Tracking Forums, Newsgroups, Maling Lists
Home Scripts Tutorials Tracker Forums
  Advanced Search
  HOME    TRACKER    Flash




Loadmovie Inside Loadmovie Problem?



Hi,

I have a main movie which use's the loadmovie function to load up an external SWF. But then inside that SWF there is another loadmovie function to load another external SWF into that.

But the problem is that when the first movie is loaded all of its loadmovie commands are disabled.

Is there something i could do to rectify this?

Thanks,
T



FlashKit > Flash Help > Flash General Help
Posted on: 04-09-2004, 12:27 PM


View Complete Forum Thread with Replies

See Related Forum Messages: Follow the Links Below to View Complete Thread

LoadMovie Inside LoadMovie
im trying to make a movie clip that loads another swf that in turn loads a movie;



I created A.swf, which contains a movieclip; inside it has a shortshort animation and then loads an image:

loadMovie("image.jpg",_root.Image.PlayerScreen);
//_root.Image is the movieclip

then i created B.swf, wich loads A.swf;

loadMovie("A.swf", _root.PlayerScreen);

the problem is that B.swf loads with no prob, it loads the animation in A.swf, but instead of getting the image, i get a purple square...

any idea what's wrong?

thnx!

LoadVariables Inside LoadMovie
I'm trying to LoadVariables into a movie that's nested within another. I think it's finding the files in question, because it's not popping up an error box with a file not found message. However, I can't figure out where to tell it to send the variables.

My content (the nested movie in this case) is loaded into a movie clip with instance name "content".

The child movie will work just fine by itself, but fails to work nested when I fix the path to my datafiles. (located three directories in from the parent movie)

Erm, that's not so clear. Here's a layout of the paths to my files:

sample/main.swf <--parent movie
sample/topics/map.swf <--child movie
sample/topics/data/map/1.as <--child movie's data (actionscript file. Confirmed to work)

Loadmovie(url's Inside Arrays)
hey guys what's up...

i'm trying to make a photogallery that loads 30 pics onto draggable MC's
the duplication works fine but the loading won't.

i'm not very familiar with arrays that's why i'm having problems.

can anyone please help me...
im attaching my fla to better explain it.
thanks =]

Targeting An MC Inside A LoadMovie
Currently I'm using the following script...

_root.createEmptyMovieClip ("bg", 1);
_root.bg.loadMovie ("pictures", "pictures", 1);

...to create an MC in which to load an .swf file. Everything works as planned, but can I target an MC within the newly loaded "pictures." For example, can I target the MC "dog" that is located in the .swf "pictures" that was loaded into the empty MC "bg"?

LoadMovie Inside The Button
I would like to have looping sequence of images playing inside of the button.
There are about 15 images per button in that loop sequence. And there are a lot of buttons on the web site.
My idea was to use loadMovie comman to load the background image sequence as external swf file.
But it looks like loadMovie command doesn't work with buttons.
I specify absolute path to the empyMovie clip wich supposed to receive an external sfw file inside the button to start playing a looping sequence.
LoadMovie command works great if the empyMovie movie clip placed inside another movie clip. But as soon as I place it inside the button loadMovie command just stop working.
I wonder what would be workaround this problem.
Is there are any other way to load the image sequence *or any other video file* inside the button? apparently loadMovie command is not working...

Xml Inside Of Swf (loadMovie Issue)
so i can't get my xml file to work within a secondary swf. It's a swf inside of a swf and the first one (1 being inside of 2) has the xml file. I'm thinking its a 'level' problem. i hate levels and have never gotten them to work properly. Please help!

Here's the an page to see them and to get the zip:http://designlev.com/help/index.html

[Help]:Loadmovie Inside A Loaded Movie?
Is it not possible to load a movie inside a loaded movie?

In a movie lets call it "1.swf" there is a empty MC where the movie "2.swf" is loaded.
The movie 2 got a photo-gallery where each pic is loaded in a new empty MC......

