Poker Pit Manager
Hey all,
I am trying to develop a new pit manager software for the casino I work for. I decided on a web base to keep it within my realms of programming. I have go the database and admin stuff working, I just need to make a nice pretty Flash waiting list for the poker *&%^s to look at while they wait.
I have made a php that creates this piece of XML:
Code: <?xml version="1.0"?> <lists> <list> <game>$100/$250 NL</game> <player>Sam</player> <player>James</player> <player>Michael</player> </list> <list> <game>$200/$500 NL</game> </list> <list>
<game>$80 NL</game> </list> <list> <game>$5/$10 LIMIT</game> <player>Steve</player> </list> <list> <game>$10/$20 LIMIT</game> <player>Jesus</player> </list> <list> <game>$500/$2000 NL</game>
</list> </lists> Now I would like to get this into 6 separate lists in flash. Can someone help me out? Or knows where a step by step tutorial is for something similar because I haven't found many very helpful XML Flash tutorials out there. Even the one on this site wasn't enough for me.
Thanks,
THEfish!
ActionScript.org Forums > ActionScript Forums Group > ActionScript 3.0
Posted on: 07-29-2008, 05:01 AM
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Does Transition Manager Cancel The Tween Manager Effects ?
because as soon as I try to combine both transitions, one doesn't work
Example : onRollOver, a movie clip is supposed to fade in with pixel dissolve effect and of course onRollOut to "Yoyo".As far as I can go, only the fading goes on but the pixeldissolve effect does not work.
Can you help me or it is simply not possible.
Thank you .
Poker Start If Anyone Wants It.
I tried starting a Texas Hold em game ages ago. I think this is the last version i started but like many overs I got stuck. At the moment it deals all the cards for a single player and evaluates the hand (doesn't do all hands and some are a bit wrong).
I am posting it so anyone can take anything from it or further it in anyway.
I stopped mainly when I tried to work out the best system to handle other players(CPU) information (the cards they have in their hand etc), what array or whatever.
If anyone does anything with it or has an idea for me to maybe be able to continue with it any reply would be appreciated.
Cheers
Poker Clock Help
Hi.
I want to make a poker clock in flash. Does anyone have any tips for me.
I'd like to be able to select different blinds amounts and different time sets for each blind. Like a normal poker clock only in flash.
any help would be great.
Flash Poker
Howdy .
I've been doing flash for quite some time now, and this is the only problem I've come against that i cant figure out, without taking along time to do it. Here's the situation. I'm making an online multiplayer poker game for vizzed (www.vizzed.com/vizzedboard/)and i can make all cards come out, and go to there positions on the table, i can do everything except make the part where flash decides who wins.
Each card is give a certain code name, S4 , 4 of spades, HA ace of hearts. This is in a big array, that gets randomized (shuffled). I can get the suit (by making each bit of the array a string, then splitting it) , and the card number (as told before), and i have all the rules on how poker works (Texas hold-em).. i just cant figure out how to do this bit.
I was going to give each hand a rank (royal flush being 10, and highest card being 1 (thus being 10 to 2 not occurring any-ware)). Then i can say player 1 has a rank of 4, but player 2 has a rank of 5, so player 2 wins. The only way i could think of making flash decide who won is by making alot of if statements... And this could take me alot of time, and might even slow the game down abit.
If anyone has any ideas it'd be great. And if anyone comes up with a super idea, that totally works, ill give them 5000 viz (currency on the vizzedboard) to play flash poker with when its done.
Also, if you do register on vizzed (http://www.vizzed.com/vizzedboard/register.php), please set BigBob85 as referral, and send me a PM that you joined. Thanks.
Scoring For Poker Machine
I NEED A SCOREBOARD FOR MY GAME!
I've created a poker machine type game in a single frame, with 3 instances of a movie clip (with their own instance names: 1st; 2nd ;3rd) which represent the spinning reels. (The reels clip is simply a sequence of frames with a different graphic on each).
A "spin again" button plays all three reel clips. Each reel has a button which stops the reel above it.
