On Release Right Mouse Button
Hi,
Was wondering if anyone can tell me how I can get the right mouse button to move to the nextFrame onRelase? Or even if this is possible at all?
Regards,
Dabush.
Ultrashock Forums > Flash > ActionScript
Posted on: 2007-03-26
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Mouse Button UP (release)
HI,
I need to control a timeline by mouse buttons, arrow keys, and movieclip buttons at sametime.
I have some dificulty to do a timeline control by mouse buttons.
Left mouse botton --> nextframe.
Right mouse button --> prevframe.
I made this code but is to fast.. any mouse slow click, jump 3 or 5 frames...
I try to make a timer , but don´t work...
the code:
var flag:Boolean=true;
stop();
this.onEnterFrame = function(){
if(flag){
if (Key.isDown(1)){
nextFrame();
}
if (Key.isDown(2)){
prevFrame();
}
}
}
any help thanks..!!!
Mouse Release Of Button Conflict With Clip
Hello,
Hope you can help me with this seemingly simple problem. I have a button on top of a larger clip. Both react to a mouse release with a different result. My problem is that when I click on the button, the clip reacts also. I would like only the button to detect the mouse down and not the clip. What cn I do?
Thank you!
Release A Button, And Be Able To Control A Movie Clip W/ Mouse
Hello. I'm trying to make a movie where after clicking on a button named maunal, you can control a movie clip with mousemove. Unfortunatly, I can't find the problem in the script. On the button I have:
on (release) {
manual == true
tellTarget ("manual") {
nextFrame();
}
tellTarget ("auto") {
prevFrame();
}
}
On the movieclip I have:
onClipEvent(mouseMove){
if (manual == true) {
nextFrame();}
}
My guess is it's in the manuel == true, but I don't know why. Any clues? Thanks,
-A
Left Mouse Button Press/release Function
hi guys,
need some help with this basketball game Im building, everything is working fine with the codes below using <spacebar> to shoot the ball (hold down to power up and release to shoot), but now the design change requires me to make change on using left mouse button to do the same. Here's the current code:
ActionScript Code:
keyListener = new Object();
// on keyDown
keyListener.onKeyDown = function() {
if (Key.isDown(Key.SPACE)) {
//trace("space pressed");
if (Ball.status == "reset") {
if (_root.powerOn == false) {
_root.powerOn = true;
_root.playerMC.powerMC._visible = true;
_root.playerMC.powerMC.gotoAndPlay(2);
}
}
}
};
// on keyUp
keyListener.onKeyUp = function() {
if (Key.getCode() == Key.SPACE) {
//if (Ball.status == "reset" && _root.power<100) {
if (Ball.status == "reset") {
_root.powerOn = false;
_root.doneBounce = false;
_root.playerMC.powerMC.gotoAndStop(1);
_root._root.playerMC.arrowMC._visible = false;
_root.playerMC.powerMC._visible = false;
_root._root.playerMC.playerangle._visible = false;
Ball.initShoot();
}
}
};
Key.addListener(keyListener);
I understand that I can create button and use the on<press> and on<release> default function, but i need this left mouse press function to be at anywhere on stage instead of pressing on a specific button. I found this snippet of code which detects the left mouse button:
this.onEnterFrame = function ()
{
if(Key.isDown(1))
{
trace("Left Mousebutton");
}
}
this works fine alone, but when I swap out the <key.SPACE> with Key.isDown(1) the code doesnt trace.
Can anyone help me out?
thanks.
Mouse Over/out/release MC Trigger
Hellouthere,
Hope anybody can helpe me out, i am so close that
i can't see it any more. The problem:
There is a button which should trigger a MC.
There's a 'rollOver' action. (frame 1 in MCname)
There's a 'rollOut' action (frame 2 in MCname)
And there's a 'Press' action (frame3 in MCname)
But as you might understand after pressing the button
it will go to frame 3 in the MC but after leaving the
buttonhitarea (it's a rollout....) it goes back to frame1
or 2????
So what i want is to neglect the 'rollOut' function when
the button is pressed... some body knows how to do
this. If necessary i can send the .FLA.
Thanx in advance
FD
Mouse Release Trouble
I have a flash file that pans through a photo gallery. It changes direction by referencing the position of the users mouse. The problem is that once the users mouse enters the area that the flash file starts referencing for direction control of the photo gallery it doesn’t seem to release it (the mouse) to be able to click on the back button. So the mouse is useless to the user for any normal functions other than controlling the photo gallery. Thanks in advance... Here is the action script that I think is the problem... Any thoughts?
