Loading Order - Dynamically Loading Images
Flash 5 I am trying to control the loading order of dynamically loading images. If I have 12 placeholders (4 columns by 3 rows) for the images (e.g. 12 instances of a movie clip) each of which loads a different JPG or SWF. I want the 1st instance/placeholder to completely load the image dynamically before the next instance starts to load the next image and so on. How can I ensure image1 is dynamically loaded before image2 and then image3 etc...
If I put each instance on a separate frame on the timeline will it stop on each frame until the instance is loaded before moving onto the next frame? I have seen the effect im trying to recreate on both:- www.rui-camilo.de and www.andyfoulds.co.uk
Many Thanks in advance.
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Loading Order Of Dynamically Loaded Thumbnails
Hi guys, I'm working on a portfolio site that I'm pretty much done with, but I'm having trouble with the loading order of the thumbnails on the site.
The work in the portfolio is grouped into clients, and within each client, there are thumbnails that display the selected work.
This will probably make more sense if you can see what I'm talking about:
http://clients.simonabrams.com/georg.../creative.html
(Only the first two clients are enabled at the moment).
Specifically, when the page is first loaded (from a web server) the thumbnails show up in the wrong order. When the page is refreshed, the thumbnails are displayed in the correct order. The thumbnails always display in the correct order when being viewed locally, or in the Flash Test Movie environment.
I'm pulling in the data from an xml file into an array, and iterating through the elements of the array with a for...next loop, I'm loading the thumbnail images with a MovieClipLoader instance. Using the onLoadInit event, I then set the horizontal position of each thumbnail clip.
I'm not necessarily looking for help with the code, as much as I'm looking for reasons why the order could be switching. I suspect it has to do with which thumbnail image finishes loading first - in which case, I'd love a suggestion on how to force the images to load in the correct order. Maybe I should use if...then and load the next thumbnail only when onLoadComplete fires?
I'd love any suggestions you guys might have.
Loading Images In Order?
I just recieved Flash MX 2004, and this is my first ever experience with flash. I have been reading through a lot of tutorials, but I am terribly confused about something. I am trying to get several images to load in order, or when one loads then the next loads, and so on. I have tried placeing the images in different layers on the of the same scene and using keyframes and the stop action, but either one of two things seems to be happening to me. Either the images all load at once or the previous image disappears when the next loads. I think, perhaps, I just have the wrong idea about how exactly the layers work. If anyone can tell me what I am doing wrong, or point me in the direction of a tutorial, it will be most appriciated. Sorry for the sad and rediculous "newbie" nature of this question. Feel free to laugh
Thanks in advnace for any help anyone can provide. Cheers!
Images Not Loading In Order
HI,
i run into big problem ...
Loading xml into array and loading the images using loader but the images are not loading and arraged in order
ActionScript Code:
import flash.display.MovieClip;
var iconImg_mc:MovieClip;
var count:Number=1;
var iconImgX = mainBar_mc.x;
var iconImgY = mainBar_mc.y;
var galleryLength:int =0;
var imgArr:Array =[];
var flaval:Number =1;
var img_space:Number=0;
var iconImgCount =0;
trace(mainBar_mc.width);
var mainCont_mc:tar_mc = new tar_mc();
mainCont_mc.x =stage.stageWidth/2;
mainCont_mc.y =50;
this.addChild(mainCont_mc);
var gallery_xml:XML = new XML();
