Multiple Movie Clips On Multiple Layers (Playing Problem)
Hi dears,
I am also new in flash users. I have created some movie clips and want to play in “mcmovie”. All movie clips are on different layers i.e. movie clips are as follows:
1.mccommercial 2.mccorporate 3.mcenvirnomental…etc
I placed these MCs in on layer1 frame1 mccommercial, on layer2 frame2 mccorporate, on layer3 frame3 mcenvironmental and so on.
I want to play all movies’ clips one by one i.e. mccorporate should be played after completing mccommercial and playing last movie clip, it should be start from beginning.
I will appreciate, if somebody could do me a favor in this regards.
Thank you,
Yasin
ActionScript.org Forums > ActionScript Forums Group > ActionScript 2.0
Posted on: 07-12-2006, 08:22 AM
View Complete Forum Thread with Replies
See Related Forum Messages: Follow the Links Below to View Complete Thread
Pausing/playing Multiple Movie Clips
Hi
I have a movie with multiple movie clips that contains movie clips that contains ...and soforth.
When the user presses a pause button I need to pause the entire movie. And when he presses it again it should be resuming.
I can cycle through all the MCs both starting and stopping them...no problem.
BUT my problem is when i start playing them again I might start a MC that really should be stopped. So is there a way to store if the MC is playing or is stopped just before I am pausing them? Is there a state or property I can read somewhere telling if a MC is playing or paused?
Alternatively: is there a way of rewriting the play and stop functions so they set a property in the clip they are controlling?
(ie. play() sets a property in its MC to true when its playing and stop sets it back to false or something?
(I am coding in MX.)
Thanks for feedback
Playing Multiple Movie Clips Randomly
I created about a dozen very simple movie clips, and I would like to post them on a website so that they play randomly. I assume I would need to create one movie out of the dozen clips, then use some sort of action script to make it play the different clips at random. I came across some script on another message board, but I have no idea where to put it. I would really appreciate any ideas here!
Playing Multiple Movie Clips Randomly
I created about a dozen very simple movie clips, and I would like to post them on a website so that they play randomly. I assume I would need to create one movie out of the dozen clips, then use some sort of action script to make it play the different clips at random. I came across some script on another message board, but I have no idea where to put it. I would really appreciate any ideas here!
Multiple Buttons Multiple Movie Clips - PLEASE HELP ME
Hello -
QUICK BACKGROUND: I am working in Flash MX. I have used Flash for over 3 years, however, I am still struggling with Action Scripting. I plan to take some advanced courses this Autumn.
THE PROJECT AND PROBLEM: I am working on a large Flash site for a cosmetic dentist. I have multiple buttons and when you rollover the button, it will play a movie clip. I got this to work okay.
EXCEPT, I want the movie clip to stay in place and then go away when you click on the next button. Currently, I do not really have any Action Scripting involved except for a few STOP actions. The movie clip is attached to the "OVER" state for each button.
I have attached the .fla file for anyone who can take a few moments to review it. I am really at a stand-still and ready to have a nervous breakdown trying to figure this out. I have been up until 3am every night for the last 4 nights researching this and I have come close but still have not figured it out.
Any help is GREATLY APPRECIATED!!
Denise
Multiple Preloaders For Multiple Movie Clips
Designed in Flash 8, the site's timeline is all in Scene 1 and is comprised of an introduction, which contains a short video, and 6 movie clip categories that the user selects to view. Since I want the intro to play as soon as possible, I'd like to limit the first preloader to just the video in the intro and not _root.getBytesTotal. Then, as the viewer watches this short video, the rest of Scene 1 movie clips will keep on loading. After the intro, the viewer will choose which of the 6 categories to view. These categories are identified with buttons which play the particular movie clip. Since I don't know the order of the categories they will select, I thought there should be a separate preloader for each category. Hopefully, after they view a category, the rest of the categories will have loaded and the loading time will be nil. The design for the preloader is comprised of a status bar and a percent loaded. Is there a way to limit the _root.GetBytesTotal to specific frames? I know I could break these categories up into separate SWF files but then I loose the advantage of one loading while another is being viewed.
Playing Movie Clips In Specific Layers
I'm loading a movieclip (a jpg) into my SWF but i'd like to specify the layer it goes to as i have buttons in my SWF that i'd like to be active whilst the movieclip is playing.