M = getProperty("point", _x);
// following includes stop gap size, and get mouse position
if (Number(M)<Number(stopgap)) {
if (Number(M)>Number(-stopgap)) {
I = M;
} else {
I = -stopgap;
}
} else {
I = stopgap;
}
rate = (M-I)/speed;
How Can You Force A Mouse Release?
I have an object that is being dragged accross the page but I want to have a movie or button that once the item is dragged accross it forces a mouse release.
This board is AWESOME! Thanks for your help. _steve
Tracking Mouse Release
Hi ppl,
I have a grid which is generated using duplicatemovieclip() function, and I am looking to track the _x,_y position using movieclip events like on(press) and on(release)
The problem here is, the on(press) event needs to be tracked on one movie clip instance and the on(release) on another.
Basically what this would mean is clicking on 'movie clip A' dragging the mouse over a couple of other movie instances in the grid and finally releasing the mouse over some 'movie clip B'.
I am unable to track the on(release) event happening at 'movie clip B'. I was wondering how this could be achieved using Actionscripting. I am attaching the .fla file to make things more clear.
Any help would be appreciated.
Force Mouse Release
Hi all,
I have an fla that drags several movie clips. The problem is that I would like to force the release of the mouse if the user drags the mouse past a certain x position ie(right side of the movie (670).
Thankyou in advance
Marble
Basic AS - Mouse Release...
Hey,
On my animation, i want it to stop at frame 89
so i put the code
Code:
stop();
in the frame.
I then want it to play frame 90 when the mouse is clicked, but i am having difficulty doing this. What is the ActionScript i need for this?
Thanx, Stuart
Stopping My AS Glide On Mouse Release...
First, a big thank you to jamescover!
ok, got the slide working both ways now on mouse press...the menu glides beautifully left to right! Now, I don't know how to stop the movement. When I release the button, I want it to stop moving where it is (then of course be able to resume movement in either direction on a new mouse press)I have tried this on the button:
Left Button: (here is my attempt at stopping it)
-------------------
on (press) {
myMC.finalX = 800;
}
on (release) {tellTarget (myMC) {stop;
}
-------------------
Right Button: (this is how both buttons look currently, without by poor 'stop' attempt).
-------------------
on (press) {
myMC.finalX = 100;
}
on (release) {tellTarget (myMC) {stop;
}
--------------------
so now the myMC keeps going to 100 or 700 (in a nice, slow glide at least!)
so how do I tell it to stop where it is on mouse release?
Thanks again!
-Damage
Making A MC Do 2 Different Things On Mouse Release?
I have a MC on the stage called MAINMENU that is composed of two other MC's: MENULEFT and MENURIGHT.
When you click on the left half of the MAINMENU MC (MENULEFT), I want it to expand the MENURIGHT out to the right. Then, when you click on it again, I want it to move MENURIGHT back to it's original position.
I know how to make it so that when you click it the first time, it expands, but I can't get it to retract when it is clicked again.
Can someone give me some ideas?
Thanks!
Lee
Trigger Mouse Release Event
Hi
I have a scrollpane with a large image in it. I can control it with actionscript to roll the content to a specific location. (to show what needs to be shown)
this works, however, if you click and hold the scrollbar and move it, this interferes with the automated scrolling.
I need to find a way to: break the drag action on the scrollbar, or by triggering a release event for the mouse.. or sumthing.
i've tried different approaches sofar, nothing really does anybody have some useful tips? thx!
Random AttachMovieClip On Mouse Release
hi. i m stuck. how do i duplicate a movieClip randomly on stage on each mouse click. ie whenever user clicks a button, a duplicated movieClip, named square
will be placed on stage randomly?
i tried : [on the button : on (release) { ddsq};
on the main frame :
function dsq() {
_root.duplicateMovieClip("dsq", "dsq"+i, i++);
}
it doesnt work.
Actionscript 3 / Firefox / Mouse Release Outside Stage
So I need to be able to detect when the user releases the mouse button outside the stage/movie bounds. I am using Actionscript 3 / Flash 9.
