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Magic Flare



Has anybody heard of Magic Flare, the text effects software? Do you know whether I can import Magic Flare .swf file to my flash project? I tried out its demo version, but the .swf file didn't play in my flash. Did I do anything wrong?



FlashKit > Flash Help > Flash General Help
Posted on: 08-02-2004, 02:27 PM


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Magic Flare...
How can i import magic flare created animations into Flash?

I've tried import, but it doesn't work. Is there any other way?

http://www.magicflare.com

Lens Flare
is there a way to make a lens flare in flash mx or with an add on proram? you can't just make it in photoshop and paste it in because each of the circles moves in a different way. Thanks for any ideas...

Lens Flare
how do i transfer a lens flare from photoshop to flash mx without the background color?

Lens Flare
Has anyone ever seen like a lens flare type effect in flash ... I've seen it and just cant figure out how to pull it off. Anyone evr gotten one too look good?

ActionScript 3 Flare
Hello,

I'm looking on how to call an actionscript project from the web and recompile it because in my source i have graphml which will change with my sources.
var ds:DataSource = new DataSource("

Len Flare Effect
can anyone tell me how to do a len flare effect in flash mx plz?

Lens Flare ?
What is the easiest way to create a lens flare something like this!

http://www.flashkit.com/movies/Animations/Lens_Fla-Mark_Fen-209/index.php

just spinning slowly behind and object?

A Lens Flare Effect
Please, anyone can tell me how to create the lens flare effect on flash 4. its like a shining lens flare glance over an object.

Flare Explosion Effect
Good day all, KO im been working on a new intro to me page but there is an effect i been tryin to do but i just dont know where to start. I dont think there is one out but i im looking for a explosion that is really bright then just flat lines. Like a planet exploding.

HELP A Newbie Wants To Make A Flare
Can anybody guide me on how to make something like a flare or a star in Flash? I know how to handle it in Fireworks and dunno whether they are the same in Flash. Please help ASAP!
The Shaq

Anyone Know How To Create A Lens Flare In Flash
I am wondering if anyone out there knows how to make a realistic Lens Flare like the one that are created in Photoshop. Any help would be greatly appreciated.

Thanks in Advance,
Vayle^

Any Good Comet/ Flare Gun Effects?
I need to show a flare gun type thing, of like a comet, and or bomb flying through the air. ANy ideas,?

Thanks.

Lens Flare/sunburst Effect
Hi!
I'm relatively new to Flash, have been learning a lot lately but would be very grateful for some help on this one...

I'm looking to create a sort of lens-flare effect... similar to the "Sunburst" illumination feature in Paint Shop Pro. I dont really want to import it into my project as a raster because of the implications on file size and scalability. Is there any decent looking method of creating something similar?

I've tried using circles, altering the gradients and alpha but everything I've done so far looks pants.

Any help would be very much appreciated!

Lens Flare: Downloaded,now How To Make It Work...?
Lens Flare: Downloaded,now how to make it work...?



I downloaded A lens flare .fla that was said to be put into your Flash Libary, did that its there....

But now the problem, I go to my libary put it in, it looks cool and all....But when I try to make like a lens flare go across the screen, it dosnt look how its supposed to, it just streches and moves the image...


Is the only way to make it look like a real lens flare having to do with distributing all the pieces into there own layer? Then moving them each and all around till it looks right? Or is there an easier way?


Sorry if this was confusing, couldnt think of a better way to put it...Ive included the file iam working with ( this is the one i put in my libary)

How To Make Flash Light Or Lens Flare?
Hi

I use Flash MX. I need your help in making flash light or lens flare. I saw them on many sites. Can you pls tell me how to make it?

Animated Lens Flare - Flash Cannot Use Feathering?
I am being told that Flash is a vector art program and that I need to animate a moving lens flare effect in Fireworks or After Effects. I am now working on this in Fireworks, but since I am not familiar with Flash I wanted to know from experienced users, is it possible to generate an animation with a moving item with transparent feathering over a background in Flash?

