Passing Variables Problem In Mozilla Firefox
Hi guys, I have a slice problem with my .swf file... I'm passing a variable called lang in the html that belongs my .swf
the code is:
ActionScript Code: <param name="movie" value="top_gr.swf?lang=home"/>
so when I'm navigate the company menu in English I can change the language from the same menu with the same flash and guide me to the germany company page and e.t.c.
in i.e. everything is fine... but in mozilla doesn't work at all... any suggestions... the site is http://www.sunnyhome.gr
thanks in advanced!!!
Ultrashock Forums > Flash > ActionScript
Posted on: 2005-03-23
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onClipEvent (load) {
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Hi All,
There seem some problem with LoadVars(especially sendAndLoad function) and Mozilla Firefox browser. If you break internet connection before calling LoadVars.sendAndLoad or LoadVars.load, you will never get an onLoad callback event.
To describe above in more details, I have attached flash and html file with this post. Please look at the following code.
On layer 1, frame 1:
Code:
send_lv = new LoadVars ();
recv_lv = new LoadVars ();
function fnCallLoadvars(){
send_lv.timepass = "MyTimepast";
//The following can be any URL as per your server/domain
myURL = "http://www.yourdomain.com/demo?userID=admin&testID=25";
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{
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myTxt1 = "I am not successful";
}
else
{
//myTxt1 is a dynamic text box
myTxt1 = "I am successful";
}
};
}
stop ();
Code on Button:
Code:
on(release){
fnCallLoadvars();
}
Now, suppose the above file is embeded in html and uploaded on some server. When you will run this file from the server through internet connection, you will see a text box and button. Now, unplug your internet connection and click on Button. Ideally the text box should display value "I am not successful".
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Thanks,
Guy Logical
PS: When I serach on Macromedia site, I found the following link from livedocs where a couple of people have raised the same point but are yet unanswered. The link for the same is:
http://livedocs.macromedia.com/flash...=00001408.html
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....
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<OBJECT....
<PARAM NAME=movie VALUE="http://www......./flashapp/FlashFiles/BaseApp.swf">
<PARAM NAME=menu VALUE=false>
<PARAM NAME=quality VALUE=high>
<PARAM NAME=bgcolor VALUE=#FFFFFF>
<PARAM NAME=="BASE" VALUE=="http://www......./flashapp/FlashFiles/">
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TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer" BASE="http://www......./flashapp/FlashFiles/"></EMBED></OBJECT>
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Hi there!
My first time on the forum, hope you can help me out, so maby i'll stick around for a while
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In IE, everything works fantastic, but when viewed in Mozilla, the images arent always loaded ... So sometimes you have to click 3 or 4 times in order to watch the images appear, and after that, it's possible they dissappear again when you click again
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The images are loaded externally, and the script doesn't contain any errors according to Flash ...
Here's the link: http://www.gvgb.be/commatest/main.html
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-> die.puntigam
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LoadVars And Mozilla Firefox - Problem
Hi All,
There seem some problem with LoadVars(especially sendAndLoad function) and Mozilla Firefox browser. If you break internet connection before calling LoadVars.sendAndLoad or LoadVars.load, you will never get an onLoad callback event.
To describe above in more details, I have attached flash and html file with this post. Please look at the following code.
On layer 1, frame 1:
ActionScript Code:
send_lv = new LoadVars ();
recv_lv = new LoadVars ();
function fnCallLoadvars(){
send_lv.timepass = "MyTimepast";
//The following can be any URL as per your server/domain
myURL = "http://www.yourdomain.com/demo?userID=admin&testID=25";
//Even following URL shouldn't matter to get call for onLoad
//myURL = "http://www.actionscript.org
send_lv.sendAndLoad (myURL, recv_lv,"POST");
recv_lv.onLoad = function (success)
{
if (!success)
{
//myTxt1 is a dynamic text box
myTxt1 = "I am not successful";
}
else
{
//myTxt1 is a dynamic text box
myTxt1 = "I am successful";
}
};
}
stop ();
Code on Button:
ActionScript Code:
on(release){
fnCallLoadvars();
}
Now, suppose the above file is embeded in html and uploaded on some server. When you will run this file from the server through internet connection, you will see a text box and button. Now, unplug your internet connection and click on Button. Ideally the text box should display value "I am not successful".
