Photoshop Imports
Hello everyone (my first msg here)
im not exactly new to flash but now I need to import some stuff from photoshop that is partly transperant and I cant do since flash imports the image with the background. if there is a way to import any partly transparent images even not from photoshop then ill be happy to know about it.
Thank You, Bloodnut.
FlashKit > Flash Help > Flash Newbies
Posted on: 03-31-2006, 05:16 AM
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Imports
can i insert an animated girf in flash? how?
Gif Imports
Hello,
I tried to import a gif into my flash document. When viewing the gif in flash it looks fine. But when I view the gif in the swf movie it becomes distorted. Does anyone know how I can fix this.
Thanx.
Gif Imports
Here's the situation,
I create a smiley using photoshop pro 8. I export it as a gif, preview it in the internet brower, and the pixels are fine. I import the impage into flash, it looks fine, but when I preview it the image is screwed up (ie. the outlining pixels are off or missing). I've tried to turn off the smoothing on the gif, set it at whole x and y coordinates, and out of desperation set my jpeg quality to 100 hoping it would make some difference. Still the picture is screwed.
Anybody know why?
Also, does anyone know of good tutorials on how to make smileys, or any of that pixel art stuff so it works out. The kind of pixel art you see laying around kirupa all the time.
Thanx for the time.
Imports.
No, I don't mean the Japanese, Speed Racer kinds. Sorry ;p
Anyways, when designing a website in flash, is it better to make the different sections (Home/links/about/etc.) their own independant movie clips, and then load/import them as requested using a base/main/root clip, or keep everything in one big .swf file?
I ask because it seems like it's easier to design a site keeping everything in one place. However, if I want to add dynamic content which require updates, seperate clips seem like a good solution to prevent having to re-upload the whole site everytime a change is made.
Vector Imports.
I'm not really having a problem at the moment persay, but I just thought I'd ask a question regarding a problem that I've had for quite some time.
How is the best way to import Illustrator .eps files into flash without losing my color values? I also have this problem when opening a .eps vector file in Photoshop. I also sometimes have a problem with the image importing kind of distorted on occasion; I'll lose points from time to time. What's the best way to save vector art done in Illustrator to maintain it's quality and compatibility for imports into Flash and Photoshop? Solutions anybody?
I'm still using Flash MX, Photoshop 7.0 and Illustrator 10 --- Yeah I need to update.
I'd appreciate any help -javi
Controlling Imports
Hi guys
Just a quick question. Can someone give me a helpful hint about controlling importing .swf files. I have imported an animation and i wouldl like it to play once then stop, how would i write that in actionscript?
any advice would be great!
cheers
AS And Automated FLV Imports
Is there a way to add a .flv to the stage and play it with pure actionscript?None of this Window->Library and then make a new video and then drag the video to the stage. Just pure... acitionscript. this would really help because I am trying to make program that is completely automated and clicking and dragging is just not going to cut it. not to mention its for my animation class and I might get a better grade if my code is a bit more technical. Thanks in advance.
Imports Question.
Is there a place where I can find out what imports do? That is, is there like a list of imports and what they are used for?
It is a pain figuring out what imports I need for a program so I was hoping that somewhere there is a listing of imports and their definition.
Thanks
Abort .swf Imports
I have a movie clip from which I import several other MCs containing pictures into named MCs on stage. E.g.:
container1.loadMovie ( "pictureclip1.swf");
Now I'd like to know if there is a way to abort this loading.
a simple: container.loadMovie("empty.swf"); doesn't really do the jab. there is still something going ao behind the szenes... it takes a rather long time until the empty.swf appears.
as I have 9 pictures to load, aborting this is quite annoying.
Who knows help??
Christian
Flash Imports
http://gotoandlearn.com/play?id=60
Where I can find those Imports (where he chose folder ActionScript) From where I cant get those for my Flex ???
Illustrator Imports To Flash
everytime I open an .ai file up in flash it appears as a bunch of swatches put together, not what I have saved, what am I doing wrong???
Problems With Bitmap Imports
Look at this interesting problem.
(Somebody help...)