I Have A Lens Flare Effect That I Want To Animate....and Not Respond To The Mouse...
I'm using a lens flare...that follows the user's mouse...but I want to animate it so that it goes from the left side of the screen to the right.



It currently uses...



flare._x = _xmouse;
flare._y = _ymouse;



and it just cycles on this using...

prevFrame();
play();



What would be the best way to animate it.....?



Thanks.

Create Moving Lens Flare Effect On Horizontal Bar
I want to make an animation bar, only 10 pixels high and 900 pixels wide horizontal. I want to move a background in this bar shape which would give the impression of a lens flare with colors moving across the bar at a medium slow speed. This would only happen once when the site was first opened.

I'm pretty sure I can create this effect in Photoshop using layers but since I as a beginner have no idea what direction to start in at this point I ask if anyone here knows of tutorials to create the moving lens flare across a bar, is Flash the proper application to use to do this?

Thank You,


Ken

I Have A Lens Flare Effect That I Want To Animate....and Not Respond To The Mouse...
I'm using a lens flare...that follows the user's mouse...but I want to animate it so that it goes from the left side of the screen to the right.

It currently uses...

flare._x = _xmouse;
flare._y = _ymouse;

and it just cycles on this using...
prevFrame();
play();

What would be the best way to animate it.....?

Thanks.

and this is how it works...
var x;
var y;
var angle;
var radius;
var big_alpha = 0;
function placeObject (object, expand)
{
// The higher expand is set, the more it will stretch-out from the center
// as the light moves from the center.
object._x = (radius * expand) * Math.cos(angle);
object._y = (radius * expand) * Math.sin(angle);
}

and on the next frame...
radius = Math.sqrt(_x*_x+_y*_y);
angle = Math.atan(_y/_x);
// Correct angle for quadrant.
if (_x < 0) angle = (Math.PI) + angle;
burst1._x = x;
burst2._y = y;
placeObject(burst2, 1);
placeObject(burst3, 0.5);
placeObject(burst4, 1.8);
placeObject(burst5, 0.6);
placeObject(burst6, 1.5);
placeObject(burst7, -0.4);
placeObject(burst8, 1.6);
placeObject(burst9, -0.2);
// Closer to the center, the more alpha there is.
big_alpha = 100 - radius;
if (big_alpha < 0) big_alpha = 0;
bigburst._alpha = big_alpha;

I Have A Lens Flare Effect That I Want To Animate....and Not Respond To The Mouse...
I'm using a lens flare...that follows the user's mouse...but I want to animate it so that it goes from the left side of the screen to the right.



It currently uses...



flare._x = _xmouse;
flare._y = _ymouse;



and it just cycles on this using...

prevFrame();
play();



What would be the best way to animate it.....?



Thanks.

Magic Swf's: Sometimes There, Sometimes Not
Hi,
I'm having an intermittent problem with my site that I can't figure out.

http://www.design4x.com/courses/qfd/...inicourse.html
(This .html file calls qfd.swf file).

I (and others) can go to the site and the qfd.swf main file always comes up. Then, when you click on sections in the left navigation, it loads different swf's into qfd.swf (it automatically loads the first .swf, the Intro).

PROBLEM
The problem comes when you click on other sections in the left nav (such as Overview: Steps 1, or others). The first frame of that newly loaded .swf comes up fine (I pause it on that first frame until the user hits the Play button), but then when you hit the play button, that swf seems to go away and does not go to the next frames.

The Intermittent Part
However, if I close that browser window and go back to it, it will generally work fine. Then I close the window, go back again, and the problem is there again (it's not always every other time that this happens).

Things that might be causing it?
Any ideas why this is happening? Things that I can think of that could cause a problem. I use a "telltarget" command in the first frame of the loaded files (yea, I know it's deprecated, haven't had time to go back and change it). Also, the swf's I'm loading are using graphics from a linked library.swf file that has already been pre-loaded. Finally, when qfd.swf calls the files by jumping to a frame, and that frame has the following code:

unloadMovie("CurrentSection");
loadMovie("mc-step1.swf", "CurrentSection");
stop();

CurrentSection is a placeholder in the qfd.swf file.