But with Mozilla Firefox, it doesnt happen at all and keep hanging for all the time throughout. Interestingly with IE, it works perfectly fine. Is there any bug or limitation with Flash and Firefox? Any expert comments?
Thanks,
Guy Logical
PS: When I serach on Macromedia site, I found the following link from livedocs where a couple of people have raised the same point but are yet unanswered. The link for the same is:
http://livedocs.macromedia.com/flash...=00001408.html
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I've got it online at http://www.sjeiti.com/leala/ : choose portfolio/xyanide and click on one of the examples (1st one is audio, the rest flv).
When you hold your mouse still in firefox the loading will hang (I output the percentage to a debug-texfield)... but when you move your mouse around the (pre) loading will proceed!
The script below is executed when you click a sound or flv. When I turn off the preload visualization (by not executing that run() function) everything just seems to work fine.
Code:
mVid.run = function() {
iBld = this.mFlv.bytesLoaded;
iBtt = this.mFlv.bytesTotal;
if (iBtt!=null) {
fPrt = iBld/iBtt;
this.mBar._xscale = 100*fPrt;
mOut.trace("video loading: "+Math.round(fPrt*100)+"%");
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//this.mBar._x = this.mRct._width*fPrt/2;////////////////////////////////////!!!!!!!!!!!!!!!!!!!!
}
if (this.mFlv.playing&&oLea.bSnd) oLea.bSnd = false;
else if (!this.mFlv.playing&&!oLea.bSnd) oLea.bSnd = true;
switch (this.iStt) {
case 0:
if (this.mFlv.playing) this.iStt++;
break;
case 1:
this.iLng = this.mFlv.totalTime;
mLsn = this._parent;
mPse = mLsn.attachMovie("sndStop", s(), mLsn.getNextHighestDepth());
mPse.mFlv = this.mFlv;
mPse._x = this.mRct._width + mPse._width/2 + 5;
mPse._y = this.mRct._y;
mPse.onRelease = function() {
this.mFlv.pause();
}
mPly = mLsn.attachMovie("sndPlay", s(), mLsn.getNextHighestDepth());
mPly.mFlv = this.mFlv;
mPly._x = mPse._x + 10;
mPly._y = this.mRct._y;
mPly.onRelease = function() {
this.mFlv.play();
}
this.iStt++;
break;
case 2:
iBld = this.mFlv.playheadTime;
fPrt = iBld/this.iLng;
this.mBir._xscale = 100*fPrt;
//this.mBir._width = this.mRct._width*fPrt;
//this.mBir._x = this.mRct._width*fPrt/2;
break;
}
}
Are there any known differences between the plugins for different browsers?
I hope you can help...
Ron
GetUrl Problem In Mozilla Firefox
hi guys
my problem is that i am using the simple function
on (release) {
getURL("dermagrafics\index.htm", "_blank");
}
to open in a different window a image gallery.
on the internet explorer in pens fine but on firefox a window opens that says in adress bar
http://www.tattoos.gr/dermagrafics%5Cindex.htm
and underneth
page not found.
when i change it from "%5" to "/" manual it works.
what should i do?
Thanks
LoadMovie Problem In Mozilla Firefox
Hey,
My Flash app doesn't work in FireFox (but works in IE).
The problem I know is associated to loading external SWF and JPG files when using a BASE folder. Without the base folder it works fine. Here is some syntax I use:
[On Frame 1 of the base SWF, i.e. one frame before the preloader frame:]
....
_root.logo_mc.loadMovie("FlashFiles/Logo.jpg", "GET");
Note: This file never gets loaded into the BaseApp.swf. The object html tag looks something like this:
<OBJECT....
