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Please Help First Website Movie Clip Placed On Main Timeline Wont Play



Hi! if any one could please help me it would be greatly appreciated!So im trying to make my first website in flash and ive ran into a problem. I have the main movie, my main time line. I have a few animations going on in this that were all created in that main time line. those work fine. however, i created two new movie clips (still inside the same .fla file) and animated them with thier own time line. I then thought you could just drag and drop these movie clips onto your main time line and they would play inside the movie. but when i press ctrl + enter, the dont play!here are some points of intrest.my main movie (the main time line) is 130 frames.the movie clips i made inside the same .fla file are between 400 and 600 frames.i placed both new movie clips on the 130th frame in the time line with their own layers.also there is a layer for actions on the 130th that has stop();i thought that maybe the time line had to be as long as those movie clips i created and so i extended it but they still didnt play.im thinking action script is involved? please help me im getting pretty frustrated and im sure there is something simple to achieve this.here is a link where you can download the source files im using. if you open the file the two movie clips i created are called front two and front one and are layers with the same name.this board wont let me fully post my link cause the last word in it is s*h*i*t* so youll have to type it in your browser. its http://public.me.com/matts*h*i*t* (just remove the asterisks)also i noticed that my file is huge. i used photoshop to create everything and them imported it into flash. is there a way i can reduce this size?thank you sooo much! please help!-Matt



Adobe > Flash General Discussion
Posted on: 10/09/2008 11:46:37 AM


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I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?

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Telling Main Timeline To Play Backwards From Movie Clip
Hi,

I am trying to tell flash from within a movieclip to start playing a specific frame within the main timeline only after it has finished playing the movieclip backwards. I can get the movieclip to play backwards fine but it's getting the main timeline to start from frame 1 which doesn't work. I have the following code on the first frame of the movieclip (which is called video) but it doesn't seem to do anything

onClipEvent (enterFrame) {
if prevFrame == 2 {
_root.gotoAndPlay(1);
}
else if {
_root.video.gotoAndPlay(2);


any suggestions?

Control The Play On The Main Timeline From Within A Loaded Movie (not A Movie Clip)?
Question... I have a movie (main movie) that loads another movie (movie 2) automatically. Movie 2 contains a button that loads yet another movie (movie3). Now I’m having trouble with this next part... When movie3 loads I want "main movie" to stop where it’s at in the timeline and stop all other loaded movies until the user clicks another button where upon movie 3 will go away and "main movie" will resume. Movie 2 is like the paper clip guy in Word and movie 3 is my help movie. Therefore, it can be accessed at any point during the main movie and I don’t want to use a goTo command to jump to a frame label or scene. Does anyone have any idea how to control the play on the main timeline from within a loaded movie (not a movie clip)?

Making The Main Timeline Play From A Button Embedded In A Movie Clip
How does one make the main timeline play from a button embedded in a movieclip that is on the main timeline?

Cant Get Frame In Main Timeline To Play Frame In Movie Clip
Hi all,

Ok, I want a section of a movieclip to play up until a certain frame on the main, or _root timeline. Then I want a different section of the same movie clip to play. Now I have the movie clip all set up all fine and dandy, yet I cant get it to the frames or 'section' it is playing when it reaches the apropriate frame. I have the following code on the _root timeline frame.


Code:
gotoAndPlay("stop");
(I have a frame label "stop" where it should be) Is this the right code I should be using? It has worked in the past, but it has been in between an on (something) event/action (not quite sure of the correct termanology there)

Please help.

Play Movie In Timeline But Keep Main Timeline In Place
Hello,

Scenerio: You are at frame 1 of the timeline and it's stopped, you hit a button and it jumps you to frame 20 and then at frame 20 a movie clip plays.

Question. Can I have that movie play for however long I want (let's say it's a 100 frame movie) BUT have my main timeline still sit on frame 20? And then when the movie is done playing it goes to frame 21 of the main time line? Currently I have to make my main timeline be the same length as any movie I have in it, and so my main timeline ends up being an absurdly long.

Just a general answer will help - which action scripts would I be looking to use (I'm using Flash 8 Pro)?