Possible yes/no? and what could I have done wrong?

Controling A Loaded SWF Inside Main.swf With LoadMovie
I have a problem using a external swf loaded into my main.swf.

The external flash's buttons work fine while running it seperatly but acts like a flat image when it's loaded into my main flash.

Is loadMovie() the wrong actionscript for my purpose?

Here's a link of the idea i'm trying to accive:
http://www.antoineverglas.com/

Desperatly in need of help
//Danielenervald

Loadmovie That Loads An External SWF Which Calls Another SWF Inside
Hi Guys,

I need to do the following:

I´ve got the root movie with a button. I want this button to load an external swf file in a target movie clip at the same time that this external SWF file that has just been loaded loads another swf inside it. I could simply put a loadmovie code in the first frame of the first external SWF file, but I can´t...

Is there a way to do that with the button on the root movie?

Thanks in advance!

LoadMovie Not Working Inside XmlData.onLoad()
I'm successfully reading in values from an XML file which I would like to use to load images. I have no trouble loading the images if i assign the URL strings in the frame's actionscript manually. however, if i attempt it from the xmlData.onLoad() function, nothing seems to happen.

//works
sCoverImageURL_1 = "http://www.google.com/intl/en_ALL/images/logo.gif";
loadMovie(sCoverImageURL_1,"mvSwapCover1");

//doesn't
function loadXML(loaded) {
if (loaded) {
.....misc XML loading, works
loadMovie(sCoverImageURL_1,"mvSwapCover1");
}
}

xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("five.xml");

Scrolling Image Slider Not Working Inside LoadMovie
I've made a scrolling image viewer using the following code, (yeah I suck at coding. )

_root.onEnterFrame = function() {
movieCenter = _root.centerLine._x;
mousePosX = _root._xmouse;
mousePosY = _root._ymouse;
var speed = (mousePosX-movieCenter)/18;
if (mousePosX>25 && mousePosX<561) {
// slides area
if (mousePosY>459 && mousePosY<545) {
// slides area
for (i=1; i<=7; i++) {
if (mousePosX<movieCenter) {
_root["box"+i]._x += speed;
}
if (mousePosX>movieCenter) {
_root["box"+i]._x += speed;
}
if (_root["box"+i]._x>movieRight._x) {
_root["box"+i]._x -= 977; ;
}
if (_root["box"+i]._x<movieLeft._x) {
_root["box"+i]._x += 977;
}
}
}
}
};


However, when I do a loadMovie on my main movie since I have this a seperate .swf and loading into a mc_holder my images won't scroll when I roll over them. I've tried changing the _root to everything else as well as tried it without the _root etc. Can anyone help me as to how I can get this loaded into my main scene? I will also attach the file so someone else can either use the scroller or at least try doing a loadMovie to get it to work.

Also, can anyone get it to not stop abruptly when you scroll off the hitzone area, right now it just stops and I'd like it to continue at the speed you scrolled off or gradually come to a stop.

Yeah I must really suck. I can't even get a scroller to work when loaded in from a seperate swf. It seems like anything coded that doesn't just have a regular rollover or animation doesn't work when I do a loadMovie to a main scene. Maybe I'm just an idiot but I've tried _root's etc. What do all the good and real flash guru's do to make these coded items work. I know with the one I posted above it needs to be in a certain place for the scroller to work, does the load movie take this into account in the new movie and not allow for cooridinates because the size and dimesnions are different? I've even tried taking off the cooridinate checker that makes you need to have the mouse directly over the movie tho and it still didn't work. I'm just a stupid artist I guess, please help with the code part.

Here's the page it's goin on, so obviously I can make some thing's, but grr don't know what I'm doing wrong with the loadMovie stuff.
http://www.fullthrottlesaloon.com/_new/Site_2-25.html

I must just really suck. Can someone please explain what I'm doing wrong please?

Thanks
so much!!!

