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Pixel Artist And Scripter Needed For My RPG Game



I need a dedicated pixel artist and possibily a actionscript coder!!!

I have an RPG in production;

http://www.scarabpro.com/~rpg/pages/..._school_30.php
[above is a link]

Although i'm planning to base it on my Area (nottingham) everything in it will be universal in the sense that anyone can play it.

I need someone to draw bus stops, cars, buildings etc.. and other little pixel art things, and will get FULL credit for their work in the game credits.

The AS Coder will just help me with the game engine and items etc....

If you're even slightly interested, please reply.

Thanks Chris.



KirupaForum > Flash > ActionScript 1.0/2.0
Posted on: 01-22-2004, 01:32 PM


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Pixel Artist And Scripter Needed For My RPG Game
I need a dedicated pixel artist and possibily a actionscript coder!!!

I have an RPG in production;

http://www.scarabpro.com/~rpg/pages/..._school_30.php
[above is a link]

Although i'm planning to base it on my Area (nottingham) everything in it will be universal in the sense that anyone can play it.

I need someone to draw bus stops, cars, buildings etc.. and other little pixel art things, and will get FULL credit for their work in the game credits.

The AS Coder will just help me with the game engine and items etc....

If you're even slightly interested, please reply.

Thanks Chris.

Ming / Php Scripter Needed
Im workin on a project having to do with XML / Flash / PHP integration...My friend knows the php, I know the actionscript. If your looking to expand on your ming skills, and willing to help us please IM me on AIM at: HellsKnitePerez or on MSN at: natecstanley@hotmail.com

This would be VERY much appriciated, it wont take too long either.

Action Scripter Needed =]
Anyone who is good at action scripting, but no good at drawing, lemme know. I'm pretty good at drawing a flash, and we can collaborate to make something Just make sure you're no noob to programming lol.

Art in other programs are found on http://soul-sama.deviantart.com/

Pictures on more detailed programs are found there, but I can give out my flash work files as well, so you know the quality. Thanks so much if you wanna collaborate!

Flash Scripter Needed For PAID Work
Hey
I am working on a new website called NoNoiseReduction.com its going to be a big DJ/MC/Music Producer website where they can let people hear their work and get advice on how to get into the industry.
The website design is complete, www.nonoisereduction.com/press (use bottom button)

I currently have 1 flash scripter but i am looking for another to assist him to speed the process up
We are using PHP with MySQL and for the admin section it is in PHP/HTML with MySQL


Any people wanting to work on this site will be paid, however you will be checked by my current scripter who is highly advanced and will be able to tell within seconds if you are a good CLEAN! scripter.
No messy scripting will be acceptable.

Previous work examples will be needed

This website plans to work with large companies so it would be a great site to be able to put your name too..

All interest please email info@nonoisereduction.com

Thanks
Nic

I Need A Good Scripter To Help Me Out To Help Me With A Puzzle Flash Game
I just need a good coder to make a code for my game , i have already got everything for the game, i even have a sample script that you could work off of , somone tryed to dump me on the project and take all the credit for himself so i need to do it fast. Please respond or email me at rindotheraven@yahoo.com

Scripter Needed For 2d Platformer, Will Pay With T-shirt. (prototype Inside)
I am looking for someone to aid in the creation of a flash game. The basic game engine is complete, but I need help with programming the enemies and a few tweaks. I can pay you only with pride, glory, bragging rights, and your name all pretty in flashing letters (if so desired).

I have been creating flash cartoons for a while now, but this is my first attempt at a game, and I have taken it as far as I can. The game will be a rather basic Mario-like game. 2D-sidescroller with simple enemies, jump on some to kill, others you need to pick up and throw objects at them.

Most of the art is prepared. The issue I'm having is getting all the code to work on multiple enemies and very wierd scrolling issues.

Beginners are more than welcome if they'd like to step up to the challenge, but work samples are required.

You can see the prototype here -->http://www.thatjoshguy.com/arcade/games/test1d.swf.

The game will be hosted on my website thatjoshguy.com and you will be given credit for the code. I make no money from the games and cartoons on the site, which is why I cannot pay, but I do sell T-Shirts on my site, so if you're really good and helpfull I would consider giving you a free T-Shirt of your choice (and perhaps even doing a custom design for you.) It's not ca$h, but a good T-Shirt is worth it's weight in gold!

Artist Needed
hey everybody. Me and a friend of mine are flash developers and we are looking for someone who would be willing to become a third partner in our company to be. Preferably someone starting out, but has skill. So anyone interested leave a post or email me.