I have imported a .gif in a new movie in frame 1 and i resized it. Then i exported as .swf and the quality of the image was OK.
In the same movie I have added a new blank frame. (only an empty frame!!!!). So: frame 1: a .gif, frame 2: nothing, just the frame. Then i exported/tested as .swf. The quality!? MISERABLE.
I don't know what is the problem.
Can somebody explain to me?
Loadmovie, Getbytesloaded And Swf Imports
Hi all,
This is doing my nut - hope someone can help....
My project is basically a movie controller, that has buttons on it, that gets passed whatever file is to display in the main 'pane' of the controller using <param flashvars>.
The external movie to be controlled gets loaded in using loadmovie. This external movie is on a remote server, so is streamed and therefore obviously needs some sort of preloaded to stop it halting mid-playback.
I've found a bunch of scripts on the net for movie preloaders, and preloaders in general are a piece of piss. However all those preloaders assume that you are putting the preloader into the *External* movie. Due to the projects nature, i don't have this luxury.
I need script to preload the external movie after i've done the loadmovie() that doesn't require putting the preloader into the actual movie i'm loading in.
The flashMX references tell me that a loaded movie will inherit the properties of the movie/instance that it is loaded into. Consequently, doing _root.loadedmovie.getbytestotal(); simply tells me "4" because thats the size of the loadedmovie instance. (In reality the loaded movie is about 3MB)
I've tried everything i can think of, but it just don't work.
HELP!
Surely this can be done? (it would be a huge short-coming if it couldn't)
Quicktime Movie Imports
I know there is a way to import a quicktime.mov into flash 5 but I can only seem to see the movie in action in the authoring environment in flash 5. When I test the movie or export it to swf the quicktime movie is not displayed. Can anyone shed any light on the matter?
Swi File Imports No Sound
i am trying to import a swi.file that has been converted from a movie file to to swi. in swish 2.0 it works fine but it does not import the sound of the swi file.
can anyone help me?
Imports SWF Movies As A Graphic?
Morning
Hope you can help me here.
I'm messing around with a tutorial by Dave Gillem @ www.CrucialLimit.com which shows you how to do transitions from one movie to another. It has a main movie with buttons than when clicked load external movies into the main movie.
The trouble is that whenever I try to import one of my swf's into one of the link movies, it only imports 1 frame of the movie and sets the symbol as a graphic.
Any idea how I can make it see sense and let me import my movie as a whole instead of one tiny insignificant little frame thats no use to man nor beast???
Thankyou fellows.
Clean Logo Imports (EPS)
I'm kind of a newbie with some stuff....like this. I have the logo of a company that is in EPS format...CMYK. I'm using PhotoSHop 7 on a new Mac. I save the logo as a PNG so I can retain the transparent elements of the logo so I can put it over photos already in the fla. But when I place the file into flash, it is too choppy...the lines of the logo are all ugly and unsmooth. Can someone PLEASE help me! I know this is fundamental, but I NEED to know how to do it. Thanks!
Adobe Illustrator Imports
Hey all, I don't usually care for making images in Flash...so I use Adobe Illustrator...for my recent project for school I created all the images in Illustrator, then imported them to flash. All was fine the first time - but when I decided to make changes to the images, then import them again, flash in it's infinite wisdom decided to leave out parts of the image...I don't know if anyone else has come across this, but it's pissing me right off. Also, the first time I imported a certain image that had been 3D Extruded and Beveled in Illustrator, flash left out parts of that image too. Anyone else have that problem? Just try it if you have illustrator. Create a square with no border...then do the 3D Extrude and Bevel effect and import it into flash mx and see what happens.
[F8] Multiple Text Imports
Learning learning learning....
Can anyone help me figure this out... i want to import html text into dynamic text fields.
