enableButtons() function is called but i'm unsure how to approach resizing.

if anyone has encounted this problem before or can help, then pls do i'm a little confounded on this one.

thanks
cam

Stage.align = "TL";

var numberOfGalleries:Number = 20;
var thumbMarginX:Number = 163;
var thumbMarginY:Number = 109;

function init():Void {
enableButtons(numberOfGalleries);
resizeStage();
}

function enableButtons(numberOfGalleries:Number):Void {
currentRow = 0;
currentColumn = 0;
for (i=0; i<numberOfGalleries; i++) {
tracker = i;
thumbsDisplayer = this.createEmptyMovieClip("thumbsDisplayer_mc", this.getNextHighestDepth());
currentThumbnail = thumbsDisplayer.attachMovie("thumbnail holder", "thumbnail"+(tracker+1), thumbsDisplayer.getNextHighestDepth());

currentThumbnail._x = currentColumn*thumbMarginX;
currentThumbnail._y = currentRow*thumbMarginY;
currentColumn++;
if (currentThumbnail._x>(Stage.width-(currentThumbnail._width + thumbMarginX))) {
currentRow++;
currentColumn = 0;
}
}
}

function resizeStage() {
var myListener:Object = new Object();
myListener.onResize = function(e:Object):Void {
//
}
Stage.addListener(myListener);
}


init();

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Stage.width && Stage.height Doesn't Work Anymore?
How do you get Stage.width and Stage.height in ActionScript 3.0

2.0 this works like a charm. I guess they may have moved this inside a deeper class or something.

thanks in advance.

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Create Array On Stage, Mathematically Referring To Objects On The Stage
Ok what I want to do is create a set of small images on the stage and name them sequentially like you would an array, then refer to them mathematically in actionscript. I tried naming them as an array but it says that the name is reserved for the system or something. Does anyone know how to get an array of objects onto the stage, or have an idea of something else I could do to get the same effect?

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Create Array On Stage, Mathematically Referring To Objects On The Stage
Ok what I want to do is create a set of small images on the stage and name them sequentially like you would an array, then refer to them mathematically in actionscript. I tried naming them as an array but it says that the name is reserved for the system or something. Does anyone know how to get an array of objects onto the stage, or have an idea of something else I could do to get the same effect?

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Stage.width And Stage.height Not Matching Document Settings?
Ok, so I have no idea why this would be happening and its driving me nuts. I have my Flash movie size set to 960x650. However, when I trace stage.width and stage.height, I get:

950.05x630

Why in the world would this be happening? It's screwing up all the work I'm trying to put into positioning elements relative to the stage size. Thanks for any help!

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Stage.height And Stage.width Erratic Values?
Hey folks,

I was wondering if it happens in all Flash everywhere, or just in mine:

When I trace Stage.height and Stage.width, I always get erratic values:

Stage.height gets me always 4 pixels less than real
Stage.height gets me always 104 pixels less than real

This, way if my stage has 760 x 400, it will return values 756 x 296.

Anybody knows why?

Thanks!

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F8 Movieclip Change On Stage Causes The Entire Stage To Dissapear
I have my stage with a background picture.

On stage left are buttons, and on stage right I have a movieclip (mc_Preview).

When the user puts his mouse over each button I would like the movieclip to move to a different frame.

the problem is when the mouse moves over a button, i see the movieclip move but then the entire stage dissappears and turns a few shades of gray.

Does this sound familiar to anyone?
Any help would be greatly appreciated!

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External MC Loaded On Stage, I Can Press Buttons That Are On The Stage Through It...
I'm used to AS3, and I don't have much experience in AS2. I'm trying to modify an older flash file done in AS2.

An external swf is loaded using this code...


ActionScript Code:
on(release) {
    loadMovieNum("supplimental/external.swf", 500);
}

The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie. Thanks for any help.

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Stage.width, Stage.height, Add.Listeners Problem
Hi
i found the way yesterday to ensure my mc stays full screen. now i want to animate the same mc if i can in reaction to a button click.

not sure how this next step goes. do i need another addlistener to the background mc that im tweening ?

kindly check the .fla. to see what i mean.
its very rough cut but hopefully you can get the gist of it.
when the text button is clicked, the bg reverts to the top left of the screen.

thanks
-dj

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MX2004 -- Stage.height And Stage.width Different From Mac To Windows
I have a really strange problem that is ruining my movie. I have set the size of the stage to 450px by 400px in the properties dialog. In my actionscript, I've got all kinds of things that rely on Stage.width. So, I developed everything in MX2004 on Mac, and everything worked swimmingly. So, I opened up the exact same file in MX2004 and everything is placed wrong on the stage. So when I did a trace of Stage.width, I got 940px, and a trace of Stage.height gave me a figure of 763 pixels. If I do the same traces on the Mac, I get what I expect, 450px for width and 400px for height. Does anybody have any ideas as to what might cause this kind of discrepancy?