My code is
_root.createEmptyMovieClip("box",1);
_root.box.createEmptyMovieClip("pic_mc",2);
_root.box.pic_mc._x = 0;
_root.box.pic_mc._y = 0;
_root.box.pic_mc.loadMovie(imgLoc);
From reading up a lot I've found that the second parameter in the createEmptyMovieClip command is meant to be the layer but changing this number seems to do nothing, does anyone have any ideas?
cheers
Greg
Multiple Movie Layers Question
Hi,
Hi,
I've got a problem with a flash gallery that I created in Flash 4 for the mac. It is located at:
www.mawebcenters.com/photographer3/gallery.ivnu
It consists of two files, gallery.swf (which is the main interface) and baby.swf (which is a highres version of that baby button on the upper left)
When you click the baby button on the upper left, I have it load the baby.swf on top of the gallery.swf. That part works fine. My problem is that when I press the "click to go back" button, it will unload the baby.swf file but it won't continue playing the gallery.swf at frame 306(which is what I want it to do.) I also posted screen shot of the actions that I made below the animation. I'm guessing that there is something wrong with the action that I created on the baby.swf. If anyone has any ideas, please email me at: mello@execpc.com.
I've been trying to find an answer to this for two days now & it's driving me nuts!! Any help would be appreciated.
Thanks
Making Multiple Layers Into A Movie Clip
A weird thing happens when I try to make a movie clip from an existing Flash animation. There are four layers and about 50 frames. I select the frames, cut frames, then Insert > New Symbol. When the frames are pasted the working area gets 3 or 4 times bigger than it originally was. Under Modify > Document it still says 550 x 400, so maybe the new movie clip is shrinking? But why/how would it do that? Has anyone ever experienced this? I'm using MX.
Making Multiple Layers Into A Movie Clip
I'm having a problem converting some objects into a movie clip.
I've already got all of them made and ready, but whenever I convert them into a symbol, they all convert into objects in one layer. I want all the layers to stay layers; not just combine into one.
thanx in advance....
Multiple Layers Of Same Movie Clip Slow Whole Thing Down
I'm still pretty new at this, this might be a question with a totally obvious answer....
My clients gave me a 3 large images (700x525) that they want to flash. The size is giving me difficulties because everything is quite choppy, so my first question is: is there a way to deal with large images so the flash isn't choppy-looking?
There is a transition element between categories of images that is made of of transparent circles morphing and fading out, so you see all this motion and suddenly notice the background when the circles fade. I made this a movie clip that runs about 4 seconds. In my flash file I have 4 layers, each with the same movie clip starting all at the same time. When I view it on the web, it is really slow and choppy:
http://www.theberryman.com/flash/blueCircles2.html (looped so you just see this part).
Here is another version with just one instance of the movie:
http://www.theberryman.com/flash/blu...tOneMovie.html
The question is: Why should 4 instances of a movie playing slow it down so much, and is there anything I can do that would change it? My only thought at this time is to add more layers and circles to the movie to cover the whole 700x525 image at one shot and then just use the one instance, instead.
Consolidating Multiple Layers Into A Single Movie Clip
Hi All,
I made the mistake of creating a messy movie clip consisting of multiple layers and layer folders and basic masks on the main scene timeline.
Now i am required to isolate these layers into a single movie clip, what is the best way to do do this?
Thanks
Trigger Show/hide Multiple Div Layers From Flash Movie
Hello,
I need to show and hide multiple DIV layers by clicking on buttons inside an embedded flash movie. I looked around and the closest I got was this tutorial here:
http://www.bestflashanimationsite.com/tutorials/1/
but the problem is I need 10 buttons to each show one layer while hiding the other ones. For example, I click button 1, layer 1 shows, then I click on button 5, layer 1 is hidden and layer 5 shows etc.
How can the above code be split so instead of showing all DIV layers at once, it shows one and hides the rest??? If anyone has any suggestion it would help tons. Thanks.
Trigger Show/hide Multiple Div Layers From Flash Movie
Hello,
I need to show and hide multiple DIV layers by clicking on buttons inside an embedded flash movie. I looked around and the closest I got was this tutorial here:
http://www.bestflashanimationsite.com/tutorials/1/
but the problem is I need 10 buttons to each show one layer while hiding the other ones. For example, I click button 1, layer 1 shows, then I click on button 5, layer 1 is hidden and layer 5 shows etc.
How can the above code be split so instead of showing all DIV layers at once, it shows one and hides the rest??? If anyone has any suggestion it would help tons. Thanks.
[MX] Multiple Variables Moving Multiple Clips
G'day
I'm pretty new to ActionScript and I'm looking for a fix with a variable.