Not Working Contact Form Inside Another Movie (loadMovie)
I have a working contact form (.swf) that doesnt work inside another movie.
Alone it works, but when I call it in main movie with loadMovie it doesn't. I saw this problem was in some old post by I didnt'find the answer.
Would apriciate solution or directions. Here is an example.

http://www.geocities.com/zarez_mo/Main.swf

I used files from Kirupa's tutorials, made by claudio and senocular.

Thanks

Button To LoadMovie Is Inside A Movie Clip Instance
I'm doing a Flash movie that has 12 thumbnail images scroll continuously to the left. When you click on one of the thumbnails a larger version should load behind it into a movie clip target and take up the whole screen. My problem is that the buttons are inside a movie clip so that they can continue rotating while not moving on the main timeline. Unfortunatly my buttons will not load the JPG's using loadMovie when they are inside a movie clip. If I place the buttons directly on the stage it works just fine, but when they are inside a movie clip they will not work. Is there any way around this? Anyone have any ideas why this won't work?

Loadmovie Button Inside Loaded Swf Causing Page Refresh..?
hi folks

My header is an mc with buttons that load swf's into a main content mc with this:

on (release) {
loadMovie("myswf.swf", _root.holder);

and that works perfectly (content loads into mc with no page refresh).

But..one of my loaded swf's has the same button code on a button to load swf's into the same mc and I get a page refresh.. I've tried removing the _root and I get the same deal..anyway to get this done?

thanks

Loadmovie Inside A Mc With A Btn Inside Another Mc
Hi, I have this problen..

I have a button that is inside a movie clip (this mc is on the stage), and I want that button to load an swf on a movie clip (target) that is inside another movie clip<--(this mc is on the stage too and has an image). I have this code:

on (release){
_root.loadMovie("movie1.swf", _root.loadpic);
}

this code actually loads the movie.swf movie clip ... but it does not load on the target (loadpic) it loads on the top left corner of the movie and also erases the image that is on the mc that holds the target.

I hope I explained myself, thanks.

How To Loadmovie The Place Iwant? I Have Loadmovie But It Just Take All The Screen
i load a swf and it just take all the space
and my buttoms and others are all been covered
here is how i do it

onClipEvent (enterFrame) {
ifFrameLoaded (1) {
loadMovieNum ("first.swf", 0);
}
}


i put this in the layer called middle where i have put a instance of a w700 h270 movieclip so i can try to loadmovie the same size of it but it just failed
did i miss anything else? i know i did
please tell me~~~~~~~~~~~~~~~~~~~~~

LoadMovie Target Vs. LoadMovie Level
can someone please explain to me why when I load an external movie as a target, the action scripting in the loadedmovie doesn't work.
But if i load the movie into a level it works fine. I want to load into a target beacuse I want it positioned in a specific co-ordinate.

thanks

LoadMovie Calling MC With LoadMovie Problem
I am loading a movie clip into a target MC on my timeline and it works fine, but the movie clip that I'm loading in is also using loadMovie to load a movie into a MC on it's own timeline. For some reason, the MC that is getting loaded doesn't load the MC it is calling on it's own timeline. It works fine when I test it out on it's own, but as soon as I load it in using the first MC, the loaded MC doesn't call the movie clip it's supposed to load.

Any suggestions?

-k

(I said "load" way too many times!)

LoadMovie/loadMovie From Loaded Movie?
I know I know .. messed up heading .. but ..

I have a button that loads a swf into an empty mc (sliderContainerMC)

(release) {
_root.sliderContainerMC.loadMovie("http://www.justinsteiger.com/flash/anims/sliderOpen.swf");
}

That works as advertised. The difficulty comes when I tell the button on that swf to load a new swf into the same MC (sliderClose.swf). Since the swf in the MC (sliderOpen.swf) isn't the same swf (loading into a MC in justinsflashsite.swf) do I need to change the path? Say to include something telling it to load the swf into the parent swf?

Eventually the swf that's called into the empty MC is going to have buttons that are supposed to call up other swf's that load in other empty MC's around the site. HELP?!