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.addEventListener(Event.COMPLETE, xmlComplete);
xmlLoader.load(new URLRequest("galleryxml.xml"));
function xmlComplete(event:Event):void {
try {
////////// Coding for Bar Images ///////////////////
gallery_xml = new XML(event.target.data);
var Images:XMLList = gallery_xml.category.attributes();
var gallery_array:Array = new Array();
var i:int;
galleryLength = Images.length();
for (i=0; i <=galleryLength-1; i++) {
gallery_array[i]=Images[i].valueOf();
trace("gallery"+gallery_array[i],i)
//gallery_array.reverse();
}
iconImages(gallery_array);
} catch (error:Error) {
}
}
/////// function for Loading bar images /////
function iconImages(gallery_array:Array) {
var j:int;
var thisLdr:Loader;
var url:URLRequest;
var galleryLength:Number = gallery_array.length;
for (j =0; j< galleryLength; j++) {
thisLdr = new Loader();
url =new URLRequest(gallery_array[j]);
thisLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, loaderHandler);
thisLdr.load(url);
addChild(thisLdr);
}
}
function loaderHandler(event:Event):void {
iconImg_mc = new MovieClip();
iconImg_mc.name = "iconImgT_mc"+count++;
iconImg_mc.addChild(event.target.content);
addChild(iconImg_mc);
iconImg_mc.x =iconImgX;
iconImg_mc.y =iconImgY;
iconImgCount +=iconImg_mc.width
mainBar_mc.width = iconImgCount
iconImgX +=iconImg_mc.width;
//iconImgY +=iconImg_mc.height;
}
/////////
xml file
HTML Code:
<?xml version="1.0"?>
<categories>
<category img="IH-SRS_V1 2-5.jpg">
<img url="DCP_0730.jpg" />
<img url="DCP_0731.jpg" />
<img url="DCP_0732.jpg" />
<img url="DCP_0733.jpg" />
</category>
<category img="IH-SRS_V2 2-5.jpg">
<img url="DCP_0734.jpg" />
<img url="DCP_0735.jpg" />
<img url="DCP_0736.jpg" />
</category>
<category img="DCP_0733.jpg">
<img url="DCP_0740.jpg" />
<img url="DCP_0741.jpg" />
<img url="DCP_0742.jpg" />
</category>
</categories>
thanks in advance..
Loading Images In Order
Ok, created an imageviewer using xml. I'm creating thumbnails, using both external swf's and jpeg's. My problem is, I want the thumbnails to load in order. For example, all the jpg's will load faster than the swfs, and it will look like I have blank spots where thumbnails are supposed to be. How can I make sure on is loaded in the for statement before loading the next? For some reason I can't target it use getBytesLoaded()/Total(). This code is my function to create the thumbnails. Any help is appreciated. You can go to: http://www.darrenbaldwin.com/work/imageviewer.html to see an example of what I'm talking about.
(I've also read all the tutorials about xml gallerys and preloading on here, and can't quite find the answer, but maybe I missed it)
Code:
function createMenu(b) {
myNum = 0;
a = viewerXML.childNodes[0].childNodes[b].childNodes[1];
_root.Arrows.removeMovieClip();
if (a.childNodes.length>5) {
_root.attachMovie("Arrows", "Arrows", 7);
_root.Arrows._x = 124.5;
_root.Arrows._y = 15.8;
}
_global.where = a;
this.createEmptyMovieClip("menu", 8);
menu._x = 19;
menu._y = 6;
menu.setMask(mask);
for (i=0; i<a.childNodes.length; i++) {
clip = menu.createEmptyMovieClip(a.childNodes[i].childNodes[0].childNodes[0].nodeValue, i);
clip.createEmptyMovieClip("image", 1);
clip.image.loadMovie(a.childNodes[i].childNodes[1].childNodes[0].nodeValue, i);
trace(clip.image.getBytesTotal())
clip.image._xscale = clip.image._yscale=7;
clip.btn_name.text = a.childNodes[i].childNodes[0].childNodes[0].nodeValue;
clip._x = (clip._width+45)*(i);
clip.name = a.childNodes[i].childNodes[0].childNodes[0].nodeValue;
clip.imageName = a.childNodes[i].childNodes[1].childNodes[0].nodeValue;
clip.imageDesc = a.childNodes[i].childNodes[2].childNodes[0].nodeValue;
clip.ivar = i;
}
}
Images Not Loading In Order
trying to make a dead simple slideshow. The code I got works but it does not load the images in order of how they are named (i.e image0.jpg, image1.jpg, etc.)