Thanks

Controlling A Movie Clip's Timeline Separately From Main Timeline
I've got a problem here that I've been trying to figure out for a while now, and it seems like it should be way easier than this. Here's what I've got:

I'm trying to make a neato little flash swf with lots of buttons that you can push and another little movie clip will show some little animation.

I thought I could get this done pretty simply by making a bunch of buttons, giving them an over, down, hit, sound, etc. and then having one single movie clip do all of the animations, but cleverly use stop(); and gotoandplay();

I have tried a few different ways, searched through the help & tutorials, looked all over forums on the internets, and I still can't get this to work. The main timeline is really just 1 frame, and its only purpose is to just hold all of the buttons. I have given all of the buttons instance names (ending with _btn). There is a separate layer in the main timeline for the actionscript alone, and was hoping to put all of the gotoandplay commands there. The code that I am trying to use in that frame is:


Code:
this.WV_btn.onRelease = function(){this.productzmovie_mc.gotoAndPlay(2);
};
The productzmovie_mc has a command to stop(); in the first frame, and I am trying to get a button to skip to the next frame to get it going. I put a stop(); on the last frame of that animation so that it won't run through the whole thing on the first button press. If I remove that stop(); on the first frame, the whole animation just runs whenever I test it and the button has no effect.

I thought this would be way simpler than making 25 separate movie clips and hiding them or spawning them. Does anyone know what I could be doing wrong here? This seems like a pretty simple operation, and I am probably screwing up some mundane detail (I always do that). Be gentle, I am trying to learn Flash and I am a bigtime n00b. I can post the .fla if you need to see it, but it's pretty simple so far, just lots of buttons.

Thanks!

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I could really need your help on this.

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I'm having major difficulties loading external SWF's into my main movie. The button actions are in a movie clip within the main movie. I've used the following AS to load in my external SWF files on higher levels:-

mybutton_bn.onRelease {
loadMovieNum("two.swf",1);
unloadMovieNum(2);
unloadMovieNum(3);
unloadMovieNum(4);
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}

Similarly, my external text files are not loading!

myLoadVars = new LoadVars();
myLoadVars.onLoad = function() {
my_txt.htmlText = myLoadVars.myHTMLdata;
}
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Many thanks

Q.

Can I Preload A Movie Clip That Is On Main Timeline?
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cmov is the MC I want to load.

total = 250;
download = int(_root.cmov.getBytesLoaded() /1000);
if (download>=total) {
tellTarget ("_root.cmov") {
gotoAndPlay (2);
}
} else {
play ();
}

Controlling The Main Timeline From Within A Movie Clip
Hey folks

I think I have a fairly simple problem.

I have a movie clip placed on the main timeline with a button inside of it. All I want to do is assign an action to the button that tells the main timeline to move on to the next scene. However I am obviously messing something up because the best I can do is tell the main timeline to go to a specific frame within the first scene using

on (release) {
_root.gotoAndPlay(50);
}



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on (release) {
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}


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on (release) {
_root.gotoAndStop("Home", 1);
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Thanks for any help.

From Movie Clip Back To Main Timeline?
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Put the first movie in frame 1 on the timeline with a stop, 2nd movie on frame 2 and 3rd movie on frame 3. I put an action at the last frame of my first movieclip so that when that movie finished it would go to frame 2 of the maintimeline which would start the second movieclip.

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Hello Everybody!

I have a button (on the main timeline - in frame 1) which when clicked I want it to make my movie clip (which is on the same frame and scene as the button) go to its timeline, frame 2!

In the button action i put:

on (release) {
MyMovieClip_mc.gotoAndStop(2);
}

I have to be doing something wrong because it ain't doing it. Can anyone help?

Thanks!

Controlling The Main Timeline From Within A Movie Clip
Hi there,

I'm new to this forum so please forgive me if I'm asking a stupid question!