Thanks,
Mark

Magic ;)
Can someone tell me the 'magic' behind the bouncing boxes of http://www.kurtnoble.com ! I want to create a simular effect but i have NO idea how to do it


If anybody can help me understanding the code, it would be GREAT.

thx

As If By Magic.
Ok - call me an idiot. I can live with that. But I'm not exactly new to flash or website design generally. However there is one thing that has continued to be a mystery to me and thats using bitmap fonts within flash. I know that this is a much debated issue and that for fonts looking crisp one should use pixel fonts yadda yadda yadda.

But then i keep seeing websites that are obviously using bitmap fonts - and manage to get them looking as crisp and clean the eighties was.

Two examples.

http://www.sigarett.com
http://www.specialten.tv

I'd love some help with this - is there a trick they are using? Is there something I am obviously missing? Did they buy speial fonts? Or is my eye-sight failing me?

Any help would so much appreciated I can not tell you.

Many thanks.

Magic 8 Ball
I am looking for some script that would allow me to make something like a magic 8 ball. I want to be able to click a button that would load a random picture every time.

Magic 8 Ball
I am looking for a way to create an effect like a magic 8 ball, where I can push a button and it loads a random picture. Does anyone know how to do this?

Magic Button
I have almost finnished a flash site, but have one more problem to overcome. I have a button on the screen which controls a movieclip inside the main timeline containing four bars of music which is on constant loop. I need this button to turn the music on AND off on alternate clicks. I know how to use tell target, so I can get it to do one or the other, but not both.

Please help
Thanks

Magic Wand
does the magic wand in flash perform the same action as it does in photoshop?

if so: why can't i get it to select anything?

if not: what does it do?

-thanks

Magic Button
Is there a 'magic' button in flash that could save me hours of work in retiming an animation (motion tweens) from 12 fps up to 24 fps?
I know, i am reaching...

The Magic Button
Can one button do a getURL action at the same time as doing a sendAndLoad action?

Basically can it send info in to differnt ways by just one click?

I am trying to have Vars sent to a php using send and load while at the same time sending the Vars via sendAndLoad

maybe a function?

ANY EXAMPLES

Thanks

Magic Browser
Hi,
I have been trawling the forums looking for information about how to resize the browser window.
But I wanted to know about something I've seen a couple of times recently... when you open up a site, it changes the current window size to fit the screen. I mean, the sides of the window actually like spring vertically and horizontally. I was wondering if any super duper person out there knew how this is done? It's much nicer than having to create a custom pop-up - especially these days with that nuisance pop-up blocker.
Thanks for anyone out there who offers an answer
Amal

Magic Swirl
I'm trying to acheive an effect, through actionscript, of some sort of imaginary Light, as if the waving of a magic wand creates a sort of "mouse trail". It doesn't neccessarily have to be soft-edged (although it'd be nice). But I'd like something that fades out progressively as it is randomly waved (not by the mouse -- on it's own).
I wonder if anyone can point me to some sort of example I can take apart.
Maybe it's more an AS thing than a drawing thing, but here's what I'm imagining:

Magic 8-ball
I'm creating a magic 8-ball for my website, just a fun little thing to play with you know.

I've got an input field called "question" where you can type whatever you want, an ASK button called "ask" and a response field called "answer". Once you enter a question and hit the ASK button I want flash to randomly reply in the "answer" field with YES, NO, MAYBE, DEFINATELY etc.

Do I need some kind of answers array to store all the answers and then call them at random into the "answers" field? Am I on the right track?