Code:
import fl.transitions.easing.*;
import fl.transitions.*;
var imgArray:Array = new Array();
var loader:Loader;
var timer:Timer = new Timer(5000);
var count:int = 0;
var numImages:int = 5;
for(var i:Number=0; i<numImages; i++){
loader = new Loader();
loader.load(new URLRequest("factImages/image"+i+".jpg"));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, pushImage);
}
function pushImage(e:Event):void{
var holder:MovieClip = new MovieClip();
holder.addChild(e.target.content);
imgArray.push(holder);
if (imgArray.length == 5){
startShow();
}
}
function startShow():void{
//add initial image
addChild(imgArray[0]);
inTrans(imgArray[0]);
count = 1;
timer.addEventListener(TimerEvent.TIMER, slideShow);
timer.start();
}
function slideShow(event:TimerEvent):void{
addChild(imgArray[count]);
inTrans(imgArray[count]);
count++;
//reset counter
if(count == 5){count = 0};
if(numChildren > 2){
removeChild(getChildAt(0));
}
}
function inTrans(mc:MovieClip):void{
var myTransitionManager:TransitionManager = new TransitionManager(mc);
myTransitionManager.startTransition({type:Wipe, direction:Transition.IN, duration:2, easing:Strong.easeOut});
var fadeIn:TransitionManager = new TransitionManager(mc);
fadeIn.startTransition({type:Fade, direction:Transition.IN, duration:3, easing:Strong.easeOut});
}
any clues on how to force the images to be loaded by their filename order?
I do not want to use XML for a 5 image slideshow.
I tried renaming the images but the order still gets jumbled (i.e image3, image1, image4, image2, image0)
Loading Images In Order
Ok, created an imageviewer using xml. I'm creating thumbnails, using both external swf's and jpeg's. My problem is, I want the thumbnails to load in order. For example, all the jpg's will load faster than the swfs, and it will look like I have blank spots where thumbnails are supposed to be. How can I make sure on is loaded in the for statement before loading the next? For some reason I can't target it use getBytesLoaded()/Total(). This code is my function to create the thumbnails. Any help is appreciated. You can go to: http://www.darrenbaldwin.com/work/imageviewer.html to see an example of what I'm talking about.
(I've also read all the tutorials about xml gallerys and preloading on here, and can't quite find the answer, but maybe I missed it)
Code:
function createMenu(b) {
myNum = 0;
a = viewerXML.childNodes[0].childNodes[b].childNodes[1];
_root.Arrows.removeMovieClip();
if (a.childNodes.length>5) {
_root.attachMovie("Arrows", "Arrows", 7);
_root.Arrows._x = 124.5;
_root.Arrows._y = 15.8;
}
_global.where = a;
this.createEmptyMovieClip("menu", 8);
menu._x = 19;
menu._y = 6;
menu.setMask(mask);
for (i=0; i<a.childNodes.length; i++) {
clip = menu.createEmptyMovieClip(a.childNodes[i].childNodes[0].childNodes[0].nodeValue, i);
clip.createEmptyMovieClip("image", 1);
clip.image.loadMovie(a.childNodes[i].childNodes[1].childNodes[0].nodeValue, i);
trace(clip.image.getBytesTotal())
clip.image._xscale = clip.image._yscale=7;
clip.btn_name.text = a.childNodes[i].childNodes[0].childNodes[0].nodeValue;
clip._x = (clip._width+45)*(i);
clip.name = a.childNodes[i].childNodes[0].childNodes[0].nodeValue;
clip.imageName = a.childNodes[i].childNodes[1].childNodes[0].nodeValue;
clip.imageDesc = a.childNodes[i].childNodes[2].childNodes[0].nodeValue;
clip.ivar = i;
}
}
Loading Order - Images Or Flash 1st
Hey all...
I am designing a site with a mixture of Flash and images.
Is there a way I can get the page loaded (images, JS scripts, DHTML..) before the Flash starts it's loading?
Cheers
My
Browser Loading XML Fed Images In Wrong Order
I've created an XML fed gallery that displays the thumbnail once the large image has been loaded.. the problem I'm having is once it's online the browser is loading the images out of the order they were in.. guessing size wise rather than 1-20 which means thumbnails are coming up in the wrong order.. is there any way in which I can make the actionscript wait till the image has loaded before going onto creating the next movie clip??
Nibs
Dynamically Loading Images Into Dynamically Loaded MovieClips
I'm read through many of the posts and found several on this topic, none, however, that addressed all that I need addressed. I've tried several of the suggestions but so far nothing seems to work.
What I want to do is alter the width of images loaded dynamically into a dynamically loaded set of movieclips. all of the widths of the images are different, but i want them set to the same width. The width seems to stay at zero, however, and I cannot seem to change it.
