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MovieClip Size Once Jpeg Loaded


Hi,

I am creating an empty movieclip and loading a jpeg into it. The mc does not seem to resize to account for the jpeg's size, also the parent mc (thisClip) which is also created dynamically (with attachmovie), is set at 500 - i have no idea why:

thisClip.createEmptyMovieClip("theJpeg", 2);
thisClip.theJpeg.loadMovie(url);
thisClip.theJpeg.onEnterFrame = function(){
if(this.getBytesLoaded() >= this.getBytesTotal())
{
delete this.onEnterFrame;
trace(this._width);
}
}

any ideas?

thanks in advance

ash




KirupaForum > Flash > ActionScript 1.0/2.0
Posted on: 06-16-2005, 05:02 PM


View Complete Forum Thread with Replies

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Dynamicly Loaded Jpeg Size Limits?
In my movie I have a movieclip, that is masked, that holds externally loaded jpegs. Now the jpegs are 3200 px wide x 250 px tall. Everything works fine but the loaded jpg seems to get cut off at around pixel 2900 so the last 300 px of the images dosent show.

Couldn't find anything in the documentation regarding this.

I've tried several work arounds but to no avail.

I'm just currious if there is a limit to the height or lenght of dynamicly loaded content. if so I guess its back to the drawing board.

Thanks in advance.

-JW

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Dynamicly Loaded Jpeg Size Limits?
In my movie I have a movieclip, that is masked, that holds externally loaded jpegs. Now the jpegs are 3200 px wide x 250 px tall. Everything works fine but the loaded jpg seems to get cut off at around pixel 2900 so the last 300 px of the images dosent show.

Couldn't find anything in the documentation regarding this.

I've tried several work arounds but to no avail.

I'm just currious if there is a limit to the height or lenght of dynamicly loaded content. if so I guess its back to the drawing board.

Thanks in advance.

-JW

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Am I just too tired or is there something I haven't read anywhere... :'(

I just want to centre the loaded image or movie...


Code:
stop();
trace('starting load');
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var picLoader:MovieClipLoader = new MovieClipLoader({_x: -37.5, _y: -25 });
var loadListener:Object = new Object();

function ShowPic() {
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Hi guys,

This problem is driving me crazy so please help. I need to load clips into boxes of specific sizes. I have to create this boxes dinamically and the sizes are also dinamic. So I create emptyMovieclips and then I tried 2 aproaches:

1) if I assign a width and height to any box and then try to loadamovie into it, the movies doesn't show.

2) if I load the movie into the box and then try to scale it to the given size for the box then I can never get the actual fullSize of the loadedClip. The size of the loaded clip changes as the movie plays so how would I get the full size so that my scaling works correctly.

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this is the code that I currently use. I want to be able to wiat until the jpeg is loaded before going trought the loop again.....
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Code:
var currentX = 0
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the "currentX" (2nd line from the bottom) doesn't get a value because the jpeg doesn't get loaded quickly enough. How can I wait for the jpeg to load before going through the loop again.
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Am i making sense?

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A

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[Edited by Maldepatria on 07-22-2002 at 01:26 AM]

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