Looking For The Code To Create A Mac AutoStart?
I have a hqx file that I am trying to create a AutoStart program for. I know how to create the AutoRun for PC, just a little hung up on the Mac version any help would be greatly appreciated. Thanks
FlashKit > Flash Help > Flash ActionScript
Posted on: 07-22-2002, 08:43 PM
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Scrolling Image Autostart? Code Included...Please Help
I am trying to make an image scroll from top to bottom. As ur mouse goes over it, you can scroll it back up or down. It stops at the top and bottom. But I can't get it to have a default scrolling speed and direction for when there is no mouse on it. Here is the code I have on the movie clip! Thanks!
onClipEvent (load)
{
ycenter=150;
speed=1/30;
}
onClipEvent (enterFrame)
{
var distance=_root._ymouse-ycenter;
_y+=(distance*speed);
if (_y > 800) _y=800;
if (_y < -535) _y=-535;
}
The if statements stop it at the top and bottom. I still need those to work after we get it to start scrolling. I need it to act as if the mouse is already at the top of the .swf file. Thank you!
-L
Autostart CD ROM
HI,
I wonder if anyone can help me. I've created a flash movie which I want to burn onto a cd rom. I've saved the projector file and everything, but I want it to start automatically when you insert the cd, is there a FS command or some actionscript to do this? It's for use on a mac and I am using a mac.
Thanks in advance for any help.
Autostart CD In OSX?
hi all
is there a way you can make a CD autostart a projector in OSX ????????
i can do it for OS9 in toast and PC with autorun.inf but not OSX, any help would be great
Cheers
Autostart
okay this should be easy.... i am creating a flash movie and publishing it as a projector for a mac platform... how to initial an autostart so the program automatically starts when placed in the cd rom drive....
thank you in advance
Autostart Cd-rom
I need to autostart a CD with a mac projecter file and a PC exe file on it.
I would like the relevent file to automaticly open when you insert it into the drive.
Can anyone tell me how to go about doing this?
Autostart Cd Help
how can i make a pc cd that autostarts using flash mx?
i need it to automatically starts the flash movie, and the movie will have a password script in it.
thanks sooo much for your help.
aleloop
Autostart
When someone puts a cd (my movie) into their cd drive, does anyone know how to make it autostart?
XML Autostart
Howdy I was wondering if anybody in this forums could help me auto start my videos and lead in right into the next video i've pasted the code and attached the "sample"........
Thanks Chuck
var playlistXML:XML = new XML();
playlistXML.ignoreWhite = true;
var currentVideo:String;
var currentFLV:String;
playlistXML.onLoad = function() {
var tempArray = new Array();
for (var i = 0; i<this.firstChild.childNodes.length; ++i) {
tempArray[i] = new Object();
tempArray[i].label = this.firstChild.childNodes[i].attributes.vdate+newline+this.firstChild.childNod es[i].firstChild.nodeValue;
tempArray[i].data = this.firstChild.childNodes[i].attributes.flv_url;
}
playlist_lb.dataProvider = tempArray;
};
playlistXML.load("video_list.xml");
playBut._visible = false;
pauseBut._visible = true;
playlist_lbListener = {};
var playlist_lbListener:Object = new Object();
playlist_lbListener.change = function() {
currentVideo = playlist_lb.selectedItem.label;
currentFLV = playlist_lb.selectedItem.data;
playBut._visible = false;
pauseBut._visible = true;
nc = new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
ns.setBufferTime(0);
ns.onStatus = function(object) {
// rewind and pause on stop
};
// Attach the NetStream video feed to the Video object
the_video.attachVideo(ns);
// Set the buffer time
ns.setBufferTime(5);
// Begin playing the FLV file
ns.play(currentFLV);
// build sound object
this.createEmptyMovieClip("snd", 0);
snd.attachAudio(ns);
audio = new Sound(snd);
};
playlist_lb.addEventListener("change", playlist_lbListener);
CD Rom Autostart
I'm thinking about making a CD Rom with Flash and I was wondering about how to make the autostart on the CD. Is it difficult? Probably not. Can anybody tell me how?