Here is my code:
for (var i:Number = 0; i < 8; i++){
var mc = attachMovie("rect_mc", "r" + i, this.getNextHighestDepth());
mc._x = 90 + (i * (mc._width+5));
mc._y = 375;
mc.img_txt.text = "image" + (i+1);
mc.img_mc.loadMovie("myPic" + (i+1) + ".jpg");
mc.img_mc._xscale = mc.img_mc._yscale = (50/mc.img_mc._width) * 100;
};
The last line is the one that does not function properly.
I'd appreciate any help anyone can provide. thanks.
Dynamically Loading Images?
Coincidentally, I have two clients who are both wanting photo gallery type applications for their sites...
Is there a way to dynamically load images into your movie from a directory (i.e. without putting them into your .swf beforehand)?
I'm pretty sure there isn't, but I wondered if anyone else had thought about it...
Dynamically Loading Images.... Help
Thanks for coming in.
Pardon my inquiry if this is a common question, but I searched the forums and didn't get an answer.
How do I dynamically load images by themselves? This as always something that amazed me about MX but I have no clue how to do it and all my help and supports don't list it (at least where I'm looking).
Thanks,
-Kac
Dynamically Loading Images
I know how to dynamically load a jpeg image using the loadMovie() function, but is there a way to load .gif or .png images dynamically?
Thanks.
Loading Images Dynamically
Hello! there
i am trying to Load images Dynamically on Square Graphic,Which was created dynamically.
like,i got horizontal scrolling Slides,on each slide .Jpg Images has to be loaded dynamically.
If you are not following what I am trying to say,here i am sending FLAa & SWF Files,please take a look and send me the solution for this
Thanks
Sridhar
Loading Images Dynamically
I just read something about loading images dynamically - does that mean that the images will load only when referenced? I have a file that contains a lot of images, and I don't want them all to load right away - the file takes far too long to load. Is it possible, then, to have the images load only when called on? In other words, have an image load only when the user clicks the button that is referencing the image?
Thanks,
Michelle
Loading Images Dynamically?
Hello... Thanks for any help in advance.
I am trying create a slide show type of thing for my website. The problem is I do not want to keep opening up the Flash movie and re exporting it everytime I need to add a picture. Is there any way that I can create an Object that will hold the place of the picture and then point it to the directory with the pictures in it? Then it (the action script or something) would just look for more picutres or something in the folder? Im sure there is aname for this..
Apologies for my dumbness... Im a musician not a programmer.
Thanhs again
Dynamically Loading Images
So I tried to do a tutorial for dynamically loading images from a UI List.
but the tutorial was outdated and I'm using MX 2004.
Apparently, Macromedia changed the syntax around a bit, and some things are different.. thats why I need help
In Flash MX, there was Change Handler for the UI List, in MX 2004 there isn't one, what do I do now?
Also, .getSelectedItem isn't recognized, but .getSelected is, is it the same thing?
Dynamically Loading Images
Hey,
First of all, i apologise if this has been posted elsewhere (which im sure it has been) but i cant find it
Ive made an image gallery with various thumbnails on, and when i roll over a thumbnail i want it to load the larger image into a textbox with variable and instance name 'image'
The button actionscript is as follows:
on (rollOver) {
title="title_1";
number="image 1";
image.htmlText="<img scr='./image_1.jpg'>";
}
on (rollOut) {
title="";
number="";
}
the settings for the textbox are:
dynamic
render as html
multiline, no wrap
the title and image variables there are just other text boxes...
thanks for any help
-Ross
Loading Images Dynamically
Hey people! I designed a photo gallery but something tells me that there has to be a better way. I loaded 40 images onto a page and I had to link from the thumbnail to the main image.
Can anyone point me to a tutorial that will help me learn to make dynamic (actionscript) photo galleris? Thanks
Help With Dynamically Loading Images
I am making a menu that loads things dynamically. So far I have it loading a link, button title, and a short description of something. I need a background image for each of the 5 "slots" in the menu and I dont know how to load a certain image into that certain spot. I hope that is clear enough... I hope you can help me out with this!
