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Movie Clip Symbol Won't Play On Main Timeline



Hi everyone,

I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?

Appreciate any advice.



FlashKit > Flash Help > Flash Newbies
Posted on: 08-29-2005, 08:56 AM


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Communicating To The Main Timeline From Within A Movie Clip Symbol
Hi Everyone,
I am learning AS3, used to using AS2. This may seem very basic, but try as I may, it does not work anymore.

What I have is a situation where I need to play some frames on the main timeline, say to frame 5. I place a movie clip symbol in frame 5 which I want to play (all is working fine so far).

Once the Movie clip is finished playing, I want the main timeline to start again.
In AS2, I would simply put

_root.play();

Now in AS3, I think it should read

root.play();

but I get an error which reads:
call to a possibly undefined method play through a reference with static type flash.displayisplayObject

What am I doing wrong? Is AS3 no longer allowing us to do this?
Thanks in advance for anyones help!
-Rich

Start And Stop Main Timeline From Movie Clip Symbol
Hi All,

I have a main movie where I have 4 different movie symbols in 4 differnet frames.

I want to stop the main timeline > play the first symbol movie > at the end of the first clip, start the main timeline again and play the next movie clip.

I tried putting "root.play();" at the end of the symbol movie clips, but it does not seem to affect the main timeline.

Having A Movie Clip Play The Main Timeline
How can i make a movie clip play the main time line?

Tell Movie Clip To Play/stop From Main Timeline?
I have a main timeline that has a movieclip called "Clock". At one point in the main timeline I want the movieclip to play and at another point I want it to stop. I can't get script to control the movieclip.

Any tips?

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Please Help First Website Movie Clip Placed On Main Timeline Wont Play
Hi! if any one could please help me it would be greatly appreciated!

So im trying to make my first website in flash and ive ran into a problem. I have the main movie, my main time line. I have a few animations going on in this that were all created in that main time line. those work fine. however, i created two new movie clips (still inside the same .fla file) and animated them with thier own time line. I then thought you could just drag and drop these movie clips onto your main time line and they would play inside the movie. but when i press ctrl + enter, the dont play!

here are some points of intrest.

my main movie (the main time line) is 130 frames.

the movie clips i made inside the same .fla file are between 400 and 600 frames.

i placed both new movie clips on the 130th frame in the time line with their own layers.

also there is a layer for actions on the 130th that has stop();

i thought that maybe the time line had to be as long as those movie clips i created and so i extended it but they still didnt play.

im thinking action script is involved? please help me im getting pretty frustrated and im sure there is something simple to achieve this.

here is a link where you can download the source files im using. if you open the file the two movie clips i created are called front two and front one and are layers with the same name.

this board wont let me fully post my link cause the last word in it is s*h*i*t* so youll have to type it in your browser. its http://public.me.com/matts*h*i*t* (just remove the asterisks)

also i noticed that my file is huge. i used photoshop to create everything and them imported it into flash. is there a way i can reduce this size?


thank you sooo much! please help!

-Matt

Telling Main Timeline To Play Backwards From Movie Clip
Hi,

I am trying to tell flash from within a movieclip to start playing a specific frame within the main timeline only after it has finished playing the movieclip backwards. I can get the movieclip to play backwards fine but it's getting the main timeline to start from frame 1 which doesn't work. I have the following code on the first frame of the movieclip (which is called video) but it doesn't seem to do anything

onClipEvent (enterFrame) {
if prevFrame == 2 {
_root.gotoAndPlay(1);
}
else if {
_root.video.gotoAndPlay(2);


any suggestions?

Control The Play On The Main Timeline From Within A Loaded Movie (not A Movie Clip)?
Question... I have a movie (main movie) that loads another movie (movie 2) automatically. Movie 2 contains a button that loads yet another movie (movie3). Now I’m having trouble with this next part... When movie3 loads I want "main movie" to stop where it’s at in the timeline and stop all other loaded movies until the user clicks another button where upon movie 3 will go away and "main movie" will resume. Movie 2 is like the paper clip guy in Word and movie 3 is my help movie. Therefore, it can be accessed at any point during the main movie and I don’t want to use a goTo command to jump to a frame label or scene. Does anyone have any idea how to control the play on the main timeline from within a loaded movie (not a movie clip)?