WHAT I WANT TO DO IS... create a "score" so that when the reels stop at particular frames in relation to the other reels, points are scored.
(I've also got a second frame with a gamble (black/red) feature, which i want to activate if the player 'wins'... but I can save that for the next session!!)
Can anyone guide me through this score creating process? Especially the actionscripting...
Score For Poker Machine
I NEED A SCOREBOARD FOR MY GAME!
I've created a poker machine type game in a single frame, with 3 instances of a movie clip (with their own instance names: 1st; 2nd ;3rd) which represent the spinning reels. (The reels clip is simply a sequence of frames with a different graphic on each).
A "spin again" button plays all three reel clips. Each reel has a button which stops the reel above it.
WHAT I WANT TO DO IS... create a "score" so that when the reels stop at particular frames in relation to the other reels, points are scored.
(I've also got a second frame with a gamble (black/red) feature, which i want to activate if the player 'wins'... but I can save that for the next session!!)
Can anyone guide me through this score creating process? Especially the actionscripting...
Array And Game Poker
Hello everybody!
I'm doing my video poker game. Up to now, everything is ok. Unfortunately, now I have got some problems as I need to add the joker to this game. The joker is worth as much as you want. I had some problems with the straight. Thus I'm sending you the original functioning code without the joker and also the one I modified.
cards = ["c1", "s4", "d2", "d3", "h5"];
handValue(cards);
function handValue() {
hand = cards.slice();
hand.sort(compareHands);
nums = new Array();
for (i=0; i<5; i++) {
nums.push(Number(hand[i].substr(1, 2)));
}
straight = true;
for (i=0; i<4; i++) {
if (nums[i]+1 != nums[i+1]) {
straight = false;
}
}
if (straight) {
trace("straight");
return ("Straight");
} else {
return ("Nothing");
}
}
function compareHands(a, b) {
numa = Number(a.substr(1, 2));
numb = Number(b.substr(1, 2));
if (numa<numb) {
return (-1);
}
if (numa == numb) {
return (0);
}
if (numa>numb) {
return (1);
}
}
That's what I did in order to add the joker to my game
I've used a five-card-array in order the determine the winning but now I've got a four-card-array without the joker
cards = ["j15", "c2", "s3", "d4", "h5"];
handValue(cards);
function handValue() {
hand = new Array();
for (i=0; i<5; i++) {
if (cards[i] != "j15") {
hand.push(cards[i]);
}
}
hand.sort(compareHands);
nums = new Array();
for (i=0; i<5; i++) {
nums.push(Number(hand[i].substr(1, 2)));
}
straight = true;
for (i=0; i<4; i++) {
if (nums[i]+1 != nums[i+1]) {
straight = false;
}
}
if (straight) {
trace("youwin");
return ("Straight");
} else {
return ("Nothing");
}
}
function compareHands(a, b) {
numa = Number(a.substr(1, 2));
numb = Number(b.substr(1, 2));
if (numa<numb) {
return (-1);
}
if (numa == numb) {
return (0);
}
if (numa>numb) {
return (1);
}
}
If the joker is worth as much as you want, how can I evaluate the straight?
Flash Poker Table
I am a new member to FlashKit.com and was told to go here for my question:
I was wondering if you would be able to make a Flash Poker Table. What would I need to know and what would I have to get in order to make this happen, if it can possibly happen. Thanks in advance for your help.
Cheers!
Need A Flash Poker Room
anyone know where i can find a flash poker room that you can use play money with? or does someone know who could make me one?
Poker Hand Evaluation
I'm creating a Texas Hold'em poker game and I was wondering if there was any poker hand evaluation code around that I could use or learn from. So far I have everything worked out, dealing the cards, etc. I only need to work out this code. Figured I can do it long hand no problem, but it might take me a good 8 hours worth of coding. Hopefully this 2 minutes of thread typing will alleviate that
Thanks
webG
Flash Game : Video Poker Help
HI !
i have some prob in the flash game im dev.