Needed Flash Artist
My client wants a flash scene in the web page I am designing for them. I never learned flash and would like to ask if any of you would be intrested in helping out. This is a small project and only for a gateway page to the site.

Requirments:
A small flash movie that uses the animation of a paintbrush drawing the text name of the company. (They paint murals on walls etc). Perhapse the brush dipping in a can of paint beforehand and dripping etc. (you can use some artistic license).

Site: http://www.art-by-amy.com
Text for logo: "Art By Amy"

Pre-reqs:
I would like to see a few things you have done before giving out this assignment. This is a paying job and needs to be completed within a few days. Please let me know what your rate would be for this job and a place where I can see some work you have done in the past.

Please contact me via. email: "hazlema (at) claritycomputers.com"
Thank you for your time.

Good Artist Needed
Would anyone like to help me with this flash video? i dont need help on knowing what to do i need help on the art in it. Thank you

Pixel Font Needed
Hey everyone,

I'm working on a project where I need an arial pixel font (11pt). I was going to purchase FontFlasher but I figured I would see if anyone here can provide that font. It would be nice to not have purchase FontFlasher since I only need one font. I would really appreciate it if anyone could help out.

Thanks!

AS Help Needed In Game(i Will Give Credit In Game If You Help)
ok so basicly this is my game so far
23.swf

my probelm is that i want to make my charcter a flame and the tips of his head will move depending on the direction you are going.
So here is basicly this what its like

Moving left-Flames bend to right
Moving left and down-Flames bend at an angle between the left and down
Moving Down-Shorter Flames
Moving Up-Stretched Flames
etc...

ill put borders on after i get the flames down

SCRIPTER
hi im making a beat em up and i need some who will help me free to script it plz
ill need

-the enemy to be scripted(attack hero)
-the hero mc to be scripted
-special bar


im fairly good at animating, perhaps some would wanna be in a game team as a sscripter

plz help thanxx

Who's The Master Scripter Of Them All?
Ok,

It's gonna take a master to answer this one because I don't explain very well. I downloaded an fla off the almighty flashkit.com, and it contains actionscript. The fla is found under movies and is called flame. It is a candle with a very real looking flame effect. This is perfect for a school presentation I am making so I wanted to somehow put the whole file into a movie clip in my project. However, the actionscript fails to work when I do that (for what reasons, I don't know). I even tried to load the swf but that didn't work either.

PLEASE, PLEASE HELP ME OH MASTER FLASHER...I KNOW YOU'RE OUT THERE SOMEWHERE...

It's A Biggy, If Your An AS Scripter Have A Look
Hi guys,

I think i might be missing something or over-looking vairable use, hope someone can help me

Here's what i am trying to do.

I have designed a little guestbook for a new site.

I am trying to set the entries to appear after one another

entrie 1, entrie 2, entrie 3,
entrie 4, entrie 5, entrie 6,

And soon on...

I have this working but i have to set the code to check for amount of entries before it moves onto the next line. I am pretty sure this could be automated. I think i might be over-looking something.


The code as follows:

Frame1:
Load the guesbook entries
code: loadVariables(_root.path2PHP+"viewscomm.php", this);
count = 0;
nextX = 5;
nextY = 0;
//an mc loads and checks for data loaded before procceding to the next frame
stop();

Frame2:
this checks how many entries there are and then creates a new mc for each entry
code: if (count<commCount) {//commCount is loaded from the php file
// Attach comment MC to commnts holder mc
comm_holder.attachMovie("commsview", "comms" add count, count);
// Set X and Y positions comment MC
comm_holder["comms" add count]._y = nextY;
//
comm_holder["comms" add count]._x = nextX;
// Set comments data
comm_holder["comms" add count].commID = this["comms" add count add "commID"];
comm_holder["comms" add count].commName = this["comms" add count add "commName"];
comm_holder["comms" add count].commDate = this["comms" add count add "commDate"];
comm_holder["comms" add count].comMent = this["comms" add count add "comMent"];
comm_holder["comms" add count].commEmail = this["comms" add count add "commEmail"];
// Set next MC to be put just after this one
nextX += comm_holder["comms" add count]._width+5;
//trace("comms Y ="+comm_holder["comms" add count]._y);
gotoAndPlay(3);// frame 3 holds the code for the postioning of the mc
}
stop();


Frame 3:
Here we set the postion of the gb entries mc's
code: this.onEnterFrame = function() {
if (count<commCount) {
gotoAndPlay(2);
count += 1;
//create a new mc for the next gb entry
}
// if 3 or more entries have been assigned an mc set nextY below the 3 entries and so on for each if statement.
if (count>=3 && nextY == 0) {
nextY = 50;
nextX = 5;
}
if (count>=6 && nextY == 50) {
nextY = 100;
nextX = 5;
}
if (count>=9 && nextY == 100) {
nextY = 150;
nextX = 5;
} else if (count == commCount) {
//if all entries areloaded into mc's
gotoAndStop(4);
}
};
stop();


I am pretty sure this code be coded better.