Making The Main Timeline Play From A Button Embedded In A Movie Clip
How does one make the main timeline play from a button embedded in a movieclip that is on the main timeline?

Movie Symbol Timeline & The Main Timeline
Hi guys,

There is the frame in my main timeline which has a movie symbol and when the timeline heads reaches & stops at this frame & start playing the movie symbol timeline, i want that when the timeline head reaches at the end frame of the movie symbol timeline, it should take me to the any frame number/label of the main timeline i want.

I tried adding the action to the end frame of the movie symbol to take me to a different frame of the main timeline but it doesn't do anything. It remains at the same frame of the main timeline.

Is there any way out?

Regards, Rohit

Cant Get Frame In Main Timeline To Play Frame In Movie Clip
Hi all,

Ok, I want a section of a movieclip to play up until a certain frame on the main, or _root timeline. Then I want a different section of the same movie clip to play. Now I have the movie clip all set up all fine and dandy, yet I cant get it to the frames or 'section' it is playing when it reaches the apropriate frame. I have the following code on the _root timeline frame.


Code:
gotoAndPlay("stop");
(I have a frame label "stop" where it should be) Is this the right code I should be using? It has worked in the past, but it has been in between an on (something) event/action (not quite sure of the correct termanology there)

Please help.

How To Convert Main Timeline To A Symbol Movie
I have this bad habbit of creating some sort of animation on the main timeline. I can't seem to figure out how to convert it to a symbol movie so that i can place the symbol on the main timeline.

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A Button Within A Movie Symbol Effect My Main Timeline?
I have a button inside a movie symbol on my stage, I want the button on release to send my main movie to a different scene. How?

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Play Movie In Timeline But Keep Main Timeline In Place
Hello,

Scenerio: You are at frame 1 of the timeline and it's stopped, you hit a button and it jumps you to frame 20 and then at frame 20 a movie clip plays.

Question. Can I have that movie play for however long I want (let's say it's a 100 frame movie) BUT have my main timeline still sit on frame 20? And then when the movie is done playing it goes to frame 21 of the main time line? Currently I have to make my main timeline be the same length as any movie I have in it, and so my main timeline ends up being an absurdly long.

Just a general answer will help - which action scripts would I be looking to use (I'm using Flash 8 Pro)?

Thanks

Controlling A Movie Clip's Timeline Separately From Main Timeline
I've got a problem here that I've been trying to figure out for a while now, and it seems like it should be way easier than this. Here's what I've got:

I'm trying to make a neato little flash swf with lots of buttons that you can push and another little movie clip will show some little animation.

I thought I could get this done pretty simply by making a bunch of buttons, giving them an over, down, hit, sound, etc. and then having one single movie clip do all of the animations, but cleverly use stop(); and gotoandplay();

I have tried a few different ways, searched through the help & tutorials, looked all over forums on the internets, and I still can't get this to work. The main timeline is really just 1 frame, and its only purpose is to just hold all of the buttons. I have given all of the buttons instance names (ending with _btn). There is a separate layer in the main timeline for the actionscript alone, and was hoping to put all of the gotoandplay commands there. The code that I am trying to use in that frame is:


Code:
this.WV_btn.onRelease = function(){this.productzmovie_mc.gotoAndPlay(2);
};
The productzmovie_mc has a command to stop(); in the first frame, and I am trying to get a button to skip to the next frame to get it going. I put a stop(); on the last frame of that animation so that it won't run through the whole thing on the first button press. If I remove that stop(); on the first frame, the whole animation just runs whenever I test it and the button has no effect.

I thought this would be way simpler than making 25 separate movie clips and hiding them or spawning them. Does anyone know what I could be doing wrong here? This seems like a pretty simple operation, and I am probably screwing up some mundane detail (I always do that). Be gentle, I am trying to learn Flash and I am a bigtime n00b. I can post the .fla if you need to see it, but it's pretty simple so far, just lots of buttons.

Thanks!