(video poker)
u can view the game here :
http://64.210.25.80/videopoker.html
u'll notice that when u hold the card , he's actually throwing it away.. =(
can some one help me debug the scripts.
u can download the .fla here:
http://64.210.25.80/videopoker.fla
pls this is urgent ,,, thanks100x !=)
email me here: sgaytano@hotmail.com
[Edited by cid23 on 01-05-2002 at 07:42 AM]
Flash Card Game? POKER
I Want to make a Flash Card game but dont even know how can someone point me to a script or a game i can tweak.
Countdown Poker Timer In Flash 5
Yeah, I'm behind with Flash 5. Haven't used it in a long time but I'm now waiting for CS3 so I can get all the upgrades...
I've been all over the web and found a few tutorials on making timers. Some I've gotten to work, other not so much luck. The problem is all the tutorials I've seen tend to be more in depth than I think I need. I'm trying to make a poker timer for the blinds that I can run on my laptop during tournaments.
I want to be able to launch my SWF onscreen and it should ask me an interval. Typically this will be 15 minutes but could change. When the start button is pressed that variable, I'll call it "TimerInterval", will be passed to the timer movie clip and the blinders movie clip should progress to show the current blinds. After 15 minutes is up it should stop. When the start button is pressed again the timer starts again and the movie progresses to the next blind level. I will also need the ability to pause the timer and skip or go back frames (blind levels).
So what I'll have is a movie with the timer movie clip in it and another movie clip with the blind amounts. Hitting the start button in the main movie starts the timer movie clip and advances the blinds movie clip to the next frame, which will just be a static block of text.
Hopefully, that all makes sense.
So, I think I've got a pretty good grasp on what I need to do with the controls but the timer is still a mystery to me. All I need is minutes:seconds and maybe milliseconds (just 'cause it looks cool) counting down from TimerInterval to 0. I would however like to keep the minutes, seconds, and milliseconds as separate entities so I can keep the numbers from jumping around due to number width (1 is thinner than 8 so the text jumps to the left).
So, like I said, all the tutorials I've found use the Date() function to countdown to another specific date and I don't know how that will work with my situation. I did see one that used a Timer() function but can't seem to locate that bookmark.
I do have some script I used for a different site for a slideshow type of thing where I had:
Frame 1
currently = getTimer();
end = currently + 3000;
Frame 2
currently = getTimer();
Frame 3
if (currently <= end) {
gotoAndPlay ("Timer2");
}
which I might be able to adapt but there is no visual display associated with this script.
Anyone got some ActionScript laying around that will work or an easy way to adapt the above script to output the time counting down backwards?
Thank you,
Mike
Flash Game : Video Poker Question
im trying 2 develop a video poker game
pls help out!
cash=100
i have buttons:
bet1
betmax
clear
dynamic txt:
yourCash= displays "cash"
currentBet= displays how many bet(s)
currentWin= displays the winnings
i need 2 display ( dynamic txt )
bet1 = (-)minus 1 from "cash"
betmax = (-)minus 5 from "cash"
clear = clears the (currentBet)
thanks alot =)
Problems Adding Pages To My Poker Website
Hi
I"m pretty new to flash and I bought a website online to make a poker website.
Problem is I can't seem to add pages to the template. If you use the link below, clicking on the Game Menu -> Overall Rankings link produces a stuttering effect, and you dont' really make it to the right page. Same goes for the Game -> Overall Stats page. Can anyone take a look at the code and tell me why this isn't linking properly?
I"m guessing its because of the "item" array. I see this array referenced, but I dont see where it is declared, and I don't see any mc or buttons labeled "item". Since I just cutted and pasted code to add pages, I'm guessing this confuses the "item" array. The more pages I add this way, the more bizarre issues I begin to see.
The code can be found in the actionscript for buttons such as:
on (release) {
if (_root.link<>5) {
_parent["item"+_root.link].gotoAndPlay("s2");
_root.link = 5;
_root.play();
}
}
Please Help!!!
http://www.igvargas.com/flash/main5.fla
Has Anyone Ever Action Scripted Card Dealing In A Poker Game?
I'm messing around, trying to figure out how to action script a simple poker game in Flash4.
