Outputting Text After Inputting.
Hi, I'm generally not a newbie... but not a veteran either, so I figured this would be the place to post.
I'm trying to create a flash where you can input text in an input text box which then outputs after hitting enter in the same general presentation. Can someone help me on how I can do this? I didn't even know what kind of tutorial this would be in.
Thanks a lot.
FlashKit > Flash Help > Flash General Help
Posted on: 04-20-2005, 08:25 PM
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Help With Text Fields And Inputting Text From External Text Files
help with text files and paths
i need some help with input text field and text files.
i have a 'presentation' movie that has three buttons. these buttons influence a sliding menu that has three sections to it. the sliding menu is a movie clip made up of 3 separate graphic elements and is placed on the main stage. the code on the movie clip is:
onClipEvent (load) {
var a = 5;
var d = 3;
var newX = _x;
var oXPos = _x;
var myXspeed = 0;
}
onClipEvent (enterFrame) {
myXspeed = ((_x-newX)/a+myXspeed)/d;
_x -= myXspeed;
}
and the code on the frame action is:
fscommand ("allowscale", false);
var xPositions = new Array(0, 205, -190, -580);
function jumpTo (number) {
slider.newX = xPositions[number];
}
stop ();
i now want to be able to have an input text field on each separate element of the sliding menu that pulls text from 3 sepaprate external text files and i can't get it to work. i'm ok if i put the text field on the main stage and can pull the info in from a text file using
loadVariablesNum ("text.txt", 0);
placed on a frame action. how do i adapt this so that it works for a text field put on the sliding menu. and how do i work it if i have three separate text files and three different text fields? i'm not very good at understand the paths needed to reach certain elements within a movie and where to put these actions.
should the load variable be on a frame actions or on a button action and whats the path to my input text field???
any help appreciated - as its driving me mad.
thanks
eskymo
Inputting External Text
Hi,
I'm very new here and i'm also new to flash. I'm picking things up quite well and this is the first really difficult thing i've come accross only because i can't find a tutorial about it anywhere.
How do I import text into a dynamic text box from an external text file?
i'm creating a website for a band and they need a gig guide page which they will need to update regularly and i thought this would be the best option.
If anyone could help the new guy he'd really appreciate it
MC - Inputting From Text Field.
Hi;
I am trying to input from the textfields which are attached to mc's that are created using actionscript. I have several mc's and I want to get the text from these textfields (which are defined as 'Input Text') which are entered by the user. But my problem is I don't know the active element which could be used for defining the mc's that I created for later use. Shall I use the 'var' element or 'Instance Name' element for getting the text from the textfields?
Ex:
I have a text field inside mc that is created by this command
Code:
name = Layer_Movie.attachMovie("LetBlack",name,t++,{_x:100, _y:100 });
Here I create a mc and give 'name' to it. I have another mc inside the LetBlack mc that is used as a template for actionscripting. It's 'Instance name' is Letter. And I have a text field inside the Letter mc I have that's 'var' name is let. But I can't get the text that is entered inside this text field. One of my friend's advice is this, to use focus commands in order to reach the text field. Please help;
Thanks anyway...
Inputting And Displaying Text
Hi there, hope someone can help.
If I want to create a flash movie where the user inputs text several times on different frames and then on say the last frame, the text is displayed along with some other text how would I go about it?
For example.
User inputs on frame 2 - Sarah
User inputs on frame 3 - 25
On frame 4 you get - Hi, I'm Sarah and I'm 25.
Hope someone can help please.
Molenski
As my bessie bud Kev always says - "Get involved!!!"
How To Not Allow Inputting Of Text In Input Box?
right...i need help here..i jus checked my project n realise something wrong..
i did this coloring with flash mx 2004. when i click on say red, the textfield is supposed to have the word red. the text field is an input box btw. yes the words appear. but then i can WRITE IN IT! i noe it's cus of it being an input text field. but when i changed it to static text, the name of the color doesnt appear n it doesnt work. can someone help mi? is there a way to like dun let user enter inside the input text field? .disable or sth?thanks!!
Inputting Text Via User Into A Seperate Movieclip
Hi there everyone,
I am trying to create a button pad which consists of 10 numbers 0 -9 upon which the user taps out a number which then appears in a movieclip next to that button pad, of course the user may tap any figures 0 = 999.
I am aware that I require a 'dynamic' textbox in the seperate movieclip in which these numbers appear as the user taps the number they require, but I have no idea how to make these numbers appear in that textbox.
The next problem is then creating a variable out of that number that the user has tapped in so that it is linked to a seperate movie which is then targeted within my main movie.
Any help with 1 or both of these questions would be gratefully recieved thanx
I am using Flash MX
Inputting Text Via User Into A Seperate Movieclip
Hi there everyone,
I am trying to create a button pad which consists of 10 numbers 0 -9 upon which the user taps out a number which then appears in a movieclip next to that button pad, of course the user may tap any figures 0 = 999.