Anyone

Cheers
Paul

P.s
Just in case you dont see my problem
I dont want to have to type a big colum of if statements
Seems like the long way round.

Basic Scripter Needs Help
Hello!

I have setup a btn that when over, as shown below, will go to that frame. That is working fine. My problem is with "On (release) to ge URL. The email client is activated by just having the mouse "over" the btn. Can someone help?

Thanks


on (rollOver) {
gotoAndPlay(106);
On (release);
getURL("mailto:contact_us@bikerspot.com?subject=I want more information");
}

If Your A Good AS Scripter Have A Look
Hi guys,

I think i might be missing something or over-looking vairable use, hope someone can help me

Here's what i am trying to do.

I have designed a little guestbook for a new site.

I am trying to set the entries to appear after one another

entrie 1, entrie 2, entrie 3,
entrie 4, entrie 5, entrie 6,

And soon on...

I have this working but i have to set the code to check for amount of entries before it moves onto the next line. I am pretty sure this could be automated. I think i might be over-looking something.


The code as follows:

Frame1:
Load the guesbook entries

ActionScript Code:
loadVariables(_root.path2PHP+"viewscomm.php", this);
count = 0;
nextX = 5;
nextY = 0;
//an mc loads and checks for data loaded before procceding to the next frame
stop();


Frame2:
this checks how many entries there are and then creates a new mc for each entry

ActionScript Code:
if (count<commCount) {//commCount is loaded from the php file
    // Attach comment MC to commnts holder mc
    comm_holder.attachMovie("commsview", "comms" add count, count);
    // Set X and Y positions comment MC
    comm_holder["comms" add count]._y = nextY;
    //
    comm_holder["comms" add count]._x = nextX;
    // Set comments data
    comm_holder["comms" add count].commID = this["comms" add count add "commID"];
    comm_holder["comms" add count].commName = this["comms" add count add "commName"];
    comm_holder["comms" add count].commDate = this["comms" add count add "commDate"];
    comm_holder["comms" add count].comMent = this["comms" add count add "comMent"];
    comm_holder["comms" add count].commEmail = this["comms" add count add "commEmail"];
    // Set next MC to be put just after this one
    nextX += comm_holder["comms" add count]._width+5;
//  trace("comms Y ="+comm_holder["comms" add count]._y);
    gotoAndPlay(3);// frame 3 holds the code for the postioning of the mc
}
stop();



Frame 3:
Here we set the postion of the gb entries mc's

ActionScript Code:
this.onEnterFrame = function() {
    if (count<commCount) {
        gotoAndPlay(2);
        count += 1;
//create a new mc for the next gb entry
    }
// if 3 or more entries have been assigned an mc set nextY below the 3 entries and so on for each if statement.
    if (count>=3 && nextY == 0) {
        nextY = 50;
        nextX = 5;
    }
    if (count>=6 && nextY == 50) {
        nextY = 100;
        nextX = 5;
    }
    if (count>=9 && nextY == 100) {
        nextY = 150;
        nextX = 5;
    } else if (count == commCount) {
//if all entries areloaded into mc's
        gotoAndStop(4);
    }
};
stop();


I am pretty sure this code be coded better.

Anyone

Cheers
Paul

P.s
Just in case you dont see my problem
I dont want to have to type a big colum of if statements
Seems like the long way round.

I NEEd AN EXPERT ACTION SCRIPTER
OK here we go.

First visit
http://www.sharktoothdesigns.net/learn.html

This is a demo i did so you can see what I need help with

I lost my flash 5 bible and I dont know action script all too well.... Thats the problem.
lol

Ok when clicking you begin... you have a question that appears on the screen (no prob) and 3 answers come down (no prob) It also brings down 3 mc's which a checkable boxes.....i need help cleaning them up cause there hard to click.... and i also need to know how to name them and make it so when you submit an answer if the correct box is checked you get it right... or if the correct box isnt checked you get it wrong.

