Movie Clip Render Problem: Pixel Doubling?
Hi, I am trying to simply use some icons as movie clips. I'm experiencing the problem in both Vista and XP that movieclips rendered at 100% scaling (exactly) are rendered with the center pixel column looks like it's doubled! It does not look like this while editing, but in testing or viewing the published result, the icons are just slightly bigger than they should be. If the scaling is just slightly off from 100% it doesn't do this. The same bitmap from which the movie clip was created renders fine at 100%. I need these to be movieclips because I want to do some AS with them.Has anyone else experienced this? I can't find a single reference to it... I'm using Flash 6.
Adobe > Flash General Discussion
Posted on: 09/05/2007 10:59:28 AM
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Blurred Pixel Fonts When In A Movie Clip
i have a block of text in FFF Harmony, about 200 pixels wide...
when i place it at an exact co-ordinate on the main timeline, it looks great, all pixel sharp as it should be.
but when i put it inside a movie clip which is on the main timeline, still on exact co-ordinates, only the first few characters on each line are sharp, and it gets progressively more blurred the further to the right the text gets.
have tried changing the block of text to dynamic text so the characters are all force embedded, as suggestioned somewhere, but this doesnt help.
any ideas why this happens?????????
james
Blurred Pixel Fonts When In A Movie Clip
i have a block of text in FFF Harmony, about 200 pixels wide...
when i place it at an exact co-ordinate on the main timeline, it looks great, all pixel sharp as it should be.
but when i put it inside a movie clip which is on the main timeline, still on exact co-ordinates, only the first few characters on each line are sharp, and it gets progressively more blurred the further to the right the text gets.
have tried changing the block of text to dynamic text so the characters are all force embedded, as suggestioned somewhere, but this doesnt help.
any ideas why this happens?????????
james
Movie Clip Differs From Time To Time By One Pixel
I am duplicating a movie clip and sometimes it has a 1 pixel line underneeth it.
Can someone tell me why this happens/how to prevent it from happening?
Attached you see a magnified screenie of the thing.
Why Won't My Full Movie Render? Crazy
Okay, it's 4:30 in the morning, I've scoured the Macromedia site, reinstalled Flash, turned my movie inide out and still can't figure this one out.
I have an animation that plays out over 17 scenes. Each scene is accessed though a table of contents which is located in the first screen. The table of contents send the user to the appropriate scene base on which link they chose.
My movie will not play the 16th or 17th scene. It will take the user to the first frame of that scene, and then it stops. There is no stop command, and I have specifically selected, "go to and play" I know it has nothing to do with the content within the scenes command because if I shuffle the scenes in my scene palette, it's always the bottom two that won't play.
Is it possible that my machine runs out of memory before it is able to render the last two scenes?
Please help.
Sound Doubling
hey folks.
basically i have an animation which together is about 2000 frames long i would say, probably less. anyways ive broken the animation down into scenes about 10 of them.
now my problem is with the audio, for the first 5 scenes, the sound plays fine, but then for some reason its like the sound doesnt wait for the animation and it whizzes off and plays sound from like 3 scenes along.
all the sounds are set to stream, and all the sounds are in their own layer and the layer ends when the sound does. the audio problem has nothin to do with the animation, because when i import the sound layers only into another flash movie, the same thing happens.
i have flash MX, i dont know if there are any updates that deal with this problem or not. but its really bothering me, because there is no real reason for it happening.
thanx for ur help guys
Ross
ps: ive also posted this onto the flash sound forum, im not sure if im allowed to post it here too, theres more people in this forum. sorry if ive broken a rule.
Doubling Variables
hello. I have an issue with some code I wrote, I was wondering if anyone could help...
I have event controls on movie clips imbedded into another movie clip with an event control on it. Therefore I used the eventListener and x/ymouse position to create the inner buttons. My problem is nextFrame(); did not work so i used variable frame inside of gotoAndPlay(frame); with an incrementing variable. However, it jumps to frames 1,2,4,6 (skipping frames 3,5,7) I can't figure out why my variables are doubling up. Here is the code:
var frame:Number = 0;
var my_event = new_Object();
my_event.target = but1;
Mouse.addListener(but1);
but1.onMouseDown = function(){
if (this.hitTest(_root._xmouse,_root._ymouse, true)){
but1.onPress;
frame = frame - 1;
gotoAndPlay(frame);
}
}
frame=0;
var my_event2 = new_Object();
my_event2.target = but2;
Mouse.addListener(but2);
but2.onMouseDown = function(){
if (this.hitTest(_root._xmouse,_root._ymouse, true)){
but2.onPress;
frame = frame + 1;
gotoAndPlay(frame);
}
}
any help would be greatly appreciated
Doubling The Score
Hi,
Is is possible to double the users score in a game with the use of a math function, i have tried the following but its been unsuccessful.