Thanks,
Justin
http://www.justinsteiger.com/flash/justinsflashsite.fla (Is the parent swf)

Local Loadmovie Ok / Online Loadmovie Bad
I'm at my wit's end with this one. I have an swf that's loading fine locally but refuses to be loaded online. Here's the script. It's in the first frame of the root mc ....
code:
_root.createEmptyMovieClip("slideshow", this.getNextHighestDepth());
_root.slideshow.createEmptyMovieClip("container_mc ", 0);
slideshow_btn.onRelease = function() {
this._visible = 0;
this.gotoAndStop(1);
_root.slideshow.container_mc.loadMovie("temp.swf") ;
};


Loads no problem locally. Nothing when I upload it. I have lockroot set to true in the same frame as the above script. I also tried a simple test with ....
code:
_root.slideshow.loadMovie("temp.swf");

.... in a simple mc containing only a 'slideshow' mc. Works if I access the URL directly, doesn't if I put it in an html page. What mistake could I be making?

thanks
mark

[F8] Need To Change A Variable In A LoadMovie Mc While In Another LoadMovie Mc
So I have a shell mc that has 2 mc's loaded into it with loadMovie (let's call them project1 and project2). While I'm in project1...how do I change a variable in project2 to be true instead of false?

I thought I could do it like this (in Project1...):
myBtn.onPress = function()
{
_parent.dropZone_project2.myVar = false;
}

Nothing seems to be working. Any insight would be greatly appreciated.

Resize LoadMovie Container, Not LoadMovie?
I've searched and searched but haven't found what I'm looking for.

I'm wanting to load different sized .swf into the same field and I want the field to adjust (preferably some smooth transitions for the size change) to fit the size of each different .swf loaded. I've seen it done on quite a few sites but I haven't been able to find a tutorial of any kind addressing this specifically. Can anyone help?

I'm keeping it simple, i.e. thumbnails with titles above or off to the side; click one; the field where the .swf will play adjusts itself; .swf loads and plays. When completed, user can click another thumbnail and the previous .swf will "unload" then the field adjusts for the new .swf and the new one loads. Follow me? Just any tutorial you guys may know of would be great.

Here's the closest example I could find... cool site too. http://www.pollenation.org

Loadmovie Over Prev Loadmovie And Positioning Jpg
Hello, a little question and i have the feeling i am very close.

i use loadmovie to load an image into an movieclip.
that movieclip goes to the position x and y of the movieclip - the loaded image width/2

my problem is that when i load a new image the position is not correct.

my code:
--------------------------------------------------------------------------------------------------------------------
function nextImage1()
{
if (p < total - 1)
{
++p;
if (loaded == filesize)
{
trace(p);
trace("x van inst0"+litlimg_instance.ltlimgmc_instance0._x);
trace("y van inst0"+litlimg_instance.ltlimgmc_instance0._y);
litlimg_instance.ltlimgmc_instance0._alpha = 0;
litlimg_instance.ltlimgmc_instance0.holder.loadMovie(image[p], 1);

var maxWidth = 250;
var maxHeight = 200;

var myWidth = litlimg_instance.ltlimgmc_instance0._width;
var myHeight = litlimg_instance.ltlimgmc_instance0._height;
// Calculate percentage by which image will need to change to fit
if (myWidth > maxWidth){
var xscalePercent = (myWidth*100)/maxWidth;
}
if (myHeight > maxHeight){
var yscalePercent = (myHeight*100)/maxHeight;
}
// Multiply both height and width by the bigger percentage
if (xscalePercent>yscalePercent) {
litlimg_instance.ltlimgmc_instance0._width /= (xscalePercent/100);
litlimg_instance.ltlimgmc_instance0._height /= (xscalePercent/100);
} else {
litlimg_instance.ltlimgmc_instance0._width /= (yscalePercent/100);
litlimg_instance.ltlimgmc_instance0._height /= (yscalePercent/100);
}
var test=litlimg_instance._x-(litlimg_instance.ltlimgmc_instance0._width/2);
trace("width img:"+litlimg_instance.ltlimgmc_instance0._width);
trace("width:2 :"+litlimg_instance.ltlimgmc_instance0._width/2);
trace("x position must be:"+test);
trace("x position is:"+litlimg_instance.ltlimgmc_instance0._x);
trace("----------------------------------------------------");