Dynamically Loading .png Images
I'm using this tutorial and Flash MX Pro 2004:
http://www.webwasp.co.uk/tutorials/b...MX04/index.php
It works find with .jpg images ... but I have issues when trying to use .pngs they never load ... is their something special I need to know about .png images?
[F8] Loading Images Dynamically
I am able to load images dynamically into a space after a thumbnail is clicked . However i want a fancy little loading animation to display whilst the image is being dynamically loaded, how is this done? furthermore, can i load a movieclip into this space by simply changing the path to refer to a movielcip instrance name. i ask this because instead of just an image i would like the image to fade in as well as some text to appear with a typewriter effect which i can do...
thanks
AC
Loading Images Dynamically
Well a little different from the usual, I have already built a small flash gallery that loads images in from a folder using xml etc but this there a way that I can simply read the images in directly from the folder.
In php/ASP I can program a small piece of code that can simply look into a given folder and display the contents of that folder etc, but is there a similar way rather than using xml, basically so if I add a new image to the folder the flash would pick this up, rather than me also up date my xml page as well
[F8] Dynamically Loading Images
I know that text can be dynamically loaded, can images be dynamically loaded?
If so is there a good tutorial or example out there?
Loading Images Dynamically
I am loading images dynamically into a movieclip. When I test the movie locally on the server it works fine but as soon as I test it through the browser the images done load. Keeps saying waiting for server ??
cheers
firdosh
Loading Images Dynamically From Xml
I have text loading in from and xml document, but I"m having trouble loading in the images.
Code within flash:
var questionArray:Array = new Array();
var currentQuestion:Number = 0;
var availableAnswers = new Array();
img = new Array();
xmlData = new XML();
xmlData.ignoreWhite = true;
LoadQuestion();
if (success) {
//questionXML = RandomizeArray(this.firstChild.childNodes);
questionXML = this.firstChild.childNodes;
for (i=0; i<questionXML.length; i++) {
answerXML = questionXML[i].childNodes;
var answerSet:Array = [];
for (z=0; z<answerXML.length; z++) {
answerSet[z] = new Array();
answerSet[z].push(answerXML[z].attributes.txt, answerXML[z].attributes.correct);
}
newQuestion = new Question(questionXML[i].attributes.txt, answerSet);
questionArray.push(newQuestion);
}
NextQuestion();
code in xml document:
<question txt="In a cardiac arrest episode, atropine might be administered to: " img="Sunset.jpg">
<answer1 correct="true" txt="Treat severe bradycardia" />
<answer2 correct="false" txt="Suppress PVC’s" />
<answer3 correct="false" txt="Treat severe tachycardia" />
<answer4 correct="false" txt="Treat cardiac preload" />
</question>
Can anyone help me pull in the images
Dynamically Loading Images, But With .......
a pain in the neck addition
Hi All
wonderin if someone could help or point me in the right direction
What i am trying to do is load images dynamically and have them scrolling from right to left, the problem lies in the fact that i need to pick on certain images and have them increase in size when at the centre of the movie and have some added text appear
is this possible to do with action script, i sort of know how it would work structurally, but lack in the code department
I have struggled with this for a while and searched endlessly for some examples, but to no avail, any help would be appreciated
regards
Al
Help Loading Images Dynamically
Hi, I'm new here.
I have a question, I have a slideshow created in Flash MX 2004 which transitions through 3 images with a fade between each slide. It runs by itself and requires no action from the viewer to change slides unless they want to stop it on one slide they can then navigate through using the buttons.
My problem is that I would like to have these images load from an external folder rather than be placed in the movie themselves because they change every week and it would be more convenient if all we had to do was replace images and keep using the same swf. Every tutorial for this requires the user to click on something to make an image load. Is there a way to just call on the images as soon as the slideshow loads?
Loading Images Dynamically
When you load an image into flash using the code
Code:
loadMovie("images/"+vh_p3graphic+".jpg", "Pic3");
is there away to resize the image or control the image size so that no matter what the original image size is, it fits into the mc? I don't want the mc resizing to fit the image.
Is there away to specifiy the mc dimensions and lock them in?
If my user uploads an image to big for the diplayed area, I want to fit the image into a specified area?