_root.score*2;
and
_root.score == _root.score*2;
Can anyone help?
Thanks
Random, Non-doubling Numbers.
Does anyone know how to get random numbers that dont reoccur until all of them have been used? know what im trying to say?
Interval Doubling On Speed
Greetings fellow flashers
I have troubles with interval doubling on speed; What I have is an mc (bigbox) that scrolls through my movie (the goBb function), and 3 mc's within (box1, 2 & 3) that I use as buttons.
What I want them to do is to stop scrolling on rollOver and continue on rollOut, what happens just fine the first time.
After that my scroller goes berserk, doesn't stop on rollOver, but rather doubles up on speed on each consecutive rollOut.
How do I stop it, and then set it off again each time?
Here's the code I've been using, I've commented out a couple lines just to make it more clear:
code:
var bby = bigbox._y;
function goBb() {
bigbox._y = bby;
bby--;
if (bby<=-30) {
bby = 180;
}
}
var scrolly = setInterval(goBb, 50);
bigbox.box1.onRollOver = function() {
clearInterval(scrolly);
};
//bigbox.box2.onRollOver = bigbox.box3.onRollOver = bigbox.box1.onRollOver;
bigbox.box1.onRollOut = function() {
var scrolly = setInterval(goBb, 50);
};
//bigbox.box2.onRollOut = bigbox.box3.onRollOut = bigbox.box1.onRollOut;
Thanx
Sound Starts Doubling Over...?
Previously i posted that the sound wasn't syncing up with my animation when i exported it in flash. I figured out that it starts doubling over on itself at a certain scene and i have no clue as to why.
can anyone help? Is there something I can do to fix the audio track?
Contents Doubling In Array
Hey all, need some help.
I've created an Array to load four separate jpegs. Everything works fine and dandy, except everytime I click, the trace (and the children and whatever else being added) multiplies exponentially, thus bogging down the swf file after several clicks.
Any idea what's causing my events to double?
Thanks in advance!
//-----
ActionScript Code:
var thumbList:Array = ["P1_1.jpg", "P1_2.jpg","P1_3.jpg","P1_4.jpg"];
var loader:Sprite = new Sprite;
var container:Sprite = new Sprite();
container.x = 0;
container.y = 0;
addChild(container);
function init(nNum:Number) {
trace("Project Icons Loaded");
//--- Loader
var pictLdr:Loader = new Loader();
var pictURL:String = thumbList[nNum];
var pictURLReq:URLRequest = new URLRequest(pictURL);
pictLdr.load(pictURLReq);
pictLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoaded);
function imgLoaded(event:Event):void {
container.addChild(pictLdr.content);
}
//---
th1.addEventListener(MouseEvent.CLICK, th1Load);
function th1Load(e:MouseEvent):void {
trace("Image 1 loaded");
pictLdr.content.visible = false;
thumbList.length = 0;
thumbList.push("P1_1.jpg");
init(0);
}
//---
th2.addEventListener(MouseEvent.CLICK, th2Load);
function th2Load(e:MouseEvent):void {
trace("Image 2 loaded");
pictLdr.content.visible = false;
thumbList.length = 0;
thumbList.push("P1_2.jpg");
init(0);
}
//---
th3.addEventListener(MouseEvent.CLICK, th3Load);
function th3Load(e:MouseEvent):void {
trace("Image 3 loaded");
pictLdr.content.visible = false;
thumbList.length = 0;
thumbList.push("P1_3.jpg");
init(0);
}
//---
th4.addEventListener(MouseEvent.CLICK, th4Load);
function th4Load(e:MouseEvent):void {
trace("Image 4 loaded");
pictLdr.content.visible = false;
thumbList.length = 0;
thumbList.push("P1_4.jpg");
init(0);
}
}
init(0);
Is There A Tool Fo Doubling Length?
Is there a tool to double triple or quadruple the length of frames in the movie (aka: would put a frame between everyother, or something line that). Or do I just have to expand the length of my movie by hand.