I can get it to work in one instance... the "intro_txt" comes in just fine... but i have 3 additional text fields ("activities_txt", "classes_txt" & "tours_txt") that arent working. Im sure its a consolodation issue, but im not sure how to incorporate the 4 items to work. heres the code:
var myStyle:TextField.StyleSheet = new TextField.StyleSheet();
myStyle.load("text.css");
intro_txt.styleSheet = myStyle;
intro_txt.multiline= true;
intro_txt.wordWrap = true;
intro_txt.html = true;
var story:XML = new XML();
story.ignoreWhite = true;
story.load("intro.html");
story.onLoad = function () {
intro_txt.htmlText = story;
}
var myStyle:TextField.StyleSheet = new TextField.StyleSheet();
myStyle.load("text.css");
activities_txt.styleSheet = myStyle;
classes_txt.multiline= true;
classes_txt.wordWrap = true;
classes_txt.html = true;
var story:XML = new XML();
story.ignoreWhite = true;
story.load("classes.html");
story.onLoad = function () {
classes_txt.htmlText = story;
}
var myStyle:TextField.StyleSheet = new TextField.StyleSheet();
myStyle.load("text.css");
activities_txt.styleSheet = myStyle;
activities_txt.multiline= true;
activities_txt.wordWrap = true;
activities_txt.html = true;
var story:XML = new XML();
story.ignoreWhite = true;
story.load("activities.html");
story.onLoad = function () {
activities_txt.htmlText = story;
}
var myStyle:TextField.StyleSheet = new TextField.StyleSheet();
myStyle.load("text.css");
tours_txt.styleSheet = myStyle;
tours_txt.multiline= true;
tours_txt.wordWrap = true;
tours_txt.html = true;
var story:XML = new XML();
story.ignoreWhite = true;
story.load("tours.html");
story.onLoad = function () {
tours_txt.htmlText = story;
}
Clean Gifs Imports _ Please Urgent
I have an optimised gif that i import in flash but when i publish it shows up as really "dirty".
I have adjusted the image's properties in the library as lossless gif but that doesn't seem to do it!
Can someone help me to import a gif so that it stays clean and not blurred on edges!
thx
Creating And AS2.0 Class That Imports Mx.Services.*
Hello all, simple question. Can you import or extend the WebService classes....because everytime I try I get complie errors. Here is an simple example of what I want to do.
import mx.services.*
class dummyWeb{
private var myWebService:WebService;
public function dummyWeb(url:String){
myWebService = new WebService(url)
}
}
I searched on the net but all information refers to dragging either the XMLConnector Class or WebService Class to the canvas then deleting it. The only problem there is that I cannot drag anything cause I am creating a class in the ActionScript editor.
Is there any way to do this?
Thanks.
Muting Video Imports (Flash MX)
Is there a way to disable sounds when I import video clips, i want to make like a collection of little clips but have music playing over and i don't want the from the clips playing, so is there a way to mute them?
i am using Flash MX
thanks
Flash App Where User Imports Images
Hi everyone,
I am making a game in flash but having a little trouble with actionscript, and I was hoping someone might know what to do.
I want to know if it is possible to import a .jpg from the local hard drive into the flash game, and if so, how can it be done?
In my game, user selects body parts and makes a character by dragging them onto a game board. I was hoping to add some more interactivity by allowing them to stick in a picture of somebody's face etc, maybe even drag it around once it is in the game.
Also, is it possible to take part of the game screen and have the user save it out as a .jpg? Or just send it right off to an email (like an e-card?)
I would so appreciate any help.
Regards
Laurie
Crossed Reference Imports: How To Solve It
Hello,
I have two classes, which depend upon eachother. Basically class PaneSpinner is a container of objects of class PaneElement, but class PaneElement has to know the details of class PaneSpinner.
In order to do this, I have to import PaneElement in PaneSpinner, and vice versa.
Unfortunetely, this leads to this error:
The name of this class, 'PaneSpinner', conflicts with the name of another class that was loaded, 'PaneSpinner'
How can I solve this issue?
Best regards.
Difficult Problem Regarding Package Imports
This is my first real website contraction and I have found it challenging and fun so far.
I want to embed this photogallery: http://www.actionscript.org/resource...ial/Page1.html I downloaded into my .fla file, it is in a package that I have added to my classpath list in publish settings but I am recieving error:
1026: Constructor functions must be instance methods.
I go publish settings -> flash -> actionscript 3 settings, then put the class to my package location.