Magic Swirl
I'm trying to acheive an effect, through actionscript, of some sort of imaginary Light, as if the waving of a magic wand creates a sort of "mouse trail". It doesn't neccessarily have to be soft-edged (although it'd be nice). But I'd like something that fades out progressively as it is randomly waved (not by the mouse -- on it's own).
I wonder if anyone can point me to some sort of example I can take apart.
Maybe it's more an AS thing than a drawing thing, but here's what I'm imagining:

Magic 8-ball
I'm creating a magic 8-ball for my website, just a fun little thing to play with you know.

I've got an input field called "question" where you can type whatever you want, an ASK button called "ask" and a response field called "answer". Once you enter a question and hit the ASK button I want flash to randomly reply in the "answer" field with YES, NO, MAYBE, DEFINATELY etc.

Do I need some kind of answers array to store all the answers and then call them at random into the "answers" field? Am I on the right track?

Flash 5 Magic With ActionScript - Help
Hello,
Anyone that has Flash5 magic with AS.
There is a line of code that is confusing me and maybe someone can help.
In chapter 11 pg. 156
if (this<>_root.Line1x.Line1X)

I know Line1X is a name for an instance in the main timeline
but where does the Line1x come from? Can anyone enlighten me on this one?
Thanks in advance

Whats The Magic Word For Help Around Here?
please help!
ok now on to my prob...first i want to know how to make something blink... i want to have a little dot blink a few times then morph to a thin line but i want the line to act as if it were rubber. you know kinda like a rope being thrown over a wall with a grapple on the end,thats the effect i want to pull off. can someone please help!!?

and one more if you guys dont mind.... i made a logo in photoshop and i saved it as a jpg...now,i want to bring it into flash and add an animation to it.
the animation i want to pull off is making it start out kinda small spinning....but gradually (kinda fast) resize to its original deminsion and i want to know how to adjust the speed/ i want it to start out fast and slowdown as it gets bigger then finally stop when its at original size.

hope im not being a pest... but the help will be greatly appreciated. thanks
my e-mail is KINGOFPAIN2@LYCOS.COM

thanks K.O.P.

Images Vanishing......ITS MAGIC
before my flash movie had sound applied to it by importing a file from the library. The problem with that was sometimes the sound would load in a browser and sometimes it wouldn't. So i changed to code like this in a blank frame on my movie.

trigun = new Sound();
trigun.attachSound("trigun1");

_root.trigun.start(0, 999);

this plays the music everytime but unless you refresh the page you can't see the actual movie.

why is this happening....... anyone?

Puff The Magic Dragon
Hi! Here's my problem:
Let's say we have three for this case relevant frames, labelled "PUFF", "MAGIC" and "DRAGON".
What I want to do is tell a button in frame "PUFF" to FIRST go to frame "MAGIC" and AFTERWARDS go to frame "DRAGON" by adding the corresponding actionscript commands only to the first frame, "PUFF". I'm not completely new to Flash; although I have to admit that I'm not really familiar with variables, which might have to be applied in this case; since the "go to and play" command is not an option (the "MAGIC" frame "forgets" about all the information that is held within the "PUFF" frame).

Thanks in advance for your help!

Flash MX Magic Book Fla's
Can someone tell me where to find the fla files for this book? I searched the entire cd, on both mac and pc and only found one fla file. In the read me it says that the "project" folder contains all the work files and if I copy to my harddrive it will occupy 195mb. Well when I look at the size of the folder its only 14mb. Call me crazy but I think I'm missing some files. What can I do?

Magic Dust Effect
Is anyone aware of a method or a tutorial to generate in flash a "magic dust" - "stardust" effect.
I'd like to use it to change one object progressively to an other one but I really don't know where to start.
Does someone know tutorials examples about this?

Thank you very much.
Simone

Magic Or Pure Coding?
Does anyone have a clue how did they create this menu??
http://www.capitalcomm.com.my/

This strings are amazing.... even the preloader in separated strings..

Did they use FUSE?...
I really wanna know this code... I am clueless how to achieve this effect.... I have seen tons of others examples but none is as good as this one..

thanks..
cheers

Mystery Magic Background
This sample is extracted previously from my Silverlight Project. The source codes are highly configurable and you may customize it for you needs. Though it’s pretty simple but yet very good to act as a background for you application.