I am aware that I require a 'dynamic' textbox in the seperate movieclip in which these numbers appear as the user taps the number they require, but I have no idea how to make these numbers appear in that textbox.
The next problem is then creating a variable out of that number that the user has tapped in so that it is linked to a seperate movie which is then targeted within my main movie.
Any help with 1 or both of these questions would be gratefully recieved thanx
In MX
[F8] Dynamic Textbox: Inputting Text From A Variable
Hello how can i do the above
i want the text to go into a dynamix text box
Quote:
johnstext = "johnboy";
that is in the first frame of my frame
the dynamic textbox is called johnstext
anything else i need please?
Inputting Text Via User Into A Seperate Movieclip
Hi there everyone,
I am trying to create a button pad which consists of 10 numbers 0 -9 upon which the user taps out a number which then appears in a movieclip next to that button pad, of course the user may tap any figures 0 = 999.
I am aware that I require a 'dynamic' textbox in the seperate movieclip in which these numbers appear as the user taps the number they require, but I have no idea how to make these numbers appear in that textbox.
The next problem is then creating a variable out of that number that the user has tapped in so that it is linked to a seperate movie which is then targeted within my main movie.
Any help with 1 or both of these questions would be gratefully recieved thanx
Outputting Text From An Input Box
Okay, I just can't figure this out. In FlashMX2004, unfortunatly, I haven't become code savey yet... I want to type something in an input box, and let it output in another text box once I hit enter in the input box... how can I do this?
I've got a fair idea that it is used with variables, and having the text box display whatever is inputted in the variable... other then that, I am really confused.
Thanks.
[F8] Outputting Variable To Text Box
Howdy,
I have a Random Muisc player which is working exactly the way i want it to.
The only feautre i would like to add is having the title of the track output to a dynamic text box but i cant figure out how.
Below is the code for the player
Quote:
temp = [];
mp3s = ["cler1","cler2"];
function init(){
temp = mp3s.concat();
temp.sort(function(){return Math.floor(Math.random()*3)-1});
playTracks();
};
function playTracks(){
if(temp.length==0) init();
toPlay = temp.pop();
myMP3 = new Sound(this);
myMP3.loadSound(toPlay+".mp3",true);
myMP3.onSoundComplete=function(){
playTracks();
};
};
init();
any help would be greatly appreciated
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I need to output to a text file, that I can retrieve at a later time. The guys that do games should have a method for this, similar to keeping game high scores. How do you do that, is it with XML?
Sorry I don't know squat about XML?
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Or an example fla if poss?
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Question 4: If I have an image imported, how do I set its size (width/height) and position it on the screen correctly
Question 5: What do Imported things & Symbols appear in? as Global Variables? or a Movie Clip or something? an Object? and where abouts would they be (I have Macromedia Flash Professional 8)
This is the current code I have right now
Variables I have (name, starting value, array)
_global.c, set to the value of int_n (which is 5), no array
code:
Hex Generator
Code:
function RandomHex(c) //takes a string variable
{
new_code=Array() //gets 0-9 and A-F stored in it
for (var i:Number = 0; i<10; i++)
{
new_code[i] = i;
}
new_code[10] = "A";
new_code[11] = "B";
new_code[12] = "C";
new_code[13] = "D";
new_code[14] = "E";
new_code[15] = "F";
c = "0x";
for (var i:Number = 0; i<6; i++) //loops six times
{
var int_c = Math.random(15); //random number between 0 & 15
c = c + new_code[int_c]; //stores the value in the string "c"
}
//or var c:Number = Math.floor(Math.random()*21);
//Should I return c; ?