Control Main Timeline With Movie Clip In Main Movie,,
I could really need your help on this.

http://www.flashkit.com/board/showth...hreadid=465355

Movie Clip Timeline Vs. Main Timeline
Ok, i have made a movie clip in Swift 3d and have imported it into Flash MX. Now it is in the first frame as flash will place it there and what i would like to have happen is to tell frame 1 that when the movie clip's timeline ends and stops(frame 90) to then move the parent timeline to continue with stuff
If any one reads this please help or refer me to a MX book that is worth the valuble time we think we have!
Mike

Problem With Movie Clip Symbol & Its Timeline
Hi,
I have a very frustrating problem with a movie clip that "conforms" to the stage timeline, instead of following its own timeline.
I created a movie clip symbol (made of shape tween) which has a 25/fps, and everytime I put it on a stage, it tags along with whatever /fps the stage is in.
What is the problem? What can I do?
Thank you so much.

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Hi there,

I'm having major difficulties loading external SWF's into my main movie. The button actions are in a movie clip within the main movie. I've used the following AS to load in my external SWF files on higher levels:-

mybutton_bn.onRelease {
loadMovieNum("two.swf",1);
unloadMovieNum(2);
unloadMovieNum(3);
unloadMovieNum(4);
unloadMovieNum(5);
}

Similarly, my external text files are not loading!

myLoadVars = new LoadVars();
myLoadVars.onLoad = function() {
my_txt.htmlText = myLoadVars.myHTMLdata;
}
myLoadVars.load("textfile.txt");


All works fine until I upload to the server. It's really driving my around the bend. Any suggestions will be gratefully received.

Many thanks

Q.

Making Button In Movie Clip Symbol Reference Main Scene
I set up a flash movie with a scroll pane moving a movie clip. When I place instances of buttons in that movie clip and apply actions to them, they are not working.

The main movie has only one scene, so my actions for the buttons in the movie clip contained in the scroll pane have the following properties: gotoandplay, scene 1, frame label, frame label in scene 1 I'd like to jump to.

Is there a reason, the actions applied to those buttons won't take me to the corresponding frame label in my main movie?

Movie Clip Symbol On Stage Won't Play
Hi! I made an animation of an image moving from left to right, I then made it into a movie clip symbol and put it on the stage but after I tested the movie it won't play the movie clip's animation.

Any ideas why?

Thanks!

Can I Preload A Movie Clip That Is On Main Timeline?
Ive seen this done, and now I need to do it. I want to do a percentage preloader for a movie clip. I think my nesting is wrong. Here is the script as it is not working. If anyone knows how to do this, you will be helping me save the world. The crap below might be totally off. Feel free to bust on me.

cmov is the MC I want to load.

total = 250;
download = int(_root.cmov.getBytesLoaded() /1000);
if (download>=total) {
tellTarget ("_root.cmov") {
gotoAndPlay (2);
}
} else {
play ();
}

Controlling The Main Timeline From Within A Movie Clip
Hey folks

I think I have a fairly simple problem.

I have a movie clip placed on the main timeline with a button inside of it. All I want to do is assign an action to the button that tells the main timeline to move on to the next scene. However I am obviously messing something up because the best I can do is tell the main timeline to go to a specific frame within the first scene using

on (release) {
_root.gotoAndPlay(50);
}



but can't get it to go to the next scene using

on (release) {
_root.gotoAndPlay("Scene 2", 1);
}


Any ideas peeps? Any help much appreciated

Control Main Timeline From Within A Movie Clip? Help
Please help...
I have a video game on the main timeline of a scene. The scene label is "Game"... before the game starts, I have frame 1 of the main timeline attach the movie clip "Instructions" and play it. Once instructions reaches the end, I have Flash remove the video clip(works) and I want it to go back to the main timeline(Game) and play frame 2. What command do I use to have it do this? I tried:

Game.gotoAndPlay(2);
_root["Game"].gotoAndPlay(2);

BUT it Doesnt Work! I assume because "Game" is the Scene name, not a movie clip name... Any ideas on how to do this??

THANK YOU!