I have 5 movie clips which I am trying to activate at different times as I move my mouse around the stage.
I'm using this code . . .
var outside = true;
this.onEnterFrame = function()
{if (this._xmouse>66 && this._xmouse<177 && this._ymouse>0 && this._ymouse<650)
{if (outside)
{profile.gotoAndPlay("over");
trace("inside");
outside = false;}}
else {if (!outside)
{profile.gotoAndPlay("out");
trace("outside");
outside = true;}}}
which will play any one of the clips (in this case one called profile) fine but if I duplicate the code it wont work for more than one clip. I'm sure that I'm missing a basic concept here.
Can anybody offer me a fix for this and explain where I'm going wrong?
Thanks
Rickibird
Playing Movie From The Start Within Multiple...
Hi all!
I have a problem that is driving me crazy.
I have built a movie in which I have multiple MCs that go one from another. Now once the movie goes and plays the last MC is stops. So I have tried to do gotoandplay(_root, 1) and tried couple of more and I am running out of ideas.
Does anyone know the right action for the movie to go back to the begining, which is SCENE 1 and play from the start?
All help would be greatly appreciated!!!
Thank you.
External Movie Clips With Multiple Menu Movie Clips
It's pretty late and I don't think i have enough time to search this question in the forums but here I go. Sorry If I upset someone for making a topic that already exists.
I have a main timeline that im importing an external movie clip in. This external movie clip is named "members" it has several buttons that load other external movie clips into a window within "members" . What do I need to do to make this work. Do I need to use "this, _parent, _root, level(s) or "whatever.swf". If you can help me out that will be great. I'll make it up to you down the road. No sexual favor please.
I'm using flash mx 2004 btw.
Thanks in advanced
Multiple Movie Clips
I am new to ActionScript and I have a problem.
Is there ANY way to target multiple movie clips spanned across 5 levels?
For example a MC within a MC on level 3 controlling an MC within the MC loaded to level 1?
Multiple Movie Clips
i have been reading these forums alot and i have a ques please. is there any limit to hte number of movie clips you may add within another ? i mena i read about people loading a clip into a clip that resides within another clip and am just curious if there is a limit
Multiple Movie Clips
How can I copy and paste movie clips, and set different actions to them? When I make copies, and set actions to just ONE of them, all of the others do the same.
Im still a n00bie, trying to learn : ) Thanks for the help.
Multiple Movie Clips
Hello, I'm new here and was wondering if anyone could help. I have two movie clips that I am trying to animate at different FPS. It is basicly a sky picture that is divided in two. There is an upper sky and a bottom sky. I made them so that they scroll across the screen from right to left, however I would like them to move at different speeds. I would like the top half of the screen to move at 30 FPS and the bottom to move at 15 FPS. I'm trying to create a neat effect here but when I double click the movie clip in the libarary to edit it to change the FPS, it changes the FPS for the other animation in my libarary as well. Whenever I change one it automaicly changes the other. Anyone know how to get around this? Also is there a way to remove the background from a movie clip?
Multiple Movie Clips With Same Name
Hi
I'm writing a quiz question where students are asked to drag either 'principal', 'principles' or 'principle' into the correct spaces in a piece of text.
I've given the spaces which require the same answer the same name and ditto for the words to fit into those spaces. I've done this hoping that any copy of the word 'principal', for example, will fit into any one of the spaces for that word.
However, when I publish the quiz, it recognises only the first instance of each movie clip as dragable, or dragable-onto.
Has anyone got any ideas?
'elp!
Thanks
Trinitybay9
Multiple Movie Clips
I have a file with multiple movie clips. I just want to have clip one play once, then clip two play, then clip then, etc. How do you do this?
Thanks.
Michelle
Multiple Movie Clips
I just can not figure out how to write an action script to load separate swfs into two separate movie clips.
When I build a flash program I only get the first swf to play. It shows up in the correct movie clip. I can not get the other swf to play in the second (different name) movie clip.
That's my main problem.
A secondary concern is if I try to then add audio to the main Flash program that never plays.
Can anybody point me in the right direction?
Thanks
Randy
Help With Multiple Movie Clips
Hey everyone,
Stuck on a little problem here. I have my main MC that loads another on top of it. The movie clip thats loaded on top has some buttons on it. I'm having trouble with the actionscript to make it so that when you click the button on the top MC, it will go inside the bottom MC and play a specific frame.
Any help would be great!
Thanks.