Tx
Autostart Help
Hello all. I've been trying to learn more about sound and flash lately and have an existing mp3 player that I need help with.
I've built my own simple mp3 player so far, but this one is a bit more complicated and I'm stuck on one thing...
What needs to be added/changed so that this player will not autostart?
I have tried changing this.sound_obj.loadSound(file,true) to this.sound_obj.loadSound(file,false) but it still autostarts.
I'm still a newbie when it comes to Flash and I've tried searching on this topic for something that will answer my questions for this particular player, but no luck.
So, any help is greatly appreciated. Source code is below.
Thanks,
Opusmx
---------------
stop();
playlist = new XML();
playlist.ignoreWhite=true;
playlist.onLoad = function (success) {
if(success) {
_global.songname = [];
_global.songband = [];
_global.songfile = [];
for (var i=0; i<playlist.firstChild.childNodes.length; i++) {
_global.songname[i] = playlist.firstChild.childNodes[i].attributes.name;
_global.songband[i] = playlist.firstChild.childNodes[i].attributes.band;
_global.songfile[i] = playlist.firstChild.childNodes[i].attributes.file;
//trace(songname[i]+" "+songfile[i]+" "+songband[i]);
}
}
_root.createEmptyMovieClip("sound_mc",1);
_global.song_nr = random(songfile.length);
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
}
function timer(sound_obj) {
time=sound_obj.position/1000;
min=Math.floor(time/60);
min=(min<10)?"0"+min:min;
sec=Math.floor(time%60);
sec=(sec<10)?"0"+sec:sec;
timeDisplay_txt.text=min+":"+sec;
}
MovieClip.prototype.songStarter = function (file, name, band) {
if (this.sound_obj){
this.sound_obj.stop();
delete this.sound_obj;
}
this.sound_obj = new Sound(this)
this.sound_obj.loadSound(file,true)
this.onEnterFrame = function () {
if(this.sound_obj.position>0) {
delete this.onEnterFrame;
this._parent.display_txt.text=name+" - "+band;
timeInterval = setInterval(timer, 1000, this.sound_obj);
} else {
this._parent.display_txt.text="loading..."
}
}
this.sound_obj.onSoundComplete = function () {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
(song_nr==songfile.length-1)? _global.song_nr=0 : _global.song_nr++;
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
}
this._parent.volume1.dragger.onPress = function() {
startDrag(this, true, 0, this._y, this._parent.volBG._width, this._y);
this.onEnterFrame = function() {
var p = (this._x/this._parent.volBG._width)*100;
this._parent._parent.sound_mc.sound_obj.setVolume( p);
};
}
this._parent.volume1.dragger.onRelease = function() {
delete this.onEnterFrame;
stopDrag();
};
this._parent.volume1.dragger.onReleaseOutside = function() {
stopDrag();
};
}
btn_play.onRelease = function () {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
this._parent.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
}
btn_stop.onRelease = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
this._parent.sound_mc.sound_obj.stop();
}
btn_fw.onRelease = function () {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
(song_nr==songfile.length-1)? _global.song_nr=0 : _global.song_nr++;
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr]);
}
btn_rev.onRelease = function () {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text="00:00";
(song_nr==0)? _global.song_nr=songfile.length-1 : _global.song_nr--;
_root.sound_mc.songStarter(songfile[song_nr],songname[song_nr],songband[song_nr])
}
playlist.load("jukebox.xml");
Anyway To Autostart From CD?
Well you know, I am making a interactive cd rom & I am looking for a way for it to start when someone inserts the cd, on mac & pc. I guess I need 1 exe file & something for mac?? If you guys have any idea or know of any software that does this please let me know. Thanks & happy holidays (love the theme)
Help With Autostart
I am a total n00bie with this so I apologize in advance for my ignorance.
I have this animation that refuses to start rotating unless I click on the animation and then hit the spacebar...
What can I do in order to get this stuff going?
Since i'm a new user the forum wont allow me to post the URL... PM if you have any ideas PLZ.
woodallcreative.com/proofs/strong/index.php
P
AUTOSTART IN MACINTOSH
AUTOSTART IN MACINTOSH
This has been put into the Newbies and Mac forum.