I'm having a problem trying to script out the same card "randomly" appearing in more than 1 of the 5 different card positions of the movie clips when my "deal cards" button is clicked.
This is what I have so far:
(A) I have a movie clip with the entire deck of cards that has a stop action on each frame (1 card graphic per frame);
(B) I have that clip copied into 5 position on the stage and named them as 5 different instances (position-1 through position-5);
(C) I have a deal button that uses the tell target command (and the random function) 5 times in a row to fetch a frame (with a card graphic in it) for each of the five card (movie clip) positions (with their instances called out).
(D) When the 5 cards appear, often the same card appears in 2 of the 5 positions. That's the core of the problem.
So my question is - how can I make sure that 5 different cards always appear in these 5 movie instances (as if an actual deck of cards was dealt)?
How can I use action scripting to prevent a card (frame) from being chosen randomly - twice, in these five separate movie clips? (because it's starting to look more like a slot machine game than a poker game )
Does my movie clip structure make this goal impossible and is there a more appropriate way to structure a deck of cards for poker (that avoids duplicate cards) than I have described?
If anyone has ever gone through this exercise ever before, I'd sure appreciate the help (my noggin is starting to grow a flat spot on top trying to figure this one out )
Thanks in advance!
- James
Extension Manager
How do I get the extension manager in MX to open. I have downloaded an extension but cannot get it into flash. The "manage extensions" under window in flash is always "in grey - faded ou"
Extension Manager For Osx 10.2.4
Hi,
Hope someone out there can help me out here.
I am currently trying to download and install macromedia extension manager for my mac. I have been on to the macromedia site gone to the exchange and downloaded the extension manager. But when I try to to install it says that the version is for Mac osX 10.2.6 and I am on 10.2.4!!!!
Where can I download a compatible version from???? the only other version on there is for flash 5 not MX.
Be grateful for any help offered - please!
Diggz
Extension Manager...?
ok guys tell me how can i use extension manager and how is it helpful...???
be little staright in expalnation...thanks a lot
Download Manager
how do i make like a list with downloadable files in flash MX?
just so people can download my music that I've made.
Content Manager?
I am looking for solutions for managing content in swf files. Site is done in flash and has text areas ( ie: menu, services, etc. ) that need to be updated by a NON-FLASH person.
We know how to pull information in from an XML file but i guess what I am looking for is a more "user-friendly" method. That is, I don't want to give them an xml file and say, "Just type over what you don't like and FTP it up to the server."
Help With The Extension Manager
hi guys, im just learning how to install extensions and that sorta things but after i downloaded one (the first) to check it out, i go to Help--> and supposedly i have to use the "manage extensions" option from the menu but it appears gray and cannot use it, any idea what going on?
Extension Manager
OK folks...
I am a Flash newbie so perhaps this is a foolish question to everyone here. While my dev. experience is more than 17 years, I have been able to quickly pick up on much of what I have needed to know - yet clearly I am a Flash novice.
In a nutshell, I have professionally produced video. I have created my FLV file. I have generated the SWF that plays the video and all is well so far. Looks beautiful on the web so this part of my headache is working..... But.....
2 things: I want to find a preloader that works...not on the SWF, because that won't do me any good. I want it to work with my FLV so the resulting SWF will have a nice preloader. All these rinky dink utilities I found work only on the SWF and I do not want to make an SWF out of my video file. The quality is better when I build an SWF that calls my FLV. So I found a site that has a very simple preloader that will work nicely inside my project (.FLA) with my FLV. I needed the extension manager to download the mxp file. I installed the extension manager and it tells me my system requires Flash 6 or greater to install the extension. Well I have Flash MX PRo 2004 ... so I don't understand why this is happening. My only products showing as available are Dreamnweacer and Fireworks. But I have nearly every Macromedia product installed!
Sorry for the long-winded topic but if anyone can point me in the right direction, that would be phenomenal.
Thank you all in advance.
The Manager Class
Who out there uses one big Manager Class to control everything? How has this worked for you?
[F8] Content Manager
Does anyone know where I can go to find/what I need to do to create a web page so that a client can update their "News" page by updating an XML document via a web page?