I have a button within a movie clip on the main timeline. The script on the button is:

on (rollOver) {
tellTarget ("_root.book1") {
gotoAndPlay(2);
tellTarget ("_root.2clip") {
gotoAndPlay(2);
}
}
}
on (release) {
gotoAndPlay("dead", 1);
loadMovieNum("resume.swf", 1);
}


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Am I missing something obvious here or are there deeper problems with the script I've written?

Please help! It's driving me insane!

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Control Main Timeline From Within A Movie Clip
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Then, I have a couple other movie clips on the main timeline as well. One is a changing background and the other is snow at the bottom of the screen piling up.

I have 3 frames on the main timeline that keep looping to produce the snow, then inside the movieclips I have about 215 frames. Now, at the end of one of those movie clips, I want the one that was piling up snow to fade out, along with the snow effect that was piling on top of it. What I did was created another scene. However, I can't get to that scene from inside of a movie clip without a button, can I?

Thank you very much in advance.

Movie Clip Back To Main Timeline?
Here is what my Timeline looks like to help show what im saying


And here is the site in action http://scrivener07.i8.com/

OK. I want it to when you click the Enter button the enter button fades out and it does that fine. then I have a shape tween thats a trastion for an intro movie box. and it does that fine. then right after that in the gray frame is where the intro movie clip is. I got it to play by putting
Code:
GotoandStop(21);
in the frame just before the gray frame. So there, the movie clip plays fine. but now after the movie clip iin the gray frame is Finished. btw stop(); is at the end of that clip. it just stops. now I want it to continue onto the rest of the main timeline to the next shape tween. So how do I tell the Movie clip to go back to Frame 22 on the main timeline? I know you guys here are really smart and cool and I love you all. So please help me. Thanks in advanced

Scrivener07

Trying To Run Code Within A Movie Clip From The Main Timeline
here is the fla file - http://www.grokinfullness.com/example.fla

I am trying to run code that is located in the actions layer of a movie clip from the main timeline. I want to do this because I will have 10 identical movie clips that will all have to be manipulated the same way and I do not wish to have to resort to copying and pasting everything.

In the actions layer of the main timeline I put the following code -

stop();

test_mc.insertText();

In test_mc (located in a separate layer in the main timeline) I put a dynamic text box called myTest_txt and the following code in a separate layer -

stop();

insertText = function()
{
myTest_txt.text = "test" ;
trace( "testy test test" );

}

When this is run "test" should appear in the textbox and you should get the trace. Unfortunately, this does not happen. Any ideas on what I should do to make this work?

Can A Movie Clip Control The Main Timeline?
ok, heres the deal, im making a game in which if you hit the movie clip (path_mc) you go to the next level (the next frame). The script is on the player.
heres what my script looks like:

onClipEvent (enterFrame) {
if (this.hitTest(_root.path)) {
//action to get to timeline{
nextFrame()
}
}
}

i need a way to preform an action from movie clip to timeline
i tried _parent.timeline, _root.timeline is there any way i could set timeline as a variable?
please help.
thanks in advance.

Movie Clip Not Playing In Main Timeline?
let me get straight to the point - I think it's a bug.

Have you had this problem. I have a moviclip with some text tweened, it is inside another movieclip, and that movie clip is on the main timeline. With I view the swift, I can't see the text. But if I test the movie clip with the text "test scene", it works perfectly, it only doesn't work if I view the whole movie. The text seems to be there but I can't see it, becuase my cursor changes into a text thingy (no it is not hidden behind something else), it is in front. There is noothing wrong with my file, I have looked at every single possible avenue.

I also tried creating a swf out of this movieclip with the text and then load the swf into a movie clip holder

var myMCL:MovieClipLoader = new MovieClipLoader();

myMCL.loadClip("text.swf", "textcontainer");

and it still doesn't work.

BUT, if I load this movie clip into the FIRST scene (root scene), it works. It only doesn't work when it is in another movieclip, which is where I need it. On my main timeline I have a movieclip called "site content" and all my content is in there, so it needs to be in there.

WTF is going on, can you guys help.

Also, on more question, with the exit command for a projector

on (release) {
fscommand ("quit");
}

It quits it straight away. Can I get it to quit after a certain time interval, like 5 seconds so I can hear the button sound and have a little animation before it closes.