PLEASE this is so important to me thank you so much in advance

Newby Action Scripter
I'm startin w/ variable and trying to run a test.
The test has 2 input fields num1 and num2.
i then have another text box for the total.
when i try to get the total it gives me the 2 numbers next to each other.
ex:
2+2=22

my code for the input boxes:
num1=0;
num2=0;

I then hav a button calculating the total:
on(press){
total=num1+num2;
}

and a friend also told me to try
_root.total=_root.num1+_root.num2;

but nothing seems to work.
we also changed the defaults to different #'s in the script and clicked the total button and it gives you a correct calculation, but once you input your own #'s it goves the the 2 #'s next to each other.

Thnx in advance to getin me passed this small first step!

[Script-req] Searching Scripter..
Dear ActionScripters,

I really am in need of an ActionScripter who is able to help me thru MSN Messenger to make sure my quite easy script gets to work properly in a couple of hours.

For someone who is a more advanced ActionScripter, it's done in half an hour, I guess. I'm such an ActionScript-newbie, who hasn't got any time left to get his script working properly.

I really can use any help offered, and it is greatly appreciated. We can always talk about some kind of reward ... even though I'll make sure you get a nice reward for your kindfulness & help.

To tell more about the problem: It's about me being able to move rectangles by a mouseclick on a button. It's slightly more complicated, but if you're interested... i'd love to hear from you!

Please add me on MSN Messenger if you'd like to help me our here: Martijn@Snowboardt.nl.

If I've put my request in the wrong forum ... please move it to the other forum, moderator. I know some people are going to shout to me, telling me that I need to learn it myself & stuff. Too bad I only got a couple of hours left to finish it, anotherwise I would've taken your request to do so.

Who's going to help me out ?? Thanks anyway, for reading my begging post .



M.

Need Good Scripter To Look Over My Script Error
Guys,

I am working on a new web site look for my company. since its a small shop I have to do almost everything. I worked on a preloader that I have downloaded from wildform.com ( http://www.wildform.com/tutorials/ad...4011ca648&ref= )

Its basicly for buffering the video frames for the intro page. Now, as you can see its has a blue botton and a on(press) action that will start the complete process.

I like to have this action on the movie clip (mc). So, shouldn't I have wrote on the mc then "OnClipEvent (load)". If i do this it will not work. But it works if i write "OnClipEvent (mousedown)".

Thanks,
Dave


PS; If you can help please post here or send me the file via e-mail.

Good Action Scripter Wanted
hi

VPG entertainments is currently looking for an experienced/good
actionscripter. we are currently developing a game, it is in the thinking fase.

we would like to get some help with our coding and some more people to the crew, so if you think you could code any of these things:

bullet time
advanced platform moving
combo hitting
advanced teleportation

(and optionaly muliplayer server scripting)

:: we would be really happy and greatfull if you decided to help us out.

you dont need any graphical aspects, becouse i will do them.
ofcourse you can do graphics yourself if you want to.

if you have any questions regarding the game or anything else it is just to e-mail or add me on msn on the adress:

vulh102@hotmail.com


peace
VPG entertainments

Help Needed For My Fun Game
ok this may sound a bit weird but can u help..

i have a pink bar on screen and a hand.

i want to press two key simutateously to move the hand up and down the bar which will gradually move a progress bar to the top and the player wins...
also i want a powerbar showing how fast the keys are getting pressed (i have a small gradient box yellow to red, red = fastest) if u know what i mean

also, if the keys stop getting pressed then the hand falls to the bottom of the bar

please help

Game Help Needed?
Does anyone know ehere i can find a good sample or tutorial on how to make a pool game? Please help ME!?

Help With Name Game Needed
Hi,

I am trying to make a simple game that does this:

There is an input box called firstname. Next to it there is an enter button and when they click it it shows them their new name. This is the way it is now, but its not working:

On the frame that has the enter button in it I have this code:


Code:

//These are defined arrays of different "nicknames"
_root["a"] = ["Awesome","Annoying","A-word-here"];
_root["b"] = ["Behemoth","Boring","Big"];
//And so on...
function changeName(s){//create a function for your cause
s2 = _root[s.substr(0,1).toLowerCase()];//get the array to open
r = random(s2.length);//Choose a random nickname number
_root.outputbox = s2[r]+s; // Take the nickname number from the array and add it onto the string
}
On the enter button itself I have this code:


Code:
on (release) {
gotoandplay(123);
changeName(_root.firstname);//name of input text box
}
On frame 123 I have a some animations that play, then the dynamic text box for the output is at frame 196, but it doesn't display anything.

Does anyone know what I am doing wrong?