Thanks,
-Alex K
Scroller Question - I'm Doubling It Up
i wonder if you guys knows about this cool scrollbar tutorial available at kirupa:
http://www.kirupa.com/forum/showpost...1&postcount=63
well if you go through it, you'll notice that the mousewheel scrolling acted as a global function, even if your mouse is not inside the scrolling area it'll still be working.
i was wondering if anyone of you knows how to make it only scrolls when the mouse is in the content area. this is because i'm trying to have two scrollable area in my flash movie, but if i used that original code, both the contents scroll up and down when i moved my mouse, help!!!
i can get it quite good, just need something to start with, thanks
Contents Doubling In Array
Hey all, need some help.
I've created an Array to load four separate jpegs. Everything works fine and dandy, except everytime I click, the trace (and the children and whatever else being added) multiplies exponentially, thus bogging down the swf file after several clicks.
Any idea what's causing my events to double?
Thanks in advance!
Code:
var thumbList:Array = ["P1_1.jpg", "P1_2.jpg","P1_3.jpg","P1_4.jpg"];
var loader:Sprite = new Sprite;
var container:Sprite = new Sprite();
container.x = 0;
container.y = 0;
addChild(container);
function init(nNum:Number) {
trace("Project Icons Loaded");
//--- Loader
var pictLdr:Loader = new Loader();
var pictURL:String = thumbList[nNum];
var pictURLReq:URLRequest = new URLRequest(pictURL);
pictLdr.load(pictURLReq);
pictLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoaded);
function imgLoaded(event:Event):void {
container.addChild(pictLdr.content);
}
//---
th1.addEventListener(MouseEvent.CLICK, th1Load);
function th1Load(e:MouseEvent):void {
trace("Image 1 loaded");
pictLdr.content.visible = false;
thumbList.length = 0;
thumbList.push("P1_1.jpg");
init(0);
}
//---
th2.addEventListener(MouseEvent.CLICK, th2Load);
function th2Load(e:MouseEvent):void {
trace("Image 2 loaded");
pictLdr.content.visible = false;
thumbList.length = 0;
thumbList.push("P1_2.jpg");
init(0);
}
//---
th3.addEventListener(MouseEvent.CLICK, th3Load);
function th3Load(e:MouseEvent):void {
trace("Image 3 loaded");
pictLdr.content.visible = false;
thumbList.length = 0;
thumbList.push("P1_3.jpg");
init(0);
}
//---
th4.addEventListener(MouseEvent.CLICK, th4Load);
function th4Load(e:MouseEvent):void {
trace("Image 4 loaded");
pictLdr.content.visible = false;
thumbList.length = 0;
thumbList.push("P1_4.jpg");
init(0);
}
}
init(0);
Scripting A Clip To Snap To Pixel
Word!
When using pixel fonts you obviously need to make sure they are snapped onto exact co-ordinates, so if you are moving a clip with actionscript that contains pixel fonts, how can you make sure it always snaps to the nearest pixel rather than .12 or whatever...
cheers,
tom
Doubling Frame Length Of Instances Automatically
I have done an animation that I realised now is far too quick. I resolved the problem by changing the frame rate from 24 fps to 12 fps. However as a result some of the transitions aren't as smoothe as they were before.
Do you know how I can quickly resolve this issue without manually going through all the instances and doubling their frame length?
Many thanks,
leao
[MX04]ScroolPane Doubling Up Text (getting VERY Annoyed)
Hi
I've been using the scroll pane componant to display long pieces of text(I've basically just turned the text blocks into movie clips). For most of my text blocks this has worked fine, except for two of the longest ones where either only part of the text appears and there is a big blank space where the rest should appear(the pane still compensates for the where the text should be) or the text sort of breaks itself appart and displays one block over top of the other. Has anyone ever encountered this before and have a solution?
Frame Doubling When Importing Animated Gifs
Hey guys!
It's time to help out your buddy from serverside. I'm putting some animated gifs into a flash movie. I have about 20 gifs that I need to put in there, but the problem is that when I put some of them in there the frames of some are doubled. As in two frames appear in one frame and they're on top of each other. This happends randomly. One some gif's the effect happens, on others it doesn't. Here's an example:
http://alisic.net/byob/byobrace.html
See, on the first gif it doesn't happen but on the second gif there's this strange doubling. For reference, I've attached the second gif so you see how it should display.