Or instead of doing that, can I somehow check the image size and if it's bigger than I want for my mc, replace it with a custom image that says something like "Sorry your image is to big to fit here"
Thanks
Dynamically Loading Images
Could someone help?
Is there a way of loading images in flash dynamically, from a certain folder, that do not have set filenames with a recurring naming convention?
e.g. loading images to a flash slide show from a folder that contains images downloaded from a digital camera such as Dsc001.jpg, Dsc003.jpg, Dsc004.jpg (certain files in the sequence missing)
The Slideshow sample provided with flash MX uses the increment method (which is what I had in mind), but what happens if certain files in the sequence have been deleted? Perhaps using a loop would be suitable, that loops until it finds a file and then displays it?
Any suggestions would be appreciated along with code as I am fairly new to Actionscript (I do have a fair idea though!). Thanx
Loading Images Dynamically
I have seen a lot of questions and support on loading images dynamically into Flash but I am pretty rusty with my Actionscript and have not used XML. Is there some very simple actionscript code that can load various images into my flash movie from a specific directory. Or is there a good step-by-step tutorial on loading external images that does not get too bogged down in technical detail. Any help for a newbie would be appreciated.
Loading Images Dynamically
I have seen a lot of questions and support on loading images dynamically into Flash but I am pretty rusty with my Actionscript and have not used XML. Is there some very simple actionscript code that can load various images into my flash movie from a specific directory. Or is there a good step-by-step tutorial on loading external images that does not get too bogged down in technical detail. Any help for a newbie would be appreciated.
Dynamically Loading Images
I want to be able to load images dynamically. Like I call them 01.jpg, 02.jpg and so on…
Now, if I only have say 5 images, when it gets to the fifth and you click next it takes you back to the first one again BUT if I add more images [06.jpg, 07.jpg…] it finds them without me having to update the script.
I know this must be a pretty easy one, but I’m all alone in the office and I can’t figure it out.
Would it be possible to customize this code to do what I want or is it a job for PHP??
_root.createEmptyMovieClip("imageloader",1);
container.loadMovie("photo.jpg");
container._x = container._y = 50 ;
Any help will be greatly appreciated.
Thanx in advance
Dynamically Loading Images?
Hi, I am trying to dynamically load a set of images into flash.
I have the current file made in PHP and HTML which I am converting to flash.
http://gazler.com/bd/gallery.php
I have then printed the values from one of the photos in this page.
http://www.gazler.com/bd/galleryflash.php
I can display the image width, height, filename, etc. fine, but when it comes to loading the image, I get an error.
Code:
Error opening URL "http://gazler.com/bd/photos/thumbs/undefined"
ActionScript Code:
stop(); loadVariables("<a href="http://gazler.com/bd/galleryflash.php" target="_blank">http://gazler.com/bd/galleryflash.php</a>", textStatus, "GET");this.pathToPics = "<a href="http://gazler.com/bd/photos/thumbs/" target="_blank">http://gazler.com/bd/photos/thumbs/</a>";this.pArray = [textThumb];this.fadeSpeed = 20;this.pIndex = 0;loadMovie(this.pathToPics+this.pArray[0], _root.photo)MovieClip.prototype.changePhoto = function(d) { this.pIndex = (this.pIndex+d)%this.pArray.length; if (this.pIndex<0) { this.pIndex += this.pArray.length; } this.onEnterFrame = fadeOut;};MovieClip.prototype.fadeOut = function() { if (this.photo._alpha>this.fadeSpeed) { this.photo._alpha -= this.fadeSpeed; } else { this.loadPhoto(); }};MovieClip.prototype.loadPhoto = function() { var p = _root.photo; p._alpha = 0; p.loadMovie(this.pathToPics+this.pArray[this.pIndex]); this.onEnterFrame = loadMeter;};MovieClip.prototype.loadMeter = function() { var i, l, t; l = this.photo.getBytesLoaded(); t = this.photo.getBytesTotal(); if (t>0 && t == l) { this.onEnterFrame = fadeIn; } else { trace(l/t); }};MovieClip.prototype.fadeIn = function() { if (this.photo._alpha<100-this.fadeSpeed) { this.photo._alpha += this.fadeSpeed; } else { this.photo._alpha = 100; this.onEnterFrame = null; }};this.onKeyDown = function() { if (Key.getCode() == Key.LEFT) { this.changePhoto(-1); } else if (Key.getCode() == Key.RIGHT) { this.changePhoto(1); }};Key.addListener(this);
The code is from the photo gallery in the tutorials.