Thanks,
John

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External MC Loaded On Stage, I Can Press Buttons That Are On The Stage Through It...
An external swf is loaded using this code...


Code:
on(release) {
loadMovieNum("supplimental/external.swf", 500);
}
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie. Thanks for any help.

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Stage.width & Stage.height Problems
Why is it when I use this script attached to an empty movie clip the box seems to always be short on the height side? The width is fine. See attached FLV.

frame.fla.zip

Thanks in advance for any feedback.


Code:
onClipEvent (load) {
this._x = 0;
this._y = 0;
this.moveTo(0, 0);
this.lineStyle(1, 0x000000, 100);
this.beginFill(0x000000, 0);
this.lineTo(Stage.width-1, 0);
this.lineTo(Stage.width-1, Stage.height-1);
this.lineTo(0, Stage.height-1);
this.lineTo(0, 0);
this.endFill();
}

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MC Moves OFF Stage Left, Appears ON Stage Right?
i have an MC that is being moved left and right by the arrow keys. (no up or down movment)

i want to make it so when the MC is moved and disapers off stage left or right, it appears on the opposite side of the stage...

MC moves off stage right, comes on stage left.
MC moves off stage left, comes on stage right.

Belwo is my code that moves my MC, what do I need to add for the above action?


ActionScript Code:
var oldladyspeed:Number = 5;
stage.addEventListener(KeyboardEvent.KEY_DOWN, downHandler);
function downHandler(event:KeyboardEvent):void {
   
    if(event.keyCode == Keyboard.LEFT) {
        oldlady.x -= oldladyspeed;
    }   
   
    if(event.keyCode == Keyboard.RIGHT) {
        oldlady.x += oldladyspeed;
    }
}

THANKS

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Flex Stage Overtakes Flash Stage
I'm loading a flex swf into a flash swf, and it seems that flex takes over the stage in quadrant 4, if you look at as a grid:

-------------|-------------
-------------|-------------
-------------|-------------
__________o__________
-------------| **********
-------------| *Quadrant*
-------------| ****4*****

And at the origin is the top left corner of the flex swf.

Now since the flex swf only takes up a small amount of Quadrant 4, when an Alert message from the flex swf comes up (from mx library) it looks up professional since it is not placed in the center of the application, but the center of quadrant 4.

Does anyone know, how to restrict stage access to only the predefined application width and height so the Alert message will be centered in the flex swf.

Thanks in advance,
Basil Al-Dajane

PS. worth mentioning, I'm using Flash CS3 and Flex 3.0, both running on ActionScript 3.0

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Stage.height & Stage.width Return 0
First, hey there, cool forum. This is my first post...anyways...

I'm having what, I want to assume, is a common issue and there's something I'm missing here...I have a flash movie that works fine (that is Stage.height and Stage.width) return their proper values when the actual SWF is played in the flash player, however, when I put the movie into an HTML page and set it's height and width to 100%, Stage.width and Stage.height are 0 and my neato script breaks.

I realize I'm scaling the movie, but it seems to me that Stage.width and Stage.height should work regardless...and the fact it gives me 0 is even more odd, as though it's not working at all.

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Scale Proportion Past Stage But Not Below Stage
This goes out to Scotty or any other guru floating around out here.
I need the image_mc movieclip in this .fla to scale to fit browser, however i need the image to scale in proportion. I would also need a listener of sorts that will NOT allow the image_mc movieclip to scale below the stage size of 1024 x 768.

Can anyone drop some science on me?

http://www.spent2000.com/scale_propo..._for_stage.fla

Thanks in advance.

- 400x5

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Stage.align And Stage.scale(X,Y) Algorithms
Hello, I'm after a good way to take a image scale it to where:the image scale propotionately (image.scaleY == image.scaleX);
the image must scale to fit the browser, But.
the image must not leave empty areas of the stage exposed (upscale the image if needed to cover blank stage area exposed, which will clip off a end of the image and thats where Stage.align comes in)
the stage.align will help give scale orientation, meaning from what direction will the image scale. This is important since this can cause a few problems with centering of the image upon rescale and you also want to know what end is most likely to get clipped off in the event that the image needs to upscale to cover blank stage areas.

as I have it now

_imageHolder is a hypothetical image and stage is a reference to the stage.
I know this algorithm is not a best practice and it don't cover the stage completely. Any help would be great.