<PARAM NAME=movie VALUE="http://www......./flashapp/FlashFiles/BaseApp.swf">
<PARAM NAME=menu VALUE=false>
<PARAM NAME=quality VALUE=high>
<PARAM NAME=bgcolor VALUE=#FFFFFF>
<PARAM NAME=="BASE" VALUE=="http://www......./flashapp/FlashFiles/">
<EMBED src="http://www......./flashapp/FlashFiles/BaseApp.swf" menu=false quality=high bgcolor=#FFFFFF WIDTH="600" HEIGHT="400" NAME="BaseApp" ALIGN="
TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer" BASE="http://www......./flashapp/FlashFiles/"></EMBED></OBJECT>
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Internet Explorer and Safari work fine, but when I try to use Mozilla or Firefox, the movie does not scale.
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Thank you very much for your assistance.
Peace,
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Hey,
My Flash app doesn't work in FireFox (but works in IE).
The problem I know is associated to loading external SWF and JPG files when using a BASE folder. Without the base folder it works fine. Here is some syntax I use:
[On Frame 1 of the base SWF, i.e. one frame before the preloader frame:]
....
_root.logo_mc.loadMovie("FlashFiles/Logo.jpg", "GET");
Note: This file never gets loaded into the BaseApp.swf. The object html tag looks something like this:
<OBJECT....
<PARAM NAME=movie VALUE="http://www......./flashapp/FlashFiles/BaseApp.swf">
<PARAM NAME=menu VALUE=false>
<PARAM NAME=quality VALUE=high>
<PARAM NAME=bgcolor VALUE=#FFFFFF>
<PARAM NAME=="BASE" VALUE=="http://www......./flashapp/FlashFiles/">
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TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer" BASE="http://www......./flashapp/FlashFiles/"></EMBED></OBJECT>
What's the easiest resolution to get it working in FireFox as well as IE?
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Hi everybody,
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Does anyone know why this happens and how it can be solved?
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Cayo Hueso
Mozilla And Firefox Not Working With This Code
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Stage.scaleMode = "noScale";
//Add stage listener
Hey guys,
I made a website that uses this code in it to position it on the screen and size it, but it doesn't work in firefox or mozilla.
Anyone got any idea of how to make it work in those browsers.
Thanks
stageListener = new Object();
stageListener.onResize = function () {
if(Stage.width >= 800 && Stage.height >= 480){
stagePosX = (Stage.width/2-800/2);
stagePosY = ((Stage.height/2)+(480/2)-480);
_level1.windowMessage._visible = false;
}else{
_level1.windowMessage._visible = true;
stagePosX = 0;
stagePosY = 0;
}
_level1.easingTo("Quint","InOut", (stagePosX), (stagePosY), 20);
}
Stage.addListener(stageListener);
// END STAGE LISTENERS
Mozilla/ Firefox And Base Parameter
Hi,
we are embedding an flash applet and experiencing problem in Mozilla Firefox. The preloader loads to 100% and then gets stuck on some machines, on other the flash is just blank. IE works fine.
Is this the base parameter that's being used?
URL is http://www.iol.co.za/index.php?set_id=6&click_id=190
The flash is off-the-shelf ticker applet supplied by news agency for flash version 6 minimum, so I don't have access to source, but what's a likely cause?
Volker
Scaling A Movie In Firefox Or Mozilla
Hi everybody,
I created a movie that should scale with "showall" mode, when the user manipulates the internet browser window.
Internet Explorer and Safari work fine, but when I try to use Mozilla or Firefox, the movie does not scale.
Does anyone know why this happens and how it can be solved?
Thank you very much for your assistance.
Peace,
Cayo Hueso
FSCommand In Firefox (Mozilla) Problem
Im using Firefox 1.0 and am having problems using flash to call javascript and vice versa.
http://www.moock.org/webdesign/flash/fscommand/flash-to-javascript.html
This example is supposed to work in Mozilla but it doesnt. Examples on the Flash site also do not work in Mozilla.
Has anyone got this to work in a non IE browser?
IE / Mozilla Firefox Audio Streaming
Hey
I made a streaming mp3 player in flash mx.
When i use IE to test my player it works fine and the file loads and plays. When i try firefox on the other hand it does not work. As far as i know i have the latest version of flash player installed.