I read how to autostart a pc flash file.
How do I autostart a macintosh flash file?!
Autostart With Certain Program
hi there,
is it possible to create an autostart with a certain
program on a cd?
if so, how does it work?
as usual every help appreciated
Mac Autostart With Application
hi there,
my problem is to create an autorun for a cd-rom which
starts a html file with a browser.
autorun itself is working fine, unless u use os X. I think
they just skipped it, so it will work only on os 9 or earlier.
well, if i e.g. create a html file with dreamweaver, autrun will
open the html file NOT in a browser BUT in dreamweaver.
the windows autorun for the same thing works fine, if u use stuff
like runfile.exe in addition.
so does any1 have a clue, how to solve this or if there's a similar
utility for mac??
as usual every help appreciated
Autostart File For CD
How can I create a file that autostarts a flash movie called start.exe on a CD when the CD is inserted into the computer?
Thanks,
Jason
Loadmovie Must NOT Autostart. How To Do This?
Hello :-)
Maybe one of u knows the answer to this problem.
I have a swf, lets name it swf1. In swf1 a movieclip is playing. During the playing of swf1(the user is watching the movie) I load a second swf (lets name it swf2) with the ‘loadmovie’ action. I only want to do this because on the next page of my website swf2 is needed. So by ‘preloading’ it, it’s already in the browsers cache and the user doesn’t have to wait for swf2 to download when he surfs on. Now the problem. Swf2 is a movie clip with video and sound. When swf1 is playing and swf2 is fully loaded, swf2 begins playing to. I know this is the normal behaviour of AS and the loadmovie command. The result is that swf1 and swf2 are playing over each other. That’s not what I want.
1. Is it possible to give a loadmovie command the option NOT to start playing when it is loaded? When yes, how to do this?
2. If 1 is not possible, can i mute the sound of a loaded movie?
3. If 1 and 2 are not possible, are there other ways to ‘preload’ swf’s in the background (without playing them) for later use on the website?
Thanks in advance for the help.
Greetings, Luut.
Autostart For Macs (please Help)
creating a cd for co., and I was wondering if there is a code which would auostart a mac projecor file when the cd is put in the computer.
[F8] As 2.0 Video Autostart
Hello,
I have embedded a video in flash, and I do not want it to automatically start playing when the swf file loads. I want the rest of the movie to play though. Is there a way to do this ?
best,
Aaron
Want To Get FLV NOT To Autostart And NOT Loop
I clipped this code from a tutorial at gotoandlearn and am trying to figure out how to have the FLV NOT automatically start playing and once it completes, NOT loop but go back to first frame. Please help or offer suggestions. Thanks.
PHP Code:
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
theVideo.attachVideo(ns);
ns.setBufferTime(10);
ns.onStatus = function(info) {
trace(info.code);
if(info.code == "NetStream.Buffer.Full") {
bufferClip._visible = false;
}
if(info.code == "NetStream.Buffer.Empty") {
bufferClip._visible = true;
}
if(info.code == "NetStream.Play.Stop") {
ns.seek(0);
}
}
ns.play("flv/#.flv");
playButt.onRelease = function() {
ns.play();
playPaus.play(1);
}
playButt.onRelease = function() {
ns.pause();
playPaus.play();
}
stopButt.onRelease = function() {
ns.seek(0);
ns.pause(true);
}
var videoInterval = setInterval(videoStatus,100);
var amountLoaded:Number;
var duration:Number;
ns["onMetaData"] = function(obj) {
duration = obj.duration;
}
function videoStatus() {
amountLoaded = ns.bytesLoaded / ns.bytesTotal;
loader.loadbar._width = amountLoaded * 238.6;
loader.scrub._x = ns.time / duration * 238.6;
}
var scrubInterval;
loader.scrub.onPress = function() {
clearInterval(videoInterval);
scrubInterval = setInterval(scrubit,10);
this.startDrag(false,0,this._y,238,this._y);
}
loader.scrub.onRelease = loader.scrub.onReleaseOutside = function() {
clearInterval(scrubInterval);
videoInterval = setInterval(videoStatus,100);
this.stopDrag();
}
function scrubit() {
ns.seek(Math.floor((loader.scrub._x/238)*duration));
}
Autostart Mp3 Player
Hi, I have a flash mp3 player that only starts if I hit the play button. Is there a way to make it automatically start playing as soon as the movie loads?