Controling A Main Timeline From A Movie Clip
I am simply trying to tell my main timeline to go to another scene from a movie clip. I have used:

tellTarget (_parent) {
gotoAndPlay ("scene2", 1);
}

but it just won't work. I can control the current scene using this script but not change scenes.

Any idea what the problem is?

Attaching Movie Clip To Main Timeline
I have made a movie symbol that I would like to play in the main timeline. When I place the movie symbol in the timeline it doesn't play. Am I missing something? Actionscript?

Any help would be appreciated.

Main Timeline Control From A Movie Clip
we got a problem, we want to jump to specific keyframe in the main timeline from a button in a movieclip. Please tell us how?

How To Visualize The Movie Clip In The Main Timeline
Helo,

I cant visualize the movieclip reproduction in the main timeline...

Somebody knows how can i do that?

Thanx so much



:confused:

How Do I Refer To The Main Timeline From A Movie Clip?
how do i refer to the main timeline from a movie clip?

How To Control The Main Timeline In A Movie Clip?
I tried _root.gotoAndPlay(3); in a frame of my movie clip, but it seems to have no effect.

Is there somebody who could show me the right way to do it?

thanks

Link From Movie Clip To Main Timeline
I have a links in a movie clip that need to go to scenes in my flash movie:

on (release) {
_root.gotoAndStop("Home", 1);
}

I thought adding _root. would allow the link embedded in the movie clip to find the scene "Home" frame number 1 on the main timeline - but this isn't working.

Thanks for any help.

From Movie Clip Back To Main Timeline?
I want to break up a long movie into 3 smaller movies so they are easier to manage. Not sure on the best way but here is my thinking..

Put the first movie in frame 1 on the timeline with a stop, 2nd movie on frame 2 and 3rd movie on frame 3. I put an action at the last frame of my first movieclip so that when that movie finished it would go to frame 2 of the maintimeline which would start the second movieclip.

So if i use gotoAndPlay(2); on the last frame of the movie clip it goes to frame 2 of the current movie. How do I go to frame2 of the main timeline so that is starts the next movie instead of frame 2 of the current movie?

Thanks,
-GB

Controlling A Movie Clip From Main Timeline
Hello Everybody!

I have a button (on the main timeline - in frame 1) which when clicked I want it to make my movie clip (which is on the same frame and scene as the button) go to its timeline, frame 2!

In the button action i put:

on (release) {
MyMovieClip_mc.gotoAndStop(2);
}

I have to be doing something wrong because it ain't doing it. Can anyone help?

Thanks!

Controlling The Main Timeline From Within A Movie Clip
Hi there,

I'm new to this forum so please forgive me if I'm asking a stupid question!

I have a button within a movie clip on the main timeline. The script on the button is:

on (rollOver) {
tellTarget ("_root.book1") {
gotoAndPlay(2);
tellTarget ("_root.2clip") {
gotoAndPlay(2);
}
}
}
on (release) {
gotoAndPlay("dead", 1);
loadMovieNum("resume.swf", 1);
}


The script seems to work fine except for the 'gotoAndPlay' command where I'm asking the movie to move to a different scene.

Am I missing something obvious here or are there deeper problems with the script I've written?

Please help! It's driving me insane!

Controlling A Movie Clip From The Main Timeline
this is probably a real easy issue, but for some reason, i'm just not quite getting it... my main timeline is playing, and when it gets to a certain frame, it needs to tell one of the movie clips in the background to start playing. right now i have a frame with bgmovie01.play(); but nothing happens when the main timeline advances past that frame.

Control Main Timeline From Within A Movie Clip
Is it possible to control the main timeline from within a movie clip without a button? Basically what I am doing is, I have snow using Actionscript on the main timeline, actually I have two snow effects. One is just regular snow, the other is snow that "sticks" and plies up when it hits a MovieClip.

Then, I have a couple other movie clips on the main timeline as well. One is a changing background and the other is snow at the bottom of the screen piling up.

I have 3 frames on the main timeline that keep looping to produce the snow, then inside the movieclips I have about 215 frames. Now, at the end of one of those movie clips, I want the one that was piling up snow to fade out, along with the snow effect that was piling on top of it. What I did was created another scene. However, I can't get to that scene from inside of a movie clip without a button, can I?