Is there anything i can add in my code to make it work?
PHP Code:
// code in frame 1
_soundbuftime = 10;
radio = new Sound();
src = "Link/to/mp3 goes here";
radio.onLoad = function() {
title = "Audio Loaded";
gotoAndPlay("Playing");
};
radio.loadSound(src, true);
radio.onSoundComplete = function() {
title = "Audio Complete";
cue = 0;
gotoAndPlay("Paused");
};
//Play Button code -- "Playing" is on frame 10 with a 2 frame loop to be able to update the disply unit!
on (release) {
radio.start(cue,1);
title = "Audio Playing";
gotoAndPlay("Playing");
}
100% Of Browser Window In Netscape/mozilla/firefox
I want this flash movie to stretch to be 100% of the height and width of the browser window -- works fine in IE / Safari, but in Netscape or Mozilla it ends up roughly 200x200 pixels centered aligned to the top. Here's the code I'm embedding it with:
Code:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" WIDTH=100% HEIGHT=100% align="top">
<param name="movie" value="../media/website/template.swf" />
<param name="quality" value="high" />
<param name="flashvars" value="mypage=home" />
<param name="BGCOLOR" value="#000000" />
<param name="salign" value="LT" />
<param name="id" value="mymovie" />
<param name="scale" value="showall" />
<embed src="../media/website/template.swf" swLiveConnect="true" WIDTH=100% HEIGHT=100% align="top" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" flashvars="mypage=home" bgcolor="#000000" salign="LT" id="mymovie" scale="showall"></embed>
</object>
Any ideas why this would not work? Is this a known bug? Is there a workaround?
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Hi all,
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Here at work, i need to sync three flash movies on the same page. I was able to achieve this with IE and Netscape 7.2, but in firefox, it doesn't seem to recognize the flash methods, such as play(), percentLoaded();
in IE, i use the following to detect if one movie is done loading with :
document.getElementById ("myFlashMovie").PercentLoaded()
if all my 3 movies are fully loaded, i use the play() method to play all my movies.
I'm able to get my object in firefox, but that's all. I can't seem to find any documentation about this.
Any help will be appreciated, thanks
Function Doesnt Work With Mozilla Firefox
I am using the following call in my flash8 application
getURL("javascript:setFlashHeight('SafetyForum', '645');");
to call the following script function:
<script language="JavaScript">
function setFlashHeight(divid, newH){
document.getElementById('SafetyForum').style.heigh t = newH+"px"; }
</script>
While this works fine in IE, it does'ne appear to do anything in Mozilla Firefox. Can someone please tell me why?
Thanks,
Albert
Firefox/Mozilla + Javascript Flash Methods
Hi all,
Are we able to use the flash methods with firefox ( 1.0 ) / Mozilla 1.7 ?
Here at work, i need to sync three flash movies on the same page. I was able to achieve this with IE and Netscape 7.2, but in firefox, it doesn't seem to recognize the flash methods, such as play(), percentLoaded();
in IE, i use the following to detect if one movie is done loading with :
document.getElementById ("myFlashMovie").PercentLoaded()
if all my 3 movies are fully loaded, i use the play() method to play all my movies.
I'm able to get my object in firefox, but that's all. I can't seem to find any documentation about this.
Any help will be appreciated, thanks
FireFox/Mozilla + Javascript Flash Methods
Hi all,
Are we able to use the flash methods with firefox ( 1.0 ) / Mozilla 1.7 ?
Here at work, i need to sync three flash movies on the same page. I was able to achieve this with IE and Netscape 7.2, but in firefox, it doesn't seem to recognize the flash methods, such as play(), percentLoaded();
in IE, i use the following to detect if one movie is done loading with :
document.getElementById ("myFlashMovie").PercentLoaded()
if all my 3 movies are fully loaded, i use the play() method to play all my movies.
I'm able to get my object in firefox, but that's all. I can't seem to find any documentation about this.