Has anything like this happened to anyone yet?
The way I import them is I choose Insert -> New symbol and then I import the gif onto the stage. I'm using Flash 8.
Key Events Of A Loaded SWF Are Doubling/ Tripling As Reloade
Loaded SWF's KEY events are doubled, tripled, etc. as the SWF is reloaded (via Movie Clip Loader class, AS 2.0).
site....http://www.renickwoods.com
I'm dynamically loading the pictures from one XML source.... but I've divided them into chapters and loaded that node per section of the site. As you load a certain chapter in and go back to the home menu, each additional time you reload the child swf, the KEY events are firing x number of times.
I've tried from the outer swf 'home' button to remove the child key listner.
I've tried canceling it from within the loaded swf after certain points.
Any ideas how to keep the re-loading swf from multiplying its Key Events?
Making A Movie Clip In A Movie Clip Go To The Next Frame Of The Original Movie Clip
I have a movie clip (for simplicity I'll call it movie_a) in movie_a I have another movie clip movie_b.
in movie_a i have a button that when pressed makes movie_b play (it has a stop frame every once in a while so the button acts as a "next" button)
I want it so that when i get to the last frame of movie_b and press the button, it will go to the next frame of movie_a
I hope that doesn't confuse u and u can help me solve this problem, as i am stumped and I've tried everything I could think of (which isn't that much as I'm not too good with actionscript)
thnx
External Movie Loads, But The Dynamic Text That Loads With It Won't Render HTML?
I have a set of SWFs that load when a button is pressed on the parent SWF file...they all load into an empty placeholder, and each contains it own dynamic text field. the problem i'm having is, the text loads, but the HTML won't render, so i get plain text and html tags
the script in my external SWF files is as follow.
var lv = new LoadVars;
lv._parent = this;
lv.onLoad=function(success){
if(success)this._parent.home.text = this.guide;
}
lv.load("guide.txt");
everything is filled out correctly in the Property menu, someone PLEASE help
Flash Moving Small Images Pixel By Pixel, No Anti
Hi guys, sorry if this has been answered before I did my best to search for it but I didnt know what to search for.
I have a very small tree image (85x85 px) and I broke it up into parts. I plan to animate the tree with a breeze going through it. I had all my images aligned, got the motion tweens in, but when I play it it is VERY rough.. ie: over 30 frames for one movement it only visually moves twice, *very blocky movement*.
Im using 24bit pngs with transparency. If I could just get it to sway smoothly...
I tried playing with movie speed but with no difference, it still seems like blocky movement.
Any suggestions?
cuz damn if this dont work I'll have to scrap this idea
What Is The Right Movie Size In Pixel
i want the size same as 2advance.com where 800x600 and 1024x768 can see it prefectly
and how can you make it so that its perfect fit and cancel out the background space
Movie Pixel Size
Any one know what the recomended size for a flash movie on various resoloutions? Im trying to have my movie fit full screen.
Movie Clip Buttons Nested Inside Movie Clip Dont Work
Hi people!
im having a problem here.
in my first frame i have a movie clip named "menu_mc".
i have this AS for this movie:
Code:
this.menu_mc.onRollOver = function() {
menu_mc.gotoAndPlay(8);
}
this.menu_mc.onRollOut = function() {
menu_mc.gotoAndStop(7);
}
thats working ok, the menu_mc plays on rollover from frame 8 till frame 12 where stops.
On frame 12 (this is inside the menu_mc movie clip) i have another movie clip, named button1_mc.
and also i have AS controling that MC:
Code:
this.button1_mc.onRelease = function() {
getURL("index.htm", "_self");
}
The problem is that when i rollOver on menu_mc it work fine and the button1 appears, the problem is when i try to click button1...
doesnt work.
the swf you can see it on www.wt.com.mx/menu.swf
can anybody help me please?
what im doing wrong?
or what other ideas can you give me so i can make that work.
thanks!
Mouse Rollover On One Movie Clip Increase Decrease Alpha Of Another Movie Clip..
So I really haven't messed with Actionscript much for a couple years and here is my issue.
I have several movieclips I put together that will eventually be a menu for my website. When you roll over a menu option (movieclip) I am trying to get another movie clip to fade in giving the description of the menu item.
For example - when you roll your mouse over the 'Live Chat' option a brief text description would appear telling you what the live chat is about. This description is a seperate movie clip appearing away from the original menu.