Thank you very much in advance.

Movie Clip Back To Main Timeline?
Here is what my Timeline looks like to help show what im saying


And here is the site in action http://scrivener07.i8.com/

OK. I want it to when you click the Enter button the enter button fades out and it does that fine. then I have a shape tween thats a trastion for an intro movie box. and it does that fine. then right after that in the gray frame is where the intro movie clip is. I got it to play by putting
Code:
GotoandStop(21);
in the frame just before the gray frame. So there, the movie clip plays fine. but now after the movie clip iin the gray frame is Finished. btw stop(); is at the end of that clip. it just stops. now I want it to continue onto the rest of the main timeline to the next shape tween. So how do I tell the Movie clip to go back to Frame 22 on the main timeline? I know you guys here are really smart and cool and I love you all. So please help me. Thanks in advanced

Scrivener07

Trying To Run Code Within A Movie Clip From The Main Timeline
here is the fla file - http://www.grokinfullness.com/example.fla

I am trying to run code that is located in the actions layer of a movie clip from the main timeline. I want to do this because I will have 10 identical movie clips that will all have to be manipulated the same way and I do not wish to have to resort to copying and pasting everything.

In the actions layer of the main timeline I put the following code -

stop();

test_mc.insertText();

In test_mc (located in a separate layer in the main timeline) I put a dynamic text box called myTest_txt and the following code in a separate layer -

stop();

insertText = function()
{
myTest_txt.text = "test" ;
trace( "testy test test" );

}

When this is run "test" should appear in the textbox and you should get the trace. Unfortunately, this does not happen. Any ideas on what I should do to make this work?

Can A Movie Clip Control The Main Timeline?
ok, heres the deal, im making a game in which if you hit the movie clip (path_mc) you go to the next level (the next frame). The script is on the player.
heres what my script looks like:

onClipEvent (enterFrame) {
if (this.hitTest(_root.path)) {
//action to get to timeline{
nextFrame()
}
}
}

i need a way to preform an action from movie clip to timeline
i tried _parent.timeline, _root.timeline is there any way i could set timeline as a variable?
please help.
thanks in advance.

Movie Clip Not Playing In Main Timeline?
let me get straight to the point - I think it's a bug.

Have you had this problem. I have a moviclip with some text tweened, it is inside another movieclip, and that movie clip is on the main timeline. With I view the swift, I can't see the text. But if I test the movie clip with the text "test scene", it works perfectly, it only doesn't work if I view the whole movie. The text seems to be there but I can't see it, becuase my cursor changes into a text thingy (no it is not hidden behind something else), it is in front. There is noothing wrong with my file, I have looked at every single possible avenue.

I also tried creating a swf out of this movieclip with the text and then load the swf into a movie clip holder

var myMCL:MovieClipLoader = new MovieClipLoader();

myMCL.loadClip("text.swf", "textcontainer");

and it still doesn't work.

BUT, if I load this movie clip into the FIRST scene (root scene), it works. It only doesn't work when it is in another movieclip, which is where I need it. On my main timeline I have a movieclip called "site content" and all my content is in there, so it needs to be in there.

WTF is going on, can you guys help.

Also, on more question, with the exit command for a projector

on (release) {
fscommand ("quit");
}

It quits it straight away. Can I get it to quit after a certain time interval, like 5 seconds so I can hear the button sound and have a little animation before it closes.

Thanks guys

Controlling Main Timeline From Within A Movie Clip
i have a game built that happens within the first frame of a scene--stop action keeps it there. i have a hit action on the timeline of a movie clip (which is on the main timeline) which controls other movie clips on the main timeline successfully, but i need it to tell the main timeline to go to the next scene or frame when the hit action indicates the game is over. i thought...

_root.gotoAndPlay(nextScene);
or
_root.gotoAndPlay(nextFrame);

... would do the trick. i tried the same thing with _parent instead of _root to no avail. any ideas?

i pity the fool who don't help me.