Multiple Movie Clips
I've created a slider that opens by a mouse click. This slider opens multiple movie clips in the form of individual windows with additional buttons on each window. How do I activate the buttons within the slider so that the opened windows can be minimized to the visible edge of the slider without tweening all windows out of sight.
I know it sounds very confusing but I'm hoping that someone can help and guide me through this.
Sabras
Multiple Movie Clips
Hi
I am currently making a grid based game and across the grid there is upto 10 repetitions of 10 different objects over the 100 squares.
Each object is a movieclip which there is a copy of in the project library. At the start they will either all be spread across the grid or the player can place them in the grid to solve the puzzles.
if i have a loop
ActionScript Code:
for(var i=0;i<10;i++){
for(var j=0;j<10;j++){
}
}
and within this loop the clips are randomly placed how do i dynamically attach them, say for example a library reference is one,two,three etc
at the minute i have something like below which doesnt appear to work but if i take this out and only attach one specific movie it works fine.
ActionScript Code:
clip = _root.grid.createEmptyMovieClip("num"+i+"_"+j, 1300);
clip._x = _root.tileClickedX;
clip._y = _root.tileClickedY;
switch(_root.puzzle[i,j]){
case 1 : clip.attachMovie("one",one,_root.grid.getNextHighestDepth());
break;
.
.
.
.
}
Multiple Movie Clips
Hi everyone,
I have 2 movie clips (so far) on my main timeline. Also on my main timeline I have a rewind button. The rewind button rewinds correctly for my first movie clip named main1_mc which is on the frame labeled "screen". But when it reaches my second movie clip and I want to rewind the entire movie, the first movie clip rewinds in front of the second movie clip. So the second movie clip is still there and the first movie clip appears on top and rewinds. My second movie named "mainr_mc" is also on my main timeline on the frame labeled "resources". So I've tried multiple variations of removeMovieClip with _root and all (as commented in the code below) but nothing seems to work. Any suggestions? Here's my AS for my rewind button (which is also on my main timeline) below:
// ========== REWIND BUTTON ==========
prev.onPress = function() {
//removeMovieClip("_root.mainr_mc");
_root.next._visible = true;
_root.createEmptyMovieClip("controller_mc", 1);
controller_mc.onEnterFrame = function() {
_root.screen.gotoAndStop(_root.screen._currentfram e-3);
if (_root.screen._currentframe-3<1) {
_root.gotoAndStop("screen");
}
};
};
prev.onRelease = function() {
controller_mc.removeMovieClip();
_root.next._visible = true;
//removeMovieClip("_root.mainr_mc");
};
prev.onReleaseOutside = function() {
controller_mc.removeMovieClip();
_root.next._visible = true;
//removeMovieClip("_root.mainr_mc");
};
Help With Multiple Movie Clips
I'm fairly new to Flash and am havig trouble getting two movie clips to play sequesntially (one after the other). I've tried stop() and gotandplay() actions but am not having any luck. Any help would be greatly appreciated.
There's always a better way...
Setdrag Using Multiple Movie Clips
I have a movie with a box with the setdrag propertys set to drag the movieclip when u press and hold down the clicp and let go when u release the mouse. i did that no problem but when i duplicate the clip only one of the clips will let me drag it in that scene even though the coding is the same. help me please. a.s.a.p
Multiple Draggable Movie Clips
Help! I have 5 different movie clips that i have being able to be dragged around. I hvae a huge problem tho, and that is when i try dragging any of the other 4 movie clips, the 1st movie clip always gets dragged ....whyy?????
Targeting Multiple Movie Clips
Maybe this is a dumb question, but is there a way to change the properties (specifically _alpha) of multiple instances at once?
Here's my situation. I'm making a map, and there are 188 instances, which all fall into 4 categories. I use a naming convention of category + number. When I click on a category, instead of changing the alpha for 50 or so isntance, I'd like to hit them all at once. Is that possible?
Multiple Button & Movie Clips
I have 3 Buttons that control 3 Movie Clips. 1 Button controls only one Movie Clip. Each Movie Clip runs for 7 seconds. The problems is if I click all 3 buttons inside the 7 seconds all 3 Movie Clip will be playing together.
If someone clicks the button quickly I want the present Movie Clip to stop and the new one start. In other words I only want one Movie Clip to be able to play at once.
I know this can be done, but I need some help please...Thanks
Preloaders For Multiple Movie Clips
I have an animation that stops at a frame in a main movie. Several (randomly generated) .swfs are loaded into container movie clips on the stage.