I have made the movieclips for the menu and the movie clips for the descriptions. I tried this action on the menu option to get the description to fade in:
Code:
onClipEvent (load) {
this._parent.mc_text_discussionBoard._alpha = 0;
}
onClipEvent (enterFrame) {
this.onRollOver = function() {
if (this._parent.mc_text_discussionBoard._alpha<100) {
this._parent.mc_text_discussionBoard._alpha += 5;
}
};
}
But the alpha only increases on the description (mc_text_discussionBoard) by 5 when I keep rolling my move over and out and over again. It makes sense why it does that, but I'm not exaclty sure how to get it to continually increase the alpha by 5.
any help would be great and I am anxiously waiting to get this solved!
Kevin
Code 4 MovieClip Button To Load A Movie Clip Into A Placeholder Movie Clip.
Yeah that title sounds a little confusing...so i will explain:
Is there a way to tell a "movie clip button" that once it is clicked on to load a "movie clip" into a "movie clip placeholder". So instead of loading an external swf into the placeholder, it will be a movie clip from within the same library. Putting every single custom clip on the timeline would take a while, so that is why I thought it would be easier like this, and the other movie clips are not that large that I want to load into it so there is no need for external swfs, trying to keep it clean. Here is the code along the lines I am trying to go for.
__________________________________________
this.profile_mc.onRelease = function() {
placeholder_mc.loadMovie("profileSection_mc","plac eholder_mc","_root.content");
}
__________________________________________
- "profile_mc is the button I am trying to activate to load the
"profileSection_mc" into the "placeholder_mc". but so far no good.
- the movie clips are within the same library, not on the timeline or external library.
- Is this possible?
Constraining Movie To 100% For Use With Pixel Fonts?
Hi
I have a movie that is viewed in a full screen window, however i want the actual movie to stay at 100% when viewed as full screen as i am using pixel fonts, how do i tell the flash player to publish at 100% within the full screen window instead of it stretching to fit?
Thanx in advance
Pixel Sizes Within Movie Clips
Hello, i have been experienceing a small problem within movie clips lately. when importing pictures from photoshop into a movie clip they appear to be differant sizes then what the pixle sizes within the movie clip actually say.
so my question is, how can i know what size to import to flash if it just changes the size of the picture anyways? thanks.
Movie Pixel Size Question
I published a swf file in flash and in the publish settings i made sure to limit the size to the actual pixels of the movie (300 x 100) Thus, when I went into flash and previewed the link it still takes up the whole screen in firefox. Im using a mac and i just want it come out 300 x100. Do i have to write script or something? Is using the actions pannel the wrong move? I used that to make the hotspot clicable to load a webpage.
thanks
Losing A Pixel Edge To My Movie
So I have a movie its, 690x500 dimension.
Round the entire movie I have a 1px wide border.
When I preview the movie within Flash its all good and it shows the right hand border.
When I publish and view the swf/html I lose the right hand pixel edge.
I'm a bit stumped here and wondered if anyone had any ideas?
Thanks in advance
[CS3] Preloader Showing A Mask Pixel-by-pixel
Hi, everyone!
This is my first post here. I'm from Brazil and a basic ActionScript 2.0 programmer.
What I need to do is a preloader which is going to show a 543x513 pixel bitmap image by creating 1x1 pixel squares randomly inside a mask until it fills it up when it reaches 100% loaded.
So, trying to explain in differently, it's going to add pixel dots randomly in the mask to progressively show the image until the preloader is at 100%.
Can anybody give me a hand? Thank you in advance!
Bitmap Pixel Pixel Operation Performance
Hi, suppose we have two bitmaps, save size. I would like to add them together. For each pixel, I would like to add the red, green, blue channel respectively and clip to 0-255. What is the best way in terms of performance to do this?
thanks,
ff
Using A Button In A Movie Clip To Control The Movie(and Not Movie Clip) Timeline
Ok i have a button placed in a movie clip. I want this button, when released, to go in another scene, frame one, on the movie(scene) timeline and not on the movie clip timeline.
So i tried: gotoAndPlay("mission", 1); (mission is the name of my scene)
But it goes to the frame 1 of my movie clip, It would be great if someone could tell me how i can control the movie timeline while my button is in a movie clip
thaks
Vakarm
How To 'stop' A Movie Clip Within A Movie Clip Within A Movie Clip Loop
I've done searches, laughed, cried, and punched holes through the wall, but I can't figure this out.