There are quite a few nested movieclips to go through before you get to the location of where I want the photogallery to go.
Inside the publishingpage frame location there is a movieclip called publishing_mc, inside that if you click the diverse britain icon, in frame 2 click the text on the right and that should take you into another movieclip called booktext, and inside the small black box is the final movieclip imagescroller with the actionscript code:
import St_James_Website.*;
var St_James_Website:St_James_Website = new St_James_Website();
this.addChild(St_James_Website);
that seems to not do anything for me
Not only that but I fear I will have to alter the code significantly to make the photo gallery fit in my project properly.
Getting this function to work has been a huge hassle and I have spent many hours researching and reading guides, trying to tutorials but to no avail.
The site layout should look like the St_James_Website.pfd attached
any help would be greatly appreciated.
Yours,
Jack Prior
here is the downloadable project file:
http://www.filefactory.com/file/a00d...es_Website_rar
Imports From Fl Packages Doesnt Work
when try to import anything from the "fl.*" packages, like:
import fl.controls.Button;
I get:
1172: Definition fl.controls:Button could not be found.
seems like I'm not supposed to be accessing those packages directly... true? what gives? I see code examples that do it...
thanks
Problem Withs Imports Doing A Component HELP
Hello..
Im build my component, and im importing 2 mx classes
#initclip
function myComponent() {
import mx.transitions.Tween;
import mx.transitions.easing.*;
this.init();
}
.......
on some method i have
var tween_handler:Object = new Tween(this.myObject, "_alpha", Regular.easeIn, this.myObject._alpha, 100, 0.18, true);
trace("here: "+tween_handler);
my problem is...
if i test this component on the same FLA that im building it.. everything goes ok.. and the tween works, but if i make the SWC file and i try the componet in a new fla file, that tween handler is undefined..
and i only can put i working if i put on the movie that im using the component this
import mx.transitions.Tween;
import mx.transitions.easing.*;
tween_handler:Object = new Tween()
Any Help!!!
Best regards
Changing The Var. Dynamic Text Box Imports From
im using dynamic text boxes on a page for a client so they can update just a text file easily it all works fine, but is it possible to have the dynamic text box change the var it gets the text from via a button
How Can I Make Imports Background Transparent?
I'm trying to place an image that has a transparent background into flash. I tried importing it as .tga, and .gif but flash keeps placing a white background. How am I supposed to knock out the backgrounds on imported bitmaps? I tried breaking the image apart and deleting the white but It deletes the whole image instead?
Thanks,
Sam
Optimal Same Class:Multiple #include/imports
Just curious... I often have a situation where I am pulling in one class into different swfs that are being loaded into each other. What does this do to file size?
For instance if I say #include "myClass.as" into "a.swf" then load "b.swf" into a level in "a.swf" would including the myClass.as increase the overall file size, causing extra download time. I would hope not. and almost think it doesn't.
What do you know about this? any insights in how to best handle this.
*edited some mistakes.
Classpath Problem? Imports Of Fl Packages Not Working
the compiler cant seem to find class definitions for any of the packages under "fl".
in this example I try to use fl.controls.List, and fl.data.DataProvider, and nothing comes up.
what gives? am I not supposed to use the fl packages directly?
any help would be most appreciated. I am stuck on this.
thanks
Attach Code
package {
import fl.controls.List;
import fl.data.DataProvider;
import flash.utils.*;
import flash.display.*;
import flash.net.*;
import flash.events.*;
public class Main extends MovieClip {
trace("main top");
var dp:DataProvider = new DataProvider();
dp.addItem( { abbreviatedLabel:"NY", label:"New York" } );
dp.addItem( { abbreviatedLabel:"CA", label:"California" } );
dp.addItem( { abbreviatedLabel:"WA", label:"Washington" } );
dp.addItem( { abbreviatedLabel:"CT", label:"Connecticut" } );
dp.addItem( { abbreviatedLabel:"VT", label:"Vermont" } );
var list:List = new List();
list.setSize(40,100);
list.labelField = "abbreviatedLabel";
list.dataProvider = dp;
addChild(list);
}
}
Limited Number Of PNG Imports Retain Transparency
Anybody seen this issue before? I have 15 .png files (layer exports from Photoshop) that have been distributed to separate layers and defined as movieclips so I can perform some alpha operations, masking, etc. on them. When the 13th one is imported to stage, .png number 1 dissappears! If I import another one, .png number two dissapears as well, and so on. I am not aware of any limit to the number of stacked transparent .png's, and am running MX 2004 Pro. Known issue? I searched all over for it and couldn't find anything.