Feel free to share your comments~

http://www.shinedraw.com/animation-e...ic-background/

BitmapData Magic Wand
Hello,

I need something to select all similar colors in a movieclip, like the magic wand in your favorite image editor.

I know it's possible with bitmapdata, but the problem is I don't know how.
The way I'm working now: if someone selects a pixel, it goes through the x-line and looks for similar colors, the distance between left x and right x is saved together with y. Then it goes one line down etc

The problem is, the code doesn't do what I want. Maybe someone with experience can help me out?

Here's what I have so far:


Code:
import flash.display.BitmapData;
var bMap;
var deltanr = 1;
var xx = 0;
var yy = 0;
var process:Array = new Array();
var itemMC:MovieClip = img_mc;
var aa:MovieClip = itemMC.createEmptyMovieClip("img_mc", 5);

aa._visible = false;
var mcl:MovieClipLoader = new MovieClipLoader();
var mclListener:Object = {};
mcl.addListener(mclListener);
//
mclListener.onLoadInit = function(mc:MovieClip) {

bMap = new BitmapData(mc._width, mc._height);
bMap.draw(mc);
overlook(4,1);


};
//
function overlook(xx, yy) {
var pixel = bMap.getPixel(xx, yy).toString(16);
var r = parseInt("0x"+pixel.charAt(0)+pixel.charAt(1));
var g = parseInt("0x"+pixel.charAt(2)+pixel.charAt(3));
var b = parseInt("0x"+pixel.charAt(4)+pixel.charAt(5));
var xa = xx;
var right = new Array();
var left = new Array();

while (true) {
var a:Boolean = isSimilar(xa, yy, r, g, b);
if (!a) {
//right boundary has been hit, mark it!
right = new Array(xa, yy);
break;
}
xa++;
}
xa = xx;
while (true) {
var a:Boolean = isSimilar(xa, yy, r, g, b);
if (!a) {
//left boundary has been hit, mark it!
if (xa<0) {
xa = 0;
}
left = new Array(xa, yy);
break;
}
xa--;
}
trace("pushed "+left[0]+"-"+right[0]);
process.push(new Array(new Array(left[0], yy), new Array(right[0], yy)));
upDown();
}
function upDown() {
/* check pixels below the pushed line*/
var sx:Number = process[process.length-1][1][0];
var sy:Number = process[process.length-1][1][1];
var beginx:Number = process[process.length-1][0][0];
var beginy:Number = process[process.length-1][0][1];
if ((sx<=200) && (sy<70) && (sy>0) && (sx>0)) {
for (var i:Number = process[process.length-1][0][0]; i<sx; i++) {
var pixel = bMap.getPixel(i, (process[process.length-1][0][1])).toString(16);
var r = parseInt("0x"+pixel.charAt(0)+pixel.charAt(1));
var g = parseInt("0x"+pixel.charAt(2)+pixel.charAt(3));
var b = parseInt("0x"+pixel.charAt(4)+pixel.charAt(5));
var aa:Boolean = isSimilar(i, (process[process.length-1][0][1]+1), r, g, b);
if (aa) {
overlook(i,(process[process.length-1][0][1]+1));
trace(i + "-" + (process[process.length-1][0][1]+1));
beginx = i;

}
}

}
}
function isSimilar(picx, picy, red, green, blue) {
var pixel = bMap.getPixel(picx, picy).toString(16);
var r = parseInt("0x"+pixel.charAt(0)+pixel.charAt(1));
var g = parseInt("0x"+pixel.charAt(2)+pixel.charAt(3));
var b = parseInt("0x"+pixel.charAt(4)+pixel.charAt(5));
var rb:Boolean = true;
var gb:Boolean = true;
var bb:Boolean = true;
if (r<red-deltanr || r>red+deltanr) {
rb = false;
}
if (g<green-deltanr || g>green+deltanr) {
gb = false;
}
if (b<blue-deltanr || b>blue+deltanr) {
bb = false;
}
if ((bb) && (rb) && (gb)) {
return true;
} else {
return false;
}
}
mcl.loadClip("image.png",itemMC.img_mc);

The Magic Greyscale Constant
Well,

I was struggling with greyscale (how to compute it). I searched for it in the forum and what a soupy mess I read through. I went on the net and nobody that I researched was quite hitting the mark for what I needed.