Here is all the actionscript.
PHP Code:
stop();
playlist = new XML();
playlist.ignoreWhite = true;
playlist.onLoad = function(success) {
if (success) {
_global.songname = [];
_global.songband = [];
_global.songfile = [];
for (var i = 0; i<playlist.firstChild.childNodes.length; i++) {
_global.songname[i] = playlist.firstChild.childNodes[i].attributes.name;
_global.songband[i] = playlist.firstChild.childNodes[i].attributes.band;
_global.songfile[i] = playlist.firstChild.childNodes[i].attributes.file;
// trace(songname[i]+" "+songfile[i]+" "+songband[i]);
}
}
_root.createEmptyMovieClip("sound_mc", 1);
_global.song_nr = random(songfile.length);
};
function timer(sound_obj) {
time = sound_obj.position/1000;
min = Math.floor(time/60);
min = (min<10) ? "0"+min : min;
sec = Math.floor(time%60);
sec = (sec<10) ? "0"+sec : sec;
timeDisplay_txt.text = min+":"+sec;
}
MovieClip.prototype.songStarter = function(file, name, band) {
if (this.sound_obj) {
this.sound_obj.stop();
delete this.sound_obj;
}
this.sound_obj = new Sound(this);
this.sound_obj.loadSound(file, true);
this.onEnterFrame = function() {
if (this.sound_obj.position>0) {
delete this.onEnterFrame;
this._parent.display_txt.text = name+" / "+band;
timeInterval = setInterval(timer, 1000, this.sound_obj);
} else {
this._parent.display_txt.text = "loading...";
}
};
this.sound_obj.onSoundComplete = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text = "00:00";
(song_nr == songfile.length-1) ? _global.song_nr=0 : _global.song_nr++;
_root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
this._parent.volume1.dragger.onPress = function() {
startDrag(this, true, 0, this._y, this._parent.volBG._width, this._y);
this.onEnterFrame = function() {
var p = (this._x/this._parent.volBG._width)*100;
this._parent._parent.sound_mc.sound_obj.setVolume(p);
};
};
this._parent.volume1.dragger.onRelease = function() {
delete this.onEnterFrame;
stopDrag();
};
this._parent.volume1.dragger.onReleaseOutside = function() {
stopDrag();
};
};
btn_play.onRelease = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text = "00:00";
this._parent.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
btn_stop.onRelease = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text = "00:00";
this._parent.sound_mc.sound_obj.stop();
};
btn_fw.onRelease = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text = "00:00";
(song_nr == songfile.length-1) ? _global.song_nr=0 : _global.song_nr++;
_root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
btn_rev.onRelease = function() {
clearInterval(timeInterval);
this._parent.timeDisplay_txt.text = "00:00";
(song_nr == 0) ? _global.song_nr=songfile.length-1 : _global.song_nr--;
_root.sound_mc.songStarter(songfile[song_nr], songname[song_nr], songband[song_nr]);
};
playlist.load("playlist.xml");
Thanks for any solutions.
Disable Autostart
This is probably one of those things that is so simple and staring me in the face that I just don't see it however,
How do you disable the autostart on a flash clip? We are placing a flash clip on a website and want to have the flash clip default autostart setting set to disabled so that users who are not interested in the clip are not forced to listen to it against their will, while users who are interested can simply select the play button.
(Using Macromedia Flash Professional 8)
Thanks.
Edited: 05/15/2007 at 07:36:49 AM by bytbb
Can't Turn Off Autostart
I'm using MX 2004 Pro.
I've created an .flv file from a QuickTime movie, audio only.
When I created the .fla and .swf, I UNCHECKED "Automatically Play" in the Media Playback Window of the Component Inspector - but the audio ALWAYS starts playing when the page loads, even though the controller says, "Paused."