[F8] Content Manager
Does anyone know where I can go to find/what I need to do to create a web page so that a client can update their "News" page by updating an XML document via a web page?
Trace Manager
I meant this post first for the guys in the game forum, but realized I should probably post it here too. (sorry if that's against protocol)
I put together a little AS file for producing clearer traces. You can find it here:
http://blog.sokay.net/2007/10/10/trace-manager/
It's meant to help with building large engines and things with lots of nested functions. It really helps clear things up.
Love to hear what you guys think.
Dev Kit, Interval Manager... Here You Go
Another little useful class I decided I'd give to you guys since it's going to be a bit before the kit is out.
This is used to manage intervals. It may not seem like a big deal, but it has honestly saved me so much time and grief. It gives you one location for setting and clearing intervals, and even allows you to set a timeout function.
Here is the class, IntervalManager.as
ActionScript Code:
/**
* Flash's interval management is horrible. Here we provide a way
* of setting and clearing intervals, in one location.
*
* @author Michael Avila
* @version 1.0.0
*/
class IntervalManager
{
// stores the interval ID's in a dictionary, so that you can name them
private static var intervalIDs : Object = new Object();
/**
* Sets an interval, storing it's reference in this IntervalManager. If there is already an interval associated with the
* name that you provide (meaning an interval that was created with but not cleared with the IntervalManager), the IntervalManager
* will clear the interval and set the interval you provide in it's place.
*
* @param The name you are assigning the interval, note that this is how you will be deleting it
* @param The path to the function that will be called by the setInterval
* @param The name of the function as a string
* @param The interval that this function will be called on
* @param The args that will be passed to the interval. The arguments are passed as an array, so be sure
* to have your function compensate for that.
*/
public static function setInterval( name:String, path:Object, functionName:String, interval:Number, args:Array ) : Void
{
if ( IntervalManager.intervalIDs[name] != undefined)
{
IntervalManager.clearInterval( name );
}
IntervalManager.intervalIDs[name] = _global.setInterval(path, functionName, interval, args);
}
/**
* Sets a function to be called at "interval" seconds after the timeout is set. If there is already a timeout associated with
* the name that you provide (meaning an interval that was created with but not cleared with the IntervalManager), the IntervalManager
* will clear the old timeout and set the new timeout you provide in it's place.
*
* @param The name you are assigning the timeout
* @param The path to the function that will be called by the setTimeout
* @param The name of the function as a string
* @param The interval that this function will be called on
* @param The args that will be passed to the timeout. The arguments are passed as an array, so be sure
* to have your function compensate for that.
*/
public static function setTimeout( name:String, path:Object, functionName:String, interval:Number, args:Array ) : Void
{
if ( IntervalManager.intervalIDs[name] != undefined)
{
IntervalManager.clearInterval( name );
}
IntervalManager.intervalIDs[name] = _global.setTimeout(path, functionName, interval, args);
}
/**
* Clears the interval with the name you provide.
*
* @param The name of the interval you'd like to clear.
*/
public static function clearInterval( name:String ) : Void
{
_global.clearInterval( IntervalManager.intervalIDs[name] );
delete IntervalManager.intervalIDs[name];
}
}
The code is simple... no need to worry about it.
Here is the code in the fla:
ActionScript Code:
IntervalManager.setInterval("hello", this, "sayHello", 1000, ["Michael"]);
IntervalManager.setTimeout("helloOnce", this, "sayHelloOnce", 1000);
function sayHello(args:Array) : Void
{
trace("Hello, " + args[0]);
}
function sayHelloOnce() : Void
{
trace( "Hello from the TimeOut" );
}
function onMouseDown()
{
IntervalManager.clearInterval( "hello" );
}
This class will be found in the package,
createage.managers
in the Dev Kit.
The documentation for the dev kit can be found here...
www.createage.com/CreateageLib
Take Care.
_Michael
Is There An Upload Manager Out There?
Hi,
there are some Loader Manager out there like "Bulk-Loader" for helping by loading Data into Flash.