litlimg_instance.ltlimgmc_instance0._x=litlimg_instance._x-(litlimg_instance.ltlimgmc_instance0._width/2);
litlimg_instance.ltlimgmc_instance0._y=litlimg_instance._y-(litlimg_instance.ltlimgmc_instance0._height/2);
slideshow();
} // end if
} // end if
} // End of the function


function slideshow()
{
function pause_slideshow()
{
clearInterval(myInterval);
if (p == total - 1)
{
p = 0;
firstImage1();
}
else
{
nextImage1();
} // end else if
} // End of the function
myInterval = setInterval(pause_slideshow, 4000);
} // End of the function

p = 0;
--------------------------------------------------------------------------------------------------------------------

what i do is i have an array with the image links.
on a interval i load an image. and if p has reached the number of loaded images i start over again.

i traced the following while testing a bunch of images:
-------

1
x van inst0-125
y van inst0-93.55
width img:250
width:2 :125
x position must be:-125
x position is:-125
----------------------------------------------------
2
x van inst0-125
y van inst0-93.55
width img:258.05
width :2 :129.025
x position must be:-129.025
x position is:-125
----------------------------------------------------
3
x van inst0-129
y van inst0-93.55
width img:140.3
width :2 :70.15
x position must be:-70.15
x position is:-129
----------------------------------------------------
4
x van inst0-70.15
y van inst0-93.55
width img:243.2
width :2 :121.6
x position must be:-121.6
x position is:-70.15
----------------------------------------------------
1
x van inst0-125
y van inst0-93.55
width img:250
width :2 :125
x position must be:-125
x position is:-125
----------------------------------------------------

It looks like he takes the position of the prev image or something like that.

Please some help here.

Greetz. Jacob

Ps: this was some code i posted.. i would like to know how you put it into such a nice code block on the forum so it becomes more readable.

Set LoadMovie Time, UnloadMovie, LoadMovie
in that order-

Put simply-
can anyone guide me to any resources that would explain how to do this?

1. Load 2 swf's into empty mc's (this part is already done)
2. Have those 2 swf's be on the stage for 3 seconds.
3. Unload those 2 swf's.
4. Then load a completely new swf once those have been unloaded.

LoadMovie Talks To Other LoadMovie
ok this is baffling me!

i'm using loadmovie (target movieclip) alot

*main.swf
contains
**buttons.swf

i need button.swf to tell main.swf to loadMovie "contents.swf" into another movieclip.

i thought it would be as easy as:

[this script on button in button.swf]

on(release) {
loadmovie("contents.swf", _root.contents)
}

but of course this loads "contents.swf" into level0 of the current .swf (buttons.swf)

do i use globals or something?

set up ALL scripts in main.swf...

LoadMovie In LoadMovie Won't Work...
So I've been trying to get this loadMovie within an loadMovie to work...with no luck at all...

// This code is in my main 'shell' swf file
myBtn.onPress = function()
{
dropZone.loadMovie("projects/project1.swf");
}

// This code is in the first frame of my project1 swf file in the 'projects' folder
dropZone2.loadMovie("content/contentPage.swf");


Anybody have any insight on this?

LoadMovie
Can someone take a look at my post on the 20th. I wrote a pretty lengthy request for the load movie command. i would appreciate it. Having trouble with the loadMovie command and getting it to recognize the targeted level. What is the "Level" in flash 5. I need to know for action scripting.

John

Loadmovie Or NOT To Loadmovie
I was wonder should I keep my flash file on one big (600+kb) swf or should I break down my scenes into movies and then load then load the swf that way.