Since onReleaseOutside was nixed, and setCapture is no longer there now that Flash 9 is final, I'm using an event listener for mouse_up on the stage. This works sometimes... but specifically not when running inside Firefox 2.0 on a Mac..or when wmode is set to something non standard (opaque or transparent running on Windows/Firefox).
This is quite critical actually, pretty easy to repro, assuming you have Firefox and MAC. Just drag a slider component onto your stage inside a test app. Publish, then run inside the browser. If you drag the slider, mouse outside the movie bounds, then release..then mouse back over movie, the slider continues to animate - thinking you still have the mouse pressed.
I've also tried inspecting the buttonDown property of the mouse move event..but once you've released outside the bounds of the movie - it's always true.
More info at http://www.justsuppose.com
I'm grasping for straws..anyone stumble across a workaround???
Thanks,
Corey
Custom Mouse Icon That Changes With On Click And Release
Hey everyone !
Hope you're having a great weekend -
I seem to have got stuck on a tutorial i've been working with..
I'm quite comfortable with hiding the mouse cursor and putting a movie clip in it's place - although the trouble starts when I try to tell it to load another movie when the mouse is clicked - then once realeased going back to the original movie clip !
Is there anyway to do this or is it a lost cause ?
I have attached a FLA i've been working with - this is what i'm aiming for without the hotspot_mc - I would like the mouse to work the same across the whole page and be able to click on buttons etc, like a normal mouse click would !
Many thanks to all !
Mouse Actions, (on Release, On Roll Over Etc) Only Work Now This Way?
So the only way now in actionscript 3.0 to trigger a mouse action is to write a listener and then an event handler ?
no longer can we write actionscript directly to the movie clip like this:
on(release){
this.gotoAndStop(2);
}
and no longer can we just write this in the main timeline to get to a movieclip:
button.onRelease = function() {
button.y =+ 20;
}
So I just wanted to confirm this, as always any help is appreciated.
Force Mouse To Release A Movie While Dragging...
Hi all,
I have a flash movie that allows a user to drag several movie clips onto drop targets. This works great!
If the user drags a movie to the right (greater than 680) then I would like the movie that is being dragged to be released at that x position.
onClipEvent (mouseMove)
{
if(this._x > 680)
{
// i would like to release the movie clip
// being dragged
}
}
I can then apply this to the left, top and bottom areas of the main movie.
Can someone point me in the right direction.
Thanks in advance
Marble
Stopping A Follow Mouse Function On Rollover Or Release
Hey Gang,
I'm trying to create a menu bar that follows your mouse vertically. I was following this tutorial:. http://webdesign.templatemonster.com...ouse.1244.html
but I can't seem to figure out how to stop the toolbar from following after rolling over or clicking on the movie clip. I also wanted to find out if I could adjust where the movie clip seats when it meets the mouse, as it seems to get stuck in a non-clickable area. Can anyone give me a bit of insight as to what I need to do to achieve this? Thanks in advance!
This is what the script looks like:.
Quote:
toolbar.onEnterFrame = function() {
var yMouse = _root._ymouse;
if(Math.abs(xMouse - this._x) < 1) {
this._y = yMouse;
} else {
this._y -= (this._y-yMouse) / 6;
}
}
Jeff
PS: if this is in the wrong section, sorry in advance!
Mouse Release Events In Separate Movies Interfere With Each Other
Hello everyone,
I am having a problem with a flash movie:
My movie has a series of movieClips inside of a parent movieClip. onRelease actions are associated with each of the child clips, but none are specified for the parent object (which is an empty movieClip).
The problem is, when other Flash movies are put onto the same HTML page, it sometimes takes two mouse clicks to make a selection -- it's as if my flash movie needs to be focused before the child clips can recieve the onRelease message.
Is there a bug in the Mouse object which would cause multiple flash movies in one html page to interfere with eachother in this manner?
best,
Gregory
gregory@newcloud.com
www.newcloud.com
Mouse Release Events In Separate Movies Interfere With Each Other
Hello everyone,
I am having a problem with a flash movie:
My movie has a series of movieClips inside of a parent movieClip. onRelease actions are associated with each of the child clips, but none are specified for the parent object (which is an empty movieClip).
The problem is, when other Flash movies are put onto the same HTML page, it sometimes takes two mouse clicks to make a selection -- it's as if my flash movie needs to be focused before the child clips can recieve the onRelease message.