I wondered how I would go about employing a preloader that accounts for the loading times of all the .swfs simultaneously.
Basically, so nothing is visible until ALL clips have fully loaded.
Any ideas?!
telekin:
__________________________________________________ __________
Help On Collusion Between Multiple Movie Clips
Any one know how to detect collusion between multiple movie clips against one.
I meant say I have a movie clip. Now I want to detect if it has collied with two or more other movie clips whose instant names are generated runtime.
Anyone Please ????
HELP: Controlling Multiple Movie Clips
Can somebody please tell me if there is a way to control multiple or all of the movieclips at once, (not the timelines, just a simple instruction like play() or gotoandstop() ) except the main movie clip ?
I mean, I can just put a tellTarget to each of the movieclips, but what if it's just a simple instruction for 20 or 30 movie clips ?
I tried with:
tellTarget(all){
play();
}
but that screwed the whole movie.
Thanks.
Controlling Multiple Movie Clips
I've got some script that i want to use to control 5(to 500 if need be) but is doesn't work on more than one movie clip. Previously, i would have just duplicated the script and changed the instance name. It doesn't work with this script(because of the .onEnterFrame). Does any one know how to send this script to multiple movie clips?
back_btn.onRollOver = function() {
first_mc.onEnterFrame = function() {
this.prevFrame();
}
}
back_btn.onRollOut = back_btn.onReleaseOutside = function() {
delete sqr_mc.onEnterFrame;
first_mc.stop();
}
the first_mc being the name of my instance.
Loading Multiple Movie Clips (HELP)
Greetings!
I've created a flash promo movie (the ones with the next and back buttons). Anyway, I have serveral movies that I want to use... How can I get them to load one after the other via the "next" and "back" buttons or just playing through... Thanks
Creating Multiple Movie Clips
Hi there - here is what I'm trying to achieve:
I have a m/c of a small square rotating from edge on to face on via it's Y axis. I want to now, using duplicateMovieClip, create 25 of these, in a grid 5 x 5, one after the other, playing as they are created.
I know how to create the 25 duplicates, using Linkage in the library and something like this:
Code:
for (i=1; 1<=25; i++) {
square_mc.duplicateMovieClip("square" + i + "_mc", i)
}
But once they are created, how do I reposition them? Also I will need to be able to determine once 5 are created so that a new line is started.
Would it be something like this: Set a first X and Y position before the loop and after each pass, use -
Code:
this._x = n + somenumberofpixels
this._y = g + somenumberofpixels
where n is the preset _x before the loop and g is the preset _y before the loop and somenumberofpixels is the size of the square after full rotation plus a little gap inbetween?
Sorry my text sounds/reads a bit messy; I can see the solution, but I just don't know how to reach it.
cheers
frank
Visibility Of Multiple Movie Clips
part of my website involves an archive of stories. i wanted to menu to select each story to be scrollable, because of this i could not figure out how to use goto frames to get each new story. so instead im using
onClipEvent (load) {
setProperty("/aaaaaaa", _visible, "0");
setProperty("/Panels/Grid State/mark1", _visible, "0");
}
on each story's MC, and the button to activate each story has this:
on (release) {
visible = int (getProperty("/aaaaaaa", _visible));
if (visible == "1") {
setProperty("/aaaaaaa", _visible, "0");
setProperty("/Panels/Background_State/mark1", _visible, "0");
}
if (visible == "0") {
setProperty("/aaaaaaa", _visible, "100");
setProperty("/Panels/Background_State/mark1", _visible, "100");
this.swapDepths(_root.mcNum);
_root.mcNum = "_root.aaaaaaa";
}
}
my problem comes when a person activates a story., but then goes to activate another - the first one remains. I could just have each button make every other story have visible = 0, but i plan on adding more and more stories, so adding each story to each code would become exponentially tedious...
is there a way to code so that "all but this story has visibility = 0"
thank you
Scroll Multiple Movie Clips
hi, im trying to scroll a "content" movie clip up and down controlled by a couple of buttons (not a scrollbar). I need to be able to load in different movie clips with varying sizes (depending on content in them) and control them.
anyone know how i can do it? or know any tuts? ive found heaps using scrollbars, but none using what i would think is more simple just buttons.
thanks!
Call Multiple Movie Clips...HELP
i have a movie clip called splatter.
then on the main timeline, I have the following actionscript on frame 1
setInterval(placeIt,2000);
function placeIt() {
var name = "movieclip" + random(1000);
attachMovie("splatter", name, 1);
name._y = random(800);
name._x = random(600);
};
I want to be able to have this just run over and over and place hundreds of instances of splatter all over the page.