Thanks, Matt

AS 2 Ant-game Help Needed
~ SOLVED ~
~but not fixed since i'm bored~

(but play the game if you want..)
here's the game

Help Needed For Flash Game
i'm doing a game for uni, the focus being on actionscripting. Its a remake of teh game which has loads of blocks and a Bar at the bottom slides left and right and hits a ball.

everything is fine, but can i need flash to know when the last block has been hit!

is there a way to tell flash to move to another frame when a certain amount of objects appear in the one spot?

Pong Game Fla Needed
If any one has an FLA file for a simple pong game I REALLY REALLY need one for the coding.

Thanks for any help u can give me.

TiMo

Yet Again More Actionscript Help Needed W/ Game.
FLA:

http://cp1.myhostdns.org/~hellfusi/u...uraengine4.fla

===========

This is a action game I've been working on for a few weeks now with the help/advice of many from the Flashkit community: JTNX, ihoss, Marmotte, etc you guys know who you all are!

I'm still working on it and at a stump again because I can't figure out how to accomplish some things in my game right now so I'm here again asking for help.

Things I don't know how to do and want to find tutorials for:

- Teleport: Being able to have my character walk to the next screen when he approaches and exit or wants to walk towards the next room, for example.

- Spells: You might notice that animated tornado. Yep... I want to have enemies cast magic basically. The tornado would just move towards the middle point of the stage and go back. I'm also curious to figure out how to make something appear around the enemy to signify that he/she/it is casting a spell. Would you place an object, set the x-y coordinates to the enemy object? How would this be accomplished?

- Points: Being able to pick up a simple object on the ground that accumulates into the points box above.


As always, help is greatly appreciated. Thanks again.

Problem With Game - Help Needed
I'm currenlty developing a game and working on the code at the moment for all the different parts beforew I do most of the graphics. Heres what I have so far:

http://logicaloption.com/mckenna/g.htm

I have Level 1 and 2 working okay but when I get to level 3 (30 points) the new Nets no longer appear on the screen I don't want to post the .fla file here but I will expalin the main bits of code below:

Each Level in the game goes to the next frame and each next frame has another net on it. It progresses to each level with the following code:


Code:
onClipEvent (enterFrame) {
if (_root.score >= 20) {
_root.gotoAndStop("level02");
}
}
onClipEvent (enterFrame) {
if (_root.score >= 30) {
_root.gotoAndStop("level03");
}
}
onClipEvent (enterFrame) {
if (_root.score >= 40) {
_root.gotoAndStop("level04");
}
}


etc.

then each Net has this code applied:


Code:
onClipEvent (load) {
dx = Math.random()*5-2;
// set the initial momentum of the net
dy = Math.random()*5-2;
}
onClipEvent (enterFrame) {
_x += dx;
// Move the ball along dx and dy
_y += dy;
if (_x<25) {
_x = 25;
// move it back on screen
dx *= -1;
// reverse the horizontal momentum
} else if (_x>494) {
_x = 494;
// move it back on screen
dx *= -1;
// reverse the horizontal momentum
}
if (_y<25) {
_y = 25;
// move it back on screen
dy *= -1;
// reverse the vertical momentum
} else if (_y>205) {
_y = 205;
// move it back on screen
dy *= -1;
// reverse the vertical momentum
}
}

onClipEvent (load) {
function reset1() {
this._x = -90;
this._y = 0;
}
}
onClipEvent (load) {
if (this.hitTest(_root.character)) {
reset1();
}
}


Although when I get to level 3 the nets dont seem to appear and then once I go into the top left corner it triggers the goto game over frame. Any ideas what could be causing this to not work?

ActionScript Needed For A Game
Hello, i am going to make a game where your mouse is a mallet and you smash bunny rabbits. I already have the swinging mallet part down, but i don;t know how to do the bunny rabbits, i want it so they run around the screen and when they get clicked on they splatter everywhere.

Ne help i will greatly appreciate!

F8 - Code Needed Re Mc In Game
Hi,

I have a game with a stage size 600x350. I have the mc moving randomly left to right off the stage then right to left but the problem is it flies too high that the graphic is cut off at times. I would like the code to tell the object not fly higher than 130 pixels from the top of the stage. Any hints/tips would be appreciated (Using Flash 8, Actionscript 2, mc called "bee").

Thank you.