Is there a bug in the Mouse object which would cause multiple flash movies in one html page to interfere with eachother in this manner?
best,
Gregory
gregory@newcloud.com
www.newcloud.com
On(release) Mouse Click Sets Variable But On(keyPress) Doesn't - How Come?
Hello.
I have a button with this action attached to it:
Quote:
on (release, keyPress "t") {
unloadMovieNum(1);
loadMovieNum("selector.swf", 1);
RestaurantSelectorCheckLoaded.gotoAndPlay(2);
}
The movie clip called "RestaurantSelectorCheckLoaded" is a blank mc with the following three frames:
frame 1:
Quote:
stop();
frame 2:
Quote:
play();
frame 3:
Quote:
if(_level1.getBytesLoaded() == _level1.getBytesTotal())
{
_level1.selector = "restaurant";
stop();
}
else
{
gotoAndPlay(2);
}
Here is my dilemma:
For some reason unknown to me if I use the mouse to click the button the "selector" variable that I set in _level1 through the above mc is set correctly but if I press the "t" key instead of clicking the button, the variable is not set, ever!
How is this possible?
Is that a flash bug or something?
Fast Mouse Movement Doesn't Activate "ON RELEASE' Action
Hello,
I have just started with flash and made my first menu logo with an action script.
My problem is that if a user moves the mouse to fast over the buttons, than the movie that is triggerd by the mouse-over action is overlapping the movie from the next button.
If they move too fast of the button, the action "on release" doesn't get activated
My question is how I can prevent this!
The movie is temporally placed at: http://www.acngroep.nl/menu/menu.swf
The source is temporally placed at: http://www.acngroep.nl/menu/menu.fla
I made it in Flash MX
Just open the movie and move the mouse fast over the buttons “Telecom – Assurantie – Financiering – Reizen” and see what I mean.
Many thanks in advance…
On Button Release..
I am using flashmx 2004. How do I go about playing 5 seperate movie clips at once upon button release?
My entire movie is contained to the first frame of many layers.. so goto and play wont work.
Thanks for any help.
Button - On Release
i'm trying to link a button to the next part of the movie... this used to work fine i don't see what's wrong...
onRelease = function (){
gotoAndPlay();
;
};
**Error** Scene=Scene 1, layer=Layer 4, frame=265:Line 2: Wrong number of parameters; gotoAndPlay requires between 1 and 2.
gotoAndPlay();
**Error** Scene=Scene 1, layer=Layer 4, frame=265:Line 1: Statement must appear within on handler
onRelease = function (){
Total ActionScript Errors: 2 Reported Errors: 2
that's the error message from output.
buttons used to automatically put in the on release variable, now when i try it just says gotoAndPlay() and creates error messages.
anyone know what's wrong?
Button Release
Hello,
I'm building a HTML site with flash movies in frames. I made a flash navigation with mc buttons. The mouse-over and mouse-out work fine.
Their up state is an alpha of 70% and the over state is a alpha of 100%
Now i want to leave the buttons white or alpha on 100% when the button is pressed (usability). And stay that way until another button is pressed. I read the post about the classes posted resently but i was wondering if there is an easyer way to do it in my navigation?
I put the navigation .fla file online at: www.spektakle.nl/Top2.fla
Thank's!
Gr. RiAnimator
Button Within MC On Release
I have a button within a movie clip which triggers actions. There are multiple instances of the MC on the stage. How do I set each MC button to have a different action onrelease (ie go to a different page). I know this can be done as I've used it before, but can I remember how I did it?! No!
monkey
Swapping A Button On Release?
Hi everyone!
Does anybody know how to replace one button for another on clicking the button?
I have a button called "Contact me", and on release of this button, it will target a movie clip which displays a bar at the bottom with selection icons such as email, phone number, etc.
I want this button changed to "Hide Me" on release, so that you have an option to close the whole display bar at the bottom.
How to exchange one button for another on release?
I would appreciate your advice.
Thanks!