PHP Code:



            if((_imageHolder.width >= stage.stageWidth) && (_imageHolder.height >= stage.stageHeight)){                if(_imageHolder.width >= stage.stageWidth){                    _imageHolder.width = stage.stageWidth;                    _imageHolder.scaleY = _imageHolder.scaleX;                }else if(_imageHolder.height >=  stage.stageHeight){                    _imageHolder.height = stage.stageHeight;                    _imageHolder.scaleX = _imageHolder.scaleY;                }            }else if((_imageHolder.width <= stage.stageWidth) && (_imageHolder.height <= stage.stageHeight)){                if(_imageHolder.width < stage.stageWidth){                    _imageHolder.width = stage.stageWidth;                    _imageHolder.scaleY = _imageHolder.scaleX;                }else if(_imageHolder.height < stage.stageHeight){                    _imageHolder.height = stage.stageHeight;                    _imageHolder.scaleX = _imageHolder.scaleY;                }            }        } 




This event will be in a function that fires when the stage rescales or when the image loads.
Also what is a good idea to deal with the stage.align problems that can come up?

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Stage > Origin Issue When Resizing Stage
Hey. Its 7:00am and Im dead tired looking for an answer to my noob question.

Basically I was wondering if someone could explain to me why the origin of the stage changes when performing a browser resize?? The thing is that when it is resized to a size larger than the original stage size the origin has negative values. On the other hand when I resize the stage to a size smaller than the original I get positive values for the origin. (Upper Left hand corner).

Ive tried setting the stage.align property to top left but i still get these crazy values and i was just hoping that someone could explain this behavior to me.

Too make matters even worse is that the results I get when previewing the movie in the IDE Flash Player is not even close to the results I get in the browser Flash Player. Could it have something to do with the fact that I recently installed Flash Player 10?

Id also like to take advantage of this thread to ask if it is possible to set the stage w/h to 100% via the swf metatag. Ive tried to do this but have been unsucesful.


Here is the link... which is not even close to what Im seeing when previewing in the Flash IDE. '

http://www.pixelbrigade.com

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Help With Stage.align/stage To Browser Re-sizing
Hi Guys..

I wonder if you can help... I'm wanting to create a flash site that has a fluid layout.

I've attempted to follow various tutorials and looked through the books that I have, but at present I'm struggling.

I'm using CS3 on the Mac platform and I'm really quite new to actionscripting.

I want to create a page which has a "menu" hugging the top left hand corner of the browser, a "footer/heading" sitting at the bottom right (both with a slight margin from the edges of the browser window). Then once completed I will add a central area for the main content.

* Can I do this with the Stage.align coding and using "listeners?"
* Is there a particular stage size that works best for designing a site/layout like this?
* What I have attempted so far, is it actually resizing to the browser size at all?

Can anybody please help, I've asked around on a few other forums and as I said looked at tutorials but I can't seem to apply the coding to achieve the results that I want!

Thankyou in advance!

(I will post a link to what I have so far.. I just need to make a few amendments)

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Moving An Object Thats Off The Stage Onto The Stage
For a Flash class thats coming up we need to do a little game. Now my idea is to make a GTA 1 style game. We have the car movements down but what i'm having trouble with is making the car stay centered and moving objects that arnt currently onto the screen onto the screen. EG Car is in the center (Always stays in the center) Car moves forward, the background (Road, buildings etc...)Move down the screen and new objects apear on top the screen and move downwards or right, left upwards depending on the direction the car is moving. Any help would be greatly appericated.

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Stage.width, Stage.height
Does anyone know why the stage dimensions are coming out wrong. I have a movie set at 800 x 600. I do trace(Stage.width);
trace(Stage.height); and get 796 and 596. What's going on here? I have seen at least one other post with the same issue, but there were no responses.

Best regards...
Lance

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Stage Width Vs. Stage Height
hello.
still looking how to maintain max. stage width and height. i have managed to achieve it on the width, but for some reason have been unable to do it for the height. that is, i have managed to make a line go from one side to the other (almost) but cant figure out how to do it on the vertical.
zbot is the horiz line at the botton
ztop for the one above
the problem, is for xleft (the vertical lineon the left)
i have included what i think to be the nearest code yet, and a fla.

any help, thanks a lot.