With 13 .png's on the stage, if I hide any of the layers then the bottom .png becomes visible again. help!
.fla here
Flash MX: How To Create An Array So That The Random Imports Don't Repeat?
Hi,
I have a slideshow movie that attaches, (randomly),
photo MC's at 1 second intervals.
I use the following code on the first frame,
then on the second is a timer and on the fourth
is a loop back to the first.
clipNum = Math.floor((Math.random()*199)+1);
name = "img"+clipNum;
imageholder.attachMovie("img"+clipNum, name, 1);
I would like to be able to create an array or a 'shuffle'
so that none of the images repeat until they have
all been shown, (then it goes and plays from the
start again).
Can anyone please help me do this as I cannot figure
out how to programme it.
(There are 199 images all together)
Thanks for any help.
Photoshop
how can i improt two different images into photoshop into the same picture.?
Photoshop Help
Ive noticed in a lot of images an effect which gives the
illusion of a low res monitor (like a striping effect)
i would like to know how this can be done.
Many thx
Photoshop
I want to use a Photoshop compatible Plugin with Flash, or some kind of Flash Animator. Is this possible?
Photoshop
hi everyboy,
this is really not a flash question, but i urgently need to find somewhere to download a free (good) manual of photoshop.
do any of you have any idea where to find one?
thanks a lot,
Photoshop Help
Hi,
I want to make an effect in photoshop when screws mounted on the corners of a piece of metal with the corners rounded off. Can anyone tell me how to do this?
If you can give me a link to a tutorial similar to this, that would be great, thanks!
-Horace
Photoshop
I have a question regarding adobe photoshop.
I have an image that i made on adobe photoshop and when i transfer the image to my website, it comes out in the shape of a rectangle. The logo is there, but the white background is also there.
If you dont understand what im talking about, view my website at www.lipripperz.com. Its the logo at the top of the page.
I want the logo so it appears directly on the background...with no white showing!
How do i do this?
Bryan
Lip Ripperz
www.lipripperz.com
Photoshop: Am I Going Mad?
I have been using Photoshop for over 10 years, (I remember version 1!), but I am having a problem that is really testing my sanity. I added a text layer to a regular RGB image, and now I can't edit it! This is something I must have done over a million times at least, and now I can change my text!? I have the layers panel open, and if I double click on the layer it just gives me the option to rename it. If I double click on the layer thumbnail in the layers panel it pops up the layer filters window. Nothing I do actually highlights the text for editing!?
This leads me to believe one of two things:
1) I have suffered some kind of aneurysm or breakdown that is leading me to believe that the layers are not functioning in the way they have always done.
2) The layers really aren't functioning in the way they have always done, therefore my version of Photoshop has become corrupted is some way, and is indeed behaving strangly.
Photoshop
Hey guys... this is a photoshop question.
Anyways, I made a 7" x 3" square, then I put text on top of it. After that I merged the two.
What I want is to divide this new layer up into 1" squares, with each square a new layer. That way when I take it from photoshop to flash with the new ImageReady, its 21 different graphics... understand?
the question is... how can I divide it up into 1" squares, each on different layers really quickly? I already made my guide's.
thanks guys
You Know How In Photoshop You Can...
You know how in photoshop you can go "Select" --> "Color Range" to just select a colour range and adjust the tolerance level? Yeah, well I want to do that type of thing with vectors in Flash (I've gotta whole lotta traced bitmaps that I want to clean up).
Does anyone know how this can be done? Maybe it'd be possible to make a .jsfl file that'd do it?
If anyone could point me in the right direction I'd really appreciate it.
Cheers
Pete
Photoshop
how do u put pictures in flash to photoshop??
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