}
function CreateCircle()
{
RandomHex(code[_global.c]); //calls RandomHex to store the value in code[_global.c]
orb[_global.c] = main.createEmptyMovieClip("orb"+_global.c, main.getNextHighestDepth()); //creates new mc
orb[_global.c].lineStyle(5, code[_global.c], 100); //styles the mc
orb[_global.c]._x = 600;
orb[_global.c]._y = 400;
orb[_global.c].moveTo(3, 0);
_global.c += 1; //increases c so we dont erase the last created mc
}
moving my circles
Code:
function move_circles(orb1, orb2, orb3, orb4, orb5) //takes 5 mcs
{
_global.i += 1; //increases i
if (_global.i > 361)
{
_global.i = 0; //dunno what I put this for lol
}
var Radius = Array();
var Rad = Array();
var X = Array();
var Y = Array();
var orb = Array();
orb[0] = orb1;
orb[1] = orb2;
orb[2] = orb3;
orb[3] = orb4;
orb[4] = orb5;
for (var i:Number = 0; i<5; i++)
{
Radius[i] = (i+1)*10; //Radius for my mc (which are drawn circles) to rotate from
Rad[i] = _global.i*Math.PI/5;
X[i] = Math.cos(Rad[i])*(Radius[i]);
Y[i] = Math.sin(Rad[i])*(Radius[i]);
orb[i]._x += X[i];
orb[i]._y += Y[i];
if (Rad[i] = 0)
{
CreateCircle(); //should call CreateCircle() and create 1 new mc which is a small colored dot, that will once created, move up, then after 5 seconds, be removed
}
}
}
setInterval(move_circles, 100, orb[0], orb[1], orb[2], orb[3], orb[4]);
Any help appreciated
Help On Creating A Similar Matrix Text Effect Outputting DNA Sequences
DNA Matrix Text Effect
Hey!! i'm kinda new to actionscripting for flash and I wonder if there is a way to make a flash that is similiar to the matrix text effect. Rather than outputting random numbers and letters, it will output only A,T,C,G randomly. Please help out. Here's the matrix code I've found on the net...Please help...thx ^^
Stage.scaleMode = "noScale";
var stageWidth = 500;
var fp = Function.prototype;
fp.setInterval = function(obj, ms, params) {
return setInterval(function(fcn) {
fcn.apply(obj, params);
}, ms, this);
};
fp.createDerivedMC = function(timeline, name, level) {
var mcp = MovieClip.prototype;
MovieClip.prototype = this.prototype;
var newmc = timeline.createEmptyMovieClip(name, level);
MovieClip.prototype = mcp;
this.apply(newmc, arguments.slice(3));
return newmc;
};
delete fp;
TextField.prototype.writeln = function(tx) {
this.text += tx + "
";
};
var o = _global.MatrixLetters = function(v) {
this.v = v;
this.t = getTimer();
};
o = o.prototype = new MovieClip();
o.onEnterFrame = function() {
this._y += 5 * this.v;
if(getTimer() >= (this.t+2000)) this.removeMovieClip();
};
var letters = [], vel, letter = 0;
for(var i = 36; i-- letters.unshift(i.toString(36));
var mc, tf, generator = function() {
vel = Math.floor(Math.random()*20);
mc = MatrixLetters.createDerivedMC(this, "l" + letter, letter++, vel);
mc._x = Math.floor(Math.random()*stageWidth);
mc.createTextField("letters", 0, 0, 0, 0, 0);
(tf = mc.letters).setNewTextFormat(
new TextFormat("Courier New", 12, 0x00FF00)
);
tf.autoSize = true;
for(var i = random(10)+10; i-- {
tf.writeln(letters[random(letters.length)]);
};
};
generator.setInterval(this, 100);
Filtering Out "bad" Words When Inputting Text
i read through a few posts regarding this topic, but i think i need a different type of solution... i have spent many hours trying to do this myself & any help will be greatly appreciated.
what i made so far is a flash mx template that will take in 10 inputs, one at a time, and then ultimately use this inputs in dynamic text fields. this is geared for kids, so i don't want them to put "bad words" in.
anyway, if they ever enter an input that is inappropriate i would like it to go to a frame that i labelled "denied" where they will have the opportunity to restart. if their word is ok, i would like it to go to the next frame.
(alternatively i had an idea to use something like
i=0
lowerCasePass=_root["input"+i].toLowerCase();
i++
to cycle through all 10 inputs, but i really don't know what i am talking about )
i came up with this, but it didn't work:
stop();
badwords=newArray("f*ck","a**hole", "sh*t");
next_btn.onRelease=function(){
lowerCasePass=input1.toLowerCase();
for(i=0;i<_root.badwords.length;i++){
if(lowerCasePass==_root.badwords[i])
gotoAndStop("denied");
}else{
gotoAndStop(currentframe+1);
)
and everything else i tried didn't work either. i am EXTREMELY clueless.
thanks!!!!
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Question 1: How do I add a filter to a movieclip from actionscript,
More specificly, the "adjust color" filter, and I want to decrease brightness, saturation, hue, and contrast... by actionscript...
If you dont know what I mean, use the circle tool to create a circle, convert to movie clip, click the "filter" tab, then click + and add a adjust color filter, you'll see what I mean...
Question 2: I need to output text to 'text' documents, no I cannot use shared objects for this, as it is a program for a client, and it isn't safe enough for me...
Basically, this is what I want to do...
Code:
var archive:Array = [];
archive[7] = "Hello I am the 8th archive";
//save to a text document called "archive7" in the directory myProgramfiles
//finished with code...
then
on initilization of my program, it'd do this
Code:
//get text from the text document I saved in the directory "myProgramfilesarchive7"
Thats what I really need
Question 3:Is there a way to create a folder, text document, through flash
//example
Code:
var textdoc:TextDocument = new TextDocument();
textdoc.name = archive7;
textdoc.text = "Hello I am the 8th archive";
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Code:
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& --this is actually & amp ; --without the spaces
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Code:
we are currently in the middle of
When I should get:
Code:
we are currently in the middle of "our" All Alliance push.