On Release Of Button...got To Another Scene
Hey guys I'm a newbie so be easy with me! I have a button in my first scene. Upon release of that button I want to go to my next scene. What script do I write out for this, I've been trying this forever and still can't get it to work! Thanks
Conditinal Button Release
I had posted earlier on getting a music button to react properly - I got tremendous help but there is a little more to the problem - I need a conditional button release. I've got something wrong though it doesn't seem to recognize the options.
on (release) {
if (_currentframe==2) {
_root.synth.gotoAndPlay(2) +_root.music.gotoAndPlay(2) + _root.sound.gotoAndStop(1);
}
if (_currentframe==3) {
_root.synth.gotoAndPlay(2) +_root.music.gotoAndPlay(600) + _root.sound.gotoAndStop(1);
}
if (_currentframe==3) {
_root.synth.gotoAndPlay(2) +_root.music.gotoAndPlay(600) + _root.sound.gotoAndStop(1);
}
}
On (release) Action With A Button
Hi,
I think this is a very easy question,
I've got 6 buttons, and when I press one of the buttons I want a movieclip to be displayed for as long as the movieclip length. It works fine when I edit the button and on "down" keyframe I place the movieclip. Only problem is I have to keep the button pressed.
so, i quess it has to be done using actionscript.
On (release) ........ but then? I want to place the movieclip on an exact position, and when the movieclip ends, it has to dissapear.
Thanx,
Laurens
On (release) Action With A Button
Hi,
I think this is a very easy question,
I've got 6 buttons, and when I press one of the buttons I want a movieclip to be displayed for as long as the movieclip length. It works fine when I edit the button and on "down" keyframe I place the movieclip. Only problem is I have to keep the button pressed.
so, i quess it has to be done using actionscript.
On (release) ........ but then? I want to place the movieclip on an exact position, and when the movieclip ends, it has to dissapear.
Thanx,
Laurens
Waiting After Release Button ?
How can i tell a movie that it should wait for some seconds (or frames) before starting an action ? It must be variable, so i cant solve the problem by inserting frames.
Thanks and greetings fom Germany
Juergen
Button (on Release) Or On Press...
Not very good with flash, and I want to be able to make a button. The button and its animation is already done. I just want so that when I click the button, it jumps to the next scene... Any simple ideas or tips please?
Thanks alot in advance!
Button Instance On (release)
my students and i are trying to insert a goto action on a button. our actionscript looks like this:
on (release) {
gotoAndPlay ("Scene 2", 2)
}
i personally have made this work in the past. now, though, i'm getting an error that says "Mouse events are permitted only for button instance on (release)".
we're using flash mx.
currently, all of us are getting this error. help!
Getting A Button's Instance Name In On(release)
Just wondering if anybody know if there is a way of getting the button's instance name that was clicked inside the button's on(release) function. Similar to UI button where the component is pass to the event handler function, so you know what UI button was clicked. I can convert the button to a movie clip and use this._name to get the instance name, but just want to know if there is a similar way to do it with a button.
Disable MC As Button After Release
Hi, I've got an inbetween problem here....I can get my MC to act as a button but I can't get it to do 2 very important things at once after the onRelease action. Here is the code I am using ATM:
Code:
about_hot.onRelease = function() {
_parent.screenflicker_mc.gotoAndPlay("flicker");
_parent.sub_hold.attachMovie("about_sub", "about_in", 30);
loadVariables("about1.txt", _parent.sub_hold.about_in.textbox);
};
about_hot.onRelease = function() {
if (selectedButton != 1) {
selectedButton = 1;
if (Number(test) == 1) {
test = 0;
} else {
test = 1;
trace("work");
}
}
};
What I am trying to achieve is when the user releases the button, an MC loads with a text field and show the content of that section, but at the same time the button will disable it's 'clickability' but retain it's rollOver and rollOut attributes. Each section of the above code works on it's own, but I cannot 'join' them together in one chunk, the button won't disable. Any help that someone can offer is much appreciated. I get the feeling someone is going to respond with a 'You cannot have 2 functions that are named the same doing different things...'
On Rollover & On Release On 1 Button
I have a list of buttons (used for nav) across the top of a page. I want it so if the user rolls over the top button a dropdown list will appear under that button. However the user will then need to click on their selection to view that page. this will include the main (rollover) button. So in other words when you rollover the main button a dropdown list will appear. However if you click on the main button you can go to the page for that button. Is there a way I can have a on rollover & a on release on the same button?
TIA
Bran
On Release Problem Of Button
I wanted to do an on release command to load a swf and then redirect
to an url. However the swf and url loads together, causing the swf
to load halfway and redirect to url.
What I did was
on (release) {
_root.loadMovie("StartEnd.swf");
_root.getURL("IntroductionPage.htm");
}
How do I make it that the swf loads finish and then the redirect of
url take place?
Thnx in advance...