Any help will be appreciated, thanks
Function Doesnt Work With Mozilla Firefox
I am using the following call in my flash application
getURL("javascript:setFlashHeight('SafetyForum', '645');");
to call the following script function:
<script language="JavaScript">
function setFlashHeight(divid, newH){
document.getElementById('SafetyForum').style.heigh t = newH+"px"; }
</script>
While this works fine in IE, it does'ne appear to do anything in Mozilla Firefox. Can someone please tell me why?
Thanks,
Albert
FireFox/Mozilla + Javascript Flash Methods
Hi all,
Are we able to use the flash methods with firefox ( 1.0 ) / Mozilla 1.7 ?
Here at work, i need to sync three flash movies on the same page. I was able to achieve this with IE and Netscape 7.2, but in firefox, it doesn't seem to recognize the flash methods, such as play(), percentLoaded();
in IE, i use the following to detect if one movie is done loading with :
document.getElementById ("myFlashMovie").PercentLoaded()
if all my 3 movies are fully loaded, i use the play() method to play all my movies.
I'm able to get my object in firefox, but that's all. I can't seem to find any documentation about this.
Any help will be appreciated, thanks
[Stage] - Big Trouble In Mozilla Firefox City
Great MSGBoard here!
Was playing around with some of Rob Penner's code using Stage Listeners.
Cool Stuff. I can't seem to get clips to align properly in Firefox though. The below code works fine in ie/PC with the latest plugin:
ActionScript Code:
// Start the application running.
mainInit();
function mainInit() {
Stage.align = "TL";
Stage.scaleMode = "noScale";
// Attacheach of the clips.
this.attachMovie("mainPre", "mainPre", 999999);
this.attachMovie("bkColor", "bkColor", 1000000);
this.attachMovie("mainWin", "mainWin", 1000001);
this.attachMovie("topNav", "topNav", 1000002);
this.attachMovie("botNav", "botNav", 1000003);
this.attachMovie("botBk", "botBk", 1000004);
this.attachMovie("topRight", "topRight", 1000005);
// Keep the clips in place when the movie is resized.
mainPre.onResize = function() {
this._x = Stage.width-(this._width);
this._y = Stage.height-(this._height);
};
topNav.onResize = function() {
this._x = 0;
this._y = 0;
};
bkColor.onResize = function() {
this._x = 0;
this._y = 0;
this._width = Stage.width;
this._height = Stage.height;
};
topRight.onResize = function() {
this._x = Stage.width-(this._width);
this._y = 0;
};
botNav.onResize = function() {
this._x = 20;
this._y = Stage.height-(41);
};
botBk.onResize = function() {
this._x = 0;
this._y = Stage.height-(23);
//this._width = Stage.width;
};
mainWin.onResize = function() {
this.posx = Stage.width/2;
this.posy = Stage.height/2;
this._x = this.posx-(this._width/2);
this._y = this.posy-(100);
};
// Register clips to be notified when movie is resized.
Stage.addListener(mainPre);
Stage.addListener(topNav);
Stage.addListener(topRight);
Stage.addListener(botNav);
Stage.addListener(mainWin);
Stage.addListener(botBk);
Stage.addListener(bkColor);
// Set initial position of clips.
this.mainPre.onResize();
this.topNav.onResize();
this.topRight.onResize();
this.botNav.onResize();
this.botBk.onResize();
this.mainWin.onResize();
this.bkColor.onResize();
}
I wonder what I am doing wrong...
It seems like others have this working with Firefox. This leads me to believe that the problem is with my coding.
Graciously,
Accute_IT
[F8] Adding My SWFs Breaks My Tables In Mozilla Firefox
Page in question:
http://www.johncliffordtaylor.com/cliff/
First of thx for taking the time read and assist. This problem when I add my SWFs to my HTML page it breaks the tabling and there some very ugly page disruptions that go on.
The funny thing is that this only occurs when the page is viewed "Mozilla Firefox". On the other hand when the page is viewed in "Explorer" it looks totally fine.
http://www.johncliffordtaylor.com/cliff/
Check it out and see for you self.
I'm open to suggestions and hope that someone has run into this before and knows what steps I can take to have the page be displayed properly in both IE and Moz.
Take it easy and have a great day!
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