If I use the loadmovie, way I like that it quickly loads my intro and main interface, but you still have to wait on each scene to load up and each scene is around (150kb -300kb). But once its loaded its loaded.

Should you have your flash site just load once or have mini loaders in it. I'm not quite sure which direction to go.

Help Regarding Loadmovie
hello

i am tushar i am a flash animator .i am have a problem in getting a particular frame in loadmovie.
see i get the other SWf into my mother SWf but i can't get a specific frame
it come on first frame only and i want it could come to any frame i specify.

is there any one out there who can help me out

Thanks
Tushar Garg
gargtushar@hotmail.com
__________________

Loadmovie To Above All Others
Hello,

I am working on an operating system like interface where my navigation buttons load swfs with the apropriate content. These swfs resemble windows and I want them to work like windows as well. Everything is going great except I do not know how to load the move into the front most position. I want there to be multiple windows out at the same time and then I was going to put a swap depths script on each window to make the active window come to the front. Before I get that working though, I need to be able to load the movie into the front most position. Any ideas?

Loadmovie X-Y HELP
Well, I want to load an external *.swf movie called info.swf into my main movie called inside.swf.
Now, I used the following code (its assigned to a button):
-------------------------------------
on (release) {
loadMovie ("info.swf", 1);
setProperty ("1", _x, "260");
setProperty ("1", _y, "30");
}
-------------------------------------
The movie loads but the X and Y position won't work !!
I also tryed the code that is used for flashtyper X-Y positioning, but problem still exists, the movie loads at X-Y cooördinates 0-0 and I want them to load at 260-30. How can I arrange this ?

LoadMovie, Is It Possible?
I have a movie that has a preloader on the interface and also contains a dummy movie clip for loading external .swf's. When the page is opened the interface preloader comes up then after all that is loaded the external .swf is loaded (with another preloader). I was wondering if there is a way to get the first preloader to load the interface and the first external .swf????? Can you help me out?

thanks for the help.

LoadMovie Help
Can you add a variable to the end of the loadMove command?

loadMovie (http://myserver.com/myfile.swf?test=test);

Loadmovie To _x & _y
i have been loading movies into targets so i can place them on the stage
where i want them, but i have found that this sometimes causes action
scripts to not run.

how can i specify the _x and _y co-ordinates to load a movie into a level?

thanx!

Loadmovie (?)
Hi all,
I used loadmovie commands in my site>> http://www.kibbutznetwork.co.il/adam
which doesn't work on MAC platform.
any ideas?

Thanks.

Set _x And _y For LoadMovie Help?
Please If someone can tell me how to precisely pposition a loadedmovie within the main Movie, i'd be very grateful,
note: i don't want to use "target"

Loadmovie Help
Well, to make it short and simple, I have the main site interface and at the press of a button an animation will play then hold to a stop. At the stopped frame the loadmovie loadable.swf (1) is present.
My problem is I figured that if i have a preloader on the loadable.swf it would show and wont play until the loadable.swf is completly loaded. In this case the preloader status will not show, and once loadmovie is hit it starts to play the movie when it is not loaded all the way. Please if you can explian how to properly "totally load an swf file using loadmovie with the preloader status showing it would be greatly appriciated..

n.u.r.v.

Loadmovie() Help?
i am the web interface designer...so, i am not really understand actionscript at all...currentlly i have problem with the load movie script.

loadMovieNum ("project.swf", 10);

the project.swf was show up in my main movie,but how come always on top of main movie graphic.
the graphic of the project.swf alreally block all my main movie...why?....
ever i am try to put the picture frame border in my main movie..the project movie is floatting on top of my frame border...can i control my project.swf graphic all below of my frame border? couse all is on top of my picture frame some 1 pls help me please!

Set A Loadmovie
how do i place a loadmovie in the sene.. it always is centered when i use :
loadMovieNum ("marshal.swf", 1);
anyone got an idea?

LoadMovie()
This is my first post and probablly not my last.