Any help is appreciated. Cheers, Gaz.
Dynamically Loading Images
Hey, I'm having some trouble with dynamically loading images. I just want to load one, plain and simple. Just... doesn't seem to be working for me. Could someone make me an example of this and just have the image load onto a plain background?? Help on this would be much appreciated.
Loading Images Dynamically:(
Don't beat me up if its been asked before >_<
I done a search but it was all photogalleries and loading random images without caching etc...
I was wondering how to load an Image externally. If i replace that image in the directory then the new image ill be loaded in flash.
thanks in advance ppl
Take care and good luck
Loading Images Dynamically
i would like to load my images from external files, and have them come in with a preloader for users on a slower connection
i would like to be able to specify properties such as _x, _y, _width etc. for the loaded images
thank you very much for any help you can provide
Dynamically Loading Images
i have done a bit of actionscripting involving loading .jpgs from an xml list based on a drop down menu, but i was trying to figure out if there was any way to load either gifs with transparent backgrounds, or similar, different shaped image files from an external source.
basically, im trying to load an image of a doorknob and an image of a door and have a user drag the doorknob onto the door and see what it looks like
any help would be greatly appreciated. thanks!
Dynamically Loading Images
I need 20 images dynamically loaded, horizontally and separated by 10px of space. The images are in my images folder, named 1.jpg, 2.jpg, 3.jpg., etc, and are the same height (432px). The images are to be controlled by two buttons that scroll the images left or right. Can anybody help me out with this? (FLASH MX 2004)
I'm quite the amateur when it comes to dynamically loaded MCs and OOP (if that even applies).
Dynamically Loading Images
Hey everyone ive been trying to get this figured out for weeks with no help
Im trying to dynamically load images form a serer in Flash, i know it can be done for JPG, but i need the transparent properties of GIF.
I checked out this tutorial at kirupa
http://www.kirupa.com/developer/mx/loading.htm
But it too talks about only JPGs
Anyone have any ideas suggestion??
Dynamically Loading Images?
Hi, I am trying to dynamically load a set of images into flash.
I have the current file made in PHP and HTML which I am converting to flash.
http://gazler.com/bd/gallery.php
I have then printed the values from one of the photos in this page.
http://www.gazler.com/bd/galleryflash.php
I can display the image width, height, filename, etc. fine, but when it comes to loading the image, I get an error.
Code:
Error opening URL "http://gazler.com/bd/photos/thumbs/undefined"
ActionScript Code:
stop(); loadVariables("<a href="http://gazler.com/bd/galleryflash.php" target="_blank">http://gazler.com/bd/galleryflash.php</a>", textStatus, "GET");this.pathToPics = "<a href="http://gazler.com/bd/photos/thumbs/" target="_blank">http://gazler.com/bd/photos/thumbs/</a>";this.pArray = [textThumb];this.fadeSpeed = 20;this.pIndex = 0;loadMovie(this.pathToPics+this.pArray[0], _root.photo)MovieClip.prototype.changePhoto = function(d) { this.pIndex = (this.pIndex+d)%this.pArray.length; if (this.pIndex<0) { this.pIndex += this.pArray.length; } this.onEnterFrame = fadeOut;};MovieClip.prototype.fadeOut = function() { if (this.photo._alpha>this.fadeSpeed) { this.photo._alpha -= this.fadeSpeed; } else { this.loadPhoto(); }};MovieClip.prototype.loadPhoto = function() { var p = _root.photo; p._alpha = 0; p.loadMovie(this.pathToPics+this.pArray[this.pIndex]); this.onEnterFrame = loadMeter;};MovieClip.prototype.loadMeter = function() { var i, l, t; l = this.photo.getBytesLoaded(); t = this.photo.getBytesTotal(); if (t>0 && t == l) { this.onEnterFrame = fadeIn; } else { trace(l/t); }};MovieClip.prototype.fadeIn = function() { if (this.photo._alpha<100-this.fadeSpeed) { this.photo._alpha += this.fadeSpeed; } else { this.photo._alpha = 100; this.onEnterFrame = null; }};this.onKeyDown = function() { if (Key.getCode() == Key.LEFT) { this.changePhoto(-1); } else if (Key.getCode() == Key.RIGHT) { this.changePhoto(1); }};Key.addListener(this);
The code is from the photo gallery in the tutorials.