Code:
Stage.align = "LT";
Stage.scaleMode = "noScale";
bg._width = System.capabilities.screenResolutionX-20;
bg._height = System.capabilities.screenResolutionY-70;
bg.onResize = function() {
this._x = (Stage.width-this._width)/2;
this._y = (Stage.height-this._height)/2;
};
Stage.addListener(bg);
zbot._x = 62;
zbot.onResize = function() {
this._width = Stage.width;
};
Stage.addListener(zbot);
////
xleft._x = 270;
xleft.onResize = function() {
this._height = Stage.height;
};
Stage.addListener(zbot);
////
ztop._x = 62;
ztop.onResize = function() {
this._width = Stage.width;
};
Stage.addListener(ztop);
// get the content clip to stay fixed horizontally centred
content.onResize = function() {
this._x = (Stage.width-this._width)/2;
};
Stage.addListener(content);
// manually invoke the onResize events for the clips to start things off
bg.onResize();
zbot.onResize();
ztop.onResize();
xleft.onResize();
content.onResize();

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Stage.width Stage.height Help
I have the main swf(main) which loads in another swf(loaded). The loaded swf looks at the main swf for the Stage.width and height.

Is there a way for the loaded swf to look at its own Stage.width and height and not main?

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Stage Resize To That Of External Swf Stage...
Hi everyone, and thanks in advance for reading...

I am trying to make an online display application...with two views...standard view, and full screen view...

the standard view can be seen at www.expocadvr.com/temp/default.html

I have a main SWF file which contains a movieclip which the two external SWFs are being loaded into...

the difference between the two views is the size of the main vewing window...in the fullscreen version, the window takes up the whole browser window(with small margins) and I want this view to be scalable to the broswer so if the user changes the browser size, the window will resize as well...

In the standard view, the tools are visible on the left, and I do not want the movie to scale with the browser, I just want it to center on the browser...

how would I go about changing the stage size of the main movie to accomodate the two different stage sizes of the external swfs and at the same time have one scale and center, and the other only center...

please help.

Thanks,
Paul

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Stage.scaleMode And Stage.stageWidth
What am I missing here? According to the docs:

Quote:




When the value of the scaleMode property is not set to StageScaleMode.NO_SCALE, the stageWidth property represents the width of the SWF file as set during authoring in the Document Properties dialog box. This means that the value of the stageWidth property stays constant as you resize the Flash Player window. This property cannot be set.




So stick this in a new FLA

ActionScript Code:
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.addEventListener(Event.RESIZE, onResize);

function onResize(e:Event=null):void
{
    trace( stage.stageWidth );
}

and the traces are of different values. According to the docs, this shouldn't be happening. What's going on? Did I miss something little?

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Drag From Outside Stage To Stage And Drop
Hey folks,
I've been banging my head on this certain question for ages now. Is it possible to drag something, that is outside Flash, into Flash and drop it on the Stage and then read what it is? And then of course, I mean in the Player - not the authoring tool itself. The idea is to be able to pick, for instance, the URL from the browser and drop it onto the application and then the app can read the URL and do something with it. Same for other pieces of intel: bookmarks, pieces of text, notes, maybe images and so on. Issue like this is fixed in Java within a jiffy, but is it also possible in AS3? Anyone experience with this stuff? I'd be happy with any help, and thanks for reading!

- lwmxynedtodth

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FullScreen One Element On Stage And Not The Whole Stage
Hello Smart People.

Imagine a stage. Imagine a series of images (smaller than the stage and spread out evenly) that have been loaded into a bunch of "swfContainer" movieClips via the Loader Class. Is it possible to make one of these "swfContainer" movieClips go FullScreen and nothing else (i.e. not the entire stage, just the _mc that one of these images sits in)?

Would be cool if there was a way. Any insights?

-ropeGun

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Stage Resize To That Of External Swf Stage...
Hi everyone, and thanks in advance for reading...

I am trying to make an online display application...with two views...standard view, and full screen view...

the standard view can be seen at www.expocadvr.com/temp/default.html

I have a main SWF file which contains a movieclip which the two external SWFs are being loaded into...

the difference between the two views is the size of the main vewing window...in the fullscreen version, the window takes up the whole browser window(with small margins) and I want this view to be scalable to the broswer so if the user changes the browser size, the window will resize as well...

In the standard view, the tools are visible on the left, and I do not want the movie to scale with the browser, I just want it to center on the browser...

how would I go about changing the stage size of the main movie to accomodate the two different stage sizes of the external swfs and at the same time have one scale and center, and the other only center...

please help.