In my root movie I want to load a swf file into a movieclip. I have done this with loadMovie. The only problem is when it loads into the new movie clip it is only oloading into the bottom right quarter of the movie clip. I think that it is taking the (0,0)x,y cords as the middle of the movie clip. Does anyone have a suggestion. I know that editing the center point doesnt do anything.

LoadMovie Into MC.
I was wondering what is the best way to be able to control a external swf file that has been loaded into a MC. I need to be able to use buttons in the root movie to control the loaded movie. The onlly thing is that I will be loading several movies into the root. I think that i would need specific code for specific movies? sorry for the confusing wording? any suggestions?

Loadmovie
when i load an external .swf with loadmovie how i control where in the main movie i want to load it.
how i control the the external .swf

Loadmovie Help
Hey there!

I need help with a loadmovie, when the new swf file is loaded I need to go to a specific label in this movie, I have tryed with this:

on (release) {
unloadMovieNum (4);
loadMovieNum ("index.swf", 3);
tellTarget ("_level3.root") {
gotoAndPlay ("Scene 1", 1);
}
}


but it wont work .. plese help me dudes!!

best regards,
Daniel Lindstedt

Bug After LoadMovie ?
I'm making a flash game that gets loaded into my flash web page with movieClip.loadMovie();

After testing this operation, I went back into my game fla to make some changes and now for some unknown reason none of my changes are getting saved. The are not only not getting saved, but when I test, they are not getting executed either!

I can do a SaveAs, give it a new file name, and when I open the new file all code alterations are gone and it has reverted to the code used in the first test of my web page.

This is the craziest thing I've ever seen flash do and I cant seem to edit my game anymore. Anytime I try, of course, it wont save changes and wont let changes get built. I've rebooted and everything... help plz!

Craig

LoadMovie
I know no one's on Flashkit right now. BUT..here's my question.. LoadMovie, .. how Can you call loadMovie with targeting LoadMovie _root.MC.item, or just tell where to start when the movie is loaded?

Thank's!

-Paradoxz

Loadmovie
I have been searching for a tutorial on this but I'm having no luck.

I am attempting to load seperate movies from an swf by having 2 buttons on an intro screen (each one opening another movie).

I want to do this so I can have a preloader on each scene. Is this the best way to do this or is there an easier way?

With either option I could do with some pointers if anyone has any ideas or code I could poach.

Cheers!

LoadMovie?
Ok, I must be doing something TOTALLY wrong because whatever I do, I can't get it to work. Could somebody PLEASE explain to me what I have to do? What's the difference between Level and Target under location, why does it say 0 next to it, when sould you use the Expression, and what are the parameters when you put in the url for the movie??? I think I've tried just about every combination possible. Thank you VERY MUCH if you help me out.

LoadMovie
I know how to use loadMovie, but how could I work with the loaded movie?
I'd like to have the same properties I have when I attach the movie, like the x and y positons, alpha, size and so one.

Thanks in advance.

Loadmovie
I'm a newbie to actionscripting and hope you can help me with this one

I've got one startermovie (exe file). In that movie the user has to select a language. All french movies are in a subfolder called "french" and all english movie are in a subfolder called "english"

the structure looks like this

start.exe
I
_______________________
I I
French English
I I
I- intro.swf I- intro.swf
I I
I- pag2.swf I- pag2.swf
I I
I- ... I- ...


So I start from start.exe. choose a language and the goes on like a slide show to intro.swf to pag2.swf to ...

I used on the language buttons in the start.exe file
loadmovieNum ("../english/intro.swf", 0);

this works fine

On the end of f.ex intro.swf I used loadmovieNum ("../english/pag2.swf", 0);
and that's where the problem is. He just starts over playing the intro.swf


How can I go to my next movie and the to the next one and so on?
I've already tried loadmovieNum ("pag2.swf", 0); but this doesnn't work either.

Copyright © 2005-08 www.BigResource.com, All rights reserved