Game Control HELP NEEDED
Hi all!
I need some help from the forum please since I am a newbie!
I have two squares, one_mc and two_mc on the main timeline.
Beneath them I have three dots, a_mc, b_mc and c_mc, which reside on the main timeline as well. I also have on the main timeline an mc called”alphabet_mc” where I have the letters a,b,c under corresponding labels (label a inside alphabet_mc is where letter “a” resides, etc). The letters inside alphabet_mc are bitmap pictures, not textfields.
If the user presses one_mc and a_mc (or a_mc and one_mc)I want the letter “a” to appear at the corresponding label of alphabet_mc. Automaticaly I want the rest of the dots (b,c) to be disabled, since I do not want the user to press a second letter, but the corresponding number (for instance 1a).. However if the user presses two _mc I want the REST OF THE AVAILABLE DOTS of the previously pressed pair (in this case b,c) to be enabled so that the user can chose one of them along with two_mc ( for instance two_mc and b_mc so that b will appear on alphabet_mc).

My problem is that I can not control the disabling of mc’s. How can I control which button the user will press and their outcome?
Also, when I add the same code to two_mc (with some name changes corresponding to two_mc and not to one_mc) the code gets confused. So how do I control the two numbers since they are sharing common letters? Or perhaps, is there a better and easier way of achieving this that my own way?

Your help is so much appreciated, since I am very stuck.
This is the code so far placed on the main timeline:

function pressHandler() {
// disable if the user is already at the required label.
this.gotoAndStop("pressed");
this.enabled = false;
this.useHandCursor = false;
switch (true){
//--1A------------------------
case ( _root.a_mc.enabled == false) && ( _root.one_mc.enabled == false) :
_root.b_mc.enabled = false;
_root.c_mc.enabled = false;
_root.alphabet1_mc.gotoAndStop("a");
break;
//--A1--
case (_root.a_mc.enabled == false) && (_root.b_mc.enabled == true) && (_root.c_mc.enabled == true):
if (_root.one_mc.hitTest(_root._xmouse, _root._ymouse, true)) {
_root.one_mc.enabled = false;
_root.alphabet1_mc.gotoAndStop("a");
}
break;
//--1B-----------------------
case ( _root.one_mc.enabled == false) && ( _root.b_mc.enabled == false):
_root.a_mc.enabled = false;
_root.c_mc.enabled = false;
_root.alphabet1_mc.gotoAndStop("b");
break;
//--B1--
case (_root.a_mc.enabled == true) && (_root.b_mc.enabled == false) && (_root.c_mc.enabled == true):
if (_root.one_mc.hitTest(_root._xmouse, _root._ymouse, true)) {
_root.one_mc.enabled = false;
_root.alphabet1_mc.gotoAndStop("b");
}
break;
//--1C----------------------
case ( _root.one_mc.enabled == false) && ( _root.c_mc.enabled == false):
_root.a_mc.enabled = false;
_root.b_mc.enabled = false;
_root.alphabet1_mc.gotoAndStop("c");
break;
//--C1--
case (_root.a_mc.enabled == true) && (_root.b_mc.enabled == true) && (_root.c_mc.enabled == false):
if (_root.one_mc.hitTest(_root._xmouse, _root._ymouse, true)) {
_root.one_mc.enabled = false;
_root.alphabet1_mc.gotoAndStop("c");
}
break;

//--case "a" pressed ONLY then "b" and "c" enabled.FALSE--
case ( _root.one_mc.enabled == true) && ( _root.a_mc.enabled == false) && ( _root.b_mc.enabled == true) && ( _root.c_mc.enabled == true) :
_root.b_mc.enabled = false;
_root.c_mc.enabled = false;
_root.alphabet1_mc.gotoAndStop(1);
break;
//--case "b" pressed ONLY then "a" and "c" enabled.FALSE--
case ( _root.one_mc.enabled == true) && ( _root.a_mc.enabled == true) && ( _root.b_mc.enabled == false) && ( _root.c_mc.enabled == true) :
_root.a_mc.enabled = false;
_root.c_mc.enabled = false;
_root.alphabet1_mc.gotoAndStop(1);
break;
//--case "c" pressed ONLY then "b" and "a" enabled.FALSE--
case ( _root.one_mc.enabled == true) && ( _root.a_mc.enabled == true) && ( _root.b_mc.enabled == true) && ( _root.c_mc.enabled == false) :
_root.b_mc.enabled = false;
_root.a_mc.enabled = false;
_root.alphabet1_mc.gotoAndStop(1);
break;
}
}


a_mc.onRelease = pressHandler;
one_mc.onRelease = pressHandler;
c_mc.onRelease = pressHandler;
b_mc.onRelease = pressHandler;
//two_mc.onRelease = pressHandler2a;
stop();

Platform Game Help Needed
hi I'm making a platform game and I need to know how can I make him move

and play the running animation and so if he was running left it will stop and

he'll be standing left if hes running right it will stop and he'll be standing right

please help

Help Needed For This Lights Game
i have made an empty mc in the library and i'm putting it on root through scripting.
this empty mc is container for 25 other attached mc's (which can be clicked) which have been attached through script in a grid of 25 squares. these 25 mc's are instances of the same mc in the library. i want to know if there is any method through which i can make
out which mc is clicked and also the names of the adjacent mc ie. top, left, right, and bottom mc's. also i want the adjacent mc's to react to the clicked mc.

i have attached the .fla file(flash mx version)

thanks guys
vinay

Game Programming Help Needed
Hi,

I'm new to these forums just as i am fairly new to Flash Pro 8, anyway i was mid way through creating my first flash game when i encountered this error message...