Any help is appreciated. Cheers, Gaz.
Dynamically Loading Images
Hey, I'm having some trouble with dynamically loading images. I just want to load one, plain and simple. Just... doesn't seem to be working for me. Could someone make me an example of this and just have the image load onto a plain background?? Help on this would be much appreciated.
Loading Images Dynamically:(
Don't beat me up if its been asked before >_<
I done a search but it was all photogalleries and loading random images without caching etc...
I was wondering how to load an Image externally. If i replace that image in the directory then the new image ill be loaded in flash.
thanks in advance ppl
Take care and good luck
Loading Images Dynamically?
I would like to know if it is possible to load an image on top of another one using load movie, but without loading it on the same level. My problem is that I can get an image to load, and one on top of that, but they are on the same level and so there is a blank black screen where the images are in between loading.
I tried using loadMovieNum() method which worked perfectly because I could specify the level they were on, but with loadMovie() I am unable to do this.
Right now in my code I have this:
StagePictures.createEmptyMovieClip("e_mc" , 1);
Stage Pictures is a movie clip I created manually and placed into the main stage.
Within StagePictures I have this actionscript code:
onClipEvent (load) {
StagePictures._lockroot = true;
e_mc.loadMovie("somejpg");
}
onClipEvent(enterFrame) {
if (Key.isDown(17)) {
if (Key.isDown(Key.CONTROL)) {
if (Key.isDown(65)) {
e_mc.loadMovie("ANewJpg");
}
}
}
}
My problem is when it loads the new image, The screen refreshes making a black spot in the stage because they are being loaded on the same level. Is it possible for me to use loadMovie to load the image on a new level within the StagePicture MC in the nested clip e_mc? If not, how can I go about switching between images on a conditional event without using the same level?
Thanks
Sam
Loading Images Dynamically
Hi can anyone tell me how can i load a different image each time i load a flash movie ?
for eg. i have an image in the library, now each time i hit the refresh button of my browser or load the movie again, i want flash to load a different image from the library on each reload.
Dynamically Loading Images With Flash
Hey all,
I have an interesting question and am wondering who has explored this idea. We have created an application that dynamically creates an image with "company logo" and saves it in the desired format. I would like to extend this functionality with Flash. All I need Flash to do is be able to make a call to this dynamically generated image file and put it inside Flash. I have some ideas about how I "might" be able to get this to work. Do any of you guys have any bright ideas?
Basically I beleive that PHP can write Flash files. That being the case, can PHP take an image and "wrap" it in a Flash movie(or extensions). I think I would then be able to call the image a MAIN Flash movie that way.....
Any ideas are greatly appreciated! Thanks all!
- Sigma
Dynamically Loading Images Into Flash?
I have been trying to conceptualize in my head how I could dynamically load images into flash, in any way. For example, just making a image show without having to ever import the files into Flash.
I had an idea to try putting an <IMG> tag into HTML enabled dynamic text in Flash, but alas, that did not seem to work.
Anyone have any ideas on how this could be done?
Dynamically Loading Text And Images?
I've got a template located here
http://www.flashkit.com/movies/Scrip...6952/index.php
that's an old version but basically it does the same as my new one. I now have 500 images loading dynamically with 5 or 6 text fields to be loaded with each image. Although it works fine, I want to be able to do it through a database instead of an external Action Script file. I can do it through ASP but I want to run it off a CD-ROM. Anyone got any ideas of what Language I can use to do this? Or where I could get an example.
Loading Images Dynamically Flash MX
I am looking for a way to load images into a site dynamically from a folder on the server. Images will be updated monthly by the client - who has no flash knowledge.
Basically I'd like to specify an area in flash and tell it to pull image.jpg from http://www.myserver.com/images/image.jpg.
When image.jpg is updated - the updated file would show up in specified area.
any ideas or url's to specific tutorials?
Thanks.
m
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