I've tried all of these parameters in the code on the HTML page, to no avail:
<param name="play" value="false" />
<param name="autoplay" value="false" />
<param name="autostart" value="false" />
What's going on here, and how do I fix it?
Thanks,
How Do I Edit This To Not Autostart?
Code:
/***********************************************************************************
***********************************basic setup**************************************
***********************************************************************************/
//setup sound object
var s:Sound = new Sound();
s.onSoundComplete = playSong;
s.setVolume(75);
//array of songs
var sa:Array = new Array();
//currently playing song
var cps:Number = -1;
//position of music at pausing
var pos:Number;
//position of the volume loadBar
var nlp:Number = 75;
volume.loadBar.gotoAndStop(nlp);
//pausePlay state
var songPlaying:Boolean = false;
//load the songs xml
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function() {
var nodes:Array = this.firstChild.childNodes;
for(var i=0;i<nodes.length;i++) {
sa.push(new Song(nodes[i].attributes.url,nodes[i].attributes.track,nodes[i].attributes.artist,nodes[i].attributes.link)); //keep an eye on this bit here
}
playSong();
songPlaying = true;
}
xml.load("xml/songs.xml");
//play the mp3 file
function playSong():Void {
s = new Sound(sHolder); //wipes out the current sound object and creates a new one
s.onSoundComplete = playSong; //this function is recursive, but needs to be adapted to implement shuffle mode
s.setVolume(75);
//mute.gotoAndStop("on");
if(cps == sa.length-1) { //if the song array is at the end, set it back to the beginning
cps = 0; //this section will be the best to adapt for shuffle mode
s.loadSound(sa[cps].url, true);
}
else {
s.loadSound(sa[++cps].url, true);
}
trackInfo.text = sa[cps].artist + sa[cps].track;
playPause.gotoAndStop("pause");
textPos = 0;
//numSongs.cpSong.text = cps+1;
//numSongs.saLength.text = sa.length;
}
/***********************************************************************************
****************************transport controls**************************************
***********************************************************************************/
//button functionality*******************************************
playPause.onRollOver = function():Void
{
if(this._currentframe == 1)
{
this.gotoAndPlay("pauseOver");
}
else if(this._currentframe == 10)
{
this.gotoAndPlay("playOver");
}
}
playPause.onRollOut = function():Void
{
if(this._currentframe != 1 && this._currentframe < 10)
{
this.gotoAndStop("pause");
}
else if(this._currentframe >= 11)
{
this.gotoAndStop("play");
}
}
playPause.onRelease = function()
{
if(songPlaying == true)
{
this.gotoAndStop("play");
this._parent.pauseIt();
songPlaying = false;
}
else
{
this.gotoAndStop("pause");
this._parent.unPauseIt();
songPlaying = true;
}
}
nextSong.onRollOver = over;
nextSong.onRollOut = out;
nextSong.onRelease = function() {
this._parent.playSong();
songPlaying = true;
playPause.gotoAndStop("pause");
}
prevSong.onRollOver = over;
prevSong.onRollOut = out;
prevSong.onRelease = function() { //this is the function that takes the songlist from the 1st song to the last
if(cps == 0) {
cps = sa.length - 2;
} else {
cps -= 2;
}
this._parent.playSong();
songPlaying = true;
playPause.gotoAndStop("pause");
}
// Mute Button
mute.onRollOver = function()
{
if(this._currentframe == 1) this.gotoAndStop("onOver");
else this.gotoAndStop("offOver");
}
mute.onRollOut = mute.onReleaseOutside = function()
{
if(this._currentframe == 10) this.gotoAndStop("on");
else this.gotoAndStop("off");
}
mute.onRelease = function()
{
if(this._currentframe == 10)
{
this.gotoAndStop("offOver");
s.setVolume(0);
}
else
{
this.gotoAndStop("onOver");
s.setVolume(75);
}
}
//button functions*************************************************
function over():Void
{
this.gotoAndPlay("over");
}
function out():Void
{
this.gotoAndPlay("out");
}
function pauseIt():Void
{
pos = s.position;
s.stop();
songPlaying = false;
}
function unPauseIt():Void
{
s.start(pos/1000);
songPlaying = true;
}
/***********************************************************************************