Thanks guys

Controlling Main Timeline From Within A Movie Clip
i have a game built that happens within the first frame of a scene--stop action keeps it there. i have a hit action on the timeline of a movie clip (which is on the main timeline) which controls other movie clips on the main timeline successfully, but i need it to tell the main timeline to go to the next scene or frame when the hit action indicates the game is over. i thought...

_root.gotoAndPlay(nextScene);
or
_root.gotoAndPlay(nextFrame);

... would do the trick. i tried the same thing with _parent instead of _root to no avail. any ideas?

i pity the fool who don't help me.

[CS3] Playing A Movie Clip From Main Timeline
Hello friends

I have a problem trying to play another frame in a movie clip from a button on my main timeline. I made a scroll bar and I have Movieclips within many other movie clips. I am trying to play an animation which will change the content that the scroll bar has. However I cant get the movie clip to play another frame from my button on the main timeline. I know if you want a movie clip to play from the main timeline the code looks something like this:

on (release) {_root.pages.gotoAndPlay(2);}

But I think I am having problems because the the movie clip im trying to play is within two other movie clips. Is there code that can get me what I am trying to acomplish??

Thanks
djratlif

Movie Clip Symbols Vs Using Main Timeline
I have a Newb problem.

I think the main advantage to created a movie clip symbol as opposed to doing the animating in the main stage and timeline is that it can get very cluttered very easy. But I am really frustrated that you can't see the animation of movie clip symbols when scrolling through the through the frames in the main timeline. It makes working with movie clips next to impossible for me. I'm sure I'm not understanding something.

Can anyone help me with this?

Button In Movie Clip To Main Timeline
I have a button(A) that opens a movie clip which contains a button (B). I want button B to go to and play a frame on the main timeline, NOT a frame in the movieclip. Is this possible?

If not, what I am aiming for is a menu of buttons, that are rollovers from which another menu pops up with buttons you can click.

Help!
Thanks

Controlling Movie Clip On Main Timeline
I have a button within a mc and I want it to play on the main timeline, which it does, however when it gets to the last specified frame I want it to go to another frame.
Here is my actionscript I has thus far.
on (release) {
_root.gotoAndPlay(75);
}
Basically I want all of my buttons to play frame 75, however after that each button has a different frame that I need it to go to and play. So frame 75 is basically a transition to the other pages. Each page has that same transition. Any ideas on how to accomplish this?

Movie Clip Continues Main Timeline When Done
Hey all,

Any help with this is much appreciated. Since the forums updated i haven't been able to search any topics. So if this question has been previously asked, I'm sorry.

Alright, I have the main timeline of stop just as a movie clip begins to play. When that clip is done, what is the command i put into the last frame of the timeline of the movie clip to make the main movie timeline get going again?

I'm sure this is simple to someone out there. Thanks in advance!

Movie Clip Continues Main Timeline When Done
Hey all,

Any help with this is much appreciated. Since the forums updated i haven't been able to search any topics. So if this question has been previously asked, I'm sorry.

Alright, I have the main timeline of stop just as a movie clip begins to play. When that clip is done, what is the command i put into the last frame of the timeline of the movie clip to make the main movie timeline get going again?

I'm sure this is simple to someone out there. Thanks in advance!

How To Get Back To Main Timeline From Movie Clip
Hi! I'm wondering how to exit a movie clip back to a specific frame in the main timeline. What code should I use for my actionscript? Thanks!

Controlling Main Timeline From Within Movie Clip
I'm sure this is insanely easy to do, but i can't for the life of me get it to work... here's the problem:

I have a movieclip on my main timeline that contains buttons with in. What I want to happen is that when you press a button in the movie clip, I want it to control where you are going on the MAIN timeline.

Example: (Coded to button in movieclip)

On(press){
gotoAndPlay ("ABOUT");
}

ABOUT is the instance name on the main timeline that i want the movie to jump to. I need a target path or something to tell the button to go to ABOUT on the main timeline and not on the timeline of the movieclip. What do i do?