**Error** Scene=Scene 2, layer=Layer 2, frame=25:Line 2: ')' or ',' expected

gotoAndPlay('scene 2',frame 1);

Total ActionScript Errors: 1 Reported Errors: 1

it asks me to put an ')' or ',' in to the code but i just cant work out where it wans me to put it. Please Help!!!!!

Thank You

Making A Game: Help Needed :P
first thing, I wanted to make my game like supermario, (well, only where if i jump on my enemys head they die), Would hittest do the trick for that problem?

Also,then I started to mix my game with madness interactive.

How do I make it so that my characters hand follows my mouse, but dosent leave the body?

kinda confsing

Serious Help Needed: Flash Game
hey guys

i've been trying to do this on my own but am not getting anywhere within the time frame i've got.. yea i got a dateline for this lil' project i need serious help with!

i basically am trying to re-create >this game<

but hopefully i can get it to a level of sophistication required by my prof.

so far, i've made the movie symbols as needed, and have successfully gotten the movieclip to follow the mouse around. but it's going everywhere the mouse wants... i need to lock the movement of the mouse on the horizontal axis (x axis) . how do i do that with the actionscript ?

next thing i would have to do is actionscript for randomness of the 'spitting out'.. how do i go about getting started on that ?

hoping someone or some could offer your assistance for this entire project, or im screwed bad.. thanks for reading !

Help Needed Please - Snap Game
Hi all!

no worries - sorted!

Many thanks as always

Some SpaceShip Game... Help Needed
Hey, I'm currently working on a project with one of my friends, and am stuck now... I made the spaceship work on the Arrow Keys and stuff..
Hittest, all ok.
But now comes the finish, if I try the hittest with a movie clip to move to 'scene2' it doesnt work:

Normal hittest:

ActionScript Code:
if (!_root.wall.hitTest(_x+x, _y+y, true)) {
        _x += x;
        _y += y;
    } else {
        speed *= -.9;
    }


Finish hittest:

ActionScript Code:
if (!_root.finish.hitTest(_x+x, _y+y, true)) {
    gotoAndPlay ("Scene 2", 1);
    }
    else {
        speed *= -.9;
    }



I can't see the problem... Do you?
Please tell me what to do if you know, or anything!
Thanks!

Flash Game Help Needed
Im doing a simple car racing game.

Ive spent hours trying to work out a way of scrolling the terrain/circuit and keeping the car still on the screen. But i cant for the life of me work it out?

The test circuit i made rotates from the wrong place. and dosnt simulate real driving.

Something like http://www.jaildog.com but not as advanced. The movement of the map is what im trying to achive.

ANyone know of a good tutorial that would cover this??

Cheers

Flash Game Help Needed Please
hey, i am making a side scrolling beat-em up game like streets of rage or something like that. I have got the character to be able to kill enemys, lose health when being hit, die and respawn but cant get my head around why when i add in a scrolling background does the character spawn a clone and do odd things like that.

any help would be greatly apreciated

http://www . megafileupload.com/en/file/37016/side-scroller-fla . html

Easy For A Good Scripter - Goto A Variable Frame Name?
This one is relatively simple but I am having a brain fart this morning.

Basically, I've got a timeline setup with different frame actions setting a variable 'next' or 'back' to the frame number you would gotoAndPlay depending on where on the timeline you currently are. So all I really need to do is figure out the expression for gotoAndPlay so that I can reference the variable 'next' and have it goto the integer number associated to the variable. I've tried several variations and nothing has worked as of yet.

Any help would be greatly appreciated.
Thanks in advance,
Sean

URGENT HELP NEEDED For Lottery Game
I have designed a lottery game where the main movie has the background of the game and the lotto machine and the lottery balls fly out of the machine at intervals to line up at the bottom of the screen. The balls are in a seperate movie, each ball being a gif, one in each frame (49 in total). The balls are chosen at random in this "ball" movie using the following actionscript in the first frame:-

GoToandStop((random(49)+1))

In the main movie I have 6 layers, each containing an instance of this "ball" movie and I use Generator to import the movie. This allows me to get the spinning and moving aspects for the balls.
The problem I have is probably clear to many of you but I need help PLEASE!!! The same ball can come up more than once in the main move because I don't know how to make the newest instance check the previously generated instances for any duplicated lottery balls.