Problem With Button On Release
Ok, I have this script on my button and it worked fine until I added a large movie clip to the scene.
on (release) {
stop();
gotoAndPlay("music", 1);
}
I want the button, on click, to take the user to scene "music". This all worked great until I added a large movie script into the scene.
Now when I click the button it forwards to the movie clip and not the next scene.
What gives?
Thanks
Ryan
Xml To Load On Button Release
have some AC loading xml and creating dynamic content in a scrolling movie clip.. no prob it works.
but i cant seem to get it to do the same thing when i initiate it from a button release.. will only work when the movie first loads.
i dont want it to load when the movie starts. just when someone clicks on a button. since i am going to have it end up loading 6-7 different xml files for differnt sections.
any suggestions please?
stop()
//function loadxmlfile(){
var web_xml = new XML;
web_xml.onLoad = startImages;
web_xml.load("downloads.xml");
web_xml.ignoreWhite = true;
//}
//startImages======================================= ==================
function startImages(success){
if (success == true){
rootNode = web_xml.firstChild;
nodes=rootNode.childNodes;
for (i=0; i<nodes.length; i++){
newClip = _root.downbox_mc.toploader_mc.list_mc.attachMovie( "contenttab","tab"+ i, i);
newClip._x = 5;
newClip._y = newClip._y + 15 + (i*35);
newClip.thumb_mc.loadMovie(nodes[i].attributes.jpegURL);
newClip.desc_txt.text = nodes[i].firstChild.firstChild;
newClip.maker_txt.text = nodes[i].firstChild.nextSibling.firstChild;
newClip.rating_mc.gotoAndStop(nodes[i].firstChild.nextSibling.nextSibling.nextSibling.fi rstChild);
trace(nodes[i].firstChild.nextSibling.nextSibling.nextSibling.fi rstChild);
//for (var i=0; i < nodes.length; ++i){
}
}
}
Button (rollover,out,release) And MC
Well,
I searched a bunch of forums out there but did not find anything
that helped me solve my problem.
So, If someone can help. Thanks a lot.
Button with 3 Actions:
1. Onrollover
2. Onrollout
3. Onrelease
The button should control a MC (or Picture)like this
1. On rollover, gotoAndStop (like a preview)
2. On rollout, "Hide" MC with gotoAndStop (Frame 1 is empty frame)
3. On release, let MC on stage until another button is selected
BUT!!
If the button is pressed and then moved away the rollout effect
takes place.
How to get rid of that? Here is my code.
If you have a better solution about handle my button.. Let me know.
CODE:
on(rollOver) {
with(AboutMeClip) {
gotoAndPlay(2);
_alpha = 70;
}
with(AboutMeTextClip) {
gotoAndPlay(2);
_alpha = 70;
}
with(AboutMeTopLine) {
gotoAndPlay(2);
}
with(AboutMe) {
_alpha = 30;
}
}
on (rollOut) {
with(AboutMeClip){gotoAndStop(1);}
_root.AboutMeTextClip.gotoAndStop(1);
_root.AboutMeTopLine.gotoAndStop(1);
with(AboutMe){_alpha = 100;}
}
on (release) {
with(AboutMeClip) {
gotoAndStop(10);
_alpha = 70;
}
with(AboutMeTextClip) {
gotoAndStop(15);
_alpha = 70;
}
with(AboutMe) {
_alpha = 30;
}
}
Replacing A Button By Another On Release
Hello,
I would like to replace a button by another once I've clicked on it, so the appearance and actions would change. I've searched the whole Flash Help file and the net, but I found nothing... I'm not even sure if it is feasible?
Here is the detail of what I'm trying to do:
There's a "speaker on" button that tells you the sound is on, but if you click on it the sound will be muted. So I want to change the "speaker on" button to a "speaker off" button once you've clicked on it. When clicked, the "speaker off" button would bring back the sound and go to frame X and play, and of course come back as the "speaker on" button on release. I could figure out the actions I need except for the replacement.
Any help would be greatly appreciated!
Button Animation After Release
I am making a page looking like this right now: http://www.neat.no/Henrik/Bill/example.jpg
The house icon you are seeing appears when you move your cursor over the home button at the bottom of the page. After clicking it, I want it to play an animation and disappear, or at least just disappear so that the content can show without the icon obstructing the view. Any suggestions on how I can do this?
All help greatly appreciated!
|