*********************volume slider**************************************************
***********************************************************************************/
volume.scrub.left = 0;
volume.scrub.right = 100;
volume.scrub.top = volume.scrub._y;
volume.scrub.bottom = volume.scrub._y;
volume.scrub.onRollOver = function() {
this.gotoAndPlay("rollOver");
}
volume.scrub.onRollOut = function() {
this.gotoAndPlay("rollOut");
}
volume.scrub.onPress = volume.scrub.onReleaseOutside = function() {
this.startDrag(false, volume.scrub.left, volume.scrub.top, volume.scrub.right, volume.scrub.bottom);
this.isDragging = true;
}
volume.scrub.onMouseMove = function() {
if (this.isDragging) {
s.setVolume(this._x);
currentVolume = this._x;
nlp = this._x;
volume.loadBar.gotoAndStop(nlp);
}
}
volume.scrub.onRelease = volume.scrub.onReleaseOutside = function() {
this.stopDrag();
this.isDragging = false;
s.setVolume(this._x);
nlp = this._x;
volume.loadBar.gotoAndStop(nlp);
currentVolume = this._x;
}
/***********************************************************************************
*********************track info**************************************************
***********************************************************************************/
var size:Number = 45; //how many character slots are displayed
var textPos:Number = 0;
var intervalId:Number = setInterval(scroller,1000);
function scroller():Void
{
var t:String = (sa[cps].artist + " - " + sa[cps].track);
if(textPos + size < t.length)
{
textPos++;
trackInfo.text = (sa[cps].artist + " - " + sa[cps].track).substring(textPos, textPos+size);
}else
{
clearInterval(intervalId);
intervalId = setInterval(scroller2,1000);
}
}
function scroller2():Void
{
var t:String = (sa[cps].artist + " - " + sa[cps].track);
if(textPos > 0)
{
textPos--;
trackInfo.text = (sa[cps].artist + " - " + sa[cps].track).substring(textPos, size);
}
else
{
clearInterval(intervalID);
intervalID = setInterval(scroller, 1000);
}
}
infoButton.onRollOver = over;
infoButton.onRollOut = out;
infoButton.onRelease = function():Void
{
this.gotoAndStop("up");
getURL(sa[cps].link,"_blank");
}
Autostart On Flash Movies?
I have made a flash movie and it works fine when i test it as I'm making it, but when I upload it to the server and view it on the webpage, the movie doesn't start automatically, I have to right click it then hit play. Is there something that I did wrong when I made the movie. Any help would be much appreciated.
Thanks in advance
Flash Buttons Don't Autostart
Sorry if the question doesn't make a lot of sense. I'm really really new to Flash.
I'm using IE 6 and 7 (2 different pc's) to test on.
If I view a swf file that has animation it starts as soon as the page loads however, if I load a swf with a button on it (like one with a hover effect) I can not get it to start unless I click on the control first and then hover over it.
When I hover over the button the tooltip says, "Click to activate and use this control"
So I have to click on the control and then it works, but animations do not require this action. They start up as soon as the page loads.
Is there a setting or something in IE or in flash itself that I should have enabled to allow the buttons or menu to autostart as soon as the page loads?
Thanks, and again sorry if this doesn't make sense.
-Dave
Autostart Issue-flv Player
I got this FLV player(click to download the source) and i ain't no genius in flash that's why I'll post this here if you please.
My problem is that the autostart won't work and i have no idea how to solve this problem.
I remember i tried, months ago, to put the code autostart=1 or true on the html code but that wasn't helpful at all so i guess there is something to do with the AS script to make this work
I know that the xml playlist is correct and there is nothing to change about it
Well,I hope ill get some help.
Pce folks
Create Certain N° Of Params Via Code
hello guys!! is there anyway i can set params to a function via code? for instance if i want to populate a function with an array could i do it without sending the array itself?
for example
function f(a,b,c){
trace(a+" "+b+" "+c);
}
//and i want to send the ITEMS of the array NOT the array itself
var arr:Array=new Array("one","two","three")
f(arr.join(","))
How To Create 2 Elements From One Code?