I need a way to easily do greyscale coloring as a level between 0..255. What flash offers is a setRGB function. Here you say mc.setRGB(0x...) using a hex color. Well .. there are reasons I don't like this. 1 you have to know what the color is for a given greyscale. yada yada.

Well, I thought about this. On the one hand I should already know how to do this. (bad Rampage.) On the other hand, there are people that can benefit from me shaking off one more piece of ignorance in public

So without further adiue..


Code:
_root.createEmptyMovieClip("clip",1)
greyK = 0x010101

trace(0xfefefe)
trace(greyK * 254)
var thick = 2

for(var i=0;i<256;i++)
{
clip.lineStyle(thick,greyK*i,100)
clip.moveTo(i*thick,0)
clip.lineTo(i*thick,100)
}
... may the force be with you.

Magic GetTextExtent Factor
It has always frustrated me that getTextExtent doesn't work worth a damn. the bigger the text, the bigger the error.

Does anyone know how to get the true extent of the text? A magic mulitiplier function maybe?
I would hate to have an offstage textfield that is autosized to tell me the true extent.

argggg! It's a wonder flash has the following it has. It's so rife with problems I would chuck it if I had another alternative.

How Do I Use Hte Magic Wand Instead Of Lasso?
Hi!

How do I use the magic wand where I can simple select the color and have it automatically select all of the color? All I see are a lasso tool but no magic wand tool. How do I do that?

Thanks,
FletchSOD

Problem With Latta Menu Magic 1.5
Hi,

Having downloaded MenuMagic 1.5 from http://www.flashkit.com/movies/Interfaces/Menus

I've tried to add more than 9 Maintopic but
it doesn't work.
I use this code:
MainTopic10 = "Tracking";
MainTopic10url = "http://www.yahoo.fr/";
The link works but the button'places has changed.
If someone could help me to solve this problem.

Magic Ball/Fortune Teller
Alright, I've searched this site and used both tutorials I could find on this, but its just not working. I think I'm going to blame the fact that my employer won't let me upgrade to MX (I'm using Flash 5)... but maybe I'm wrong and that it SHOULD work.

I'm following all the directions for the tutorials for it, and the code that is being put in the action script is the following:

on (release) {
function ansGen() {
generate = random(5);
ans = ["You'll find out in due time",
"Yes, of course",
"No",
"Maybe",
"I'm not saying yes, I'm not saying no"];
_root.textbox = ans[generate];
}
ansGen();
}


The "on (release)" seems to be giving it problems, as every time I try to test it and see if it works, I get the following error:

Scene=Scene 1, Layer=Layer 1, Frame=1: Line 1: Mouse events are permitted only for button instances
on (release) {


Does anyone know how I can fix this to work in Flash 5?

Puff The Magic Dragon Part 2
To hum: Thanks for your dedication!
I apparently didn't make myself perfectly clear though:
Let's say we have three for this case relevant frames, labelled "PUFF", "MAGIC" and "DRAGON".
What I want to do is tell a button in frame "PUFF" to FIRST go to frame "MAGIC", followed by a subsequence of frames; and AFTERWARDS go to frame "DRAGON" by adding the corresponding actionscript commands only to the first frame, "PUFF". I'm not completely new to Flash; although I have to admit that I'm not really familiar with variables, which might have to be applied in this case; since the "go to and play" command is not an option (the "MAGIC" frame "forgets" about all the information that is held within the "PUFF" frame).

Thanks in advance for your help!

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