Thanks,
Paul

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Define Certain Areas On The Stage As The Stage?
Is it possible to define only certain areas of the stage as the actual stage? As to say if I have the following code:

stage.addEventListener(MouseEvent.CLICK, burnIt);
function burnIt(event:MouseEvent):void {
timer.start();
timer2.start();
}

Is it possible to define only a section of the stage as clickable? Maybe within a mask? Also from the code above, how do a stop the timer with another click?

Thanks

View Replies !    View Related
Stage Resize To That Of External Swf Stage...
Hi everyone, and thanks in advance for reading...

I am trying to make an online display application...with two views...standard view, and full screen view...

the standard view can be seen at www.expocadvr.com/temp/default.html

I have a main SWF file which contains a movieclip which the two external SWFs are being loaded into...

the difference between the two views is the size of the main vewing window...in the fullscreen version, the window takes up the whole browser window(with small margins) and I want this view to be scalable to the broswer so if the user changes the browser size, the window will resize as well...

In the standard view, the tools are visible on the left, and I do not want the movie to scale with the browser, I just want it to center on the browser...

how would I go about changing the stage size of the main movie to accomodate the two different stage sizes of the external swfs and at the same time have one scale and center, and the other only center...

please help.

Thanks,
Paul

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[AS] Stage.width & Stage.height
Is it possible to dynamically adjust the Stage.width / Stage.height properties. As an example, my author time stage settings are at 700 by 500. Based on what I pulled from database, is it possible to resize the dimensions of the root swf based on the content which is tabulated into the data ?

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Stage.width & Stage.height
Can someone please look at my code and point out the obvious where I cannot see?

Everything seems to be working correctly with the exception of the Stage.width and Stage.height properties the pictures float off the stage.

Code:

import mx.transitions.Tween;
var photoScale = 30;
var photoAlpha = 60;
var clipWidth = 380;
var clipHeight = 300;
var flyerInit:Object = Object();
randomize = function (min:Number, max:Number):Number
{
   var range = max - min;
   var resultRandom = Math.random() * range;
   resultRandom += min;
   return resultRandom;
};
flyerInit.onEnterFrame = function()
{
   this._x += this.speedX;
   this._y += this.speedY;
   this._rotation += this.speedR;
   if (this._x < 0 || this._x > clipWidth)
   {
      this.speedX *= -1;
      this.speedR *= -1;
   }
};
if (this._y < 0 || this._y > clipHeight)
{
   newFlyer.speedY *= -1;
   newFlyer.speedR *= -1;
}
flyerInit.onRelease = function()
{
   if (!this.select)
   {
      this.speedX = 0;
      this.speedY = 0;
      this.speedR = 0;
      var locxTween:Tween = new Tween(this, "_x", non, this._x, clipWidth / 2, 1, true);
      var locyTween:Tween = new Tween(this, "_y", non, this._y, clipHeight / 2, 1, true);
      var rotateTween:Tween = new Tween(this, "_rotation", non, this._rotation, 0, 1, true);
      var scalexTween:Tween = new Tween(this, "_xscale", non, this._xscale, 100, 1, true);
      var scaleyTween:Tween = new Tween(this, "_yscale", non, this._yscale, 100, 1, true);
      var alphaTween:Tween = new Tween(this, "_alpha", non, this._alpha, 100, 1, true);
      var newDepth = this._parent.getNextHighestDepth();
      this.swapDepths(newDepth);
      this.select = true;
   }else {
      this.speedX = randomize(-2, 2);
      this.speedY = randomize(-2, 2);
      this.speedR = randomize(-2, 2);
      var scalexTween:Tween = new Tween(this, "_xscale", non, this._xscale, photoScale, 1, true);
      var scaleyTween:Tween = new Tween(this, "_yscale", non, this._yscale, photoScale, 1, true);
      var alphaTween:Tween = new Tween(this, "_alpha", non, 100, photoAlpha, 1, true);
      this.select = false;
   }
};
for (var i:Number = 1; i < 9; i++)
{
   var newPhoto:String = "p" + String(i);
   var newName:String = "flyer" + String(i);
   var newDepth:Number = this.getNextHighestDepth();
   var newFlyer = this.attachMovie(newPhoto, newName, newDepth, flyerInit);
   newFlyer._xscale = photoScale;
   newFlyer._yscale = photoScale;
   newFlyer._alpha = photoAlpha;
   newFlyer._x = Math.random() * clipWidth;
   newFlyer._y = Math.random() * clipHeight;
   newFlyer.speedX = randomize(-2, 2);
   newFlyer.speedY = randomize(-2, 2);
   newFlyer.speedR = randomize(-2, 2);
   newFlyer.select = false;
}



please help

thanks,

tmo

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