It works to a certain degree. It does attach a movie every 2 seconds, but it does it at coords 0,0 and not at the random x,y I am wanting. I think. At the very least it is calling the fuction and attaching a movie every 2 seconds.
How do I dynamically create a 'name' and then reference it?
Any help is greatly appreciated!
B
Multiple Movie Clips/ Loadingtimes
PLZ help
I have created a grid layout, in each of the squares of the grid is a movie-clip, i have copy and pasted the same clip into each of the squares. There are a few hundred squares, each with the same movie-clip. It creates a kinda mouse trail effect when u roll-over, (the clips have a roll-over command to play).
But heres the problem ... it takes way too long to load. I thought cos i used the same instance and movie-clip in each square, that it would only have to load the clip once. What am i doin wrong? Is there another way or am i stuck with the long loading time?
thnks
Tracking Multiple Movie Clips
My app has a number of dynamically created movie clips using duplicateMovieclip();. Each new clip's name is incremented one. How can I identify which movie clip has been last clicked or touched by the user.
I want this info because I want to be able to have the user select the movie clip he/she doesn't want anymore and kill it.
Below is the code that adds a movie clip:
//ADD PRODUCT CONTAINER
//Creates a new product container instance
//Try to get seperate variables
var x = 1;
function addContainer() {
var newClip = "container" add x add "_mc";
duplicateMovieClip(_root.stage_mc.container1_mc, newClip, x);
x++;
return;
}
Reversing Multiple Movie Clips?
Here's my problem. I have a stage set up with three movie clips. The main functions are as follow:;
aboutMc.onPress = function() {
playPanels("about", true);
playPanels("contact", false);
playPanels("portfolio", false);
};
contact.onPress = function() {
playPanels("contact", true);
playPanels("about", false);
playPanels("portfolio", false);
};
portfolio.onPress = function() {
playPanels("contact", false);
playPanels("about", false);
playPanels("portfolio", true);
};
function playPanels(mc, forward) {
_root[mc].onEnterFrame = function() {
if (forward) {
this.nextFrame();
} else {
this.prevFrame(-1);
}
};
}
Is there a way to delay opening a new movie clip until the existing clip on the stage closes? As it stands now... they will open and close at the same time(this is rather messy)
Please help.
Multiple Movie Clips As A Mask...help
Okay, so I am trying to make a mask for an image that will drip down like blood to reveal the picture underneath. I've tried several different ways of doing it, but the way that looks best is giving me trouble.
I have one movie clip as the mask, and inside are several layers with different movie clips. Some of the MCs are one drop of blood with a trail that stretches behind it. Some are MCs that contain a bunch of little drops that do the same thing.
When i test it, they all run correctly, EXCEPT when some of the clips overlap each other, they act as a NEGATIVE MASK and reveal what is under everything. This doesnt make sense to me! I thought that with everything overlapping, it would make a solid block that wouldn't have gaps or holes, but when they overlap, the overlapping regions create a hole and it just looks stupid.
Is this common? Should I scratch this idea and try doing it another way? Can anyone help?
Thanks!
Stopping Multiple Movie Clips
I’m using Flash MX.
I have a 4 minute flash video running multiple movie clips, some within each other and some one after the other.
I want to make a “pause” button. I realize that this will involve a stop(); and a play(); in some format but I can’t figure out how to “stop all movies” with one button without using complex paths to every one of my movie clips.
This is made even more complex by the fact that I have no idea when the viewer of the video will pause the video, so I don’t know which movie clips to stop at that point.
Adressing Multiple Movie Clips At Once Via AS
Okay um,
I got a few movie clips on the stage, which I want to move around when
I use the arrow keys, which isn't a problem, however instead of going
about typing in:
object1._x = object1._x - 5
object2._x = object2._x -5
object3._x = obj... and so on
I want to be able to adress ALL the movie clips I want to move around
in ONE line. I've tried placing all the object names in a array and adressing
the array._x to move them all around but that won't work for me, perhaps I'm
looking over something here...
anyone got ideas as to how I can tackle this ?
Multiple Movie Clips Doing Same Action?
hey all.
im working on a basic little game cup-under-ball game, with a twist. problem is, when you lift up a cup, only one cup will lift up, which is good, but the 'prize' object applies to all the other cups. how do i fix this.
thanks!
(enclosed is the flash im working on)
|