I'm in Flash MX (pro) and I have a MovieClip on my main timeline (frame 1). Inside that clip is another animation (the static animation scrolling across the screen), and another inside of it of the static animation (6 characters on a train each animated uniquely).
Confused yet? Ha! OK, so I just want the damned animation on the main timeline to run once and then stop (or to 270 frames). I've tried:
myMovieClip.stop()
to no avail. I've tried attaching the script to the movie clip itself, and also to the frame.
Any suggestions?
Pixel Font Not Working In A Published Movie
I am using a pixel font in a flash web site. It sits fine on the working fla, as i have followed the instructions perfectly. But for some reason who i go to test the movie in an swf or publish it, the font goes wierd.
I also get a message saying that: one or more of the fonts cannot be viewed properly because an outline doesnt exist, and then something about anti-alised fonts etc.... It is wierd. I want to use this pixel font throughout - and a few days ago it was working ok, so what has happened?
please help me asap...
Thanks
Ade
Can You Load A Movie With A Fixed Pixel Size?
I have a background movie where I load an image in. When the browser is stretched , or more important when the resolution is changed, the loaded movie changes size along with everything else. Is there a way to keep the loaded movie at an absolute size , regardless whether the parent movie is resized?
Thanks in advance.
Pixel Font/Attach Movie Problem
hey,
i have a problem with using attachMovie. when these movies are attached/duplicated it seems to move the text fields in the MC down slightly.
i am using pixel fonts in these text fields so because of the slight movement the text is blurry.
iv included the script below. it does work fine except this little bug that seems to move all the text fields down a little, HOWEVER the actual MC position does not seem to move a little, just the textfields inside it.
an example;
[1] [2] [3] [4] [5] <---- crystal clear
[6] [7] [8] [9] [10] <---- a little blurry
[11] [12] [13] [14] [15] <---- more blurry
ActionScript Code:
nextY= 0;
nextX= 0;
for (count = 0; count<totalHolidays; count ++){
forumCanvas.attachMovie("hol_holder", "hol" add count, count);
forumCanvas["hol" add count]._x = nextX;
forumCanvas["hol" add count]._y = nextY;
forumCanvas["hol" add count].destination = this["holiday" add count add "destination"];
forumCanvas["hol" add count].thedate = this["holiday" add count add "date"];
forumCanvas["hol" add count].price = this["holiday" add count add "price"];
forumCanvas["hol" add count].holidayid = this["holiday" add count add "holidayid"];
name = this["holiday" add count add "hotel"];
dir = "images/hotels/thumbs/";
image = dir add name add ".jpg";
trace("image"+image)
forumCanvas["hol" add count].image.loadMovie(image, 1);
if (nextX >= 340){
nextX = 0;
nextY += forumCanvas["hol" add count]._height +5;
}else{
nextX += forumCanvas["hol" add count]._width +5;
}
}
stop();
cheers in advance guys;
ex1
Making A Draggable Movie Clip Control The Location Of Another Movie Clip
http://www.kineticz.net/jba/residental.jpg that is a picture of what i am trying to do. the white bar at the bottom is the draggable movie clip and the group of 3 pictures right above that is the movie clip that i am trying to control w/ the draggable clip. I am having trouble writing a script that will do this. any help you can give will be much appreciated.
A Button Inside A Movie Clip, Within A Movie Clip, Calling Another Scene:
Is it even possible?
I have been trying to do it for the last few days for a site I am working on.
I have done searches in many forums and it's foolish looking for an answer that way, because quite frankly every thread I opened was something to do with LoadMovie or GetURL, etc.
What I have right now is on the button in my Menu Bar Movie Clip:
on (release) {
gotoAndPlay(285);
}
Which plays a fancy little animation in the movie clip and then on the last frame of that movie clip I had:
gotoAndPlay("Contact", 1);
Which is the Scene for the "Contact Us" Scene named "Contact"
One would think that it would load up the scene and play at frame 1, however all that happens is it reloads the movie clip of the "Menu Bar" at frame 1 and starts over, not even realizing what I asked.
Anyways, I figured there's a script or something that tells it to look outside of the movie clip or to the _Root, or whatever.
If someone has a solution, it would be greatly appreciated.
Sorry I have no example to show, since I have yet to upload it. (It's my company's web site, and I don't think customers would want to see some half-arsed web site that's not complete.
Thanks in advance.
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