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var formData_xml = new LoadVars();
formData_xml.loadXML = "";
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trace(replyData_xml.loadXML);
var myResponse = replyData_xml.loadXML;
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hey guys and gals
quick question...i am building a little widget that allows a user to type in keyword(s) into one input field and then a zip code into another
when the user clicks submit, it plugs them into the search url
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Code:
btn.onRelease = function(){
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Hi,
I created a subpage under the link read more.. e.g.
Read more --->>> Subpage
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Inputting Multiple Search Fields Into Query String?
hey guys and gals
quick question...i am building a little widget that allows a user to type in keyword(s) into one input field and then a zip code into another
when the user clicks submit, it plugs them into the search url
i have it working for one input field, but i am not sure how to append the script for the second field...what would i need to change to the below script to add a second field into that query string?
Code:
btn.onRelease = function(){
getURL("http://www.google.com/search?q="+myInputField,"_blank");
}
any help is much appreciated...thanks for your time!
Inputting Multiple Search Fields Into Query String?
hey guys and gals
quick question...i am building a little widget that allows a user to type in keyword(s) into one input field and then a zip code into another
when the user clicks submit, it plugs them into the search url
i have it working for one input field, but i am not sure how to append the script for the second field...what would i need to change to the below script to add a second field into that query string?
////////////
btn.onRelease = function(){
getURL("
Inputting Multiple Search Fields Into Query String?
hey guys and gals
quick question...i am building a little widget that allows a user to type in keyword(s) into one input field and then a zip code into another
when the user clicks submit, it plugs them into the search url
i have it working for one input field, but i am not sure how to append the script for the second field...what would i need to change to the below script to add a second field into that query string?
Code:
btn.onRelease = function(){
getURL("http://www.google.com/search?q="+myInputField,"_blank");
}
any help is much appreciated...thanks for your time!
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My application is written using Flash MX with lots of action script. I have to output a text file that will contain xml data - send that text file to a blackbox calculation engine. That blackbox engine will then output a text file which contains data that must be read back into the Flash application.
I was told that mmsave was what I could use - I did it but now I am told that this is only a debugging feature.
MMSave(mystring,MyDir)
What would I use to output a text file in a directed location i.e. c:mmtextfile*.* using ActionScript?
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Hi guys,
last night i was playing around and for some reason my output panel dont seem to work, i can do trace('why dont trace work'); and cntrl-enter and it does'nt do anything.
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I'm having problem outputting a slideshow done in Flash MX 6 to uncompressed AVI format.
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Code:
fx = _xmouse/80;
math.floor(fx) * 10000;
fy = _ymouse/80;
math.floor(y) * 100000;
from = fx + fy + 1;
tx = _xmouse/80;
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ty = _ymouse/80;
math.floor(ty) * 100000;
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Also; is "math.floor" and "math.ceil" the correct command for rounding down and up?
Thanks.
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eg.
order 1 date x item c
order 2 date x+3 item d
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Outputting Time
Okay i am making a simple kids game in flash, basically the kid clicks on the start button, this loads a series of questions, and starts a timer, the kid has to answer the 10 questions, once they have done this it outputs a congratulations message and the time in which it took to do the activity.
Now the timer works great, the problem is that i don't know how to terminate the activity and output the time, i want it so that when the kid hits the correct answer on the last question it plays a congratulations movie and outputs the time.
If anyone thinks that they can help please reply, and i shall send u the fla.
Thanks
Outputting Time
Okay i am making a simple kids game in flash, basically the kid clicks on the start button, this loads a series of questions, and starts a timer, the kid has to answer the 10 questions, once they have done this it outputs a congratulations message and the time in which it took to do the activity.
Now the timer works great, the problem is that i don't know how to terminate the activity and output the time, i want it so that when the kid hits the correct answer on the last question it plays a congratulations movie and outputs the time.
If anyone thinks that they can help please reply, and i shall send u the fla.
Thanks
Outputting Special Characters......... Need Some Help
Hey guys I need a lil assistance outputting some special characters.... I need to get the code for "&" and "."
the code snippet I'm using is below
nav = "reports "+chr(65)+" stats";
which outputs the "A" but the usual code for & is 38 (I think) but it doesn't work
Including ActionScript When Outputting To AVI
I think I've tried everything an dstill, I cannot output my ActionScripted animations to AVI. I've been using screencapture apps but they take far too many resources when capturing live video, making my animations crawl... I've also tried SWF2Video but as far as I can tell, it's a piece of well, let's not go there. It crashes every time I try to export an SWF to AVI...
So, does anyone have any suggestions? I'm really in a bind here...
Matt
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