[CS3] Playing A Movie Clip From Main Timeline
Hello friends

I have a problem trying to play another frame in a movie clip from a button on my main timeline. I made a scroll bar and I have Movieclips within many other movie clips. I am trying to play an animation which will change the content that the scroll bar has. However I cant get the movie clip to play another frame from my button on the main timeline. I know if you want a movie clip to play from the main timeline the code looks something like this:

on (release) {_root.pages.gotoAndPlay(2);}

But I think I am having problems because the the movie clip im trying to play is within two other movie clips. Is there code that can get me what I am trying to acomplish??

Thanks
djratlif

Movie Clip Symbols Vs Using Main Timeline
I have a Newb problem.

I think the main advantage to created a movie clip symbol as opposed to doing the animating in the main stage and timeline is that it can get very cluttered very easy. But I am really frustrated that you can't see the animation of movie clip symbols when scrolling through the through the frames in the main timeline. It makes working with movie clips next to impossible for me. I'm sure I'm not understanding something.

Can anyone help me with this?

Button In Movie Clip To Main Timeline
I have a button(A) that opens a movie clip which contains a button (B). I want button B to go to and play a frame on the main timeline, NOT a frame in the movieclip. Is this possible?

If not, what I am aiming for is a menu of buttons, that are rollovers from which another menu pops up with buttons you can click.

Help!
Thanks

Controlling Movie Clip On Main Timeline
I have a button within a mc and I want it to play on the main timeline, which it does, however when it gets to the last specified frame I want it to go to another frame.
Here is my actionscript I has thus far.
on (release) {
_root.gotoAndPlay(75);
}
Basically I want all of my buttons to play frame 75, however after that each button has a different frame that I need it to go to and play. So frame 75 is basically a transition to the other pages. Each page has that same transition. Any ideas on how to accomplish this?

Movie Clip Continues Main Timeline When Done
Hey all,

Any help with this is much appreciated. Since the forums updated i haven't been able to search any topics. So if this question has been previously asked, I'm sorry.

Alright, I have the main timeline of stop just as a movie clip begins to play. When that clip is done, what is the command i put into the last frame of the timeline of the movie clip to make the main movie timeline get going again?

I'm sure this is simple to someone out there. Thanks in advance!

Movie Clip Continues Main Timeline When Done
Hey all,

Any help with this is much appreciated. Since the forums updated i haven't been able to search any topics. So if this question has been previously asked, I'm sorry.

Alright, I have the main timeline of stop just as a movie clip begins to play. When that clip is done, what is the command i put into the last frame of the timeline of the movie clip to make the main movie timeline get going again?

I'm sure this is simple to someone out there. Thanks in advance!

How To Get Back To Main Timeline From Movie Clip
Hi! I'm wondering how to exit a movie clip back to a specific frame in the main timeline. What code should I use for my actionscript? Thanks!

Controlling Main Timeline From Within Movie Clip
I'm sure this is insanely easy to do, but i can't for the life of me get it to work... here's the problem:

I have a movieclip on my main timeline that contains buttons with in. What I want to happen is that when you press a button in the movie clip, I want it to control where you are going on the MAIN timeline.

Example: (Coded to button in movieclip)

On(press){
gotoAndPlay ("ABOUT");
}

ABOUT is the instance name on the main timeline that i want the movie to jump to. I need a target path or something to tell the button to go to ABOUT on the main timeline and not on the timeline of the movieclip. What do i do?

HELP!

Thx.

- Chris

Controlling PLAY/STOP In A Movie Clip Symbol?
From my main timeline, I know how to use actionscript2 to play/stop my movie using buttons, and when I do that, my main timeline stops but my single movie clip symbol keeps chugging right along. Can someone point me in the right direction?

Is there actionscript that will allow me to control the play state of a symbol? For example:

code:
// play button
play_btn.onRelease = function() {
play();
}
// stop button
stop_btn.onRelease = function() {
stop();
}


I have button instances in my main timeline that when pressed, stop and start the playing of the movie. Can I add extra lines to halt or start the playing of a symbol, using those same buttons? I'm sure there is, I'm just too n00b to know.

Thanks gang. This is my first post, and I did try searching to find my answer first, I just didn't find what I was looking for - maybe it is because I don't know what I should be asking!

xY

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