I would be eternally greatful if you could help me finish this project as I am proud of this, my most adventurous so far!

URGENT HELP NEEDED For Lottery Game
I have designed a lottery game where the main movie has the background of the game and the lotto machine and the lottery balls fly out of the machine at intervals to line up at the bottom of the screen. The balls are in a seperate movie, each ball being a gif, one in each frame (49 in total). The balls are chosen at random in this "ball" movie using the following actionscript in the first frame:-

GoToandStop((random(49)+1))

In the main movie I have 6 layers, each containing an instance of this "ball" movie and I use Generator to import each movie. This allows me to get the spinning and moving aspects for the balls.
The problem I have is probably clear to many of you but I need help PLEASE!!! The same ball can come up more than once in the main movie because I don't know how to make the newest instance check the previously generated instances for any duplicated lottery balls. I have had some advice but it is Flash 4 script and I can't get it to work (see Below)
Loop While (n<(23))
Set Variable: "n" = n+1
Set Variable: "random_"&n = Random (zahl-2) + 1
Set Variable: "flag" = Eval("flag_"&Eval("random_"&n))
If (flag=1)
Set Variable: "i" = "1"
Loop While (i<(number=1))
If (Eval("flag_"&i)=0)
Set Variable: "random_"&n =i
Set Variable: "flag_"&i = "1"
Set Variable: "i" = number
End If
Set Variable: "i" = i+1
End Loop
End If
If (Eval("flag"&Eval("zufal"&n))=0)
Set Variable: "flag_"&Eval("zufal&n) = "1"
End If
End Loop

This is really URGENT. I would be eternally greatful if you could help me finish this project as I am proud of this, my most adventurous so far!
__________________
Pedrosso

Urgent Help Needed With Flash Game
Hello, i need urgent help with a flash game that i have to submit (to uni) on wednesday.

Does anyone know how to:
fire 'bullets' from a 'gun'
keep a players score
move objects randomly in a straight line accross the screen
implement collision detection

failing that does anyone have any flash game scripts that are easy to do. I really need help, this is my HONS year and at this rate i'm going to fail. I'm only asking for a crappy little game, not tomb raider or anything

thanks

Flash Game Developers Needed
Helo Iam The admin of Spoongames.com!
We are looking for flash game developers that would like to have there flash game displayed on our site! Just ask for more details!

Urgent Help Needed For Flash Game
Hi

I am attempting a flash game where you have to save penalty kicks...

I am building each penalty kick as a seperate movie instance with 20 frames in each movie instance as the movie reaches the twentieth frame I want the position of the mouse to relate to the position of the ball ie if your mouse has the same x y location as the ball you got to the next stage if it doesnt then you are directed to a differnet scene

Can anyone help???

yours desperately Max

Scratch Off Game Info Needed
what should I consider as in programming for a flash scratch game that will display a randomly generated number and checks it to see if its a winner(for example 3 winners). Things that i assume to be in place when programming it would be:
->table in a database for the winnning users info
->table in the database for the 3 winning numbers
->logic to check if the scratched off number is equal to one of the winning numbers in the table so i flag it as soon as the first user wins that number

what else can be there? i m sure ppl here would have done something similar so plz check my assumptions and tell me if i am going the right way or any comments would be helpful.

thanks

[F8-AS2] MC Code Needed To Complete Game
Hi,
I have a game (stage size 600x350) and a bee that flies randomly left to right then right to left across and off the stage. That part works great but every now and then it flies too high to the top of the stage cutting off part of the movie clip. I would like it to not fly higher than y.130 or lower than y.200. This is what I have so far and would appreciate some assistance (movie clip instance is named "bee") to complete this game. Thanks very much.

if(_root.bee.direction=="left"){
_root.bee._x=-250;
_root.bee.speed*=-1;
_root.bee._xscale*=-1;
_root.bee.direction="right";
_root.bee._y=200 + Math.floor(Math.random()*(10-200+1));

}
else{
_root.bee._x=1000;
_root.bee.speed*=-1;
_root.bee._xscale*=-1;
_root.bee.direction="left";
bee._y = Math.max (130, clipY);
_root.bee._y=200 + Math.floor(Math.random()*(10-200+1));

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