Ok, you can use for example 'Bulk-Loader' also for uploading Data like Text.
But what is with FileReference Data's?
Is there also so an Manager for Uploading Data somewhere?
FLV Asset Manager
'm working with a lms company to develop a system where the client uploads their FLV file as an asset and it is part of training course they set up for their employee training. I've got about 1000 flvs to manage and I'm trying to find the best way to go about accomplishing this task. I'm in a Java system and I'm guessing I need to create an external file that will be updatable and some how have the flash file to reference that file. I need a point in the right direction.
Thank ry
Extension Manager
ok guys tell me how can i use extension manager and how is it helpful...???
be little straight in explanation...thanks a lot
Content Manager
Hey guys,
i made my flash design loading text from a txt file. But the problem is that i can't control the bold and italic from the text.
So what i need is kinda content management. The company where i make the design for want to have control of the contant. I already did a quick search about loading html in flash but i wasn't lucky to find anything usefull.
Does anybody kow if this excist? or does anybody has another dolution for this problem?
Interval Manager, Dev Kit
Another little useful class I decided I'd give to you guys since it's going to be a bit before the kit is out.
This is used to manage intervals. It may not seem like a big deal, but it has honestly saved me so much time and grief. It gives you one location for setting and clearing intervals, and even allows you to set a timeout function.
Here is the class, IntervalManager.as
ActionScript Code:
/** * Flash's interval management is horrible. Here we provide a way * of setting and clearing intervals, in one location. * * @author Michael Avila * @version 1.0.0 */class IntervalManager{ // stores the interval ID's in a dictionary, so that you can name them private static var intervalIDs : Object = new Object(); /** * Sets an interval, storing it's reference in this IntervalManager. If there is already an interval associated with the * name that you provide (meaning an interval that was created with but not cleared with the IntervalManager), the IntervalManager * will clear the interval and set the interval you provide in it's place. * * @param The name you are assigning the interval, note that this is how you will be deleting it * @param The path to the function that will be called by the setInterval * @param The name of the function as a string * @param The interval that this function will be called on * @param The args that will be passed to the interval. The arguments are passed as an array, so be sure * to have your function compensate for that. */ public static function setInterval( name:String, path:Object, functionName:String, interval:Number, args:Array ) : Void { if ( IntervalManager.intervalIDs[name] != undefined) { IntervalManager.clearInterval( name ); } IntervalManager.intervalIDs[name] = _global.setInterval(path, functionName, interval, args); } /** * Sets a function to be called at "interval" seconds after the timeout is set. If there is already a timeout associated with * the name that you provide (meaning an interval that was created with but not cleared with the IntervalManager), the IntervalManager * will clear the old timeout and set the new timeout you provide in it's place. * * @param The name you are assigning the timeout * @param The path to the function that will be called by the setTimeout * @param The name of the function as a string * @param The interval that this function will be called on * @param The args that will be passed to the timeout. The arguments are passed as an array, so be sure * to have your function compensate for that. */ public static function setTimeout( name:String, path:Object, functionName:String, interval:Number, args:Array ) : Void { if ( IntervalManager.intervalIDs[name] != undefined) { IntervalManager.clearInterval( name ); } IntervalManager.intervalIDs[name] = _global.setTimeout(path, functionName, interval, args); } /** * Clears the interval with the name you provide. * * @param The name of the interval you'd like to clear. */ public static function clearInterval( name:String ) : Void { _global.clearInterval( IntervalManager.intervalIDs[name] ); delete IntervalManager.intervalIDs[name]; }}
The code is simple... no need to worry about it.
Here is the code in the fla:
ActionScript Code:
IntervalManager.setInterval("hello", this, "sayHello", 1000, ["Michael"]);IntervalManager.setTimeout("helloOnce", this, "sayHelloOnce", 1000);function sayHello(args:Array) : Void{ trace("Hello, " + args[0]);}function sayHelloOnce() : Void{ trace( "Hello from the TimeOut" );}function onMouseDown(){ IntervalManager.clearInterval( "hello" );}
This class will be found in the package,
createage.managers
in the Dev Kit.