Basically I have this code for a tooltip - which works fine: (see below) - But I want to know how I can change the code so that I have another button, with a different tooltip. So the same function just different graphics.
Code:
function tooltip (string) {
xmouse = getProperty("", _xmouse);
ymouse = getProperty("", _ymouse);
duplicateMovieClip ("_root.tooltip", "tooltip1", 1);
tooltip1.tooltip = string;
setProperty (tooltip1, _x, xmouse);
setProperty (tooltip1, _y, ymouse);
startDrag ("_root.tooltip1");
tooltip1.gotoAndPlay(2);
}
function remove_tooltip () {
stopDrag ();
removeMovieClip ("tooltip1");
}
Script To Make Projector Autostart On Mac?
I was wondering if there was a script that would make a projector auto start from a mac platform. As in, the user inserts the CD into their computer, and the flash movie automatically launches and plays. (not in a browser window, just through the projector)
I've had no trouble finding the script for a PC, just haven't had the same luck for the mac.
Thanks.
-nic-
[CS3] Media Player Component No Autostart
Okay,
I'm going insane here - I have checked the option on the component (on the stage) to not autostart - yet it autostarts the download anyways (it is set to false in the HTML as well). Driving me crazy here. Anyways, what I want is like an embedded You Tube movie, it places an icon over the start image and once the user clicks it then it starts the stream.
If I need to use Actionscript please inform me of where to place it (on the button, on the frame, etc), also of what form of AS to use. Thanks for the help.
--
Greg
Query - Audio Track Autostart
Hi there,
A quick question, I am using an audio track for a website.
A movie clip sits on the main timeline and is linked a .wav file.
The movie clip contains a button in frame 1 that uses the following code to start the audio playing:
on (release) {
s.start(0,100);
gotoAndPlay (1);
}
Frame 1 actions has the following code:
s = new Sound(this);
s.attachSound("mySound");
s.setVolume(100);
It works perfectly, but takes a user clicking the button to start the track.
I want it to auststart. Using an OnClipEvent to start the audio makes a huge mess! Any ideas?
Slideshow Autostart, Button And Music
I am about as new to Flash MX 2004 as you can get and need some help. I don't know much about code. Here is what I am trying to do: I created a slideshow using the template provided with Flash MX 2004 Profesisonal and placing it inside a web page. I would like to:
1. Have the slideshow start automatically
2. Have music play automatically
3. Eliminate the big start button that comes with the slideshow
Can someone help me? As Sargent Shultz said, "I know nothing, nothing!"
Thanks,
Big Mike
Query - Audio Track Autostart
Hi there,
A quick question, I am using an audio track for a website.
A movie clip sits on the main timeline and is linked a .wav file.
The movie clip contains a button in frame 1 that uses the following code to start the audio playing:
on (release) {
s.start(0,100);
gotoAndPlay (1);
}
Frame 1 actions has the following code:
s = new Sound(this);
s.attachSound("mySound");
s.setVolume(100);
It works perfectly, but takes a user clicking the button to start the track.
I want it to auststart. Using an OnClipEvent to start the audio makes a huge mess! Any ideas?
Music Loop Autostart Problem
Hi.
I created a player in Flash MX that loops an external MP3. However, this looping only starts playing automatically in Flash Mx test environment. When I put the SWF in the browser the music loop does not start automatically; I have to press my play button to get it started. Here's the actions frame.
myMusic = new Sound();
myMusic.loadSound("sample.mp3");
myMusic.start(0, 0);
myMusic.onSoundComplete = function() {
myMusic.start(.1, 0);
};
Any help is much appreciated.
Ivan
Code To Create A Dynamic Gallery?
I need to create a gallery swf that scrolls though a directory of thumbnail jpgs and when the user clicks a thumbnail it shows the enlarged version. The number of thumbnail and larger jpgs will increase as I take more pictures (they are stored in seperate dirs and named 001.jpg 002.jpg etc) therefore it needs to detect all the pics in the dir.