HELP!

Thx.

- Chris

Movie Clip In Graphic Referenced By Main Timeline
I'm trying to place a scroll bar/text box smart clip atop a graphic being referenced by a button on the main timeline. the text box is declared as a variable and the smart clip loads a text file into the text box. I can get it to work within it's own scene, but in the main movie the text isn't loading into the textbox. For a reference I'm using the same navigaion as the Flashkit featured.fla and same movie structure. Any ideas?

STILL Problem Controlling Main Timeline With Movie Clip
Okay, here's what I need to have happen.

I have a picture album. When a button is clicked, I want it to give a certain value to a variable and then go play a movie clip of a "page turning", and then assign the movie clip an action at the end of the page turn that says if that variable equals "this", then go and play a certain frame in the main time line. Then different buttons will each play the page turn and then go to a different frame according to what variables I assigned them.


Here's what I've got for the button:

on (release) {
_root.a=="1"
_root.gotoAndPlay ("turn")
}

and this is on the last frame of the movie clip:

if (_root.a == "1") {
_root.gotoAndPlay("Scene 1", "page2");
}

The movie clip just loops, and doesn't go play what I want even when there's a stop command at the end, it just stops on that frame in the clip.
What am I doing wrong?

Viewing Movie Clip On Stage (main Timeline)
I want to view a movie clip on the stage (main timeline) so I can get coordinates for some objects in the clip. However, I dragged an instance of the clip to a frame in the main timeline, and all I see is a black dot with a registration point (representing the clip.) How can I view the clip (short of copying and pasting frames from the clip to the main timeline) on the stage to get coordinates of objects in the clip? Thanks.

Assigning Actions From A Movie Clip To The Main Timeline
I have created a drop down menu in a movie clip.
When the user selects a button in the drop down menu I want it to go to a different frame on the main timeline.
What action do I use?
I have tried the root property action but it doesn't seem to work when I test the movie.
Maybe I am typing it in correctly or something, can anyone help?
Is there a better way of achieving this?

Button In A Movie Clip To Trigger Main Timeline
I have a little problem...I have a navigation menu that is a movie clip containing buttons. I want each button to go to a specific frame on the main time line. But I can't seem to make it work. Does anyone have any ideas?

I tried

on (release) {
gotoAndPlay ("home");
}

But its probably trying to find that frame label within the menu timeline.

http://www.sodiumhalogen.com/new

Controlling Main Timeline From A Button In A Movie Clip...
i have a button inside of a movieclip, and all i want it to do is ON RELEASE...make the main movie GOTO & PLAY another scene.

For some reason, this isnt f*ckin working!

Is this wrong or right?

on (release) {
tellTarget ("_root") {
gotoAndPlay ("rls_details", 1);
}
}


lemme know. Thanks!

How Can I Target A Variable Used In A Movie Clip On The Main Timeline?
I use a variable in a movie clip to keep time and on the main timeline I wnat to have a message at the end of the program telling you how long you've taken. How can I get the value from the variable in the movie clip to be targetted?

Passing Variables From The Main Timeline To A Movie Clip.
Hi. I have (successfully) taken variables from a txt file and had them display in some dynamic text boxes on the main timeline of my movie, BUT, I would like them to show in a movie clip (within that movie) instead of showing on the main timeline/movie. The movie is here (the variables aren't shown there) and what I wanna have done is have the variables load up in the main timeline, but when the user presses the launch shoutbox button, I want the variables to be shown in there, get me? So how would I go about passing the variables from the timeline to that movie clip?
Thanks in advance, Chris.

Controlling Main Timeline From Movie Clip Buttons
Hello,
I have a drop down menu that is a movie clip, when you mouse over it, It drops down and 5 buttons are displayed. So when i put action scipt in it to make the main timeline go to a different flag, It doesn't work. this is what i have tried so far.


Code:
on (release) {
gotoAndPlay("_root", "dorms");
}



Code:
on (release) {
gotoAndPlay("Scene 1", "dorms");
}



Code:
on (release) {
gotoAndPlay("dorms");
}


Anybody help me

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