The documentation for the dev kit can be found here...
www.createage.com/CreateageLib
Take Care.
_Michael
Exstension Manager
I'm trying to embed a Yahoo map flash using Flash 8 , I downloaded ExstensionManager 1.7 installed it , problem is when i go to Flash 8>help>manage exstensions, the window is blank , the Install Exstrensions is off, can't be used and the Package exstension doesn't recognize the Yahoomap and the class actionscript which comes with it. Anyone knows how to get this done?Thanks a lot.
Extension Manager
ok guys tell me how can i use extension manager and how is it helpful...???
be little straight in explanation...thanks a lot
Content Manager
Hey guys,
i made my flash design loading text from a txt file. But the problem is that i can't control the bold and italic from the text.
So what i need is kinda content management. The company where i make the design for want to have control of the contant. I already did a quick search about loading html in flash but i wasn't lucky to find anything usefull.
Does anybody kow if this excist? or does anybody has another dolution for this problem?
Extension Manager Help
I had to deinstall Flash CS3 and re install it. As a precaution I saved the Extension Manager to an external HD. Now after I installed Flash CS3 and I launch Extension Manager it won't see Flash CS3 or any older versions of Flash. It only sees Dreamweaver and Fireworks. I did put the old extension manager back into the App's folder on the main HD, but Flash won't see it.
jbechdel@comcast.net
Task Manager
Hey,
I was wondering if anyone had some good advice on some software...
Does anybody use a to-do list software or some kind of task tracking software. Does even such a thing exist?
I'm looking for something to keep track of development tasks, to do lists, time frames etc... possible multiple project tracking, specifically for the web development environment or that can be used as such.
Does anyone have any good suggestions?
Thanks in advance,
Lil Chris
News Manager Help
i have recently downloaded an fla file from ultrashock called news manager. the problem is that i don't know why it won't work. when i test the movie, it only shows the loading part of the movie but doesn't do anything at all. i am stuck and in need to make this work or my site.
thenks in advance
ps.. could someone download it and tell me if they experience the same problems...
News Manager For Php
Last edited by guest : 2002-08-06 at 20:48.
hi~
I need it.
thx!
sorry~English~so bad..
Bookmark Manager
Last edited by mux_rollik : 2005-03-15 at 11:13.
Hey guys,
I am not sure if this is the correct category for posting this message.
I have made Flash/XML Bookmark Manager. It is still in beta version. You can use it on different computers and it is synchronized through a remote server.
You can download it from my site http://www.flashforabuck.com/apps/bookmark/bck001.htm
I hope you can tell me what you like and what you don't.
Thanks for your time.
News Manager
Hi all
Could someone please reccomend me a site, where I can download sample fla for news manager? I found here at ultra one file but it looks more guest book thans a news mamanager....anyone, any tip?
Thanks
Reverse
News Manager
Hey, I recently downloaded the News Manager from Here, http://www.ultrashock.com/flas/Detailed/117.html]link[/url], and I uploaded it to my site, and it doesn't work. Why?
Extension Manager Format
I'm new with Flash MX and was trying to download a component so I
could start working on it in Flash MX . I downloaded the Extension
File Manager as recommended , but when I try to open the component ,
I get a message that the "File Format is not recognized" . Can some
one tell me what I'm missing ?
Thanks,
Sandpiper
Macromedia Extension Manager?
Is this little gem still necessary for component management? (specifically, the Flash Charting Components, already downloaded)
I can't find it anywhere on the MM site - anyone got a link or info about this sucker?
Cheers
Component Manager Issue
I just downloaded a component, camtasia's 'vcr contols' for flash mx. Wen I tried to install the component, i got an error that said i needed to have flash mx installed. It said i Had Dremweaver installed, but the thing is, I have studio installed (dreamweaver,flash,fireworks,freehand).
and when i try clicking "manage extensions" from flash, it says, a required file, EXTENSIONS.DLL was not found.
Any Ideas?
Anyone feel like posting a copy of the file and where to put it?
thanks in advanced
chordmasta
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