Has anyone got any code that does this already?
Thanks for the time and effort folks!
Dave
Whats The Code To Create An Instance?
I need the code to create an instance of an object, I already have the movie clip and everything set I just dont have the code so when the left mouse button is clicked it will create an instance at the possition the mouse was = can someone help me with this soon please!
Thanks in advance
Cant Create A ComboBox Component On Code.
Im trying to create a ComboBox using code. But I always receive an error that the Class ComboBox doesnt exists
Code:
package {
import flash.display.Sprite;
import fl.controls.ComboBox;
public class test extends Sprite{
function test() {
var cb:ComboBox=new ComboBox();
}
}
}
This code will always return an error if you try to use it as a document class.
Trying To Create A ClickTag Code For Banner Ad
hello
I have a banner ad that i have created for a client. It has one big invisible button on it and the website that is hosting the ad has asked that i insert this code for the button.
on (release){
*****if (_level0.clickTag.substr(0,5) == "http:") {
*********getURL(_level0.clickTag, target="_blank");
*****}
*}
The problem is I get syntax errors when I check the tcode in flash 8 and the web people are telling me that the clicktthru does not work.
HELP!!!!!!
Create Fire Effect With Code
Hi.
I think I've seen it somewhere but i cant remeber where or how it was done. Anyway, Does anyone of you know how to create a fire effect with as3.
//Criss
Anyone Know How To Create Code For Buttons Instanced In Runtime Using AS2.0?
Hi.
I wanted to create three events that worked with buttons I've already created, but which I'll make instance copies of during runtime.
They're navigation links, which will have a mouseover, mouseleave and buttonUp events.
I could have this information in an XML file, for the number of button instances to create, and a record for each one giving the mousOver text (or button text) and were to navigate to when the button is clicked.
I think I have to set up "Listeners" for this? I'm not sure if thats right. I've found one tutorial similar to this, on www.ultrashock.com, its basically a program with NO code in the .fla file, all of it is in .AS files. I'm not sure if thats were I needed to go.
Any advice or links to sites/tutorials that might help out some?
Thanks
How To Modify This Code To Create SIMPLE Scroller
Hi, I am looking at this tutorial to make a movie clip scroll across the page. http://www.flashkit.com/tutorials/Ac...-865/index.php .
Pretty straight foward. But I don't want that to automatically happen, I want to put a button that activates the scroll. I have a movie clip that is the image and a button instance for the button. Here is the code
onClipEvent(enterFrame){
_x = _x + 10;
if (this._x>= 2000){
this._x = 0;
}
}
Based on that tutorial, how do I make it so the movement is activated by rolling over the button and not just on enter frame?
mikey
How Do I Create A Simple Flash Counter With Code?
I am wondering how to create a basic flash counter.
As in, when something happens, I want a variable to equal 1, and then, if something else happens, I want that same variable to then be 2.
Etc .etc.
I think there is something to do with ++ , but I'm unclear about the syntax.
??? help please?
How Do I Dynamically Create A Button/give It Code
I have an image gallery that functions great, but if i want to add a new image, I need to open up the flash file to put in a button (thumbnail) and give it the same code the rest of the buttons have (load up an image in a movieclip, start preloader, etc).
Im wondering if I can have actionscript grab a thumbnail, make a button out of it, space it corrently, and have that button execute code when clicked? Seems possible, but I dont know how to do it as of now
Thanks in advance!
How Do I Create A Simple Flash Counter In Code?
I am wondering how to create a basic flash counter.
As in, when something happens, I want a variable to equal 1, and then, if something else happens, I want that same variable to then be 2.
Etc .etc.
I think there is something to do with ++ , but I'm unclear about the syntax.
??? help please?
Using Code To Create Powerpoint File From Flash?
Does anyone know if there is any 3rd party API which allows you to create a powerpoint file from flash? I don't mean just exporting a movie and putting it into a powerpoint presentation - but actually using code to create the textfields, images etc in a powerpoint file..
If there's no way to do it from Flash, does anyone know if there is any tool out there which can be used with any other language like .net, asp, php etc?
Thanks
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